LagCompensation: moar optimization, untested

This commit is contained in:
BotoX 2019-10-03 12:02:23 +02:00
parent 978fae472e
commit 32c26bfbb6

View File

@ -35,8 +35,8 @@ enum struct EntityLagData
int iNumRecords; int iNumRecords;
int iRecordsValid; int iRecordsValid;
int iDeleted; int iDeleted;
int iNotMoving;
bool bRestore; bool bRestore;
bool bMoving;
LagRecord RestoreData; LagRecord RestoreData;
} }
@ -145,17 +145,14 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{ {
g_bRoundEnded = true; g_bRoundEnded = true;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++) for(int i = 0; i < g_iNumEntities; i++)
{ {
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
g_aEntityLagData[i].iEntity = 0; g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity); LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
return; return;
} }
g_iNumEntities = 0;
} }
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast) public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
@ -188,12 +185,8 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
if(entity < 0 || entity > sizeof(g_bNoPhysics)) if(entity < 0 || entity > sizeof(g_bNoPhysics))
return MRES_Ignored; return MRES_Ignored;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++) for(int i = 0; i < g_iNumEntities; i++)
{ {
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity != entity) if(g_aEntityLagData[i].iEntity != entity)
continue; continue;
@ -239,21 +232,16 @@ public void OnClientPutInServer(int client)
public void OnRunThinkFunctions(bool simulating) public void OnRunThinkFunctions(bool simulating)
{ {
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++) for(int i = 0; i < g_iNumEntities; i++)
{ {
if(!g_aEntityLagData[i].iEntity) if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
j--;
if(!g_aEntityLagData[i].bMoving)
continue; continue;
if(!IsValidEntity(g_aEntityLagData[i].iEntity)) if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{ {
LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity); LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
g_aEntityLagData[i].iEntity = 0; RemoveRecord(i);
g_iNumEntities--; i--; continue;
continue;
} }
if(g_aEntityLagData[i].iDeleted) if(g_aEntityLagData[i].iDeleted)
@ -261,7 +249,11 @@ public void OnRunThinkFunctions(bool simulating)
if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount()) if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount())
{ {
LogMessage("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity); LogMessage("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
// calls OnEntityDestroyed right away
// which calls RemoveRecord
// which moves the next element to our current position
RemoveEdict(g_aEntityLagData[i].iEntity); RemoveEdict(g_aEntityLagData[i].iEntity);
i--; continue;
} }
continue; continue;
} }
@ -288,13 +280,9 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
if(delta < 0) if(delta < 0)
delta = 0; delta = 0;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++) for(int i = 0; i < g_iNumEntities; i++)
{ {
if(!g_aEntityLagData[i].iEntity) if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
j--;
if(!g_aEntityLagData[i].bMoving)
continue; continue;
if(delta >= g_aEntityLagData[i].iNumRecords) if(delta >= g_aEntityLagData[i].iNumRecords)
@ -332,12 +320,8 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
public void OnPostPlayerThinkFunctions() public void OnPostPlayerThinkFunctions()
{ {
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++) for(int i = 0; i < g_iNumEntities; i++)
{ {
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(!g_aEntityLagData[i].bRestore) if(!g_aEntityLagData[i].bRestore)
continue; continue;
@ -359,12 +343,8 @@ public void OnPostPlayerThinkFunctions()
public void OnRunThinkFunctionsPost(bool simulating) public void OnRunThinkFunctionsPost(bool simulating)
{ {
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++) for(int i = 0; i < g_iNumEntities; i++)
{ {
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iDeleted) if(g_aEntityLagData[i].iDeleted)
{ {
if(g_aEntityLagData[i].iRecordsValid) if(g_aEntityLagData[i].iRecordsValid)
@ -380,23 +360,30 @@ public void OnRunThinkFunctionsPost(bool simulating)
continue; continue;
} }
LagRecord TmpRecord;
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
if(g_aEntityLagData[i].iNumRecords) if(g_aEntityLagData[i].iNumRecords)
{ {
if(!g_aEntityLagData[i].bMoving) int iOldRecord = g_aEntityLagData[i].iRecordIndex;
if(g_aaLagRecords[i][iOldRecord].vecOrigin[0] == TmpRecord.vecOrigin[0] &&
g_aaLagRecords[i][iOldRecord].vecOrigin[1] == TmpRecord.vecOrigin[1] &&
g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2])
{ {
float vecOldOrigin[3]; g_aEntityLagData[i].iNotMoving++;
vecOldOrigin[0] = g_aaLagRecords[i][0].vecOrigin[0]; if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
vecOldOrigin[1] = g_aaLagRecords[i][0].vecOrigin[1]; LogMessage("[%d] index %d, entity %d GOING TO SLEEP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
vecOldOrigin[2] = g_aaLagRecords[i][0].vecOrigin[2]; }
else
float vecOrigin[3]; {
GetEntPropVector(g_aEntityLagData[i].iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin); if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
LogMessage("[%d] index %d, entity %d WAKING UP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
if(vecOldOrigin[0] == vecOrigin[0] && vecOldOrigin[1] == vecOrigin[1] && vecOldOrigin[2] == vecOrigin[2]) g_aEntityLagData[i].iNotMoving = 0;
continue;
} }
g_aEntityLagData[i].bMoving = true; if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
} }
g_aEntityLagData[i].iRecordIndex++; g_aEntityLagData[i].iRecordIndex++;
@ -407,14 +394,14 @@ public void OnRunThinkFunctionsPost(bool simulating)
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS) if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords; g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]); LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
#if defined DEBUG #if defined DEBUG
LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex); LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
LogMessage("%f %f %f", LogMessage("%f %f %f",
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0], TmpRecord.vecOrigin[0],
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1], TmpRecord.vecOrigin[1],
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2] TmpRecord.vecOrigin[2]
); );
#endif #endif
} }
@ -443,21 +430,13 @@ bool AddEntityForLagCompensation(int iEntity)
if(g_iNumEntities == MAX_ENTITIES) if(g_iNumEntities == MAX_ENTITIES)
return false; return false;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++) for(int i = 0; i < g_iNumEntities; i++)
{ {
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity == iEntity) if(g_aEntityLagData[i].iEntity == iEntity)
return true; return true;
} }
for(int i = 0; i < MAX_ENTITIES; i++) int i = g_iNumEntities;
{
if(g_aEntityLagData[i].iEntity)
continue;
g_iNumEntities++; g_iNumEntities++;
g_aEntityLagData[i].iEntity = iEntity; g_aEntityLagData[i].iEntity = iEntity;
@ -465,8 +444,8 @@ bool AddEntityForLagCompensation(int iEntity)
g_aEntityLagData[i].iNumRecords = 0; g_aEntityLagData[i].iNumRecords = 0;
g_aEntityLagData[i].iRecordsValid = 0; g_aEntityLagData[i].iRecordsValid = 0;
g_aEntityLagData[i].iDeleted = 0; g_aEntityLagData[i].iDeleted = 0;
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
g_aEntityLagData[i].bRestore = false; g_aEntityLagData[i].bRestore = false;
g_aEntityLagData[i].bMoving = false;
{ {
char sClassname[64]; char sClassname[64];
@ -489,9 +468,6 @@ bool AddEntityForLagCompensation(int iEntity)
} }
return true; return true;
}
return false;
} }
public void OnEntitySpawned(int entity, const char[] classname) public void OnEntitySpawned(int entity, const char[] classname)
@ -560,18 +536,56 @@ public void OnEntityDestroyed(int entity)
g_bNoPhysics[entity] = false; g_bNoPhysics[entity] = false;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++) for(int i = 0; i < g_iNumEntities; i++)
{ {
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity != entity) if(g_aEntityLagData[i].iEntity != entity)
continue; continue;
g_aEntityLagData[i].iEntity = 0; RemoveRecord(i);
g_iNumEntities--;
LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity); LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
return; return;
} }
} }
void RemoveRecord(int index)
{
g_aEntityLagData[index].iEntity = 0;
for(int src = index + 1; src < g_iNumEntities; src++)
{
int dest = src - 1;
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
g_aEntityLagData[src].iEntity = 0;
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
for(int i = 0; i < iNumRecords; i++)
{
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
}
}
g_iNumEntities--;
}
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
{
obj.iEntity = other.iEntity;
obj.iRecordIndex = other.iRecordIndex;
obj.iNumRecords = other.iNumRecords;
obj.iRecordsValid = other.iRecordsValid;
obj.iDeleted = other.iDeleted;
obj.iNotMoving = other.iNotMoving;
obj.bRestore = other.bRestore;
LagRecord_Copy(obj.RestoreData, other.RestoreData);
}
void LagRecord_Copy(LagRecord obj, const LagRecord other)
{
obj.vecOrigin[0] = other.vecOrigin[0];
obj.vecOrigin[1] = other.vecOrigin[1];
obj.vecOrigin[2] = other.vecOrigin[2];
obj.vecAngles[0] = other.vecAngles[0];
obj.vecAngles[1] = other.vecAngles[1];
obj.vecAngles[2] = other.vecAngles[2];
}