sm-ext-AsyncSocket/pawn/AsyncSocket.inc

59 lines
1.5 KiB
SourcePawn

#if defined _AsyncSocket_included
#endinput
#endif
#define _AsyncSocket_included
typedef AsyncSocketConnectCallback = function void(AsyncSocket socket);
typedef AsyncSocketErrorCallback = function void(AsyncSocket socket, int error, const char[] errorName);
typedef AsyncSocketDataCallback = function void(AsyncSocket socket, const char[] data, const int size);
methodmap AsyncSocket < Handle {
public native AsyncSocket();
public native bool Connect(const char[] host, const int port);
public native bool Listen(const char[] host, const int port);
public native bool Write(const char[] data, int length = -1);
public native bool SetConnectCallback(AsyncSocketConnectCallback callback);
public native bool SetErrorCallback(AsyncSocketErrorCallback callback);
public native bool SetDataCallback(AsyncSocketDataCallback callback);
}
/**
* Do not edit below this line!
*/
public Extension __ext_AsyncSocket =
{
name = "AsyncSocket",
file = "AsyncSocket.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_EXTENSIONS
public __ext_AsyncSocket_SetNTVOptional()
{
MarkNativeAsOptional("AsyncSocket.AsyncSocket");
MarkNativeAsOptional("AsyncSocket.Connect");
MarkNativeAsOptional("AsyncSocket.Listen");
MarkNativeAsOptional("AsyncSocket.Write");
MarkNativeAsOptional("AsyncSocket.SetConnectCallback");
MarkNativeAsOptional("AsyncSocket.SetErrorCallback");
MarkNativeAsOptional("AsyncSocket.SetDataCallback");
}
#endif