LagCompensation: fix more bugs, broke minas nazguls though
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9b22f87169
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@ -364,7 +364,7 @@ public void OnRunThinkFunctions(bool simulating)
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if(g_aEntityLagData[i].iDeleted)
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if(g_aEntityLagData[i].iDeleted)
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{
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{
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount())
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= GetGameTickCount())
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{
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{
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PrintToBoth("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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PrintToBoth("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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// calls OnEntityDestroyed right away
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// calls OnEntityDestroyed right away
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@ -413,7 +413,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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int iEntity = g_aEntityLagData[i].iEntity;
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int iEntity = g_aEntityLagData[i].iEntity;
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// Entity too new, the client couldn't even see it yet.
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// Entity too new, the client couldn't even see it yet.
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if(g_aEntityLagData[i].iSpawned < iPlayerSimTick)
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if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
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{
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{
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g_aaBlockTouch[client][iEntity] = 1;
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g_aaBlockTouch[client][iEntity] = 1;
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continue;
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continue;
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@ -423,22 +423,21 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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g_aaBlockTouch[client][iEntity] = 0;
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g_aaBlockTouch[client][iEntity] = 0;
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}
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}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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if(iDelta >= g_aEntityLagData[i].iNumRecords)
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iDelta = g_aEntityLagData[i].iNumRecords - 1;
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if(g_aEntityLagData[i].iDeleted)
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if(g_aEntityLagData[i].iDeleted)
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{
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{
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int iEntitySimTick = iGameTick - iDelta;
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if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
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if(iEntitySimTick > g_aEntityLagData[i].iDeleted)
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{
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{
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g_aaBlockTouch[client][iEntity] = 1;
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g_aaBlockTouch[client][iEntity] = 1;
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continue;
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continue;
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}
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}
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}
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}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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if(iDelta >= g_aEntityLagData[i].iNumRecords)
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iDelta = g_aEntityLagData[i].iNumRecords - 1;
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int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iDelta;
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int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iDelta;
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if(iRecordIndex < 0)
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if(iRecordIndex < 0)
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iRecordIndex += MAX_RECORDS;
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iRecordIndex += MAX_RECORDS;
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