LagCompensation: optimize

This commit is contained in:
BotoX 2019-11-17 00:56:57 +01:00
parent 1eb3f52992
commit d9ea3bbf33

View File

@ -92,7 +92,9 @@ Handle g_hRestartRound;
Handle g_hSetTarget;
Handle g_hSetTargetPost;
Handle g_hFrameUpdatePostEntityThink;
Handle g_hActivate;
int g_iParent;
int g_iTouchStamp;
int g_iCollision;
int g_iSolidFlags;
@ -106,6 +108,7 @@ int g_iAngAbsRotation;
int g_iSimulationTime;
int g_iCoordinateFrame;
int g_aLagCompensated[MAX_EDICTS] = {-1, ...};
char g_aBlockTriggerTouch[MAX_EDICTS];
char g_aaBlockTouch[(MAXPLAYERS + 1) * MAX_EDICTS];
@ -206,6 +209,23 @@ public void OnPluginStart()
delete hGameData;
hGameData = LoadGameConfigFile("sdktools.games");
if(!hGameData)
SetFailState("Failed to load sdktools gamedata.");
int offset = GameConfGetOffset(hGameData, "Activate");
if (offset == -1)
SetFailState("Failed to find Activate offset");
// CPhysForce::Activate
g_hActivate = DHookCreate(offset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, Hook_CPhysForce_Activate);
if(g_hActivate == INVALID_HANDLE)
SetFailState("Failed to DHookCreate Activate");
delete hGameData;
RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
@ -245,6 +265,7 @@ public void OnMapStart()
g_bCleaningUp = false;
g_iParent = FindDataMapInfo(0, "m_pParent");
g_iTouchStamp = FindDataMapInfo(0, "touchStamp");
g_iCollision = FindDataMapInfo(0, "m_Collision");
g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
@ -267,31 +288,57 @@ public void OnMapStart()
{
char sClassname[64];
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
{
OnEntityCreated(entity, sClassname);
OnEntitySpawned(entity, sClassname);
if(StrEqual(sClassname, "phys_thruster", false))
{
Hook_CPhysForce_Activate(entity);
}
}
}
}
}
public void OnEntityCreated(int entity, const char[] classname)
{
if(g_bCleaningUp)
return;
if(StrEqual(classname, "phys_thruster", false))
{
DHookEntity(g_hActivate, true, entity);
}
}
public void OnEntitySpawned(int entity, const char[] classname)
{
if(g_bCleaningUp)
return;
CheckEntityForLagComp(entity, classname);
}
bool CheckEntityForLagComp(int entity, const char[] classname, bool bRecursive=false, bool bGoodParents=false)
{
if(entity < 0 || entity > MAX_EDICTS)
return;
return false;
if(!IsValidEntity(entity))
return;
return false;
if(g_aLagCompensated[entity] != -1)
return false;
bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
StrEqual(classname, "trigger_push", false) ||
StrEqual(classname, "trigger_teleport", false);
//StrEqual(classname, "trigger_multiple", false);
bool bMoving = !strncmp(classname, "func_physbox", 12, false);
bool bPhysbox = !strncmp(classname, "func_physbox", 12, false);
if(!bTrigger && !bMoving)
return;
if(!bTrigger && !bPhysbox)
return false;
// Don't lag compensate anything that could be parented to a player
// The player simulation would usually move the entity,
@ -300,7 +347,7 @@ public void OnEntitySpawned(int entity, const char[] classname)
char sParentClassname[64];
for(int iTmp = entity;;)
{
iTmp = GetEntPropEnt(iTmp, Prop_Data, "m_pParent");
iTmp = GetEntDataEnt2(iTmp, g_iParent);
if(iTmp == INVALID_ENT_REFERENCE)
break;
@ -310,24 +357,56 @@ public void OnEntitySpawned(int entity, const char[] classname)
if(StrEqual(sParentClassname, "player") ||
!strncmp(sParentClassname, "weapon_", 7))
{
return;
return false;
}
if(g_aLagCompensated[iParent] != -1)
{
bGoodParents = true;
break;
}
if(strncmp(sParentClassname, "func_", 5))
continue;
if(StrEqual(sParentClassname[5], "movelinear") ||
StrEqual(sParentClassname[5], "door") ||
StrEqual(sParentClassname[5], "rotating") ||
StrEqual(sParentClassname[5], "tracktrain"))
{
bGoodParents = true;
break;
}
}
// Lag compensate all moving stuff
if(bMoving)
if(!bGoodParents)
return false;
if(AddEntityForLagCompensation(entity, bTrigger))
{
AddEntityForLagCompensation(entity, false);
return;
if(bRecursive)
{
CheckEntityChildrenForLagComp(entity);
}
return true;
}
// Lag compensate all (non player-) parented hurt triggers
if(bTrigger && iParent > MaxClients && iParent < MAX_EDICTS)
return false;
}
void CheckEntityChildrenForLagComp(int parent)
{
if(AddEntityForLagCompensation(entity, true))
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
{
// Filter the trigger from being touched outside of the lag compensation
g_aBlockTriggerTouch[entity] = 1;
if(GetEntDataEnt2(entity, g_iParent) != parent)
continue;
char sClassname[64];
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
{
CheckEntityForLagComp(entity, sClassname, _, true);
CheckEntityChildrenForLagComp(entity);
}
}
}
@ -340,17 +419,11 @@ public void OnEntityDestroyed(int entity)
if(entity < 0 || entity > MAX_EDICTS)
return;
if(!IsValidEntity(entity))
int iIndex = g_aLagCompensated[entity];
if(iIndex == -1)
return;
for(int i = 0; i < g_iNumEntities; i++)
{
if(g_aEntityLagData[i].iEntity != entity)
continue;
RemoveRecord(i);
return;
}
RemoveRecord(iIndex);
}
@ -363,30 +436,26 @@ public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
if(entity < 0 || entity > MAX_EDICTS)
return MRES_Ignored;
for(int i = 0; i < g_iNumEntities; i++)
{
if(g_aEntityLagData[i].iEntity != entity)
continue;
int iIndex = g_aLagCompensated[entity];
if(iIndex == -1)
return MRES_Ignored;
// let it die
if(!g_aEntityLagData[i].bLateKill)
break;
if(!g_aEntityLagData[iIndex].bLateKill)
return MRES_Ignored;
// ignore sleeping entities
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
break;
if(g_aEntityLagData[iIndex].iNotMoving >= MAX_RECORDS)
return MRES_Ignored;
if(!g_aEntityLagData[i].iDeleted)
if(!g_aEntityLagData[iIndex].iDeleted)
{
g_aEntityLagData[i].iDeleted = GetGameTickCount();
g_aEntityLagData[iIndex].iDeleted = GetGameTickCount();
}
return MRES_Supercede;
}
return MRES_Ignored;
}
public MRESReturn Detour_OnRestartRound()
{
g_bCleaningUp = true;
@ -395,6 +464,7 @@ public MRESReturn Detour_OnRestartRound()
{
int iEntity = g_aEntityLagData[i].iEntity;
g_aLagCompensated[iEntity] = -1;
g_aBlockTriggerTouch[iEntity] = 0;
for(int client = 1; client <= MaxClients; client++)
@ -434,18 +504,22 @@ public MRESReturn Detour_OnSetTargetPost(Handle hParams)
if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
return MRES_Ignored;
if(!(StrEqual(sClassname, "trigger_hurt", false) ||
StrEqual(sClassname, "trigger_push", false) ||
StrEqual(sClassname, "trigger_teleport", false)))
{
CheckEntityForLagComp(entity, sClassname, true, true);
return MRES_Ignored;
}
if(AddEntityForLagCompensation(entity, true))
public MRESReturn Hook_CPhysForce_Activate(int entity)
{
// Filter the trigger from being touched outside of the lag compensation
g_aBlockTriggerTouch[entity] = 1;
}
int attachedObject = GetEntPropEnt(entity, Prop_Data, "m_attachedObject");
if(!IsValidEntity(attachedObject))
return MRES_Ignored;
char sClassname[64];
if(!GetEntityClassname(attachedObject, sClassname, sizeof(sClassname)))
return MRES_Ignored;
CheckEntityForLagComp(attachedObject, sClassname, true, true);
return MRES_Ignored;
}
@ -752,15 +826,14 @@ bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
return false;
}
for(int i = 0; i < g_iNumEntities; i++)
{
if(g_aEntityLagData[i].iEntity == iEntity)
return true;
}
if(g_aLagCompensated[iEntity] != -1)
return false;
int i = g_iNumEntities;
g_iNumEntities++;
g_aLagCompensated[iEntity] = i;
g_aEntityLagData[i].iEntity = iEntity;
g_aEntityLagData[i].iRecordIndex = 0;
g_aEntityLagData[i].iNumRecords = 1;
@ -772,6 +845,9 @@ bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
g_aEntityLagData[i].bLateKill = bLateKill;
g_aEntityLagData[i].iTouchStamp = GetEntData(iEntity, g_iTouchStamp);
if(bLateKill)
g_aBlockTriggerTouch[iEntity] = 1;
RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
{
@ -796,6 +872,7 @@ void RemoveRecord(int index)
int iEntity = g_aEntityLagData[index].iEntity;
if(IsValidEntity(iEntity))
{
char sClassname[64];
GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
@ -808,6 +885,7 @@ void RemoveRecord(int index)
PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
}
g_aLagCompensated[iEntity] = -1;
g_aBlockTriggerTouch[iEntity] = 0;
for(int client = 1; client <= MaxClients; client++)
@ -823,6 +901,7 @@ void RemoveRecord(int index)
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
g_aLagCompensated[g_aEntityLagData[dest].iEntity] = dest;
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
for(int i = 0; i < iNumRecords; i++)
@ -895,7 +974,6 @@ public Action Command_AddLagCompensation(int client, int argc)
}
AddEntityForLagCompensation(entity, late);
g_aBlockTriggerTouch[entity] = 1;
return Plugin_Handled;
}