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@ -36,6 +36,7 @@
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#include <sh_memory.h>
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#include <IEngineTrace.h>
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#include <server_class.h>
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#include <ispatialpartition.h>
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bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
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{
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@ -84,6 +85,12 @@ public:
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virtual void SetPassEntity2( const IHandleEntity *pPassEntity2 ) = 0;
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};
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class CTriggerMoved : public IPartitionEnumerator
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{
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public:
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0;
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};
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static struct SrcdsPatch
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{
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const char *pSignature;
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@ -173,6 +180,8 @@ CGlobalVars *gpGlobals = NULL;
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IGameConfig *g_pGameConf = NULL;
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IForward *g_pOnRunThinkFunctions = NULL;
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IForward *g_pOnPrePlayerThinkFunctions = NULL;
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IForward *g_pOnPostPlayerThinkFunctions = NULL;
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IForward *g_pOnRunThinkFunctionsPost = NULL;
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CDetour *g_pDetour_InputTestActivator = NULL;
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@ -185,10 +194,12 @@ CDetour *g_pDetour_FireBullets = NULL;
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CDetour *g_pDetour_SwingOrStab = NULL;
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int g_SH_SkipTwoEntitiesShouldHitEntity = 0;
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int g_SH_SimpleShouldHitEntity = 0;
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int g_SH_TriggerMoved = 0;
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uintptr_t g_CTraceFilterNoNPCsOrPlayer = 0;
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CTraceFilterSkipTwoEntities *g_CTraceFilterSkipTwoEntities = NULL;
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CTraceFilterSimple *g_CTraceFilterSimple = NULL;
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CTriggerMoved *g_CTriggerMoved = 0;
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/* Fix crash in CBaseFilter::InputTestActivator */
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DETOUR_DECL_MEMBER1(DETOUR_InputTestActivator, void, inputdata_t *, inputdata)
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@ -364,13 +375,24 @@ DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab)
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DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating)
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{
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g_pOnRunThinkFunctions->PushCell(simulating);
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g_pOnRunThinkFunctions->Execute();
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if(g_pOnRunThinkFunctions->GetFunctionCount())
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{
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g_pOnRunThinkFunctions->PushCell(simulating);
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g_pOnRunThinkFunctions->Execute();
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}
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if(g_pOnPrePlayerThinkFunctions->GetFunctionCount())
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{
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g_pOnPrePlayerThinkFunctions->Execute();
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}
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DETOUR_STATIC_CALL(DETOUR_RunThinkFunctions)(simulating);
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g_pOnRunThinkFunctionsPost->PushCell(simulating);
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g_pOnRunThinkFunctionsPost->Execute();
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if(g_pOnRunThinkFunctionsPost->GetFunctionCount())
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{
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g_pOnRunThinkFunctionsPost->PushCell(simulating);
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g_pOnRunThinkFunctionsPost->Execute();
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}
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}
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void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
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@ -414,6 +436,12 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St
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g_pPhysics_SimulateEntity(apPlayers[i]);
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}
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// Post Player simulation done
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if(g_pOnPostPlayerThinkFunctions->GetFunctionCount())
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{
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g_pOnPostPlayerThinkFunctions->Execute();
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}
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// Now simulate the rest
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for(int i = 0; i < Count; i++)
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{
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@ -426,6 +454,53 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St
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}
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}
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volatile int gv_FilterTriggerMoved = -1;
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// void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0;
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SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool);
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void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
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{
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if(gv_FilterTriggerMoved == -1)
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{
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RETURN_META(MRES_IGNORED);
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}
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else if(gv_FilterTriggerMoved == 0)
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{
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RETURN_META(MRES_SUPERCEDE);
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}
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RETURN_META(MRES_IGNORED);
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}
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// IterationRetval_t CTriggerMoved::EnumElement( IHandleEntity *pHandleEntity ) = 0;
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SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
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IterationRetval_t EnumElement(IHandleEntity *pHandleEntity)
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{
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if(gv_FilterTriggerMoved <= 0)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity );
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CBaseHandle hndl = pUnk->GetRefEHandle();
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int index = hndl.GetEntryIndex();
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if(index == gv_FilterTriggerMoved)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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else
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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}
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cell_t FilterTriggerMoved(IPluginContext *pContext, const cell_t *params)
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{
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gv_FilterTriggerMoved = params[1];
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return 0;
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}
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bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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srand((unsigned int)time(NULL));
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@ -550,6 +625,22 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
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g_SH_SkipTwoEntitiesShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSkipTwoEntities, ShouldHitEntity, g_CTraceFilterSkipTwoEntities, SH_STATIC(ShouldHitEntity), true);
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g_SH_SimpleShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSimple, ShouldHitEntity, g_CTraceFilterSimple, SH_STATIC(ShouldHitEntity), true);
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SH_ADD_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false);
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// Find VTable for CTriggerMoved
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uintptr_t pCTriggerMoved;
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if(!g_pGameConf->GetMemSig("CTriggerMoved", (void **)(&pCTriggerMoved)) || !pCTriggerMoved)
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{
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snprintf(error, maxlength, "Failed to find CTriggerMoved.\n");
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SDK_OnUnload();
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return false;
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}
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// First function in VTable
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g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 8);
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g_SH_TriggerMoved = SH_ADD_DVPHOOK(CTriggerMoved, EnumElement, g_CTriggerMoved, SH_STATIC(EnumElement), false);
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if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&g_pPhysics_SimulateEntity)) || !g_pPhysics_SimulateEntity)
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{
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snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n");
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@ -654,11 +745,24 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
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dlclose(pEngineSo);
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g_pOnRunThinkFunctions = forwards->CreateForward("OnRunThinkFunctions", ET_Ignore, 1, NULL, Param_Cell);
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g_pOnPrePlayerThinkFunctions = forwards->CreateForward("OnPrePlayerThinkFunctions", ET_Ignore, 0, NULL);
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g_pOnPostPlayerThinkFunctions = forwards->CreateForward("OnPostPlayerThinkFunctions", ET_Ignore, 0, NULL);
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g_pOnRunThinkFunctionsPost = forwards->CreateForward("OnRunThinkFunctionsPost", ET_Ignore, 1, NULL, Param_Cell);
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return true;
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}
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const sp_nativeinfo_t MyNatives[] =
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{
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{ "FilterTriggerMoved", FilterTriggerMoved },
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{ NULL, NULL }
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};
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void CSSFixes::SDK_OnAllLoaded()
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{
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sharesys->AddNatives(myself, MyNatives);
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}
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void CSSFixes::SDK_OnUnload()
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{
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if(g_pDetour_InputTestActivator != NULL)
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@ -721,12 +825,27 @@ void CSSFixes::SDK_OnUnload()
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g_pOnRunThinkFunctionsPost = NULL;
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}
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if(g_pOnPrePlayerThinkFunctions != NULL)
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{
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forwards->ReleaseForward(g_pOnPrePlayerThinkFunctions);
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g_pOnPrePlayerThinkFunctions = NULL;
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}
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if(g_pOnPostPlayerThinkFunctions != NULL)
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{
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forwards->ReleaseForward(g_pOnPostPlayerThinkFunctions);
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g_pOnPostPlayerThinkFunctions = NULL;
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}
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if(g_SH_SkipTwoEntitiesShouldHitEntity)
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SH_REMOVE_HOOK_ID(g_SH_SkipTwoEntitiesShouldHitEntity);
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if(g_SH_SimpleShouldHitEntity)
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SH_REMOVE_HOOK_ID(g_SH_SimpleShouldHitEntity);
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if(g_SH_TriggerMoved)
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SH_REMOVE_HOOK_ID(g_SH_TriggerMoved);
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gameconfs->CloseGameConfigFile(g_pGameConf);
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// Revert all applied patches
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