Browse Source

Add FilterTriggerMoved native.

Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
master
BotoX 3 years ago
parent
commit
a150d46b8e
  1. 127
      extension.cpp
  2. 2
      extension.h
  3. 4
      gamedata/CSSFixes.txt
  4. 8
      include/CSSFixes.inc
  5. 2
      smsdk_config.h

127
extension.cpp

@ -36,6 +36,7 @@ @@ -36,6 +36,7 @@
#include <sh_memory.h>
#include <IEngineTrace.h>
#include <server_class.h>
#include <ispatialpartition.h>
bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
{
@ -84,6 +85,12 @@ public: @@ -84,6 +85,12 @@ public:
virtual void SetPassEntity2( const IHandleEntity *pPassEntity2 ) = 0;
};
class CTriggerMoved : public IPartitionEnumerator
{
public:
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0;
};
static struct SrcdsPatch
{
const char *pSignature;
@ -173,6 +180,8 @@ CGlobalVars *gpGlobals = NULL; @@ -173,6 +180,8 @@ CGlobalVars *gpGlobals = NULL;
IGameConfig *g_pGameConf = NULL;
IForward *g_pOnRunThinkFunctions = NULL;
IForward *g_pOnPrePlayerThinkFunctions = NULL;
IForward *g_pOnPostPlayerThinkFunctions = NULL;
IForward *g_pOnRunThinkFunctionsPost = NULL;
CDetour *g_pDetour_InputTestActivator = NULL;
@ -185,10 +194,12 @@ CDetour *g_pDetour_FireBullets = NULL; @@ -185,10 +194,12 @@ CDetour *g_pDetour_FireBullets = NULL;
CDetour *g_pDetour_SwingOrStab = NULL;
int g_SH_SkipTwoEntitiesShouldHitEntity = 0;
int g_SH_SimpleShouldHitEntity = 0;
int g_SH_TriggerMoved = 0;
uintptr_t g_CTraceFilterNoNPCsOrPlayer = 0;
CTraceFilterSkipTwoEntities *g_CTraceFilterSkipTwoEntities = NULL;
CTraceFilterSimple *g_CTraceFilterSimple = NULL;
CTriggerMoved *g_CTriggerMoved = 0;
/* Fix crash in CBaseFilter::InputTestActivator */
DETOUR_DECL_MEMBER1(DETOUR_InputTestActivator, void, inputdata_t *, inputdata)
@ -364,13 +375,24 @@ DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab) @@ -364,13 +375,24 @@ DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab)
DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating)
{
g_pOnRunThinkFunctions->PushCell(simulating);
g_pOnRunThinkFunctions->Execute();
if(g_pOnRunThinkFunctions->GetFunctionCount())
{
g_pOnRunThinkFunctions->PushCell(simulating);
g_pOnRunThinkFunctions->Execute();
}
if(g_pOnPrePlayerThinkFunctions->GetFunctionCount())
{
g_pOnPrePlayerThinkFunctions->Execute();
}
DETOUR_STATIC_CALL(DETOUR_RunThinkFunctions)(simulating);
g_pOnRunThinkFunctionsPost->PushCell(simulating);
g_pOnRunThinkFunctionsPost->Execute();
if(g_pOnRunThinkFunctionsPost->GetFunctionCount())
{
g_pOnRunThinkFunctionsPost->PushCell(simulating);
g_pOnRunThinkFunctionsPost->Execute();
}
}
void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
@ -414,6 +436,12 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St @@ -414,6 +436,12 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St
g_pPhysics_SimulateEntity(apPlayers[i]);
}
// Post Player simulation done
if(g_pOnPostPlayerThinkFunctions->GetFunctionCount())
{
g_pOnPostPlayerThinkFunctions->Execute();
}
// Now simulate the rest
for(int i = 0; i < Count; i++)
{
@ -426,6 +454,53 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St @@ -426,6 +454,53 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St
}
}
volatile int gv_FilterTriggerMoved = -1;
// void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0;
SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool);
void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
{
if(gv_FilterTriggerMoved == -1)
{
RETURN_META(MRES_IGNORED);
}
else if(gv_FilterTriggerMoved == 0)
{
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
// IterationRetval_t CTriggerMoved::EnumElement( IHandleEntity *pHandleEntity ) = 0;
SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
IterationRetval_t EnumElement(IHandleEntity *pHandleEntity)
{
if(gv_FilterTriggerMoved <= 0)
{
RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
}
IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity );
CBaseHandle hndl = pUnk->GetRefEHandle();
int index = hndl.GetEntryIndex();
if(index == gv_FilterTriggerMoved)
{
RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
}
else
{
RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
}
}
cell_t FilterTriggerMoved(IPluginContext *pContext, const cell_t *params)
{
gv_FilterTriggerMoved = params[1];
return 0;
}
bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
srand((unsigned int)time(NULL));
@ -550,6 +625,22 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late) @@ -550,6 +625,22 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
g_SH_SkipTwoEntitiesShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSkipTwoEntities, ShouldHitEntity, g_CTraceFilterSkipTwoEntities, SH_STATIC(ShouldHitEntity), true);
g_SH_SimpleShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSimple, ShouldHitEntity, g_CTraceFilterSimple, SH_STATIC(ShouldHitEntity), true);
SH_ADD_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false);
// Find VTable for CTriggerMoved
uintptr_t pCTriggerMoved;
if(!g_pGameConf->GetMemSig("CTriggerMoved", (void **)(&pCTriggerMoved)) || !pCTriggerMoved)
{
snprintf(error, maxlength, "Failed to find CTriggerMoved.\n");
SDK_OnUnload();
return false;
}
// First function in VTable
g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 8);
g_SH_TriggerMoved = SH_ADD_DVPHOOK(CTriggerMoved, EnumElement, g_CTriggerMoved, SH_STATIC(EnumElement), false);
if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&g_pPhysics_SimulateEntity)) || !g_pPhysics_SimulateEntity)
{
snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n");
@ -654,11 +745,24 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late) @@ -654,11 +745,24 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
dlclose(pEngineSo);
g_pOnRunThinkFunctions = forwards->CreateForward("OnRunThinkFunctions", ET_Ignore, 1, NULL, Param_Cell);
g_pOnPrePlayerThinkFunctions = forwards->CreateForward("OnPrePlayerThinkFunctions", ET_Ignore, 0, NULL);
g_pOnPostPlayerThinkFunctions = forwards->CreateForward("OnPostPlayerThinkFunctions", ET_Ignore, 0, NULL);
g_pOnRunThinkFunctionsPost = forwards->CreateForward("OnRunThinkFunctionsPost", ET_Ignore, 1, NULL, Param_Cell);
return true;
}
const sp_nativeinfo_t MyNatives[] =
{
{ "FilterTriggerMoved", FilterTriggerMoved },
{ NULL, NULL }
};
void CSSFixes::SDK_OnAllLoaded()
{
sharesys->AddNatives(myself, MyNatives);
}
void CSSFixes::SDK_OnUnload()
{
if(g_pDetour_InputTestActivator != NULL)
@ -721,12 +825,27 @@ void CSSFixes::SDK_OnUnload() @@ -721,12 +825,27 @@ void CSSFixes::SDK_OnUnload()
g_pOnRunThinkFunctionsPost = NULL;
}
if(g_pOnPrePlayerThinkFunctions != NULL)
{
forwards->ReleaseForward(g_pOnPrePlayerThinkFunctions);
g_pOnPrePlayerThinkFunctions = NULL;
}
if(g_pOnPostPlayerThinkFunctions != NULL)
{
forwards->ReleaseForward(g_pOnPostPlayerThinkFunctions);
g_pOnPostPlayerThinkFunctions = NULL;
}
if(g_SH_SkipTwoEntitiesShouldHitEntity)
SH_REMOVE_HOOK_ID(g_SH_SkipTwoEntitiesShouldHitEntity);
if(g_SH_SimpleShouldHitEntity)
SH_REMOVE_HOOK_ID(g_SH_SimpleShouldHitEntity);
if(g_SH_TriggerMoved)
SH_REMOVE_HOOK_ID(g_SH_TriggerMoved);
gameconfs->CloseGameConfigFile(g_pGameConf);
// Revert all applied patches

2
extension.h

@ -66,7 +66,7 @@ public: @@ -66,7 +66,7 @@ public:
* @brief This is called once all known extensions have been loaded.
* Note: It is is a good idea to add natives here, if any are provided.
*/
//virtual void SDK_OnAllLoaded();
virtual void SDK_OnAllLoaded();
/**
* @brief Called when the pause state is changed.

4
gamedata/CSSFixes.txt

@ -82,10 +82,10 @@ @@ -82,10 +82,10 @@
"linux" "@_ZN6CKnife11SwingOrStabEb"
}
"CGameServer_BroadcastSound"
"CTriggerMoved"
{
"library" "engine"
"linux" "@_ZN11CGameServer14BroadcastSoundER11SoundInfo_tR16IRecipientFilter"
"linux" "@_ZTV13CTriggerMoved"
}
}
}

8
include/CSSFixes.inc

@ -4,8 +4,16 @@ @@ -4,8 +4,16 @@
#define _cssfixes_included
forward void OnRunThinkFunctions(bool simulating);
forward void OnPrePlayerThinkFunctions();
forward void OnPostPlayerThinkFunctions();
forward void OnRunThinkFunctionsPost(bool simulating);
// -1 = Ignore, normal operation.
// 0 = Block ALL SV_TriggerMoved.
// >0 = Entity index for which to allow EnumElement to be called.
// REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
native void FilterTriggerMoved(int entity);
public Extension __ext_CSSFixes =
{
name = "CSSFixes",

2
smsdk_config.h

@ -40,7 +40,7 @@ @@ -40,7 +40,7 @@
/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "CSSFixes"
#define SMEXT_CONF_DESCRIPTION "Patches bugs in the CSS server binary and more..."
#define SMEXT_CONF_VERSION "1.7"
#define SMEXT_CONF_VERSION "1.8"
#define SMEXT_CONF_AUTHOR "BotoX"
#define SMEXT_CONF_URL ""
#define SMEXT_CONF_LOGTAG "CSSFIXES"

Loading…
Cancel
Save