LagCompensation: moar optimization, untested
This commit is contained in:
parent
978fae472e
commit
32c26bfbb6
@ -35,8 +35,8 @@ enum struct EntityLagData
|
|||||||
int iNumRecords;
|
int iNumRecords;
|
||||||
int iRecordsValid;
|
int iRecordsValid;
|
||||||
int iDeleted;
|
int iDeleted;
|
||||||
|
int iNotMoving;
|
||||||
bool bRestore;
|
bool bRestore;
|
||||||
bool bMoving;
|
|
||||||
LagRecord RestoreData;
|
LagRecord RestoreData;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -145,17 +145,14 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
|
|||||||
{
|
{
|
||||||
g_bRoundEnded = true;
|
g_bRoundEnded = true;
|
||||||
|
|
||||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
|
for(int i = 0; i < g_iNumEntities; i++)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].iEntity)
|
|
||||||
continue;
|
|
||||||
j--;
|
|
||||||
|
|
||||||
g_aEntityLagData[i].iEntity = 0;
|
g_aEntityLagData[i].iEntity = 0;
|
||||||
g_iNumEntities--;
|
|
||||||
LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
|
LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
g_iNumEntities = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
|
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
|
||||||
@ -188,12 +185,8 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
|
|||||||
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
||||||
return MRES_Ignored;
|
return MRES_Ignored;
|
||||||
|
|
||||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
|
for(int i = 0; i < g_iNumEntities; i++)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].iEntity)
|
|
||||||
continue;
|
|
||||||
j--;
|
|
||||||
|
|
||||||
if(g_aEntityLagData[i].iEntity != entity)
|
if(g_aEntityLagData[i].iEntity != entity)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
@ -239,21 +232,16 @@ public void OnClientPutInServer(int client)
|
|||||||
|
|
||||||
public void OnRunThinkFunctions(bool simulating)
|
public void OnRunThinkFunctions(bool simulating)
|
||||||
{
|
{
|
||||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
|
for(int i = 0; i < g_iNumEntities; i++)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].iEntity)
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||||
continue;
|
|
||||||
j--;
|
|
||||||
|
|
||||||
if(!g_aEntityLagData[i].bMoving)
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
|
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
|
||||||
{
|
{
|
||||||
LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity);
|
LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
|
||||||
g_aEntityLagData[i].iEntity = 0;
|
RemoveRecord(i);
|
||||||
g_iNumEntities--;
|
i--; continue;
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(g_aEntityLagData[i].iDeleted)
|
if(g_aEntityLagData[i].iDeleted)
|
||||||
@ -261,7 +249,11 @@ public void OnRunThinkFunctions(bool simulating)
|
|||||||
if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount())
|
if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount())
|
||||||
{
|
{
|
||||||
LogMessage("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
|
LogMessage("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
|
||||||
|
// calls OnEntityDestroyed right away
|
||||||
|
// which calls RemoveRecord
|
||||||
|
// which moves the next element to our current position
|
||||||
RemoveEdict(g_aEntityLagData[i].iEntity);
|
RemoveEdict(g_aEntityLagData[i].iEntity);
|
||||||
|
i--; continue;
|
||||||
}
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -288,13 +280,9 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
|||||||
if(delta < 0)
|
if(delta < 0)
|
||||||
delta = 0;
|
delta = 0;
|
||||||
|
|
||||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
|
for(int i = 0; i < g_iNumEntities; i++)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].iEntity)
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||||
continue;
|
|
||||||
j--;
|
|
||||||
|
|
||||||
if(!g_aEntityLagData[i].bMoving)
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(delta >= g_aEntityLagData[i].iNumRecords)
|
if(delta >= g_aEntityLagData[i].iNumRecords)
|
||||||
@ -332,12 +320,8 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
|||||||
|
|
||||||
public void OnPostPlayerThinkFunctions()
|
public void OnPostPlayerThinkFunctions()
|
||||||
{
|
{
|
||||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
|
for(int i = 0; i < g_iNumEntities; i++)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].iEntity)
|
|
||||||
continue;
|
|
||||||
j--;
|
|
||||||
|
|
||||||
if(!g_aEntityLagData[i].bRestore)
|
if(!g_aEntityLagData[i].bRestore)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
@ -359,12 +343,8 @@ public void OnPostPlayerThinkFunctions()
|
|||||||
|
|
||||||
public void OnRunThinkFunctionsPost(bool simulating)
|
public void OnRunThinkFunctionsPost(bool simulating)
|
||||||
{
|
{
|
||||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
|
for(int i = 0; i < g_iNumEntities; i++)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].iEntity)
|
|
||||||
continue;
|
|
||||||
j--;
|
|
||||||
|
|
||||||
if(g_aEntityLagData[i].iDeleted)
|
if(g_aEntityLagData[i].iDeleted)
|
||||||
{
|
{
|
||||||
if(g_aEntityLagData[i].iRecordsValid)
|
if(g_aEntityLagData[i].iRecordsValid)
|
||||||
@ -380,23 +360,30 @@ public void OnRunThinkFunctionsPost(bool simulating)
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LagRecord TmpRecord;
|
||||||
|
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
|
||||||
|
|
||||||
if(g_aEntityLagData[i].iNumRecords)
|
if(g_aEntityLagData[i].iNumRecords)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].bMoving)
|
int iOldRecord = g_aEntityLagData[i].iRecordIndex;
|
||||||
|
|
||||||
|
if(g_aaLagRecords[i][iOldRecord].vecOrigin[0] == TmpRecord.vecOrigin[0] &&
|
||||||
|
g_aaLagRecords[i][iOldRecord].vecOrigin[1] == TmpRecord.vecOrigin[1] &&
|
||||||
|
g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2])
|
||||||
{
|
{
|
||||||
float vecOldOrigin[3];
|
g_aEntityLagData[i].iNotMoving++;
|
||||||
vecOldOrigin[0] = g_aaLagRecords[i][0].vecOrigin[0];
|
if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
|
||||||
vecOldOrigin[1] = g_aaLagRecords[i][0].vecOrigin[1];
|
LogMessage("[%d] index %d, entity %d GOING TO SLEEP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
|
||||||
vecOldOrigin[2] = g_aaLagRecords[i][0].vecOrigin[2];
|
}
|
||||||
|
else
|
||||||
float vecOrigin[3];
|
{
|
||||||
GetEntPropVector(g_aEntityLagData[i].iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||||
|
LogMessage("[%d] index %d, entity %d WAKING UP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
|
||||||
if(vecOldOrigin[0] == vecOrigin[0] && vecOldOrigin[1] == vecOrigin[1] && vecOldOrigin[2] == vecOrigin[2])
|
g_aEntityLagData[i].iNotMoving = 0;
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
g_aEntityLagData[i].bMoving = true;
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
g_aEntityLagData[i].iRecordIndex++;
|
g_aEntityLagData[i].iRecordIndex++;
|
||||||
@ -407,14 +394,14 @@ public void OnRunThinkFunctionsPost(bool simulating)
|
|||||||
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
|
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
|
||||||
g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
|
g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
|
||||||
|
|
||||||
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
|
LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
|
||||||
|
|
||||||
#if defined DEBUG
|
#if defined DEBUG
|
||||||
LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
|
LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
|
||||||
LogMessage("%f %f %f",
|
LogMessage("%f %f %f",
|
||||||
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
|
TmpRecord.vecOrigin[0],
|
||||||
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
|
TmpRecord.vecOrigin[1],
|
||||||
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2]
|
TmpRecord.vecOrigin[2]
|
||||||
);
|
);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
@ -443,21 +430,13 @@ bool AddEntityForLagCompensation(int iEntity)
|
|||||||
if(g_iNumEntities == MAX_ENTITIES)
|
if(g_iNumEntities == MAX_ENTITIES)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
|
for(int i = 0; i < g_iNumEntities; i++)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].iEntity)
|
|
||||||
continue;
|
|
||||||
j--;
|
|
||||||
|
|
||||||
if(g_aEntityLagData[i].iEntity == iEntity)
|
if(g_aEntityLagData[i].iEntity == iEntity)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(int i = 0; i < MAX_ENTITIES; i++)
|
int i = g_iNumEntities;
|
||||||
{
|
|
||||||
if(g_aEntityLagData[i].iEntity)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
g_iNumEntities++;
|
g_iNumEntities++;
|
||||||
|
|
||||||
g_aEntityLagData[i].iEntity = iEntity;
|
g_aEntityLagData[i].iEntity = iEntity;
|
||||||
@ -465,8 +444,8 @@ bool AddEntityForLagCompensation(int iEntity)
|
|||||||
g_aEntityLagData[i].iNumRecords = 0;
|
g_aEntityLagData[i].iNumRecords = 0;
|
||||||
g_aEntityLagData[i].iRecordsValid = 0;
|
g_aEntityLagData[i].iRecordsValid = 0;
|
||||||
g_aEntityLagData[i].iDeleted = 0;
|
g_aEntityLagData[i].iDeleted = 0;
|
||||||
|
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
|
||||||
g_aEntityLagData[i].bRestore = false;
|
g_aEntityLagData[i].bRestore = false;
|
||||||
g_aEntityLagData[i].bMoving = false;
|
|
||||||
|
|
||||||
{
|
{
|
||||||
char sClassname[64];
|
char sClassname[64];
|
||||||
@ -489,9 +468,6 @@ bool AddEntityForLagCompensation(int iEntity)
|
|||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnEntitySpawned(int entity, const char[] classname)
|
public void OnEntitySpawned(int entity, const char[] classname)
|
||||||
@ -560,18 +536,56 @@ public void OnEntityDestroyed(int entity)
|
|||||||
|
|
||||||
g_bNoPhysics[entity] = false;
|
g_bNoPhysics[entity] = false;
|
||||||
|
|
||||||
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
|
for(int i = 0; i < g_iNumEntities; i++)
|
||||||
{
|
{
|
||||||
if(!g_aEntityLagData[i].iEntity)
|
|
||||||
continue;
|
|
||||||
j--;
|
|
||||||
|
|
||||||
if(g_aEntityLagData[i].iEntity != entity)
|
if(g_aEntityLagData[i].iEntity != entity)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
g_aEntityLagData[i].iEntity = 0;
|
RemoveRecord(i);
|
||||||
g_iNumEntities--;
|
|
||||||
LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
|
LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RemoveRecord(int index)
|
||||||
|
{
|
||||||
|
g_aEntityLagData[index].iEntity = 0;
|
||||||
|
|
||||||
|
for(int src = index + 1; src < g_iNumEntities; src++)
|
||||||
|
{
|
||||||
|
int dest = src - 1;
|
||||||
|
|
||||||
|
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
|
||||||
|
g_aEntityLagData[src].iEntity = 0;
|
||||||
|
|
||||||
|
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
|
||||||
|
for(int i = 0; i < iNumRecords; i++)
|
||||||
|
{
|
||||||
|
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
g_iNumEntities--;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
|
||||||
|
{
|
||||||
|
obj.iEntity = other.iEntity;
|
||||||
|
obj.iRecordIndex = other.iRecordIndex;
|
||||||
|
obj.iNumRecords = other.iNumRecords;
|
||||||
|
obj.iRecordsValid = other.iRecordsValid;
|
||||||
|
obj.iDeleted = other.iDeleted;
|
||||||
|
obj.iNotMoving = other.iNotMoving;
|
||||||
|
obj.bRestore = other.bRestore;
|
||||||
|
LagRecord_Copy(obj.RestoreData, other.RestoreData);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LagRecord_Copy(LagRecord obj, const LagRecord other)
|
||||||
|
{
|
||||||
|
obj.vecOrigin[0] = other.vecOrigin[0];
|
||||||
|
obj.vecOrigin[1] = other.vecOrigin[1];
|
||||||
|
obj.vecOrigin[2] = other.vecOrigin[2];
|
||||||
|
obj.vecAngles[0] = other.vecAngles[0];
|
||||||
|
obj.vecAngles[1] = other.vecAngles[1];
|
||||||
|
obj.vecAngles[2] = other.vecAngles[2];
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user