Added WriteChar func to JsonWriterFile
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@ -84,6 +84,15 @@ namespace base
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writer.Bool(value);
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}
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void JsonWriterFile::WriteChar(const char* name, char value)
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{
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auto& writer = m_writer;
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writer.String(name);
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char temp[2] = { value, '\0' };
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writer.String(temp);
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}
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void JsonWriterFile::WriteInt32(const char* name, std::int32_t value)
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{
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auto& writer = m_writer;
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@ -28,6 +28,7 @@ namespace base
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void WriteNull(const char* name);
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void WriteBool(const char* name, bool value);
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void WriteChar(const char* name, char value);
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void WriteInt32(const char* name, std::int32_t value);
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void WriteInt32(const char* name, std::int32_t value, bool writeCondition);
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void WriteInt64(const char* name, std::int64_t value);
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@ -92,7 +92,7 @@ namespace NetHandlers
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jsonbuf.WriteUInt32("playerSlot", data->playerSlot);
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jsonbuf.WriteUInt32("maxClients", data->maxClients);
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jsonbuf.WriteFloat("tickInterval", data->tickInterval);
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jsonbuf.WriteString("os", &data->os, 1);
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jsonbuf.WriteChar("os", data->os);
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jsonbuf.WriteString("gameDir", data->gameDir);
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jsonbuf.WriteString("mapName", data->mapName);
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jsonbuf.WriteString("skyName", data->skyName);
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