2008-10-07 19:26:25 +02:00
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Section content is listed in order of importance. Some of these can be ideas too.
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2008-10-04 23:02:25 +02:00
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---- CRITICAL/IMPORTANT ----
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2008-10-07 19:26:25 +02:00
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* When you turn off zvision it's remembered to next time you get zombified, but
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not the nightvision. Make it remember the last nvgs state as zombie too.
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Got some complains and it's a bit annoying too. Should be an easy fix.
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2008-10-04 23:02:25 +02:00
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* FIXED -- fix spawn protection
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players gets invisible, but not protected against zombies.
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the array pProtect isn't used at all, just set to off and on.
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* DONE -- classes.inc:GetClassKnockback
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2008-10-07 19:26:25 +02:00
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change class knockback to be a miltiplier of the default knockback (like the
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old ZR), not absolute values:
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2008-10-04 23:02:25 +02:00
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knockback = default * class knockback
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2008-10-07 19:26:25 +02:00
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---- NORMAL/GAMEPLAY ----
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2008-10-04 23:02:25 +02:00
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2008-10-07 19:26:25 +02:00
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* Make a gloval CVAR for setting default zombie. Must work with per-map configs.
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* Make it possible to disable certain classes on certain maps.
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2008-10-04 23:02:25 +02:00
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2008-10-09 19:08:22 +02:00
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* Make a more advanced teleporter:
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- Admin command: zr_teleport <player>
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- Separate teleport limits for both teams
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- Separate delays for both teams
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- Startup time
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- Separate cooldown for both teams
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- Maybe some teleportation effects, like sound, glow or smoke.
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(make a separate inc-file for the teleporter)
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2008-10-07 19:26:25 +02:00
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* Zombie dont have fall damage (damage by player 0 = server should always work)
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Make it a CVAR, so for example zombies can't kill themselfs on same maps by
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going through lasers.
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* zombie.inc:KnockBack / cvars.inc
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Make a CVAR for setting shotgun/hegrenade knockback boost. The zombies don't
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fly away that much.
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2008-10-10 18:23:08 +02:00
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* Fix some zombies not able to zombify some humans when using the infect command
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before the first zombie. (make him a mother zombie, kill infect timer, set some
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switches)
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