sm-ext-A2SQCache/extension.cpp

757 lines
24 KiB
C++
Raw Permalink Normal View History

2021-01-27 15:07:12 +01:00
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "CDetour/detours.h"
#include "steam/steam_gameserver.h"
#include "sm_namehashset.h"
#include <sourcehook.h>
#include <bitbuf.h>
#include <netadr.h>
#include <ISDKTools.h>
#include <iserver.h>
#include <iclient.h>
#include <iplayerinfo.h>
#include <ihltvdirector.h>
#include <ihltv.h>
#include <inetchannelinfo.h>
#include <sys/socket.h>
#include <netinet/in.h>
size_t
strlcpy(char *dst, const char *src, size_t dsize)
{
const char *osrc = src;
size_t nleft = dsize;
/* Copy as many bytes as will fit. */
if (nleft != 0) {
while (--nleft != 0) {
if ((*dst++ = *src++) == '\0')
break;
}
}
/* Not enough room in dst, add NUL and traverse rest of src. */
if (nleft == 0) {
if (dsize != 0)
*dst = '\0'; /* NUL-terminate dst */
while (*src++)
;
}
return(src - osrc - 1); /* count does not include NUL */
}
/**
* @file extension.cpp
* @brief Implement extension code here.
*/
A2SQCache g_A2SQCache; /**< Global singleton for extension's main interface */
A2SQCacheEvents g_A2SQCacheEvents;
A2SQCacheTimer g_A2SQCacheTimer;
SMEXT_LINK(&g_A2SQCache);
ConVar g_SvLogging("sv_qcache_logging", "0", FCVAR_NOTIFY, "Log connection checks.");
ConVar g_SvGameDesc("sv_gamedesc_override", "default", FCVAR_NOTIFY, "Overwrite the default game description. Set to 'default' to keep default description.");
ConVar g_SvMapName("sv_mapname_override", "default", FCVAR_NOTIFY, "Overwrite the map name. Set to 'default' to keep default name.");
ConVar *g_pSvVisibleMaxPlayers;
ConVar *g_pSvTags;
IGameConfig *g_pGameConf = NULL;
IGameEventManager2 *g_pGameEvents = NULL;
ITimer *g_pA2SQCacheTimer = NULL;
ISDKTools *g_pSDKTools = NULL;
IServer *iserver = NULL;
CGlobalVars *gpGlobals = NULL;
IHLTVDirector *hltvdirector = NULL;
IHLTVServer *hltv = NULL;
double *net_time = NULL;
#if SOURCE_ENGINE == SE_CSGO
const char **g_sVersionString = NULL;
#endif
uint8_t g_UserIDtoClientMap[USHRT_MAX + 1];
typedef struct netpacket_s
{
netadr_t from; // sender IP
#if SOURCE_ENGINE >= SE_CSGO
// ns_address hack
struct // CPeerToPeerAddress
{
CSteamID m_steamID;
int m_steamChannel;
int m_AddrType;
} m_steamID; // SteamID destination
int m_AddrType; // NetworkSystemAddressType_t
#endif
int source; // received source
double received; // received time
unsigned char *data; // pointer to raw packet data
bf_read message; // easy bitbuf data access
int size; // size in bytes
int wiresize; // size in bytes before decompression
bool stream; // was send as stream
struct netpacket_s *pNext; // for internal use, should be NULL in public
} netpacket_t;
typedef struct
{
int nPort; // UDP/TCP use same port number
#if SOURCE_ENGINE >= SE_CSGO
int hUDP;
char pad[4*15];
#else
bool bListening; // true if TCP port is listening
int hUDP; // handle to UDP socket from socket()
int hTCP; // handle to TCP socket from socket()
#endif
} netsocket_t;
CUtlVector<netsocket_t> *net_sockets;
int g_ServerUDPSocket = 0;
CDetour *g_Detour_CBaseServer__InactivateClients = NULL;
SH_DECL_MANUALHOOK1(ProcessConnectionlessPacket, 0, 0, 0, bool, netpacket_t *); // virtual bool IServer::ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
void *s_queryRateChecker = NULL;
bool (*CIPRateLimit__CheckIP)(void *pThis, netadr_t adr);
//bool (*CBaseServer__ValidChallenge)(void *pThis, netadr_t adr, int challengeNr);
struct CQueryCache
{
struct CPlayer
{
bool active;
bool fake;
int userid;
IClient *pClient;
char name[MAX_PLAYER_NAME_LENGTH];
unsigned nameLen;
int32_t score;
double time;
} players[SM_MAXPLAYERS + 1];
struct CInfo
{
uint8_t nProtocol = 17; // Protocol | byte | Protocol version used by the server.
char aHostName[255]; // Name | string | Name of the server.
uint8_t aHostNameLen;
char aMapName[255]; // Map | string | Map the server has currently loaded.
uint8_t aMapNameLen;
char aGameDir[255]; // Folder | string | Name of the folder containing the game files.
uint8_t aGameDirLen;
char aGameDescription[255]; // Game | string | Full name of the game.
uint8_t aGameDescriptionLen;
uint16_t iSteamAppID; // ID | short | Steam Application ID of game.
uint8_t nNumClients = 0; // Players | byte | Number of players on the server.
uint8_t nMaxClients; // Max. Players | byte | Maximum number of players the server reports it can hold.
uint8_t nFakeClients = 0; // Bots | byte | Number of bots on the server.
uint8_t nServerType = 'd'; // Server type | byte | Indicates the type of server: 'd' for a dedicated server, 'l' for a non-dedicated server, 'p' for a SourceTV relay (proxy)
uint8_t nEnvironment = 'l'; // Environment | byte | Indicates the operating system of the server: 'l' for Linux, 'w' for Windows, 'm' or 'o' for Mac (the code changed after L4D1)
uint8_t nPassword; // Visibility | byte | Indicates whether the server requires a password: 0 for public, 1 for private
uint8_t bIsSecure; // VAC | byte | Specifies whether the server uses VAC: 0 for unsecured, 1 for secured
char aVersion[40]; // Version | string | Version of the game installed on the server.
uint8_t aVersionLen;
uint8_t nNewFlags = 0; // Extra Data Flag (EDF) | byte | If present, this specifies which additional data fields will be included.
uint16_t iUDPPort; // EDF & 0x80 -> Port | short | The server's game port number.
uint64_t iSteamID; // EDF & 0x10 -> SteamID | long long | Server's SteamID.
uint16_t iHLTVUDPPort; // EDF & 0x40 -> Port | short | Spectator port number for SourceTV.
char aHLTVName[255]; // EDF & 0x40 -> Name | string | Name of the spectator server for SourceTV.
uint8_t aHLTVNameLen;
char aKeywords[255]; // EDF & 0x20 -> Keywords | string | Tags that describe the game according to the server (for future use.) (sv_tags)
uint8_t aKeywordsLen;
uint64_t iGameID; // EDF & 0x01 -> GameID | long long | The server's 64-bit GameID. If this is present, a more accurate AppID is present in the low 24 bits. The earlier AppID could have been truncated as it was forced into 16-bit storage.
} info;
uint8_t info_cache[sizeof(CInfo)] = {0xFF, 0xFF, 0xFF, 0xFF, 'I'};
uint16_t info_cache_len;
uint8_t players_cache[4+1+1+SM_MAXPLAYERS*(1+MAX_PLAYER_NAME_LENGTH+4+4)] = {0xFF, 0xFF, 0xFF, 0xFF, 'D', 0};
uint16_t players_cache_len;
} g_QueryCache;
class CBaseClient;
class CBaseServer;
void UpdateQueryCache()
{
// A2S_INFO
CQueryCache::CInfo &info = g_QueryCache.info;
info.aHostNameLen = strlcpy(info.aHostName, iserver->GetName(), sizeof(info.aHostName));
if(strcmp(g_SvMapName.GetString(), "default") == 0)
info.aMapNameLen = strlcpy(info.aMapName, iserver->GetMapName(), sizeof(info.aMapName));
else
info.aMapNameLen = strlcpy(info.aMapName, g_SvMapName.GetString(), sizeof(info.aMapName));
if(strcmp(g_SvGameDesc.GetString(), "default") == 0)
info.aGameDescriptionLen = strlcpy(info.aGameDescription, gamedll->GetGameDescription(), sizeof(info.aGameDescription));
else
info.aGameDescriptionLen = strlcpy(info.aGameDescription, g_SvGameDesc.GetString(), sizeof(info.aGameDescription));
if(g_pSvVisibleMaxPlayers->GetInt() >= 0)
info.nMaxClients = g_pSvVisibleMaxPlayers->GetInt();
else
info.nMaxClients = iserver->GetMaxClients();
info.nPassword = iserver->GetPassword() ? 1 : 0;
info.bIsSecure = true;
if(!(info.nNewFlags & 0x10) && engine->GetGameServerSteamID())
{
info.iSteamID = engine->GetGameServerSteamID()->ConvertToUint64();
info.nNewFlags |= 0x10;
}
if(!(info.nNewFlags & 0x40) && hltvdirector->IsActive()) // tv_name can't change anymore
{
#if SOURCE_ENGINE >= SE_CSGO
hltv = hltvdirector->GetHLTVServer(0);
#else
hltv = hltvdirector->GetHLTVServer();
#endif
if(hltv)
{
IServer *ihltvserver = hltv->GetBaseServer();
if(ihltvserver)
{
info.iHLTVUDPPort = ihltvserver->GetUDPPort();
info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName));
info.nNewFlags |= 0x40;
}
}
}
info.aKeywordsLen = strlcpy(info.aKeywords, g_pSvTags->GetString(), sizeof(info.aKeywords));
if(info.aKeywordsLen)
info.nNewFlags |= 0x20;
else
info.nNewFlags &= ~0x20;
uint8_t *info_cache = g_QueryCache.info_cache;
uint16_t pos = 5; // header: FF FF FF FF I
info_cache[pos++] = info.nProtocol;
memcpy(&info_cache[pos], info.aHostName, info.aHostNameLen + 1);
pos += info.aHostNameLen + 1;
memcpy(&info_cache[pos], info.aMapName, info.aMapNameLen + 1);
pos += info.aMapNameLen + 1;
memcpy(&info_cache[pos], info.aGameDir, info.aGameDirLen + 1);
pos += info.aGameDirLen + 1;
memcpy(&info_cache[pos], info.aGameDescription, info.aGameDescriptionLen + 1);
pos += info.aGameDescriptionLen + 1;
*(uint16_t *)&info_cache[pos] = info.iSteamAppID;
pos += 2;
info_cache[pos++] = info.nNumClients;
info_cache[pos++] = info.nMaxClients;
info_cache[pos++] = 0;//info.nFakeClients;
info_cache[pos++] = info.nServerType;
info_cache[pos++] = info.nEnvironment;
info_cache[pos++] = info.nPassword;
info_cache[pos++] = info.bIsSecure;
memcpy(&info_cache[pos], info.aVersion, info.aVersionLen + 1);
pos += info.aVersionLen + 1;
info_cache[pos++] = info.nNewFlags;
if(info.nNewFlags & 0x80) {
*(uint16_t *)&info_cache[pos] = info.iUDPPort;
pos += 2;
}
if(info.nNewFlags & 0x10) {
*(uint64_t *)&info_cache[pos] = info.iSteamID;
pos += 8;
}
if(info.nNewFlags & 0x40) {
*(uint16_t *)&info_cache[pos] = info.iHLTVUDPPort;
pos += 2;
memcpy(&info_cache[pos], info.aHLTVName, info.aHLTVNameLen + 1);
pos += info.aHLTVNameLen + 1;
}
if(info.nNewFlags & 0x20) {
memcpy(&info_cache[pos], info.aKeywords, info.aKeywordsLen + 1);
pos += info.aKeywordsLen + 1;
}
if(info.nNewFlags & 0x01) {
*(uint64_t *)&info_cache[pos] = info.iGameID;
pos += 8;
}
g_QueryCache.info_cache_len = pos;
// A2S_PLAYER
uint8_t *players_cache = g_QueryCache.players_cache;
pos = 6; // header: FF FF FF FF D 0[numplayers]
for(int i = 1; i <= SM_MAXPLAYERS; i++)
{
const CQueryCache::CPlayer &player = g_QueryCache.players[i];
if(!player.active)
continue;
players_cache[pos++] = players_cache[5]; // Index | byte | Index of player chunk starting from 0.
players_cache[5]++; // Players | byte | Number of players whose information was gathered.
memcpy(&players_cache[pos], player.name, player.nameLen + 1); // Name | string | Name of the player.
pos += player.nameLen + 1;
*(int32_t *)&players_cache[pos] = player.score; // Score | long | Player's score (usually "frags" or "kills".)
pos += 4;
*(float *)&players_cache[pos] = *net_time - player.time; // Duration | float | Time (in seconds) player has been connected to the server.
pos += 4;
}
g_QueryCache.players_cache_len = pos;
}
bool Hook_ProcessConnectionlessPacket(netpacket_t * packet)
{
if(packet->size >= 25 && packet->data[4] == 'T')
{
if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
{
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
sockaddr_in to;
to.sin_family = AF_INET;
to.sin_port = packet->from.port;
to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
sendto(g_ServerUDPSocket, g_QueryCache.info_cache, g_QueryCache.info_cache_len, 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
if((packet->size == 5 || packet->size == 9) && packet->data[4] == 'U')
{
if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
{
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
sockaddr_in to;
to.sin_family = AF_INET;
to.sin_port = packet->from.port;
to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
int32_t challengeNr = -1;
if(packet->size == 9)
challengeNr = *(int32_t *)&packet->data[5];
/* TODO
* This is a complete nonsense challenge as it doesn't offer any protection at all.
* The point of this challenge is to stop spoofed source UDP DDoS reflection attacks,
* so it doesn't really matter if one single server out of thousands doesn't
* implement this correctly. If you do happen to use this on thousands of servers
* though then please do implement it correctly.
*/
int32_t realChallengeNr = *(int32_t *)&packet->from.ip ^ 0x55AADD88;
if(challengeNr != realChallengeNr)
{
uint8_t response[9] = {0xFF, 0xFF, 0xFF, 0xFF, 'A'};
*(int32_t *)&response[5] = realChallengeNr;
sendto(g_ServerUDPSocket, response, sizeof(response), 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
sendto(g_ServerUDPSocket, g_QueryCache.players_cache, g_QueryCache.players_cache_len, 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
RETURN_META_VALUE(MRES_IGNORED, false);
}
DETOUR_DECL_MEMBER0(CBaseServer__InactivateClients, void)
{
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
{
int client = slot + 1;
IClient *pClient = iserver->GetClient(slot);
if(!pClient)
continue;
// Disconnect all fake clients manually before the engine just nukes them.
if(pClient->IsFakeClient() && !pClient->IsHLTV())
{
pClient->Disconnect("");
}
}
return DETOUR_MEMBER_CALL(CBaseServer__InactivateClients)();
}
bool A2SQCache::SDK_OnLoad(char *error, size_t maxlen, bool late)
{
char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("a2sqcache.games", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if(conf_error[0])
{
snprintf(error, maxlen, "Could not read a2sqcache.games.txt: %s\n", conf_error);
}
return false;
}
if(!g_pGameConf->GetMemSig("CIPRateLimit__CheckIP", (void **)&CIPRateLimit__CheckIP) || !CIPRateLimit__CheckIP)
{
snprintf(error, maxlen, "Failed to find CIPRateLimit::CheckIP address.\n");
return false;
}
if(!g_pGameConf->GetAddress("s_queryRateChecker", &s_queryRateChecker) || !s_queryRateChecker)
{
snprintf(error, maxlen, "Failed to find s_queryRateChecker address.\n");
return false;
}
if(!g_pGameConf->GetAddress("net_sockets", (void **)&net_sockets) || !net_sockets)
{
snprintf(error, maxlen, "Failed to find net_sockets address.\n");
return false;
}
if(!g_pGameConf->GetAddress("net_time", (void **)&net_time) || !net_time)
{
snprintf(error, maxlen, "Failed to find net_time address.\n");
return false;
}
#if SOURCE_ENGINE == SE_CSGO
if(!g_pGameConf->GetAddress("g_sVersionString", (void **)&g_sVersionString) || !g_sVersionString)
{
snprintf(error, maxlen, "Failed to find g_sVersionString address.\n");
return false;
}
#endif
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
g_Detour_CBaseServer__InactivateClients = DETOUR_CREATE_MEMBER(CBaseServer__InactivateClients, "CBaseServer__InactivateClients");
if(!g_Detour_CBaseServer__InactivateClients)
{
snprintf(error, maxlen, "Failed to detour CBaseServer__InactivateClients.\n");
return false;
}
g_Detour_CBaseServer__InactivateClients->EnableDetour();
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_connect", true);
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_disconnect", true);
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_changename", true);
playerhelpers->AddClientListener(this);
return true;
}
bool A2SQCache::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameEvents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
gpGlobals = ismm->GetCGlobals();
ConVar_Register(0, this);
g_pSvVisibleMaxPlayers = g_pCVar->FindVar("sv_visiblemaxplayers");
g_pSvTags = g_pCVar->FindVar("sv_tags");
return true;
}
void A2SQCache::SDK_OnUnload()
{
if(g_Detour_CBaseServer__InactivateClients)
{
g_Detour_CBaseServer__InactivateClients->Destroy();
g_Detour_CBaseServer__InactivateClients = NULL;
}
g_pGameEvents->RemoveListener(&g_A2SQCacheEvents);
playerhelpers->RemoveClientListener(this);
if(g_pA2SQCacheTimer)
timersys->KillTimer(g_pA2SQCacheTimer);
gameconfs->CloseGameConfigFile(g_pGameConf);
}
bool A2SQCache::RegisterConCommandBase(ConCommandBase *pVar)
{
/* Always call META_REGCVAR instead of going through the engine. */
return META_REGCVAR(pVar);
}
void A2SQCache::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools);
iserver = g_pSDKTools->GetIServer();
if (!iserver) {
smutils->LogError(myself, "Failed to get IServer interface from SDKTools!");
return;
}
int socknum = 1; // NS_SERVER
g_ServerUDPSocket = (*net_sockets)[socknum].hUDP;
if(!g_ServerUDPSocket)
{
smutils->LogError(myself, "Failed to find server UDP socket.");
return;
}
int offset;
if (g_pGameConf->GetOffset("IServer__ProcessConnectionlessPacket", &offset))
{
SH_MANUALHOOK_RECONFIGURE(ProcessConnectionlessPacket, offset, 0, 0);
SH_ADD_MANUALHOOK(ProcessConnectionlessPacket, iserver, SH_STATIC(Hook_ProcessConnectionlessPacket), false);
}
else
{
smutils->LogError(myself, "Failed to find IServer::ProcessConnectionlessPacket offset.");
return;
}
g_pA2SQCacheTimer = timersys->CreateTimer(&g_A2SQCacheTimer, 1.0, NULL, TIMER_FLAG_REPEAT);
// A2S_INFO
CQueryCache::CInfo &info = g_QueryCache.info;
info.aGameDirLen = strlcpy(info.aGameDir, smutils->GetGameFolderName(), sizeof(info.aGameDir));
#if SOURCE_ENGINE == SE_CSGO
info.iSteamAppID = 730; // wtf valve
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%s", *g_sVersionString);
#else
info.iSteamAppID = engine->GetAppID();
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion());
#endif
info.iUDPPort = iserver->GetUDPPort();
info.nNewFlags |= 0x80;
info.iGameID = info.iSteamAppID;
info.nNewFlags |= 0x01;
UpdateQueryCache();
// A2S_PLAYER
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
{
int client = slot + 1;
IClient *pClient = iserver->GetClient(slot);
if(!pClient)
continue;
CQueryCache::CPlayer &player = g_QueryCache.players[client];
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(!player.active)
{
g_QueryCache.info.nNumClients++;
if(pClient->IsFakeClient() && !pClient->IsHLTV() && (!gplayer || (gplayer->IsConnected() && !gplayer->IsSourceTV())))
{
g_QueryCache.info.nFakeClients++;
player.fake = true;
}
}
player.active = true;
player.pClient = pClient;
player.nameLen = strlcpy(player.name, pClient->GetClientName(), sizeof(player.name));
INetChannelInfo *netinfo = (INetChannelInfo *)player.pClient->GetNetChannel();
if(netinfo)
player.time = *net_time - netinfo->GetTimeConnected();
else
player.time = 0;
if(gplayer && gplayer->IsConnected())
{
IPlayerInfo *info = gplayer->GetPlayerInfo();
if(info)
player.score = info->GetFragCount();
else
player.score = 0;
}
g_UserIDtoClientMap[pClient->GetUserID()] = client;
}
}
void A2SQCache::OnClientSettingsChanged(int client)
{
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
if(player.active && player.pClient)
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
}
}
void A2SQCache::OnClientPutInServer(int client)
{
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(player.active && player.fake && gplayer->IsSourceTV())
{
player.fake = false;
g_QueryCache.info.nFakeClients--;
}
}
}
void A2SQCache::OnTimer()
{
for(int client = 1; client <= SM_MAXPLAYERS; client++)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
if(!player.active)
continue;
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(!gplayer || !gplayer->IsConnected())
continue;
IPlayerInfo *info = gplayer->GetPlayerInfo();
if(info)
player.score = info->GetFragCount();
}
UpdateQueryCache();
}
void A2SQCacheEvents::FireGameEvent(IGameEvent *event)
{
const char *name = event->GetName();
if(strcmp(name, "player_connect") == 0)
{
const int client = event->GetInt("index") + 1;
const int userid = event->GetInt("userid");
const bool bot = event->GetBool("bot");
const char *name = event->GetString("name");
if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "player_connect(client=%d, userid=%d, bot=%d, name=%s)", client, userid, bot, name);
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
player.active = true;
player.fake = false;
player.pClient = iserver->GetClient(client - 1);
g_QueryCache.info.nNumClients++;
if(bot)
{
player.fake = true;
g_QueryCache.info.nFakeClients++;
}
player.time = *net_time;
player.score = 0;
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
g_UserIDtoClientMap[userid] = client;
if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
}
}
else if(strcmp(name, "player_disconnect") == 0)
{
const int userid = event->GetInt("userid");
const int client = g_UserIDtoClientMap[userid];
g_UserIDtoClientMap[userid] = 0;
if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client);
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
if(player.active)
{
g_QueryCache.info.nNumClients--;
if(player.fake)
g_QueryCache.info.nFakeClients--;
}
player.active = false;
player.pClient = NULL;
}
}
else if(strcmp(name, "player_changename") == 0)
{
const int userid = event->GetInt("userid");
const int client = g_UserIDtoClientMap[userid];
g_A2SQCache.OnClientSettingsChanged(client);
}
}
ResultType A2SQCacheTimer::OnTimer(ITimer *pTimer, void *pData)
{
g_A2SQCache.OnTimer();
return Pl_Continue;
}
void A2SQCacheTimer::OnTimerEnd(ITimer *pTimer, void *pData) {}