demboyz/demboyz/netmessages/svc_sounds.cpp

26 lines
759 B
C++

#include "svc_sounds.h"
#include "base/bitfile.h"
#include "netmath.h"
namespace NetHandlers
{
bool SVC_Sounds_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_Sounds* data)
{
data->reliableSound = bitbuf.ReadOneBit() != 0;
if (data->reliableSound)
{
data->numSounds = 1;
data->dataLengthInBits = bitbuf.ReadUBitLong(8);
}
else
{
data->numSounds = bitbuf.ReadUBitLong(8);
data->dataLengthInBits = bitbuf.ReadUBitLong(16);
}
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
}