LagCompensation: moar optimization, untested
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978fae472e
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32c26bfbb6
@ -35,8 +35,8 @@ enum struct EntityLagData
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int iNumRecords;
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int iRecordsValid;
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int iDeleted;
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int iNotMoving;
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bool bRestore;
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bool bMoving;
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LagRecord RestoreData;
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}
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@ -145,17 +145,14 @@ public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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g_bRoundEnded = true;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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LogMessage("[%d] round_end deleted: %d / %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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return;
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}
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g_iNumEntities = 0;
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}
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public void Event_RoundStart(Event event, const char[] name, bool dontBroadcast)
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@ -188,12 +185,8 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return MRES_Ignored;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(g_aEntityLagData[i].iEntity != entity)
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continue;
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@ -239,21 +232,16 @@ public void OnClientPutInServer(int client)
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public void OnRunThinkFunctions(bool simulating)
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(!g_aEntityLagData[i].bMoving)
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d", g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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continue;
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LogMessage("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
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RemoveRecord(i);
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i--; continue;
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}
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if(g_aEntityLagData[i].iDeleted)
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@ -261,7 +249,11 @@ public void OnRunThinkFunctions(bool simulating)
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount())
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{
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LogMessage("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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// calls OnEntityDestroyed right away
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// which calls RemoveRecord
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// which moves the next element to our current position
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RemoveEdict(g_aEntityLagData[i].iEntity);
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i--; continue;
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}
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continue;
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}
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@ -288,13 +280,9 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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if(delta < 0)
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delta = 0;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(!g_aEntityLagData[i].bMoving)
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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if(delta >= g_aEntityLagData[i].iNumRecords)
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@ -332,12 +320,8 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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public void OnPostPlayerThinkFunctions()
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(!g_aEntityLagData[i].bRestore)
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continue;
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@ -359,12 +343,8 @@ public void OnPostPlayerThinkFunctions()
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public void OnRunThinkFunctionsPost(bool simulating)
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iRecordsValid)
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@ -380,23 +360,30 @@ public void OnRunThinkFunctionsPost(bool simulating)
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continue;
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}
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LagRecord TmpRecord;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
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if(g_aEntityLagData[i].iNumRecords)
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{
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if(!g_aEntityLagData[i].bMoving)
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int iOldRecord = g_aEntityLagData[i].iRecordIndex;
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if(g_aaLagRecords[i][iOldRecord].vecOrigin[0] == TmpRecord.vecOrigin[0] &&
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g_aaLagRecords[i][iOldRecord].vecOrigin[1] == TmpRecord.vecOrigin[1] &&
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g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2])
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{
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float vecOldOrigin[3];
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vecOldOrigin[0] = g_aaLagRecords[i][0].vecOrigin[0];
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vecOldOrigin[1] = g_aaLagRecords[i][0].vecOrigin[1];
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vecOldOrigin[2] = g_aaLagRecords[i][0].vecOrigin[2];
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float vecOrigin[3];
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GetEntPropVector(g_aEntityLagData[i].iEntity, Prop_Data, "m_vecAbsOrigin", vecOrigin);
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if(vecOldOrigin[0] == vecOrigin[0] && vecOldOrigin[1] == vecOrigin[1] && vecOldOrigin[2] == vecOrigin[2])
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continue;
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g_aEntityLagData[i].iNotMoving++;
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if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
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LogMessage("[%d] index %d, entity %d GOING TO SLEEP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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}
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else
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{
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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LogMessage("[%d] index %d, entity %d WAKING UP", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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g_aEntityLagData[i].iNotMoving = 0;
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}
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g_aEntityLagData[i].bMoving = true;
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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}
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g_aEntityLagData[i].iRecordIndex++;
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@ -407,14 +394,14 @@ public void OnRunThinkFunctionsPost(bool simulating)
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if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
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g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
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LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
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#if defined DEBUG
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LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
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g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
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g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[2]
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TmpRecord.vecOrigin[0],
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TmpRecord.vecOrigin[1],
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TmpRecord.vecOrigin[2]
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);
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#endif
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}
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@ -443,21 +430,13 @@ bool AddEntityForLagCompensation(int iEntity)
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if(g_iNumEntities == MAX_ENTITIES)
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return false;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(g_aEntityLagData[i].iEntity == iEntity)
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return true;
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}
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for(int i = 0; i < MAX_ENTITIES; i++)
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{
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if(g_aEntityLagData[i].iEntity)
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continue;
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int i = g_iNumEntities;
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g_iNumEntities++;
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g_aEntityLagData[i].iEntity = iEntity;
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@ -465,8 +444,8 @@ bool AddEntityForLagCompensation(int iEntity)
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g_aEntityLagData[i].iNumRecords = 0;
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g_aEntityLagData[i].iRecordsValid = 0;
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g_aEntityLagData[i].iDeleted = 0;
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g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
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g_aEntityLagData[i].bRestore = false;
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g_aEntityLagData[i].bMoving = false;
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{
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char sClassname[64];
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@ -491,9 +470,6 @@ bool AddEntityForLagCompensation(int iEntity)
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return true;
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}
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return false;
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}
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public void OnEntitySpawned(int entity, const char[] classname)
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{
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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@ -560,18 +536,56 @@ public void OnEntityDestroyed(int entity)
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g_bNoPhysics[entity] = false;
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++)
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].iEntity)
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continue;
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j--;
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if(g_aEntityLagData[i].iEntity != entity)
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continue;
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g_aEntityLagData[i].iEntity = 0;
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g_iNumEntities--;
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RemoveRecord(i);
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LogMessage("[%d] normal deleted: %d / %d", GetGameTickCount(), i, entity);
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return;
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}
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}
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void RemoveRecord(int index)
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{
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g_aEntityLagData[index].iEntity = 0;
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for(int src = index + 1; src < g_iNumEntities; src++)
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{
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int dest = src - 1;
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EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
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g_aEntityLagData[src].iEntity = 0;
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int iNumRecords = g_aEntityLagData[dest].iNumRecords;
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for(int i = 0; i < iNumRecords; i++)
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{
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LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
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}
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}
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g_iNumEntities--;
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}
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void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
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{
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obj.iEntity = other.iEntity;
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obj.iRecordIndex = other.iRecordIndex;
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obj.iNumRecords = other.iNumRecords;
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obj.iRecordsValid = other.iRecordsValid;
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obj.iDeleted = other.iDeleted;
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obj.iNotMoving = other.iNotMoving;
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obj.bRestore = other.bRestore;
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LagRecord_Copy(obj.RestoreData, other.RestoreData);
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}
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void LagRecord_Copy(LagRecord obj, const LagRecord other)
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{
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obj.vecOrigin[0] = other.vecOrigin[0];
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obj.vecOrigin[1] = other.vecOrigin[1];
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obj.vecOrigin[2] = other.vecOrigin[2];
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obj.vecAngles[0] = other.vecAngles[0];
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obj.vecAngles[1] = other.vecAngles[1];
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obj.vecAngles[2] = other.vecAngles[2];
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}
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