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sm-ext-PhysHooks/extension.cpp

702 lines
23 KiB

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod PhysHooks Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "CDetour/detours.h"
#include <sourcehook.h>
#include <sh_memory.h>
#include <server_class.h>
#include <ispatialpartition.h>
#define SetBit(A,I) ((A)[(I) >> 5] |= (1 << ((I) & 31)))
#define ClearBit(A,I) ((A)[(I) >> 5] &= ~(1 << ((I) & 31)))
#define CheckBit(A,I) !!((A)[(I) >> 5] & (1 << ((I) & 31)))
class CTriggerMoved : public IPartitionEnumerator
{
public:
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0;
};
class CTouchLinks : public IPartitionEnumerator
{
public:
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0;
};
struct SrcdsPatch
{
const char *pSignature;
const unsigned char *pPatchSignature;
const char *pPatchPattern;
const unsigned char *pPatch;
unsigned char *pOriginal;
uintptr_t pAddress;
uintptr_t pPatchAddress;
bool engine;
} gs_Patches[] = {
// Hook: Replace call inside Physics_RunThinkFunctions
#if SOURCE_ENGINE == SE_CSS && defined PLATFORM_LINUX
{
"Physics_RunThinkFunctions",
(unsigned char *)"\x8B\x04\x9E\x85\xC0\x74\x13\xA1\x00\x00\x00\x00\x89\x78\x0C\x8B\x04\x9E\x89\x04\x24\xE8\x00\x00\x00\x00",
"xxxxxxxx????xxxxxxxxxx????",
NULL,
0, 0, 0, false
}
#elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_LINUX
{
"Physics_RunThinkFunctions",
(unsigned char *)"\xA1\x5C\xD8\x42\x01\x89\x78\x10\x8B\x04\x9E\x89\x04\x24\xE8\xAD\xFC\xFF\xFF\x83\xC3\x01\x3B\x5D\xD4\x75\xE5",
"x????xxxxxxxxxx????xxxxxxxx",
NULL,
0, 0, 0, false
}
#elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_WINDOWS
{
"Physics_RunThinkFunctions",
(unsigned char *)"\x8B\xF0\x8B\x0D\xD0\x52\xA3\x10\xF3\x0F\x10\x45\xFC\xF3\x0F\x11\x41\x10\x8B\x0C\xBB\xE8\x18\xFE\xFF\xFF\x47\x3B\xFE\x7C\xE3\x8B\x75\xF4",
"xxxx????xxxxxxxxxxxxxx????xxxxxxxx",
NULL,
0, 0, 0, false
}
#else
#error "Unsupported platform"
#endif
};
uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize, bool Reverse=false);
/**
* @file extension.cpp
* @brief Implement extension code here.
*/
PhysHooks g_Interface; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_Interface);
CGlobalVars *gpGlobals = NULL;
IGameConfig *g_pGameConf = NULL;
CDetour *g_pDetour_RunThinkFunctions = NULL;
IForward *g_pOnRunThinkFunctions = NULL;
IForward *g_pOnPrePlayerThinkFunctions = NULL;
IForward *g_pOnPostPlayerThinkFunctions = NULL;
IForward *g_pOnRunThinkFunctionsPost = NULL;
int g_SH_TriggerMoved = 0;
int g_SH_TouchLinks = 0;
CTriggerMoved *g_CTriggerMoved = NULL;
CTouchLinks *g_CTouchLinks = NULL;
DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating)
{
if(g_pOnRunThinkFunctions->GetFunctionCount())
{
g_pOnRunThinkFunctions->PushCell(simulating);
g_pOnRunThinkFunctions->Execute();
}
if(g_pOnPrePlayerThinkFunctions->GetFunctionCount())
{
g_pOnPrePlayerThinkFunctions->Execute();
}
DETOUR_STATIC_CALL(DETOUR_RunThinkFunctions)(simulating);
if(g_pOnRunThinkFunctionsPost->GetFunctionCount())
{
g_pOnRunThinkFunctionsPost->PushCell(simulating);
g_pOnRunThinkFunctionsPost->Execute();
}
}
#if defined PLATFORM_LINUX
void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
#elif defined PLATFORM_WINDOWS
void (__fastcall *g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL;
#endif
void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float Startime)
{
CBaseEntity *apPlayers[SM_MAXPLAYERS];
int iPlayers = 0;
// Remove players from list and put into apPlayers
for(int i = 0; i < Count; i++)
{
CBaseEntity *pEntity = ppList[i];
if(!pEntity)
continue;
edict_t *pEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pEntity));
if(!pEdict)
continue;
int Entity = gamehelpers->IndexOfEdict(pEdict);
if(Entity >= 1 && Entity <= SM_MAXPLAYERS)
{
apPlayers[iPlayers++] = pEntity;
ppList[i] = NULL;
}
}
// Shuffle players array
for(int i = iPlayers - 1; i > 0; i--)
{
int j = rand() % (i + 1);
CBaseEntity *pTmp = apPlayers[j];
apPlayers[j] = apPlayers[i];
apPlayers[i] = pTmp;
}
// Simulate players first
for(int i = 0; i < iPlayers; i++)
{
gpGlobals->curtime = Startime;
g_pPhysics_SimulateEntity(apPlayers[i]);
}
// Post Player simulation done
if(g_pOnPostPlayerThinkFunctions->GetFunctionCount())
{
gpGlobals->curtime = Startime;
g_pOnPostPlayerThinkFunctions->Execute();
}
// Now simulate the rest
for(int i = 0; i < Count; i++)
{
CBaseEntity *pEntity = ppList[i];
if(!pEntity)
continue;
gpGlobals->curtime = Startime;
g_pPhysics_SimulateEntity(pEntity);
}
}
int g_TriggerEntityMoved;
int *g_pBlockTriggerTouchPlayers = NULL;
int *g_pBlockTriggerMoved = NULL;
// void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0;
SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool);
void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
{
g_TriggerEntityMoved = gamehelpers->IndexOfEdict(pTriggerEnt);
// Block if bit is set
if(g_pBlockTriggerMoved && CheckBit(g_pBlockTriggerMoved, g_TriggerEntityMoved))
{
RETURN_META(MRES_SUPERCEDE);
}
// Decide per entity in TriggerMoved_EnumElement
RETURN_META(MRES_IGNORED);
}
// IterationRetval_t CTriggerMoved::EnumElement( IHandleEntity *pHandleEntity ) = 0;
SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
{
if(!g_pBlockTriggerTouchPlayers)
{
RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
}
IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity );
CBaseHandle hndl = pUnk->GetRefEHandle();
int index = hndl.GetEntryIndex();
// We only care about players
if(index > SM_MAXPLAYERS)
{
RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
}
// block touching any clients here if bit is set
if(CheckBit(g_pBlockTriggerTouchPlayers, g_TriggerEntityMoved))
{
RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
}
// allow touch
RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
}
cell_t BlockTriggerMoved(IPluginContext *pContext, const cell_t *params)
{
if(params[2])
pContext->LocalToPhysAddr(params[1], &g_pBlockTriggerMoved);
else
g_pBlockTriggerMoved = NULL;
return 0;
}
cell_t BlockTriggerTouchPlayers(IPluginContext *pContext, const cell_t *params)
{
if(params[2])
pContext->LocalToPhysAddr(params[1], &g_pBlockTriggerTouchPlayers);
else
g_pBlockTriggerTouchPlayers = NULL;
return 0;
}
int g_SolidEntityMoved;
int *g_pBlockSolidMoved = NULL;
int *g_pBlockSolidTouchPlayers = NULL;
int *g_pFilterClientSolidTouch = NULL;
// void IVEngineServer::SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool testSurroundingBoundsOnly ) = 0;
SH_DECL_HOOK4_void(IVEngineServer, SolidMoved, SH_NOATTRIB, 0, edict_t *, ICollideable *, const Vector *, bool);
void SolidMoved(edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector *pPrevAbsOrigin, bool testSurroundingBoundsOnly)
{
g_SolidEntityMoved = gamehelpers->IndexOfEdict(pSolidEnt);
// Block if bit is set
if(g_pBlockSolidMoved && CheckBit(g_pBlockSolidMoved, g_SolidEntityMoved))
{
RETURN_META(MRES_SUPERCEDE);
}
// Decide per entity in TouchLinks_EnumElement
RETURN_META(MRES_IGNORED);
}
// IterationRetval_t CTouchLinks::EnumElement( IHandleEntity *pHandleEntity ) = 0;
SH_DECL_HOOK1(CTouchLinks, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
IterationRetval_t TouchLinks_EnumElement(IHandleEntity *pHandleEntity)
{
IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity );
CBaseHandle hndl = pUnk->GetRefEHandle();
int index = hndl.GetEntryIndex();
// Optimization: Players shouldn't touch other players
if(g_SolidEntityMoved <= SM_MAXPLAYERS && index <= SM_MAXPLAYERS)
{
RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
}
// block solid from touching any clients here if bit is set
if(g_pBlockSolidTouchPlayers && index <= SM_MAXPLAYERS && CheckBit(g_pBlockSolidTouchPlayers, g_SolidEntityMoved))
{
RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
}
// Block player from touching any filtered entity here if bit is set
if(g_pFilterClientSolidTouch && index < 2048 && CheckBit(g_pFilterClientSolidTouch, g_SolidEntityMoved * 2048 + index))
{
RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
}
// Allow otherwise
RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
}
cell_t BlockSolidMoved(IPluginContext *pContext, const cell_t *params)
{
if(params[2])
pContext->LocalToPhysAddr(params[1], &g_pBlockSolidMoved);
else
g_pBlockSolidMoved = NULL;
return 0;
}
cell_t BlockSolidTouchPlayers(IPluginContext *pContext, const cell_t *params)
{
if(params[2])
pContext->LocalToPhysAddr(params[1], &g_pBlockSolidTouchPlayers);
else
g_pBlockSolidTouchPlayers = NULL;
return 0;
}
cell_t FilterClientSolidTouch(IPluginContext *pContext, const cell_t *params)
{
if(params[2])
pContext->LocalToPhysAddr(params[1], &g_pFilterClientSolidTouch);
else
g_pFilterClientSolidTouch = NULL;
return 0;
}
bool PhysHooks::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
srand((unsigned int)time(NULL));
char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("PhysHooks.games", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if(conf_error[0])
snprintf(error, maxlength, "Could not read PhysHooks.games.txt: %s", conf_error);
return false;
}
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
g_pDetour_RunThinkFunctions = DETOUR_CREATE_STATIC(DETOUR_RunThinkFunctions, "Physics_RunThinkFunctions");
if(g_pDetour_RunThinkFunctions == NULL)
{
snprintf(error, maxlength, "Could not create detour for Physics_RunThinkFunctions");
SDK_OnUnload();
return false;
}
g_pDetour_RunThinkFunctions->EnableDetour();
#if defined PLATFORM_LINUX
// Find VTable for CTriggerMoved
uintptr_t pCTriggerMoved;
if(!g_pGameConf->GetMemSig("CTriggerMoved", (void **)(&pCTriggerMoved)) || !pCTriggerMoved)
{
snprintf(error, maxlength, "Failed to find CTriggerMoved.\n");
SDK_OnUnload();
return false;
}
// Find VTable for CTouchLinks
uintptr_t pCTouchLinks;
if(!g_pGameConf->GetMemSig("CTouchLinks", (void **)(&pCTouchLinks)) || !pCTouchLinks)
{
snprintf(error, maxlength, "Failed to find CTouchLinks.\n");
SDK_OnUnload();
return false;
}
#if SOURCE_ENGINE == SE_CSS
// First function in VTable
g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 8);
g_CTouchLinks = (CTouchLinks *)(pCTouchLinks + 8);
#elif SOURCE_ENGINE == SE_CSGO
// On Linux CSGO we can only find the typeinfo name '_ZTS' for the vtable
uintptr_t pCTriggerMoved_ZTS = pCTriggerMoved;
uintptr_t pCTouchLinks_ZTS = pCTouchLinks;
// This leads us to the first item in the typeinfo '_ZTI' if we search for a reference of '_ZTS' addr in reverse
uintptr_t pCTriggerMoved_ZTI = FindPattern(pCTriggerMoved_ZTS, (unsigned char *)&pCTriggerMoved_ZTS, "xxxx", 0x100, true);
uintptr_t pCTouchLinks_ZTI = FindPattern(pCTouchLinks_ZTS, (unsigned char *)&pCTouchLinks_ZTS, "xxxx", 0x100, true);
if(!pCTriggerMoved_ZTI || !pCTouchLinks_ZTI)
{
snprintf(error, maxlength, "Failed to FindPattern CTriggerMoved_ZTS or CTouchLinks_ZTI.\n");
SDK_OnUnload();
return false;
}
// The actual '_ZTI' is at -4 from the element we found inside it
pCTriggerMoved_ZTI -= 4;
pCTouchLinks_ZTI -= 4;
// Now we can search for a reference of '_ZTI' in reverse, it'll be the first item of our vtable / '_ZTV'
pCTriggerMoved = FindPattern(pCTriggerMoved_ZTI, (unsigned char *)&pCTriggerMoved_ZTI, "xxxx", 0x100, true);
pCTouchLinks = FindPattern(pCTouchLinks_ZTI, (unsigned char *)&pCTouchLinks_ZTI, "xxxx", 0x100, true);
if(!pCTriggerMoved || !pCTouchLinks)
{
snprintf(error, maxlength, "Failed to FindPattern CTriggerMoved_ZTV or CTouchLinks_ZTI.\n");
SDK_OnUnload();
return false;
}
// First function in VTable
g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 4);
g_CTouchLinks = (CTouchLinks *)(pCTouchLinks + 4);
#else
#error "Unsupported platform"
#endif
#elif defined PLATFORM_WINDOWS
// Find VTable for CTriggerMoved
if(!g_pGameConf->GetAddress("CTriggerMoved", (void **)(&g_CTriggerMoved)) || !g_CTriggerMoved)
{
snprintf(error, maxlength, "Failed to find CTriggerMoved.\n");
SDK_OnUnload();
return false;
}
// Find VTable for CTouchLinks
if(!g_pGameConf->GetAddress("CTouchLinks", (void **)(&g_CTouchLinks)) || !g_CTouchLinks)
{
snprintf(error, maxlength, "Failed to find CTouchLinks.\n");
SDK_OnUnload();
return false;
}
#else
#error "Unsupported platform"
#endif
g_SH_TriggerMoved = SH_ADD_DVPHOOK(CTriggerMoved, EnumElement, g_CTriggerMoved, SH_STATIC(TriggerMoved_EnumElement), false);
g_SH_TouchLinks = SH_ADD_DVPHOOK(CTouchLinks, EnumElement, g_CTouchLinks, SH_STATIC(TouchLinks_EnumElement), false);
SH_ADD_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false);
SH_ADD_HOOK(IVEngineServer, SolidMoved, engine, SH_STATIC(SolidMoved), false);
if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&g_pPhysics_SimulateEntity)) || !g_pPhysics_SimulateEntity)
{
snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n");
SDK_OnUnload();
return false;
}
/* Hook: Replace call inside Physics_RunThinkFunctions */
uintptr_t pAddress;
if(!g_pGameConf->GetMemSig(gs_Patches[0].pSignature, (void **)&pAddress) || !pAddress)
{
snprintf(error, maxlength, "Failed to find Physics_RunThinkFunctions address.\n");
SDK_OnUnload();
return false;
}
uintptr_t pPatchAddress = FindPattern(pAddress, gs_Patches[0].pPatchSignature, gs_Patches[0].pPatchPattern, 1024);
if(!pPatchAddress)
{
snprintf(error, maxlength, "Could not find patch signature for symbol: %s", gs_Patches[0].pSignature);
SDK_OnUnload();
return false;
}
#if SOURCE_ENGINE == SE_CSS && defined PLATFORM_LINUX
// mov [esp+8], edi ; startime
// mov [esp+4], eax ; count
// mov [esp], esi ; **list
// call NULL ; <- our func here
// jmp +16 ; jump over useless instructions
static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xEB\x10\x90\x90\x90\x90\x90\x90\x90\x90";
gs_Patches[0].pPatch = aPatch;
// put our function address into the relative call instruction
// relative call: new PC = PC + imm1
// call is at + 11 after pPatchAddress
// PC will be past our call instruction so + 5
*(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5);
#elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_LINUX
// mov [esp+8], edi ; startime
// mov [esp+4], eax ; count
// mov [esp], esi ; **list
// call NULL ; <- our func here
// jmp +9 ; jump over useless instructions
static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xEB\x09\x90\x90\x90\x90\x90\x90\x90\x90\x90";
gs_Patches[0].pPatch = aPatch;
// put our function address into the relative call instruction
// relative call: new PC = PC + imm1
// call is at + 11 after pPatchAddress
// PC will be past our call instruction so + 5
*(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5);
#elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_WINDOWS
// sub esp, 4 ; allocate room on stack for startime
// movss xmm0, [ebp-4] ; startime from stack into FP register
// movss DWORD PTR [esp], xmm0 ; startime
// push eax ; count
// push ebx ; **list
// call NULL ; <- our func here
// add esp, 12 ; fix up stack
// jmp +9 ; jump over useless instructions
static unsigned char aPatch[] = "\x83\xEC\x04\xF3\x0F\x10\x45\xFC\xF3\x0F\x11\x04\x24\x50\x53\xE8\x00\x00\x00\x00\x83\xC4\x0C\xEB\x09\x90\x90\x90\x90\x90\x90\x90\x90\x90";
gs_Patches[0].pPatch = aPatch;
// put our function address into the relative call instruction
// relative call: new PC = PC + imm1
// call is at + 15 after pPatchAddress
// PC will be past our call instruction so + 5
*(uintptr_t *)&aPatch[16] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 15 + 5);
#else
#error "Unsupported platform"
#endif
// Apply all patches
for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
{
struct SrcdsPatch *pPatch = &gs_Patches[i];
int PatchLen = strlen(pPatch->pPatchPattern);
if(!g_pGameConf->GetMemSig(pPatch->pSignature, (void **)&pPatch->pAddress) || !pPatch->pAddress)
{
snprintf(error, maxlength, "Could not find symbol: %s", pPatch->pSignature);
SDK_OnUnload();
return false;
}
pPatch->pPatchAddress = FindPattern(pPatch->pAddress, pPatch->pPatchSignature, pPatch->pPatchPattern, 1024);
if(!pPatch->pPatchAddress)
{
snprintf(error, maxlength, "Could not find patch signature for symbol: %s", pPatch->pSignature);
SDK_OnUnload();
return false;
}
pPatch->pOriginal = (unsigned char *)malloc(PatchLen * sizeof(unsigned char));
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
for(int j = 0; j < PatchLen; j++)
{
pPatch->pOriginal[j] = *(unsigned char *)(pPatch->pPatchAddress + j);
*(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pPatch[j];
}
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC);
}
g_pOnRunThinkFunctions = forwards->CreateForward("OnRunThinkFunctions", ET_Ignore, 1, NULL, Param_Cell);
g_pOnPrePlayerThinkFunctions = forwards->CreateForward("OnPrePlayerThinkFunctions", ET_Ignore, 0, NULL);
g_pOnPostPlayerThinkFunctions = forwards->CreateForward("OnPostPlayerThinkFunctions", ET_Ignore, 0, NULL);
g_pOnRunThinkFunctionsPost = forwards->CreateForward("OnRunThinkFunctionsPost", ET_Ignore, 1, NULL, Param_Cell);
return true;
}
const sp_nativeinfo_t MyNatives[] =
{
{ "BlockTriggerMoved", BlockTriggerMoved },
{ "BlockTriggerTouchPlayers", BlockTriggerTouchPlayers },
{ "BlockSolidMoved", BlockSolidMoved },
{ "BlockSolidTouchPlayers", BlockSolidTouchPlayers },
{ "FilterClientSolidTouch", FilterClientSolidTouch },
{ NULL, NULL }
};
void PhysHooks::SDK_OnAllLoaded()
{
sharesys->AddNatives(myself, MyNatives);
sharesys->RegisterLibrary(myself, "PhysHooks");
}
void PhysHooks::SDK_OnUnload()
{
if(g_pDetour_RunThinkFunctions != NULL)
{
g_pDetour_RunThinkFunctions->Destroy();
g_pDetour_RunThinkFunctions = NULL;
}
if(g_pOnRunThinkFunctions != NULL)
{
forwards->ReleaseForward(g_pOnRunThinkFunctions);
g_pOnRunThinkFunctions = NULL;
}
if(g_pOnRunThinkFunctionsPost != NULL)
{
forwards->ReleaseForward(g_pOnRunThinkFunctionsPost);
g_pOnRunThinkFunctionsPost = NULL;
}
if(g_pOnPrePlayerThinkFunctions != NULL)
{
forwards->ReleaseForward(g_pOnPrePlayerThinkFunctions);
g_pOnPrePlayerThinkFunctions = NULL;
}
if(g_pOnPostPlayerThinkFunctions != NULL)
{
forwards->ReleaseForward(g_pOnPostPlayerThinkFunctions);
g_pOnPostPlayerThinkFunctions = NULL;
}
if(g_SH_TriggerMoved)
SH_REMOVE_HOOK_ID(g_SH_TriggerMoved);
if(g_SH_TouchLinks)
SH_REMOVE_HOOK_ID(g_SH_TouchLinks);
SH_REMOVE_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false);
SH_REMOVE_HOOK(IVEngineServer, SolidMoved, engine, SH_STATIC(SolidMoved), false);
gameconfs->CloseGameConfigFile(g_pGameConf);
// Revert all applied patches
for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
{
struct SrcdsPatch *pPatch = &gs_Patches[i];
int PatchLen = strlen(pPatch->pPatchPattern);
if(!pPatch->pOriginal)
continue;
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
for(int j = 0; j < PatchLen; j++)
{
*(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pOriginal[j];
}
SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC);
free(pPatch->pOriginal);
pPatch->pOriginal = NULL;
}
}
bool PhysHooks::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
gpGlobals = ismm->GetCGlobals();
return true;
}
uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize, bool Reverse)
{
unsigned char *pMemory;
uintptr_t PatternLen = strlen(pPattern);
pMemory = reinterpret_cast<unsigned char *>(BaseAddr);
if(!Reverse)
for(uintptr_t i = 0; i < MaxSize; i++)
{
uintptr_t Matches = 0;
while(*(pMemory + i + Matches) == pData[Matches] || pPattern[Matches] != 'x')
{
Matches++;
if(Matches == PatternLen)
return (uintptr_t)(pMemory + i);
}
}
else
for(uintptr_t i = 0; i < MaxSize; i++)
{
uintptr_t Matches = 0;
while(*(pMemory - i + Matches) == pData[Matches] || pPattern[Matches] != 'x')
{
Matches++;
if(Matches == PatternLen)
return (uintptr_t)(pMemory - i);
}
}
return 0x00;
}