Add: Shoot&Knife through teammates

Fix entity simulation order to be random for more .. randomness
This commit is contained in:
BotoX 2017-07-05 23:10:12 +02:00
parent f00a06f7e3
commit b8a5207414
3 changed files with 326 additions and 41 deletions

View File

@ -35,6 +35,39 @@
#include <sourcehook.h>
#include <sh_memory.h>
#include <IEngineTrace.h>
#include <server_class.h>
bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
{
const char *pname = pTable->GetName();
int props = pTable->GetNumProps();
SendProp *prop;
SendTable *table;
if (pname && strcmp(name, pname) == 0)
return true;
for (int i=0; i<props; i++)
{
prop = pTable->GetProp(i);
if ((table = prop->GetDataTable()) != NULL)
{
pname = table->GetName();
if (pname && strcmp(name, pname) == 0)
{
return true;
}
if (UTIL_ContainsDataTable(table, name))
{
return true;
}
}
}
return false;
}
class CTraceFilterSimple : public CTraceFilter
{
@ -62,6 +95,7 @@ static struct SrcdsPatch
uintptr_t pAddress;
uintptr_t pPatchAddress;
} gs_Patches[] = {
// 0
{
"_ZN7CGameUI5ThinkEv",
(unsigned char *)"\xC7\x44\x24\x04\x10\x00\x00\x00\x89\x34\x24\xE8\x00\x00\x00\x00",
@ -69,6 +103,7 @@ static struct SrcdsPatch
(unsigned char *)"\xC7\x44\x24\x04\x10\x00\x00\x00\x89\x34\x24\x90\x90\x90\x90\x90",
0, 0, 0
},
// 1
{
"_ZN17CMovementSpeedMod13InputSpeedModER11inputdata_t",
(unsigned char *)"\xFF\x90\x8C\x05\x00\x00\x85\xC0\x0F\x85\x75\x02\x00\x00",
@ -76,6 +111,7 @@ static struct SrcdsPatch
(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90",
0, 0, 0
},
// 2
{
"_ZN9CCSPlayer19EntSelectSpawnPointEv",
(unsigned char *)"\x89\x1C\x24\xE8\x00\x00\x00\x00\x83\xF8\x03\x74\x4B",
@ -83,12 +119,21 @@ static struct SrcdsPatch
(unsigned char *)"\x89\x1C\x24\x90\x90\x90\x90\x90\x90\x90\x90\xEB\x4B",
0, 0, 0
},
// 3
{
"_ZN12CCSGameRules18NeededPlayersCheckERb",
(unsigned char *)"\x74\x0E\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9E\x00\x00\x00\xC7\x04\x24\xAC\xF7\x87\x00\xE8\xC2\x82\x91\x00",
"xxxxxxxxxxxxxxxx????????????",
(unsigned char *)"\x0F\x85\xA8\x00\x00\x00\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9A\x00\x00\x00\x90\x90\x90\x90\x90\x90\x90\x90",
0, 0, 0
},
// 4: Special
{
"_Z25Physics_RunThinkFunctionsb",
(unsigned char *)"\x8B\x04\x9E\x85\xC0\x74\x13\xA1\x00\x00\x00\x00\x89\x78\x0C\x8B\x04\x9E\x89\x04\x24\xE8\x00\x00\x00\x00",
"xxxxxxxx????xxxxxxxxxx????",
NULL,
0, 0, 0
}
};
@ -113,6 +158,7 @@ struct inputdata_t
typedef bool (*ShouldHitFunc_t)( IHandleEntity *pHandleEntity, int contentsMask );
uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize);
uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSize);
/**
* @file extension.cpp
@ -122,6 +168,7 @@ uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char
CSSFixes g_Interface;
SMEXT_LINK(&g_Interface);
CGlobalVars *gpGlobals = NULL;
IGameConfig *g_pGameConf = NULL;
IForward *g_pOnRunThinkFunctions = NULL;
@ -131,15 +178,18 @@ CDetour *g_pDetour_InputTestActivator = NULL;
CDetour *g_pDetour_PostConstructor = NULL;
CDetour *g_pDetour_FindUseEntity = NULL;
CDetour *g_pDetour_CTraceFilterSimple = NULL;
CDetour *g_pDetour_MultiWaitOver = NULL;
CDetour *g_pDetour_RunThinkFunctions = NULL;
CDetour *g_pDetour_KeyValue = NULL;
CDetour *g_pDetour_FireBullets = NULL;
int g_SH_ShouldHitEntity = 0;
CDetour *g_pDetour_SwingOrStab = NULL;
int g_SH_SkipTwoEntitiesShouldHitEntity = 0;
int g_SH_SimpleShouldHitEntity = 0;
uintptr_t g_CTraceFilterNoNPCsOrPlayer = 0;
CTraceFilterSkipTwoEntities *g_CTraceFilterSkipTwoEntities = NULL;
CTraceFilterSimple *g_CTraceFilterSimple = NULL;
/* Fix crash in CBaseFilter::InputTestActivator */
DETOUR_DECL_MEMBER1(DETOUR_InputTestActivator, void, inputdata_t *, inputdata)
{
if(!inputdata || !inputdata->pActivator || !inputdata->pCaller)
@ -193,6 +243,7 @@ DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *
return DETOUR_MEMBER_CALL(DETOUR_KeyValue)(szKeyName, szValue);
}
/* Ignore players in +USE trace */
volatile bool gv_InFindUseEntity = false;
DETOUR_DECL_MEMBER0(DETOUR_FindUseEntity, CBaseEntity *)
{
@ -202,11 +253,20 @@ DETOUR_DECL_MEMBER0(DETOUR_FindUseEntity, CBaseEntity *)
gv_InFindUseEntity = false;
return pEntity;
}
DETOUR_DECL_MEMBER3(DETOUR_CTraceFilterSimple, void, const IHandleEntity *, passedict, int, collisionGroup, ShouldHitFunc_t, pExtraShouldHitFunc)
{
DETOUR_MEMBER_CALL(DETOUR_CTraceFilterSimple)(passedict, collisionGroup, pExtraShouldHitFunc);
SH_DECL_HOOK2(CTraceFilterSkipTwoEntities, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
// If we're in FindUseEntity right now then switch out the VTable
if(gv_InFindUseEntity)
*(uintptr_t *)this = g_CTraceFilterNoNPCsOrPlayer;
}
/* Make bullets ignore teammates */
volatile bool gv_InFireBullets = false;
volatile int gv_FireBulletPlayerTeam = 0;
SH_DECL_HOOK2(CTraceFilterSkipTwoEntities, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
SH_DECL_HOOK2(CTraceFilterSimple, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
bool ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask)
{
if(!gv_InFireBullets)
@ -260,23 +320,45 @@ DETOUR_DECL_STATIC7(DETOUR_FireBullets, void, int, iPlayerIndex, const Vector *,
gv_InFireBullets = false;
}
DETOUR_DECL_MEMBER3(DETOUR_CTraceFilterSimple, void, const IHandleEntity *, passedict, int, collisionGroup, ShouldHitFunc_t, pExtraShouldHitFunc)
DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab)
{
DETOUR_MEMBER_CALL(DETOUR_CTraceFilterSimple)(passedict, collisionGroup, pExtraShouldHitFunc);
static int offset = 0;
if(!offset)
{
IServerUnknown *pUnk = (IServerUnknown *)this;
IServerNetworkable *pNet = pUnk->GetNetworkable();
// If we're in FindUseEntity right now then switch out the VTable
if(gv_InFindUseEntity)
*(uintptr_t *)this = g_CTraceFilterNoNPCsOrPlayer;
if (!UTIL_ContainsDataTable(pNet->GetServerClass()->m_pTable, "DT_BaseCombatWeapon"))
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
sm_sendprop_info_t spi;
if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi))
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
offset = spi.actual_offset;
}
DETOUR_DECL_MEMBER0(DETOUR_MultiWaitOver, void)
{
CBaseEntity *pEntity = (CBaseEntity *)this;
edict_t *pEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pEntity));
if(pEdict)
engine->TriggerMoved(pEdict, true);
CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)this + offset);
DETOUR_MEMBER_CALL(DETOUR_MultiWaitOver)();
edict_t *pEdict = gamehelpers->GetHandleEntity(hndl);
if(!pEdict)
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
if(!pPlayer)
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if(!pInfo)
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
gv_FireBulletPlayerTeam = pInfo->GetTeamIndex();
gv_InFireBullets = true;
bool bRet = DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
gv_InFireBullets = false;
return bRet;
}
DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating)
@ -290,8 +372,86 @@ DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating)
g_pOnRunThinkFunctionsPost->Execute();
}
/*
void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
void MyPhysics_SimulateEntity(CBaseEntity *pEntity)
{
static CBaseEntity *s_apPlayerEntities[SM_MAXPLAYERS];
static int s_Players = 0;
edict_t *pEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pEntity));
if(!pEdict)
return pPhysics_SimulateEntity(pEntity);
int Entity = gamehelpers->IndexOfEdict(pEdict);
printf("MyPhysics_SimulateEntity(%d)\n", Entity);
if(Entity <= 0 || Entity > SM_MAXPLAYERS)
return pPhysics_SimulateEntity(pEntity);
//printf("MyPhysics_SimulateEntity(%d)\n", Entity);
return pPhysics_SimulateEntity(pEntity);
}
*/
void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float Startime)
{
CBaseEntity *apPlayers[SM_MAXPLAYERS];
int iPlayers = 0;
// Remove players from list and put into apPlayers
for(int i = 0; i < Count; i++)
{
CBaseEntity *pEntity = ppList[i];
if(!pEntity)
continue;
edict_t *pEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pEntity));
if(!pEdict)
continue;
int Entity = gamehelpers->IndexOfEdict(pEdict);
if(Entity >= 1 && Entity <= SM_MAXPLAYERS)
{
apPlayers[iPlayers++] = pEntity;
ppList[i] = NULL;
}
}
// Shuffle players array
for(int i = iPlayers - 1; i > 0; i--)
{
int j = rand() % (i + 1);
CBaseEntity *pTmp = apPlayers[j];
apPlayers[j] = apPlayers[i];
apPlayers[i] = pTmp;
}
// Simulate players first
for(int i = 0; i < iPlayers; i++)
{
gpGlobals->curtime = Startime;
g_pPhysics_SimulateEntity(apPlayers[i]);
}
// Now simulate the rest
for(int i = 0; i < Count; i++)
{
CBaseEntity *pEntity = ppList[i];
if(!pEntity)
continue;
gpGlobals->curtime = Startime;
g_pPhysics_SimulateEntity(pEntity);
}
}
bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
srand((unsigned int)time(NULL));
char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("CSSFixes", &g_pGameConf, conf_error, sizeof(conf_error)))
{
@ -335,14 +495,6 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
return false;
}
g_pDetour_MultiWaitOver = DETOUR_CREATE_MEMBER(DETOUR_MultiWaitOver, "CTriggerMultiple_MultiWaitOver");
if(g_pDetour_MultiWaitOver == NULL)
{
snprintf(error, maxlength, "Could not create detour for CTriggerMultiple_MultiWaitOver");
SDK_OnUnload();
return false;
}
g_pDetour_RunThinkFunctions = DETOUR_CREATE_STATIC(DETOUR_RunThinkFunctions, "Physics_RunThinkFunctions");
if(g_pDetour_RunThinkFunctions == NULL)
{
@ -367,14 +519,22 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
return false;
}
g_pDetour_SwingOrStab = DETOUR_CREATE_MEMBER(DETOUR_SwingOrStab, "CKnife_SwingOrStab");
if(g_pDetour_SwingOrStab == NULL)
{
snprintf(error, maxlength, "Could not create detour for CKnife_SwingOrStab");
SDK_OnUnload();
return false;
}
g_pDetour_InputTestActivator->EnableDetour();
g_pDetour_PostConstructor->EnableDetour();
g_pDetour_FindUseEntity->EnableDetour();
g_pDetour_CTraceFilterSimple->EnableDetour();
g_pDetour_MultiWaitOver->EnableDetour();
g_pDetour_RunThinkFunctions->EnableDetour();
g_pDetour_KeyValue->EnableDetour();
g_pDetour_FireBullets->EnableDetour();
g_pDetour_SwingOrStab->EnableDetour();
// Find VTable for CTraceFilterSkipTwoEntities
uintptr_t pCTraceFilterSkipTwoEntities;
@ -387,6 +547,17 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
// First function in VTable
g_CTraceFilterSkipTwoEntities = (CTraceFilterSkipTwoEntities *)(pCTraceFilterSkipTwoEntities + 8);
// Find VTable for CTraceFilterSimple
uintptr_t pCTraceFilterSimple;
if(!g_pGameConf->GetMemSig("CTraceFilterSimple", (void **)(&pCTraceFilterSimple)) || !pCTraceFilterSimple)
{
snprintf(error, maxlength, "Failed to find CTraceFilterSimple.\n");
SDK_OnUnload();
return false;
}
// First function in VTable
g_CTraceFilterSimple = (CTraceFilterSimple *)(pCTraceFilterSimple + 8);
// Find VTable for CTraceFilterNoNPCsOrPlayer
uintptr_t pCTraceFilterNoNPCsOrPlayer;
if(!g_pGameConf->GetMemSig("CTraceFilterNoNPCsOrPlayer", (void **)(&pCTraceFilterNoNPCsOrPlayer)) || !pCTraceFilterNoNPCsOrPlayer)
@ -398,7 +569,15 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
// First function in VTable
g_CTraceFilterNoNPCsOrPlayer = pCTraceFilterNoNPCsOrPlayer + 8;
g_SH_ShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSkipTwoEntities, ShouldHitEntity, g_CTraceFilterSkipTwoEntities, SH_STATIC(ShouldHitEntity), true);
g_SH_SkipTwoEntitiesShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSkipTwoEntities, ShouldHitEntity, g_CTraceFilterSkipTwoEntities, SH_STATIC(ShouldHitEntity), true);
g_SH_SimpleShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSimple, ShouldHitEntity, g_CTraceFilterSimple, SH_STATIC(ShouldHitEntity), true);
if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&g_pPhysics_SimulateEntity)) || !g_pPhysics_SimulateEntity)
{
snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n");
SDK_OnUnload();
return false;
}
void *pServerSo = dlopen("cstrike/bin/server_srv.so", RTLD_NOW);
if(!pServerSo)
@ -408,6 +587,73 @@ bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
return false;
}
/*
// 4: Special
uintptr_t pPhysics_RunThinkFunctions;
if(!g_pGameConf->GetMemSig("Physics_RunThinkFunctions", (void **)(&pPhysics_RunThinkFunctions)) || !pPhysics_RunThinkFunctions)
{
snprintf(error, maxlength, "Failed to find Physics_RunThinkFunctions.\n");
SDK_OnUnload();
return false;
}
if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&pPhysics_SimulateEntity)) || !pPhysics_SimulateEntity)
{
snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n");
SDK_OnUnload();
return false;
}
// Don't care about the first one
uintptr_t pFuncCall = FindFunctionCall(pPhysics_RunThinkFunctions, (uintptr_t)pPhysics_SimulateEntity, 1024);
pFuncCall = FindFunctionCall(pFuncCall + 5, (uintptr_t)pPhysics_SimulateEntity, 1024);
static unsigned char aPatchSignature[] = {0xE8, 0x00, 0x00, 0x00, 0x00};
*(uintptr_t *)&aPatchSignature[1] = *(uintptr_t *)(pFuncCall + 1);
gs_Patches[4].pPatchSignature = aPatchSignature;
static unsigned char aPatch[] = {0xE8, 0x00, 0x00, 0x00, 0x00};
*(uintptr_t *)&aPatch[1] = (uintptr_t)MyPhysics_SimulateEntity - pFuncCall - 5;
gs_Patches[4].pPatch = aPatch;
*/
/* 4: Special */
uintptr_t pAddress = (uintptr_t)memutils->ResolveSymbol(pServerSo, gs_Patches[4].pSignature);
if(!pAddress)
{
snprintf(error, maxlength, "Could not find symbol: %s", gs_Patches[4].pSignature);
dlclose(pServerSo);
SDK_OnUnload();
return false;
}
uintptr_t pPatchAddress = FindPattern(pAddress, gs_Patches[4].pPatchSignature, gs_Patches[4].pPatchPattern, 1024);
if(!pPatchAddress)
{
snprintf(error, maxlength, "Could not find patch signature for symbol: %s", gs_Patches[4].pSignature);
dlclose(pServerSo);
SDK_OnUnload();
return false;
}
// mov [esp+8], edi ; startime
// mov [esp+4], eax ; count
// mov [esp], esi ; **list
// call NULL ; <- our func here
// mov eax, ds:gpGlobals ; restore
// jmp +11 ; jump over useless instructions
static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xA1\x00\x00\x00\x00\xEB\x0B\x90\x90\x90";
gs_Patches[4].pPatch = aPatch;
// put our function address into the relative call instruction
// relative call: new PC = PC + imm1
// call is at + 11 after pPatchAddress
// PC will be past our call instruction so + 5
*(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5);
// restore "mov eax, ds:gpGlobals" from original to our patch after the call
*(uintptr_t *)&aPatch[17] = *(uintptr_t *)(pPatchAddress + 8);
// Apply all patches
for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
{
@ -477,12 +723,6 @@ void CSSFixes::SDK_OnUnload()
g_pDetour_CTraceFilterSimple = NULL;
}
if(g_pDetour_MultiWaitOver != NULL)
{
g_pDetour_MultiWaitOver->Destroy();
g_pDetour_MultiWaitOver = NULL;
}
if(g_pDetour_RunThinkFunctions != NULL)
{
g_pDetour_RunThinkFunctions->Destroy();
@ -501,6 +741,12 @@ void CSSFixes::SDK_OnUnload()
g_pDetour_FireBullets = NULL;
}
if(g_pDetour_SwingOrStab != NULL)
{
g_pDetour_SwingOrStab->Destroy();
g_pDetour_SwingOrStab = NULL;
}
if(g_pOnRunThinkFunctions != NULL)
{
forwards->ReleaseForward(g_pOnRunThinkFunctions);
@ -513,8 +759,11 @@ void CSSFixes::SDK_OnUnload()
g_pOnRunThinkFunctionsPost = NULL;
}
if(g_SH_ShouldHitEntity)
SH_REMOVE_HOOK_ID(g_SH_ShouldHitEntity);
if(g_SH_SkipTwoEntitiesShouldHitEntity)
SH_REMOVE_HOOK_ID(g_SH_SkipTwoEntitiesShouldHitEntity);
if(g_SH_SimpleShouldHitEntity)
SH_REMOVE_HOOK_ID(g_SH_SimpleShouldHitEntity);
gameconfs->CloseGameConfigFile(g_pGameConf);
@ -542,6 +791,7 @@ void CSSFixes::SDK_OnUnload()
bool CSSFixes::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
gpGlobals = ismm->GetCGlobals();
return true;
}
@ -565,3 +815,26 @@ uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char
return 0x00;
}
uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSize)
{
unsigned char *pMemory;
pMemory = reinterpret_cast<unsigned char *>(BaseAddr);
for(uintptr_t i = 0; i < MaxSize; i++)
{
if(pMemory[i] == 0xE8) // CALL
{
uintptr_t CallAddr = *(uintptr_t *)(pMemory + i + 1);
CallAddr += (uintptr_t)(pMemory + i + 5);
if(CallAddr == Function)
return (uintptr_t)(pMemory + i);
i += 4;
}
}
return 0x00;
}

View File

@ -40,18 +40,18 @@
"linux" "@_ZTV27CTraceFilterSkipTwoEntities"
}
"CTraceFilterSimple"
{
"library" "server"
"linux" "@_ZTV18CTraceFilterSimple"
}
"CTraceFilterSkipTwoEntities_CTraceFilterSkipTwoEntities"
{
"library" "server"
"linux" "@_ZN27CTraceFilterSkipTwoEntitiesC2EPK13IHandleEntityS2_i"
}
"CTriggerMultiple_MultiWaitOver"
{
"library" "server"
"linux" "@_ZN16CTriggerMultiple13MultiWaitOverEv"
}
"Physics_RunThinkFunctions"
{
"library" "server"
@ -69,6 +69,18 @@
"library" "server"
"linux" "@_Z14FX_FireBulletsiRK6VectorRK6QAngleiiifff"
}
"Physics_SimulateEntity"
{
"library" "server"
"linux" "@_Z22Physics_SimulateEntityP11CBaseEntity"
}
"CKnife_SwingOrStab"
{
"library" "server"
"linux" "@_ZN6CKnife11SwingOrStabEb"
}
}
}
}

View File

@ -40,7 +40,7 @@
/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "CSSFixes"
#define SMEXT_CONF_DESCRIPTION "Patches bugs in the CSS server binary and more..."
#define SMEXT_CONF_VERSION "1.5"
#define SMEXT_CONF_VERSION "1.6"
#define SMEXT_CONF_AUTHOR "BotoX"
#define SMEXT_CONF_URL ""
#define SMEXT_CONF_LOGTAG "CSSFIXES"