Created serial number api, put client serials in adt array instead of 64-slot array.
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@ -26,6 +26,7 @@
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#include "zr/log"
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#include "zr/cvars"
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#include "zr/config"
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#include "zr/serial"
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#include "zr/translation"
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#include "zr/sayhooks"
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#include "zr/tools"
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@ -169,6 +170,7 @@ public OnLibraryAdded(const String:name[])
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public OnMapStart()
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{
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// Forward event to modules.
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SerialOnMapStart();
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RoundEndOnMapStart();
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InfectOnMapStart();
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SEffectsOnMapStart();
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85
src/zr/serial.inc
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85
src/zr/serial.inc
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@ -0,0 +1,85 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: serial.inc
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* Type: Core
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* Description: Client serial number tracking API.
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*
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* ============================================================================
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*/
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/**
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* Maximum length of a client's serial number.
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*/
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#define SERIAL_MAX_LENGTH 8
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/**
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* Array to store client serial numbers.
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*/
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new Handle:arraySerial = INVALID_HANDLE;
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/**
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* Map is starting.
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*/
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SerialOnMapStart()
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{
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// If array exists, destroy before recreating.
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if (arraySerial != INVALID_HANDLE)
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{
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CloseHandle(arraySerial);
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}
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// Create array.
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arraySerial = CreateArray();
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}
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/**
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* Add client serial number to global array.
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*
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* @param client The client index.
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* @return True if the client was added successfully, false if the client already exists.
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*/
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bool:SerialAddClient(client)
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{
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// Check if client is already added.
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new bool:exists = SerialClientExists(client);
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if (exists)
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{
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return false;
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}
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// Get client's serial number.
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new serial = GetClientSerial(client);
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// Push serial number into the global array.
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PushArrayCell(arraySerial, serial);
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// Client added successfully.
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return true;
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}
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/**
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* Check if a client has been added to the global array.
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*
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* @param client The client index.
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* @return True if the client exists, false otherwise.
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*/
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bool:SerialClientExists(client)
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{
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// Get client's serial number.
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new serial = GetClientSerial(client);
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// Return true if value was found, false otherwise.
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return (FindValueInArray(arraySerial, serial) != -1);
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}
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/**
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* Reset serial number array.
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*/
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SerialReset()
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{
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// Clear array.
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ClearArray(arraySerial);
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}
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@ -15,11 +15,6 @@
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*/
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new Handle:tZSpawn = INVALID_HANDLE;
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/**
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* Array to block zspawn for a unique client serial number.
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*/
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new bool:g_bZSpawnBlock[MAXPLAYERS + 1];
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/**
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* Map is starting.
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*/
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@ -42,11 +37,8 @@ ZSpawnOnClientDisconnect(client)
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return;
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}
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// Get client's unique serial number.
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new serial = GetClientSerial(client);
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// Block zspawn.
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g_bZSpawnBlock[serial] = true;
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// Add client serial to global array.
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SerialAddClient(client);
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}
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/**
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@ -56,11 +48,8 @@ ZSpawnOnClientDisconnect(client)
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*/
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ZSpawnOnClientDeath(client)
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{
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// Get client's unique serial number.
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new serial = GetClientSerial(client);
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// Block zspawn.
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g_bZSpawnBlock[serial] = true;
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// Add client serial to global array.
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SerialAddClient(client);
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}
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/**
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@ -68,13 +57,8 @@ ZSpawnOnClientDeath(client)
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*/
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ZSpawnOnRoundStart()
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{
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// Disable flag that blocks zspawn for all clients.
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// x = client index.
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for (new x = 1; x <= MaxClients; x++)
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{
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// Unblock zspawn.
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g_bZSpawnBlock[x] = false;
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}
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// Reset serial number array.
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SerialReset();
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// If zspawn timer is running, then kill it.
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if (tZSpawn != INVALID_HANDLE)
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@ -169,8 +153,7 @@ bool:ZSpawnClient(client)
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}
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// Block if client has already played during this round.
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new serial = GetClientSerial(client);
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if (g_bZSpawnBlock[serial])
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if (SerialClientExists(client))
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{
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// Tell client the command may only be used when joining late.
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ZR_PrintToChat(client, "ZSpawn double spawn");
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