LagCompensation: fixes and improvements
This commit is contained in:
parent
699deab40a
commit
9b22f87169
@ -22,7 +22,7 @@ bool g_bLateLoad = false;
|
||||
#define MAX_EDICTS 2048
|
||||
|
||||
#define MAX_RECORDS 32
|
||||
#define MAX_ENTITIES 64
|
||||
#define MAX_ENTITIES 128
|
||||
//#define DEBUG
|
||||
|
||||
enum struct LagRecord
|
||||
@ -43,6 +43,7 @@ enum struct EntityLagData
|
||||
int iNotMoving;
|
||||
int iTouchStamp;
|
||||
bool bRestore;
|
||||
bool bLateKill;
|
||||
LagRecord RestoreData;
|
||||
}
|
||||
|
||||
@ -59,7 +60,7 @@ Handle g_hUTIL_Remove;
|
||||
Handle g_hRestartRound;
|
||||
|
||||
char g_aBlockTriggerTouch[MAX_EDICTS] = {0, ...};
|
||||
char g_aaDeleted[MAXPLAYERS + 1][MAX_EDICTS];
|
||||
char g_aaBlockTouch[MAXPLAYERS + 1][MAX_EDICTS];
|
||||
|
||||
public void OnPluginStart()
|
||||
{
|
||||
@ -131,14 +132,14 @@ public void OnPluginStart()
|
||||
RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
|
||||
RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
|
||||
|
||||
FilterClientEntityMap(g_aaDeleted, true);
|
||||
FilterClientEntityMap(g_aaBlockTouch, true);
|
||||
}
|
||||
|
||||
public Action Command_AddLagCompensation(int client, int argc)
|
||||
{
|
||||
if(argc < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx>");
|
||||
ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
@ -147,7 +148,14 @@ public Action Command_AddLagCompensation(int client, int argc)
|
||||
|
||||
int entity = StringToInt(sArgs);
|
||||
|
||||
AddEntityForLagCompensation(entity);
|
||||
bool late = false;
|
||||
if(argc >= 2)
|
||||
{
|
||||
GetCmdArg(2, sArgs, sizeof(sArgs));
|
||||
late = view_as<bool>(StringToInt(sArgs));
|
||||
}
|
||||
|
||||
AddEntityForLagCompensation(entity, late);
|
||||
g_aBlockTriggerTouch[entity] = 1;
|
||||
|
||||
return Plugin_Handled;
|
||||
@ -173,7 +181,7 @@ public Action Command_CheckLagCompensated(int client, int argc)
|
||||
bool bDeleted = false;
|
||||
for(int j = 1; j <= MaxClients; j++)
|
||||
{
|
||||
if(g_aaDeleted[j][i])
|
||||
if(g_aaBlockTouch[j][i])
|
||||
{
|
||||
bDeleted = true;
|
||||
break;
|
||||
@ -214,7 +222,7 @@ public Action Command_CheckLagCompensated(int client, int argc)
|
||||
public void OnPluginEnd()
|
||||
{
|
||||
g_bCleaningUp = true;
|
||||
FilterClientEntityMap(g_aaDeleted, false);
|
||||
FilterClientEntityMap(g_aaBlockTouch, false);
|
||||
FilterTriggerTouchPlayers(g_aBlockTriggerTouch, false);
|
||||
|
||||
DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
|
||||
@ -251,6 +259,14 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
|
||||
if(g_aEntityLagData[i].iEntity != entity)
|
||||
continue;
|
||||
|
||||
// let it die
|
||||
if(!g_aEntityLagData[i].bLateKill)
|
||||
break;
|
||||
|
||||
// ignore sleeping entities
|
||||
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||
break;
|
||||
|
||||
if(!g_aEntityLagData[i].iDeleted)
|
||||
{
|
||||
g_aEntityLagData[i].iDeleted = GetGameTickCount();
|
||||
@ -271,13 +287,13 @@ public MRESReturn Detour_OnRestartRound()
|
||||
{
|
||||
g_aBlockTriggerTouch[g_aEntityLagData[i].iEntity] = 0;
|
||||
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
g_aaBlockTouch[client][g_aEntityLagData[i].iEntity] = 0;
|
||||
}
|
||||
|
||||
if(g_aEntityLagData[i].iDeleted)
|
||||
{
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
g_aaDeleted[client][g_aEntityLagData[i].iEntity] = 0;
|
||||
}
|
||||
|
||||
if(IsValidEntity(g_aEntityLagData[i].iEntity))
|
||||
RemoveEdict(g_aEntityLagData[i].iEntity);
|
||||
}
|
||||
@ -342,6 +358,7 @@ public void OnRunThinkFunctions(bool simulating)
|
||||
// so the correct +1'd touchStamp is stored in the touchlink.
|
||||
// After simulating the players we restore the old touchStamp (-1) and when the entity is simulated it will increase it again by 1
|
||||
// Thus both touchlinks will have the correct touchStamp value.
|
||||
// The touchStamp doesn't increase when the entity is idle, however it also doesn't check untouch so we're fine.
|
||||
touchStamp++;
|
||||
SetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "touchStamp", touchStamp);
|
||||
|
||||
@ -380,22 +397,33 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
||||
if(!IsPlayerAlive(client))
|
||||
return Plugin_Continue;
|
||||
|
||||
int iDelta = GetGameTickCount() - tickcount;
|
||||
int iGameTick = GetGameTickCount();
|
||||
|
||||
int iDelta = iGameTick - tickcount;
|
||||
if(iDelta < 0)
|
||||
iDelta = 0;
|
||||
|
||||
if(iDelta > MAX_RECORDS)
|
||||
iDelta = MAX_RECORDS;
|
||||
|
||||
int iPlayerSimTick = GetGameTickCount() + iDelta;
|
||||
int iPlayerSimTick = iGameTick + iDelta;
|
||||
|
||||
for(int i = 0; i < g_iNumEntities; i++)
|
||||
{
|
||||
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||
continue;
|
||||
int iEntity = g_aEntityLagData[i].iEntity;
|
||||
|
||||
// Entity too new, the client couldn't even see it yet.
|
||||
if(g_aEntityLagData[i].iSpawned < iPlayerSimTick)
|
||||
{
|
||||
g_aaBlockTouch[client][iEntity] = 1;
|
||||
continue;
|
||||
}
|
||||
else if(g_aEntityLagData[i].iSpawned == iPlayerSimTick)
|
||||
{
|
||||
g_aaBlockTouch[client][iEntity] = 0;
|
||||
}
|
||||
|
||||
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||
continue;
|
||||
|
||||
if(iDelta >= g_aEntityLagData[i].iNumRecords)
|
||||
@ -403,10 +431,10 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
||||
|
||||
if(g_aEntityLagData[i].iDeleted)
|
||||
{
|
||||
int iEntitySimTick = GetGameTickCount() - iDelta;
|
||||
int iEntitySimTick = iGameTick - iDelta;
|
||||
if(iEntitySimTick > g_aEntityLagData[i].iDeleted)
|
||||
{
|
||||
g_aaDeleted[client][g_aEntityLagData[i].iEntity] = 1;
|
||||
g_aaBlockTouch[client][iEntity] = 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -415,11 +443,11 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
|
||||
if(iRecordIndex < 0)
|
||||
iRecordIndex += MAX_RECORDS;
|
||||
|
||||
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][iRecordIndex]);
|
||||
RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
|
||||
g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
|
||||
|
||||
#if defined DEBUG
|
||||
LogMessage("2 [%d] index %d, Entity %d -> iDelta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, iDelta, iRecordIndex);
|
||||
LogMessage("2 [%d] index %d, Entity %d -> iDelta = %d | Record = %d", iGameTick, i, iEntity, iDelta, iRecordIndex);
|
||||
LogMessage("%f %f %f",
|
||||
g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
|
||||
g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
|
||||
@ -487,6 +515,8 @@ public void OnRunThinkFunctionsPost(bool simulating)
|
||||
g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2])
|
||||
{
|
||||
g_aEntityLagData[i].iNotMoving++;
|
||||
|
||||
#if defined DEBUG
|
||||
if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
|
||||
{
|
||||
char sClassname[64];
|
||||
@ -499,9 +529,11 @@ public void OnRunThinkFunctionsPost(bool simulating)
|
||||
|
||||
PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d GOING TO SLEEP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined DEBUG
|
||||
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
||||
{
|
||||
char sClassname[64];
|
||||
@ -514,6 +546,8 @@ public void OnRunThinkFunctionsPost(bool simulating)
|
||||
|
||||
PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d WAKING UP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
|
||||
}
|
||||
#endif
|
||||
|
||||
g_aEntityLagData[i].iNotMoving = 0;
|
||||
}
|
||||
|
||||
@ -558,7 +592,7 @@ void RestoreEntityFromRecord(int iEntity, LagRecord Record)
|
||||
SetEntPropFloat(iEntity, Prop_Data, "m_flSimulationTime", Record.flSimulationTime);
|
||||
}
|
||||
|
||||
bool AddEntityForLagCompensation(int iEntity)
|
||||
bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
|
||||
{
|
||||
if(g_bCleaningUp)
|
||||
return false;
|
||||
@ -594,6 +628,7 @@ bool AddEntityForLagCompensation(int iEntity)
|
||||
g_aEntityLagData[i].iDeleted = 0;
|
||||
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
|
||||
g_aEntityLagData[i].bRestore = false;
|
||||
g_aEntityLagData[i].bLateKill = bLateKill;
|
||||
|
||||
RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
|
||||
|
||||
@ -625,7 +660,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
|
||||
|
||||
if(!strncmp(classname, "func_physbox", 12))
|
||||
{
|
||||
AddEntityForLagCompensation(entity);
|
||||
AddEntityForLagCompensation(entity, false);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -648,6 +683,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
|
||||
|
||||
if(StrEqual(sParentClassname[5], "movelinear") ||
|
||||
StrEqual(sParentClassname[5], "door") ||
|
||||
StrEqual(sParentClassname[5], "rotating") ||
|
||||
StrEqual(sParentClassname[5], "tracktrain") ||
|
||||
!strncmp(sParentClassname[5], "physbox", 7))
|
||||
{
|
||||
@ -662,7 +698,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
|
||||
if(!bGoodParents)
|
||||
return;
|
||||
|
||||
if(!AddEntityForLagCompensation(entity))
|
||||
if(!AddEntityForLagCompensation(entity, true))
|
||||
return;
|
||||
|
||||
g_aBlockTriggerTouch[entity] = 1;
|
||||
@ -708,12 +744,9 @@ void RemoveRecord(int index)
|
||||
|
||||
g_aBlockTriggerTouch[g_aEntityLagData[index].iEntity] = 0;
|
||||
|
||||
if(g_aEntityLagData[index].iDeleted)
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
for(int client = 1; client <= MaxClients; client++)
|
||||
{
|
||||
g_aaDeleted[client][g_aEntityLagData[index].iEntity] = 0;
|
||||
}
|
||||
g_aaBlockTouch[client][g_aEntityLagData[index].iEntity] = 0;
|
||||
}
|
||||
|
||||
g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
|
||||
@ -746,6 +779,7 @@ void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
|
||||
obj.iNotMoving = other.iNotMoving;
|
||||
obj.iTouchStamp = other.iTouchStamp;
|
||||
obj.bRestore = other.bRestore;
|
||||
obj.bLateKill = other.bLateKill;
|
||||
LagRecord_Copy(obj.RestoreData, other.RestoreData);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user