Add team as negative index (-2, -3) to PhysboxToClientMap
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@ -324,23 +324,35 @@ bool ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask)
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CBaseHandle hndl = pUnk->GetRefEHandle();
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int index = hndl.GetEntryIndex();
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int iTeam = 0;
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if(index > SM_MAXPLAYERS && g_pPhysboxToClientMap && index < 2048)
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{
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index = g_pPhysboxToClientMap[index];
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}
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if(index < 1 || index > SM_MAXPLAYERS)
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if(index >= -3 && index <= -1)
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{
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iTeam = -index;
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}
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else if(index < 1 || index > SM_MAXPLAYERS)
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{
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RETURN_META_VALUE(MRES_IGNORED, true);
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}
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(index);
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if(!pPlayer || !pPlayer->GetEdict())
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RETURN_META_VALUE(MRES_IGNORED, true);
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if(!iTeam)
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(index);
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if(!pPlayer || !pPlayer->GetEdict())
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RETURN_META_VALUE(MRES_IGNORED, true);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if(!pInfo)
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RETURN_META_VALUE(MRES_IGNORED, true);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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if(!pInfo)
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RETURN_META_VALUE(MRES_IGNORED, true);
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iTeam = pInfo->GetTeamIndex();
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}
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int iTeam = pInfo->GetTeamIndex();
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if(iTeam == g_FireBulletPlayerTeam)
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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