demboyz/demboyz/netmessages/svc_voiceinit.cpp

23 lines
714 B
C++

#include "svc_voiceinit.h"
#include "base/bitfile.h"
namespace NetHandlers
{
bool SVC_VoiceInit_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_VoiceInit* data)
{
bitbuf.ReadString(data->voiceCodec, sizeof(data->voiceCodec));
data->quality = bitbuf.ReadByte();
if(data->quality == NetMsg::SVC_VoiceInit::QUALITY_HAS_SAMPLE_RATE)
{
data->sampleRate = bitbuf.ReadShort();
}
else
{
// V_strnicmp < 1 is from them, not me.
data->sampleRate = V_strnicmp(data->voiceCodec, "vaudio_celt", sizeof(data->voiceCodec)) < 1 ? 22050 : 11025;
}
return !bitbuf.IsOverflowed();
}
}