471 lines
13 KiB
SourcePawn
471 lines
13 KiB
SourcePawn
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/**
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* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
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* http://www.hlxcommunity.com
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* Copyright (C) 2009 Nicholas Hastings (psychonic)
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* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#define NAME "SuperLogs: CSS"
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#define VERSION "1.2.4"
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#define MAX_LOG_WEAPONS 28
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#define IGNORE_SHOTS_START 25
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#define MAX_WEAPON_LEN 13
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new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
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new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
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"ak47",
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"m4a1",
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"awp",
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"deagle",
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"mp5navy",
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"aug",
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"p90",
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"famas",
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"galil",
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"scout",
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"g3sg1",
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"usp",
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"glock",
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"m249",
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"m3",
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"elite",
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"fiveseven",
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"mac10",
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"p228",
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"sg550",
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"sg552",
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"tmp",
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"ump45",
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"xm1014",
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"knife",
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"hegrenade",
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"smokegrenade",
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"flashbang"
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};
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new Handle:g_cvar_wstats = INVALID_HANDLE;
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new Handle:g_cvar_headshots = INVALID_HANDLE;
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new Handle:g_cvar_actions = INVALID_HANDLE;
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new Handle:g_cvar_locations = INVALID_HANDLE;
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new Handle:g_cvar_ktraj = INVALID_HANDLE;
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new Handle:g_cvar_version = INVALID_HANDLE;
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new bool:g_logwstats = true;
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new bool:g_logheadshots = true;
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new bool:g_logactions = true;
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new bool:g_loglocations = true;
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new bool:g_logktraj = false;
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#include <loghelper>
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#include <wstatshelper>
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public Plugin:myinfo = {
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name = NAME,
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author = "psychonic",
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description = "Advanced logging for CSS. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
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version = VERSION,
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url = "http://www.hlxcommunity.com"
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};
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
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#else
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public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
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#endif
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{
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decl String:game_description[64];
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GetGameDescription(game_description, sizeof(game_description), true);
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if (StrContains(game_description, "Counter-Strike", false) == -1)
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{
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decl String:game_folder[64];
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GetGameFolderName(game_folder, sizeof(game_folder));
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if (StrContains(game_folder, "cstrike", false) == -1)
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{
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strcopy(error, err_max, "This plugin is only supported on CS:S");
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Failure;
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#else
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return false;
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#endif
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}
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}
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Success;
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#else
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return true;
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#endif
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}
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public OnPluginStart()
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{
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CreatePopulateWeaponTrie();
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g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of player actions (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0);
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// cvars will have already existed if plugin was reloaded and might be set to non-default values
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g_logwstats = GetConVarBool(g_cvar_wstats);
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g_logheadshots = GetConVarBool(g_cvar_headshots);
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g_logactions = GetConVarBool(g_cvar_actions);
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g_loglocations = GetConVarBool(g_cvar_locations);
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g_logktraj = GetConVarBool(g_cvar_ktraj);
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HookConVarChange(g_cvar_wstats, OnCvarWstatsChange);
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HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
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HookConVarChange(g_cvar_actions, OnCvarActionsChange);
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HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
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HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange);
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g_cvar_version = CreateConVar("superlogs_css_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
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hook_wstats();
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hook_actions();
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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HookEvent("player_death", Event_PlayerDeath);
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CreateTimer(1.0, LogMap);
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GetTeams();
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}
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public OnMapStart()
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{
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GetTeams();
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}
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public OnConfigsExecuted()
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{
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decl String:version[255];
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GetConVarString(g_cvar_version, version, sizeof(version));
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SetConVarString(g_cvar_version, version);
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}
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hook_wstats()
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{
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HookEvent("weapon_fire", Event_PlayerShoot);
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HookEvent("player_hurt", Event_PlayerHurt);
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HookEvent("player_spawn", Event_PlayerSpawn);
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HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
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HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
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}
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unhook_wstats()
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{
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UnhookEvent("weapon_fire", Event_PlayerShoot);
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UnhookEvent("player_hurt", Event_PlayerHurt);
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UnhookEvent("player_spawn", Event_PlayerSpawn);
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UnhookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
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UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
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}
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hook_actions()
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{
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HookEvent("round_mvp", Event_RoundMVP);
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}
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unhook_actions()
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{
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UnhookEvent("round_mvp", Event_RoundMVP);
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}
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public OnClientPutInServer(client)
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{
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reset_player_stats(client);
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}
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public Event_PlayerShoot(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short"
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// "weapon" "string" // weapon name used
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new attacker = GetClientOfUserId(GetEventInt(event, "userid"));
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if (attacker > 0)
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{
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1 && weapon_index < IGNORE_SHOTS_START)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
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}
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}
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}
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public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // player index who was hurt
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// "attacker" "short" // player index who attacked
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// "health" "byte" // remaining health points
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// "armor" "byte" // remaining armor points
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// "weapon" "string" // weapon name attacker used, if not the world
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// "dmg_health" "byte" // damage done to health
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// "dmg_armor" "byte" // damage done to armor
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// "hitgroup" "byte" // hitgroup that was damaged
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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if (attacker > 0) {
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
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g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "dmg_health");
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new hitgroup = GetEventInt(event, "hitgroup");
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if (hitgroup < 8)
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{
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g_weapon_stats[attacker][weapon_index][hitgroup + LOG_HIT_OFFSET]++;
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}
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}
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}
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}
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public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID who died
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// "attacker" "short" // user ID who killed
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// "weapon" "string" // weapon name killer used
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// "headshot" "bool" // signals a headshot
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new attacker = GetEventInt(event, "attacker");
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if (g_loglocations)
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{
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LogKillLoc(GetClientOfUserId(attacker), GetClientOfUserId(GetEventInt(event, "userid")));
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}
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if (g_logheadshots && GetEventBool(event, "headshot"))
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{
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LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot");
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}
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return Plugin_Continue;
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}
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public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// this extents the original player_death by a new fields
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// "userid" "short" // user ID who died
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// "attacker" "short" // user ID who killed
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// "weapon" "string" // weapon name killer used
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// "headshot" "bool" // signals a headshot
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// "dominated" "short" // did killer dominate victim with this kill
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// "revenge" "short" // did killer get revenge on victim with this kill
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new victim = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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if (attacker <= 0 || victim <= 0)
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{
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return;
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}
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if (g_logwstats)
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{
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
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if (GetEventBool(event, "headshot"))
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
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}
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g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
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if (GetClientTeam(attacker) == GetClientTeam(victim))
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
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}
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dump_player_stats(victim);
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}
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}
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if (g_logktraj)
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{
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LogPSKillTraj(attacker, victim, weapon);
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}
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if (g_logactions)
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{
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// these are only in Orangebox CS:S. These properties won't exist on ep1 css and should eval to 0/false.
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if (GetEventInt(event, "dominated"))
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{
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LogPlyrPlyrEvent(attacker, victim, "triggered", "domination");
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}
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else if (GetEventInt(event, "revenge"))
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{
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LogPlyrPlyrEvent(attacker, victim, "triggered", "revenge");
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}
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}
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}
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public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID on server
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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if (client > 0)
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{
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reset_player_stats(client);
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}
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}
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public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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WstatsDumpAll();
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}
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public Event_RoundMVP(Handle:event, const String:name[], bool:dontBroadcast)
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{
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LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "round_mvp");
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}
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public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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OnPlayerDisconnect(client);
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return Plugin_Continue;
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}
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public Action:LogMap(Handle:timer)
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{
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// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
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LogMapLoad();
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}
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public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logwstats;
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g_logwstats = GetConVarBool(g_cvar_wstats);
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if (old_value != g_logwstats)
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{
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if (g_logwstats)
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{
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hook_wstats();
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if (!g_logktraj && !g_logactions)
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{
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HookEvent("player_death", Event_PlayerDeath);
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}
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}
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else
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{
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unhook_wstats();
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if (!g_logktraj && !g_logactions)
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{
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UnhookEvent("player_death", Event_PlayerDeath);
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}
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}
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}
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}
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public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logactions;
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g_logactions = GetConVarBool(g_cvar_actions);
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if (old_value != g_logactions)
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{
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if (g_logactions)
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{
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hook_actions();
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if (!g_logktraj && !g_logwstats)
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{
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HookEvent("player_death", Event_PlayerDeath);
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}
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}
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else
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{
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unhook_actions();
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if (!g_logktraj && !g_logwstats)
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{
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UnhookEvent("player_death", Event_PlayerDeath);
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}
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}
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}
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}
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public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logheadshots;
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||
|
g_logheadshots = GetConVarBool(g_cvar_headshots);
|
||
|
|
||
|
if (old_value != g_logheadshots)
|
||
|
{
|
||
|
if (g_logheadshots && !g_loglocations)
|
||
|
{
|
||
|
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
|
||
|
}
|
||
|
else if (!g_loglocations)
|
||
|
{
|
||
|
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
|
||
|
{
|
||
|
new bool:old_value = g_loglocations;
|
||
|
g_loglocations = GetConVarBool(g_cvar_locations);
|
||
|
|
||
|
if (old_value != g_loglocations)
|
||
|
{
|
||
|
if (g_loglocations && !g_logheadshots)
|
||
|
{
|
||
|
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
|
||
|
}
|
||
|
else if (!g_logheadshots)
|
||
|
{
|
||
|
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[])
|
||
|
{
|
||
|
new bool:old_value = g_logktraj;
|
||
|
g_logktraj = GetConVarBool(g_cvar_ktraj);
|
||
|
|
||
|
if (old_value != g_logktraj)
|
||
|
{
|
||
|
if (g_logktraj && !g_logwstats && !g_logactions)
|
||
|
{
|
||
|
HookEvent("player_death", Event_PlayerDeath);
|
||
|
}
|
||
|
else if (!g_logwstats && !g_logactions)
|
||
|
{
|
||
|
UnhookEvent("player_death", Event_PlayerDeath);
|
||
|
}
|
||
|
}
|
||
|
}
|