demboyz/demboyz/netmessages/svc_setpausetimed.cpp

14 lines
350 B
C++

#include "svc_setpausetimed.h"
#include "base/bitfile.h"
namespace NetHandlers
{
bool SVC_SetPauseTimed_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPauseTimed* data)
{
data->isPaused = bitbuf.ReadOneBit() != 0;
data->time = bitbuf.ReadFloat();
return !bitbuf.IsOverflowed();
}
}