LagCompensation: yeS

This commit is contained in:
BotoX 2019-10-02 14:19:09 +02:00
parent 12cd9a3128
commit 5f1e06177c

View File

@ -105,7 +105,7 @@ public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Hand
if(g_bNoPhysics[entity])
{
//LogMessage("blocked physics on %d", g_iNoPhysics);
//LogMessage("blocked physics on %d", entity);
return MRES_Supercede;
}
return MRES_Ignored;
@ -161,12 +161,19 @@ public void OnRunThinkFunctions(bool simulating)
}
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
#if defined DEBUG
LogMessage("[%d] index %d, RECORD entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
LogMessage("%f %f %f",
g_aEntityLagData[i].RestoreData.vecOrigin[0],
g_aEntityLagData[i].RestoreData.vecOrigin[1],
g_aEntityLagData[i].RestoreData.vecOrigin[2]
);
#endif
}
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
g_bBlockPhysics = true;
if(!IsPlayerAlive(client))
return Plugin_Continue;
@ -210,7 +217,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
return Plugin_Continue;
}
public void OnRunThinkFunctions2()
public void OnPostPlayerThinkFunctionsPost()
{
for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
{
@ -229,7 +236,7 @@ public void OnRunThinkFunctions2()
g_aEntityLagData[i].bRestore = false;
#if defined DEBUG
LogMessage("[%d] index %d, restore entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
LogMessage("[%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
LogMessage("%f %f %f",
g_aEntityLagData[i].RestoreData.vecOrigin[0],
g_aEntityLagData[i].RestoreData.vecOrigin[1],
@ -237,7 +244,8 @@ public void OnRunThinkFunctions2()
);
#endif
}
g_bBlockPhysics = false;
g_bBlockPhysics = true;
}
public void OnRunThinkFunctionsPost(bool simulating)
@ -266,7 +274,7 @@ public void OnRunThinkFunctionsPost(bool simulating)
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
#if defined DEBUG
LogMessage("[%d] index %d, record entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
LogMessage("[%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
LogMessage("%f %f %f",
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
@ -274,6 +282,8 @@ public void OnRunThinkFunctionsPost(bool simulating)
);
#endif
}
g_bBlockPhysics = false;
}
void RecordDataIntoRecord(int iEntity, LagRecord Record)
@ -286,8 +296,11 @@ void RecordDataIntoRecord(int iEntity, LagRecord Record)
void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
{
FilterTriggerMoved(iFilter);
SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
TeleportEntity(iEntity, Record.vecOrigin, Record.vecAngles, NULL_VECTOR);
SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
SDKCall(g_hSetLocalOrigin, iEntity, Record.vecOrigin);
FilterTriggerMoved(-1);
}