Renamed WriteAngles to WriteAngle. Made use of WriteAngle and WriteVector
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@ -33,11 +33,11 @@ void DemoJsonWriter::WriteCmdInfo(base::JsonWriterFile& writer,
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writer.StartObject("democmdinfo");
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writer.WriteInt32("flags", split.flags);
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WriteVector(writer, "viewOrigin", split.viewOrigin);
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WriteAngles(writer, "viewAngles", split.viewAngles);
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WriteAngles(writer, "localViewAngles", split.localViewAngles);
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WriteAngle(writer, "viewAngles", split.viewAngles);
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WriteAngle(writer, "localViewAngles", split.localViewAngles);
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WriteVector(writer, "viewOrigin2", split.viewOrigin2);
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WriteAngles(writer, "viewAngles2", split.viewAngles2);
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WriteAngles(writer, "localViewAngles2", split.localViewAngles2);
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WriteAngle(writer, "viewAngles2", split.viewAngles2);
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WriteAngle(writer, "localViewAngles2", split.localViewAngles2);
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writer.EndObject();
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}
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@ -59,7 +59,7 @@ void DemoJsonWriter::WriteVector(base::JsonWriterFile& writer, const char* name,
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writer.EndObject();
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}
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void DemoJsonWriter::WriteAngles(base::JsonWriterFile& writer, const char* name, const QAngle& angles)
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void DemoJsonWriter::WriteAngle(base::JsonWriterFile& writer, const char* name, const QAngle& angles)
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{
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writer.StartObject(name);
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writer.WriteFloat("pitch", angles.x);
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@ -17,5 +17,5 @@ namespace DemoJsonWriter
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void WriteCmdInfo(base::JsonWriterFile& writer, const democmdinfo_t& info);
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void WriteUserCmd(base::JsonWriterFile& writer, int32_t cmdNum, const uint8_t* buffer, int32_t length);
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void WriteVector(base::JsonWriterFile& writer, const char* name, const Vector& vec);
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void WriteAngles(base::JsonWriterFile& writer, const char* name, const QAngle& angles);
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};
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void WriteAngle(base::JsonWriterFile& writer, const char* name, const QAngle& angle);
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}
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@ -2,6 +2,7 @@
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#include "svc_bspdecal.h"
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#include "base/bitfile.h"
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#include "base/jsonfile.h"
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#include "demofile/demojson.h"
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#include "netcontants.h"
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namespace NetHandlers
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@ -50,11 +51,7 @@ namespace NetHandlers
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bool SVC_BSPDecal_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_BSPDecal* data)
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{
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jsonbuf.StartObject("svc_bspdecal");
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jsonbuf.StartObject("position");
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jsonbuf.WriteFloat("x", data->position.x);
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jsonbuf.WriteFloat("y", data->position.y);
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jsonbuf.WriteFloat("z", data->position.z);
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jsonbuf.EndObject();
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DemoJsonWriter::WriteVector(jsonbuf, "position", data->position);
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jsonbuf.WriteUInt32("decalTextureIndex", data->decalTextureIndex);
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jsonbuf.WriteUInt32("entIndex", data->entIndex);
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jsonbuf.WriteUInt32("modelIndex", data->modelIndex);
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@ -2,23 +2,24 @@
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#include "svc_crosshairangle.h"
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#include "base/bitfile.h"
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#include "base/jsonfile.h"
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#include "demofile/demojson.h"
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#include <iomanip>
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namespace NetHandlers
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{
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bool SVC_CrosshairAngle_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
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{
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data->x = bitbuf.ReadBitAngle(16);
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data->y = bitbuf.ReadBitAngle(16);
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data->z = bitbuf.ReadBitAngle(16);
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data->angle.x = bitbuf.ReadBitAngle(16);
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data->angle.y = bitbuf.ReadBitAngle(16);
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data->angle.z = bitbuf.ReadBitAngle(16);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_CrosshairAngle_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
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{
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bitbuf.WriteBitAngle(data->x, 16);
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bitbuf.WriteBitAngle(data->y, 16);
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bitbuf.WriteBitAngle(data->z, 16);
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bitbuf.WriteBitAngle(data->angle.x, 16);
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bitbuf.WriteBitAngle(data->angle.y, 16);
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bitbuf.WriteBitAngle(data->angle.z, 16);
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return !bitbuf.IsOverflowed();
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}
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@ -30,11 +31,7 @@ namespace NetHandlers
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bool SVC_CrosshairAngle_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
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{
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jsonbuf.StartObject("svc_crosshairangle");
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jsonbuf.StartObject("angle");
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jsonbuf.WriteFloat("pitch", data->x);
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jsonbuf.WriteFloat("yaw", data->y);
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jsonbuf.WriteFloat("roll", data->z);
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jsonbuf.EndObject();
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DemoJsonWriter::WriteAngle(jsonbuf, "angle", data->angle);
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jsonbuf.EndObject();
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return true;
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}
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@ -44,9 +41,9 @@ namespace NetHandlers
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const std::streamsize oldPrecision = out.precision();
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out << "svc_CrosshairAngle:"
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<< std::setprecision(1) << std::fixed
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<< " (" << data->x
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<< " " << data->y
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<< " " << data->z << ")"
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<< " (" << data->angle.x
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<< " " << data->angle.y
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<< " " << data->angle.z << ")"
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<< std::setprecision(oldPrecision);
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out.unsetf(std::ios_base::floatfield);
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}
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@ -2,14 +2,13 @@
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#pragma once
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#include "nethandlers.h"
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#include "sourcesdk/vector.h"
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namespace NetMsg
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{
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struct SVC_CrosshairAngle
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{
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float x;
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float y;
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float z;
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QAngle angle;
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};
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}
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@ -2,6 +2,7 @@
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#include "svc_fixangle.h"
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#include "base/bitfile.h"
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#include "base/jsonfile.h"
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#include "demofile/demojson.h"
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#include <iomanip>
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namespace NetHandlers
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@ -9,18 +10,18 @@ namespace NetHandlers
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bool SVC_FixAngle_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_FixAngle* data)
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{
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data->relative = bitbuf.ReadOneBit() != 0;
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data->x = bitbuf.ReadBitAngle(16);
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data->y = bitbuf.ReadBitAngle(16);
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data->z = bitbuf.ReadBitAngle(16);
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data->angle.x = bitbuf.ReadBitAngle(16);
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data->angle.y = bitbuf.ReadBitAngle(16);
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data->angle.z = bitbuf.ReadBitAngle(16);
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return !bitbuf.IsOverflowed();
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}
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bool SVC_FixAngle_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_FixAngle* data)
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{
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bitbuf.WriteOneBit(data->relative);
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bitbuf.WriteBitAngle(data->x, 16);
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bitbuf.WriteBitAngle(data->y, 16);
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bitbuf.WriteBitAngle(data->z, 16);
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bitbuf.WriteBitAngle(data->angle.x, 16);
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bitbuf.WriteBitAngle(data->angle.y, 16);
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bitbuf.WriteBitAngle(data->angle.z, 16);
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return !bitbuf.IsOverflowed();
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}
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@ -33,11 +34,7 @@ namespace NetHandlers
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{
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jsonbuf.StartObject("svc_fixangle");
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jsonbuf.WriteBool("relative", data->relative);
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jsonbuf.StartObject("angle");
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jsonbuf.WriteFloat("pitch", data->x);
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jsonbuf.WriteFloat("yaw", data->y);
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jsonbuf.WriteFloat("roll", data->z);
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jsonbuf.EndObject();
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DemoJsonWriter::WriteAngle(jsonbuf, "angle", data->angle);
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jsonbuf.EndObject();
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return true;
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}
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@ -47,9 +44,9 @@ namespace NetHandlers
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const std::streamsize oldPrecision = out.precision();
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out << "svc_FixAngle: " << (data->relative ? "relative" : "absolute")
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<< std::setprecision(1) << std::fixed
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<< " " << data->x
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<< " " << data->y
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<< " " << data->z
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<< " " << data->angle.x
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<< " " << data->angle.y
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<< " " << data->angle.z
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<< std::setprecision(oldPrecision);
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out.unsetf(std::ios_base::floatfield);
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}
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@ -2,15 +2,14 @@
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#pragma once
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#include "nethandlers.h"
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#include "sourcesdk/vector.h"
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namespace NetMsg
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{
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struct SVC_FixAngle
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{
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bool relative;
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float x;
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float y;
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float z;
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QAngle angle;
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};
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}
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