LagCompensation: ignore entities which could be parented to players (parents: player and weapon_)
Add support for logic_measure_movement
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@@ -16,6 +16,12 @@
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"linux" "@_ZN12CCSGameRules12RestartRoundEv"
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}
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"CLogicMeasureMovement::SetTarget"
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{
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"library" "server"
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"linux" "@_ZN21CLogicMeasureMovement9SetTargetEPKc"
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}
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"GetAbsOrigin"
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{
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"library" "server"
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@@ -58,6 +64,21 @@
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"return" "void"
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"this" "ignore"
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}
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"CLogicMeasureMovement__SetTarget"
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{
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"signature" "CLogicMeasureMovement::SetTarget"
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"callconv" "thiscall"
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"return" "void"
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"this" "entity"
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"arguments"
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{
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"pName"
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{
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"type" "charptr"
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}
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}
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}
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}
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}
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}
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