sm-zombiereloaded-3/src/zr/zspawn.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: zspawn.inc
* Type: Module
* Description: Handles zspawn command, spawns late-joining clients into the game.
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*
* ============================================================================
*/
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/**
* Global variable to store infect timer handle.
*/
new Handle:tZSpawn = INVALID_HANDLE;
/**
* Map is starting.
*/
ZSpawnOnMapStart()
{
// Reset timer handle.
tZSpawn = INVALID_HANDLE;
}
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/**
* Client is leaving the server.
*
* @param client The client index.
*/
ZSpawnOnClientDisconnect(client)
{
// Check if client is a bot.
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if (IsFakeClient(client))
{
return;
}
// Add client serial to global array.
SerialAddClient(client);
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}
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/**
* Client has been killed.
*
* @param client The client index.
*/
ZSpawnOnClientDeath(client)
{
// Add client serial to global array.
SerialAddClient(client);
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}
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/**
* The round is starting.
*/
ZSpawnOnRoundStart()
{
// Reset serial number array.
SerialReset();
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// If zspawn timer is running, then kill it.
if (tZSpawn != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tZSpawn);
// Reset timer handle.
tZSpawn = INVALID_HANDLE;
}
}
/**
* The freeze time is ending.
*/
ZSpawnOnRoundFreezeEnd()
{
// If infect timer is running, then kill it.
if (tZSpawn != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tZSpawn);
}
// If zspawn is disabled, then stop.
new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
if (!zspawn)
{
return;
}
// If timelimit is disabled, then stop.
new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
if (!zspawntimelimit)
{
return;
}
// Get timelimit
new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
// Start timer.
tZSpawn = CreateTimer(zspawntime, ZSpawnTimer, _, TIMER_FLAG_NO_MAPCHANGE);
}
/**
* The round is ending.
*/
ZSpawnOnRoundEnd()
{
// If zspawn timer is running, then kill it.
if (tZSpawn != INVALID_HANDLE)
{
// Kill timer.
KillTimer(tZSpawn);
// Reset timer handle.
tZSpawn = INVALID_HANDLE;
}
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}
/**
* Spawns a late-joining client into the game.
*
* @param client The client index.
* @return True if successful, false otherwise.
*/
bool:ZSpawnClient(client)
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{
// If zspawn is disabled, then stop.
new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
if (!zspawn)
{
ZR_PrintToChat(client, "Feature is disabled");
return false;
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}
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// If client isn't on a team, then stop.
if (!ZRIsClientOnTeam(client))
{
// Tell client the command may only be used when on a team.
ZR_PrintToChat(client, "Must be on team");
return false;
}
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// If client is alive, then stop.
if (IsPlayerAlive(client))
{
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// Tell client the command may only be used when dead.
ZR_PrintToChat(client, "Must be dead");
return false;
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}
// Block if client has already played during this round.
if (SerialClientExists(client))
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{
// Tell client the command may only be used when joining late.
ZR_PrintToChat(client, "ZSpawn double spawn");
return false;
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}
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// Block is the time limit is up.
new bool:zspawntimelimit = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT]);
if (zspawntimelimit)
{
if (tZSpawn == INVALID_HANDLE)
{
// Get timelimit
new Float:zspawntime = GetConVarFloat(g_hCvarsList[CVAR_ZSPAWN_TIMELIMIT_TIME]);
// Tell client the timelimit for this command has expired.
ZR_PrintToChat(client, "ZSpawn timelimit", RoundToNearest(zspawntime));
return false;
}
}
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// Tell respawn module to respawn client.
RespawnSpawnClient(client);
return true;
}
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/**
* Timer callback, resets handle.
*
* @param timer The timer handle.
*/
public Action:ZSpawnTimer(Handle:timer)
{
// Reset timer handle.
tZSpawn = INVALID_HANDLE;
}