demboyz/demboyz/netmessages/svc_updatestringtable.cpp

53 lines
1.9 KiB
C++

#include "svc_updatestringtable.h"
#include "sourcesdk/bitbuf.h"
#include "netmath.h"
#include "netcontants.h"
namespace NetHandlers
{
bool SVC_UpdateStringTable_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data)
{
data->tableID = bitbuf.ReadUBitLong(math::log2(MAX_TABLES));
data->numChangedEntries = (bitbuf.ReadOneBit() != 0) ? bitbuf.ReadWord() : 1;
data->dataLengthInBits = bitbuf.ReadUBitLong(20);
data->data.reset(new uint8_t[math::BitsToBytes(data->dataLengthInBits)]);
bitbuf.ReadBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_UpdateStringTable_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data)
{
bitbuf.WriteUBitLong(data->tableID, math::log2(MAX_TABLES));
if (data->numChangedEntries != 1)
{
bitbuf.WriteOneBit(1);
bitbuf.WriteWord(data->numChangedEntries);
}
else
{
bitbuf.WriteOneBit(0);
}
bitbuf.WriteUBitLong(data->dataLengthInBits, 20);
bitbuf.WriteBits(data->data.get(), data->dataLengthInBits);
return !bitbuf.IsOverflowed();
}
bool SVC_UpdateStringTable_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data)
{
return true;
}
bool SVC_UpdateStringTable_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_UpdateStringTable* data)
{
return true;
}
void SVC_UpdateStringTable_ToString_Internal(std::ostringstream& out, NetMsg::SVC_UpdateStringTable* data)
{
out << "svc_UpdateStringTable: table " << data->tableID
<< ", changed " << data->numChangedEntries
<< ", bytes " << math::BitsToBytes(data->dataLengthInBits);
}
}