sm-zombiereloaded-3/src/zombiereloaded.sp

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/**
* ====================
* Zombie:Reloaded
* File: zombiereloaded.sp
* Author: Greyscale
* ====================
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <hacks>
#undef REQUIRE_PLUGIN
#include <market>
#define VERSION "2.5.1.7"
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#include "zr/zombiereloaded"
#include "zr/global"
#include "zr/cvars"
#include "zr/translation"
#include "zr/offsets"
#include "zr/ambience"
#include "zr/classes"
#include "zr/models"
#include "zr/overlays"
#include "zr/zombie"
#include "zr/menu"
#include "zr/zradmin"
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#include "zr/sayhooks"
#include "zr/weaponrestrict"
#include "zr/damagecontrol"
#include "zr/commands"
#include "zr/event"
public Plugin:myinfo =
{
name = "Zombie:Reloaded",
author = "Greyscale",
description = "Infection/survival style gameplay",
version = VERSION,
url = ""
};
public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
{
CreateGlobals();
return true;
}
public OnPluginStart()
{
LoadTranslations("common.phrases.txt");
LoadTranslations("zombiereloaded.phrases.txt");
// ======================================================================
ZR_PrintToServer("Plugin loading");
// ======================================================================
HookEvents();
HookChatCmds();
CreateCvars();
HookCvars();
CreateCommands();
HookCommands();
FindOffsets();
SetupGameData();
InitWeaponRestrict();
InitDmgControl();
// ======================================================================
market = LibraryExists("market");
// ======================================================================
CreateConVar("gs_zombiereloaded_version", VERSION, "[ZR] Current version of this plugin", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
CreateConVar("zombie_version", VERSION, "Zombie:Reloaded Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
CreateConVar("zombie_enabled", "1", "Not synced with zr_enable", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_UNLOGGED|FCVAR_DONTRECORD|FCVAR_REPLICATED|FCVAR_NOTIFY);
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// ======================================================================
ZR_PrintToServer("Plugin loaded");
}
public OnPluginEnd()
{
ZREnd();
}
public OnLibraryRemoved(const String:name[])
{
if (StrEqual(name, "market"))
{
market = false;
}
}
public OnLibraryAdded(const String:name[])
{
if (StrEqual(name, "market"))
{
market = true;
}
}
public OnMapStart()
{
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maxclients = GetMaxClients();
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MapChangeCleanup();
LoadModelData();
LoadDownloadData();
}
public OnConfigsExecuted()
{
FindMapSky();
LoadClassData();
LoadAmbienceData();
decl String:mapconfig[PLATFORM_MAX_PATH];
GetCurrentMap(mapconfig, sizeof(mapconfig));
Format(mapconfig, sizeof(mapconfig), "sourcemod/zombiereloaded/%s.cfg", mapconfig);
decl String:path[PLATFORM_MAX_PATH];
Format(path, sizeof(path), "cfg/%s", mapconfig);
if (FileExists(path))
{
ServerCommand("exec %s", mapconfig);
}
}
public OnClientPutInServer(client)
{
pClass[client] = 0;
gBlockMotherInfect[client] = false;
bZVision[client] = !IsFakeClient(client);
new bool:zhp = GetConVarBool(gCvars[CVAR_ZHP_DEFAULT]);
dispHP[client] = zhp;
ClientHookUse(client);
ClientHookAttack(client);
FindClientDXLevel(client);
for (new x = 0; x < MAXTIMERS; x++)
{
tHandles[client][x] = INVALID_HANDLE;
}
}
public OnClientDisconnect(client)
{
ClientUnHookUse(client);
ClientUnHookAttack(client);
PlayerLeft(client);
for (new x = 0; x < MAXTIMERS; x++)
{
if (tHandles[client][x] != INVALID_HANDLE)
{
CloseHandle(tHandles[client][x]);
tHandles[client][x] = INVALID_HANDLE;
}
}
}
MapChangeCleanup()
{
ClearArray(restrictedWeapons);
tRound = INVALID_HANDLE;
tInfect = INVALID_HANDLE;
tAmbience = INVALID_HANDLE;
}
ZREnd()
{
TerminateRound(3.0, Game_Commencing);
UnhookCvars();
UnhookEvents();
new maxplayers = GetMaxClients();
for (new x = 1; x <= maxplayers; x++)
{
if (!IsClientConnected(x) || !IsClientInGame(x))
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{
continue;
}
for (new y = 0; y < MAXTIMERS; y++)
{
if (tHandles[x][y] != INVALID_HANDLE)
{
CloseHandle(tHandles[x][y]);
tHandles[x][y] = INVALID_HANDLE;
}
}
}
}