651 lines
22 KiB
C++
651 lines
22 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "CDetour/detours.h"
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#include "steam/steam_gameserver.h"
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#include "sm_namehashset.h"
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#include <iclient.h>
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#include <netadr.h>
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/**
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* @file extension.cpp
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* @brief Implement extension code here.
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*/
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Connect g_Connect; /**< Global singleton for extension's main interface */
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SMEXT_LINK(&g_Connect);
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ConVar g_ConnectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
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ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation and force steam authentication.");
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ConVar g_SvForceSteam("sv_forcesteam", "0", FCVAR_NOTIFY, "Force steam authentication.");
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ConVar g_SvLogging("sv_connect_logging", "0", FCVAR_NOTIFY, "Log connection checks.");
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IGameConfig *g_pGameConf = NULL;
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IForward *g_pConnectForward = NULL;
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IGameEventManager2 *g_pGameEvents = NULL;
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class CBaseClient;
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class CBaseServer;
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typedef enum EAuthProtocol
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{
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k_EAuthProtocolWONCertificate = 1,
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k_EAuthProtocolHashedCDKey = 2,
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k_EAuthProtocolSteam = 3,
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} EAuthProtocol;
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const char *CSteamID::Render() const
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{
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static char szSteamID[64];
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V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_steamid.m_comp.m_unAccountID % 2) ? 1 : 0, (int32)m_steamid.m_comp.m_unAccountID/2);
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return szSteamID;
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}
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class CSteam3Server
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{
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public:
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void *m_pSteamClient;
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ISteamGameServer *m_pSteamGameServer;
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void *m_pSteamGameServerUtils;
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void *m_pSteamGameServerNetworking;
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void *m_pSteamGameServerStats;
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void *m_pSteamHTTP;
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void *m_pSteamInventory;
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void *m_pSteamUGC;
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void *m_pSteamApps;
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} *g_pSteam3Server;
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CBaseServer *g_pBaseServer = NULL;
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typedef CSteam3Server *(*Steam3ServerFunc)();
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#ifndef WIN32
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typedef void (*RejectConnectionFunc)(CBaseServer *, const netadr_t &address, int iClientChallenge, const char *pchReason);
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#else
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typedef void (__fastcall *RejectConnectionFunc)(CBaseServer *, void *, const netadr_t &address, int iClientChallenge, const char *pchReason);
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#endif
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#ifndef WIN32
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typedef void (*SetSteamIDFunc)(CBaseClient *, const CSteamID &steamID);
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#else
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typedef void (__fastcall *SetSteamIDFunc)(CBaseClient *, void *, const CSteamID &steamID);
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#endif
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Steam3ServerFunc g_pSteam3ServerFunc = NULL;
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RejectConnectionFunc g_pRejectConnectionFunc = NULL;
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SetSteamIDFunc g_pSetSteamIDFunc = NULL;
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CSteam3Server *Steam3Server()
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{
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if(!g_pSteam3ServerFunc)
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return NULL;
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return g_pSteam3ServerFunc();
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}
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void RejectConnection(const netadr_t &address, int iClientChallenge, const char *pchReason)
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{
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if(!g_pRejectConnectionFunc || !g_pBaseServer)
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return;
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#ifndef WIN32
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g_pRejectConnectionFunc(g_pBaseServer, address, iClientChallenge, pchReason);
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#else
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g_pRejectConnectionFunc(g_pBaseServer, NULL, address, iClientChallenge, pchReason);
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#endif
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}
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void SetSteamID(CBaseClient *pClient, const CSteamID &steamID)
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{
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if(!pClient || !g_pSetSteamIDFunc)
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return;
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#ifndef WIN32
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g_pSetSteamIDFunc(pClient, steamID);
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#else
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g_pSetSteamIDFunc(pClient, NULL, steamID);
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#endif
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}
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EBeginAuthSessionResult BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return k_EBeginAuthSessionResultOK;
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return g_pSteam3Server->m_pSteamGameServer->BeginAuthSession(pAuthTicket, cbAuthTicket, steamID);
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}
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void EndAuthSession(CSteamID steamID)
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return;
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g_pSteam3Server->m_pSteamGameServer->EndAuthSession(steamID);
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}
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bool BLoggedOn()
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return false;
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return g_pSteam3Server->m_pSteamGameServer->BLoggedOn();
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}
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CDetour *g_Detour_CBaseServer__ConnectClient = NULL;
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CDetour *g_Detour_CBaseServer__RejectConnection = NULL;
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CDetour *g_Detour_CBaseServer__CheckChallengeType = NULL;
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CDetour *g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL;
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class ConnectClientStorage
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{
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public:
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void* pThis;
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netadr_t address;
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int nProtocol;
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int iChallenge;
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int iClientChallenge;
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int nAuthProtocol;
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char pchName[256];
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char pchPassword[256];
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char pCookie[256];
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int cbCookie;
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IClient *pClient;
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uint64 ullSteamID;
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ValidateAuthTicketResponse_t ValidateAuthTicketResponse;
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bool GotValidateAuthTicketResponse;
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bool SteamLegal;
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bool SteamAuthFailed;
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ConnectClientStorage() { }
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ConnectClientStorage(netadr_t address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
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{
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this->address = address;
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this->nProtocol = nProtocol;
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this->iChallenge = iChallenge;
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this->iClientChallenge = iClientChallenge;
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this->nAuthProtocol = nAuthProtocol;
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strncpy(this->pchName, pchName, sizeof(this->pchName));
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strncpy(this->pchPassword, pchPassword, sizeof(this->pchPassword));
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strncpy(this->pCookie, pCookie, sizeof(this->pCookie));
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this->cbCookie = cbCookie;
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this->pClient = NULL;
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this->GotValidateAuthTicketResponse = false;
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this->SteamLegal = false;
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this->SteamAuthFailed = false;
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}
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};
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StringHashMap<ConnectClientStorage> g_ConnectClientStorage;
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bool g_bEndAuthSessionOnRejectConnection = false;
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CSteamID g_lastClientSteamID;
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bool g_bSuppressCheckChallengeType = false;
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DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, ValidateAuthTicketResponse_t *, pResponse)
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{
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char aSteamID[32];
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strncpy(aSteamID, pResponse->m_SteamID.Render(), sizeof(aSteamID) - 1);
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ConnectClientStorage Storage;
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bool StorageValid = g_ConnectClientStorage.retrieve(aSteamID, &Storage);
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bool SteamLegal = pResponse->m_eAuthSessionResponse == k_EAuthSessionResponseOK;
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bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt() || !BLoggedOn();
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if(!SteamLegal && force)
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pResponse->m_eAuthSessionResponse = k_EAuthSessionResponseOK;
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if (g_SvLogging.GetInt())
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g_pSM->LogMessage(myself, "%s SteamLegal: %d (%d)", aSteamID, SteamLegal, pResponse->m_eAuthSessionResponse);
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if(StorageValid && !Storage.GotValidateAuthTicketResponse)
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{
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Storage.GotValidateAuthTicketResponse = true;
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Storage.ValidateAuthTicketResponse = *pResponse;
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Storage.SteamLegal = SteamLegal;
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g_ConnectClientStorage.replace(aSteamID, Storage);
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}
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return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(pResponse);
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}
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DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
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{
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if(nAuthProtocol != k_EAuthProtocolSteam)
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{
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// This is likely a SourceTV client, we don't want to interfere here.
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return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
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}
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g_pBaseServer = (CBaseServer *)this;
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if(pCookie == NULL || (size_t)cbCookie < sizeof(uint64))
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{
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RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen");
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return NULL;
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}
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char ipString[32];
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V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]);
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char passwordBuffer[255];
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strncpy(passwordBuffer, pchPassword, sizeof(passwordBuffer));
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uint64 ullSteamID = *(uint64 *)pCookie;
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void *pvTicket = (void *)((intptr_t)pCookie + sizeof(uint64));
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int cbTicket = cbCookie - sizeof(uint64);
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g_bEndAuthSessionOnRejectConnection = true;
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g_lastClientSteamID = CSteamID(ullSteamID);
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char aSteamID[32];
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strncpy(aSteamID, g_lastClientSteamID.Render(), sizeof(aSteamID));
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// If client is in async state remove the old object and fake an async retVal
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// This can happen if the async ClientPreConnectEx takes too long to be called
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// and the client auto-retries.
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bool AsyncWaiting = false;
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bool ExistingSteamid = false;
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ConnectClientStorage Storage(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
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if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
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{
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ExistingSteamid = true;
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g_ConnectClientStorage.remove(aSteamID);
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EndAuthSession(g_lastClientSteamID);
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// Only wait for async on auto-retry, manual retries should go through the full chain
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// Don't want to leave the client waiting forever if something breaks in the async forward
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if(Storage.iClientChallenge == iClientChallenge)
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AsyncWaiting = true;
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}
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bool NoSteam = g_SvNoSteam.GetInt() || !BLoggedOn();
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bool SteamAuthFailed = false;
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EBeginAuthSessionResult result = BeginAuthSession(pvTicket, cbTicket, g_lastClientSteamID);
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if(result != k_EBeginAuthSessionResultOK)
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{
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if(!NoSteam)
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{
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RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
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return NULL;
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}
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Storage.SteamAuthFailed = SteamAuthFailed = true;
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}
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if(ExistingSteamid && !AsyncWaiting)
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{
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// Another player trying to spoof a Steam ID or game crashed?
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if(memcmp(address.ip, Storage.address.ip, sizeof(address.ip)) != 0)
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{
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// Reject NoSteam players
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if(SteamAuthFailed)
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{
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RejectConnection(address, iClientChallenge, "Steam ID already in use.");
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return NULL;
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}
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// Kick existing player
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if(Storage.pClient)
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{
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Storage.pClient->Disconnect("Same Steam ID connected.");
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}
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else
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{
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RejectConnection(address, iClientChallenge, "Please try again later.");
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return NULL;
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}
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}
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}
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char rejectReason[255];
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cell_t retVal = 1;
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if(AsyncWaiting)
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retVal = -1; // Fake async return code when waiting for async call
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else
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{
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g_pConnectForward->PushString(pchName);
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g_pConnectForward->PushStringEx(passwordBuffer, sizeof(passwordBuffer), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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g_pConnectForward->PushString(ipString);
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g_pConnectForward->PushString(aSteamID);
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g_pConnectForward->PushStringEx(rejectReason, sizeof(rejectReason), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
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g_pConnectForward->Execute(&retVal);
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pchPassword = passwordBuffer;
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}
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if (g_SvLogging.GetInt())
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g_pSM->LogMessage(myself, "%s SteamAuthFailed: %d (%d) | retVal = %d", aSteamID, SteamAuthFailed, result, retVal);
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// k_OnClientPreConnectEx_Reject
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if(retVal == 0)
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{
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g_ConnectClientStorage.remove(aSteamID);
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RejectConnection(address, iClientChallenge, rejectReason);
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return NULL;
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}
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Storage.pThis = this;
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Storage.ullSteamID = ullSteamID;
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Storage.SteamAuthFailed = SteamAuthFailed;
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if(!g_ConnectClientStorage.replace(aSteamID, Storage))
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{
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RejectConnection(address, iClientChallenge, "Internal error.");
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return NULL;
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}
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// k_OnClientPreConnectEx_Async
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if(retVal == -1)
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{
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return NULL;
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}
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// k_OnClientPreConnectEx_Accept
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g_bSuppressCheckChallengeType = true;
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IClient *pClient = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
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Storage.pClient = pClient;
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g_ConnectClientStorage.replace(aSteamID, Storage);
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if(pClient && SteamAuthFailed)
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{
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ValidateAuthTicketResponse_t Response;
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Response.m_SteamID = g_lastClientSteamID;
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Response.m_eAuthSessionResponse = k_EAuthSessionResponseAuthTicketInvalid;
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Response.m_OwnerSteamID = Response.m_SteamID;
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DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Response);
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}
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return pClient;
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}
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DETOUR_DECL_MEMBER3(CBaseServer__RejectConnection, void, netadr_t &, address, int, iClientChallenge, const char *, pchReason)
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{
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if(g_bEndAuthSessionOnRejectConnection)
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{
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EndAuthSession(g_lastClientSteamID);
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g_bEndAuthSessionOnRejectConnection = false;
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}
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return DETOUR_MEMBER_CALL(CBaseServer__RejectConnection)(address, iClientChallenge, pchReason);
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}
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DETOUR_DECL_MEMBER7(CBaseServer__CheckChallengeType, bool, CBaseClient *, pClient, int, nUserID, netadr_t &, address, int, nAuthProtocol, const char *, pCookie, int, cbCookie, int, iClientChallenge)
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{
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if(g_bSuppressCheckChallengeType)
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{
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g_bEndAuthSessionOnRejectConnection = false;
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SetSteamID(pClient, g_lastClientSteamID);
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g_bSuppressCheckChallengeType = false;
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return true;
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}
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return DETOUR_MEMBER_CALL(CBaseServer__CheckChallengeType)(pClient, nUserID, address, nAuthProtocol, pCookie, cbCookie, iClientChallenge);
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}
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bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
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{
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char conf_error[255] = "";
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if(!gameconfs->LoadGameConfigFile("connect2.games", &g_pGameConf, conf_error, sizeof(conf_error)))
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{
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if(conf_error[0])
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{
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snprintf(error, maxlen, "Could not read connect2.games.txt: %s\n", conf_error);
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}
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return false;
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}
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if(!g_pGameConf->GetMemSig("CBaseServer__RejectConnection", (void **)(&g_pRejectConnectionFunc)) || !g_pRejectConnectionFunc)
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{
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snprintf(error, maxlen, "Failed to find CBaseServer__RejectConnection function.\n");
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return false;
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}
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if(!g_pGameConf->GetMemSig("CBaseClient__SetSteamID", (void **)(&g_pSetSteamIDFunc)) || !g_pSetSteamIDFunc)
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{
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snprintf(error, maxlen, "Failed to find CBaseClient__SetSteamID function.\n");
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return false;
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}
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#ifndef WIN32
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if(!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc)
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{
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snprintf(error, maxlen, "Failed to find Steam3Server function.\n");
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return false;
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}
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#else
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void *address;
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if(!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address)
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{
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snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n");
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return false;
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}
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//META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address);
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address = (void *)((intptr_t)address + 1); // Skip CALL opcode
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intptr_t offset = (intptr_t)(*(void **)address); // Get offset
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g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + offset + sizeof(intptr_t));
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//META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc);
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#endif
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g_pSteam3Server = Steam3Server();
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if(!g_pSteam3Server)
|
|
{
|
|
snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n");
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
META_CONPRINTF("ISteamGameServer: %p\n", g_pSteam3Server->m_pSteamGameServer);
|
|
META_CONPRINTF("ISteamUtils: %p\n", g_pSteam3Server->m_pSteamGameServerUtils);
|
|
META_CONPRINTF("ISteamMasterServerUpdater: %p\n", g_pSteam3Server->m_pSteamMasterServerUpdater);
|
|
META_CONPRINTF("ISteamNetworking: %p\n", g_pSteam3Server->m_pSteamGameServerNetworking);
|
|
META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats);
|
|
*/
|
|
|
|
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
|
|
|
|
g_Detour_CBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient");
|
|
if(!g_Detour_CBaseServer__ConnectClient)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CBaseServer__ConnectClient.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CBaseServer__ConnectClient->EnableDetour();
|
|
|
|
g_Detour_CBaseServer__RejectConnection = DETOUR_CREATE_MEMBER(CBaseServer__RejectConnection, "CBaseServer__RejectConnection");
|
|
if(!g_Detour_CBaseServer__RejectConnection)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CBaseServer__RejectConnection.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CBaseServer__RejectConnection->EnableDetour();
|
|
|
|
g_Detour_CBaseServer__CheckChallengeType = DETOUR_CREATE_MEMBER(CBaseServer__CheckChallengeType, "CBaseServer__CheckChallengeType");
|
|
if(!g_Detour_CBaseServer__CheckChallengeType)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CBaseServer__CheckChallengeType.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CBaseServer__CheckChallengeType->EnableDetour();
|
|
|
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse = DETOUR_CREATE_MEMBER(CSteam3Server__OnValidateAuthTicketResponse, "CSteam3Server__OnValidateAuthTicketResponse");
|
|
if(!g_Detour_CSteam3Server__OnValidateAuthTicketResponse)
|
|
{
|
|
snprintf(error, maxlen, "Failed to detour CSteam3Server__OnValidateAuthTicketResponse.\n");
|
|
return false;
|
|
}
|
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse->EnableDetour();
|
|
|
|
g_pConnectForward = g_pForwards->CreateForward("OnClientPreConnectEx", ET_LowEvent, 5, NULL, Param_String, Param_String, Param_String, Param_String, Param_String);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Connect::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
|
{
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
|
|
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameEvents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
|
|
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
|
|
|
|
ConVar_Register(0, this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Connect::SDK_OnUnload()
|
|
{
|
|
if(g_pConnectForward)
|
|
g_pForwards->ReleaseForward(g_pConnectForward);
|
|
|
|
if(g_Detour_CBaseServer__ConnectClient)
|
|
{
|
|
g_Detour_CBaseServer__ConnectClient->Destroy();
|
|
g_Detour_CBaseServer__ConnectClient = NULL;
|
|
}
|
|
if(g_Detour_CBaseServer__RejectConnection)
|
|
{
|
|
g_Detour_CBaseServer__RejectConnection->Destroy();
|
|
g_Detour_CBaseServer__RejectConnection = NULL;
|
|
}
|
|
if(g_Detour_CBaseServer__CheckChallengeType)
|
|
{
|
|
g_Detour_CBaseServer__CheckChallengeType->Destroy();
|
|
g_Detour_CBaseServer__CheckChallengeType = NULL;
|
|
}
|
|
if(g_Detour_CSteam3Server__OnValidateAuthTicketResponse)
|
|
{
|
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse->Destroy();
|
|
g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL;
|
|
}
|
|
|
|
gameconfs->CloseGameConfigFile(g_pGameConf);
|
|
}
|
|
|
|
bool Connect::RegisterConCommandBase(ConCommandBase *pVar)
|
|
{
|
|
/* Always call META_REGCVAR instead of going through the engine. */
|
|
return META_REGCVAR(pVar);
|
|
}
|
|
|
|
cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
char *pSteamID;
|
|
pContext->LocalToString(params[1], &pSteamID);
|
|
|
|
int retVal = params[2];
|
|
|
|
char *rejectReason;
|
|
pContext->LocalToString(params[3], &rejectReason);
|
|
|
|
ConnectClientStorage Storage;
|
|
if(!g_ConnectClientStorage.retrieve(pSteamID, &Storage))
|
|
return 1;
|
|
|
|
if(retVal == 0)
|
|
{
|
|
RejectConnection(Storage.address, Storage.iClientChallenge, rejectReason);
|
|
return 0;
|
|
}
|
|
|
|
g_bSuppressCheckChallengeType = true;
|
|
IClient *pClient = DETOUR_MEMBER_MCALL_ORIGINAL(CBaseServer__ConnectClient, Storage.pThis)(Storage.address, Storage.nProtocol, Storage.iChallenge, Storage.iClientChallenge,
|
|
Storage.nAuthProtocol, Storage.pchName, Storage.pchPassword, Storage.pCookie, Storage.cbCookie);
|
|
|
|
if(!pClient)
|
|
return 1;
|
|
|
|
bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt() || !BLoggedOn();
|
|
|
|
if(Storage.SteamAuthFailed && force && !Storage.GotValidateAuthTicketResponse)
|
|
{
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s Force ValidateAuthTicketResponse", pSteamID);
|
|
|
|
Storage.ValidateAuthTicketResponse.m_SteamID = CSteamID(Storage.ullSteamID);
|
|
Storage.ValidateAuthTicketResponse.m_eAuthSessionResponse = k_EAuthSessionResponseOK;
|
|
Storage.ValidateAuthTicketResponse.m_OwnerSteamID = Storage.ValidateAuthTicketResponse.m_SteamID;
|
|
Storage.GotValidateAuthTicketResponse = true;
|
|
}
|
|
|
|
// Make sure this is always called in order to verify the client on the server
|
|
if(Storage.GotValidateAuthTicketResponse)
|
|
{
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s Replay ValidateAuthTicketResponse", pSteamID);
|
|
|
|
DETOUR_MEMBER_MCALL_ORIGINAL(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Storage.ValidateAuthTicketResponse);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
cell_t SteamClientAuthenticated(IPluginContext *pContext, const cell_t *params)
|
|
{
|
|
char *pSteamID;
|
|
pContext->LocalToString(params[1], &pSteamID);
|
|
|
|
ConnectClientStorage Storage;
|
|
if(g_ConnectClientStorage.retrieve(pSteamID, &Storage))
|
|
{
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s SteamClientAuthenticated: %d", pSteamID, Storage.SteamLegal);
|
|
|
|
return Storage.SteamLegal;
|
|
}
|
|
if (g_SvLogging.GetInt())
|
|
g_pSM->LogMessage(myself, "%s SteamClientAuthenticated: FALSE!", pSteamID);
|
|
|
|
return false;
|
|
}
|
|
|
|
const sp_nativeinfo_t MyNatives[] =
|
|
{
|
|
{ "ClientPreConnectEx", ClientPreConnectEx },
|
|
{ "SteamClientAuthenticated", SteamClientAuthenticated },
|
|
{ NULL, NULL }
|
|
};
|
|
|
|
void Connect::SDK_OnAllLoaded()
|
|
{
|
|
sharesys->AddNatives(myself, MyNatives);
|
|
}
|