sm-zombiereloaded-3/env/include/sdktools_entoutput.inc

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2017 AlliedModders LLC. All rights reserved.
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* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
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*/
#if defined _sdktools_entoutput_included
#endinput
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#endif
#define _sdktools_entoutput_included
/**
* Called when an entity output is fired.
*
* @param output Name of the output that fired.
* @param caller Entity index of the caller.
* @param activator Entity index of the activator.
* @param delay Delay in seconds? before the event gets fired.
* @return Anything other than Plugin_Continue will supress this event,
* returning Plugin_Continue will allow it to propagate the results
* of this output to any entity inputs.
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*/
typeset EntityOutput
{
function void (const char[] output, int caller, int activator, float delay);
function Action (const char[] output, int caller, int activator, float delay);
};
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/**
* Add an entity output hook on a entity classname
*
* @param classname The classname to hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @error Entity Outputs disabled.
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*/
native void HookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
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/**
* Remove an entity output hook.
* @param classname The classname to hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @return True on success, false if no valid hook was found.
* @error Entity Outputs disabled.
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*/
native bool UnhookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
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/**
* Add an entity output hook on a single entity instance
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*
* @param entity The entity on which to add a hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @param once Only fire this hook once and then remove itself.
* @error Entity Outputs disabled or Invalid Entity index.
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*/
native void HookSingleEntityOutput(int entity, const char[] output, EntityOutput callback, bool once=false);
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/**
* Remove a single entity output hook.
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*
* @param entity The entity on which to remove the hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @return True on success, false if no valid hook was found.
* @error Entity Outputs disabled or Invalid Entity index.
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*/
native bool UnhookSingleEntityOutput(int entity, const char[] output, EntityOutput callback);
/**
* Fire a named output on an entity.
*
* After completion (successful or not), the current global variant is re-initialized.
*
* @param caller Entity index from where the output is fired.
* @param output Output name.
* @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
* @param delay Delay before firing the output.
* @error Invalid entity index or no mod support.
*/
native void FireEntityOutput(int caller, const char[] output, int activator=-1, float delay=0.0);