Cleaned up, added nosteam functionality and force validation when steam servers are down.

This commit is contained in:
BotoX 2017-02-03 15:36:13 +01:00
parent c0f5bee161
commit d196f352c2
5 changed files with 48 additions and 120 deletions

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@ -19,8 +19,7 @@ WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
PossibleSDKs = {
'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
}
def ResolveEnvPath(env, folder):
@ -124,7 +123,7 @@ class ExtensionConfig(object):
'-pipe',
'-fno-strict-aliasing',
'-Wall',
'-Werror',
# '-Werror',
'-Wno-unused',
'-Wno-switch',
'-Wno-array-bounds',

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@ -17,7 +17,7 @@ project.sources += [
for sdk_name in SM.sdks:
sdk = SM.sdks[sdk_name]
binary = SM.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
binary = SM.HL2Config(project, projectName + '.ext', sdk)
binary.compiler.cxxincludes += [
os.path.join(SM.sm_root, 'public', 'extensions'),
os.path.join(SM.sm_root, 'public', 'sourcepawn'),

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@ -31,9 +31,8 @@
#include "extension.h"
#include "CDetour/detours.h"
#include "steam/steamclientpublic.h"
#include "steam/isteamuser.h"
#include <sm_stringhashmap.h>
#include "steam/steam_gameserver.h"
#include "sm_namehashset.h"
/**
* @file extension.cpp
@ -45,6 +44,7 @@ Connect g_Connect; /**< Global singleton for extension's main interface */
SMEXT_LINK(&g_Connect);
ConVar g_ConnectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation");
IGameConfig *g_pGameConf = NULL;
IForward *g_pConnectForward = NULL;
@ -61,16 +61,6 @@ typedef enum EAuthProtocol
k_EAuthProtocolSteam = 3,
} EAuthProtocol;
typedef enum EBeginAuthSessionResult
{
k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
} EBeginAuthSessionResult;
typedef struct netadr_s
{
private:
@ -91,14 +81,14 @@ public:
const char *CSteamID::Render() const
{
static char szSteamID[64];
V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_unAccountID % 2) ? 1 : 0, (int32)m_unAccountID/2);
V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_steamid.m_comp.m_unAccountID % 2) ? 1 : 0, (int32)m_steamid.m_comp.m_unAccountID/2);
return szSteamID;
}
class CSteam3Server
{
public:
void *m_pSteamGameServer;
ISteamGameServer *m_pSteamGameServer;
void *m_pSteamGameServerUtils;
void *m_pSteamGameServerNetworking;
void *m_pSteamGameServerStats;
@ -157,71 +147,28 @@ void SetSteamID(CBaseClient *pClient, const CSteamID &steamID)
#endif
}
class VFuncEmptyClass{};
int g_nBeginAuthSessionOffset = 0;
int g_nEndAuthSessionOffset = 0;
EBeginAuthSessionResult BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer || g_nBeginAuthSessionOffset == 0)
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
return k_EBeginAuthSessionResultOK;
void **this_ptr = *(void ***)&g_pSteam3Server->m_pSteamGameServer;
void **vtable = *(void ***)g_pSteam3Server->m_pSteamGameServer;
void *func = vtable[g_nBeginAuthSessionOffset];
union {
EBeginAuthSessionResult (VFuncEmptyClass::*mfpnew)(const void *, int, CSteamID);
#ifndef WIN32
struct {
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = func;
u.s.adjustor = 0;
#else
void *addr;
} u;
u.addr = func;
#endif
return (EBeginAuthSessionResult)(reinterpret_cast<VFuncEmptyClass*>(this_ptr)->*u.mfpnew)(pAuthTicket, cbAuthTicket, steamID);
return g_pSteam3Server->m_pSteamGameServer->BeginAuthSession(pAuthTicket, cbAuthTicket, steamID);
}
void EndAuthSession(CSteamID steamID)
{
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer || g_nEndAuthSessionOffset == 0)
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
return;
void **this_ptr = *(void ***)&g_pSteam3Server->m_pSteamGameServer;
void **vtable = *(void ***)g_pSteam3Server->m_pSteamGameServer;
void *func = vtable[g_nEndAuthSessionOffset];
g_pSteam3Server->m_pSteamGameServer->EndAuthSession(steamID);
}
union {
void (VFuncEmptyClass::*mfpnew)(CSteamID);
bool BLoggedOn()
{
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
return false;
#ifndef WIN32
struct {
void *addr;
intptr_t adjustor;
} s;
} u;
u.s.addr = func;
u.s.adjustor = 0;
#else
void *addr;
} u;
u.addr = func;
#endif
return (void)(reinterpret_cast<VFuncEmptyClass*>(this_ptr)->*u.mfpnew)(steamID);
return g_pSteam3Server->m_pSteamGameServer->BLoggedOn();
}
CDetour *g_Detour_CBaseServer__ConnectClient = NULL;
@ -268,6 +215,21 @@ bool g_bEndAuthSessionOnRejectConnection = false;
CSteamID g_lastClientSteamID;
bool g_bSuppressCheckChallengeType = false;
DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, CSteamID *, steamID)
{
char aSteamID[32];
V_strncpy(aSteamID, steamID->Render(), sizeof(aSteamID));
ConnectClientStorage Storage;
if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
{
Storage.Validated = true;
g_ConnectClientStorage.replace(aSteamID, Storage);
}
return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(steamID);
}
DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
{
if(nAuthProtocol != k_EAuthProtocolSteam)
@ -316,12 +278,18 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
AsyncWaiting = true;
}
bool noSteam = false;
EBeginAuthSessionResult result = BeginAuthSession(pvTicket, cbTicket, g_lastClientSteamID);
if(result != k_EBeginAuthSessionResultOK)
{
if(g_SvNoSteam.GetInt() || !BLoggedOn())
noSteam = true;
else
{
RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
return NULL;
}
}
char rejectReason[255];
cell_t retVal = 1;
@ -364,7 +332,12 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
// k_OnClientPreConnectEx_Accept
g_bSuppressCheckChallengeType = true;
return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
IClient *pClient = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
if(pClient && (noSteam || !BLoggedOn()))
DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&g_lastClientSteamID);
return pClient;
}
DETOUR_DECL_MEMBER3(CBaseServer__RejectConnection, void, netadr_t &, address, int, iClientChallenge, const char *, pchReason)
@ -393,21 +366,6 @@ DETOUR_DECL_MEMBER7(CBaseServer__CheckChallengeType, bool, CBaseClient *, pClien
return DETOUR_MEMBER_CALL(CBaseServer__CheckChallengeType)(pClient, nUserID, address, nAuthProtocol, pCookie, cbCookie, iClientChallenge);
}
DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, CSteamID *, steamID)
{
char aSteamID[32];
V_strncpy(aSteamID, steamID->Render(), sizeof(aSteamID));
ConnectClientStorage Storage;
if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
{
Storage.Validated = true;
g_ConnectClientStorage.replace(aSteamID, Storage);
}
return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(steamID);
}
bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
{
char conf_error[255] = "";
@ -469,18 +427,6 @@ bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats);
*/
if(!g_pGameConf->GetOffset("ISteamGameServer__BeginAuthSession", &g_nBeginAuthSessionOffset) || g_nBeginAuthSessionOffset == 0)
{
snprintf(error, maxlen, "Failed to find ISteamGameServer__BeginAuthSession offset.\n");
return false;
}
if(!g_pGameConf->GetOffset("ISteamGameServer__EndAuthSession", &g_nEndAuthSessionOffset) || g_nEndAuthSessionOffset == 0)
{
snprintf(error, maxlen, "Failed to find ISteamGameServer__EndAuthSession offset.\n");
return false;
}
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
g_Detour_CBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient");

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@ -8,23 +8,6 @@
"engine" "css"
}
"Offsets"
{
"ISteamGameServer__BeginAuthSession"
{
"linux" "29"
"mac" "29"
"windows" "29"
}
"ISteamGameServer__EndAuthSession"
{
"linux" "30"
"mac" "30"
"windows" "30"
}
}
"Signatures"
{
"CBaseServer__ConnectClient"

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@ -40,7 +40,7 @@
/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "Connect"
#define SMEXT_CONF_DESCRIPTION "Forward for early connection"
#define SMEXT_CONF_VERSION "2.0"
#define SMEXT_CONF_VERSION "2.1"
#define SMEXT_CONF_AUTHOR "Asher \"asherkin\" Baker + BotoX"
#define SMEXT_CONF_URL "https://github.com/CSSZombieEscape/sm-ext-connect"
#define SMEXT_CONF_LOGTAG "CONNECT"