Cleaned up, added nosteam functionality and force validation when steam servers are down.
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c0f5bee161
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@ -19,8 +19,7 @@ WinLinux = ['windows', 'linux']
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WinLinuxMac = ['windows', 'linux', 'mac']
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PossibleSDKs = {
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'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
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'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
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'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
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}
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def ResolveEnvPath(env, folder):
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@ -124,7 +123,7 @@ class ExtensionConfig(object):
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'-pipe',
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'-fno-strict-aliasing',
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'-Wall',
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'-Werror',
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# '-Werror',
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'-Wno-unused',
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'-Wno-switch',
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'-Wno-array-bounds',
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@ -17,7 +17,7 @@ project.sources += [
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for sdk_name in SM.sdks:
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sdk = SM.sdks[sdk_name]
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binary = SM.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
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binary = SM.HL2Config(project, projectName + '.ext', sdk)
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binary.compiler.cxxincludes += [
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os.path.join(SM.sm_root, 'public', 'extensions'),
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os.path.join(SM.sm_root, 'public', 'sourcepawn'),
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142
extension.cpp
142
extension.cpp
@ -31,9 +31,8 @@
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#include "extension.h"
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#include "CDetour/detours.h"
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#include "steam/steamclientpublic.h"
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#include "steam/isteamuser.h"
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#include <sm_stringhashmap.h>
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#include "steam/steam_gameserver.h"
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#include "sm_namehashset.h"
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/**
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* @file extension.cpp
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@ -45,6 +44,7 @@ Connect g_Connect; /**< Global singleton for extension's main interface */
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SMEXT_LINK(&g_Connect);
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ConVar g_ConnectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
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ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation");
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IGameConfig *g_pGameConf = NULL;
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IForward *g_pConnectForward = NULL;
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@ -61,16 +61,6 @@ typedef enum EAuthProtocol
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k_EAuthProtocolSteam = 3,
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} EAuthProtocol;
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typedef enum EBeginAuthSessionResult
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{
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k_EBeginAuthSessionResultOK = 0, // Ticket is valid for this game and this steamID.
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k_EBeginAuthSessionResultInvalidTicket = 1, // Ticket is not valid.
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k_EBeginAuthSessionResultDuplicateRequest = 2, // A ticket has already been submitted for this steamID
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k_EBeginAuthSessionResultInvalidVersion = 3, // Ticket is from an incompatible interface version
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k_EBeginAuthSessionResultGameMismatch = 4, // Ticket is not for this game
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k_EBeginAuthSessionResultExpiredTicket = 5, // Ticket has expired
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} EBeginAuthSessionResult;
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typedef struct netadr_s
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{
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private:
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@ -91,14 +81,14 @@ public:
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const char *CSteamID::Render() const
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{
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static char szSteamID[64];
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V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_unAccountID % 2) ? 1 : 0, (int32)m_unAccountID/2);
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V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_steamid.m_comp.m_unAccountID % 2) ? 1 : 0, (int32)m_steamid.m_comp.m_unAccountID/2);
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return szSteamID;
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}
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class CSteam3Server
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{
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public:
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void *m_pSteamGameServer;
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ISteamGameServer *m_pSteamGameServer;
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void *m_pSteamGameServerUtils;
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void *m_pSteamGameServerNetworking;
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void *m_pSteamGameServerStats;
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@ -157,71 +147,28 @@ void SetSteamID(CBaseClient *pClient, const CSteamID &steamID)
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#endif
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}
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class VFuncEmptyClass{};
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int g_nBeginAuthSessionOffset = 0;
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int g_nEndAuthSessionOffset = 0;
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EBeginAuthSessionResult BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer || g_nBeginAuthSessionOffset == 0)
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return k_EBeginAuthSessionResultOK;
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void **this_ptr = *(void ***)&g_pSteam3Server->m_pSteamGameServer;
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void **vtable = *(void ***)g_pSteam3Server->m_pSteamGameServer;
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void *func = vtable[g_nBeginAuthSessionOffset];
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union {
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EBeginAuthSessionResult (VFuncEmptyClass::*mfpnew)(const void *, int, CSteamID);
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#ifndef WIN32
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struct {
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void *addr;
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intptr_t adjustor;
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} s;
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} u;
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u.s.addr = func;
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u.s.adjustor = 0;
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#else
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void *addr;
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} u;
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u.addr = func;
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#endif
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return (EBeginAuthSessionResult)(reinterpret_cast<VFuncEmptyClass*>(this_ptr)->*u.mfpnew)(pAuthTicket, cbAuthTicket, steamID);
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return g_pSteam3Server->m_pSteamGameServer->BeginAuthSession(pAuthTicket, cbAuthTicket, steamID);
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}
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void EndAuthSession(CSteamID steamID)
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer || g_nEndAuthSessionOffset == 0)
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return;
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void **this_ptr = *(void ***)&g_pSteam3Server->m_pSteamGameServer;
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void **vtable = *(void ***)g_pSteam3Server->m_pSteamGameServer;
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void *func = vtable[g_nEndAuthSessionOffset];
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g_pSteam3Server->m_pSteamGameServer->EndAuthSession(steamID);
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}
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union {
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void (VFuncEmptyClass::*mfpnew)(CSteamID);
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bool BLoggedOn()
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return false;
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#ifndef WIN32
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struct {
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void *addr;
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intptr_t adjustor;
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} s;
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} u;
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u.s.addr = func;
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u.s.adjustor = 0;
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#else
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void *addr;
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} u;
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u.addr = func;
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#endif
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return (void)(reinterpret_cast<VFuncEmptyClass*>(this_ptr)->*u.mfpnew)(steamID);
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return g_pSteam3Server->m_pSteamGameServer->BLoggedOn();
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}
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CDetour *g_Detour_CBaseServer__ConnectClient = NULL;
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@ -268,6 +215,21 @@ bool g_bEndAuthSessionOnRejectConnection = false;
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CSteamID g_lastClientSteamID;
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bool g_bSuppressCheckChallengeType = false;
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DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, CSteamID *, steamID)
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{
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char aSteamID[32];
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V_strncpy(aSteamID, steamID->Render(), sizeof(aSteamID));
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ConnectClientStorage Storage;
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if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
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{
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Storage.Validated = true;
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g_ConnectClientStorage.replace(aSteamID, Storage);
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}
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return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(steamID);
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}
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DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
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{
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if(nAuthProtocol != k_EAuthProtocolSteam)
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@ -316,11 +278,17 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
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AsyncWaiting = true;
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}
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bool noSteam = false;
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EBeginAuthSessionResult result = BeginAuthSession(pvTicket, cbTicket, g_lastClientSteamID);
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if(result != k_EBeginAuthSessionResultOK)
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{
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RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
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return NULL;
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if(g_SvNoSteam.GetInt() || !BLoggedOn())
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noSteam = true;
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else
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{
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RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
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return NULL;
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}
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}
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char rejectReason[255];
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@ -364,7 +332,12 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
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// k_OnClientPreConnectEx_Accept
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g_bSuppressCheckChallengeType = true;
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return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
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IClient *pClient = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
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if(pClient && (noSteam || !BLoggedOn()))
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DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&g_lastClientSteamID);
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return pClient;
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}
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DETOUR_DECL_MEMBER3(CBaseServer__RejectConnection, void, netadr_t &, address, int, iClientChallenge, const char *, pchReason)
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@ -393,21 +366,6 @@ DETOUR_DECL_MEMBER7(CBaseServer__CheckChallengeType, bool, CBaseClient *, pClien
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return DETOUR_MEMBER_CALL(CBaseServer__CheckChallengeType)(pClient, nUserID, address, nAuthProtocol, pCookie, cbCookie, iClientChallenge);
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}
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DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, CSteamID *, steamID)
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{
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char aSteamID[32];
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V_strncpy(aSteamID, steamID->Render(), sizeof(aSteamID));
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ConnectClientStorage Storage;
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if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
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{
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Storage.Validated = true;
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g_ConnectClientStorage.replace(aSteamID, Storage);
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}
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return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(steamID);
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}
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bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
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{
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char conf_error[255] = "";
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@ -469,18 +427,6 @@ bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
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META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats);
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*/
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if(!g_pGameConf->GetOffset("ISteamGameServer__BeginAuthSession", &g_nBeginAuthSessionOffset) || g_nBeginAuthSessionOffset == 0)
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{
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snprintf(error, maxlen, "Failed to find ISteamGameServer__BeginAuthSession offset.\n");
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return false;
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}
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if(!g_pGameConf->GetOffset("ISteamGameServer__EndAuthSession", &g_nEndAuthSessionOffset) || g_nEndAuthSessionOffset == 0)
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{
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snprintf(error, maxlen, "Failed to find ISteamGameServer__EndAuthSession offset.\n");
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return false;
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}
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CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
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g_Detour_CBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient");
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"engine" "css"
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}
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"Offsets"
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{
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"ISteamGameServer__BeginAuthSession"
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{
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"linux" "29"
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"mac" "29"
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"windows" "29"
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}
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"ISteamGameServer__EndAuthSession"
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{
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"linux" "30"
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"mac" "30"
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"windows" "30"
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}
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}
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"Signatures"
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{
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"CBaseServer__ConnectClient"
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/* Basic information exposed publicly */
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#define SMEXT_CONF_NAME "Connect"
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#define SMEXT_CONF_DESCRIPTION "Forward for early connection"
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#define SMEXT_CONF_VERSION "2.0"
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#define SMEXT_CONF_VERSION "2.1"
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#define SMEXT_CONF_AUTHOR "Asher \"asherkin\" Baker + BotoX"
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#define SMEXT_CONF_URL "https://github.com/CSSZombieEscape/sm-ext-connect"
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#define SMEXT_CONF_LOGTAG "CONNECT"
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