Restructured class system files. Added more functions for applying class attributes.
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changelog.txt
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changelog.txt
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changes.txt
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changes.txt
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cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt
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cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt
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src/include/admin.inc
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src/include/version.inc
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src/include/version.inc
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src/include/zr.inc
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src/include/zr.inc
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src/zombiereloaded.sp
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src/zombiereloaded.sp
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@ -26,7 +26,7 @@
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#include "zr/classes"
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#include "zr/models"
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#include "zr/overlays"
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#include "zr/playerclasses"
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#include "zr/playerclasses/playerclasses"
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#include "zr/antistick"
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#include "zr/anticamp"
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#include "zr/teleport"
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@ -136,6 +136,7 @@ public OnConfigsExecuted()
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FindMapSky();
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LoadClassData();
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ClassLoad();
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LoadAmbienceData();
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decl String:mapconfig[PLATFORM_MAX_PATH];
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@ -244,4 +245,4 @@ ZREnd()
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}
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}
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}
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}
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}
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src/zr/ambience.inc
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src/zr/ambience.inc
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src/zr/anticamp.inc
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src/zr/anticamp.inc
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src/zr/classes.inc
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src/zr/classes.inc
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src/zr/commands.inc
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src/zr/commands.inc
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src/zr/cvars.inc
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src/zr/cvars.inc
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src/zr/menu.inc
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src/zr/models.inc
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src/zr/offsets.inc
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src/zr/overlays.inc
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src/zr/overlays.inc
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@ -44,4 +44,4 @@ public Action:KillOverlays(Handle:timer)
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ClientCommand(x, "r_screenoverlay \"\"");
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}
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}
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}
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}
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Load Diff
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src/zr/playerclasses/apply.inc
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src/zr/playerclasses/apply.inc
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@ -0,0 +1,147 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: apply.inc
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* Description: Functions for applying attributes and effects on a client.
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* Author: Richard Helgeby
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*
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* ============================================================================
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*/
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/**
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* Applies all class attributes on a player. Changing model, hp, speed, health,
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* effects etc. The players current team will be used to get the class index.
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*
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* @param client The player to apply attributes on.
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* @param improved Optional. Gives advantages or improvements in some
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* attributes. To be used on mother zombies. Default is
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* false.
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* @return True if all success on applying all attributes, false otherwise.
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*/
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bool:ClassApplyAttributes(client, bool:improved = false)
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{
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new classindex = ClassGetActiveIndex(client);
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if (classindex < 0)
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{
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return false;
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}
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ClassApplyModel(client, classindex);
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ClassApplyAlpha(client, classindex);
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ClassApplyOverlay(client, classindex);
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}
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/**
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* Changes the model on a player.
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*
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* @param client The client index.
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* @param classindex The class to read from.
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* @param cachetype Optional. Specifies what class cache to read from.
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* Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache.
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* @return True on success, false otherwise.
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*/
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bool:ClassApplyModel(client, classindex, cachetpye = ZR_CLASS_CACHE_PLAYER)
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{
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decl String:modelpath[256];
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// Get the model path from the specified cache.
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if (cachetype == ZR_CLASS_CACHE_PLAYER)
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{
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ClassGetModelPath(client, modelpath, sizeof(modelpath), cachetype)
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}
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else
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{
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ClassGetModelPath(classindex, modelpath, sizeof(modelpath), cachetype)
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}
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// Check if the user specified a random model.
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if (strcmp(modelpath, "random", false) == 0)
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{
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// TODO: Make a function that gets a random model from the specified team.
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new randmodel = GetRandomInt(0, GetArraySize(arrayModels) - 1);
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GetArrayString(arrayModels, randmodel, modelpath, sizeof(modelpath));
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Format(modelpath, sizeof(modelpath), "%s.mdl", modelpath);
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}
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SetPlayerModel(client, modelpath);
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return true;
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}
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/**
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* Sets transparency on a player.
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*
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* @param client The client index.
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* @param classindex The class to read from.
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* @param cachetype Optional. Specifies what class cache to read from.
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* Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache.
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* @return True on success, false otherwise.
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*/
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bool:ClassApplyAlpha(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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new alpha;
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// Get the alpha value from the specified cache.
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if (cachetype == ZR_CLASS_CACHE_PLAYER)
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{
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alpha = ClassGetAlphaSpawn(client, cachetype);
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}
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else
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{
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alpha = ClassGetAlphaSpawn(classindex, cachetype);
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}
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if (alpha < 0)
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{
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return false;
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}
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SetPlayerAlpha(client, alpha);
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return true;
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}
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/**
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* Apply the overlay on a player if not applied.
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*
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* @param client The client index.
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* @param classindex The class to read from.
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* @param cachetype Optional. Specifies what class cache to read from.
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* Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache.
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* @return True on success, false otherwise.
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*/
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bool:ClassApplyOverlay(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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decl String:overlay[256];
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// Validate DirectX requirements.
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if (dxLevel[client] < DXLEVEL_MIN)
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{
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// DirectX version is too old.
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// TODO: Log warning?
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return false;
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}
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// Get the overlay path from the specified cache.
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if (cachetype == ZR_CLASS_CACHE_PLAYER)
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{
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ClassGetOverlayPath(client, overlay, sizeof(overlay), cachetype);
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}
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else
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{
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ClassGetOverlayPath(classindex, overlay, sizeof(overlay), cachetype);
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}
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ClassOverlayInitialize(client, overlay);
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return true;
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}
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src/zr/playerclasses/attributes.inc
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877
src/zr/playerclasses/attributes.inc
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@ -0,0 +1,877 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: attributes.inc
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* Description: Retrieving class attributes from certain caches.
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* Author: Richard Helgeby
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*
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* ============================================================================
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*/
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/*
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* ------------------------------------
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*
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* GENERAL ATTRIBUTES
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*
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* ------------------------------------
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*/
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/**
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* Checks if the specified class is enabled.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
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* data.
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* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
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* index will be used as a client index.
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* @return True if it's enabled, false otherwise.
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*/
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bool:ClassIsEnabled(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_enabled];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCache[index][class_enabled];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_enabled];
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}
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}
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return false;
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}
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/**
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* Gets the team ID for the specified class.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
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* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
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* is used, index will be used as a client index.
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* @return The team ID if successful, -1 otherwise.
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*/
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ClassGetTeamID(index, cachetype = ZR_CLASS_CACHE_PLAYER)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_team];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCache[index][class_team];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_team];
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}
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}
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return -1;
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}
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/**
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* Checks if the specified class is marked as the default class for its current
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* team.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
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* data.
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* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
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* index will be used as a client index.
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* @return True if it's default for its current team, false otherwise.
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*/
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bool:ClassGetTeamDefault(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
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{
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switch (cachetype)
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{
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case ZR_CLASS_CACHE_ORIGINAL:
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{
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return ClassData[index][class_team_default];
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}
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case ZR_CLASS_CACHE_MODIFIED:
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{
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return ClassDataCached[index][class_team_default];
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}
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case ZR_CLASS_CACHE_PLAYER:
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{
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return ClassPlayerCache[index][class_team_default];
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}
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}
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return false;
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}
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/**
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* Gets the class name to be displayed in the class menu.
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*
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* @param index Index of the class in a class cache or a client index,
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* depending on the cache type specified.
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* @param name The destination string buffer.
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* @param maxlen The length of the destination string buffer.
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* @param cachetype Optional. Specifies what class cache to read from. Options:
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* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
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* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Number of cells written. -1 on error.
|
||||
*/
|
||||
ClassGetName(index, String:name[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return strcopy(name, maxlen, ClassData[index][class_name]);
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return strcopy(name, maxlen, ClassDataCache[index][class_name]);
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return strcopy(name, maxlen, ClassPlayerCache[index][class_name]);
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the menu description string for the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param buffer The destination string buffer.
|
||||
* @param maxlen The length of the destination string buffer.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Number of cells written. -1 on error.
|
||||
*/
|
||||
ClassGetDescription(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassData[index][class_description]);
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassDataCache[index][class_description]);
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_description]);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ------------------------------------
|
||||
*
|
||||
* MODEL ATTRIBUTES
|
||||
*
|
||||
* ------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
* Gets the model path string from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param buffer The destination string buffer.
|
||||
* @param maxlen The length of the destination string buffer.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Number of cells written. -1 on error.
|
||||
*/
|
||||
ClassGetModelPath(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassData[index][class_model_path]);
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassDataCache[index][class_model_path]);
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_model_path]);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the initial alpha value from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The initial alpha value from the specified class. -1 on error.
|
||||
*/
|
||||
ClassGetAlphaInitial(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_alpha_initial];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_alpha_initial];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_alpha_initial];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the alpha value when damaged, from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The alpha value when damaged, from the specified class. -1 on
|
||||
* error.
|
||||
*/
|
||||
ClassGetAlphaDamaged(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_alpha_damaged];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_alpha_damaged];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_alpha_damaged];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the damage amount needed to change alpha, from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The damage amount needed to change alpha, from the specified class.
|
||||
* -1 on error.
|
||||
*/
|
||||
ClassGetAlphaDamage(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_alpha_damage];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_alpha_damage];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_alpha_damage];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ------------------------------------
|
||||
*
|
||||
* HUD ATTRIBUTES
|
||||
*
|
||||
* ------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
* Gets the overlay path from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param buffer The destination string buffer.
|
||||
* @param maxlen The length of the destination string buffer.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Number of cells written. -1 on error.
|
||||
*/
|
||||
ClassGetOverlayPath(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassData[index][class_overlay_path]);
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassDataCache[index][class_overlay_path]);
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_overlay_path]);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the night vision setting from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The night vision setting from the specified class. False on error.
|
||||
*/
|
||||
bool:ClassGetNVGs(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_nvgs];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_nvgs];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_nvgs];
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the field of view value from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The field of view value from the specified class. -1 on error.
|
||||
*/
|
||||
ClassGetFOV(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_fov];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_fov];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_fov];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ------------------------------------
|
||||
*
|
||||
* EFFECTS
|
||||
*
|
||||
* ------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
* Gets the napalm grenades time from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The napalm grenades time from the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetNapalmTime(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_napalm_time];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_napalm_time];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_napalm_time];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* ------------------------------------
|
||||
*
|
||||
* PLAYER BEHAVIOUR
|
||||
*
|
||||
* ------------------------------------
|
||||
*/
|
||||
|
||||
/**
|
||||
* Gets the immunity mode to the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Current immunity mode to the specified class. -1 on error.
|
||||
*/
|
||||
ClassGetImmunityMode(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_immunity_mode];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_immunity_mode];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_immunity_mode];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the immunity amount to the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Current immunity amount to the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetImmunityAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_immunity_amount];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_immunity_amount];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_immunity_amount];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the no fall damage setting from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The no fall damage setting from the specified class. False on
|
||||
* error.
|
||||
*/
|
||||
bool:ClassGetNoFallDamage(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_no_fall_damage];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_no_fall_damage];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_no_fall_damage];
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the health points from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return Health points from the specified class. -1 on error.
|
||||
*/
|
||||
ClassGetHealth(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_health];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_health];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_health];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the health regen interval time from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The health regen interval time from the specified class. -1.0 on
|
||||
* error.
|
||||
*/
|
||||
Float:ClassGetHealthRegenInterval(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_health_regen_interval];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_health_regen_interval];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_health_regen_interval];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the health regen amount value from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The health regen amount value from the specified class. -1 on
|
||||
* error.
|
||||
*/
|
||||
ClassGetHealthRegenAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_health_regen_amount];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_health_regen_amount];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_health_regen_amount];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the health infect gain value from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The health infect gain value from the specified class. -1 on
|
||||
* error.
|
||||
*/
|
||||
ClassGetHealthInfectGain(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_health_infect_gain];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_health_infect_gain];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_health_infect_gain];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the kill bonus points from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The kill bonus points from the specified class.
|
||||
*/
|
||||
ClassGetKillBonus(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_kill_bonus];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_kill_bonus];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_kill_bonus];
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the running speed value from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The running speed value from the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetSpeed(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_speed];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_speed];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_speed];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the knock back boost from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The knock back boost from the specified class. 0.0 on error.
|
||||
*/
|
||||
Float:ClassGetKnockback(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_knockback];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_knockback];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_knockback];
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the jump height boost from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The jump height boost from the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetJumpHeight(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_jump_height];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_jump_height];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_jump_height];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the jump distance boost from the specified class.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
|
||||
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
|
||||
* is used, index will be used as a client index.
|
||||
* @return The jump distance boost from the specified class. -1.0 on error.
|
||||
*/
|
||||
Float:ClassGetJumpDistance(index, cachetype = ZR_CLASS_CACHE_PLAYER)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
return ClassData[index][class_jump_distance];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
return ClassDataCache[index][class_jump_distance];
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
return ClassPlayerCache[index][class_jump_distance];
|
||||
}
|
||||
}
|
||||
return -1.0;
|
||||
}
|
98
src/zr/playerclasses/clientoverlays.inc
Normal file
98
src/zr/playerclasses/clientoverlays.inc
Normal file
@ -0,0 +1,98 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: clientoverlays.inc
|
||||
* Description: Handles overlays on clients, as a part of class attributes.
|
||||
* Author: Richard Helgeby
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Timer handles for redisplaying overlays on clients.
|
||||
*/
|
||||
new Handle:tOverlay[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Specifies if a client have a overlay.
|
||||
*/
|
||||
new bClientHasOverlay[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Tells wether the overlay is on or not.
|
||||
*/
|
||||
new bClientOverlayOn[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* Path to the currently active overlay.
|
||||
*/
|
||||
new String:ActiveOverlay[MAXPLAYERS + 1][256];
|
||||
|
||||
bool:ClientHasOverlay(client)
|
||||
{
|
||||
return bClientHasOverlay[client];
|
||||
}
|
||||
|
||||
ClassOverlayInitialize(client, const String:overlay)
|
||||
{
|
||||
if (IsFakeClient(client))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(overlay) == 0)
|
||||
{
|
||||
bClientHasOverlay[client] = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bClientHasOverlay[client] = true;
|
||||
strcopy(ActiveOverlay[client], PLATFORM_MAX_PATH, overlay);
|
||||
|
||||
ClassOverlayStart(client);
|
||||
}
|
||||
}
|
||||
|
||||
ClassOverlayStart(client)
|
||||
{
|
||||
// Kill timer if it exist.
|
||||
if (tOverlay[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tOverlay[client]);
|
||||
tOverlay[client] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
ClientCommand(client, "r_screenoverlay \"%s\"", overlay);
|
||||
bClientOverlayOn[client] = true;
|
||||
|
||||
new Float:redisplay = GetConVarFloat(gCvars[CVAR_OVERLAY_REDISPLAY]);
|
||||
tOverlay[client] = CreateTimer(redisplay, ClassOverlayTimer, client, TIMER_REPEAT);
|
||||
}
|
||||
|
||||
ClassOverlayStop(client)
|
||||
{
|
||||
// Kill timer if it exist.
|
||||
if (tOverlay[client] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimer(tOverlay[client]);
|
||||
tOverlay[client] = INVALID_HANDLE;
|
||||
}
|
||||
|
||||
// Disable client overlay.
|
||||
ClientCommand(client, "r_screenoverlay \"\"");
|
||||
bClientOverlayOn[client] = false;
|
||||
}
|
||||
|
||||
public Action:ClassOverlayTimer(Handle:timer, any:client)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerZombie(client))
|
||||
{
|
||||
tOverlay[client] = INVALID_HANDLE;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
ClientCommand(client, "r_screenoverlay \"%s\"", ActiveOverlay[client]);
|
||||
return Plugin_Continue;
|
||||
}
|
473
src/zr/playerclasses/filtertools.inc
Normal file
473
src/zr/playerclasses/filtertools.inc
Normal file
@ -0,0 +1,473 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: filtertools.inc
|
||||
* Description: Class system: Validating, getting indexes or lists
|
||||
* Author: Richard Helgeby
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Validates the team requirements in a class cache and check that theres at
|
||||
* least one class for each team. Minium team requirements are zombies and
|
||||
* humans. The admin team is optinal.
|
||||
*
|
||||
* @param cachetype Optional. Specifies what class cache to validate. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL (default, unchanged class data),
|
||||
* ZR_CLASS_CACHE_MODIFIED (modified class data).
|
||||
* @return True if validation was successful, false otherwise.
|
||||
*/
|
||||
bool:ClassValidateTeamRequirements(cachetype = ZR_CLASS_CACHE_ORIGINAL)
|
||||
{
|
||||
new zombieindex;
|
||||
new humanindex;
|
||||
|
||||
// Check if there are no classes.
|
||||
if (ClassCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Test if a zombie and human class was found.
|
||||
zombieindex = ClassGetFirstClass(ZR_CLASS_TEAM_ZOMBIES, _, cachetype);
|
||||
humanindex = ClassGetFirstClass(ZR_CLASS_TEAM_HUMANS, _, cachetype);
|
||||
|
||||
if (zombieindex > -1 && humanindex > -1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates all the class attributes in the original class data array, to
|
||||
* check if they have invalid values.
|
||||
*
|
||||
* @param classindex The index of the class to validate.
|
||||
* @return True if validation was successful, false otherwise.
|
||||
*/
|
||||
bool:ClassValidateAttributes(classindex)
|
||||
{
|
||||
return true;
|
||||
// TODO: Manually check each attribute (hard coded). Better solutions?
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the specified class index points to a existing class in the
|
||||
* ClassData array.
|
||||
*
|
||||
* @param classindex The class index to validate.
|
||||
* @return True if the class exist, false otherwise.
|
||||
*/
|
||||
bool:ClassValidateIndex(classindex)
|
||||
{
|
||||
if (ClassCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (classindex >= 0 && classid < ClassCount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Compares the class team ID with a team ID.
|
||||
*
|
||||
* @param index Index of the class in a class cache or a client index,
|
||||
* depending on the cache type specified.
|
||||
* @param teamid The team ID to compare with the class.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
|
||||
* data.
|
||||
* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
|
||||
* index will be used as a client index.
|
||||
* @return True if equal, false otherwise.
|
||||
*/
|
||||
bool:ClassTeamCompare(index, teamid, cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
if (ClassData[index][class_team] == teamid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
if (ClassDataCache[index][class_team] == teamid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
case ZR_CLASS_CACHE_PLAYER:
|
||||
{
|
||||
if (ClassPlayerCache[index][class_team] == teamid)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the first class index of a class with the specified name (not a case
|
||||
* sensitive search).
|
||||
*
|
||||
* @param name The name to search for.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
|
||||
* data.
|
||||
* @return The class index if successful, -1 otherwise.
|
||||
*/
|
||||
ClassGetIndex(const String:name[], cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
decl String:current_name[64];
|
||||
|
||||
// Check if there are no classes.
|
||||
if (ClassCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Loop through all classes.
|
||||
for (new classindex = 0; classindex < ClassCount; classindex++)
|
||||
{
|
||||
// Get its name and compare it with the specified class name.
|
||||
ClassesGetName(classindex, current_name, sizeof(current_name), cachetype);
|
||||
if (strcmp(name, current_name, false) == 0)
|
||||
{
|
||||
return classindex;
|
||||
}
|
||||
}
|
||||
|
||||
// The class index wasn't found.
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the currently active class index that the player is using.
|
||||
* Note: Does not check if the player is dead.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @return The active class index. -1 on error or if a spectactor.
|
||||
*/
|
||||
ClassGetActiveIndex(client)
|
||||
{
|
||||
new teamid = GetClientTeam(client);
|
||||
|
||||
if (teamid == CS_TEAM_SPECTACTOR || teamid == CS_TEAM_NONE)
|
||||
{
|
||||
// No active team.
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (IsPlayerHuman(client))
|
||||
{
|
||||
teamid = ZR_TEAM_HUMANS;
|
||||
}
|
||||
else
|
||||
{
|
||||
teamid = ZR_TEAM_ZOMBIES;
|
||||
}
|
||||
|
||||
// TODO: How to detect that virtual admin team?
|
||||
|
||||
// Return the active class for the current team.
|
||||
return ClassActive[client][teamid];
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all class indexes or from a specified team, and adds them to the
|
||||
* specified array.
|
||||
*
|
||||
* @param array The destination array to add class indexes.
|
||||
* @param teamfilter Optional. The team ID to filter. A negative value for
|
||||
* no filter (default).
|
||||
* @param ignoreEnabled Optional. Ignore the class's enabled attribute. Default
|
||||
* is false.
|
||||
* @param cachetype Optional. Specifies what class cache to read from.
|
||||
* Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest
|
||||
* class data.
|
||||
* @return True on success. False on error or if no classes were added or
|
||||
* found.
|
||||
*/
|
||||
bool:ClassAddToArray(Handle:array, teamfilter = -1, bool:ignoreEnabled = false, cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
// Validate the array.
|
||||
if (array == INVALID_HANDLE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if there are no classes.
|
||||
if (ClassCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Store a local boolean that says if the user specified a team filter or not.
|
||||
new bool:has_filter = bool:(teamfilter >= 0);
|
||||
new classes_added;
|
||||
|
||||
// Loop through all classes.
|
||||
for (new classindex = 0; classindex < ClassCount; classindex++)
|
||||
{
|
||||
if (!ignoreEnabled && !ClassIsEnabled(classindex, cachetype))
|
||||
{
|
||||
// The class is disabled and the enabled attribute is NOT ignored.
|
||||
// Skip to the next class.
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check team filtering.
|
||||
if (has_filter)
|
||||
{
|
||||
// Only add classes with matching team ID.
|
||||
if (ClassGetTeamID(classindex, cachetype) == teamfilter)
|
||||
{
|
||||
// Team ID match. Add class index to array.
|
||||
PushArrayCell(array, classindex);
|
||||
classes_added++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No filter. Add any class to the array.
|
||||
PushArrayCell(array, classindex);
|
||||
classes_added++;
|
||||
}
|
||||
}
|
||||
|
||||
if (classes_added)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No classes were found/added.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a random class index from a specified team or from all classes.
|
||||
*
|
||||
* @param teamfilter Optional. The team ID to filter. A negative value for
|
||||
* no filter (default).
|
||||
* @param ignoreEnabled Optional. Ignore the class's enabled attribute. Default
|
||||
* is false.
|
||||
* @param cachetype Optional. Specifies what class cache to read from.
|
||||
* Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest
|
||||
* class data.
|
||||
* @return The class index if successful, or -1 on error.
|
||||
*/
|
||||
ClassGetRandomClass(teamfilter = -1, bool:ignoreEnabled = false, cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
new Handle:classarray;
|
||||
new arraycount;
|
||||
new randnum;
|
||||
|
||||
classarray = CreateArray();
|
||||
|
||||
// Try to get a class list.
|
||||
if (ClassAddToArray(classarray, teamfilter, ignoreEnabled, cachetype))
|
||||
{
|
||||
// Get a random index from the new class array.
|
||||
arraycount = GetArraySize(classarray);
|
||||
randnum = GetRandomInt(0, arraycount - 1);
|
||||
|
||||
// Return the value at the random index.
|
||||
return GetArrayCell(classarray, randnum);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Failed to get a random class.
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the first class index, or the first class index with the specified team
|
||||
* ID.
|
||||
*
|
||||
* @param teamfilter Optional. The team ID to filter. A negative value for
|
||||
* no filter (default).
|
||||
* @param ignoreEnabled Optional. Ignore the class's enabled attribute. Default
|
||||
* is false.
|
||||
* @param cachetype Optional. Specifies what class cache to read from.
|
||||
* Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest
|
||||
* class data.
|
||||
* @return The first class index, or the first class index with the specified
|
||||
* team ID. -1 on error.
|
||||
*/
|
||||
ClassGetFirstClass(teamfilter = -1, bool:ignoreEnabled = false, cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
// Check if there are no classes.
|
||||
if (ClassCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
new bool:has_filter = bool:(teamfilter >= 0);
|
||||
|
||||
// Loop through all classes.
|
||||
for (new classindex = 0; classindex < ClassCount; classindex++)
|
||||
{
|
||||
if (!ignoreEnabled && !ClassIsEnabled(classindex, cachetype))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (has_filter)
|
||||
{
|
||||
if (teamfilter == ClassGetTeamID(classindex, cachetype))
|
||||
{
|
||||
// Team ID match. Return the class index.
|
||||
return classindex;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No team filter. Return the class index.
|
||||
return classindex;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the default class index for the specified team configured to be used
|
||||
* when players join the server.
|
||||
*
|
||||
* @param teamid The team ID.
|
||||
* @param cachetype Optional. Specifies what class cache to read from. Options:
|
||||
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
|
||||
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
|
||||
* data.
|
||||
* @return The class index of the default class for the specified team if
|
||||
* successful. -1 on critical errors. Otherwise it will try to fall
|
||||
* back on the first class in the specified team.
|
||||
*/
|
||||
ClassGetDefaultSpawnClass(teamid, cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
decl String:classname[64];
|
||||
new classindex;
|
||||
new Handle:classarray;
|
||||
new arraycount;
|
||||
|
||||
// Get the default class name from the correct CVAR depending on teamid.
|
||||
switch (teamid)
|
||||
{
|
||||
case ZR_CLASS_TEAM_ZOMBIES:
|
||||
{
|
||||
GetConVarString(gCvars[CVAR_CLASSES_DEFAULT_ZOMBIE], classname, sizeof(classname));
|
||||
}
|
||||
case ZR_CLASS_TEAM_HUMANS:
|
||||
{
|
||||
GetConVarString(gCvars[CVAR_CLASSES_DEFAULT_HUMAN], classname, sizeof(classname));
|
||||
}
|
||||
case ZR_CLASS_TEAM_ADMINS:
|
||||
{
|
||||
GetConVarString(gCvars[CVAR_CLASSES_DEFAULT_ADMIN], classname, sizeof(classname));
|
||||
}
|
||||
default:
|
||||
{
|
||||
// Invalid team ID.
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the class name isn't empty.
|
||||
if (strlen(class_name) > 0)
|
||||
{
|
||||
// Check if the user set "random" as default class.
|
||||
if (strcmp(classname, "random", false) == 0)
|
||||
{
|
||||
// Get a list of all classes with the specified team ID.
|
||||
classindex = ClassGetRandomClass(teamid, cachetype);
|
||||
|
||||
// Validate the result, in case there were errors.
|
||||
if (ClassValidateIndex(classindex))
|
||||
{
|
||||
return classindex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Invalid index. The ClassGetRandomClass function is pretty
|
||||
// failsafe. So if we can't get a class index here, it's a
|
||||
// critical error. No reason to fall back on other solutions.
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The user set a spesific class.
|
||||
|
||||
// Try to get the class index with the specified class name.
|
||||
classindex = ClassGetClassIndex(classname, cachetype);
|
||||
|
||||
// Validate the class index and check if the team IDs match.
|
||||
if (ClassValidateIndex(classindex) && (teamid == ClassGetTeamID(classindex, cachetype)))
|
||||
{
|
||||
return classindex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The class index is invalid or the team IDs didn't match.
|
||||
// Because it's user input, we'll fall back to the first class
|
||||
// in the specified team, and log a warning.
|
||||
classindex = ClassGetFirstClass(teamid, cachetype);
|
||||
|
||||
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_CLASSES))
|
||||
{
|
||||
ZR_LogMessageFormatted(-1, "classes", "default spawn class", "Warning: Failed to set \"%s\" as default spawn class for team %d. The class doesn't exist or the team IDs doesn't match. Falling back to the first class in the team.", _, classname, teamid);
|
||||
}
|
||||
|
||||
// Validate the new index.
|
||||
if (ClassValidateIndex(classindex))
|
||||
{
|
||||
// Log a warning.
|
||||
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_CLASSES))
|
||||
{
|
||||
ZR_LogMessageFormatted(-1, "classes", "default spawn class", "Warning: The default class name \"%s\" does not exist or matches the team ID.", _, classname);
|
||||
}
|
||||
|
||||
return classindex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Something went wrong. This is a critical error.
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Blank class name, return a error code.
|
||||
return -1;
|
||||
}
|
||||
}
|
499
src/zr/playerclasses/playerclasses.inc
Normal file
499
src/zr/playerclasses/playerclasses.inc
Normal file
@ -0,0 +1,499 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: playerclasses.inc
|
||||
* Description: Provides functions for managing classes.
|
||||
* Author: Richard Helgeby, Greyscale
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
Ideas for immunity modes for humans:
|
||||
- Zombies have to stab x times to infect.
|
||||
- Zombies have to hurt humans so they loose hp. When the hp reach zero (or
|
||||
below) they turn into zombies.
|
||||
- Fully imune to all damage. Can't take or give damage. Sould only be used
|
||||
on admin classes.
|
||||
|
||||
TODO: Admin command for overriding class values;
|
||||
zr_class_ovverride <classname> <key> <value> [value_is_multiplier]
|
||||
Either set absolute values or use it as a multiplier, if possible.
|
||||
"classname" should support "all" to set a spesific value on all
|
||||
classes.
|
||||
|
||||
How overrides should work:
|
||||
When a player select a class, its attributes are cached for each
|
||||
player. On infection or spawn, the plugin will use the cached
|
||||
values.
|
||||
|
||||
When we override, the real class attributes are changed and then
|
||||
copied to the player caches (with matching team IDs).
|
||||
|
||||
There is one problem, the in-game knockback multiplier menu. It
|
||||
depends on the original class knockback values. A solution might be
|
||||
to have another array of class data, which is never canged.
|
||||
|
||||
TODO: Make a solution with default valueas for each class team, without
|
||||
using CVARs.
|
||||
|
||||
SOLVED: Added boolean team_default class attribute. Default values
|
||||
will be used from the first class with this value set.
|
||||
|
||||
TODO: Make class attributes for for changing model render mode and colors.
|
||||
|
||||
TODO: Make class attributes for fancy effects, like a glow (if possible).
|
||||
|
||||
TODO: Make alpha settings also apply to weapons (we could use code from
|
||||
zombie riot in this case).
|
||||
|
||||
TODO: Make immunity settings suitable for both teams, or certain zombie-
|
||||
only/human-only settings.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Total number of classes that can be stored in each cache. A total of 32
|
||||
* classes should be enough. Too many classes will comfuse players.
|
||||
*/
|
||||
#define ZR_CLASS_MAX 31
|
||||
|
||||
/**
|
||||
* @section Class cache types. Specifies what data array to use.
|
||||
*/
|
||||
#define ZR_CLASS_CACHE_ORIGINAL 0 /** Points ClassData array. A cache that is never changed after loading. */
|
||||
#define ZR_CLASS_CACHE_MODIFIED 1 /** Points to ClassDataCache array. Modified by admins or overrides. */
|
||||
#define ZR_CLASS_CACHE_PLAYER 2 /** Points to ClassPlayerCache array. Current player attributes. */
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Number of available class teams.
|
||||
*/
|
||||
#define ZR_CLASS_TEAMCOUNT 3
|
||||
|
||||
/**
|
||||
* @section Available class teams. The admin team is optional and not required
|
||||
* in class configs.
|
||||
*/
|
||||
#define ZR_CLASS_TEAM_ZOMBIES 0
|
||||
#define ZR_CLASS_TEAM_HUMANS 1
|
||||
#define ZR_CLASS_TEAM_ADMINS 2 /** Note: Will set you in a special mode where you don't really participates in the game, but just walk around. */
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Damage immunity modes. The mode effects will vary depending on the
|
||||
* class team.
|
||||
*/
|
||||
#define ZR_CLASS_IMMUNITY_DISABLED 0 /** No immunity. */
|
||||
#define ZR_CLASS_IMMUNITY_CONSTANT 1 /** Always imune. Should only be used in special cases like on admin classes. */
|
||||
#define ZR_CLASS_IMMUNITY_TIMED 2 /** Imune to damage for n seconds. The time is specified in a class as immunity amount. */
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Overall default class settings. Since this is a zombie plugin the
|
||||
* default values represent a zombie.
|
||||
*/
|
||||
#define ZR_CLASS_DEFAULT_ENABLED true
|
||||
#define ZR_CLASS_DEFAULT_TEAM ZR_CLASS_TEAM_ZOMBIES
|
||||
#define ZR_CLASS_DEFAULT_TEAM_DEFAULT true
|
||||
#define ZR_CLASS_DEFAULT_NAME "classic"
|
||||
#define ZR_CLASS_DEFAULT_DESCRIPTION "Need brains!!! Arrrrggghh!"
|
||||
#define ZR_CLASS_DEFAULT_MODEL_PATH "models/player/zh/zh_zombie003.mdl"
|
||||
#define ZR_CLASS_DEFAULT_ALPHA_INITIAL 255
|
||||
#define ZR_CLASS_DEFAULT_ALPHA_DAMAGED 255
|
||||
#define ZR_CLASS_DEFAULT_ALPHA_DAMAGE 0
|
||||
#define ZR_CLASS_DEFAULT_OVERLAY_PATH "overlays/zr/zvision"
|
||||
#define ZR_CLASS_DEFAULT_NVGS true
|
||||
#define ZR_CLASS_DEFAULT_FOV 90
|
||||
#define ZR_CLASS_DEFAULT_NAPALM_TIME 10.0
|
||||
#define ZR_CLASS_DEFAULT_IMMUNITY_MODE ZR_CLASS_IMMUNITY_DISABLED
|
||||
#define ZR_CLASS_DEFAULT_IMMUNITY_AMOUNT 0.0
|
||||
#define ZR_CLASS_DEFAULT_NO_FALL_DAMAGE true
|
||||
#define ZR_CLASS_DEFAULT_HEALTH 6000
|
||||
#define ZR_CLASS_DEFAULT_HEALTH_REGEN_INTERVAL 0.0
|
||||
#define ZR_CLASS_DEFAULT_HEALTH_REGEN_AMOUNT 2
|
||||
#define ZR_CLASS_DEFAULT_HEALTH_INFECT_GAIN 800
|
||||
#define ZR_CLASS_DEFAULT_KILL_BONUS 2
|
||||
#define ZR_CLASS_DEFAULT_SPEED 360.0
|
||||
#define ZR_CLASS_DEFAULT_KNOCKBACK 2.0
|
||||
#define ZR_CLASS_DEFAULT_JUMP_HEIGHT 10.0
|
||||
#define ZR_CLASS_DEFAULT_JUMP_DISTANCE 0.2
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Generic player attributes.
|
||||
*/
|
||||
enum ClassAttributes
|
||||
{
|
||||
/* General */
|
||||
bool:class_enabled,
|
||||
class_team,
|
||||
bool:class_team_default,
|
||||
|
||||
String:class_name[64],
|
||||
String:class_description[256],
|
||||
|
||||
/* Model */
|
||||
String:class_model_path[256],
|
||||
class_alpha_initial,
|
||||
class_alpha_damaged,
|
||||
class_alpha_damage,
|
||||
|
||||
/* Hud */
|
||||
String:class_overlay_path[256],
|
||||
bool:class_nvgs,
|
||||
class_fov,
|
||||
|
||||
/* Effects */
|
||||
Float:class_napalm_time,
|
||||
|
||||
/* Player behaviour */
|
||||
class_immunity_mode,
|
||||
Float:class_immunity_amount,
|
||||
bool:class_no_fall_damage,
|
||||
|
||||
class_health,
|
||||
Float:class_health_regen_interval,
|
||||
class_health_regen_amount,
|
||||
class_health_infect_gain,
|
||||
class_kill_bonus,
|
||||
|
||||
Float:class_speed,
|
||||
Float:class_knockback,
|
||||
Float:class_jump_height,
|
||||
Float:class_jump_distance
|
||||
}
|
||||
|
||||
new Handle:kvClassData;
|
||||
|
||||
/**
|
||||
* The original class data. This array only changed when class data is loaded.
|
||||
* ZR_CLASS_CACHE_ORIGINAL is the cache type to this array.
|
||||
*/
|
||||
new ClassData[ZR_CLASS_MAX][ClassAttributes];
|
||||
|
||||
/**
|
||||
* The class thata cache that can be modified. ZR_CLASS_CACHE_MODIFIED is the
|
||||
* cache type to this array.
|
||||
*/
|
||||
new ClassDataCache[ZR_CLASS_MAX][ClassAttributes];
|
||||
|
||||
/**
|
||||
* Cache for player attributes. Makes it possible for one or more players to
|
||||
* have custom attributes. ZR_CLASS_CACHE_PLAYER is the cache type to this
|
||||
* array.
|
||||
*/
|
||||
new ClassPlayerCache[MAXPLAYERS + 1][ClassAttributes];
|
||||
|
||||
/**
|
||||
* Number of classes successfully loaded.
|
||||
*/
|
||||
new ClassCount;
|
||||
|
||||
/**
|
||||
* Stores what class that the player have selected, for each team.
|
||||
*/
|
||||
new ClassActive[MAXPLAYERS + 1][ZR_CLASS_TEAMCOUNT - 1];
|
||||
|
||||
#include "zr/playerclasses/filtertools"
|
||||
#include "zr/playerclasses/attributes"
|
||||
#include "zr/playerclasses/apply"
|
||||
#include "zr/playerclasses/clientoverlays"
|
||||
|
||||
/**
|
||||
* Loads class attributes from playerclasses.txt into the ClassData array. If
|
||||
* any error occour, the plugin load will fail.
|
||||
*
|
||||
* @param classfile Optional. Specifies what file to read from. Valves key/
|
||||
* values format. The path is relative to the sourcemod
|
||||
* folder.
|
||||
*/
|
||||
ClassLoad(const String:classfile[256] = "configs/zr/playerclasses.txt")
|
||||
{
|
||||
// Make sure kvClassData is ready to use.
|
||||
if (kvClassData != INVALID_HANDLE)
|
||||
{
|
||||
CloseHandle(kvClassData);
|
||||
}
|
||||
kvClassData = CreateKeyValues("classes");
|
||||
|
||||
// Try to load the class configuration file.
|
||||
decl String:path[PLATFORM_MAX_PATH];
|
||||
BuildPath(Path_SM, path, sizeof(path), classfile);
|
||||
|
||||
if (!FileToKeyValues(kvClassData, path))
|
||||
{
|
||||
SetFailState("Class data (\"%s\") missing from server.", path);
|
||||
}
|
||||
|
||||
// Try to find the first class.
|
||||
KvRewind(kvClassData);
|
||||
if (!KvGotoFirstSubKey(kvClassData))
|
||||
{
|
||||
SetFailState("Cannot find any classes in \"%s\".", path);
|
||||
}
|
||||
|
||||
decl String:name[64];
|
||||
decl String:description[256];
|
||||
decl String:model_path[256];
|
||||
decl String:overlay_path[256];
|
||||
|
||||
ClassCount = 0;
|
||||
|
||||
// Loop through all classes and store attributes in the ClassData array.
|
||||
do
|
||||
{
|
||||
if (ClassCount > ZR_CLASS_MAX)
|
||||
{
|
||||
// Maximum classes reached. Write a warning and exit the loop.
|
||||
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_CLASSES))
|
||||
{
|
||||
ZR_LogMessageFormatted(-1, "classes", "loading classes", "Warning: Maximum classes reached (%d). The rest is skipped.", _, ZR_CLASS_MAX + 1);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
/* General */
|
||||
ClassData[ClassCount][class_enabled] = bool:KvGetNum(kvClassData, "enabled", ZR_CLASS_DEFAULT_ENABLED);
|
||||
ClassData[ClassCount][class_team] = KvGetNum(kvClassData, "team", ZR_CLASS_DEFAULT_TEAM);
|
||||
|
||||
KvGetString(kvClassData, "name", name, sizeof(name), ZR_CLASS_DEFAULT_NAME);
|
||||
strcopy(ClassData[ClassCount][class_name], 64, name);
|
||||
|
||||
KvGetString(kvClassData, "description", description, sizeof(description), ZR_CLASS_DEFAULT_DESCRIPTION);
|
||||
strcopy(ClassData[ClassCount][class_description], 256, description);
|
||||
|
||||
|
||||
/* Model */
|
||||
KvGetString(kvClassData, "model_path", model_path, sizeof(model_path), ZR_CLASS_DEFAULT_MODEL_PATH);
|
||||
strcopy(ClassData[ClassCount][class_model_path], 256, model_path);
|
||||
|
||||
ClassData[ClassCount][class_alpha_initial] = KvGetNum(kvClassData, "alpha_initial", ZR_CLASS_DEFAULT_ALPHA_INITIAL);
|
||||
ClassData[ClassCount][class_alpha_damaged] = KvGetNum(kvClassData, "alpha_damaged", ZR_CLASS_DEFAULT_ALPHA_DAMAGED);
|
||||
ClassData[ClassCount][class_alpha_damage] = KvGetNum(kvClassData, "alpha_damage", ZR_CLASS_DEFAULT_ALPHA_DAMAGE);
|
||||
|
||||
|
||||
/* Hud */
|
||||
KvGetString(kvClassData, "overlay_path", overlay_path, sizeof(overlay_path), ZR_CLASS_DEFAULT_OVERLAY_PATH);
|
||||
strcopy(ClassData[ClassCount][class_overlay_path], 256, overlay_path);
|
||||
|
||||
ClassData[ClassCount][class_nvgs] = bool:KvGetNum(kvClassData, "nvgs", ZR_CLASS_DEFAULT_NVGS);
|
||||
ClassData[ClassCount][class_fov] = KvGetNum(kvClassData, "fov", ZR_CLASS_DEFAULT_FOV);
|
||||
|
||||
|
||||
/* Effects */
|
||||
ClassData[ClassCount][class_napalm_time] = KvGetFloat(kvClassData, "napalm_time", ZR_CLASS_DEFAULT_NAPALM_TIME);
|
||||
|
||||
|
||||
/* Player behaviour */
|
||||
ClassData[ClassCount][class_immunity_mode] = KvGetNum(kvClassData, "immunity_mode", ZR_CLASS_DEFAULT_IMMUNITY_MODE);
|
||||
ClassData[ClassCount][class_immunity_amount] = KvGetFloat(kvClassData, "immunity_amount", ZR_CLASS_DEFAULT_IMMUNITY_AMOUNT);
|
||||
ClassData[ClassCount][class_no_fall_damage] = bool:KvGetNum(kvClassData, "no_fall_damage", ZR_CLASS_DEFAULT_NO_FALL_DAMAGE);
|
||||
|
||||
ClassData[ClassCount][class_health] = KvGetNum(kvClassData, "health", ZR_CLASS_DEFAULT_HEALTH);
|
||||
ClassData[ClassCount][class_health_regen_interval] = KvGetFloat(kvClassData, "health_regen_interval", ZR_CLASS_DEFAULT_HEALTH_REGEN_INTERVAL);
|
||||
ClassData[ClassCount][class_health_regen_amount] = KvGetNum(kvClassData, "health_regen_amount", ZR_CLASS_DEFAULT_HEALTH_REGEN_AMOUNT);
|
||||
ClassData[ClassCount][class_health_infect_gain] = KvGetNum(kvClassData, "health_infect_bonus", ZR_CLASS_DEFAULT_HEALTH_INFECT_GAIN);
|
||||
ClassData[ClassCount][class_kill_bonus] = KvGetNum(kvClassData, "kill_bonus", ZR_CLASS_DEFAULT_KILL_BONUS);
|
||||
|
||||
ClassData[ClassCount][class_speed] = KvGetFloat(kvClassData, "speed", ZR_CLASS_DEFAULT_SPEED);
|
||||
ClassData[ClassCount][class_knockback] = KvGetFloat(kvClassData, "knockback", ZR_CLASS_DEFAULT_KNOCKBACK);
|
||||
ClassData[ClassCount][class_jump_height] = KvGetFloat(kvClassData, "jump_height", ZR_CLASS_DEFAULT_JUMP_HEIGHT);
|
||||
ClassData[ClassCount][class_jump_distance] = KvGetFloat(kvClassData, "jump_distance", ZR_CLASS_DEFAULT_JUMP_DISTANCE);
|
||||
|
||||
// Validate the class attributes.
|
||||
if (!ClassValidateAttributes(ClassCount))
|
||||
{
|
||||
// TODO: There's an invalid class, what do we do?
|
||||
// Skip it (clearing data too), disable it and give a log warning,
|
||||
// or set the plugin in a failed state?
|
||||
}
|
||||
else
|
||||
{
|
||||
// The class is valid. Update the counter.
|
||||
ClassCount++;
|
||||
}
|
||||
} while (KvGotoNextKey(kvClassData));
|
||||
|
||||
// Validate team requirements.
|
||||
if (!ClassValidateTeamRequirements())
|
||||
{
|
||||
SetFailState("The class configuration doesn't match the team requirements.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the class data cache. Original values are retrieved from ClassData.
|
||||
*
|
||||
* @return True on success, false otherwise.
|
||||
*/
|
||||
bool:ClassReloadDataCache()
|
||||
{
|
||||
/*
|
||||
* TODO: This must be done in a safe way, because the plugin may read from
|
||||
* the cache at any time. The plugin might read attributes at the
|
||||
* same time when the cache is reloaded. There's a chance for
|
||||
* corrupted attributes at that exact moment.
|
||||
*/
|
||||
|
||||
if (ClassCount == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (new classindex = 0; classindex < ClassCount; clasindex++)
|
||||
{
|
||||
/* General */
|
||||
ClassDataCache[classindex][class_enabled] = ClassData[classindex][class_enabled];
|
||||
ClassDataCache[classindex][class_team] = ClassData[classindex][class_team];
|
||||
ClassDataCache[classindex][class_team_default] = ClassData[classindex][class_team_default];
|
||||
strcopy(ClassDataCache[classindex][class_name], 64, ClassData[classindex][class_name]);
|
||||
strcopy(ClassDataCache[classindex][class_description], 256, ClassData[classindex][class_description]);
|
||||
|
||||
/* Model */
|
||||
strcopy(ClassDataCache[classindex][class_model_path], 256, ClassData[classindex][class_model_path]);
|
||||
ClassDataCache[classindex][class_alpha_initial] = ClassData[classindex][class_alpha_initial];
|
||||
ClassDataCache[classindex][class_alpha_damaged] = ClassData[classindex][class_alpha_damaged];
|
||||
ClassDataCache[classindex][class_alpha_damage] = ClassData[classindex][class_alpha_damage];
|
||||
|
||||
/* Hud */
|
||||
strcopy(ClassDataCache[classindex][class_overlay_path], 256, ClassData[classindex][class_overlay_path]);
|
||||
ClassDataCache[classindex][class_nvgs] = ClassData[classindex][class_nvgs];
|
||||
ClassDataCache[classindex][class_fov] = ClassData[classindex][class_fov];
|
||||
|
||||
/* Effects */
|
||||
ClassDataCache[classindex][class_napalm_time] = ClassData[classindex][class_napalm_time];
|
||||
|
||||
/* Player behaviour */
|
||||
ClassDataCache[classindex][class_immunity_mode] = ClassData[classindex][class_immunity_mode];
|
||||
ClassDataCache[classindex][class_immunity_amount] = ClassData[classindex][class_immunity_amount];
|
||||
ClassDataCache[classindex][class_no_fall_damage] = ClassData[classindex][class_no_fall_damage];
|
||||
ClassDataCache[classindex][class_health] = ClassData[classindex][class_health];
|
||||
ClassDataCache[classindex][class_health_regen_interval] = ClassData[classindex][class_health_regen_interval];
|
||||
ClassDataCache[classindex][class_health_regen_amount] = ClassData[classindex][class_health_regen_amount];
|
||||
ClassDataCache[classindex][class_health_infect_gain] = ClassData[classindex][class_health_infect_gain];
|
||||
ClassDataCache[classindex][class_kill_bonus] = ClassData[classindex][class_kill_bonus];
|
||||
ClassDataCache[classindex][class_speed] = ClassData[classindex][class_speed];
|
||||
ClassDataCache[classindex][class_knockback] = ClassData[classindex][class_knockback];
|
||||
ClassDataCache[classindex][class_jump_height] = ClassData[classindex][class_jump_height];
|
||||
ClassDataCache[classindex][class_jump_distance] = ClassData[classindex][class_jump_distance];
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the players class data and copies data from the specified class data
|
||||
* cache.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param classindex The index of the class to read from.
|
||||
* @param cachetype Optional. Specifies what class cache to read from.
|
||||
* Options: ZR_CLASS_CACHE_ORIGINAL (unchanged class
|
||||
* data), ZR_CLASS_CACHE_MODIFIED (default, modified class
|
||||
* data).
|
||||
* @return True if successful, false otherwise.
|
||||
*/
|
||||
bool:ClassReloadPlayerCache(client, classindex, cachetype = ZR_CLASS_CACHE_MODIFIED)
|
||||
{
|
||||
// Validate indexes.
|
||||
if (!ClassValidateIndex(classindex) || !IsClientPlayer(client))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (cachetype)
|
||||
{
|
||||
case ZR_CLASS_CACHE_ORIGINAL:
|
||||
{
|
||||
/* General */
|
||||
ClassPlayerCache[client][class_enabled] = ClassData[classindex][class_enabled];
|
||||
ClassPlayerCache[client][class_team] = ClassData[classindex][class_team];
|
||||
ClassPlayerCache[client][class_team_default] = ClassData[classindex][class_team_default];
|
||||
strcopy(ClassPlayerCache[client][class_name], 64, ClassData[classindex][class_name]);
|
||||
strcopy(ClassPlayerCache[client][class_description], 256, ClassData[classindex][class_description]);
|
||||
|
||||
/* Model */
|
||||
strcopy(ClassPlayerCache[client][class_model_path], 256, ClassData[classindex][class_model_path]);
|
||||
ClassPlayerCache[client][class_alpha_initial] = ClassData[classindex][class_alpha_initial];
|
||||
ClassPlayerCache[client][class_alpha_damaged] = ClassData[classindex][class_alpha_damaged];
|
||||
ClassPlayerCache[client][class_alpha_damage] = ClassData[classindex][class_alpha_damage];
|
||||
|
||||
/* Hud */
|
||||
strcopy(ClassPlayerCache[client][class_overlay_path], 256, ClassData[classindex][class_overlay_path]);
|
||||
ClassPlayerCache[client][class_nvgs] = ClassData[classindex][class_nvgs];
|
||||
ClassPlayerCache[client][class_fov] = ClassData[classindex][class_fov];
|
||||
|
||||
/* Effects */
|
||||
ClassPlayerCache[client][class_napalm_time] = ClassData[classindex][class_napalm_time];
|
||||
|
||||
/* Player behaviour */
|
||||
ClassPlayerCache[client][class_immunity_mode] = ClassData[classindex][class_immunity_mode];
|
||||
ClassPlayerCache[client][class_immunity_amount] = ClassData[classindex][class_immunity_amount];
|
||||
ClassPlayerCache[client][class_no_fall_damage] = ClassData[classindex][class_no_fall_damage];
|
||||
ClassPlayerCache[client][class_health] = ClassData[classindex][class_health];
|
||||
ClassPlayerCache[client][class_health_regen_interval] = ClassData[classindex][class_health_regen_interval];
|
||||
ClassPlayerCache[client][class_health_regen_amount] = ClassData[classindex][class_health_regen_amount];
|
||||
ClassPlayerCache[client][class_health_infect_gain] = ClassData[classindex][class_health_infect_gain];
|
||||
ClassPlayerCache[client][class_kill_bonus] = ClassData[classindex][class_kill_bonus];
|
||||
ClassPlayerCache[client][class_speed] = ClassData[classindex][class_speed];
|
||||
ClassPlayerCache[client][class_knockback] = ClassData[classindex][class_knockback];
|
||||
ClassPlayerCache[client][class_jump_height] = ClassData[classindex][class_jump_height];
|
||||
ClassPlayerCache[client][class_jump_distance] = ClassData[classindex][class_jump_distance];
|
||||
}
|
||||
case ZR_CLASS_CACHE_MODIFIED:
|
||||
{
|
||||
/* General */
|
||||
ClassPlayerCache[client][class_enabled] = ClassDataCache[classindex][class_enabled];
|
||||
ClassPlayerCache[client][class_team] = ClassDataCache[classindex][class_team];
|
||||
ClassPlayerCache[client][class_team_default] = ClassDataCache[classindex][class_team_default];
|
||||
strcopy(ClassPlayerCache[client][class_name], 64, ClassDataCache[classindex][class_name]);
|
||||
strcopy(ClassPlayerCache[client][class_description], 256, ClassDataCache[classindex][class_description]);
|
||||
|
||||
/* Model */
|
||||
strcopy(ClassPlayerCache[client][class_model_path], 256, ClassDataCache[classindex][class_model_path]);
|
||||
ClassPlayerCache[client][class_alpha_initial] = ClassDataCache[classindex][class_alpha_initial];
|
||||
ClassPlayerCache[client][class_alpha_damaged] = ClassDataCache[classindex][class_alpha_damaged];
|
||||
ClassPlayerCache[client][class_alpha_damage] = ClassDataCache[classindex][class_alpha_damage];
|
||||
|
||||
/* Hud */
|
||||
strcopy(ClassPlayerCache[client][class_overlay_path], 256, ClassDataCache[classindex][class_overlay_path]);
|
||||
ClassPlayerCache[client][class_nvgs] = ClassDataCache[classindex][class_nvgs];
|
||||
ClassPlayerCache[client][class_fov] = ClassDataCache[classindex][class_fov];
|
||||
|
||||
/* Effects */
|
||||
ClassPlayerCache[client][class_napalm_time] = ClassDataCache[classindex][class_napalm_time];
|
||||
|
||||
/* Player behaviour */
|
||||
ClassPlayerCache[client][class_immunity_mode] = ClassDataCache[classindex][class_immunity_mode];
|
||||
ClassPlayerCache[client][class_immunity_amount] = ClassDataCache[classindex][class_immunity_amount];
|
||||
ClassPlayerCache[client][class_no_fall_damage] = ClassDataCache[classindex][class_no_fall_damage];
|
||||
ClassPlayerCache[client][class_health] = ClassDataCache[classindex][class_health];
|
||||
ClassPlayerCache[client][class_health_regen_interval] = ClassDataCache[classindex][class_health_regen_interval];
|
||||
ClassPlayerCache[client][class_health_regen_amount] = ClassDataCache[classindex][class_health_regen_amount];
|
||||
ClassPlayerCache[client][class_health_infect_gain] = ClassDataCache[classindex][class_health_infect_gain];
|
||||
ClassPlayerCache[client][class_kill_bonus] = ClassDataCache[classindex][class_kill_bonus];
|
||||
ClassPlayerCache[client][class_speed] = ClassDataCache[classindex][class_speed];
|
||||
ClassPlayerCache[client][class_knockback] = ClassDataCache[classindex][class_knockback];
|
||||
ClassPlayerCache[client][class_jump_height] = ClassDataCache[classindex][class_jump_height];
|
||||
ClassPlayerCache[client][class_jump_distance] = ClassDataCache[classindex][class_jump_distance];
|
||||
}
|
||||
default:
|
||||
{
|
||||
// Invalid cache specified.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
0
src/zr/sayhooks.inc
Executable file → Normal file
0
src/zr/sayhooks.inc
Executable file → Normal file
0
src/zr/teleport.inc
Executable file → Normal file
0
src/zr/teleport.inc
Executable file → Normal file
0
src/zr/translation.inc
Executable file → Normal file
0
src/zr/translation.inc
Executable file → Normal file
0
src/zr/weaponrestrict.inc
Executable file → Normal file
0
src/zr/weaponrestrict.inc
Executable file → Normal file
0
src/zr/zombie.inc
Executable file → Normal file
0
src/zr/zombie.inc
Executable file → Normal file
2
src/zr/zombiereloaded.inc
Executable file → Normal file
2
src/zr/zombiereloaded.inc
Executable file → Normal file
@ -48,7 +48,7 @@ enum ZTeam
|
||||
#define LOG_MODULE_OVERLAYS 4096 // overlays.inc
|
||||
#define LOG_MODULE_SAYTRIGGERS 8192 // sayhooks.inc
|
||||
#define LOG_MODULE_TELEPORT 16384 // teleport.inc
|
||||
#define LOG_MODULE_CLASSES 32768 // playerclasses.inc
|
||||
#define LOG_MODULE_CLASSES 32768 // playerclasses/*
|
||||
#define LOG_MODULE_WEAPONRESTICT 65536 // weaponrestrict.inc
|
||||
#define LOG_MODULE_COMMANDS 131072 // commands.inc
|
||||
#define LOG_MODULE_ANTICAMP 262144 // anticamp.inc
|
||||
|
0
src/zr_ammo.sp
Executable file → Normal file
0
src/zr_ammo.sp
Executable file → Normal file
0
src/zr_hitsounds.sp
Executable file → Normal file
0
src/zr_hitsounds.sp
Executable file → Normal file
0
src/zr_info.sp
Executable file → Normal file
0
src/zr_info.sp
Executable file → Normal file
Loading…
Reference in New Issue
Block a user