sm-zombiereloaded-3/todo.txt

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Section content is listed in order of importance. Some of these can be ideas too.
---- CRITICAL/IMPORTANT ----
* When you turn off zvision it's remembered to next time you get zombified, but
not the nightvision. Make it remember the last nvgs state as zombie too.
Got some complains and it's a bit annoying too. Should be an easy fix.
* FIXED -- fix spawn protection
players gets invisible, but not protected against zombies.
the array pProtect isn't used at all, just set to off and on.
* DONE -- classes.inc:GetClassKnockback
change class knockback to be a miltiplier of the default knockback (like the
old ZR), not absolute values:
knockback = default * class knockback
---- NORMAL/GAMEPLAY ----
* Make a gloval CVAR for setting default zombie. Must work with per-map configs.
* Make it possible to disable certain classes on certain maps.
* Make a more advanced teleporter:
- Admin command: zr_teleport <player>
- Separate teleport limits for both teams
- Separate delays for both teams
- Startup time
- Separate cooldown for both teams
- Maybe some teleportation effects, like sound, glow or smoke.
(make a separate inc-file for the teleporter)
* Zombie dont have fall damage (damage by player 0 = server should always work)
Make it a CVAR, so for example zombies can't kill themselfs on same maps by
going through lasers.
* zombie.inc:KnockBack / cvars.inc
Make a CVAR for setting shotgun/hegrenade knockback boost. The zombies don't
fly away that much.
* Fix some zombies not able to zombify some humans when using the infect command
before the first zombie. (make him a mother zombie, kill infect timer, set some
switches)