demboyz/demboyz/netmessages/svc_print.cpp

42 lines
1.3 KiB
C++

#include "svc_print.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
namespace NetHandlers
{
bool SVC_Print_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_Print* data)
{
bitbuf.ReadString(data->text, sizeof(data->text));
return !bitbuf.IsOverflowed();
}
bool SVC_Print_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_Print* data)
{
bitbuf.WriteString(data->text);
return !bitbuf.IsOverflowed();
}
bool SVC_Print_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_Print* data)
{
base::JsonReaderObject reader = jsonbuf.ParseObject();
assert(!reader.HasReadError());
reader.ReadString("text", data->text, sizeof(data->text));
return !reader.HasReadError();
}
bool SVC_Print_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_Print* data)
{
jsonbuf.Reset();
jsonbuf.StartObject();
jsonbuf.WriteString("text", data->text);
jsonbuf.EndObject();
return jsonbuf.IsComplete();
}
void SVC_Print_ToString_Internal(std::ostringstream& out, NetMsg::SVC_Print* data)
{
out << "svc_Print: \"" << data->text << '"';
}
}