hlstatsx/sourcemod/scripting/superlogs-neotokyo.sp

123 lines
3.6 KiB
SourcePawn

/**
* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
* http://www.hlxcommunity.com
* Copyright (C) 2009 Nicholas Hastings (psychonic)
* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define NAME "SuperLogs: NeoTokyo"
#define VERSION "1.0.2"
new Handle:g_cvar_headshots = INVALID_HANDLE;
new Handle:g_cvar_locations = INVALID_HANDLE;
new bool:g_logheadshots = true;
new bool:g_loglocations = true;
#include <loghelper>
public Plugin:myinfo = {
name = NAME,
author = "psychonic",
description = "Advanced logging for NeoTokyo. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
version = VERSION,
url = "http://www.hlxcommunity.com"
};
public OnPluginStart()
{
g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default off)", 0, true, 0.0, true, 1.0);
g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0);
HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
CreateConVar("superlogs_nts_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
CreateTimer(1.0, LogMap);
}
public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
{
new attacker = GetEventInt(event, "attacker");
if (attacker > 0)
{
if (g_loglocations)
{
LogKillLoc(GetClientOfUserId(attacker), GetClientOfUserId(GetEventInt(event, "userid")));
}
if (g_logheadshots && GetEventInt(event, "icon") == 2)
{
LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot");
}
}
return Plugin_Continue;
}
public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logheadshots;
g_logheadshots = GetConVarBool(g_cvar_headshots);
if (old_value != g_logheadshots)
{
if (g_logheadshots && !g_loglocations)
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
else if (!g_loglocations)
{
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
}
}
public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_loglocations;
g_loglocations = GetConVarBool(g_cvar_locations);
if (old_value != g_loglocations)
{
if (g_loglocations && !g_logheadshots)
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
else if (!g_logheadshots)
{
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
}
}
public Action:LogMap(Handle:timer)
{
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
LogMapLoad();
}