661 lines
17 KiB
SourcePawn
661 lines
17 KiB
SourcePawn
#include <sourcemod>
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#include <sdkhooks>
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#include <sdktools>
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#include <CSSFixes>
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#include <dhooks>
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#pragma semicolon 1
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#pragma newdecls required
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public Plugin myinfo =
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{
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name = "LagCompensation",
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author = "BotoX",
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description = "",
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version = "0.0",
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url = ""
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};
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bool g_bLateLoad = false;
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#define MAX_RECORDS 32
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#define MAX_ENTITIES 64
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//#define DEBUG
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enum struct LagRecord
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{
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float vecOrigin[3];
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float vecAngles[3];
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}
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enum struct EntityLagData
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{
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int iEntity;
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int iRecordIndex;
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int iNumRecords;
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int iRecordsValid;
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int iDeleted;
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int iNotMoving;
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bool bRestore;
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LagRecord RestoreData;
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}
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LagRecord g_aaLagRecords[MAX_ENTITIES][MAX_RECORDS];
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EntityLagData g_aEntityLagData[MAX_ENTITIES];
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int g_iNumEntities = 0;
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Handle g_hGetAbsOrigin;
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Handle g_hSetAbsOrigin;
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Handle g_hGetAbsAngles;
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Handle g_hSetAbsAngles;
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bool g_bBlockPhysics = false;
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bool g_bNoPhysics[2048];
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Handle g_hPhysicsTouchTriggers;
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Handle g_hUTIL_Remove;
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Handle g_hRestartRound;
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public void OnPluginStart()
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{
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Handle hGameData = LoadGameConfigFile("LagCompensation.games");
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if(!hGameData)
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SetFailState("Failed to load LagCompensation gamedata.");
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// CBaseEntity::GetAbsOrigin
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsOrigin"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsOrigin\") failed!");
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}
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PrepSDKCall_SetReturnInfo(SDKType_Vector, SDKPass_ByRef);
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g_hGetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::SetAbsOrigin
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsOrigin"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsOrigin\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_Vector, SDKPass_ByRef);
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g_hSetAbsOrigin = EndPrepSDKCall();
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// CBaseEntity::GetAbsAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "GetAbsAngles"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"GetAbsAngles\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hGetAbsAngles = EndPrepSDKCall();
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// CBaseEntity::SetAbsAngles
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StartPrepSDKCall(SDKCall_Entity);
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if(!PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, "SetAbsAngles"))
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{
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delete hGameData;
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SetFailState("PrepSDKCall_SetFromConf(hGameData, SDKConf_Signature, \"SetAbsAngles\") failed!");
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}
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PrepSDKCall_AddParameter(SDKType_QAngle, SDKPass_ByRef);
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g_hSetAbsAngles = EndPrepSDKCall();
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// CBaseEntity::PhysicsTouchTriggers
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g_hPhysicsTouchTriggers = DHookCreateFromConf(hGameData, "CBaseEntity__PhysicsTouchTriggers");
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if(!g_hPhysicsTouchTriggers)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CBaseEntity__PhysicsTouchTriggers");
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}
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if(!DHookEnableDetour(g_hPhysicsTouchTriggers, false, Detour_OnPhysicsTouchTriggers))
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{
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delete hGameData;
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SetFailState("Failed to detour CBaseEntity__PhysicsTouchTriggers.");
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}
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// ::UTIL_Remove
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g_hUTIL_Remove = DHookCreateFromConf(hGameData, "UTIL_Remove");
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if(!g_hUTIL_Remove)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for UTIL_Remove");
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}
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if(!DHookEnableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove))
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{
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delete hGameData;
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SetFailState("Failed to detour UTIL_Remove.");
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}
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// CCSGameRules::RestartRound
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g_hRestartRound = DHookCreateFromConf(hGameData, "CCSGameRules__RestartRound");
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if(!g_hRestartRound)
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{
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delete hGameData;
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SetFailState("Failed to setup detour for CCSGameRules__RestartRound");
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}
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delete hGameData;
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if(!DHookEnableDetour(g_hRestartRound, false, Detour_OnRestartRound))
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SetFailState("Failed to detour CCSGameRules__RestartRound.");
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}
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public void OnPluginEnd()
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{
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FilterSolidMoved(g_bNoPhysics, 0);
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DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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continue;
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if(g_aEntityLagData[i].iDeleted)
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{
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PrintToBoth("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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// calls OnEntityDestroyed right away
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// which calls RemoveRecord
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// which moves the next element to our current position
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RemoveEdict(g_aEntityLagData[i].iEntity);
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i--; continue;
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}
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}
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}
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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g_bLateLoad = late;
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return APLRes_Success;
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}
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public MRESReturn Detour_OnPhysicsTouchTriggers(int entity, Handle hReturn, Handle hParams)
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{
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if(!g_bBlockPhysics)
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return MRES_Ignored;
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return MRES_Ignored;
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if(g_bNoPhysics[entity])
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{
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//LogMessage("blocked physics on %d", entity);
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return MRES_Supercede;
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}
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return MRES_Ignored;
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}
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public MRESReturn Detour_OnUTIL_Remove(Handle hParams)
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{
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int entity = DHookGetParam(hParams, 1);
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if(entity < 0 || entity > sizeof(g_bNoPhysics))
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return MRES_Ignored;
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iEntity != entity)
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continue;
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SetEntPropEnt(entity, Prop_Data, "m_pParent", 0);
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if(!g_aEntityLagData[i].iDeleted)
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g_aEntityLagData[i].iDeleted = GetGameTickCount();
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PrintToBoth("[%d] !!!!!!!!!!! Detour_OnUTIL_Remove: %d / ent: %d", GetGameTickCount(), i, entity);
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return MRES_Supercede;
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}
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return MRES_Ignored;
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}
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public MRESReturn Detour_OnRestartRound()
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{
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PrintToBoth("Detour_OnRestartRound with %d entries.", g_iNumEntities);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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g_aEntityLagData[i].iEntity = -1;
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}
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g_iNumEntities = 0;
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return MRES_Ignored;
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}
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public void OnMapStart()
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{
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bool bLate = g_bLateLoad;
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g_bLateLoad = false;
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/* Late Load */
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if(bLate)
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(client))
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OnClientPutInServer(client);
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}
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
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{
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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OnEntitySpawned(entity, sClassname);
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}
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}
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}
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public void OnClientPutInServer(int client)
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{
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}
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public void OnRunThinkFunctions(bool simulating)
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{
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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{
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PrintToBoth("!!!!!!!!!!! OnRunThinkFunctions SHIT deleted: %d / %d", i, g_aEntityLagData[i].iEntity);
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RemoveRecord(i);
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i--; continue;
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}
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iDeleted + MAX_RECORDS < GetGameTickCount())
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{
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PrintToBoth("[%d] !!!!!!!!!!! RemoveEdict: %d / ent: %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity);
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// calls OnEntityDestroyed right away
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// which calls RemoveRecord
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// which moves the next element to our current position
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RemoveEdict(g_aEntityLagData[i].iEntity);
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i--; continue;
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}
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continue;
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}
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aEntityLagData[i].RestoreData);
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#if defined DEBUG
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LogMessage("1 [%d] [%d] index %d, RECORD entity %d", GetGameTickCount(), i, simulating, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aEntityLagData[i].RestoreData.vecOrigin[0],
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g_aEntityLagData[i].RestoreData.vecOrigin[1],
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g_aEntityLagData[i].RestoreData.vecOrigin[2]
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);
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#endif
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}
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FilterSolidMoved(g_bNoPhysics, sizeof(g_bNoPhysics));
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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{
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if(!IsPlayerAlive(client))
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return Plugin_Continue;
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int delta = GetGameTickCount() - tickcount;
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if(delta < 0)
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delta = 0;
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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if(delta >= g_aEntityLagData[i].iNumRecords)
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delta = g_aEntityLagData[i].iNumRecords - 1;
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if(g_aEntityLagData[i].iDeleted)
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{
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int simtick = GetGameTickCount() - delta;
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if(simtick > g_aEntityLagData[i].iDeleted)
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continue;
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}
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int iRecordIndex = g_aEntityLagData[i].iRecordIndex - delta;
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if(iRecordIndex < 0)
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iRecordIndex += MAX_RECORDS;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]);
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g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
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#if defined DEBUG
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LogMessage("2 [%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex);
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LogMessage("%f %f %f",
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g_aaLagRecords[i][iRecordIndex].vecOrigin[0],
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g_aaLagRecords[i][iRecordIndex].vecOrigin[1],
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g_aaLagRecords[i][iRecordIndex].vecOrigin[2]
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);
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#endif
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}
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return Plugin_Continue;
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}
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public void OnPostPlayerThinkFunctions()
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{
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FilterSolidMoved(g_bNoPhysics, 0);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].bRestore)
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continue;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, 0, g_aEntityLagData[i].RestoreData);
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g_aEntityLagData[i].bRestore = false;
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#if defined DEBUG
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LogMessage("3 [%d] index %d, RESTORE entity %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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g_aEntityLagData[i].RestoreData.vecOrigin[0],
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g_aEntityLagData[i].RestoreData.vecOrigin[1],
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g_aEntityLagData[i].RestoreData.vecOrigin[2]
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);
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#endif
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}
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g_bBlockPhysics = true;
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}
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public void OnRunThinkFunctionsPost(bool simulating)
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{
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iDeleted)
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{
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if(g_aEntityLagData[i].iRecordsValid)
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{
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g_aEntityLagData[i].iRecordIndex++;
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if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
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g_aEntityLagData[i].iRecordIndex = 0;
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g_aEntityLagData[i].iRecordsValid--;
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}
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continue;
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}
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LagRecord TmpRecord;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, TmpRecord);
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// sleep detection
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{
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int iOldRecord = g_aEntityLagData[i].iRecordIndex;
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if(g_aaLagRecords[i][iOldRecord].vecOrigin[0] == TmpRecord.vecOrigin[0] &&
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g_aaLagRecords[i][iOldRecord].vecOrigin[1] == TmpRecord.vecOrigin[1] &&
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g_aaLagRecords[i][iOldRecord].vecOrigin[2] == TmpRecord.vecOrigin[2])
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{
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g_aEntityLagData[i].iNotMoving++;
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if(g_aEntityLagData[i].iNotMoving == MAX_RECORDS)
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{
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char sClassname[64];
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GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
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char sTargetname[64];
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GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
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PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d GOING TO SLEEP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
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}
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}
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else
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{
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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{
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char sClassname[64];
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GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
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char sTargetname[64];
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GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
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PrintToBoth("[%d] entity %d (%s)\"%s\"(#%d) index %d WAKING UP", GetGameTickCount(), g_aEntityLagData[i].iEntity, sClassname, sTargetname, iHammerID, i);
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}
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g_aEntityLagData[i].iNotMoving = 0;
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}
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if(g_aEntityLagData[i].iNotMoving >= MAX_RECORDS)
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continue;
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}
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g_aEntityLagData[i].iRecordIndex++;
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if(g_aEntityLagData[i].iRecordIndex >= MAX_RECORDS)
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g_aEntityLagData[i].iRecordIndex = 0;
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if(g_aEntityLagData[i].iNumRecords < MAX_RECORDS)
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g_aEntityLagData[i].iRecordsValid = ++g_aEntityLagData[i].iNumRecords;
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LagRecord_Copy(g_aaLagRecords[i][g_aEntityLagData[i].iRecordIndex], TmpRecord);
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#if defined DEBUG
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LogMessage("4 [%d] index %d, RECORD entity %d into %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, g_aEntityLagData[i].iRecordIndex);
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LogMessage("%f %f %f",
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TmpRecord.vecOrigin[0],
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TmpRecord.vecOrigin[1],
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TmpRecord.vecOrigin[2]
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);
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#endif
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}
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g_bBlockPhysics = false;
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}
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void RecordDataIntoRecord(int iEntity, LagRecord Record)
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{
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SDKCall(g_hGetAbsOrigin, iEntity, Record.vecOrigin);
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SDKCall(g_hGetAbsAngles, iEntity, Record.vecAngles);
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}
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void RestoreEntityFromRecord(int iEntity, int iFilter, LagRecord Record)
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{
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FilterTriggerMoved(iFilter);
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BlockSolidMoved(iFilter);
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SDKCall(g_hSetAbsAngles, iEntity, Record.vecAngles);
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SDKCall(g_hSetAbsOrigin, iEntity, Record.vecOrigin);
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BlockSolidMoved(-1);
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FilterTriggerMoved(-1);
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}
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bool AddEntityForLagCompensation(int iEntity)
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{
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if(g_iNumEntities == MAX_ENTITIES)
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return false;
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(g_aEntityLagData[i].iEntity == iEntity)
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return true;
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}
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int i = g_iNumEntities;
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g_iNumEntities++;
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g_aEntityLagData[i].iEntity = iEntity;
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g_aEntityLagData[i].iRecordIndex = 0;
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g_aEntityLagData[i].iNumRecords = 1;
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g_aEntityLagData[i].iRecordsValid = 1;
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g_aEntityLagData[i].iDeleted = 0;
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g_aEntityLagData[i].iNotMoving = MAX_RECORDS;
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g_aEntityLagData[i].bRestore = false;
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RecordDataIntoRecord(g_aEntityLagData[i].iEntity, g_aaLagRecords[i][0]);
|
|
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(g_aEntityLagData[i].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(g_aEntityLagData[i].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[i].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] added entity %d (%s)\"%s\"(#%d) under index %d", GetGameTickCount(), iEntity, sClassname, sTargetname, iHammerID, i);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public void OnEntitySpawned(int entity, const char[] classname)
|
|
{
|
|
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
|
return;
|
|
|
|
if(!strncmp(classname, "func_physbox", 12))
|
|
{
|
|
AddEntityForLagCompensation(entity);
|
|
return;
|
|
}
|
|
|
|
if(!(StrEqual(classname, "trigger_hurt")))
|
|
return;
|
|
|
|
int iParent = entity;
|
|
char sParentClassname[64];
|
|
bool bGoodParents = false;
|
|
for(;;)
|
|
{
|
|
iParent = GetEntPropEnt(iParent, Prop_Data, "m_pParent");
|
|
if(iParent == -1)
|
|
break;
|
|
|
|
GetEntityClassname(iParent, sParentClassname, sizeof(sParentClassname));
|
|
if(strncmp(sParentClassname, "func_", 5))
|
|
continue;
|
|
|
|
if(StrEqual(sParentClassname[5], "movelinear") ||
|
|
StrEqual(sParentClassname[5], "door") ||
|
|
StrEqual(sParentClassname[5], "tracktrain") ||
|
|
!strncmp(sParentClassname[5], "physbox", 7))
|
|
{
|
|
bGoodParents = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(iParent == -1)
|
|
return;
|
|
|
|
if(!bGoodParents)
|
|
return;
|
|
|
|
if(!AddEntityForLagCompensation(entity))
|
|
return;
|
|
|
|
g_bNoPhysics[entity] = true;
|
|
|
|
{
|
|
char sTargetname[64];
|
|
GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
char sParentTargetname[64];
|
|
GetEntPropString(iParent, Prop_Data, "m_iName", sParentTargetname, sizeof(sParentTargetname));
|
|
|
|
PrintToBoth("added %s %s | parent: %s %s", classname, sTargetname, sParentClassname, sParentTargetname);
|
|
}
|
|
}
|
|
|
|
public void OnEntityDestroyed(int entity)
|
|
{
|
|
if(entity < 0 || entity > sizeof(g_bNoPhysics))
|
|
return;
|
|
|
|
g_bNoPhysics[entity] = false;
|
|
|
|
for(int i = 0; i < g_iNumEntities; i++)
|
|
{
|
|
if(g_aEntityLagData[i].iEntity != entity)
|
|
continue;
|
|
|
|
RemoveRecord(i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void RemoveRecord(int index)
|
|
{
|
|
{
|
|
char sClassname[64];
|
|
GetEntityClassname(g_aEntityLagData[index].iEntity, sClassname, sizeof(sClassname));
|
|
|
|
char sTargetname[64];
|
|
GetEntPropString(g_aEntityLagData[index].iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
|
|
|
int iHammerID = GetEntProp(g_aEntityLagData[index].iEntity, Prop_Data, "m_iHammerID");
|
|
|
|
PrintToBoth("[%d] RemoveRecord %d / %d (%s)\"%s\"(#%d), num: %d", GetGameTickCount(), index, g_aEntityLagData[index].iEntity, sClassname, sTargetname, iHammerID, g_iNumEntities);
|
|
}
|
|
|
|
g_aEntityLagData[index].iEntity = -1;
|
|
|
|
for(int src = index + 1; src < g_iNumEntities; src++)
|
|
{
|
|
int dest = src - 1;
|
|
|
|
EntityLagData_Copy(g_aEntityLagData[dest], g_aEntityLagData[src]);
|
|
g_aEntityLagData[src].iEntity = -1;
|
|
|
|
int iNumRecords = g_aEntityLagData[dest].iNumRecords;
|
|
for(int i = 0; i < iNumRecords; i++)
|
|
{
|
|
LagRecord_Copy(g_aaLagRecords[dest][i], g_aaLagRecords[src][i]);
|
|
}
|
|
}
|
|
|
|
g_iNumEntities--;
|
|
}
|
|
|
|
void EntityLagData_Copy(EntityLagData obj, const EntityLagData other)
|
|
{
|
|
obj.iEntity = other.iEntity;
|
|
obj.iRecordIndex = other.iRecordIndex;
|
|
obj.iNumRecords = other.iNumRecords;
|
|
obj.iRecordsValid = other.iRecordsValid;
|
|
obj.iDeleted = other.iDeleted;
|
|
obj.iNotMoving = other.iNotMoving;
|
|
obj.bRestore = other.bRestore;
|
|
LagRecord_Copy(obj.RestoreData, other.RestoreData);
|
|
}
|
|
|
|
void LagRecord_Copy(LagRecord obj, const LagRecord other)
|
|
{
|
|
obj.vecOrigin[0] = other.vecOrigin[0];
|
|
obj.vecOrigin[1] = other.vecOrigin[1];
|
|
obj.vecOrigin[2] = other.vecOrigin[2];
|
|
obj.vecAngles[0] = other.vecAngles[0];
|
|
obj.vecAngles[1] = other.vecAngles[1];
|
|
obj.vecAngles[2] = other.vecAngles[2];
|
|
}
|
|
|
|
|
|
stock void PrintToBoth(const char[] format, any ...)
|
|
{
|
|
char buffer[254];
|
|
VFormat(buffer, sizeof(buffer), format, 2);
|
|
LogMessage(buffer);
|
|
|
|
for (int i = 1; i <= MaxClients; i++)
|
|
{
|
|
if (IsClientInGame(i))
|
|
{
|
|
PrintToConsole(i, "%s", buffer);
|
|
}
|
|
}
|
|
} |