fix player disconnect hook firing on mapchange
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15
extension.h
15
extension.h
@ -38,6 +38,7 @@
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*/
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#include "smsdk_ext.h"
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#include <igameevents.h>
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/**
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@ -46,8 +47,7 @@
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*/
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class Connect :
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public SDKExtension,
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public IConCommandBaseAccessor,
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public IClientListener
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public IConCommandBaseAccessor
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{
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public:
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/**
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@ -120,9 +120,14 @@ public:
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public: // IConCommandBaseAccessor
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virtual bool RegisterConCommandBase(ConCommandBase *pVar);
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public: // IClientListener
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void OnClientDisconnecting(int client);
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};
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class ConnectEvents : public IGameEventListener2
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{
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public:
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virtual void FireGameEvent( IGameEvent *event );
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};
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extern ConnectEvents g_ConnectEvents;
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#endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
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