bugfix
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e4bc7ce0bb
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@ -1219,7 +1219,7 @@ void ConnectEvents::FireGameEvent(IGameEvent *event)
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{
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{
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const int userid = event->GetInt("userid");
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const int userid = event->GetInt("userid");
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const int client = g_UserIDtoClientMap[userid];
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const int client = g_UserIDtoClientMap[userid];
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g_UserIDtoClientMap[client] = 0;
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g_UserIDtoClientMap[userid] = 0;
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g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client);
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g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client);
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@ -40,7 +40,7 @@
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/* Basic information exposed publicly */
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/* Basic information exposed publicly */
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#define SMEXT_CONF_NAME "Connect"
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#define SMEXT_CONF_NAME "Connect"
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#define SMEXT_CONF_DESCRIPTION "Forward for early connection"
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#define SMEXT_CONF_DESCRIPTION "Forward for early connection"
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#define SMEXT_CONF_VERSION "2.4"
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#define SMEXT_CONF_VERSION "2.5-SANITY-CHECK"
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#define SMEXT_CONF_AUTHOR "Asher \"asherkin\" Baker + BotoX"
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#define SMEXT_CONF_AUTHOR "Asher \"asherkin\" Baker + BotoX"
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#define SMEXT_CONF_URL "https://github.com/CSSZombieEscape/sm-ext-connect"
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#define SMEXT_CONF_URL "https://github.com/CSSZombieEscape/sm-ext-connect"
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#define SMEXT_CONF_LOGTAG "CONNECT"
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#define SMEXT_CONF_LOGTAG "CONNECT"
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