sm-zombiereloaded-3/src/zr/playerclasses/attributes.inc

877 lines
29 KiB
PHP
Raw Normal View History

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: attributes.inc
* Description: Retrieving class attributes from certain caches.
*
* ============================================================================
*/
/*
* ------------------------------------
*
* GENERAL ATTRIBUTES
*
* ------------------------------------
*/
/**
* Checks if the specified class is enabled.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
* data.
* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
* index will be used as a client index.
* @return True if it's enabled, false otherwise.
*/
bool:ClassIsEnabled(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_enabled];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_enabled];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_enabled];
}
}
return false;
}
/**
* Gets the team ID for the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The team ID if successful, -1 otherwise.
*/
ClassGetTeamID(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_team];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_team];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_team];
}
}
return -1;
}
/**
* Checks if the specified class is marked as the default class for its current
* team.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
* data.
* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
* index will be used as a client index.
* @return True if it's default for its current team, false otherwise.
*/
bool:ClassGetTeamDefault(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_team_default];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_team_default];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_team_default];
}
}
return false;
}
/**
* Gets the class name to be displayed in the class menu.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Number of cells written. -1 on error.
*/
ClassGetName(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return strcopy(buffer, maxlen, ClassData[index][class_name]);
}
case ZR_CLASS_CACHE_MODIFIED:
{
return strcopy(buffer, maxlen, ClassDataCache[index][class_name]);
}
case ZR_CLASS_CACHE_PLAYER:
{
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_name]);
}
}
return -1;
}
/**
* Gets the menu description string for the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Number of cells written. -1 on error.
*/
ClassGetDescription(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return strcopy(buffer, maxlen, ClassData[index][class_description]);
}
case ZR_CLASS_CACHE_MODIFIED:
{
return strcopy(buffer, maxlen, ClassDataCache[index][class_description]);
}
case ZR_CLASS_CACHE_PLAYER:
{
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_description]);
}
}
return -1;
}
/*
* ------------------------------------
*
* MODEL ATTRIBUTES
*
* ------------------------------------
*/
/**
* Gets the model path string from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Number of cells written. -1 on error.
*/
ClassGetModelPath(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return strcopy(buffer, maxlen, ClassData[index][class_model_path]);
}
case ZR_CLASS_CACHE_MODIFIED:
{
return strcopy(buffer, maxlen, ClassDataCache[index][class_model_path]);
}
case ZR_CLASS_CACHE_PLAYER:
{
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_model_path]);
}
}
return -1;
}
/**
* Gets the initial alpha value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The initial alpha value from the specified class. -1 on error.
*/
ClassGetAlphaInitial(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_alpha_initial];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_alpha_initial];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_alpha_initial];
}
}
return -1;
}
/**
* Gets the alpha value when damaged, from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The alpha value when damaged, from the specified class. -1 on
* error.
*/
ClassGetAlphaDamaged(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_alpha_damaged];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_alpha_damaged];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_alpha_damaged];
}
}
return -1;
}
/**
* Gets the damage amount needed to change alpha, from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The damage amount needed to change alpha, from the specified class.
* -1 on error.
*/
ClassGetAlphaDamage(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_alpha_damage];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_alpha_damage];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_alpha_damage];
}
}
return -1;
}
/*
* ------------------------------------
*
* HUD ATTRIBUTES
*
* ------------------------------------
*/
/**
* Gets the overlay path from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Number of cells written. -1 on error.
*/
ClassGetOverlayPath(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return strcopy(buffer, maxlen, ClassData[index][class_overlay_path]);
}
case ZR_CLASS_CACHE_MODIFIED:
{
return strcopy(buffer, maxlen, ClassDataCache[index][class_overlay_path]);
}
case ZR_CLASS_CACHE_PLAYER:
{
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_overlay_path]);
}
}
return -1;
}
/**
* Gets the night vision setting from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The night vision setting from the specified class. False on error.
*/
bool:ClassGetNvgs(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_nvgs];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_nvgs];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_nvgs];
}
}
return false;
}
/**
* Gets the field of view value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The field of view value from the specified class. -1 on error.
*/
ClassGetFOV(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_fov];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_fov];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_fov];
}
}
return -1;
}
/*
* ------------------------------------
*
* EFFECTS
*
* ------------------------------------
*/
/**
* Gets the napalm grenades time from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The napalm grenades time from the specified class. -1.0 on error.
*/
Float:ClassGetNapalmTime(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_napalm_time];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_napalm_time];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_napalm_time];
}
}
return -1.0;
}
/*
* ------------------------------------
*
* PLAYER BEHAVIOUR
*
* ------------------------------------
*/
/**
* Gets the immunity mode to the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Current immunity mode to the specified class. -1 on error.
*/
ClassGetImmunityMode(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_immunity_mode];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_immunity_mode];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_immunity_mode];
}
}
return -1;
}
/**
* Gets the immunity amount to the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Current immunity amount to the specified class. -1.0 on error.
*/
Float:ClassGetImmunityAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_immunity_amount];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_immunity_amount];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_immunity_amount];
}
}
return -1.0;
}
/**
* Gets the no fall damage setting from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The no fall damage setting from the specified class. False on
* error.
*/
bool:ClassGetNoFallDamage(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_no_fall_damage];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_no_fall_damage];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_no_fall_damage];
}
}
return false;
}
/**
* Gets the health points from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Health points from the specified class. -1 on error.
*/
ClassGetHealth(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_health];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_health];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_health];
}
}
return -1;
}
/**
* Gets the health regen interval time from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The health regen interval time from the specified class. -1.0 on
* error.
*/
Float:ClassGetHealthRegenInterval(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_health_regen_interval];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_health_regen_interval];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_health_regen_interval];
}
}
return -1.0;
}
/**
* Gets the health regen amount value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The health regen amount value from the specified class. -1 on
* error.
*/
ClassGetHealthRegenAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_health_regen_amount];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_health_regen_amount];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_health_regen_amount];
}
}
return -1;
}
/**
* Gets the health infect gain value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The health infect gain value from the specified class. -1 on
* error.
*/
ClassGetHealthInfectGain(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_health_infect_gain];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_health_infect_gain];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_health_infect_gain];
}
}
return -1;
}
/**
* Gets the kill bonus points from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The kill bonus points from the specified class.
*/
ClassGetKillBonus(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_kill_bonus];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_kill_bonus];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_kill_bonus];
}
}
return -1;
}
/**
* Gets the running speed value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The running speed value from the specified class. -1.0 on error.
*/
Float:ClassGetSpeed(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_speed];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_speed];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_speed];
}
}
return -1.0;
}
/**
* Gets the knock back boost from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The knock back boost from the specified class. 0.0 on error.
*/
Float:ClassGetKnockback(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_knockback];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_knockback];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_knockback];
}
}
return 0.0;
}
/**
* Gets the jump height boost from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The jump height boost from the specified class. -1.0 on error.
*/
Float:ClassGetJumpHeight(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_jump_height];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_jump_height];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_jump_height];
}
}
return -1.0;
}
/**
* Gets the jump distance boost from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The jump distance boost from the specified class. -1.0 on error.
*/
Float:ClassGetJumpDistance(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_jump_distance];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_jump_distance];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_jump_distance];
}
}
return -1.0;
}