1424 lines
37 KiB
SourcePawn
1424 lines
37 KiB
SourcePawn
#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <PhysHooks>
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#include <dhooks>
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#include <clientprefs>
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#define PLUGIN_VERSION "1.0.4"
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#define SetBit(%1,%2) ((%1)[(%2) >> 5] |= (1 << ((%2) & 31)))
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#define ClearBit(%1,%2) ((%1)[(%2) >> 5] &= ~(1 << ((%2) & 31)))
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#define CheckBit(%1,%2) !!((%1)[(%2) >> 5] & (1 << ((%2) & 31)))
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = PLUGIN_VERSION,
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url = ""
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};
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bool g_bLateLoad = false;
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bool g_bHasPhysHooks = true;
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bool g_bHasOnEntitySpawned = false;
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// Don't change this.
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#define MAX_EDICTS 2048
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#define FSOLID_FORCE_WORLD_ALIGNED 0x0040
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#define FSOLID_ROOT_PARENT_ALIGNED 0x0100
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#define EFL_DIRTY_ABSTRANSFORM (1<<11)
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#define EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS (1<<14)
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#define EFL_CHECK_UNTOUCH (1<<24)
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#define COORDINATE_FRAME_SIZE 14
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enum
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{
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USE_OBB_COLLISION_BOUNDS = 0,
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USE_BEST_COLLISION_BOUNDS,
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USE_HITBOXES,
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USE_SPECIFIED_BOUNDS,
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USE_GAME_CODE,
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USE_ROTATION_EXPANDED_BOUNDS,
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USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
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}
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enum
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{
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SOLID_NONE = 0, // no solid model
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SOLID_BSP = 1, // a BSP tree
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SOLID_BBOX = 2, // an AABB
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SOLID_OBB = 3, // an OBB (not implemented yet)
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SOLID_OBB_YAW = 4, // an OBB, constrained so that it can only yaw
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SOLID_CUSTOM = 5, // Always call into the entity for tests
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SOLID_VPHYSICS = 6, // solid vphysics object, get vcollide from the model and collide with that
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SOLID_LAST,
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};
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enum
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{
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SF_TRIGGER_ALLOW_CLIENTS = 0x01, // Players can fire this trigger
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SF_TRIGGER_ALLOW_NPCS = 0x02, // NPCS can fire this trigger
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SF_TRIGGER_ALLOW_PUSHABLES = 0x04, // Pushables can fire this trigger
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SF_TRIGGER_ALLOW_PHYSICS = 0x08, // Physics objects can fire this trigger
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SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS = 0x10, // *if* NPCs can fire this trigger, this flag means only player allies do so
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SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES = 0x20, // *if* Players can fire this trigger, this flag means only players inside vehicles can
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SF_TRIGGER_ALLOW_ALL = 0x40, // Everything can fire this trigger EXCEPT DEBRIS!
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SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES = 0x200, // *if* Players can fire this trigger, this flag means only players outside vehicles can
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SF_TRIG_PUSH_ONCE = 0x80, // trigger_push removes itself after firing once
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SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER = 0x100, // if pushed object is player on a ladder, then this disengages them from the ladder (HL2only)
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SF_TRIG_TOUCH_DEBRIS = 0x400, // Will touch physics debris objects
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SF_TRIGGER_ONLY_NPCS_IN_VEHICLES = 0x800, // *if* NPCs can fire this trigger, only NPCs in vehicles do so (respects player ally flag too)
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};
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#define SF_LAGCOMP_DISABLE (1 << 30)
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 256
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enum struct LagRecord
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{
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float vecOrigin[3];
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float vecAbsOrigin[3];
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float angRotation[3];
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float angAbsRotation[3];
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float vecMins[3];
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float vecMaxs[3];
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float flSimulationTime;
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float rgflCoordinateFrame[COORDINATE_FRAME_SIZE];
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}
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enum struct EntityLagData
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{
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int iEntity;
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int iRecordIndex;
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int iNumRecords;
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int iRecordsValid;
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int iSpawned;
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int iDeleted;
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int iNotMoving;
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bool bRestore;
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bool bLateKill;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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bool g_bCleaningUp = true;
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// Cache
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int g_iGameTick;
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float g_fTickInterval;
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int g_aLerpTicks[MAXPLAYERS + 1];
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// SDKCall
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Handle g_hCalcAbsolutePosition;
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Handle g_hMarkPartitionHandleDirty;
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// DHooks Detour
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
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Handle g_hSetTarget;
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Handle g_hSetTargetPost;
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Handle g_hFrameUpdatePostEntityThink;
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// DHooks Virtual
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Handle g_hActivate;
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Handle g_hAcceptInput;
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Handle g_hEndGameFrame;
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int g_iNetworkableOuter;
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int g_iParent;
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int g_iSpawnFlags;
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int g_iCollision;
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int g_iSolidFlags;
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int g_iSolidType;
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int g_iSurroundType;
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int g_iEFlags;
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int g_iVecOrigin;
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int g_iVecAbsOrigin;
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int g_iAngRotation;
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int g_iAngAbsRotation;
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int g_iVecMins;
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int g_iVecMaxs;
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int g_iSimulationTime;
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int g_iCoordinateFrame;
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int g_aLagCompensated[MAX_EDICTS] = {-1, ...};
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int g_aBlockTriggerTouchPlayers[MAX_EDICTS / 32];
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int g_aaFilterClientSolidTouch[((MAXPLAYERS + 1) * MAX_EDICTS) / 32];
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int g_aBlockTriggerMoved[MAX_EDICTS / 32];
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int g_aBlacklisted[MAX_EDICTS / 32];
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Handle g_hCookie_DisableLagComp;
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bool g_bDisableLagComp[MAXPLAYERS + 1];
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int g_iDisableLagComp[MAXPLAYERS + 1];
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public void OnPluginStart()
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{
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CreateConVar("sm_lagcomp_version", PLUGIN_VERSION, "LagCompensation Version", FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD).SetString(PLUGIN_VERSION);
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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// CBaseEntity::CalcAbsolutePosition
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "CalcAbsolutePosition"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"CalcAbsolutePosition\") failed!");
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}
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g_hCalcAbsolutePosition = EndPrepSDKCall();
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// CCollisionProperty::MarkPartitionHandleDirty
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StartPrepSDKCall(SDKCall_Raw);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "MarkPartitionHandleDirty"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"MarkPartitionHandleDirty\") failed!");
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}
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g_hMarkPartitionHandleDirty = EndPrepSDKCall();
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// ::UTIL_Remove
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g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
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if(!g_hUTIL_Remove)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for UTIL_Remove");
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}
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if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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{
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delete hGameData;
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SetFailState("Failed to detour UTIL_Remove.");
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}
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// CCSGameRules::RestartRound
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g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
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if(!g_hRestartRound)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
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}
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if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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{
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delete hGameData;
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SetFailState("Failed to detour CCSGameRules__RestartRound.");
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}
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// CLogicMeasureMovement::SetTarget
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g_hSetTarget = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget");
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if(!g_hSetTarget)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget");
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}
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if(!DHookEnableDetour(g_hSetTarget, false, Detour_OnSetTargetPre))
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{
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delete hGameData;
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SetFailState("Failed to detour CLogicMeasureMovement__SetTarget.");
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}
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// CLogicMeasureMovement::SetTarget (fix post hook crashing due to this pointer being overwritten)
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g_hSetTargetPost = DHookCreateFromConf(hGameData, "CLogicMeasureMovement__SetTarget_post");
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if(!g_hSetTargetPost)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CLogicMeasureMovement__SetTarget_post");
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}
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if(!DHookEnableDetour(g_hSetTargetPost, true, Detour_OnSetTargetPost))
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{
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delete hGameData;
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SetFailState("Failed to detour CLogicMeasureMovement__SetTarget_post.");
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}
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// CEntityTouchManager::FrameUpdatePostEntityThink
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g_hFrameUpdatePostEntityThink = DHookCreateFromConf(hGameData, "CEntityTouchManager__FrameUpdatePostEntityThink");
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if(!g_hFrameUpdatePostEntityThink)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CEntityTouchManager__FrameUpdatePostEntityThink");
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}
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if(!DHookEnableDetour(g_hFrameUpdatePostEntityThink, false, Detour_OnFrameUpdatePostEntityThink))
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{
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delete hGameData;
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SetFailState("Failed to detour CEntityTouchManager__FrameUpdatePostEntityThink.");
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}
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g_iNetworkableOuter = GameConfGetOffset(hGameData, "CServerNetworkableProperty::m_pOuter");
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if(g_iNetworkableOuter == -1)
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{
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delete hGameData;
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SetFailState("GameConfGetOffset(hGameData, \"CServerNetworkableProperty::m_pOuter\") failed!");
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}
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int offset = GameConfGetOffset(hGameData, "CGameRules::EndGameFrame");
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if(offset == -1)
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{
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delete hGameData;
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SetFailState("Failed to find CGameRules::EndGameFrame offset.");
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}
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// CGameRules::EndGameFrame
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g_hEndGameFrame = DHookCreate(offset, HookType_GameRules, ReturnType_Void, ThisPointer_Ignore, Hook_EndGameFrame);
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if(g_hEndGameFrame == INVALID_HANDLE)
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{
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delete hGameData;
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SetFailState("Failed to DHook CGameRules::EndGameFrame.");
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}
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delete hGameData;
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hGameData = LoadGameConfigFile("sdktools.games");
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if(!hGameData)
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SetFailState("Failed to load sdktools gamedata.");
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offset = GameConfGetOffset(hGameData, "Activate");
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if(offset == -1)
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{
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delete hGameData;
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SetFailState("Failed to find Activate offset");
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}
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// CPhysForce::Activate
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g_hActivate = DHookCreate(offset, HookType_Entity, ReturnType_Void, ThisPointer_CBaseEntity, Hook_CPhysForce_Activate);
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if(g_hActivate == INVALID_HANDLE)
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{
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delete hGameData;
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SetFailState("Failed to DHookCreate Activate");
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}
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offset = GameConfGetOffset(hGameData, "AcceptInput");
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if(offset == -1)
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{
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delete hGameData;
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SetFailState("Failed to find AcceptInput offset.");
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}
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// CBaseEntity::AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID )
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g_hAcceptInput = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, Hook_AcceptInput);
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if(g_hAcceptInput == INVALID_HANDLE)
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{
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delete hGameData;
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SetFailState("Failed to DHook AcceptInput.");
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}
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DHookAddParam(g_hAcceptInput, HookParamType_CharPtr);
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DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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DHookAddParam(g_hAcceptInput, HookParamType_CBaseEntity);
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DHookAddParam(g_hAcceptInput, HookParamType_Object, 20, DHookPass_ByVal|DHookPass_ODTOR|DHookPass_OCTOR|DHookPass_OASSIGNOP); // variant_t is a union of 12 (float[3]) plus two int type params 12 + 8 = 20
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DHookAddParam(g_hAcceptInput, HookParamType_Int);
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delete hGameData;
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// Capability provider from https://github.com/alliedmodders/sourcemod/pull/1078
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g_bHasOnEntitySpawned = GetFeatureStatus(FeatureType_Capability, "SDKHook_OnEntitySpawned") == FeatureStatus_Available;
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g_hCookie_DisableLagComp = RegClientCookie("disable_lagcomp", "", CookieAccess_Private);
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RegConsoleCmd("sm_lagcomp", OnToggleLagCompSettings);
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RegConsoleCmd("sm_0ping", OnToggleLagCompSettings);
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SetCookieMenuItem(MenuHandler_CookieMenu, 0, "LagCompensation");
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CreateTimer(0.1, DisableLagCompTimer, _, TIMER_REPEAT);
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RegAdminCmd("sm_unlag", Command_AddLagCompensation, ADMFLAG_RCON, "sm_unlag <entidx>");
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RegAdminCmd("sm_lagged", Command_CheckLagCompensated, ADMFLAG_GENERIC, "sm_lagged");
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FilterClientSolidTouch(g_aaFilterClientSolidTouch, true);
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BlockTriggerMoved(g_aBlockTriggerMoved, true);
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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g_bLateLoad = late;
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return APLRes_Success;
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}
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public void OnLibraryRemoved(const char[] name)
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{
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if(StrEqual(name, "PhysHooks"))
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g_bHasPhysHooks = false;
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}
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public void OnPluginEnd()
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{
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g_bCleaningUp = true;
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if(g_bHasPhysHooks)
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{
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FilterClientSolidTouch(g_aaFilterClientSolidTouch, false);
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BlockTriggerMoved(g_aBlockTriggerMoved, false);
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BlockTriggerTouchPlayers(g_aBlockTriggerTouchPlayers, false);
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}
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DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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continue;
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if(g_aEntityLagData[i].iDeleted)
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{
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RemoveEdict(g_aEntityLagData[i].iEntity);
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}
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}
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}
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public void OnMapStart()
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{
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bool bLate = g_bLateLoad;
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DHookGamerules(g_hEndGameFrame, true);
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g_bCleaningUp = false;
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g_fTickInterval = GetTickInterval();
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g_iParent = FindDataMapInfo(0, "m_pParent");
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g_iSpawnFlags = FindDataMapInfo(0, "m_spawnflags");
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g_iCollision = FindDataMapInfo(0, "m_Collision");
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g_iSolidFlags = FindDataMapInfo(0, "m_usSolidFlags");
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g_iSolidType = FindDataMapInfo(0, "m_nSolidType");
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g_iSurroundType = FindDataMapInfo(0, "m_nSurroundType");
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g_iEFlags = FindDataMapInfo(0, "m_iEFlags");
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g_iVecOrigin = FindDataMapInfo(0, "m_vecOrigin");
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g_iVecAbsOrigin = FindDataMapInfo(0, "m_vecAbsOrigin");
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g_iAngRotation = FindDataMapInfo(0, "m_angRotation");
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g_iAngAbsRotation = FindDataMapInfo(0, "m_angAbsRotation");
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g_iVecMins = FindDataMapInfo(0, "m_vecMins");
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g_iVecMaxs = FindDataMapInfo(0, "m_vecMaxs");
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g_iSimulationTime = FindDataMapInfo(0, "m_flSimulationTime");
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g_iCoordinateFrame = FindDataMapInfo(0, "m_rgflCoordinateFrame");
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/* Late Load */
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if(bLate)
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{
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for (int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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{
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OnClientConnected(client);
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if(AreClientCookiesCached(client))
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OnClientCookiesCached(client);
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OnClientSettingsChanged(client);
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}
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}
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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{
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OnEntityCreated(entity, sClassname);
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OnEntitySpawned(entity, sClassname);
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if(StrEqual(sClassname, "phys_thruster", false))
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{
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Hook_CPhysForce_Activate(entity);
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}
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}
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}
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}
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g_bLateLoad = false;
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}
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public void OnMapEnd()
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{
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Detour_OnRestartRound();
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g_bCleaningUp = true;
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}
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public void OnClientConnected(int client)
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{
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g_bDisableLagComp[client] = false;
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g_iDisableLagComp[client] = 0;
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g_aLerpTicks[client] = 0;
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}
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public void OnClientCookiesCached(int client)
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{
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char sBuffer[16];
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GetClientCookie(client, g_hCookie_DisableLagComp, sBuffer, sizeof(sBuffer));
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if(sBuffer[0])
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g_bDisableLagComp[client] = true;
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else
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g_bDisableLagComp[client] = false;
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}
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public void OnClientSettingsChanged(int client)
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{
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if(!IsClientInGame(client) || IsFakeClient(client))
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return;
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float fLerpTime = GetEntPropFloat(client, Prop_Data, "m_fLerpTime");
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g_aLerpTicks[client] = RoundToNearest(fLerpTime / g_fTickInterval);
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}
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public void OnClientDisconnect(int client)
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{
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g_bDisableLagComp[client] = false;
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g_iDisableLagComp[client] = 0;
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}
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public void OnEntityCreated(int entity, const char[] classname)
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{
|
|
if(g_bCleaningUp)
|
|
return;
|
|
|
|
if(StrEqual(classname, "phys_thruster", false))
|
|
{
|
|
DHookEntity(g_hActivate, true, entity);
|
|
}
|
|
else if(StrEqual(classname, "game_ui", false))
|
|
{
|
|
DHookEntity(g_hAcceptInput, true, entity);
|
|
}
|
|
|
|
if(!g_bHasOnEntitySpawned)
|
|
{
|
|
SDKHook(entity, SDKHook_SpawnPost, OnSDKHookEntitySpawnPost);
|
|
}
|
|
}
|
|
|
|
public void OnSDKHookEntitySpawnPost(int entity)
|
|
{
|
|
char classname[64];
|
|
GetEntityClassname(entity, classname, sizeof(classname));
|
|
|
|
OnEntitySpawned(entity, classname);
|
|
}
|
|
|
|
public void OnEntitySpawned(int entity, const char[] classname)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return;
|
|
|
|
CheckEntityForLagComp(entity, classname);
|
|
}
|
|
|
|
public MRESReturn Hook_AcceptInput(int entity, Handle hReturn, Handle hParams)
|
|
{
|
|
if(!IsValidEntity(entity))
|
|
return MRES_Ignored;
|
|
|
|
char sCommand[128];
|
|
DHookGetParamString(hParams, 1, sCommand, sizeof(sCommand));
|
|
|
|
if(!StrEqual(sCommand, "Activate", false))
|
|
return MRES_Ignored;
|
|
|
|
if(DHookIsNullParam(hParams, 3))
|
|
return MRES_Ignored;
|
|
|
|
int iCaller = DHookGetParam(hParams, 3);
|
|
if(iCaller <= 0 || iCaller >= MAX_EDICTS)
|
|
return MRES_Ignored;
|
|
|
|
// Don't lagcompensate anything that has a game_ui button in their hierarchy.
|
|
BlacklistFamily(iCaller);
|
|
|
|
return MRES_Ignored;
|
|
}
|
|
|
|
void BlacklistFamily(int entity)
|
|
{
|
|
if(entity > 0 && entity < MAX_EDICTS)
|
|
{
|
|
SetBit(g_aBlacklisted, entity);
|
|
RemoveEntityFromLagCompensation(entity);
|
|
}
|
|
|
|
// Blacklist children of this entity
|
|
BlacklistChildren(entity);
|
|
|
|
// And blacklist all parents and their children
|
|
for(;;)
|
|
{
|
|
entity = GetEntDataEnt2(entity, g_iParent);
|
|
if(entity == INVALID_ENT_REFERENCE)
|
|
break;
|
|
|
|
if(entity > 0 && entity < MAX_EDICTS)
|
|
{
|
|
SetBit(g_aBlacklisted, entity);
|
|
RemoveEntityFromLagCompensation(entity);
|
|
}
|
|
|
|
// And their children
|
|
BlacklistChildren(entity);
|
|
}
|
|
}
|
|
|
|
void BlacklistChildren(int parent)
|
|
{
|
|
int entity = INVALID_ENT_REFERENCE;
|
|
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
|
|
{
|
|
if(GetEntDataEnt2(entity, g_iParent) != parent)
|
|
continue;
|
|
|
|
if(entity > 0 && entity < MAX_EDICTS)
|
|
{
|
|
SetBit(g_aBlacklisted, entity);
|
|
RemoveEntityFromLagCompensation(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CheckEntityForLagComp(int entity, const char[] classname, bool bRecursive=false, bool bGoodParents=false)
|
|
{
|
|
if(entity < 0 || entity > MAX_EDICTS)
|
|
return false;
|
|
|
|
if(!IsValidEntity(entity))
|
|
return false;
|
|
|
|
if(g_aLagCompensated[entity] != -1)
|
|
return false;
|
|
|
|
int SpawnFlags = GetEntData(entity, g_iSpawnFlags);
|
|
if(SpawnFlags & SF_LAGCOMP_DISABLE)
|
|
return false;
|
|
|
|
bool bTrigger = StrEqual(classname, "trigger_hurt", false) ||
|
|
StrEqual(classname, "trigger_push", false) ||
|
|
StrEqual(classname, "trigger_teleport", false);
|
|
|
|
bool bPhysbox = !strncmp(classname, "func_physbox", 12, false);
|
|
|
|
bool bBlacklisted = CheckBit(g_aBlacklisted, entity);
|
|
|
|
if(!bTrigger && !bPhysbox || bBlacklisted)
|
|
return false;
|
|
|
|
// Don't lag compensate anything that could be parented to a player
|
|
// The player simulation would usually move the entity,
|
|
// but we would overwrite that position change by restoring the entity to its previous state.
|
|
int iParent = INVALID_ENT_REFERENCE;
|
|
char sParentClassname[64];
|
|
for(int iTmp = entity;;)
|
|
{
|
|
iTmp = GetEntDataEnt2(iTmp, g_iParent);
|
|
if(iTmp == INVALID_ENT_REFERENCE)
|
|
break;
|
|
|
|
iParent = iTmp;
|
|
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
|
|
|
|
if((iParent >= 1 && iParent <= MaxClients) ||
|
|
!strncmp(sParentClassname, "weapon_", 7))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(CheckBit(g_aBlacklisted, entity))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(g_aLagCompensated[iParent] != -1)
|
|
{
|
|
bGoodParents = true;
|
|
break;
|
|
}
|
|
|
|
if(strncmp(sParentClassname, "func_", 5))
|
|
continue;
|
|
|
|
if(StrEqual(sParentClassname[5], "movelinear") ||
|
|
StrEqual(sParentClassname[5], "door") ||
|
|
StrEqual(sParentClassname[5], "rotating") ||
|
|
StrEqual(sParentClassname[5], "tracktrain"))
|
|
{
|
|
bGoodParents = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!bGoodParents)
|
|
return false;
|
|
|
|
if(AddEntityForLagCompensation(entity, bTrigger))
|
|
{
|
|
if(bTrigger)
|
|
{
|
|
if(!(SpawnFlags & (SF_TRIGGER_ALLOW_PUSHABLES | SF_TRIGGER_ALLOW_PHYSICS | SF_TRIGGER_ALLOW_ALL | SF_TRIG_TOUCH_DEBRIS)))
|
|
SetBit(g_aBlockTriggerMoved, entity);
|
|
}
|
|
|
|
if(bRecursive)
|
|
{
|
|
CheckEntityChildrenForLagComp(entity);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CheckEntityChildrenForLagComp(int parent)
|
|
{
|
|
int entity = INVALID_ENT_REFERENCE;
|
|
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
|
|
{
|
|
if(GetEntDataEnt2(entity, g_iParent) != parent)
|
|
continue;
|
|
|
|
char sClassname[64];
|
|
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
|
|
{
|
|
CheckEntityForLagComp(entity, sClassname, _, true);
|
|
CheckEntityChildrenForLagComp(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnEntityDestroyed(int entity)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return;
|
|
|
|
if(entity < 0 || entity > MAX_EDICTS)
|
|
return;
|
|
|
|
ClearBit(g_aBlacklisted, entity);
|
|
|
|
int iIndex = g_aLagCompensated[entity];
|
|
if(iIndex == -1)
|
|
return;
|
|
|
|
RemoveRecord(iIndex);
|
|
}
|
|
|
|
|
|
public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return MRES_Ignored;
|
|
|
|
if(DHookIsNullParam(hParams, 1))
|
|
return MRES_Ignored;
|
|
|
|
int entity = DHookGetParamObjectPtrVar(hParams, 1, g_iNetworkableOuter, ObjectValueType_CBaseEntityPtr);
|
|
if(entity < 0 || entity > MAX_EDICTS)
|
|
return MRES_Ignored;
|
|
|
|
int iIndex = g_aLagCompensated[entity];
|
|
if(iIndex == -1)
|
|
return MRES_Ignored;
|
|
|
|
// let it die
|
|
if(!g_aEntityLagData[iIndex].bLateKill)
|
|
return MRES_Ignored;
|
|
|
|
// ignore sleeping entities
|
|
if(g_aEntityLagData[iIndex].iNotMoving >= MAX_RECORDS)
|
|
return MRES_Ignored;
|
|
|
|
if(!g_aEntityLagData[iIndex].iDeleted)
|
|
{
|
|
g_aEntityLagData[iIndex].iDeleted = GetGameTickCount();
|
|
}
|
|
|
|
return MRES_Supercede;
|
|
}
|
|
|
|
public MRESReturn Detour_OnRestartRound()
|
|
{
|
|
g_bCleaningUp = true;
|
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
int iEntity = g_aEntityLagData[i].iEntity;
|
|
|
|
g_aLagCompensated[iEntity] = -1;
|
|
ClearBit(g_aBlockTriggerTouchPlayers, iEntity);
|
|
ClearBit(g_aBlockTriggerMoved, iEntity);
|
|
|
|
for(int client = 1; client <= MaxClients; client++)
|
|
{
|
|
ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
|
|
}
|
|
|
|
if(g_aEntityLagData[i].iDeleted)
|
|
{
|
|
if(IsValidEntity(iEntity))
|
|
RemoveEdict(iEntity);
|
|
}
|
|
|
|
g_aEntityLagData[i].iEntity = INVALID_ENT_REFERENCE;
|
|
}
|
|
|
|
for(int i = 0; i < sizeof(g_aBlacklisted); i++)
|
|
g_aBlacklisted[i] = 0;
|
|
|
|
g_iNumEntities = 0;
|
|
|
|
g_bCleaningUp = false;
|
|
return MRES_Ignored;
|
|
}
|
|
|
|
// https://developer.valvesoftware.com/wiki/Logic_measure_movement
|
|
int g_OnSetTarget_pThis;
|
|
public MRESReturn Detour_OnSetTargetPre(int pThis, Handle hParams)
|
|
{
|
|
g_OnSetTarget_pThis = pThis;
|
|
return MRES_Ignored;
|
|
}
|
|
public MRESReturn Detour_OnSetTargetPost(Handle hParams)
|
|
{
|
|
int entity = GetEntPropEnt(g_OnSetTarget_pThis, Prop_Data, "m_hTarget");
|
|
if(!IsValidEntity(entity))
|
|
return MRES_Ignored;
|
|
|
|
char sClassname[64];
|
|
if(!GetEntityClassname(entity, sClassname, sizeof(sClassname)))
|
|
return MRES_Ignored;
|
|
|
|
CheckEntityForLagComp(entity, sClassname, true, true);
|
|
|
|
return MRES_Ignored;
|
|
}
|
|
|
|
public MRESReturn Hook_CPhysForce_Activate(int entity)
|
|
{
|
|
int attachedObject = GetEntPropEnt(entity, Prop_Data, "m_attachedObject");
|
|
if(!IsValidEntity(attachedObject))
|
|
return MRES_Ignored;
|
|
|
|
char sClassname[64];
|
|
if(!GetEntityClassname(attachedObject, sClassname, sizeof(sClassname)))
|
|
return MRES_Ignored;
|
|
|
|
CheckEntityForLagComp(attachedObject, sClassname, true, true);
|
|
|
|
return MRES_Ignored;
|
|
}
|
|
|
|
public MRESReturn Detour_OnFrameUpdatePostEntityThink()
|
|
{
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
// Don't make the entity check untouch in FrameUpdatePostEntityThink.
|
|
// If the player didn't get simulated in the current frame then
|
|
// they didn't have a chance to touch this entity.
|
|
// Hence the touchlink could be broken and we only let the player check untouch.
|
|
int EFlags = GetEntData(g_aEntityLagData[i].iEntity, g_iEFlags);
|
|
EFlags &= ~EFL_CHECK_UNTOUCH;
|
|
SetEntData(g_aEntityLagData[i].iEntity, g_iEFlags, EFlags);
|
|
}
|
|
}
|
|
|
|
|
|
public void OnRunThinkFunctions(bool simulating)
|
|
{
|
|
g_iGameTick = GetGameTickCount();
|
|
BlockTriggerTouchPlayers(g_aBlockTriggerTouchPlayers, false);
|
|
}
|
|
|
|
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
|
|
{
|
|
if(!IsPlayerAlive(client) || IsFakeClient(client))
|
|
return Plugin_Continue;
|
|
|
|
int iTargetTick = tickcount - g_aLerpTicks[client];
|
|
|
|
// -1 because the newest record in the list is one tick old
|
|
// this is because we simulate players first
|
|
// hence no new entity record was inserted on the current tick
|
|
int iDelta = g_iGameTick - iTargetTick - 1;
|
|
|
|
// The player is stupid and doesn't want lag compensation.
|
|
// To get the original behavior back lets assume they actually have 0 latency.
|
|
// To avoid abusing toggling lagcomp we increase/decrease this var by 1 every 100ms.
|
|
// This is so we only skip single ticks at a time. Fully ON = 0, Fully OFF = MAX_RECORDS
|
|
iDelta -= g_iDisableLagComp[client];
|
|
|
|
if(iDelta < 0)
|
|
iDelta = 0;
|
|
if(iDelta > MAX_RECORDS)
|
|
iDelta = MAX_RECORDS;
|
|
|
|
int iPlayerSimTick = g_iGameTick - iDelta;
|
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
int iEntity = g_aEntityLagData[i].iEntity;
|
|
|
|
// Entity too new, the client couldn't even see it yet.
|
|
if(g_aEntityLagData[i].iSpawned > iPlayerSimTick)
|
|
{
|
|
SetBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
|
|
continue;
|
|
}
|
|
|
|
if(g_aEntityLagData[i].iDeleted)
|
|
{
|
|
if(g_aEntityLagData[i].iDeleted <= iPlayerSimTick)
|
|
{
|
|
SetBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
|
|
}
|
|
|
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
|
continue;
|
|
|
|
int iRecord = iDelta;
|
|
if(iRecord >= g_aEntityLagData[i].iNumRecords)
|
|
iRecord = g_aEntityLagData[i].iNumRecords - 1;
|
|
|
|
int iRecordIndex = g_aEntityLagData[i].iRecordIndex - iRecord;
|
|
if(iRecordIndex < 0)
|
|
iRecordIndex += MAX_RECORDS;
|
|
|
|
RestoreEntityFromRecord(iEntity, g_aaLagRecords[i][iRecordIndex]);
|
|
g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
|
|
}
|
|
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public void OnPostPlayerThinkFunctions()
|
|
{
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
if(!g_aEntityLagData[i].bRestore)
|
|
continue;
|
|
|
|
RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex]);
|
|
g_aEntityLagData[i].bRestore = false;
|
|
}
|
|
|
|
BlockTriggerTouchPlayers(g_aBlockTriggerTouchPlayers, true);
|
|
}
|
|
|
|
public MRESReturn Hook_EndGameFrame()
|
|
{
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
if(g_aEntityLagData[i].iDeleted)
|
|
{
|
|
if(g_aEntityLagData[i].iDeleted + MAX_RECORDS <= g_iGameTick)
|
|
{
|
|
// calls OnEntityDestroyed right away
|
|
// which calls RemoveRecord
|
|
// which moves the next element to our current position
|
|
RemoveEdict(g_aEntityLagData[i].iEntity);
|
|
i--; continue;
|
|
}
|
|
|
|
if(g_aEntityLagData[i].iRecordsValid)
|
|
{
|
|
g_aEntityLagData[i].iRecordIndex++;
|
|
|
|
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
|
|
g_aEntityLagData[i].iRecordsValid--;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
LagRecord TmpRecord;
|
|
RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
|
|
|
|
// sleep detection
|
|
{
|
|
int iOldRecord = g_aEntityLagData[i].iRecordIndex;
|
|
|
|
if(CompareVectors(g_aaLagRecords[i][iOldRecord].vecAbsOrigin, TmpRecord.vecAbsOrigin) &&
|
|
CompareVectors(g_aaLagRecords[i][iOldRecord].angAbsRotation, TmpRecord.angAbsRotation))
|
|
{
|
|
g_aEntityLagData[i].iNotMoving++;
|
|
}
|
|
else
|
|
{
|
|
g_aEntityLagData[i].iNotMoving = 0;
|
|
}
|
|
|
|
if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
|
|
continue;
|
|
}
|
|
|
|
g_aEntityLagData[i].iRecordIndex++;
|
|
|
|
if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
|
|
if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
|
|
g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
|
|
|
|
LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
|
|
}
|
|
|
|
return MRES_Ignored;
|
|
}
|
|
|
|
|
|
void RecordDataIntoRecord(int iEntity, LagRecord Record)
|
|
{
|
|
// Force recalculation of all values
|
|
int EFlags = GetEntData(iEntity, g_iEFlags);
|
|
EFlags |= EFL_DIRTY_ABSTRANSFORM;
|
|
SetEntData(iEntity, g_iEFlags, EFlags);
|
|
|
|
SDKCall(g_hCalcAbsolutePosition, iEntity);
|
|
|
|
GetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
|
|
GetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
|
|
GetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
|
|
GetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
|
|
GetEntDataVector(iEntity, g_iVecMins, Record.vecMins);
|
|
GetEntDataVector(iEntity, g_iVecMaxs, Record.vecMaxs);
|
|
GetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
|
|
Record.flSimulationTime = GetEntDataFloat(iEntity, g_iSimulationTime);
|
|
}
|
|
|
|
bool DoesRotationInvalidateSurroundingBox(int iEntity)
|
|
{
|
|
int SolidFlags = GetEntData(iEntity, g_iSolidFlags);
|
|
if(SolidFlags & FSOLID_ROOT_PARENT_ALIGNED)
|
|
return true;
|
|
|
|
int SurroundType = GetEntData(iEntity, g_iSurroundType);
|
|
switch(SurroundType)
|
|
{
|
|
case USE_COLLISION_BOUNDS_NEVER_VPHYSICS,
|
|
USE_OBB_COLLISION_BOUNDS,
|
|
USE_BEST_COLLISION_BOUNDS:
|
|
{
|
|
// IsBoundsDefinedInEntitySpace()
|
|
int SolidType = GetEntData(iEntity, g_iSolidType);
|
|
return ((SolidFlags & FSOLID_FORCE_WORLD_ALIGNED) == 0) &&
|
|
(SolidType != SOLID_BBOX) && (SolidType != SOLID_NONE);
|
|
}
|
|
|
|
case USE_HITBOXES,
|
|
USE_GAME_CODE:
|
|
{
|
|
return true;
|
|
}
|
|
|
|
case USE_ROTATION_EXPANDED_BOUNDS,
|
|
USE_SPECIFIED_BOUNDS:
|
|
{
|
|
return false;
|
|
}
|
|
|
|
default:
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void InvalidatePhysicsRecursive(int iEntity)
|
|
{
|
|
// CollisionProp()->MarkPartitionHandleDirty();
|
|
Address CollisionProp = GetEntityAddress(iEntity) + view_as<Address>(g_iCollision);
|
|
SDKCall(g_hMarkPartitionHandleDirty, CollisionProp);
|
|
|
|
if(DoesRotationInvalidateSurroundingBox(iEntity))
|
|
{
|
|
// CollisionProp()->MarkSurroundingBoundsDirty();
|
|
int EFlags = GetEntData(iEntity, g_iEFlags);
|
|
EFlags |= EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS;
|
|
SetEntData(iEntity, g_iEFlags, EFlags);
|
|
}
|
|
}
|
|
|
|
void RestoreEntityFromRecord(int iEntity, LagRecord Record)
|
|
{
|
|
SetEntDataVector(iEntity, g_iVecOrigin, Record.vecOrigin);
|
|
SetEntDataVector(iEntity, g_iVecAbsOrigin, Record.vecAbsOrigin);
|
|
SetEntDataVector(iEntity, g_iAngRotation, Record.angRotation);
|
|
SetEntDataVector(iEntity, g_iAngAbsRotation, Record.angAbsRotation);
|
|
SetEntDataVector(iEntity, g_iVecMins, Record.vecMins);
|
|
SetEntDataVector(iEntity, g_iVecMaxs, Record.vecMaxs);
|
|
SetEntDataArray(iEntity, g_iCoordinateFrame, view_as<int>(Record.rgflCoordinateFrame), COORDINATE_FRAME_SIZE);
|
|
SetEntDataFloat(iEntity, g_iSimulationTime, Record.flSimulationTime);
|
|
|
|
InvalidatePhysicsRecursive(iEntity);
|
|
}
|
|
|
|
|
|
bool AddEntityForLagCompensation(int iEntity, bool bLateKill)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return false;
|
|
|
|
if(g_iNumEntities == MAX_ENTITIES)
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] OUT OF LAGCOMP SLOTS entity %d (%s)\"%s\"(#%d)", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID);
|
|
return false;
|
|
}
|
|
|
|
if(g_aLagCompensated[iEntity] != -1)
|
|
return false;
|
|
|
|
int i = g_iNumEntities;
|
|
g_iNumEntities++;
|
|
|
|
g_aLagCompensated[iEntity] = i;
|
|
|
|
g_aEntityLagData[i].iEntity = iEntity;
|
|
g_aEntityLagData[i].iRecordIndex = 0;
|
|
g_aEntityLagData[i].iNumRecords = 1;
|
|
g_aEntityLagData[i].iRecordsValid = 1;
|
|
g_aEntityLagData[i].iSpawned = GetGameTickCount();
|
|
g_aEntityLagData[i].iDeleted = 0;
|
|
g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
|
|
g_aEntityLagData[i].bRestore = false;
|
|
g_aEntityLagData[i].bLateKill = bLateKill;
|
|
|
|
if(bLateKill)
|
|
{
|
|
SetBit(g_aBlockTriggerTouchPlayers, iEntity);
|
|
}
|
|
|
|
RecordDataIntoRecord(iEntity, g_aaLagRecords[i][0]);
|
|
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RemoveEntityFromLagCompensation(int iEntity)
|
|
{
|
|
int index = g_aLagCompensated[iEntity];
|
|
if(index == -1)
|
|
return false;
|
|
|
|
RemoveRecord(index);
|
|
return true;
|
|
}
|
|
|
|
void RemoveRecord(int index)
|
|
{
|
|
if(g_bCleaningUp)
|
|
return;
|
|
|
|
int iEntity = g_aEntityLagData[index].iEntity;
|
|
|
|
if(IsValidEntity(iEntity))
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
|
|
}
|
|
|
|
g_aLagCompensated[iEntity] = -1;
|
|
ClearBit(g_aBlockTriggerTouchPlayers, iEntity);
|
|
ClearBit(g_aBlockTriggerMoved, iEntity);
|
|
|
|
for(int client = 1; client <= MaxClients; client++)
|
|
{
|
|
ClearBit(g_aaFilterClientSolidTouch, client * MAX_EDICTS + iEntity);
|
|
}
|
|
|
|
g_aEntityLagData[index].iEntity = INVALID_ENT_REFERENCE;
|
|
|
|
for(int src = index + 1; src < g_iNumEntities; src++)
|
|
{
|
|
int dest = src - 1;
|
|
|
|
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
|
|
g_aEntityLagData[src].iEntity = INVALID_ENT_REFERENCE;
|
|
g_aLagCompensated[g_aEntityLagData[dest].iEntity] = dest;
|
|
|
|
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
|
|
for(int i = 0; i < iNumRecords; i++)
|
|
{
|
|
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
|
|
}
|
|
}
|
|
|
|
g_iNumEntities--;
|
|
}
|
|
|
|
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
|
|
{
|
|
obj.iEntity = other.iEntity;
|
|
obj.iRecordIndex = other.iRecordIndex;
|
|
obj.iNumRecords = other.iNumRecords;
|
|
obj.iRecordsValid = other.iRecordsValid;
|
|
obj.iSpawned = other.iSpawned;
|
|
obj.iDeleted = other.iDeleted;
|
|
obj.iNotMoving = other.iNotMoving;
|
|
obj.bRestore = other.bRestore;
|
|
obj.bLateKill = other.bLateKill;
|
|
}
|
|
|
|
void LagRecord_Copy(LagRecord obj, const LagRecord other)
|
|
{
|
|
for(int i = 0; i < 3; i++)
|
|
{
|
|
obj.vecOrigin[i] = other.vecOrigin[i];
|
|
obj.vecAbsOrigin[i] = other.vecAbsOrigin[i];
|
|
obj.angRotation[i] = other.angRotation[i];
|
|
obj.angAbsRotation[i] = other.angAbsRotation[i];
|
|
obj.vecMins[i] = other.vecMins[i];
|
|
obj.vecMaxs[i] = other.vecMaxs[i];
|
|
}
|
|
|
|
obj.flSimulationTime = other.flSimulationTime;
|
|
|
|
for(int i = 0; i < COORDINATE_FRAME_SIZE; i++)
|
|
{
|
|
obj.rgflCoordinateFrame[i] = other.rgflCoordinateFrame[i];
|
|
}
|
|
}
|
|
|
|
bool CompareVectors(const float vec1[3], const float vec2[3])
|
|
{
|
|
return vec1[0] == vec2[0] && vec1[1] == vec2[1] && vec1[2] == vec2[2];
|
|
}
|
|
|
|
|
|
public Action Command_AddLagCompensation(int client, int argc)
|
|
{
|
|
if(argc < 1)
|
|
{
|
|
ReplyToCommand(client, "[SM] Usage: sm_unlag <entidx> [late]");
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
char sArgs[32];
|
|
GetCmdArg(1, sArgs, sizeof(sArgs));
|
|
|
|
int entity = StringToInt(sArgs);
|
|
|
|
bool late = false;
|
|
if(argc >= 2)
|
|
{
|
|
GetCmdArg(2, sArgs, sizeof(sArgs));
|
|
late = view_as<bool>(StringToInt(sArgs));
|
|
}
|
|
|
|
AddEntityForLagCompensation(entity, late);
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public Action Command_CheckLagCompensated(int client, int argc)
|
|
{
|
|
if(argc == 0)
|
|
{
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d)", i, g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID);
|
|
}
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
for(int iEntity = 0; iEntity < MAX_EDICTS; iEntity++)
|
|
{
|
|
bool bDeleted = false;
|
|
for(int j = 1; j <= MaxClients; j++)
|
|
{
|
|
if(CheckBit(g_aaFilterClientSolidTouch, j * MAX_EDICTS + iEntity))
|
|
{
|
|
bDeleted = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool bBlockPhysics = CheckBit(g_aBlockTriggerTouchPlayers, iEntity);
|
|
bool bBlockTriggerMoved = CheckBit(g_aBlockTriggerMoved, iEntity);
|
|
bool bBlacklisted = CheckBit(g_aBlacklisted, iEntity);
|
|
|
|
if(bDeleted || bBlockPhysics || bBlockTriggerMoved || bBlacklisted)
|
|
{
|
|
int index = -1;
|
|
for(int j = 0; j < g_iNumEntities; j++)
|
|
{
|
|
if(g_aEntityLagData[j].iEntity == iEntity)
|
|
{
|
|
index = j;
|
|
break;
|
|
}
|
|
}
|
|
|
|
char sClassname[64] = "INVALID";
|
|
char sTargetname[64] = "INVALID";
|
|
int iHammerID = -1;
|
|
|
|
if(IsValidEntity(iEntity))
|
|
{
|
|
GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
|
|
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
iHammerID = GetEntProp(iEntity, Prop_Data, "m_iHammerID");
|
|
}
|
|
|
|
PrintToConsole(client, "%2d. #%d %s \"%s\" (#%d) -> Phys: %d / TrigMov: %d / Deleted: %d / Black: %d",
|
|
index, iEntity, sClassname, sTargetname, iHammerID, bBlockPhysics, bBlockTriggerMoved, bDeleted, bBlacklisted);
|
|
}
|
|
}
|
|
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
|
|
stock void PrintToBoth(const char[] format, any ...)
|
|
{
|
|
char buffer[254];
|
|
VFormat(buffer, sizeof(buffer), format, 2);
|
|
LogMessage(buffer);
|
|
|
|
for(int client = 1; client <= MaxClients; client++)
|
|
{
|
|
if(IsClientInGame(client))
|
|
{
|
|
PrintToConsole(client, "%s", buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
public Action DisableLagCompTimer(Handle timer)
|
|
{
|
|
for(int client = 1; client <= MaxClients; client++)
|
|
{
|
|
if(g_bDisableLagComp[client] && g_iDisableLagComp[client] < MAX_RECORDS)
|
|
{
|
|
g_iDisableLagComp[client]++;
|
|
}
|
|
else if(!g_bDisableLagComp[client] && g_iDisableLagComp[client] > 0)
|
|
{
|
|
g_iDisableLagComp[client]--;
|
|
}
|
|
}
|
|
|
|
return Plugin_Continue;
|
|
}
|
|
|
|
public Action OnLagCompSettings(int client, int args)
|
|
{
|
|
ShowSettingsMenu(client);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public Action OnToggleLagCompSettings(int client, int args)
|
|
{
|
|
ToggleLagCompSettings(client);
|
|
return Plugin_Handled;
|
|
}
|
|
|
|
public void ToggleLagCompSettings(int client)
|
|
{
|
|
if(!client)
|
|
return;
|
|
|
|
g_bDisableLagComp[client] = !g_bDisableLagComp[client];
|
|
SetClientCookie(client, g_hCookie_DisableLagComp, g_bDisableLagComp[client] ? "1" : "");
|
|
|
|
PrintToChat(client, "\x04[LagCompensation]\x01 LagCompensation has been %s.", g_bDisableLagComp[client] ? "disabled" : "enabled");
|
|
}
|
|
|
|
public void ShowSettingsMenu(int client)
|
|
{
|
|
Menu menu = new Menu(MenuHandler_MainMenu);
|
|
menu.SetTitle("LagCompensation Settings", client);
|
|
menu.ExitBackButton = true;
|
|
|
|
char sBuffer[128];
|
|
Format(sBuffer, sizeof(sBuffer), "LagCompensation: %s", g_bDisableLagComp[client] ? "Disabled" : "Enabled");
|
|
menu.AddItem("0", sBuffer);
|
|
|
|
menu.Display(client, MENU_TIME_FOREVER);
|
|
}
|
|
|
|
public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
|
|
{
|
|
switch(action)
|
|
{
|
|
case(CookieMenuAction_DisplayOption):
|
|
{
|
|
Format(buffer, maxlen, "LagCompensation", client);
|
|
}
|
|
case(CookieMenuAction_SelectOption):
|
|
{
|
|
ShowSettingsMenu(client);
|
|
}
|
|
}
|
|
}
|
|
|
|
public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int selection)
|
|
{
|
|
switch(action)
|
|
{
|
|
case(MenuAction_Select):
|
|
{
|
|
switch(selection)
|
|
{
|
|
case(0): ToggleLagCompSettings(client);
|
|
}
|
|
|
|
ShowSettingsMenu(client);
|
|
}
|
|
case(MenuAction_Cancel):
|
|
{
|
|
ShowCookieMenu(client);
|
|
}
|
|
case(MenuAction_End):
|
|
{
|
|
delete menu;
|
|
}
|
|
}
|
|
}
|