fix player disconnect hook firing on mapchange

bump version
This commit is contained in:
2018-09-06 19:03:52 +02:00
parent 3cf54e32eb
commit cc68fe8e3c
3 changed files with 30 additions and 14 deletions

View File

@ -38,6 +38,7 @@
*/
#include "smsdk_ext.h"
#include <igameevents.h>
/**
@ -46,8 +47,7 @@
*/
class Connect :
public SDKExtension,
public IConCommandBaseAccessor,
public IClientListener
public IConCommandBaseAccessor
{
public:
/**
@ -120,9 +120,14 @@ public:
public: // IConCommandBaseAccessor
virtual bool RegisterConCommandBase(ConCommandBase *pVar);
public: // IClientListener
void OnClientDisconnecting(int client);
};
class ConnectEvents : public IGameEventListener2
{
public:
virtual void FireGameEvent( IGameEvent *event );
};
extern ConnectEvents g_ConnectEvents;
#endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_