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#include "svc_setpause.h"
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#include "base/bitfile.h"
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namespace NetHandlers
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{
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bool SVC_SetPause_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
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{
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data->isPaused = bitbuf.ReadOneBit() != 0;
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return !bitbuf.IsOverflowed();
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}
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}
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