Fixed bugs in IsClientPlayer. Made a zombie admin menu (zr_admin).

This commit is contained in:
richard 2008-10-11 17:17:51 +02:00
parent 18fecd7c3e
commit 5af48ead51
6 changed files with 455 additions and 8 deletions

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@ -1,3 +1,7 @@
2008.10.11 - 2.5.1.6 - Richard
* Fixed bugs in IsClientPlayer
* Made a zombie admin menu (zr_admin).
2008.10.10 - 2.5.1.6 - Richard
* Fixed night vision state not remembered. If zomibes turn off zvision, nvgs
will be off next time too.

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@ -15,7 +15,7 @@
#undef REQUIRE_PLUGIN
#include <market>
#define VERSION "2.5.1.6"
#define VERSION "2.5.1.7"
#include "zr/zombiereloaded"
#include "zr/global"
@ -28,6 +28,7 @@
#include "zr/overlays"
#include "zr/zombie"
#include "zr/menu"
#include "zr/zradmin"
#include "zr/sayhooks"
#include "zr/weaponrestrict"
#include "zr/damagecontrol"

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@ -14,8 +14,11 @@ CreateCommands()
RegAdminCmd("zr_restrict", Command_Restrict, ADMFLAG_GENERIC, "Restrict a specified weapon");
RegAdminCmd("zr_unrestrict", Command_UnRestrict, ADMFLAG_GENERIC, "Unrestrict a specified weapon");
RegAdminCmd("zr_set_class_knockback", Command_SetClassKnockback, ADMFLAG_GENERIC, "Sets the knockback to the specified class. Usage: zr_set_class_knockback classname value");
RegAdminCmd("zr_get_class_knockback", Command_GetClassKnockback, ADMFLAG_GENERIC, "Gets the knockback to the specified class. Usage: zr_get_class_knockback classname");
RegAdminCmd("zr_set_class_knockback", Command_SetClassKnockback, ADMFLAG_GENERIC, "Sets the knockback to the specified class. Usage: zr_set_class_knockback <class name> <value>");
RegAdminCmd("zr_get_class_knockback", Command_GetClassKnockback, ADMFLAG_GENERIC, "Gets the knockback to the specified class. Usage: zr_get_class_knockback <class name>");
RegAdminCmd("zr_admin", Command_AdminMenu, ADMFLAG_GENERIC, "Displays the admin menu for Zombie: Reloaded.");
RegAdminCmd("zr_knockback_m", Command_KnockbackMMenu, ADMFLAG_GENERIC, "Displays the knockback multiplier menu.");
}
public Action:Command_Infect(client, argc)
@ -212,5 +215,33 @@ public Action:Command_GetClassKnockback(client, argc)
PrintToConsole(client, "Current knockback for %s: %f", classname, knockback);
}
return Plugin_Handled;
}
public Action:Command_AdminMenu(client, argc)
{
if (IsClientPlayer(client))
{
ZRAdminMenu(client);
}
else
{
PrintToServer("This menu cannot be used in the console. Client: %d", client);
if (client > 0) PrintToConsole(client, "You cannot use this menu. Client: %d", client);
}
return Plugin_Handled;
}
public Action:Command_KnockbackMMenu(client, argc)
{
if (IsClientPlayer(client))
{
ZRKnockbackMMenu(client);
}
else
{
PrintToServer("This menu cannot be used in the console. Client: %d", client);
if (client > 0) PrintToConsole(client, "You cannot use this menu. Client: %d", client);
}
return Plugin_Handled;
}

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@ -193,7 +193,7 @@ bool:IntToBool(intval)
bool:IsClientPlayer(client)
{
if (client > 1 && client <= maxclients)
if (client > 0 && client <= maxclients)
{
return true;
}

415
src/zr/zradmin.inc Normal file
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@ -0,0 +1,415 @@
/**
* ====================
* Zombie:Reloaded
* File: admin.inc
* Author: Richard H
* ====================
*/
#include "include/adminmenu.inc"
new SelectedClassIndex[MAXPLAYERS];
ZRAdminMenu(client)
{
new Handle:zr_admin_menu = CreateMenu(ZRAdminMenuHandle);
SetMenuTitle(zr_admin_menu, "ZR admin menu");
decl String:zknockbackm[] = "Change knockback multiplier";
decl String:zknockback[] = "Change class knockback";
decl String:znvgs[] = "Change night vision settings";
decl String:zinfect[] = "Infect a player";
decl String:zspawn[] = "Spawn a player";
decl String:zrestrict[] = "Restrict a weapon";
decl String:zunrestrict[] = "Unrestrict a weapon";
AddMenuItem(zr_admin_menu, "zknockbackm", zknockbackm);
AddMenuItem(zr_admin_menu, "zknockback", zknockback);
AddMenuItem(zr_admin_menu, "znvgs", znvgs);
AddMenuItem(zr_admin_menu, "zinfect", zinfect);
AddMenuItem(zr_admin_menu, "zspawn", zspawn, ITEMDRAW_DISABLED);
AddMenuItem(zr_admin_menu, "zrestrict", zrestrict, ITEMDRAW_DISABLED);
AddMenuItem(zr_admin_menu, "zunrestrict", zunrestrict, ITEMDRAW_DISABLED);
DisplayMenu(zr_admin_menu, client, MENU_TIME_FOREVER);
}
public ZRAdminMenuHandle(Handle:zr_admin_menu, MenuAction:action, client, slot)
{
if (action == MenuAction_Select)
{
switch(slot)
{
case 0:
{
ZRKnockbackMMenu(client);
}
case 1:
{
ZRClassSelectMenu(client);
}
case 2:
{
ZRNVGSMenu(client);
}
case 3:
{
ZRInfectMenu(client);
}
case 4:
{
// ZRSpawnMenu(client);
}
case 5:
{
// restrict
}
case 6:
{
// unrestrict
}
}
}
if (action == MenuAction_End)
{
CloseHandle(zr_admin_menu);
}
}
ZRKnockbackMMenu(client)
{
new Handle:zr_knockbackm_menu = CreateMenu(ZRKnockbackMHandle);
new Float:current_knockback = GetConVarFloat(gCvars[CVAR_ZOMBIE_KNOCKBACK]);
SetMenuTitle(zr_knockbackm_menu, "Change knockback multiplier\nCurrent value: %f\n\n", current_knockback);
decl String:zincreasehalf[] = "Increase by 0.5";
decl String:zincreasedeca[] = "Increase by 0.1";
decl String:zdecreasedeci[] = "Decrease by 0.1";
decl String:zdecreasehalf[] = "Decrease by 0.5";
AddMenuItem(zr_knockbackm_menu, "zincreasehalf", zincreasehalf);
AddMenuItem(zr_knockbackm_menu, "zincreasedeca", zincreasedeca);
AddMenuItem(zr_knockbackm_menu, "zdecreasedeci", zdecreasedeci);
AddMenuItem(zr_knockbackm_menu, "zdecreasehalf", zdecreasehalf);
SetMenuExitBackButton(zr_knockbackm_menu, true);
DisplayMenu(zr_knockbackm_menu, client, MENU_TIME_FOREVER);
}
public ZRKnockbackMHandle(Handle:zr_knockbackm_menu, MenuAction:action, client, slot)
{
if (action == MenuAction_Select)
{
switch(slot)
{
case 0:
{
AddToKnockbackMultiplier(0.5);
ZRKnockbackMMenu(client);
}
case 1:
{
AddToKnockbackMultiplier(0.1);
ZRKnockbackMMenu(client);
}
case 2:
{
AddToKnockbackMultiplier(-0.1);
ZRKnockbackMMenu(client);
}
case 3:
{
AddToKnockbackMultiplier(-0.5);
ZRKnockbackMMenu(client);
}
}
}
if (action == MenuAction_Cancel)
{
if (slot == MenuCancel_ExitBack)
{
ZRAdminMenu(client);
}
}
if (action == MenuAction_End)
{
CloseHandle(zr_knockbackm_menu);
}
}
ZRClassSelectMenu(client)
{
new Handle:zr_class_select_menu = CreateMenu(ZRClassSelectHandle);
new classindex;
SetMenuTitle(zr_class_select_menu, "Select class to change:\n");
for (classindex = 0; classindex < classCount; classindex++)
{
AddMenuItem(zr_class_select_menu, arrayClasses[classindex][data_name], arrayClasses[classindex][data_name]);
}
SetMenuExitBackButton(zr_class_select_menu, true);
DisplayMenu(zr_class_select_menu, client, MENU_TIME_FOREVER);
}
public ZRClassSelectHandle(Handle:zr_class_select_menu, MenuAction:action, client, slot)
{
if (action == MenuAction_Select)
{
SelectedClassIndex[client] = slot;
ZRClassKnockbackMenu(client, slot);
}
if (action == MenuAction_Cancel)
{
if (slot == MenuCancel_ExitBack)
{
ZRAdminMenu(client);
}
}
if (action == MenuAction_End)
{
CloseHandle(zr_class_select_menu);
}
}
ZRClassKnockbackMenu(client, classindex)
{
new Handle:zr_knockback_menu = CreateMenu(ZRClassKnockbackHandle);
new Float:current_knockback = arrayClasses[classindex][data_knockback];
new String:classname[64];
GetClassName(classindex, classname, sizeof(classname));
SetMenuTitle(zr_knockback_menu, "Change %s knockback\nCurrent value: %f\n\n", classname, current_knockback);
decl String:zincreasehalf[] = "Increase by 0.5";
decl String:zincreasedeca[] = "Increase by 0.1";
decl String:zdecreasedeci[] = "Decrease by 0.1";
decl String:zdecreasehalf[] = "Decrease by 0.5";
AddMenuItem(zr_knockback_menu, "zincreasehalf", zincreasehalf);
AddMenuItem(zr_knockback_menu, "zincreasedeca", zincreasedeca);
AddMenuItem(zr_knockback_menu, "zdecreasedeci", zdecreasedeci);
AddMenuItem(zr_knockback_menu, "zdecreasehalf", zdecreasehalf);
SetMenuExitBackButton(zr_knockback_menu, true);
DisplayMenu(zr_knockback_menu, client, MENU_TIME_FOREVER);
}
public ZRClassKnockbackHandle(Handle:zr_knockback_menu, MenuAction:action, client, slot)
{
if (action == MenuAction_Select)
{
switch(slot)
{
case 0:
{
AddToClassKnockback(SelectedClassIndex[client], 0.5);
ZRClassKnockbackMenu(client, SelectedClassIndex[client]);
}
case 1:
{
AddToClassKnockback(SelectedClassIndex[client], 0.1);
ZRClassKnockbackMenu(client, SelectedClassIndex[client]);
}
case 2:
{
AddToClassKnockback(SelectedClassIndex[client], -0.1);
ZRClassKnockbackMenu(client, SelectedClassIndex[client]);
}
case 3:
{
AddToClassKnockback(SelectedClassIndex[client], -0.5);
ZRClassKnockbackMenu(client, SelectedClassIndex[client]);
}
}
}
if (action == MenuAction_Cancel)
{
if (slot == MenuCancel_ExitBack)
{
ZRClassSelectMenu(client);
}
}
if (action == MenuAction_End)
{
CloseHandle(zr_knockback_menu);
}
}
ZRNVGSMenu(client)
{
new Handle:zr_nvgs_menu = CreateMenu(ZRNVGSHandle);
new current_nvgs = GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]);
SetMenuTitle(zr_nvgs_menu, "Change night vision settings\nCurrent value: %i\n", current_nvgs);
decl String:znooverride[] = "-1: No override/Default";
decl String:zoff[] = "0: Never give nvgs";
decl String:zon[] = "1: Always give nvgs";
AddMenuItem(zr_nvgs_menu, "znooverride", znooverride);
AddMenuItem(zr_nvgs_menu, "zoff", zoff);
AddMenuItem(zr_nvgs_menu, "zon", zon);
SetMenuExitBackButton(zr_nvgs_menu, true);
DisplayMenu(zr_nvgs_menu, client, MENU_TIME_FOREVER);
}
public ZRNVGSHandle(Handle:zr_nvgs_menu, MenuAction:action, client, slot)
{
if (action == MenuAction_Select)
{
switch(slot)
{
case 0:
{
SetConVarInt(gCvars[CVAR_ZOMBIE_NVGS], -1);
ZRNVGSMenu(client);
}
case 1:
{
SetConVarInt(gCvars[CVAR_ZOMBIE_NVGS], 0);
ZRNVGSMenu(client);
}
case 2:
{
SetConVarInt(gCvars[CVAR_ZOMBIE_NVGS], 1);
ZRNVGSMenu(client);
}
}
}
if (action == MenuAction_Cancel)
{
if (slot == MenuCancel_ExitBack)
{
ZRAdminMenu(client);
}
}
if (action == MenuAction_End)
{
CloseHandle(zr_nvgs_menu);
}
}
ZRInfectMenu(client)
{
new Handle:zr_infect_menu = CreateMenu(ZRInfectHandle);
SetMenuTitle(zr_infect_menu, "Infect a player:");
AddTargetsToMenu(zr_infect_menu, client, true, true);
SetMenuExitBackButton(zr_infect_menu, true);
DisplayMenu(zr_infect_menu, client, MENU_TIME_FOREVER);
}
public ZRInfectHandle(Handle:zr_infect_menu, MenuAction:action, client, slot)
{
if (action == MenuAction_Select)
{
decl String:info[32];
new userid, target;
GetMenuItem(zr_infect_menu, slot, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
ReplyToCommand(client, "[ZR] Player no longer available");
}
else if (!CanUserTarget(client, target))
{
ReplyToCommand(client, "[ZR] Unable to target player");
}
else if (!IsPlayerAlive(target))
{
ReplyToCommand(client, "[ZR] Player is dead");
}
else
{
decl String:name[64];
GetClientName(target, name, sizeof(name));
Zombify(target, 0);
ShowActivity2(client, "[ZR] ", "Infected %s", name);
ZRInfectMenu(client);
}
}
if (action == MenuAction_Cancel)
{
if (slot == MenuCancel_ExitBack)
{
ZRAdminMenu(client);
}
}
if (action == MenuAction_End)
{
CloseHandle(zr_infect_menu);
}
}
/*ZRSpawnMenu(client)
{
new Handle:zr_spawn_menu = CreateMenu(ZRSpawnHandle);
SetMenuTitle(zr_spawn_menu, "Spawn a player:");
// Todo: List only dead players.
AddTargetsToMenu(zr_spawn_menu, client, true, true);
SetMenuExitBackButton(zr_spawn_menu, true);
DisplayMenu(zr_spawn_menu, client, MENU_TIME_FOREVER);
}*/
/*public ZRSpawnHandle(Handle:zr_spawn_menu, MenuAction:action, client, slot)
{
if (action == MenuAction_Select)
{
decl String:info[32];
new userid, target;
GetMenuItem(zr_spawn_menu, slot, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
ReplyToCommand(client, "[ZR] Player no longer available");
}
else if (!CanUserTarget(client, target))
{
ReplyToCommand(client, "[ZR] Unable to target player");
}
else
{
decl String:name[32];
GetClientName(target, name, sizeof(name));
// Todo: Do spawn.
ShowActivity2(client, "[ZR] Spawned %s", name);
}
}
if (action == MenuAction_Cancel)
{
if (slot == MenuCancel_ExitBack)
{
ZRAdminMenu(client);
}
}
if (action == MenuAction_End)
{
CloseHandle(zr_spawn_menu);
}
}*/
AddToKnockbackMultiplier(Float:value)
{
new Float:current_val = GetConVarFloat(gCvars[CVAR_ZOMBIE_KNOCKBACK]);
SetConVarFloat(gCvars[CVAR_ZOMBIE_KNOCKBACK], current_val + value);
}
AddToClassKnockback(classindex, Float:value)
{
arrayClasses[classindex][data_knockback] = arrayClasses[classindex][data_knockback] + value;
}

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@ -2,10 +2,6 @@ Section content is listed in order of importance. Some of these can be ideas too
---- CRITICAL/IMPORTANT ----
* When you turn off zvision it's remembered to next time you get zombified, but
not the nightvision. Make it remember the last nvgs state as zombie too.
Got some complains and it's a bit annoying too. Should be an easy fix.
* FIXED -- fix spawn protection
players gets invisible, but not protected against zombies.
the array pProtect isn't used at all, just set to off and on.