LagCompensation: yeS
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12cd9a3128
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@ -105,7 +105,7 @@ public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Hand
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if(g_bNoPhysics[entity])
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{
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//LogMessage("blocked physics on %d", g_iNoPhysics);
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//LogMessage("blocked physics on %d", entity);
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return MRES_Supercede;
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}
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return MRES_Ignored;
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@ -161,12 +161,19 @@ public void OnRunThinkFunctions(bool simulating)
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}
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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#if defined DEBUG
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LogMessage("[%d] index %d, RECORD entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aEntityLagData[i].RestoreData.vecOrigin[0],
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g_aEntityLagData[i].RestoreData.vecOrigin[1],
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g_aEntityLagData[i].RestoreData.vecOrigin[2]
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);
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#endif
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}
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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g_bBlockPhysics = true;
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if(!IsPlayerAlive(client))
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return Plugin_Continue;
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@ -210,7 +217,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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return Plugin_Continue;
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}
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public void OnRunThinkFunctions2()
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public void OnPostPlayerThinkFunctionsPost()
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{
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for(int i = 0, j = g_iNumEntities; i < MAX_ENTITIES, j; i++, j--)
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{
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@ -229,7 +236,7 @@ public void OnRunThinkFunctions2()
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g_aEntityLagData[i].bRestore = false;
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#if defined DEBUG
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LogMessage("[%d] index %d, restore entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("[%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aEntityLagData[i].RestoreData.vecOrigin[0],
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g_aEntityLagData[i].RestoreData.vecOrigin[1],
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@ -237,7 +244,8 @@ public void OnRunThinkFunctions2()
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);
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#endif
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}
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g_bBlockPhysics = false;
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g_bBlockPhysics = true;
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}
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public void OnRunThinkFunctionsPost(bool simulating)
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@ -266,7 +274,7 @@ public void OnRunThinkFunctionsPost(bool simulating)
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
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#if defined DEBUG
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LogMessage("[%d] index %d, record entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("[%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[0],
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g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex].vecOrigin[1],
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@ -274,6 +282,8 @@ public void OnRunThinkFunctionsPost(bool simulating)
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);
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#endif
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}
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g_bBlockPhysics = false;
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}
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void RecordDataIntoRecord(int iEntity, LagRecord Record)
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@ -286,8 +296,11 @@ void RecordDataIntoRecord(int iEntity, LagRecord Record)
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void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
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{
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FilterTriggerMoved(iFilter);
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SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
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TeleportEntity(iEntity, Record.vecOrigin, Record.vecAngles, NULL_VECTOR);
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SDKCall(g_hSetLocalAngles, iEntity, Record.vecAngles);
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SDKCall(g_hSetLocalOrigin, iEntity, Record.vecOrigin);
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FilterTriggerMoved(-1);
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}
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