LagCompensation: moar optimization, untested

This commit is contained in:
BotoX 2019-10-03 12:02:23 +02:00
parent 978fae472e
commit 32c26bfbb6

View File

@ -35,8 +35,8 @@ enum struct EntityLagData
int iNumRecords;
int iRecordsValid;
int iDeleted;
int iNotMoving;
bool bRestore;
bool bMoving;
LagRecord RestoreData;
}
@ -145,17 +145,14 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{
g_bRoundEnded = true;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
for(int i = 0; i < g_iNumEntities; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
return;
}
g_iNumEntities = 0;
}
public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
@ -188,12 +185,8 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
if(entity < 0 || entity > sizeof(g_bNoPhysics))
return MRES_Ignored;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
for(int i = 0; i < g_iNumEntities; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity != entity)
continue;
@ -239,21 +232,16 @@ public void OnClientPutInServer(int client)
public void OnRunThinkFunctions(bool simulating)
{
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
for(int i = 0; i < g_iNumEntities; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(!g_aEntityLagData[i].bMoving)
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
if(!IsValidEntity(g_aEntityLagData[i].iEntity))
{
LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity);
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
continue;
LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
RemoveRecord(i);
i--; continue;
}
if(g_aEntityLagData[i].iDeleted)
@ -261,7 +249,11 @@ public void OnRunThinkFunctions(bool simulating)
if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount())
{
LogMessage("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
// calls OnEntityDestroyed right away
// which calls RemoveRecord
// which moves the next element to our current position
RemoveEdict(g_aEntityLagData[i].iEntity);
i--; continue;
}
continue;
}
@ -288,13 +280,9 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
if(delta < 0)
delta = 0;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
for(int i = 0; i < g_iNumEntities; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(!g_aEntityLagData[i].bMoving)
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
if(delta >= g_aEntityLagData[i].iNumRecords)
@ -332,12 +320,8 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
public void OnPostPlayerThinkFunctions()
{
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
for(int i = 0; i < g_iNumEntities; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(!g_aEntityLagData[i].bRestore)
continue;
@ -359,12 +343,8 @@ public void OnPostPlayerThinkFunctions()
public void OnRunThinkFunctionsPost(bool simulating)
{
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
for(int i = 0; i < g_iNumEntities; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iDeleted)
{
if(g_aEntityLagData[i].iRecordsValid)
@ -380,23 +360,30 @@ public void OnRunThinkFunctionsPost(bool simulating)
continue;
}
LagRecord TmpRecord;
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
if(g_aEntityLagData[i].iNumRecords)
{
if(!g_aEntityLagData[i].bMoving)
int iOldRecord = g_aEntityLagData[i].iRecordIndex;
if(g_aaLagRecords[i][iOldRecord].vecOrigin[0] == TmpRecord.vecOrigin[0] &&
g_aaLagRecords[i][iOldRecord].vecOrigin[1] == TmpRecord.vecOrigin[1] &&
g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2])
{
float vecOldOrigin[3];
vecOldOrigin[0] = g_aaLagRecords[i][0].vecOrigin[0];
vecOldOrigin[1] = g_aaLagRecords[i][0].vecOrigin[1];
vecOldOrigin[2] = g_aaLagRecords[i][0].vecOrigin[2];
float vecOrigin[3];
GetEntPropVector(g_aEntityLagData[i].iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
if(vecOldOrigin[0] == vecOrigin[0] && vecOldOrigin[1] == vecOrigin[1] && vecOldOrigin[2] == vecOrigin[2])
continue;
g_aEntityLagData[i].iNotMoving++;
if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
LogMessage("[%d] index %d, entity %d GOING TO SLEEP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
}
else
{
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
LogMessage("[%d] index %d, entity %d WAKING UP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
g_aEntityLagData[i].iNotMoving = 0;
}
g_aEntityLagData[i].bMoving = true;
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
continue;
}
g_aEntityLagData[i].iRecordIndex++;
@ -407,14 +394,14 @@ public void OnRunThinkFunctionsPost(bool simulating)
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
#if defined DEBUG
LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
LogMessage("%f %f %f",
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2]
TmpRecord.vecOrigin[0],
TmpRecord.vecOrigin[1],
TmpRecord.vecOrigin[2]
);
#endif
}
@ -443,21 +430,13 @@ bool AddEntityForLagCompensation(int iEntity)
if(g_iNumEntities == MAX_ENTITIES)
return false;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
for(int i = 0; i < g_iNumEntities; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity == iEntity)
return true;
}
for(int i = 0; i < MAX_ENTITIES; i++)
{
if(g_aEntityLagData[i].iEntity)
continue;
int i = g_iNumEntities;
g_iNumEntities++;
g_aEntityLagData[i].iEntity = iEntity;
@ -465,8 +444,8 @@ bool AddEntityForLagCompensation(int iEntity)
g_aEntityLagData[i].iNumRecords = 0;
g_aEntityLagData[i].iRecordsValid = 0;
g_aEntityLagData[i].iDeleted = 0;
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
g_aEntityLagData[i].bRestore = false;
g_aEntityLagData[i].bMoving = false;
{
char sClassname[64];
@ -491,9 +470,6 @@ bool AddEntityForLagCompensation(int iEntity)
return true;
}
return false;
}
public void OnEntitySpawned(int entity, const char[] classname)
{
if(entity < 0 || entity > sizeof(g_bNoPhysics))
@ -560,18 +536,56 @@ public void OnEntityDestroyed(int entity)
g_bNoPhysics[entity] = false;
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
for(int i = 0; i < g_iNumEntities; i++)
{
if(!g_aEntityLagData[i].iEntity)
continue;
j--;
if(g_aEntityLagData[i].iEntity != entity)
continue;
g_aEntityLagData[i].iEntity = 0;
g_iNumEntities--;
RemoveRecord(i);
LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
return;
}
}
void RemoveRecord(int index)
{
g_aEntityLagData[index].iEntity = 0;
for(int src = index + 1; src < g_iNumEntities; src++)
{
int dest = src - 1;
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
g_aEntityLagData[src].iEntity = 0;
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
for(int i = 0; i < iNumRecords; i++)
{
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
}
}
g_iNumEntities--;
}
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
{
obj.iEntity = other.iEntity;
obj.iRecordIndex = other.iRecordIndex;
obj.iNumRecords = other.iNumRecords;
obj.iRecordsValid = other.iRecordsValid;
obj.iDeleted = other.iDeleted;
obj.iNotMoving = other.iNotMoving;
obj.bRestore = other.bRestore;
LagRecord_Copy(obj.RestoreData, other.RestoreData);
}
void LagRecord_Copy(LagRecord obj, const LagRecord other)
{
obj.vecOrigin[0] = other.vecOrigin[0];
obj.vecOrigin[1] = other.vecOrigin[1];
obj.vecOrigin[2] = other.vecOrigin[2];
obj.vecAngles[0] = other.vecAngles[0];
obj.vecAngles[1] = other.vecAngles[1];
obj.vecAngles[2] = other.vecAngles[2];
}