Removed game event file loading, as stv demos have a game event list in them
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@ -3,17 +3,6 @@
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#include "demofilebitbuf.h"
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#include "netmessages.h"
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#include <assert.h>
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#include <vector>
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#include <fstream>
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std::vector<std::string> eventNames;
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void ParseGameEvent(const std::string& eventBuf)
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{
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CBitRead bitBuf(eventBuf.data(), eventBuf.size());
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uint32 eventId = bitBuf.ReadUBitLong(9);
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printf("%s\n", eventNames[eventId].c_str());
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}
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void ParsePacket(const char* packetBuf, const int numBytes)
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{
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@ -24,29 +13,6 @@ void ParsePacket(const char* packetBuf, const int numBytes)
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uint32 typeId = bitBuf.ReadUBitLong(NETMSG_TYPE_BITS);
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printf("%i\n", typeId);
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ProcessNetMsg(typeId, bitBuf);
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/*if (typeId != 25)
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{
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break;
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}
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uint32 length = bitBuf.ReadUBitLong(11);
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int numBytes = (length / 8) + (length % 8 > 0);
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std::string subpacket;
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subpacket.resize(numBytes);
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bitBuf.ReadBits(&subpacket[0], length);
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ParseGameEvent(subpacket);*/
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}
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}
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void ParseEventNames(const char* eventfile, std::vector<std::string>& eventNames)
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{
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using namespace std;
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ifstream eventStream(eventfile);
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if (eventStream)
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{
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move(istream_iterator<string>(eventStream), istream_iterator<string>(), back_inserter(eventNames));
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}
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}
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@ -70,13 +36,11 @@ void ParseSignonData(const std::string& signonData)
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int main(const int argc, const char* argv[])
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{
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if (argc < 3)
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if (argc < 2)
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{
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return -1;
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}
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ParseEventNames(argv[1], eventNames);
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CDemoFile demoFile;
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if (!demoFile.Open(argv[2]))
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{
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