sm-zombiereloaded-3/src/zr/zspawn.inc

274 lines
7.0 KiB
PHP
Raw Normal View History

2009-04-29 01:58:41 +02:00
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: zspawn.inc
* Type: Module
* Description: Handles zspawn command, spawns late-joining clients into the game.
*
* Copyright (C) 2009 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
2009-04-29 01:58:41 +02:00
*
* ============================================================================
*/
2009-05-06 03:04:55 +02:00
/**
* Global variable to store infect timer handle.
*/
new Handle:tZSpawn = INVALID_HANDLE;
/**
* Global variable to store SteamID cache handle.
*/
new Handle:g_hZSpawnSteamIDCache = INVALID_HANDLE;
/**
* Create commands specific to ZSpawn.
*/
ZSpawnOnCommandsCreate()
{
// Register ZSpawn command.
RegConsoleCmd(SAYHOOKS_KEYWORD_ZSPAWN, ZSpawnCommand, "Spawn into the game after joining late.");
}
2009-05-06 03:04:55 +02:00
/**
* Map is starting.
*/
ZSpawnOnMapStart()
{
// Reset timer handle.
tZSpawn = INVALID_HANDLE;
// If SteamID cache hasn't been created yet, then create.
if (g_hZSpawnSteamIDCache == INVALID_HANDLE)
{
g_hZSpawnSteamIDCache = SteamidCacheCreate();
}
// Reset the SteamID cache.
SteamidCacheReset(g_hZSpawnSteamIDCache);
2009-05-06 03:04:55 +02:00
}
2009-04-29 01:58:41 +02:00
/**
* Client is leaving the server.
*
* @param client The client index.
*/
ZSpawnOnClientDisconnect(client)
{
// Check if client is a bot.
2009-05-10 01:32:53 +02:00
if (IsFakeClient(client))
{
return;
}
// Add client to the SteamID cache.
SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
2009-04-29 01:58:41 +02:00
}
2009-05-06 03:04:55 +02:00
/**
* Client has been killed.
*
* @param client The client index.
*/
ZSpawnOnClientDeath(client)
{
// Add client to the SteamID cache.
SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
2009-05-06 03:04:55 +02:00
}
2009-04-29 01:58:41 +02:00
/**
* The round is starting.
*/
ZSpawnOnRoundStart()
{
// Reset the SteamID cache.
SteamidCacheReset(g_hZSpawnSteamIDCache);
2009-05-06 03:04:55 +02:00
// If zspawn timer is running, then kill it.
if (tZSpawn != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tZSpawn);
// Reset timer handle.
tZSpawn = INVALID_HANDLE;
}
}
/**
* The freeze time is ending.
*/
ZSpawnOnRoundFreezeEnd()
{
// If infect timer is running, then kill it.
if (tZSpawn != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tZSpawn);
}
// If zspawn is disabled, then stop.
new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
if (!zspawn)
{
return;
}
// If timelimit is disabled, then stop.
new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
if (!zspawntimelimit)
{
return;
}
// Get timelimit
new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
// Start timer.
tZSpawn = CreateTimer(zspawntime, ZSpawnTimer, _, TIMER_FLAG_NO_MAPCHANGE);
}
/**
* The round is ending.
*/
ZSpawnOnRoundEnd()
{
// If zspawn timer is running, then kill it.
if (tZSpawn != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tZSpawn);
// Reset timer handle.
tZSpawn = INVALID_HANDLE;
}
2009-04-29 01:58:41 +02:00
}
/**
* Spawns a late-joining client into the game.
*
* @param client The client index.
* @return True if successful, false otherwise.
*/
bool:ZSpawnClient(client)
2009-04-29 01:58:41 +02:00
{
// If zspawn is disabled, then stop.
new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
if (!zspawn)
{
TranslationPrintToChat(client, "Feature is disabled");
return false;
2009-04-29 01:58:41 +02:00
}
2009-05-06 03:04:55 +02:00
// If client isn't on a team, then stop.
if (!ZRIsClientOnTeam(client))
{
// Tell client the command may only be used when on a team.
TranslationPrintToChat(client, "Must be on team");
2009-05-06 03:04:55 +02:00
return false;
}
2009-04-29 01:58:41 +02:00
// If client is alive, then stop.
if (IsPlayerAlive(client))
{
2009-05-06 03:04:55 +02:00
// Tell client the command may only be used when dead.
TranslationPrintToChat(client, "Must be dead");
return false;
2009-04-29 01:58:41 +02:00
}
// Block if client has already played during this round.
if (SteamidCacheClientExists(g_hZSpawnSteamIDCache, client))
2009-04-29 01:58:41 +02:00
{
// Tell client the command may only be used when joining late.
TranslationPrintToChat(client, "ZSpawn double spawn");
return false;
2009-04-29 01:58:41 +02:00
}
// Check if zspawn override is enabled, and if so get overidden value.
new bool:teamoverride = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_OVERRIDE]);
new bool:teamzombie = teamoverride ? GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TEAM_ZOMBIE]) : GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
2009-05-06 03:04:55 +02:00
// Block is the time limit is up.
new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
if (zspawntimelimit)
{
if (tZSpawn == INVALID_HANDLE)
{
new zspawntimelimitzombie = GetConVarInt(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_ZOMBIE]);
switch(zspawntimelimitzombie)
{
case -1:
{
// Get timelimit
new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
// Tell client the timelimit for this command has expired.
TranslationPrintToChat(client, "ZSpawn timelimit", RoundToNearest(zspawntime));
return false;
}
case 0:
{
teamzombie = false;
}
case 1:
{
teamzombie = true;
}
}
2009-05-06 03:04:55 +02:00
}
}
2009-04-29 01:58:41 +02:00
// Tell respawn module to respawn client.
2009-05-12 04:30:16 +02:00
RespawnSpawnClient(client, teamzombie);
return true;
}
2009-05-06 03:04:55 +02:00
/**
* Command callback (zspawn)
* Spawn into the game after joining late.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action:ZSpawnCommand(client, argc)
{
// If client is console, then stop and tell them this feature is for players only.
if (ZRIsConsole(client))
{
TranslationPrintToServer("Must be player");
return Plugin_Handled;
}
// Spawn client.
ZSpawnClient(client);
// This stops the "Unknown command" message in client's console.
return Plugin_Handled;
}
2009-05-06 03:04:55 +02:00
/**
* Timer callback, resets handle.
*
* @param timer The timer handle.
*/
public Action:ZSpawnTimer(Handle:timer)
{
// Reset timer handle.
tZSpawn = INVALID_HANDLE;
2009-06-12 15:52:51 +02:00
}