LagCompensation: optimize
This commit is contained in:
parent
1eb3f52992
commit
d9ea3bbf33
@ -92,7 +92,9 @@ Handle g_hRestartRound;
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Handle g_hSetTarget;
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Handle g_hSetTarget;
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Handle g_hSetTargetPost;
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Handle g_hSetTargetPost;
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Handle g_hFrameUpdatePostEntityThink;
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Handle g_hFrameUpdatePostEntityThink;
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Handle g_hActivate;
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int g_iParent;
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int g_iTouchStamp;
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int g_iTouchStamp;
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int g_iCollision;
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int g_iCollision;
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int g_iSolidFlags;
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int g_iSolidFlags;
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@ -106,6 +108,7 @@ int g_iAngAbsRotation;
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int g_iSimulationTime;
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int g_iSimulationTime;
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int g_iCoordinateFrame;
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int g_iCoordinateFrame;
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int g_aLagCompensated[MAX_EDICTS] = {-1, ...};
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char g_aBlockTriggerTouch[MAX_EDICTS];
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char g_aBlockTriggerTouch[MAX_EDICTS];
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char g_aaBlockTouch[(MAXPLAYERS + 1) * MAX_EDICTS];
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char g_aaBlockTouch[(MAXPLAYERS + 1) * MAX_EDICTS];
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@ -206,6 +209,23 @@ public void OnPluginStart()
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delete hGameData;
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delete hGameData;
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hGameData = LoadGameConfigFile("sdktools.games");
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if(!hGameData)
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SetFailState("Failed to load sdktools gamedata.");
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int offset = GameConfGetOffset(hGameData, "Activate");
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if (offset == -1)
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SetFailState("Failed to find Activate offset");
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// CPhysForce::Activate
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g_hActivate = DHookCreate(offset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, Hook_CPhysForce_Activate);
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if(g_hActivate == INVALID_HANDLE)
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SetFailState("Failed to DHookCreate Activate");
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delete hGameData;
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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@ -245,6 +265,7 @@ public void OnMapStart()
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g_bCleaningUp = false;
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g_bCleaningUp = false;
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g_iParent = FindDataMapInfo(0, "m_pParent");
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g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
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g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
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g_iCollision = FindDataMapInfo(0, "m_Collision");
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g_iCollision = FindDataMapInfo(0, "m_Collision");
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g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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@ -267,31 +288,57 @@ public void OnMapStart()
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{
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{
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char sClassname[64];
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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{
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OnEntityCreated(entity, sClassname);
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OnEntitySpawned(entity, sClassname);
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OnEntitySpawned(entity, sClassname);
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if(StrEqual(sClassname, "phys_thruster", false))
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{
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Hook_CPhysForce_Activate(entity);
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}
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}
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}
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}
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}
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}
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}
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}
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public void OnEntityCreated(int entity, const char[] classname)
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{
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if(g_bCleaningUp)
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return;
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if(StrEqual(classname, "phys_thruster", false))
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{
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DHookEntity(g_hActivate, true, entity);
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}
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}
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public void OnEntitySpawned(int entity, const char[] classname)
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public void OnEntitySpawned(int entity, const char[] classname)
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{
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{
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if(g_bCleaningUp)
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if(g_bCleaningUp)
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return;
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return;
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CheckEntityForLagComp(entity, classname);
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}
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bool CheckEntityForLagComp(int entity, const char[] classname, bool bRecursive=false, bool bGoodParents=false)
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{
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if(entity < 0 || entity > MAX_EDICTS)
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if(entity < 0 || entity > MAX_EDICTS)
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return;
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return false;
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if(!IsValidEntity(entity))
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if(!IsValidEntity(entity))
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return;
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return false;
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if(g_aLagCompensated[entity] != -1)
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return false;
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bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
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bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
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StrEqual(classname, "trigger_push", false) ||
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StrEqual(classname, "trigger_push", false) ||
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StrEqual(classname, "trigger_teleport", false);
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StrEqual(classname, "trigger_teleport", false);
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//StrEqual(classname, "trigger_multiple", false);
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bool bMoving = !strncmp(classname, "func_physbox", 12, false);
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bool bPhysbox = !strncmp(classname, "func_physbox", 12, false);
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if(!bTrigger && !bMoving)
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if(!bTrigger && !bPhysbox)
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return;
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return false;
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// Don't lag compensate anything that could be parented to a player
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// Don't lag compensate anything that could be parented to a player
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// The player simulation would usually move the entity,
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// The player simulation would usually move the entity,
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@ -300,7 +347,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
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char sParentClassname[64];
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char sParentClassname[64];
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for(int iTmp = entity;;)
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for(int iTmp = entity;;)
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{
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{
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iTmp = GetEntPropEnt(iTmp, Prop_Data, "m_pParent");
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iTmp = GetEntDataEnt2(iTmp, g_iParent);
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if(iTmp == INVALID_ENT_REFERENCE)
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if(iTmp == INVALID_ENT_REFERENCE)
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break;
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break;
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@ -310,24 +357,56 @@ public void OnEntitySpawned(int entity, const char[] classname)
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if(StrEqual(sParentClassname, "player") ||
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if(StrEqual(sParentClassname, "player") ||
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!strncmp(sParentClassname, "weapon_", 7))
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!strncmp(sParentClassname, "weapon_", 7))
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{
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{
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return;
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return false;
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}
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if(g_aLagCompensated[iParent] != -1)
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{
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bGoodParents = true;
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break;
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}
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if(strncmp(sParentClassname, "func_", 5))
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continue;
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if(StrEqual(sParentClassname[5], "movelinear") ||
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StrEqual(sParentClassname[5], "door") ||
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StrEqual(sParentClassname[5], "rotating") ||
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StrEqual(sParentClassname[5], "tracktrain"))
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{
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bGoodParents = true;
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break;
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}
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}
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}
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}
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// Lag compensate all moving stuff
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if(!bGoodParents)
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if(bMoving)
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return false;
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if(AddEntityForLagCompensation(entity, bTrigger))
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{
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{
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AddEntityForLagCompensation(entity, false);
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if(bRecursive)
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return;
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{
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CheckEntityChildrenForLagComp(entity);
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}
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return true;
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}
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}
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// Lag compensate all (non player-) parented hurt triggers
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return false;
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if(bTrigger && iParent > MaxClients && iParent < MAX_EDICTS)
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}
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void CheckEntityChildrenForLagComp(int parent)
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{
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{
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if(AddEntityForLagCompensation(entity, true))
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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{
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// Filter the trigger from being touched outside of the lag compensation
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if(GetEntDataEnt2(entity, g_iParent) != parent)
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g_aBlockTriggerTouch[entity] = 1;
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continue;
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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{
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CheckEntityForLagComp(entity, sClassname, _, true);
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CheckEntityChildrenForLagComp(entity);
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}
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}
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}
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}
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}
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}
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@ -340,17 +419,11 @@ public void OnEntityDestroyed(int entity)
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if(entity < 0 || entity > MAX_EDICTS)
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if(entity < 0 || entity > MAX_EDICTS)
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return;
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return;
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if(!IsValidEntity(entity))
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int iIndex = g_aLagCompensated[entity];
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if(iIndex == -1)
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return;
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return;
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for(int i = 0; i < g_iNumEntities; i++)
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RemoveRecord(iIndex);
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{
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if(g_aEntityLagData[i].iEntity != entity)
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continue;
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RemoveRecord(i);
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return;
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}
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}
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}
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@ -363,30 +436,26 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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if(entity < 0 || entity > MAX_EDICTS)
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if(entity < 0 || entity > MAX_EDICTS)
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return MRES_Ignored;
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return MRES_Ignored;
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for(int i = 0; i < g_iNumEntities; i++)
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int iIndex = g_aLagCompensated[entity];
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{
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if(iIndex == -1)
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if(g_aEntityLagData[i].iEntity != entity)
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return MRES_Ignored;
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continue;
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// let it die
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// let it die
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if(!g_aEntityLagData[i].bLateKill)
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if(!g_aEntityLagData[iIndex].bLateKill)
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break;
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return MRES_Ignored;
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// ignore sleeping entities
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// ignore sleeping entities
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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if(g_aEntityLagData[iIndex].iNotMoving >= MAX_RECORDS)
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break;
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return MRES_Ignored;
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if(!g_aEntityLagData[i].iDeleted)
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if(!g_aEntityLagData[iIndex].iDeleted)
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{
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{
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g_aEntityLagData[i].iDeleted = GetGameTickCount();
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g_aEntityLagData[iIndex].iDeleted = GetGameTickCount();
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}
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}
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return MRES_Supercede;
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return MRES_Supercede;
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}
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}
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return MRES_Ignored;
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}
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public MRESReturn Detour_OnRestartRound()
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public MRESReturn Detour_OnRestartRound()
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{
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{
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g_bCleaningUp = true;
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g_bCleaningUp = true;
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@ -395,6 +464,7 @@ public MRESReturn Detour_OnRestartRound()
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{
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{
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int iEntity = g_aEntityLagData[i].iEntity;
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int iEntity = g_aEntityLagData[i].iEntity;
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g_aLagCompensated[iEntity] = -1;
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g_aBlockTriggerTouch[iEntity] = 0;
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g_aBlockTriggerTouch[iEntity] = 0;
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for(int client = 1; client <= MaxClients; client++)
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for(int client = 1; client <= MaxClients; client++)
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@ -434,18 +504,22 @@ public MRESReturn Detour_OnSetTargetPost(Handle hParams)
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if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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return MRES_Ignored;
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return MRES_Ignored;
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if(!(StrEqual(sClassname, "trigger_hurt", false) ||
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CheckEntityForLagComp(entity, sClassname, true, true);
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StrEqual(sClassname, "trigger_push", false) ||
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StrEqual(sClassname, "trigger_teleport", false)))
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{
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return MRES_Ignored;
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return MRES_Ignored;
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}
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}
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if(AddEntityForLagCompensation(entity, true))
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public MRESReturn Hook_CPhysForce_Activate(int entity)
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{
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{
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// Filter the trigger from being touched outside of the lag compensation
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int attachedObject = GetEntPropEnt(entity, Prop_Data, "m_attachedObject");
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g_aBlockTriggerTouch[entity] = 1;
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if(!IsValidEntity(attachedObject))
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}
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return MRES_Ignored;
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char sClassname[64];
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if(!GetEntityClassname(attachedObject, sClassname, sizeof(sClassname)))
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return MRES_Ignored;
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CheckEntityForLagComp(attachedObject, sClassname, true, true);
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return MRES_Ignored;
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return MRES_Ignored;
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}
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}
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@ -752,15 +826,14 @@ bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
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return false;
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return false;
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}
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}
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for(int i = 0; i < g_iNumEntities; i++)
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if(g_aLagCompensated[iEntity] != -1)
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{
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return false;
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if(g_aEntityLagData[i].iEntity == iEntity)
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return true;
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}
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int i = g_iNumEntities;
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int i = g_iNumEntities;
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g_iNumEntities++;
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g_iNumEntities++;
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g_aLagCompensated[iEntity] = i;
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g_aEntityLagData[i].iEntity = iEntity;
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g_aEntityLagData[i].iEntity = iEntity;
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g_aEntityLagData[i].iRecordIndex = 0;
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g_aEntityLagData[i].iRecordIndex = 0;
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g_aEntityLagData[i].iNumRecords = 1;
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g_aEntityLagData[i].iNumRecords = 1;
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@ -772,6 +845,9 @@ bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
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g_aEntityLagData[i].bLateKill = bLateKill;
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g_aEntityLagData[i].bLateKill = bLateKill;
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g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
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g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
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if(bLateKill)
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g_aBlockTriggerTouch[iEntity] = 1;
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RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
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RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
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{
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{
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@ -796,6 +872,7 @@ void RemoveRecord(int index)
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int iEntity = g_aEntityLagData[index].iEntity;
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int iEntity = g_aEntityLagData[index].iEntity;
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if(IsValidEntity(iEntity))
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{
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{
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char sClassname[64];
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char sClassname[64];
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GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
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GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
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@ -808,6 +885,7 @@ void RemoveRecord(int index)
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PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
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PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
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}
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}
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g_aLagCompensated[iEntity] = -1;
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g_aBlockTriggerTouch[iEntity] = 0;
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g_aBlockTriggerTouch[iEntity] = 0;
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for(int client = 1; client <= MaxClients; client++)
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for(int client = 1; client <= MaxClients; client++)
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@ -823,6 +901,7 @@ void RemoveRecord(int index)
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EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
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EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
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g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
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g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
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g_aLagCompensated[g_aEntityLagData[dest].iEntity] = dest;
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int iNumRecords = g_aEntityLagData[dest].iNumRecords;
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int iNumRecords = g_aEntityLagData[dest].iNumRecords;
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for(int i = 0; i < iNumRecords; i++)
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for(int i = 0; i < iNumRecords; i++)
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@ -895,7 +974,6 @@ public Action Command_AddLagCompensation(int client, int argc)
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}
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}
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AddEntityForLagCompensation(entity, late);
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AddEntityForLagCompensation(entity, late);
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g_aBlockTriggerTouch[entity] = 1;
|
|
||||||
|
|
||||||
return Plugin_Handled;
|
return Plugin_Handled;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user