Updated includes and spcomp to SourceMod 1.9

This commit is contained in:
BotoX 2016-08-23 15:34:00 +02:00
parent 0c0ce1adfc
commit 584ab0c27a
80 changed files with 2851 additions and 2474 deletions

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@ -5,8 +5,8 @@ SOURCEDIR=src
SMINCLUDES=env/include
ZRINCLUDES=src/include
BUILDDIR=build
SPCOMP_LINUX=env/linux/bin/spcomp-1.7.0
SPCOMP_DARWIN=env/darwin/bin/spcomp-1.7.0
SPCOMP_LINUX=env/linux/bin/spcomp
SPCOMP_DARWIN=env/darwin/bin/spcomp
DOS2UNIX_LINUX=dos2unix
DOS2UNIX_DARWIN=env/darwin/bin/dos2unix -p
VERSIONDUMP=./updateversion.sh

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@ -3,7 +3,7 @@
set SOURCEDIR=src
set SMINCLUDES=env\include
set BUILDDIR=build
set SPCOMP=env\win32\bin\spcomp-1.7.0.exe
set SPCOMP=env\win32\bin\spcomp.exe
set VERSIONDUMP=updateversion.bat
:: Dump version and revision information first.

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env/darwin/bin/spcomp vendored Executable file

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24
env/include/DynamicTargeting.inc vendored Normal file
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@ -0,0 +1,24 @@
#if defined _DynamicTargeting_Included
#endinput
#endif
#define _DynamicTargeting_Included
native int AmbiguousMenu(int client, char[] sCommand, char[] sArgString, char[] sPattern, int FilterFlags);
public SharedPlugin __pl_DynamicTargeting =
{
name = "DynamicTargeting",
file = "DynamicTargeting.smx",
#if defined REQUIRE_PLUGIN
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_PLUGIN
public __pl_DynamicTargeting_SetNTVOptional()
{
MarkNativeAsOptional("AmbiguousMenu");
}
#endif

266
env/include/admin.inc vendored
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@ -168,21 +168,174 @@ enum AdminCachePart
AdminCache_Admins = 2, /**< All admins */
};
methodmap AdminId {
// Retrieves an admin's user name as made with CreateAdmin().
//
// @note This function can return UTF-8 strings, and will safely chop UTF-8 strings.
//
// @param name String buffer to store name.
// @param maxlength Maximum size of string buffer.
// @return Number of bytes written.
public native void GetUsername(char[] name, int maxlength);
// Binds an admin to an identity for fast lookup later on. The bind must be unique.
//
// @param authMethod Auth method to use, predefined or from RegisterAuthIdentType().
// @param ident String containing the arbitrary, unique identity.
// @return True on success, false if the auth method was not found,
// ident was already taken, or ident invalid for auth method.
public native bool BindIdentity(const char[] authMethod, const char[] ident);
// Sets whether or not a flag is enabled on an admin.
//
// @param flag Admin flag to use.
// @param enabled True to enable, false to disable.
public native void SetFlag(AdminFlag flag, bool enabled);
// Returns whether or not a flag is enabled on an admin.
//
// @param flag Admin flag to use.
// @param mode Access mode to check.
// @return True if enabled, false otherwise.
public native bool HasFlag(AdminFlag flag, AdmAccessMode mode=Access_Effective);
// Returns the bitstring of access flags on an admin.
//
// @param mode Access mode to use.
// @return A bitstring containing which flags are enabled.
public native int GetFlags(AdmAccessMode mode);
// Adds a group to an admin's inherited group list. Any flags the group has
// will be added to the admin's effective flags.
//
// @param gid GroupId index of the group.
// @return True on success, false on invalid input or duplicate membership.
public native bool InheritGroup(GroupId gid);
// Returns group information from an admin.
//
// @param index Group number to retrieve, from 0 to N-1, where N
// is the value of the GroupCount property.
// @param name Buffer to store the group's name.
// Note: This will safely chop UTF-8 strings.
// @param maxlength Maximum size of the output name buffer.
// @return A GroupId index and a name pointer, or
// INVALID_GROUP_ID and NULL if an error occurred.
public native GroupId GetGroup(int index, const char[] name, int maxlength);
// Sets a password on an admin.
//
// @param password String containing the password.
public native void SetPassword(const char[] password);
// Gets an admin's password.
//
// @param buffer Optional buffer to store the admin's password.
// @param maxlength Maximum size of the output name buffer.
// Note: This will safely chop UTF-8 strings.
// @return True if there was a password set, false otherwise.
public native bool GetPassword(char[] buffer="", int maxlength=0);
// Tests whether one admin can target another.
//
// The heuristics for this check are as follows:
// 0. If the targeting AdminId is INVALID_ADMIN_ID, targeting fails.
// 1. If the targeted AdminId is INVALID_ADMIN_ID, targeting succeeds.
// 2. If the targeted AdminId is the same as the targeting AdminId,
// (self) targeting succeeds.
// 3. If the targeting admin is root, targeting succeeds.
// 4. If the targeted admin has access higher (as interpreted by
// (sm_immunity_mode) than the targeting admin, then targeting fails.
// 5. If the targeted admin has specific immunity from the
// targeting admin via group immunities, targeting fails.
// 6. Targeting succeeds.
//
// @param target Target admin (may be INVALID_ADMIN_ID).
// @return True if targetable, false if immune.
public native bool CanTarget(AdminId other);
// The number of groups of which this admin is a member.
property int GroupCount {
public native get();
}
// Immunity level used for targetting.
property int ImmunityLevel {
public native get();
public native set(int level);
}
}
methodmap GroupId {
// Gets whether or not a flag is enabled on a group's flag set.
//
// @param flag Admin flag to retrieve.
// @return True if enabled, false otherwise,
public native bool HasFlag(AdminFlag flag);
// Adds or removes a flag from a group's flag set.
//
// @param flag Admin flag to toggle.
// @param enabled True to set the flag, false to unset/disable.
public native void SetFlag(AdminFlag flag, bool enabled);
// Returns the flag set that is added to users from this group.
//
// @return Bitstring containing the flags enabled.
public native int GetFlags();
// Returns a group that this group is immune to given an index.
//
// @param number Index from 0 to N-1, from GroupImmunitiesCount.
// @return GroupId that this group is immune to, or INVALID_GROUP_ID on failure.
public native GroupId GetGroupImmunity(int index);
// Adds immunity to a specific group.
//
// @param other Group id to receive immunity to.
public native void AddGroupImmunity(GroupId other);
// Retrieves a group-specific command override.
//
// @param name String containing command name (case sensitive).
// @param type Override type (specific command or group).
// @param rule Optional pointer to store allow/deny setting.
// @return True if an override exists, false otherwise.
public native bool GetCommandOverride(const char[] name, OverrideType type, OverrideRule &rule);
// Adds a group-specific override type.
//
// @param name String containing command name (case sensitive).
// @param type Override type (specific command or group).
// @param rule Override allow/deny setting.
public native void AddCommandOverride(const char[] name, OverrideType type, OverrideRule rule);
// Number of specific group immunities
property int GroupImmunitiesCount {
public native get();
}
// Immunity level used for targetting.
property int ImmunityLevel {
public native get();
public native set(int level);
}
}
/**
* Called when part of the cache needs to be rebuilt.
*
* @param part Part of the admin cache to rebuild.
*/
forward OnRebuildAdminCache(AdminCachePart:part);
forward void OnRebuildAdminCache(AdminCachePart part);
/**
* Tells the admin system to dump a portion of the cache.
*
* @param part Part of the cache to dump. Specifying groups also dumps admins.
* @param rebuild If true, the rebuild forwards will fire.
* @noreturn
*/
native DumpAdminCache(AdminCachePart:part, bool:rebuild);
native void DumpAdminCache(AdminCachePart part, bool rebuild);
/**
* Adds a global command flag override. Any command registered with this name
@ -191,9 +344,8 @@ native DumpAdminCache(AdminCachePart:part, bool:rebuild);
* @param cmd String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param flags New admin flag.
* @noreturn
*/
native AddCommandOverride(const String:cmd[], OverrideType:type, flags);
native void AddCommandOverride(const char[] cmd, OverrideType type, int flags);
/**
* Returns a command override.
@ -203,16 +355,15 @@ native AddCommandOverride(const String:cmd[], OverrideType:type, flags);
* @param flags By-reference cell to store the flag (undefined if not found).
* @return True if there is an override, false otherwise.
*/
native bool:GetCommandOverride(const String:cmd[], OverrideType:type, &flags);
native bool GetCommandOverride(const char[] cmd, OverrideType type, int &flags);
/**
* Unsets a command override.
*
* @param cmd String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @noreturn
*/
native UnsetCommandOverride(const String:cmd[], OverrideType:type);
native void UnsetCommandOverride(const char[] cmd, OverrideType type);
/**
* Adds a new group. Name must be unique.
@ -220,7 +371,7 @@ native UnsetCommandOverride(const String:cmd[], OverrideType:type);
* @param group_name String containing the group name.
* @return A new group id, INVALID_GROUP_ID if it already exists.
*/
native GroupId:CreateAdmGroup(const String:group_name[]);
native GroupId CreateAdmGroup(const char[] group_name);
/**
* Finds a group by name.
@ -228,7 +379,7 @@ native GroupId:CreateAdmGroup(const String:group_name[]);
* @param group_name String containing the group name.
* @return A group id, or INVALID_GROUP_ID if not found.
*/
native GroupId:FindAdmGroup(const String:group_name[]);
native GroupId FindAdmGroup(const char[] group_name);
/**
* Adds or removes a flag from a group's flag set.
@ -237,9 +388,8 @@ native GroupId:FindAdmGroup(const String:group_name[]);
* @param id Group id.
* @param flag Admin flag to toggle.
* @param enabled True to set the flag, false to unset/disable.
* @noreturn
*/
native SetAdmGroupAddFlag(GroupId:id, AdminFlag:flag, bool:enabled);
native void SetAdmGroupAddFlag(GroupId id, AdminFlag flag, bool enabled);
/**
* Gets the set value of an add flag on a group's flag set.
@ -249,7 +399,7 @@ native SetAdmGroupAddFlag(GroupId:id, AdminFlag:flag, bool:enabled);
* @param flag Admin flag to retrieve.
* @return True if enabled, false otherwise,
*/
native bool:GetAdmGroupAddFlag(GroupId:id, AdminFlag:flag);
native bool GetAdmGroupAddFlag(GroupId id, AdminFlag flag);
/**
* Returns the flag set that is added to a user from their group.
@ -258,28 +408,27 @@ native bool:GetAdmGroupAddFlag(GroupId:id, AdminFlag:flag);
* @param id GroupId of the group.
* @return Bitstring containing the flags enabled.
*/
native GetAdmGroupAddFlags(GroupId:id);
native int GetAdmGroupAddFlags(GroupId id);
/**
* @deprecated Functionality removed.
*/
#pragma deprecated Use SetAdmGroupImmunityLevel() instead.
native SetAdmGroupImmunity(GroupId:id, ImmunityType:type, bool:enabled);
native void SetAdmGroupImmunity(GroupId id, ImmunityType type, bool enabled);
/**
* @deprecated Functionality removed.
*/
#pragma deprecated Use GetAdmGroupImmunityLevel() instead.
native bool:GetAdmGroupImmunity(GroupId:id, ImmunityType:type);
native bool GetAdmGroupImmunity(GroupId id, ImmunityType type);
/**
* Adds immunity to a specific group.
*
* @param id Group id.
* @param other_id Group id to receive immunity to.
* @noreturn
*/
native SetAdmGroupImmuneFrom(GroupId:id, GroupId:other_id);
native void SetAdmGroupImmuneFrom(GroupId id, GroupId other_id);
/**
* Returns the number of specific group immunities.
@ -287,7 +436,7 @@ native SetAdmGroupImmuneFrom(GroupId:id, GroupId:other_id);
* @param id Group id.
* @return Number of group immunities.
*/
native GetAdmGroupImmuneCount(GroupId:id);
native int GetAdmGroupImmuneCount(GroupId id);
/**
* Returns a group that this group is immune to given an index.
@ -296,7 +445,7 @@ native GetAdmGroupImmuneCount(GroupId:id);
* @param number Index from 0 to N-1, from GetAdmGroupImmuneCount().
* @return GroupId that this group is immune to, or INVALID_GROUP_ID on failure.
*/
native GroupId:GetAdmGroupImmuneFrom(GroupId:id, number);
native GroupId GetAdmGroupImmuneFrom(GroupId id, int number);
/**
* Adds a group-specific override type.
@ -305,9 +454,8 @@ native GroupId:GetAdmGroupImmuneFrom(GroupId:id, number);
* @param name String containing command name (case sensitive).
* @param type Override type (specific command or group).
* @param rule Override allow/deny setting.
* @noreturn
*/
native AddAdmGroupCmdOverride(GroupId:id, const String:name[], OverrideType:type, OverrideRule:rule);
native void AddAdmGroupCmdOverride(GroupId id, const char[] name, OverrideType type, OverrideRule rule);
/**
* Retrieves a group-specific command override.
@ -318,16 +466,15 @@ native AddAdmGroupCmdOverride(GroupId:id, const String:name[], OverrideType:type
* @param rule Optional pointer to store allow/deny setting.
* @return True if an override exists, false otherwise.
*/
native bool:GetAdmGroupCmdOverride(GroupId:id, const String:name[], OverrideType:type, &OverrideRule:rule);
native bool GetAdmGroupCmdOverride(GroupId id, const char[] name, OverrideType type, OverrideRule &rule);
/**
* Registers an authentication identity type. You normally never need to call this except for
* very specific systems.
*
* @param name Codename to use for your authentication type.
* @noreturn
*/
native RegisterAuthIdentType(const String:name[]);
native void RegisterAuthIdentType(const char[] name);
/**
* Creates a new admin entry in the permissions cache.
@ -335,7 +482,7 @@ native RegisterAuthIdentType(const String:name[]);
* @param name Name for this entry (does not have to be unique).
* Specify an empty string for an anonymous admin.
*/
native AdminId:CreateAdmin(const String:name[]="");
native AdminId CreateAdmin(const char[] name="");
/**
* Retrieves an admin's user name as made with CreateAdmin().
@ -347,7 +494,7 @@ native AdminId:CreateAdmin(const String:name[]="");
* @param maxlength Maximum size of string buffer.
* @return Number of bytes written.
*/
native GetAdminUsername(AdminId:id, String:name[], maxlength);
native int GetAdminUsername(AdminId id, char[] name, int maxlength);
/**
* Binds an admin to an identity for fast lookup later on. The bind must be unique.
@ -358,7 +505,7 @@ native GetAdminUsername(AdminId:id, String:name[], maxlength);
* @return True on success, false if the auth method was not found,
* ident was already taken, or ident invalid for auth method.
*/
native bool:BindAdminIdentity(AdminId:id, const String:auth[], const String:ident[]);
native bool BindAdminIdentity(AdminId id, const char[] auth, const char[] ident);
/**
* Sets whether or not a flag is enabled on an admin.
@ -366,9 +513,8 @@ native bool:BindAdminIdentity(AdminId:id, const String:auth[], const String:iden
* @param id AdminId index of the admin.
* @param flag Admin flag to use.
* @param enabled True to enable, false to disable.
* @noreturn
*/
native SetAdminFlag(AdminId:id, AdminFlag:flag, bool:enabled);
native void SetAdminFlag(AdminId id, AdminFlag flag, bool enabled);
/**
* Returns whether or not a flag is enabled on an admin.
@ -378,7 +524,7 @@ native SetAdminFlag(AdminId:id, AdminFlag:flag, bool:enabled);
* @param mode Access mode to check.
* @return True if enabled, false otherwise.
*/
native bool:GetAdminFlag(AdminId:id, AdminFlag:flag, AdmAccessMode:mode=Access_Effective);
native bool GetAdminFlag(AdminId id, AdminFlag flag, AdmAccessMode mode=Access_Effective);
/**
* Returns the bitstring of access flags on an admin.
@ -387,7 +533,7 @@ native bool:GetAdminFlag(AdminId:id, AdminFlag:flag, AdmAccessMode:mode=Access_E
* @param mode Access mode to use.
* @return A bitstring containing which flags are enabled.
*/
native GetAdminFlags(AdminId:id, AdmAccessMode:mode);
native int GetAdminFlags(AdminId id, AdmAccessMode mode);
/**
* Adds a group to an admin's inherited group list. Any flags the group has
@ -397,7 +543,7 @@ native GetAdminFlags(AdminId:id, AdmAccessMode:mode);
* @param gid GroupId index of the group.
* @return True on success, false on invalid input or duplicate membership.
*/
native bool:AdminInheritGroup(AdminId:id, GroupId:gid);
native bool AdminInheritGroup(AdminId id, GroupId gid);
/**
* Returns the number of groups this admin is a member of.
@ -405,7 +551,7 @@ native bool:AdminInheritGroup(AdminId:id, GroupId:gid);
* @param id AdminId index of the admin.
* @return Number of groups this admin is a member of.
*/
native GetAdminGroupCount(AdminId:id);
native int GetAdminGroupCount(AdminId id);
/**
* Returns group information from an admin.
@ -418,17 +564,16 @@ native GetAdminGroupCount(AdminId:id);
* @param maxlength Maximum size of the output name buffer.
* @return A GroupId index and a name pointer, or
* INVALID_GROUP_ID and NULL if an error occurred.
*/
native GroupId:GetAdminGroup(AdminId:id, index, const String:name[], maxlength);
*/
native GroupId GetAdminGroup(AdminId id, int index, const char[] name, int maxlength);
/**
* Sets a password on an admin.
*
* @param id AdminId index of the admin.
* @param password String containing the password.
* @noreturn
*/
native SetAdminPassword(AdminId:id, const String:password[]);
native void SetAdminPassword(AdminId id, const char[] password);
/**
* Gets an admin's password.
@ -439,7 +584,7 @@ native SetAdminPassword(AdminId:id, const String:password[]);
* Note: This will safely chop UTF-8 strings.
* @return True if there was a password set, false otherwise.
*/
native bool:GetAdminPassword(AdminId:id, String:buffer[]="", maxlength=0);
native bool GetAdminPassword(AdminId id, char[] buffer="", int maxlength=0);
/**
* Attempts to find an admin by an auth method and an identity.
@ -448,7 +593,7 @@ native bool:GetAdminPassword(AdminId:id, String:buffer[]="", maxlength=0);
* @param identity Identity string to look up.
* @return An AdminId index if found, INVALID_ADMIN_ID otherwise.
*/
native AdminId:FindAdminByIdentity(const String:auth[], const String:identity[]);
native AdminId FindAdminByIdentity(const char[] auth, const char[] identity);
/**
* Removes an admin entry from the cache.
@ -458,7 +603,7 @@ native AdminId:FindAdminByIdentity(const String:auth[], const String:identity[])
* @param id AdminId index to remove/invalidate.
* @return True on success, false otherwise.
*/
native bool:RemoveAdmin(AdminId:id);
native bool RemoveAdmin(AdminId id);
/**
* Converts a flag bit string to a bit array.
@ -468,7 +613,7 @@ native bool:RemoveAdmin(AdminId:id);
* @param maxSize Maximum number of flags the array can store.
* @return Number of flags written.
*/
native FlagBitsToBitArray(bits, bool:array[], maxSize);
native int FlagBitsToBitArray(int bits, bool[] array, int maxSize);
/**
* Converts a flag array to a bit string.
@ -477,7 +622,7 @@ native FlagBitsToBitArray(bits, bool:array[], maxSize);
* @param maxSize Maximum size of the flag array.
* @return A bit string composed of the array bits.
*/
native FlagBitArrayToBits(const bool:array[], maxSize);
native int FlagBitArrayToBits(const bool[] array, int maxSize);
/**
* Converts an array of flags to bits.
@ -486,7 +631,7 @@ native FlagBitArrayToBits(const bool:array[], maxSize);
* @param numFlags Number of flags in the array.
* @return A bit string composed of the array flags.
*/
native FlagArrayToBits(const AdminFlag:array[], numFlags);
native int FlagArrayToBits(const AdminFlag[] array, int numFlags);
/**
* Converts a bit string to an array of flags.
@ -496,7 +641,7 @@ native FlagArrayToBits(const AdminFlag:array[], numFlags);
* @param maxSize Maximum size of the flag array.
* @return Number of flags written.
*/
native FlagBitsToArray(bits, AdminFlag:array[], maxSize);
native int FlagBitsToArray(int bits, AdminFlag[] array, int maxSize);
/**
* Finds a flag by its string name.
@ -505,7 +650,7 @@ native FlagBitsToArray(bits, AdminFlag:array[], maxSize);
* @param flag Variable to store flag in.
* @return True on success, false if not found.
*/
native bool:FindFlagByName(const String:name[], &AdminFlag:flag);
native bool FindFlagByName(const char[] name, AdminFlag &flag);
/**
* Finds a flag by a given character.
@ -514,16 +659,16 @@ native bool:FindFlagByName(const String:name[], &AdminFlag:flag);
* @param flag Variable to store flag in.
* @return True on success, false if not found.
*/
native bool:FindFlagByChar(c, &AdminFlag:flag);
native bool FindFlagByChar(int c, AdminFlag &flag);
/**
* Finds a flag char by a gived admin flag.
* Finds the flag char for a given admin flag.
*
* @param flag Flag to look up.
* @param c Variable to store flag char.
* @return True on success, false if not found.
*/
native bool:FindFlagChar(AdminFlag:flag, &c);
native bool FindFlagChar(AdminFlag flag, int &c);
/**
* Converts a string of flag characters to a bit string.
@ -532,7 +677,7 @@ native bool:FindFlagChar(AdminFlag:flag, &c);
* @param numchars Optional variable to store the number of bytes read.
* @return Bit string of ADMFLAG values.
*/
native ReadFlagString(const String:flags[], &numchars=0);
native int ReadFlagString(const char[] flags, int &numchars=0);
/**
* Tests whether one admin can target another.
@ -553,7 +698,7 @@ native ReadFlagString(const String:flags[], &numchars=0);
* @param target Target admin (may be INVALID_ADMIN_ID).
* @return True if targetable, false if immune.
*/
native CanAdminTarget(AdminId:admin, AdminId:target);
native bool CanAdminTarget(AdminId admin, AdminId target);
/**
* Creates an admin auth method. This does not need to be called more than once
@ -562,7 +707,7 @@ native CanAdminTarget(AdminId:admin, AdminId:target);
* @param method Name of the authentication method.
* @return True on success, false on failure.
*/
native bool:CreateAuthMethod(const String:method[]);
native bool CreateAuthMethod(const char[] method);
/**
* Sets a group's immunity level.
@ -571,7 +716,7 @@ native bool:CreateAuthMethod(const String:method[]);
* @param level Immunity level value.
* @return Old immunity level value.
*/
native SetAdmGroupImmunityLevel(GroupId:gid, level);
native int SetAdmGroupImmunityLevel(GroupId gid, int level);
/**
* Gets a group's immunity level (defaults to 0).
@ -579,7 +724,7 @@ native SetAdmGroupImmunityLevel(GroupId:gid, level);
* @param gid Group Id.
* @return Immunity level value.
*/
native GetAdmGroupImmunityLevel(GroupId:gid);
native int GetAdmGroupImmunityLevel(GroupId gid);
/**
* Sets an admin's immunity level.
@ -588,7 +733,7 @@ native GetAdmGroupImmunityLevel(GroupId:gid);
* @param level Immunity level value.
* @return Old immunity level value.
*/
native SetAdminImmunityLevel(AdminId:id, level);
native int SetAdminImmunityLevel(AdminId id, int level);
/**
* Gets an admin's immunity level.
@ -596,7 +741,7 @@ native SetAdminImmunityLevel(AdminId:id, level);
* @param id Admin Id.
* @return Immunity level value.
*/
native GetAdminImmunityLevel(AdminId:id);
native int GetAdminImmunityLevel(AdminId id);
/**
* Converts a flag to its single bit.
@ -604,9 +749,9 @@ native GetAdminImmunityLevel(AdminId:id);
* @param flag Flag to convert.
* @return Bit representation of the flag.
*/
stock FlagToBit(AdminFlag:flag)
stock int FlagToBit(AdminFlag flag)
{
return (1<<_:flag);
return (1 << view_as<int>(flag));
}
/**
@ -616,9 +761,9 @@ stock FlagToBit(AdminFlag:flag)
* @param flag Stores the converted flag by reference.
* @return True on success, false otherwise.
*/
stock bool:BitToFlag(bit, &AdminFlag:flag)
stock bool BitToFlag(int bit, AdminFlag &flag)
{
new AdminFlag:array[1];
AdminFlag array[1];
if (FlagBitsToArray(bit, array, 1))
{
@ -628,4 +773,3 @@ stock bool:BitToFlag(bit, &AdminFlag:flag)
return false;
}

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@ -63,17 +63,15 @@
* the Handle or add categories.
*
* @param topmenu Handle to the admin menu's TopMenu.
* @noreturn
*/
forward OnAdminMenuCreated(Handle topmenu);
forward void OnAdminMenuCreated(Handle topmenu);
/**
* Called when the admin menu is ready to have items added.
*
* @param topmenu Handle to the admin menu's TopMenu.
* @noreturn
*/
forward OnAdminMenuReady(Handle topmenu);
forward void OnAdminMenuReady(Handle topmenu);
/**
* Retrieves the Handle to the admin top menu.
@ -95,10 +93,10 @@ native TopMenu GetAdminTopMenu();
* @param alive_only True to only select alive players.
* @return Number of clients added.
*/
native AddTargetsToMenu(Handle:menu,
source_client,
bool:in_game_only=true,
bool:alive_only=false);
native int AddTargetsToMenu(Handle menu,
int source_client,
bool in_game_only=true,
bool alive_only=false);
/**
* Adds targets to an admin menu.
@ -111,7 +109,7 @@ native AddTargetsToMenu(Handle:menu,
* @param flags COMMAND_FILTER flags from commandfilters.inc.
* @return Number of clients added.
*/
native AddTargetsToMenu2(Handle:menu, source_client, flags);
native int AddTargetsToMenu2(Handle menu, int source_client, int flags);
/**
* Re-displays the admin menu to a client after selecting an item.
@ -121,7 +119,7 @@ native AddTargetsToMenu2(Handle:menu, source_client, flags);
* @param client Client index.
* @return True on success, false on failure.
*/
stock bool:RedisplayAdminMenu(Handle:topmenu, client)
stock bool RedisplayAdminMenu(Handle topmenu, int client)
{
if (topmenu == INVALID_HANDLE)
{
@ -133,7 +131,7 @@ stock bool:RedisplayAdminMenu(Handle:topmenu, client)
/* DO NOT EDIT BELOW THIS LINE */
public SharedPlugin:__pl_adminmenu =
public SharedPlugin __pl_adminmenu =
{
name = "adminmenu",
file = "adminmenu.smx",
@ -145,7 +143,7 @@ public SharedPlugin:__pl_adminmenu =
};
#if !defined REQUIRE_PLUGIN
public __pl_adminmenu_SetNTVOptional()
public void __pl_adminmenu_SetNTVOptional()
{
MarkNativeAsOptional("GetAdminTopMenu");
MarkNativeAsOptional("AddTargetsToMenu");

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,20 +29,20 @@
*
* Version: $Id$
*/
#if defined _adt_array_included
#endinput
#endif
#define _adt_array_included
/**
* Given a maximum string size (including the null terminator),
* Given a maximum string size (including the null terminator),
* returns the number of cells required to fit that string.
*
* @param size Number of bytes.
* @return Minimum number of cells required to fit the byte count.
*/
stock ByteCountToCells(size)
stock int ByteCountToCells(int size)
{
if (!size)
return 1;
@ -52,17 +52,17 @@ stock ByteCountToCells(size)
methodmap ArrayList < Handle {
// Creates a dynamic global cell array. While slower than a normal array,
// it can be used globally AND dynamically, which is otherwise impossible.
//
// The contents of the array are uniform; i.e. storing a string at index X
//
// The contents of the array are uniform; i.e. storing a string at index X
// and then retrieving it as an integer is NOT the same as StringToInt()!
// The "blocksize" determines how many cells each array slot has; it cannot
// be changed after creation.
//
// @param blocksize The number of cells each member of the array can
// @param blocksize The number of cells each member of the array can
// hold. For example, 32 cells is equivalent to:
// new Array[X][32]
// @param startsize Initial size of the array. Note that data will
// NOT be auto-intialized.
// @param startsize Initial size of the array. Note that data will
// NOT be auto-initialized.
// @return New Handle to the array object.
public native ArrayList(int blocksize=1, int startsize=0);
@ -106,7 +106,7 @@ methodmap ArrayList < Handle {
//
// @param values Block of values to copy.
// @param size If not set, the number of elements copied from the array
// will be equal to the blocksize. If set higher than the
// will be equal to the blocksize. If set higher than the
// blocksize, the operation will be truncated.
// @return Index of the new entry.
public native int PushArray(const any[] values, int size=-1);
@ -128,7 +128,7 @@ methodmap ArrayList < Handle {
// @param maxlength Maximum size of the buffer.
// @return Number of characters copied.
// @error Invalid index.
public native int GetString(int index, char[] buffer, maxlength);
public native int GetString(int index, char[] buffer, int maxlength);
// Retrieves an array of cells from an array.
//
@ -168,15 +168,15 @@ methodmap ArrayList < Handle {
// @error Invalid index.
public native void SetArray(int index, const any[] values, int size=-1);
// Shifts an array up. All array contents after and including the given
// index are shifted up by one, and the given index is then "free."
// Shifts an array up. All array contents after and including the given
// index are shifted up by one, and the given index is then "free."
// After shifting, the contents of the given index is undefined.
//
// @param index Index in the array to shift up from.
// @error Invalid index.
public native void ShiftUp(int index);
// Removes an array index, shifting the entire array down from that position
// Removes an array index, shifting the entire array down from that position
// on. For example, if item 8 of 10 is removed, the last 3 items will then be
// (6,7,8) instead of (7,8,9), and all indexes before 8 will remain unchanged.
//
@ -191,19 +191,21 @@ methodmap ArrayList < Handle {
// @error Invalid index.
public native void SwapAt(int index1, int index2);
// Returns the index for the first occurance of the provided string. If
// Returns the index for the first occurrence of the provided string. If
// the string cannot be located, -1 will be returned.
//
// @param item String to search for
// @return Array index, or -1 on failure
public native int FindString(const char[] item);
// Returns the index for the first occurance of the provided value. If the
// Returns the index for the first occurrence of the provided value. If the
// value cannot be located, -1 will be returned.
//
// @param item Value to search for
// @param block Optionally which block to search in
// @return Array index, or -1 on failure
public native int FindValue(any item);
// @error Invalid block index
public native int FindValue(any item, int block=0);
// Retrieve the size of the array.
property int Length {
@ -214,17 +216,17 @@ methodmap ArrayList < Handle {
/**
* Creates a dynamic global cell array. While slower than a normal array,
* it can be used globally AND dynamically, which is otherwise impossible.
*
* The contents of the array are uniform; i.e. storing a string at index X
*
* The contents of the array are uniform; i.e. storing a string at index X
* and then retrieving it as an integer is NOT the same as StringToInt()!
* The "blocksize" determines how many cells each array slot has; it cannot
* be changed after creation.
*
* @param blocksize The number of cells each member of the array can
* @param blocksize The number of cells each member of the array can
* hold. For example, 32 cells is equivalent to:
* new Array[X][32]
* @param startsize Initial size of the array. Note that data will
* NOT be auto-intialized.
* @param startsize Initial size of the array. Note that data will
* NOT be auto-initialized.
* @return New Handle to the array object.
*/
native ArrayList CreateArray(int blocksize=1, int startsize=0);
@ -254,10 +256,9 @@ native Handle CloneArray(Handle array);
*
* @param array Array Handle.
* @param newsize New size.
* @noreturn
* @error Invalid Handle or out of memory.
*/
native bool ResizeArray(Handle array, int newsize);
native void ResizeArray(Handle array, int newsize);
/**
* Returns the array size.
@ -300,7 +301,7 @@ native int PushArrayString(Handle array, const char[] value);
* @param array Array Handle.
* @param values Block of values to copy.
* @param size If not set, the number of elements copied from the array
* will be equal to the blocksize. If set higher than the
* will be equal to the blocksize. If set higher than the
* blocksize, the operation will be truncated.
* @return Index of the new entry.
* @error Invalid Handle or out of memory.
@ -330,7 +331,7 @@ native any GetArrayCell(Handle array, int index, int block=0, bool asChar=false)
* @return Number of characters copied.
* @error Invalid Handle or invalid index.
*/
native int GetArrayString(Handle array, int index, char[] buffer, maxlength);
native int GetArrayString(Handle array, int index, char[] buffer, int maxlength);
/**
* Retrieves an array of cells from an array.
@ -383,8 +384,8 @@ native int SetArrayString(Handle array, int index, const char[] value);
native int SetArrayArray(Handle array, int index, const any[] values, int size=-1);
/**
* Shifts an array up. All array contents after and including the given
* index are shifted up by one, and the given index is then "free."
* Shifts an array up. All array contents after and including the given
* index are shifted up by one, and the given index is then "free."
* After shifting, the contents of the given index is undefined.
*
* @param array Array Handle.
@ -394,7 +395,7 @@ native int SetArrayArray(Handle array, int index, const any[] values, int size=-
native void ShiftArrayUp(Handle array, int index);
/**
* Removes an array index, shifting the entire array down from that position
* Removes an array index, shifting the entire array down from that position
* on. For example, if item 8 of 10 is removed, the last 3 items will then be
* (6,7,8) instead of (7,8,9), and all indexes before 8 will remain unchanged.
*
@ -415,7 +416,7 @@ native void RemoveFromArray(Handle array, int index);
native void SwapArrayItems(Handle array, int index1, int index2);
/**
* Returns the index for the first occurance of the provided string. If the string
* Returns the index for the first occurrence of the provided string. If the string
* cannot be located, -1 will be returned.
*
* @param array Array Handle.
@ -424,14 +425,15 @@ native void SwapArrayItems(Handle array, int index1, int index2);
* @error Invalid Handle
*/
native int FindStringInArray(Handle array, const char[] item);
/**
* Returns the index for the first occurance of the provided value. If the value
* Returns the index for the first occurrence of the provided value. If the value
* cannot be located, -1 will be returned.
*
* @param array Array Handle.
* @param item Value to search for
* @param block Optionally which block to search in
* @return Array index, or -1 on failure
* @error Invalid Handle
* @error Invalid Handle or invalid block
*/
native int FindValueInArray(Handle array, any item);
native int FindValueInArray(Handle array, any item, int block=0);

View File

@ -221,6 +221,6 @@ native bool IsStackEmpty(Handle stack);
*/
stock bool PopStack(Handle stack)
{
new value;
int value;
return PopStackCell(stack, value);
}

View File

@ -166,7 +166,7 @@ methodmap StringMapSnapshot < Handle
*
* @return New Map Handle, which must be freed via CloseHandle().
*/
native StringMap:CreateTrie();
native StringMap CreateTrie();
/**
* Sets a value in a hash map, either inserting a new entry or replacing an old one.
@ -253,7 +253,7 @@ native bool GetTrieString(Handle map, const char[] key, char[] value, int max_si
* @return True on success, false if the value was never set.
* @error Invalid Handle.
*/
native RemoveFromTrie(Handle map, const char[] key);
native bool RemoveFromTrie(Handle map, const char[] key);
/**
* Clears all entries from a Map.
@ -261,7 +261,7 @@ native RemoveFromTrie(Handle map, const char[] key);
* @param map Map Handle.
* @error Invalid Handle.
*/
native ClearTrie(Handle map);
native void ClearTrie(Handle map);
/**
* Retrieves the number of elements in a map.
@ -270,7 +270,7 @@ native ClearTrie(Handle map);
* @return Number of elements in the trie.
* @error Invalid Handle.
*/
native GetTrieSize(Handle map);
native int GetTrieSize(Handle map);
/**
* Creates a snapshot of all keys in the map. If the map is changed after this
@ -291,7 +291,7 @@ native Handle CreateTrieSnapshot(Handle map);
* @return Number of keys.
* @error Invalid Handle.
*/
native TrieSnapshotLength(Handle snapshot);
native int TrieSnapshotLength(Handle snapshot);
/**
* Returns the buffer size required to store a given key. That is, it returns
@ -302,7 +302,7 @@ native TrieSnapshotLength(Handle snapshot);
* @return Buffer size required to store the key string.
* @error Invalid Handle or index out of range.
*/
native TrieSnapshotKeyBufferSize(Handle snapshot, int index);
native int TrieSnapshotKeyBufferSize(Handle snapshot, int index);
/**
* Retrieves the key string of a given key in a map snapshot.
@ -314,4 +314,4 @@ native TrieSnapshotKeyBufferSize(Handle snapshot, int index);
* @return Number of bytes written to the buffer.
* @error Invalid Handle or index out of range.
*/
native GetTrieSnapshotKey(Handle snapshot, int index, char[] buffer, int maxlength);
native int GetTrieSnapshotKey(Handle snapshot, int index, char[] buffer, int maxlength);

View File

@ -54,13 +54,13 @@
* @return Plugin_Handled to block the actual server banning.
* Kicking will still occur.
*/
forward Action:OnBanClient(client,
time,
flags,
const String:reason[],
const String:kick_message[],
const String:command[],
any:source);
forward Action OnBanClient(int client,
int time,
int flags,
const char[] reason,
const char[] kick_message,
const char[] command,
any source);
/**
* Called for calls to BanIdentity() with a non-empty command.
@ -73,12 +73,12 @@ forward Action:OnBanClient(client,
* @param source Source value passed via BanIdentity().
* @return Plugin_Handled to block the actual server banning.
*/
forward Action:OnBanIdentity(const String:identity[],
time,
flags,
const String:reason[],
const String:command[],
any:source);
forward Action OnBanIdentity(const char[] identity,
int time,
int flags,
const char[] reason,
const char[] command,
any source);
/**
* Called for calls to RemoveBan() with a non-empty command.
@ -89,10 +89,10 @@ forward Action:OnBanIdentity(const String:identity[],
* @param source Source value passed via BanIdentity().
* @return Plugin_Handled to block the actual server banning.
*/
forward Action:OnRemoveBan(const String:identity[],
flags,
const String:command[],
any:source);
forward Action OnRemoveBan(const char[] identity,
int flags,
const char[] command,
any source);
/**
* Bans a client.
@ -111,13 +111,13 @@ forward Action:OnRemoveBan(const String:identity[],
* @return True on success, false on failure.
* @error Invalid client index or client not in game.
*/
native bool:BanClient(client,
time,
flags,
const String:reason[],
const String:kick_message[]="",
const String:command[]="",
any:source=0);
native bool BanClient(int client,
int time,
int flags,
const char[] reason,
const char[] kick_message="",
const char[] command="",
any source=0);
/**
* Bans an identity (either an IP address or auth string).
@ -132,12 +132,12 @@ native bool:BanClient(client,
* index of any sort (not actually checked by Core).
* @return True on success, false on failure.
*/
native bool:BanIdentity(const String:identity[],
time,
flags,
const String:reason[],
const String:command[]="",
any:source=0);
native bool BanIdentity(const char[] identity,
int time,
int flags,
const char[] reason,
const char[] command="",
any source=0);
/**
* Removes a ban that was written to the server (either in memory or on disk).
@ -150,8 +150,7 @@ native bool:BanIdentity(const String:identity[],
* index of any sort (not actually checked by Core).
* @return True on success, false on failure.
*/
native bool:RemoveBan(const String:identity[],
flags,
const String:command[]="",
any:source=0);
native bool RemoveBan(const char[] identity,
int flags,
const char[] command="",
any source=0);

View File

@ -41,7 +41,7 @@
* @param client Client index
* @param muteState True if client was muted, false otherwise
*/
forward BaseComm_OnClientMute(client, bool:muteState);
forward void BaseComm_OnClientMute(int client, bool muteState);
/**
* Called when a client is gagged or ungagged
@ -49,7 +49,7 @@
* @param client Client index
* @param gagState True if client was gaged, false otherwise
*/
forward BaseComm_OnClientGag(client, bool:gagState);
forward void BaseComm_OnClientGag(int client, bool gagState);
/**
* Returns whether or not a client is gagged
@ -57,7 +57,7 @@
* @param client Client index.
* @return True if client is gagged, false otherwise.
*/
native bool:BaseComm_IsClientGagged(client);
native bool BaseComm_IsClientGagged(int client);
/**
* Returns whether or not a client is muted
@ -65,7 +65,7 @@ native bool:BaseComm_IsClientGagged(client);
* @param client Client index.
* @return True if client is muted, false otherwise.
*/
native bool:BaseComm_IsClientMuted(client);
native bool BaseComm_IsClientMuted(int client);
/**
* Sets a client's gag state
@ -74,7 +74,7 @@ native bool:BaseComm_IsClientMuted(client);
* @param gagState True to gag client, false to ungag.
* @return True if this caused a change in gag state, false otherwise.
*/
native bool:BaseComm_SetClientGag(client, bool:gagState);
native bool BaseComm_SetClientGag(int client, bool gagState);
/**
* Sets a client's mute state
@ -83,11 +83,11 @@ native bool:BaseComm_SetClientGag(client, bool:gagState);
* @param muteState True to mute client, false to unmute.
* @return True if this caused a change in mute state, false otherwise.
*/
native bool:BaseComm_SetClientMute(client, bool:muteState);
native bool BaseComm_SetClientMute(int client, bool muteState);
/* DO NOT EDIT BELOW THIS LINE */
public SharedPlugin:__pl_basecomm =
public SharedPlugin __pl_basecomm =
{
name = "basecomm",
file = "basecomm.smx",
@ -99,7 +99,7 @@ public SharedPlugin:__pl_basecomm =
};
#if !defined REQUIRE_PLUGIN
public __pl_basecomm_SetNTVOptional()
public void __pl_basecomm_SetNTVOptional()
{
MarkNativeAsOptional("BaseComm_IsClientGagged");
MarkNativeAsOptional("BaseComm_IsClientMuted");

View File

@ -312,7 +312,6 @@ native void BfWriteVecCoord(Handle bf, float coord[3]);
*
* @param bf bf_write handle to write to.
* @param vec Vector to write.
* @noreturn
* @error Invalid or incorrect Handle.
*/
native void BfWriteVecNormal(Handle bf, float vec[3]);

View File

@ -95,7 +95,7 @@ enum CookieMenuAction
* exists, a handle to it will still be returned.
* @error Cookie name is blank.
*/
native Handle:RegClientCookie(const String:name[], const String:description[], CookieAccess:access);
native Handle RegClientCookie(const char[] name, const char[] description, CookieAccess access);
/**
* Searches for a Client preference cookie.
@ -106,7 +106,7 @@ native Handle:RegClientCookie(const String:name[], const String:description[], C
* @param name Name of cookie to find.
* @return A handle to the cookie if it is found. INVALID_HANDLE otherwise.
*/
native Handle:FindClientCookie(const String:name[]);
native Handle FindClientCookie(const char[] name);
/**
* Set the value of a Client preference cookie.
@ -114,10 +114,9 @@ native Handle:FindClientCookie(const String:name[]);
* @param client Client index.
* @param cookie Client preference cookie handle.
* @param value String value to set.
* @noreturn
* @error Invalid cookie handle or invalid client index.
*/
native SetClientCookie(client, Handle:cookie, const String:value[]);
native void SetClientCookie(int client, Handle cookie, const char[] value);
/**
* Retrieve the value of a Client preference cookie.
@ -126,10 +125,9 @@ native SetClientCookie(client, Handle:cookie, const String:value[]);
* @param cookie Client preference cookie handle.
* @param buffer Copyback buffer for value.
* @param maxlen Maximum length of the buffer.
* @noreturn
* @error Invalid cookie handle or invalid client index.
*/
native GetClientCookie(client, Handle:cookie, String:buffer[], maxlen);
native void GetClientCookie(int client, Handle cookie, char[] buffer, int maxlen);
/**
* Sets the value of a Client preference cookie based on an authID string.
@ -137,10 +135,9 @@ native GetClientCookie(client, Handle:cookie, String:buffer[], maxlen);
* @param authID String Auth/STEAM ID of player to set.
* @param cookie Client preference cookie handle.
* @param value String value to set.
* @noreturn
* @error Invalid cookie handle.
*/
native SetAuthIdCookie(const String:authID[], Handle:cookie, const String:value[]);
native void SetAuthIdCookie(const char[] authID, Handle cookie, const char[] value);
/**
* Checks if a clients cookies have been loaded from the database.
@ -149,14 +146,14 @@ native SetAuthIdCookie(const String:authID[], Handle:cookie, const String:value[
* @return True if loaded, false otherwise.
* @error Invalid client index.
*/
native bool:AreClientCookiesCached(client);
native bool AreClientCookiesCached(int client);
/**
* Called once a client's saved cookies have been loaded from the database.
*
* @param client Client index.
*/
forward OnClientCookiesCached(client);
forward void OnClientCookiesCached(int client);
/**
* Cookie Menu Callback prototype
@ -166,7 +163,6 @@ forward OnClientCookiesCached(client);
* @param info Info data passed.
* @param buffer Outbut buffer.
* @param maxlen Max length of the output buffer.
* @noreturn
*/
typedef CookieMenuHandler = function void (
int client,
@ -186,10 +182,9 @@ typedef CookieMenuHandler = function void (
* @param display Text to show on the menu.
* @param handler Optional handler callback for translations and output on selection
* @param info Info data to pass to the callback.
* @noreturn
* @error Invalid cookie handle.
*/
native SetCookiePrefabMenu(Handle:cookie, CookieMenu:type, const String:display[], CookieMenuHandler:handler=INVALID_FUNCTION, info=0);
native void SetCookiePrefabMenu(Handle cookie, CookieMenu type, const char[] display, CookieMenuHandler handler=INVALID_FUNCTION, any info=0);
/**
* Adds a new item to the client cookie settings menu.
@ -199,25 +194,23 @@ native SetCookiePrefabMenu(Handle:cookie, CookieMenu:type, const String:display[
* @param handler A MenuHandler callback function.
* @param info Data to pass to the callback.
* @param display Text to show on the menu.
* @noreturn
* @error Invalid cookie handle.
*/
native SetCookieMenuItem(CookieMenuHandler:handler, any:info, const String:display[]);
native void SetCookieMenuItem(CookieMenuHandler handler, any info, const char[] display);
/**
* Displays the settings menu to a client.
*
* @param client Client index.
* @noreturn
*/
native ShowCookieMenu(client);
native void ShowCookieMenu(int client);
/**
* Gets a cookie iterator. Must be freed with CloseHandle().
*
* @return A new cookie iterator.
*/
native Handle:GetCookieIterator();
native Handle GetCookieIterator();
/**
* Reads a cookie iterator, then advances to the next cookie if any.
@ -230,12 +223,12 @@ native Handle:GetCookieIterator();
* @param descLen Cookie description buffer size.
* @return True on success, false if there are no more commands.
*/
native bool:ReadCookieIterator(Handle:iter,
String:name[],
nameLen,
&CookieAccess:access,
String:desc[]="",
descLen=0);
native bool ReadCookieIterator(Handle iter,
char[] name,
int nameLen,
CookieAccess &access,
char[] desc="",
int descLen=0);
/**
* Returns the access level of a cookie
@ -244,7 +237,7 @@ native bool:ReadCookieIterator(Handle:iter,
* @return CookieAccess access level.
* @error Invalid cookie handle.
*/
native CookieAccess:GetCookieAccess(Handle:cookie);
native CookieAccess GetCookieAccess(Handle cookie);
/**
* Returns the last updated timestamp for a client cookie
@ -253,12 +246,12 @@ native CookieAccess:GetCookieAccess(Handle:cookie);
* @param cookie Cookie handle.
* @return Last updated timestamp.
*/
native GetClientCookieTime(client, Handle:cookie);
native int GetClientCookieTime(int client, Handle cookie);
/**
* Do not edit below this line!
*/
public Extension:__ext_cprefs =
public Extension __ext_cprefs =
{
name = "Client Preferences",
file = "clientprefs.ext",
@ -271,7 +264,7 @@ public Extension:__ext_cprefs =
};
#if !defined REQUIRE_EXTENSIONS
public __ext_cprefs_SetNTVOptional()
public void __ext_cprefs_SetNTVOptional()
{
MarkNativeAsOptional("RegClientCookie");
MarkNativeAsOptional("FindClientCookie");

View File

@ -67,15 +67,12 @@ enum AuthIdType
/**
* MAXPLAYERS is not the same as MaxClients.
* MAXPLAYERS is a hardcoded value as an upper limit. MaxClients changes based on the server.
*
* Both GetMaxClients() and MaxClients are only available once the map is loaded, and should
* not be used in OnPluginStart().
*/
#define MAXPLAYERS 65 /**< Maximum number of players SourceMod supports */
#define MAX_NAME_LENGTH 32 /**< Maximum buffer required to store a client name */
public const MaxClients; /**< Maximum number of players the server supports (dynamic) */
public const int MaxClients; /**< Maximum number of players the server supports (dynamic) */
/**
* Called on client connection. If you return true, the client will be allowed in the server.
@ -91,15 +88,14 @@ public const MaxClients; /**< Maximum number of players the server supports (dyn
* @param maxlen Maximum number of characters for rejection buffer.
* @return True to validate client's connection, false to refuse it.
*/
forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
forward bool OnClientConnect(int client, char[] rejectmsg, int maxlen);
/**
* Called once a client successfully connects. This callback is paired with OnClientDisconnect.
*
* @param client Client index.
* @noreturn
*/
forward void OnClientConnected(client);
forward void OnClientConnected(int client);
/**
* Called when a client is entering the game.
@ -113,25 +109,22 @@ forward void OnClientConnected(client);
* function, as clients are already in game at this point.
*
* @param client Client index.
* @noreturn
*/
forward void OnClientPutInServer(client);
forward void OnClientPutInServer(int client);
/**
* Called when a client is disconnecting from the server.
*
* @param client Client index.
* @noreturn
*/
forward void OnClientDisconnect(client);
forward void OnClientDisconnect(int client);
/**
* Called when a client is disconnected from the server.
*
* @param client Client index.
* @noreturn
*/
forward void OnClientDisconnect_Post(client);
forward void OnClientDisconnect_Post(int client);
/**
* Called when a client is sending a command.
@ -141,17 +134,39 @@ forward void OnClientDisconnect_Post(client);
*
* @param client Client index.
* @param args Number of arguments.
* @noreturn
* @return Plugin_Handled blocks the command from being sent,
* and Plugin_Continue resumes normal functionality.
*/
forward Action:OnClientCommand(client, args);
forward Action OnClientCommand(int client, int args);
/**
* Called when a client is sending a KeyValues command.
*
* @param client Client index.
* @param kv Editable KeyValues data to be sent as the command.
* (This handle should not be stored and will be closed
* after this forward completes.)
* @return Plugin_Handled blocks the command from being sent,
* and Plugin_Continue resumes normal functionality.
*/
forward Action OnClientCommandKeyValues(int client, KeyValues kv);
/**
* Called after a client has sent a KeyValues command.
*
* @param client Client index.
* @param kv KeyValues data sent as the command.
* (This handle should not be stored and will be closed
* after this forward completes.)
*/
forward void OnClientCommandKeyValues_Post(int client, KeyValues kv);
/**
* Called whenever the client's settings are changed.
*
* @param client Client index.
* @noreturn
*/
forward void OnClientSettingsChanged(client);
forward void OnClientSettingsChanged(int client);
/**
* Called when a client receives an auth ID. The state of a client's
@ -162,9 +177,8 @@ forward void OnClientSettingsChanged(client);
*
* @param client Client index.
* @param auth Client Steam2 id, if available, else engine auth id.
* @noreturn
*/
forward void OnClientAuthorized(client, const String:auth[]);
forward void OnClientAuthorized(int client, const char[] auth);
/**
* Called once a client is authorized and fully in-game, but
@ -176,13 +190,13 @@ forward void OnClientAuthorized(client, const String:auth[]);
* Note: If handled/blocked, PostAdminCheck must be signalled
* manually via NotifyPostAdminCheck().
*
* This callback is gauranteed to occur on all clients, and always
* This callback is guaranteed to occur on all clients, and always
* after each OnClientPutInServer() call.
*
* @param client Client index.
* @return Plugin_Handled to block admin checks.
*/
forward Action:OnClientPreAdminCheck(client);
forward Action OnClientPreAdminCheck(int client);
/**
* Called directly before OnClientPostAdminCheck() as a method to
@ -197,21 +211,19 @@ forward Action:OnClientPreAdminCheck(client);
* See OnClientPostAdminCheck() for more information.
*
* @param client Client index.
* @noreturn
*/
forward void OnClientPostAdminFilter(client);
forward void OnClientPostAdminFilter(int client);
/**
* Called once a client is authorized and fully in-game, and
* after all post-connection authorizations have been performed.
*
* This callback is gauranteed to occur on all clients, and always
* This callback is guaranteed to occur on all clients, and always
* after each OnClientPutInServer() call.
*
* @param client Client index.
* @noreturn
*/
forward void OnClientPostAdminCheck(client);
forward void OnClientPostAdminCheck(int client);
/**
* This function will be deprecated in a future release. Use the MaxClients variable instead.
@ -226,7 +238,7 @@ forward void OnClientPostAdminCheck(client);
*
* @return Maximum number of clients allowed.
*/
native GetMaxClients();
native int GetMaxClients();
/**
* Returns the maximum number of human players allowed on the server. This is
@ -241,7 +253,7 @@ native GetMaxClients();
*
* @return Maximum number of humans allowed.
*/
native GetMaxHumanPlayers();
native int GetMaxHumanPlayers();
/**
* Returns the client count put in the server.
@ -249,7 +261,7 @@ native GetMaxHumanPlayers();
* @param inGameOnly If false connecting players are also counted.
* @return Client count in the server.
*/
native GetClientCount(bool:inGameOnly=true);
native int GetClientCount(bool inGameOnly=true);
/**
* Returns the client's name.
@ -260,7 +272,7 @@ native GetClientCount(bool:inGameOnly=true);
* @return True on success, false otherwise.
* @error If the client is not connected an error will be thrown.
*/
native bool:GetClientName(client, String:name[], maxlen);
native bool GetClientName(int client, char[] name, int maxlen);
/**
* Retrieves a client's IP address.
@ -272,7 +284,7 @@ native bool:GetClientName(client, String:name[], maxlen);
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
*/
native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
native bool GetClientIP(int client, char[] ip, int maxlen, bool remport=true);
/**
* Retrieves a client's authentication string (SteamID).
@ -287,7 +299,7 @@ native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
* @error If the client is not connected or the index is invalid.
*/
#pragma deprecated Use GetClientAuthId
native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=true);
native bool GetClientAuthString(int client, char[] auth, int maxlen, bool validate=true);
/**
* Retrieves a client's authentication string (SteamID).
@ -302,7 +314,7 @@ native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=tru
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
*/
native bool:GetClientAuthId(client, AuthIdType:authType, String:auth[], maxlen, bool:validate=true);
native bool GetClientAuthId(int client, AuthIdType authType, char[] auth, int maxlen, bool validate=true);
/**
* Returns the client's Steam account ID.
@ -314,7 +326,7 @@ native bool:GetClientAuthId(client, AuthIdType:authType, String:auth[], maxlen,
* @return Steam account ID or 0 if not available.
* @error If the client is not connected or the index is invalid.
*/
native GetSteamAccountID(client, bool:validate=true);
native int GetSteamAccountID(int client, bool validate=true);
/**
* Retrieves a client's user id, which is an index incremented for every client
@ -324,7 +336,7 @@ native GetSteamAccountID(client, bool:validate=true);
* @return User id of the client.
* @error If the client is not connected or the index is invalid.
*/
native GetClientUserId(client);
native int GetClientUserId(int client);
/**
* Returns if a certain player is connected.
@ -332,7 +344,7 @@ native GetClientUserId(client);
* @param client Player index.
* @return True if player is connected to the server, false otherwise.
*/
native bool:IsClientConnected(client);
native bool IsClientConnected(int client);
/**
* Returns if a certain player has entered the game.
@ -341,7 +353,7 @@ native bool:IsClientConnected(client);
* @return True if player has entered the game, false otherwise.
* @error Invalid client index.
*/
native bool:IsClientInGame(client);
native bool IsClientInGame(int client);
/**
* Returns if a client is in the "kick queue" (i.e. the client will be kicked
@ -351,14 +363,14 @@ native bool:IsClientInGame(client);
* @return True if in the kick queue, false otherwise.
* @error Invalid client index.
*/
native bool:IsClientInKickQueue(client);
native bool IsClientInKickQueue(int client);
/**
* Backwards compatibility stock - use IsClientInGame
* @deprecated Renamed to IsClientInGame
*/
#pragma deprecated Use IsClientInGame() instead
stock bool:IsPlayerInGame(client)
stock bool IsPlayerInGame(int client)
{
return IsClientInGame(client);
}
@ -369,7 +381,7 @@ stock bool:IsPlayerInGame(client)
* @param client Player index.
* @return True if player has been authenticated, false otherwise.
*/
native bool:IsClientAuthorized(client);
native bool IsClientAuthorized(int client);
/**
* Returns if a certain player is a fake client.
@ -377,7 +389,7 @@ native bool:IsClientAuthorized(client);
* @param client Player index.
* @return True if player is a fake client, false otherwise.
*/
native bool:IsFakeClient(client);
native bool IsFakeClient(int client);
/**
* Returns if a certain player is the SourceTV bot.
@ -385,7 +397,7 @@ native bool:IsFakeClient(client);
* @param client Player index.
* @return True if player is the SourceTV bot, false otherwise.
*/
native bool:IsClientSourceTV(client);
native bool IsClientSourceTV(int client);
/**
* Returns if a certain player is the Replay bot.
@ -393,15 +405,15 @@ native bool:IsClientSourceTV(client);
* @param client Player index.
* @return True if player is the Replay bot, false otherwise.
*/
native bool:IsClientReplay(client);
native bool IsClientReplay(int client);
/**
* Returns if a certain player is an observer/spectator.
*
* @param client Player index.
* @return True if player is an obverser, false otherwise.
* @return True if player is an observer, false otherwise.
*/
native bool:IsClientObserver(client);
native bool IsClientObserver(int client);
/**
* Returns if the client is alive or dead.
@ -412,7 +424,7 @@ native bool:IsClientObserver(client);
* @return True if the client is alive, false otherwise.
* @error Invalid client index, client not in game, or no mod support.
*/
native bool:IsPlayerAlive(client);
native bool IsPlayerAlive(int client);
/**
* Retrieves values from client replicated keys.
@ -424,7 +436,7 @@ native bool:IsPlayerAlive(client);
* @return True on success, false otherwise.
* @error Invalid client index, or client not connected.
*/
native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
native bool GetClientInfo(int client, const char[] key, char[] value, int maxlen);
/**
* Retrieves a client's team index.
@ -433,7 +445,7 @@ native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
* @return Team index the client is on (mod specific).
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientTeam(client);
native int GetClientTeam(int client);
/**
* Sets a client's AdminId.
@ -441,10 +453,9 @@ native GetClientTeam(client);
* @param client Player's index.
* @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
* @param temp True if the id should be freed on disconnect.
* @noreturn
* @error Invalid client index, client not connected, or bogus AdminId.
*/
native SetUserAdmin(client, AdminId:id, bool:temp=false);
native void SetUserAdmin(int client, AdminId id, bool temp=false);
/**
* Retrieves a client's AdminId.
@ -453,7 +464,7 @@ native SetUserAdmin(client, AdminId:id, bool:temp=false);
* @return AdminId of the client, or INVALID_ADMIN_ID if none.
* @error Invalid client index, or client not connected.
*/
native AdminId:GetUserAdmin(client);
native AdminId GetUserAdmin(int client);
/**
* Sets access flags on a client. If the client is not an admin,
@ -461,10 +472,9 @@ native AdminId:GetUserAdmin(client);
*
* @param client Player's index.
* @param ... Flags to set on the client.
* @noreturn
* @error Invalid client index, or client not connected.
*/
native AddUserFlags(client, AdminFlag:...);
native void AddUserFlags(int client, AdminFlag ...);
/**
* Removes flags from a client. If the client is not an admin,
@ -472,10 +482,9 @@ native AddUserFlags(client, AdminFlag:...);
*
* @param client Player's index.
* @param ... Flags to remove from the client.
* @noreturn
* @error Invalid client index, or client not connected.
*/
native RemoveUserFlags(client, AdminFlag:...);
native void RemoveUserFlags(int client, AdminFlag ...);
/**
* Sets access flags on a client using bits instead of flags. If the
@ -483,9 +492,8 @@ native RemoveUserFlags(client, AdminFlag:...);
*
* @param client Player's index.
* @param flags Bitstring of flags to set on client.
* @noreturn
*/
native SetUserFlagBits(client, flags);
native void SetUserFlagBits(int client, int flags);
/**
* Returns client access flags. If the client is not an admin,
@ -495,7 +503,7 @@ native SetUserFlagBits(client, flags);
* @return Flags
* @error Invalid client index, or client not connected.
*/
native GetUserFlagBits(client);
native int GetUserFlagBits(int client);
/**
* Returns whether a user can target another user.
@ -506,7 +514,7 @@ native GetUserFlagBits(client);
* @return True if target is targettable by the player, false otherwise.
* @error Invalid or unconnected player indexers.
*/
native bool:CanUserTarget(client, target);
native bool CanUserTarget(int client, int target);
/**
* Runs through the Core-defined admin authorization checks on a player.
@ -518,7 +526,7 @@ native bool:CanUserTarget(client, target);
* @return True if access was changed, false if it did not.
* @error Invalid client index or client not in-game AND authorized.
*/
native bool:RunAdminCacheChecks(client);
native bool RunAdminCacheChecks(int client);
/**
* Signals that a player has completed post-connection admin checks.
@ -527,10 +535,9 @@ native bool:RunAdminCacheChecks(client);
* Note: This must be sent even if no admin id was assigned.
*
* @param client Client index.
* @noreturn
* @error Invalid client index or client not in-game AND authorized.
*/
native NotifyPostAdminCheck(client);
native void NotifyPostAdminCheck(int client);
/**
* Creates a fake client.
@ -538,7 +545,7 @@ native NotifyPostAdminCheck(client);
* @param name Name to use.
* @return Client index on success, 0 otherwise.
*/
native CreateFakeClient(const String:name[]);
native int CreateFakeClient(const char[] name);
/**
* Sets a convar value on a fake client.
@ -546,11 +553,10 @@ native CreateFakeClient(const String:name[]);
* @param client Client index.
* @param cvar ConVar name.
* @param value ConVar value.
* @noreturn
* @error Invalid client index, client not connected,
* or client not a fake client.
*/
native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
native void SetFakeClientConVar(int client, const char[] cvar, const char[] value);
/**
* Returns the client's health.
@ -559,7 +565,7 @@ native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
* @return Health value.
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientHealth(client);
native int GetClientHealth(int client);
/**
* Returns the client's model name.
@ -567,10 +573,9 @@ native GetClientHealth(client);
* @param client Player's index.
* @param model Buffer to store the client's model name.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientModel(client, String:model[], maxlen);
native void GetClientModel(int client, char[] model, int maxlen);
/**
* Returns the client's weapon name.
@ -578,50 +583,45 @@ native GetClientModel(client, String:model[], maxlen);
* @param client Player's index.
* @param weapon Buffer to store the client's weapon name.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientWeapon(client, String:weapon[], maxlen);
native void GetClientWeapon(int client, char[] weapon, int maxlen);
/**
* Returns the client's max size vector.
*
* @param client Player's index.
* @param vec Destination vector to store the client's max size.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientMaxs(client, Float:vec[3]);
native void GetClientMaxs(int client, float vec[3]);
/**
* Returns the client's min size vector.
*
* @param client Player's index.
* @param vec Destination vector to store the client's min size.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientMins(client, Float:vec[3]);
native void GetClientMins(int client, float vec[3]);
/**
* Returns the client's position angle.
*
* @param client Player's index.
* @param ang Destination vector to store the client's position angle.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientAbsAngles(client, Float:ang[3]);
native void GetClientAbsAngles(int client, float ang[3]);
/**
* Returns the client's origin vector.
*
* @param client Player's index.
* @param vec Destination vector to store the client's origin vector.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientAbsOrigin(client, Float:vec[3]);
native void GetClientAbsOrigin(int client, float vec[3]);
/**
* Returns the client's armor.
@ -630,7 +630,7 @@ native GetClientAbsOrigin(client, Float:vec[3]);
* @return Armor value.
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientArmor(client);
native int GetClientArmor(int client);
/**
* Returns the client's death count.
@ -639,7 +639,7 @@ native GetClientArmor(client);
* @return Death count.
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientDeaths(client);
native int GetClientDeaths(int client);
/**
* Returns the client's frag count.
@ -648,7 +648,7 @@ native GetClientDeaths(client);
* @return Frag count.
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientFrags(client);
native int GetClientFrags(int client);
/**
* Returns the client's send data rate in bytes/sec.
@ -657,7 +657,7 @@ native GetClientFrags(client);
* @return Data rate.
* @error Invalid client index, client not connected, or fake client.
*/
native GetClientDataRate(client);
native int GetClientDataRate(int client);
/**
* Returns if a client is timing out
@ -666,7 +666,7 @@ native GetClientDataRate(client);
* @return True if client is timing out, false otherwise.
* @error Invalid client index, client not connected, or fake client.
*/
native bool:IsClientTimingOut(client);
native bool IsClientTimingOut(int client);
/**
* Returns the client's connection time in seconds.
@ -675,7 +675,7 @@ native bool:IsClientTimingOut(client);
* @return Connection time.
* @error Invalid client index, client not connected, or fake client.
*/
native Float:GetClientTime(client);
native float GetClientTime(int client);
/**
* Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
@ -685,7 +685,7 @@ native Float:GetClientTime(client);
* @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
*/
native Float:GetClientLatency(client, NetFlow:flow);
native float GetClientLatency(int client, NetFlow flow);
/**
* Returns the client's average packet latency in seconds.
@ -695,7 +695,7 @@ native Float:GetClientLatency(client, NetFlow:flow);
* @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
*/
native Float:GetClientAvgLatency(client, NetFlow:flow);
native float GetClientAvgLatency(int client, NetFlow flow);
/**
* Returns the client's average packet loss, values go from 0 to 1 (for percentages).
@ -705,7 +705,7 @@ native Float:GetClientAvgLatency(client, NetFlow:flow);
* @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
*/
native Float:GetClientAvgLoss(client, NetFlow:flow);
native float GetClientAvgLoss(int client, NetFlow flow);
/**
* Returns the client's average packet choke, values go from 0 to 1 (for percentages).
@ -715,7 +715,7 @@ native Float:GetClientAvgLoss(client, NetFlow:flow);
* @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not connected, or fake client.
*/
native Float:GetClientAvgChoke(client, NetFlow:flow);
native float GetClientAvgChoke(int client, NetFlow flow);
/**
* Returns the client's data flow in bytes/sec.
@ -725,7 +725,7 @@ native Float:GetClientAvgChoke(client, NetFlow:flow);
* @return Data flow.
* @error Invalid client index, client not connected, or fake client.
*/
native Float:GetClientAvgData(client, NetFlow:flow);
native float GetClientAvgData(int client, NetFlow flow);
/**
* Returns the client's average packet frequency in packets/sec.
@ -735,7 +735,7 @@ native Float:GetClientAvgData(client, NetFlow:flow);
* @return Packet frequency.
* @error Invalid client index, client not connected, or fake client.
*/
native Float:GetClientAvgPackets(client, NetFlow:flow);
native float GetClientAvgPackets(int client, NetFlow flow);
/**
* Translates an userid index to the real player index.
@ -744,7 +744,7 @@ native Float:GetClientAvgPackets(client, NetFlow:flow);
* @return Client value.
* @error Returns 0 if invalid userid.
*/
native GetClientOfUserId(userid);
native int GetClientOfUserId(int userid);
/**
* Disconnects a client from the server as soon as the next frame starts.
@ -762,10 +762,9 @@ native GetClientOfUserId(userid);
* @param format Optional formatting rules for disconnect reason.
* Note that a period is automatically appended to the string by the engine.
* @param ... Variable number of format parameters.
* @noreturn
* @error Invalid client index, or client not connected.
*/
native KickClient(client, const String:format[]="", any:...);
native void KickClient(int client, const char[] format="", any ...);
/**
* Immediately disconnects a client from the server.
@ -778,10 +777,9 @@ native KickClient(client, const String:format[]="", any:...);
* @param format Optional formatting rules for disconnect reason.
* Note that a period is automatically appended to the string by the engine.
* @param ... Variable number of format parameters.
* @noreturn
* @error Invalid client index, or client not connected.
*/
native KickClientEx(client, const String:format[]="", any:...);
native void KickClientEx(int client, const char[] format="", any ...);
/**
* Changes a client's team through the mod's generic team changing function.
@ -789,19 +787,19 @@ native KickClientEx(client, const String:format[]="", any:...);
*
* @param client Client index.
* @param team Mod-specific team index.
* @noreturn
* @error Invalid client index, client not connected, or lack of
* mod support.
*/
native ChangeClientTeam(client, team);
native void ChangeClientTeam(int client, int team);
/**
* Returns the clients unique serial identifier.
*
* @param client Client index.
* @return Serial number.
* @error Invalid client index, or client not connected.
*/
native GetClientSerial(client);
native int GetClientSerial(int client);
/**
* Returns the client index by its serial number.
@ -809,5 +807,4 @@ native GetClientSerial(client);
* @param serial Serial number.
* @return Client index, or 0 for invalid serial.
*/
native GetClientFromSerial(serial);
native int GetClientFromSerial(int serial);

View File

@ -75,14 +75,33 @@
* if one valid client is found. Otherwise, a COMMAND_TARGET reason
* for failure is returned.
*/
native ProcessTargetString(const String:pattern[],
admin,
targets[],
max_targets,
filter_flags,
String:target_name[],
tn_maxlength,
&bool:tn_is_ml);
native int ProcessTargetString(const char[] pattern,
int admin,
int[] targets,
int max_targets,
int filter_flags,
char[] target_name,
int tn_maxlength,
bool &tn_is_ml);
/**
* Retrieves arguments that were passed to the last ProcessTargetString call.
*
* @param pattern Buffer to store the pattern.
* @param p_maxlen Maximum length of the pattern buffer.
* @param admin OUTPUT: Admin performing the action, or 0 if the server.
* @param filter_flags OUTPUT: Filter flags.
* @noreturn
*/
native void GetLastProcessTargetString(char[] pattern,
int p_maxlen,
int &admin,
int &filter_flags);
#undef REQUIRE_PLUGIN
#include <DynamicTargeting>
#define REQUIRE_PLUGIN
/**
* Replies to a client with a given message describing a targetting
@ -92,9 +111,8 @@ native ProcessTargetString(const String:pattern[],
*
* @param client Client index, or 0 for server.
* @param reason COMMAND_TARGET reason.
* @noreturn
*/
stock ReplyToTargetError(client, reason)
stock void ReplyToTargetError(int client, int reason, bool dynamic=true)
{
switch (reason)
{
@ -129,6 +147,34 @@ stock ReplyToTargetError(client, reason)
case COMMAND_TARGET_AMBIGUOUS:
{
ReplyToCommand(client, "[SM] %t", "More than one client matched");
if(dynamic &&
GetFeatureStatus(FeatureType_Native, "GetLastProcessTargetString") == FeatureStatus_Available &&
LibraryExists("DynamicTargeting"))
{
if(GetFeatureStatus(FeatureType_Native, "IsCommandCallback") == FeatureStatus_Available &&
!IsCommandCallback())
{
return;
}
char sCommand[128];
GetCmdArg(0, sCommand, sizeof(sCommand));
char sArgString[256];
GetCmdArgString(sArgString, sizeof(sArgString));
char pattern[MAX_TARGET_LENGTH];
int admin;
int filter_flags;
GetLastProcessTargetString(pattern, sizeof(pattern), admin, filter_flags);
if(!admin || !IsClientInGame(admin) || IsFakeClient(admin))
return;
AmbiguousMenu(admin, sCommand, sArgString, pattern, filter_flags);
}
}
}
}
@ -138,9 +184,10 @@ stock ReplyToTargetError(client, reason)
*
* @param pattern Pattern name.
* @param clients Array to fill with unique, valid client indexes.
* @param client Client that triggered this filter.
* @return True if pattern was recognized, false otherwise.
*/
typedef MultiTargetFilter = function bool (const char[] pattern, Handle clients);
typedef MultiTargetFilter = function bool (const char[] pattern, Handle clients, int client);
/**
* Adds a multi-target filter function for ProcessTargetString().
@ -149,17 +196,14 @@ typedef MultiTargetFilter = function bool (const char[] pattern, Handle clients)
* @param filter Filter function.
* @param phrase Descriptive phrase to display on successful match.
* @param phraseIsML True if phrase is multi-lingual, false otherwise.
* @noreturn
*/
native AddMultiTargetFilter(const String:pattern[], MultiTargetFilter:filter,
const String:phrase[], bool:phraseIsML);
native void AddMultiTargetFilter(const char[] pattern, MultiTargetFilter filter,
const char[] phrase, bool phraseIsML);
/**
* Removes a multi-target filter function from ProcessTargetString().
*
* @param pattern Pattern to match (case sensitive).
* @param filter Filter function.
* @noreturn
*/
native RemoveMultiTargetFilter(const String:pattern[], MultiTargetFilter:filter);
native void RemoveMultiTargetFilter(const char[] pattern, MultiTargetFilter filter);

View File

@ -43,7 +43,7 @@
* @return True if the command line is valid; otherwise, false.
* @error No command line available, or no mod support.
*/
native bool:GetCommandLine(String:commandLine[], maxlen);
native bool GetCommandLine(char[] commandLine, int maxlen);
/**
* Gets the value of a command line parameter the server was launched with.
@ -52,10 +52,9 @@ native bool:GetCommandLine(String:commandLine[], maxlen);
* @param value Buffer to store the parameter value in.
* @param maxlen Maximum length of the value buffer.
* @param defValue The default value to return if the parameter wasn't specified.
* @return True if the command line is valid; otherwise, false.
* @error No command line available, or no mod support.
*/
native GetCommandLineParam(const String:param[], String:value[], maxlen, const String:defValue[]="");
native void GetCommandLineParam(const char[] param, char[] value, int maxlen, const char[] defValue="");
/**
* Gets the value of a command line parameter the server was launched with.
@ -65,7 +64,7 @@ native GetCommandLineParam(const String:param[], String:value[], maxlen, const S
* @return The integer value of the command line parameter value.
* @error No command line available, or no mod support.
*/
native GetCommandLineParamInt(const String:param[], defValue=0);
native int GetCommandLineParamInt(const char[] param, int defValue=0);
/**
* Gets the value of a command line parameter the server was launched with.
@ -75,7 +74,7 @@ native GetCommandLineParamInt(const String:param[], defValue=0);
* @return The floating point value of the command line parameter value.
* @error No command line available, or no mod support.
*/
native Float:GetCommandLineParamFloat(const String:param[], Float:defValue=0.0);
native float GetCommandLineParamFloat(const char[] param, float defValue=0.0);
/**
* Determines if a specific command line parameter is present.
@ -84,4 +83,4 @@ native Float:GetCommandLineParamFloat(const String:param[], Float:defValue=0.0);
* @return True if the command line parameter is specified; otherwise, false.
* @error No command line available, or no mod support.
*/
native bool:FindCommandLineParam(const String:param[]);
native bool FindCommandLineParam(const char[] param);

View File

@ -58,35 +58,49 @@ enum ReplySource
* @section Flags for console commands and console variables. The descriptions
* for each constant come directly from the Source SDK.
*/
#define FCVAR_NONE 0 /**< The default, no flags at all */
#define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */
#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */
#define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */
#define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */
#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */
#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
#define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */
#define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */
#define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */
#define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */
#define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
#define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
#define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */
#define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */
#define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */
#define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */
#define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */
#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */
#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */
#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */
#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */
#define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */
#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */
#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */
#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */
#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */
#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */
#pragma deprecated No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
#define FCVAR_PLUGIN 0 // Actual value is same as FCVAR_SS_ADDED in Left 4 Dead and later.
#pragma deprecated Did you mean FCVAR_DEVELOPMENTONLY? (No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.)
#define FCVAR_LAUNCHER (1<<1) // Same value as FCVAR_DEVELOPMENTONLY, which is what most usages of this were intending to use.
#define FCVAR_NONE 0 // The default, no flags at all
#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. (OB+)
#define FCVAR_GAMEDLL (1<<2) // Defined by the game DLL.
#define FCVAR_CLIENTDLL (1<<3) // Defined by the client DLL.
#define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system. (EP1-only)
#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or autocomplete. Like DEVELOPMENTONLY, but can't be compiled out.1 (OB+)
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc.
// Sends 1 if it's not bland/zero, 0 otherwise as value.
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1<<7) // Set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1<<8) // Notifies players when changed.
#define FCVAR_USERINFO (1<<9) // Changes the client's info string.
#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.)
#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NEVER_AS_STRING (1<<12) // Never try to print that cvar.
#define FCVAR_REPLICATED (1<<13) // Server setting enforced on clients.
#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_SS (1<<15) // causes varnameN where N 2 through max splitscreen slots for mod to be autogenerated (L4D+)
#define FCVAR_DEMO (1<<16) // Record this cvar when starting a demo file.
#define FCVAR_DONTRECORD (1<<17) // Don't record these command in demo files.
#define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players (L4D+)
#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars available to customers (L4D+)
#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload (OB+)
#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload (OB+)
#define FCVAR_NOT_CONNECTED (1<<22) // Cvar cannot be changed by a client that is connected to a server.
#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread (OB+)
#define FCVAR_ARCHIVE_XBOX (1<<24) // Cvar written to config.cfg on the Xbox.
#define FCVAR_ARCHIVE_GAMECONSOLE (1<<24) // Cvar written to config.cfg on the Xbox.
#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars (OB+)
#define FCVAR_SERVER_CAN_EXECUTE (1<<28) // the server is allowed to execute this command on clients via
// ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. (OB+)
#define FCVAR_SERVER_CANNOT_QUERY (1<<29) // If this is set, then the server is not allowed to query this cvar's value (via
// IServerPluginHelpers::StartQueryCvarValue).
#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command.
// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
/**
* @endsection
@ -97,9 +111,8 @@ enum ReplySource
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
native ServerCommand(const String:format[], any:...);
native void ServerCommand(const char[] format, any ...);
/**
* Executes a server command as if it were on the server console (or RCON)
@ -114,25 +127,21 @@ native ServerCommand(const String:format[], any:...);
* @param maxlen Length of buffer.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
native ServerCommandEx(String:buffer[], maxlen, const String:format[], any:...);
native void ServerCommandEx(char[] buffer, int maxlen, const char[] format, any ...);
/**
* Inserts a server command at the beginning of the server command buffer.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
native InsertServerCommand(const String:format[], any:...);
native void InsertServerCommand(const char[] format, any ...);
/**
* Executes every command in the server's command buffer, rather than once per frame.
*
* @noreturn
*/
native ServerExecute();
native void ServerExecute();
/**
* Executes a client command. Note that this will not work on clients unless
@ -141,10 +150,9 @@ native ServerExecute();
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @noreturn
* @error Invalid client index, or client not connected.
*/
native ClientCommand(client, const String:fmt[], any:...);
native void ClientCommand(int client, const char[] fmt, any ...);
/**
* Executes a client command on the server without being networked.
@ -158,10 +166,9 @@ native ClientCommand(client, const String:fmt[], any:...);
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @noreturn
* @error Invalid client index, or client not connected.
*/
native FakeClientCommand(client, const String:fmt[], any:...);
native void FakeClientCommand(int client, const char[] fmt, any ...);
/**
* Executes a client command on the server without being networked. The
@ -171,19 +178,27 @@ native FakeClientCommand(client, const String:fmt[], any:...);
* @param client Index of the client.
* @param fmt Format of the client command.
* @param ... Format parameters
* @noreturn
* @error Invalid client index, or client not connected.
*/
native FakeClientCommandEx(client, const String:fmt[], any:...);
native void FakeClientCommandEx(int client, const char[] fmt, any ...);
/**
* Executes a KeyValues client command on the server without being networked.
*
* @param client Index of the client.
* @param kv KeyValues data to be sent.
* @error Invalid client index, client not connected,
* or unsupported on current game.
*/
native void FakeClientCommandKeyValues(int client, KeyValues kv);
/**
* Sends a message to the server console.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
native PrintToServer(const String:format[], any:...);
native void PrintToServer(const char[] format, any ...);
/**
* Sends a message to a client's console.
@ -191,10 +206,9 @@ native PrintToServer(const String:format[], any:...);
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native PrintToConsole(client, const String:format[], any:...);
native void PrintToConsole(int client, const char[] format, any ...);
/**
* Reples to a message in a command.
@ -206,17 +220,16 @@ native PrintToConsole(client, const String:format[], any:...);
* @param client Client index, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error If the client is not connected or invalid.
*/
native ReplyToCommand(client, const String:format[], any:...);
native void ReplyToCommand(int client, const char[] format, any ...);
/**
* Returns the current reply source of a command.
*
* @return ReplySource value.
*/
native ReplySource:GetCmdReplySource();
native ReplySource GetCmdReplySource();
/**
* Sets the current reply source of a command.
@ -227,7 +240,7 @@ native ReplySource:GetCmdReplySource();
* @param source New ReplySource value.
* @return Old ReplySource value.
*/
native ReplySource:SetCmdReplySource(ReplySource:source);
native ReplySource SetCmdReplySource(ReplySource source);
/**
* Returns whether the current say hook is a chat trigger.
@ -236,7 +249,7 @@ native ReplySource:SetCmdReplySource(ReplySource:source);
*
* @return True if a chat trigger, false otherwise.
*/
native bool:IsChatTrigger();
native bool IsChatTrigger();
/**
* Displays usage of an admin command to users depending on the
@ -248,10 +261,9 @@ native bool:IsChatTrigger();
* @param tag Tag to prepend to the message.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
native ShowActivity2(client, const String:tag[], const String:format[], any:...);
native void ShowActivity2(int client, const char[] tag, const char[] format, any ...);
/**
* Displays usage of an admin command to users depending on the
@ -265,10 +277,9 @@ native ShowActivity2(client, const String:tag[], const String:format[], any:...)
* @param client Client index doing the action, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
native ShowActivity(client, const String:format[], any:...);
native void ShowActivity(int client, const char[] format, any ...);
/**
* Same as ShowActivity(), except the tag parameter is used instead of
@ -278,10 +289,9 @@ native ShowActivity(client, const String:format[], any:...);
* @param tag Tag to display with.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
native ShowActivityEx(client, const String:tag[], const String:format[], any:...);
native void ShowActivityEx(int client, const char[] tag, const char[] format, any ...);
/**
* Given an originating client and a target client, returns the string
@ -299,7 +309,7 @@ native ShowActivityEx(client, const String:tag[], const String:format[], any:...
* sm_show_activity filters.
* @error Invalid client index or client not connected.
*/
native FormatActivitySource(client, target, const String:namebuf[], maxlength);
native bool FormatActivitySource(int client, int target, const char[] namebuf, int maxlength);
/**
* Called when a server-only command is invoked.
@ -319,10 +329,9 @@ typedef SrvCmd = function Action (int args);
* @param callback A function to use as a callback for when the command is invoked.
* @param description Optional description to use for command creation.
* @param flags Optional flags to use for command creation.
* @noreturn
* @error Command name is the same as an existing convar.
*/
native RegServerCmd(const String:cmd[], SrvCmd:callback, const String:description[]="", flags=0);
native void RegServerCmd(const char[] cmd, SrvCmd callback, const char[] description="", int flags=0);
/**
* Called when a generic console command is invoked.
@ -345,10 +354,9 @@ typedef ConCmd = function Action (int client, int args);
* @param callback A function to use as a callback for when the command is invoked.
* @param description Optional description to use for command creation.
* @param flags Optional flags to use for command creation.
* @noreturn
* @error Command name is the same as an existing convar.
*/
native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:description[]="", flags=0);
native void RegConsoleCmd(const char[] cmd, ConCmd callback, const char[] description="", int flags=0);
/**
* Creates a console command as an administrative command. If the command does not exist,
@ -364,23 +372,29 @@ native RegConsoleCmd(const String:cmd[], ConCmd:callback, const String:descripti
* @param group String containing the command group to use. If empty,
* the plugin's filename will be used instead.
* @param flags Optional console flags.
* @noreturn
* @error Command name is the same as an existing convar.
*/
native RegAdminCmd(const String:cmd[],
ConCmd:callback,
adminflags,
const String:description[]="",
const String:group[]="",
flags=0);
native void RegAdminCmd(const char[] cmd,
ConCmd callback,
int adminflags,
const char[] description="",
const char[] group="",
int flags=0);
/**
* Returns whether there is a command callback available.
*
* @return True if called from inside a command callback.
*/
native bool IsCommandCallback();
/**
* Returns the number of arguments from the current console or server command.
* @note Unlike the HL2 engine call, this does not include the command itself.
*
* @return Number of arguments to the current command.
*/
native GetCmdArgs();
native int GetCmdArgs();
/**
* Retrieves a command argument given its index, from the current console or
@ -392,7 +406,7 @@ native GetCmdArgs();
* @param maxlength Maximum length of the buffer.
* @return Length of string written to buffer.
*/
native GetCmdArg(argnum, String:buffer[], maxlength);
native int GetCmdArg(int argnum, char[] buffer, int maxlength);
/**
* Retrieves the entire command argument string in one lump from the current
@ -402,14 +416,14 @@ native GetCmdArg(argnum, String:buffer[], maxlength);
* @param maxlength Maximum length of the buffer.
* @return Length of string written to buffer.
*/
native GetCmdArgString(String:buffer[], maxlength);
native int GetCmdArgString(char[] buffer, int maxlength);
/**
* Gets a command iterator. Must be freed with CloseHandle().
*
* @return A new command iterator.
*/
native Handle:GetCommandIterator();
native Handle GetCommandIterator();
/**
* Reads a command iterator, then advances to the next command if any.
@ -423,12 +437,12 @@ native Handle:GetCommandIterator();
* @param descLen Command description buffer size.
* @return True on success, false if there are no more commands.
*/
native bool:ReadCommandIterator(Handle:iter,
String:name[],
nameLen,
&eflags=0,
String:desc[]="",
descLen=0);
native bool ReadCommandIterator(Handle iter,
char[] name,
int nameLen,
int &eflags=0,
char[] desc="",
int descLen=0);
/**
* Returns whether a client has access to a given command string. The string
@ -447,10 +461,10 @@ native bool:ReadCommandIterator(Handle:iter,
* there is a matching admin command.
* @return True if the client has access, false otherwise.
*/
native bool:CheckCommandAccess(client,
const String:command[],
flags,
bool:override_only=false);
native bool CheckCommandAccess(int client,
const char[] command,
int flags,
bool override_only=false);
/**
* Returns whether an admin has access to a given command string. The string
@ -469,10 +483,10 @@ native bool:CheckCommandAccess(client,
* there is a matching admin command.
* @return True if the admin has access, false otherwise.
*/
native bool:CheckAccess(AdminId:id,
const String:command[],
flags,
bool:override_only=false);
native bool CheckAccess(AdminId id,
const char[] command,
int flags,
bool override_only=false);
/**
* Returns the bitstring of flags of a command.
@ -481,7 +495,7 @@ native bool:CheckAccess(AdminId:id,
* @return A bitstring containing the FCVAR_* flags that are enabled
* or INVALID_FCVAR_FLAGS if command not found.
*/
native GetCommandFlags(const String:name[]);
native int GetCommandFlags(const char[] name);
/**
* Sets the bitstring of flags of a command.
@ -490,7 +504,7 @@ native GetCommandFlags(const String:name[]);
* @param flags A bitstring containing the FCVAR_* flags to enable.
* @return True on success, otherwise false.
*/
native bool:SetCommandFlags(const String:name[], flags);
native bool SetCommandFlags(const char[] name, int flags);
/**
* Starts a ConCommandBase search, traversing the list of ConVars and
@ -512,7 +526,7 @@ native bool:SetCommandFlags(const String:name[], flags);
* On failure, INVALID_HANDLE is returned, and the
* contents of outputs is undefined.
*/
native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
native Handle FindFirstConCommand(char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0);
/**
* Reads the next entry in a ConCommandBase iterator.
@ -530,7 +544,7 @@ native Handle:FindFirstConCommand(String:buffer[], max_size, &bool:isCommand, &f
* If no more entries exist, false is returned, and the
* contents of outputs is undefined.
*/
native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:isCommand, &flags=0, String:description[]="", descrmax_size=0);
native bool FindNextConCommand(Handle search, char[] buffer, int max_size, bool &isCommand, int &flags=0, char[] description="", int descrmax_size=0);
/**
* Adds an informational string to the server's public "tags".
@ -540,17 +554,15 @@ native bool:FindNextConCommand(Handle:search, String:buffer[], max_size, &bool:i
* Note: Currently, this function does nothing because of bugs in the Valve master.
*
* @param tag Tag string to append.
* @noreturn
*/
native AddServerTag(const String:tag[]);
native void AddServerTag(const char[] tag);
/**
* Removes a tag previously added by the calling plugin.
*
* @param tag Tag string to remove.
* @noreturn
*/
native RemoveServerTag(const String:tag[]);
native void RemoveServerTag(const char[] tag);
/**
* Callback for command listeners. This is invoked whenever any command
@ -597,7 +609,7 @@ typedef CommandListener = function Action (int client, const char[] command, int
* @return True if this feature is available on the current game,
* false otherwise.
*/
native bool:AddCommandListener(CommandListener:callback, const String:command[]="");
native bool AddCommandListener(CommandListener callback, const char[] command="");
/**
* Removes a previously added command listener, in reverse order of being added.
@ -607,7 +619,7 @@ native bool:AddCommandListener(CommandListener:callback, const String:command[]=
* The command is case insensitive.
* @error Callback has no active listeners.
*/
native RemoveCommandListener(CommandListener:callback, const String:command[]="");
native void RemoveCommandListener(CommandListener callback, const char[] command="");
/**
* Returns true if the supplied command exists.
@ -615,7 +627,7 @@ native RemoveCommandListener(CommandListener:callback, const String:command[]=""
* @param command Command to find.
* @return True if command is found, false otherwise.
*/
stock bool:CommandExists(const String:command[])
stock bool CommandExists(const char[] command)
{
return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS);
}
@ -629,7 +641,7 @@ stock bool:CommandExists(const String:command[])
* @return An Action value. Returning Plugin_Handled bypasses the game function call.
Returning Plugin_Stop bypasses the post hook as well as the game function.
*/
forward Action:OnClientSayCommand(client, const String:command[], const String:sArgs[]);
forward Action OnClientSayCommand(int client, const char[] command, const char[] sArgs);
/**
* Global post listener for the chat commands.
@ -637,6 +649,5 @@ forward Action:OnClientSayCommand(client, const String:command[], const String:s
* @param client Client index.
* @param command Command name.
* @param sArgs Chat argument string.
*
*/
forward void OnClientSayCommand_Post(int client, const char[] command, const char[] sArgs);

View File

@ -30,6 +30,11 @@
* Version: $Id$
*/
#if defined _convars_included
#endinput
#endif
#define _convars_included
/**
* Console variable bound values used with Get/SetConVarBounds()
*/
@ -211,7 +216,7 @@ methodmap ConVar < Handle
//
// @param name Buffer to store the name of the convar.
// @param maxlength Maximum length of string buffer.
public native void GetName(char[] name, maxlength);
public native void GetName(char[] name, int maxlength);
// Replicates a convar value to a specific client. This does not change the actual convar value.
//
@ -400,7 +405,7 @@ native int GetConVarFlags(Handle convar);
* @param flags A bitstring containing the FCVAR_* flags to enable.
* @error Invalid or corrupt Handle.
*/
native void SetConVarFlags(Handle convar, flags);
native void SetConVarFlags(Handle convar, int flags);
/**
* Retrieves the specified bound of a console variable.
@ -432,7 +437,7 @@ native void SetConVarBounds(Handle convar, ConVarBounds type, bool set, float va
* @param maxlength Maximum length of string buffer.
* @error Invalid or corrupt Handle.
*/
native void GetConVarName(Handle convar, char[] name, maxlength);
native void GetConVarName(Handle convar, char[] name, int maxlength);
/**
* Replicates a convar value to a specific client. This does not change the actual convar value.

27
env/include/core.inc vendored
View File

@ -1,5 +1,5 @@
/**
* vim: set ts=4 :
* vim: set ts=4 sw=4 tw=99 noet:
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
@ -69,7 +69,7 @@ enum Identity
Identity_Plugin = 2
};
public PlVers:__version =
public PlVers __version =
{
version = SOURCEMOD_PLUGINAPI_VERSION,
filevers = SOURCEMOD_VERSION,
@ -92,13 +92,14 @@ enum PluginStatus
Plugin_Created, /**< Plugin is created but not initialized */
Plugin_Uncompiled, /**< Plugin is not yet compiled by the JIT */
Plugin_BadLoad, /**< Plugin failed to load */
Plugin_Evicted /**< Plugin was unloaded due to an error */
};
/**
* Plugin information properties. Plugins can declare a global variable with
* their info. Example,
*
* public Plugin:myinfo = {
* public Plugin myinfo = {
* name = "Admin Help",
* author = "AlliedModders LLC",
* description = "Display command information",
@ -114,7 +115,7 @@ enum PluginInfo
PlInfo_Name, /**< Plugin name */
PlInfo_Author, /**< Plugin author */
PlInfo_Description, /**< Plugin description */
PlInfo_Version, /**< Plugin verison */
PlInfo_Version, /**< Plugin version */
PlInfo_URL, /**< Plugin URL */
};
@ -139,13 +140,13 @@ struct SharedPlugin
public bool required; /**< Whether or not to require */
};
public Float:NULL_VECTOR[3]; /**< Pass this into certain functions to act as a C++ NULL */
public const String:NULL_STRING[1]; /**< pass this into certain functions to act as a C++ NULL */
public float NULL_VECTOR[3]; /**< Pass this into certain functions to act as a C++ NULL */
public const char NULL_STRING[1]; /**< pass this into certain functions to act as a C++ NULL */
/**
* Horrible compatibility shim.
*/
public Extension:__ext_core =
public Extension __ext_core =
{
name = "Core",
file = "core",
@ -153,7 +154,7 @@ public Extension:__ext_core =
required = 0,
};
native VerifyCoreVersion();
native int VerifyCoreVersion();
/**
* Sets a native as optional, such that if it is unloaded, removed,
@ -161,11 +162,10 @@ native VerifyCoreVersion();
* removed natives results in a run-time error.
*
* @param name Native name.
* @noreturn
*/
native MarkNativeAsOptional(const String:name[]);
native void MarkNativeAsOptional(const char[] name);
public __ext_core_SetNTVOptional()
public void __ext_core_SetNTVOptional()
{
MarkNativeAsOptional("GetFeatureStatus");
MarkNativeAsOptional("RequireFeature");
@ -291,7 +291,10 @@ public __ext_core_SetNTVOptional()
MarkNativeAsOptional("Protobuf.ReadMessage");
MarkNativeAsOptional("Protobuf.ReadRepeatedMessage");
MarkNativeAsOptional("Protobuf.AddMessage");
MarkNativeAsOptional("IsCommandCallback");
MarkNativeAsOptional("GetLastProcessTargetString");
VerifyCoreVersion();
}

View File

@ -51,8 +51,8 @@
enum CSRoundEndReason
{
CSRoundEnd_TargetBombed = 0, /**< Target Successfully Bombed! */
CSRoundEnd_VIPEscaped, /**< The VIP has escaped! */
CSRoundEnd_VIPKilled, /**< VIP has been assassinated! */
CSRoundEnd_VIPEscaped, /**< The VIP has escaped! - Doesn't exist on CS:GO */
CSRoundEnd_VIPKilled, /**< VIP has been assassinated! - Doesn't exist on CS:GO */
CSRoundEnd_TerroristsEscaped, /**< The terrorists have escaped! */
CSRoundEnd_CTStoppedEscape, /**< The CTs have prevented most of the terrorists from escaping! */
CSRoundEnd_TerroristsStopped, /**< Escaping terrorists have all been neutralized! */
@ -64,12 +64,14 @@ enum CSRoundEndReason
CSRoundEnd_TargetSaved, /**< Target has been saved! */
CSRoundEnd_HostagesNotRescued, /**< Hostages have not been rescued! */
CSRoundEnd_TerroristsNotEscaped, /**< Terrorists have not escaped! */
CSRoundEnd_VIPNotEscaped, /**< VIP has not escaped! */
CSRoundEnd_VIPNotEscaped, /**< VIP has not escaped! - Doesn't exist on CS:GO */
CSRoundEnd_GameStart, /**< Game Commencing! */
// The below only exist on CS:GO
CSRoundEnd_TerroristsSurrender, /**< Terrorists Surrender */
CSRoundEnd_CTSurrender, /**< CTs Surrender */
CSRoundEnd_TerroristsPlanted, /**< Terrorists Planted the bomb */
CSRoundEnd_CTsReachedHostage, /**< CTs Reached the hostage */
};
enum CSWeaponID
@ -139,17 +141,17 @@ enum CSWeaponID
* @param client Client index
* @param weapon User input for weapon name
*/
forward Action:CS_OnBuyCommand(client, const String:weapon[]);
forward Action CS_OnBuyCommand(int client, const char[] weapon);
/**
* Called when CSWeaponDrop is called
* Return Plugin_Continue to allow the call or return a
* higher action to deny.
* higher action to block.
*
* @param client Client index
* @param weaponIndex Weapon index
*/
forward Action:CS_OnCSWeaponDrop(client, weaponIndex);
forward Action CS_OnCSWeaponDrop(int client, int weaponIndex);
/**
* Called when game retrieves a weapon's price for a player.
@ -164,7 +166,7 @@ forward Action:CS_OnCSWeaponDrop(client, weaponIndex);
*
* @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision.
*/
forward Action:CS_OnGetWeaponPrice(client, const String:weapon[], &price);
forward Action CS_OnGetWeaponPrice(int client, const char[] weapon, int &price);
/**
* Called when TerminateRound is called.
@ -175,26 +177,24 @@ forward Action:CS_OnGetWeaponPrice(client, const String:weapon[], &price);
* @param delay Time (in seconds) until new round starts
* @param reason Reason for round end
*/
forward Action:CS_OnTerminateRound(&Float:delay, &CSRoundEndReason:reason);
forward Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason);
/**
* Respawns a player.
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game.
*/
native CS_RespawnPlayer(client);
native void CS_RespawnPlayer(int client);
/**
* Switches the player's team.
*
* @param client Player's index.
* @param team Team index.
* @noreturn
* @error Invalid client index, client not in game.
*/
native CS_SwitchTeam(client, team);
native void CS_SwitchTeam(int client, int team);
/**
* Forces a player to drop or toss their weapon
@ -204,10 +204,9 @@ native CS_SwitchTeam(client, team);
* @param toss True to toss weapon (with velocity) or false to just drop weapon
* @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop
*
* @noreturn
* @error Invalid client index, client not in game, or invalid weapon index.
*/
native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
native void CS_DropWeapon(int client, int weaponIndex, bool toss, bool blockhook = false);
/**
* Forces round to end with a reason
@ -216,9 +215,8 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
* @param reason Reason for the round ending
* @param blockhook Set to true to stop the corresponding CS_OnTerminateRound
* forward from being called.
* @noreturn
*/
native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false);
native void CS_TerminateRound(float delay, CSRoundEndReason reason, bool blockhook = false);
/**
* Gets a weapon name from a weapon alias
@ -226,11 +224,10 @@ native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook =
* @param alias Weapons alias to get weapon name for.
* @param weapon Buffer to store weapons name
* @param size Size of buffer to store the weapons name.
* @noreturn
*
* @note Will set the buffer to the original alias if it is not an alias to a weapon.
*/
native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
native void CS_GetTranslatedWeaponAlias(const char[] alias, char[] weapon, int size);
/**
* Gets a weapon's price
@ -243,7 +240,7 @@ native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
* @error Invalid client, failing to get weapon info, or failing to get price offset.
* @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
*/
native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
native int CS_GetWeaponPrice(int client, CSWeaponID id, bool defaultprice = false);
/**
* Gets a clients clan tag
@ -254,17 +251,16 @@ native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
*
* @error Invalid client.
*/
native CS_GetClientClanTag(client, String:buffer[], size);
native int CS_GetClientClanTag(int client, char[] buffer, int size);
/**
* Sets a clients clan tag
* @param client Client index to set clan tag for.
* @param tag Tag to set clients clan tag as.
* @noreturn
*
* @error Invalid client.
*/
native CS_SetClientClanTag(client, const String:tag[]);
native void CS_SetClientClanTag(int client, const char[] tag);
/**
* Gets a team's score
@ -273,18 +269,17 @@ native CS_SetClientClanTag(client, const String:tag[]);
*
* @error Invalid team index.
*/
native CS_GetTeamScore(team);
native int CS_GetTeamScore(int team);
/**
* Sets a team's score
* @param team Team index to set score for.
* @param value Value to set teams score as.
* @noreturn
*
* @error Invalid team index.
* @note This will update the scoreboard only after the scoreboard update function is called. Use SetTeamScore plus this to update the scoreboard instantly and save values correctly.
*/
native CS_SetTeamScore(team, value);
native void CS_SetTeamScore(int team, int value);
/**
* Gets a client's mvp count
@ -293,17 +288,16 @@ native CS_SetTeamScore(team, value);
*
* @error Invalid client.
*/
native CS_GetMVPCount(client);
native int CS_GetMVPCount(int client);
/**
* Sets a client's mvp count
* @param client Client index to set mvp count for.
* @param value Value to set client's mvp count as.
* @noreturn
*
* @error Invalid client.
*/
native CS_SetMVPCount(client, value);
native void CS_SetMVPCount(int client, int value);
/**
* Gets a client's contribution score (CS:GO only)
@ -312,17 +306,16 @@ native CS_SetMVPCount(client, value);
*
* @error Invalid client.
*/
native CS_GetClientContributionScore(client);
native int CS_GetClientContributionScore(int client);
/**
* Sets a client's contribution score (CS:GO only)
* @param client Client index to set score for.
* @param value Value to set client's score as.
* @noreturn
*
* @error Invalid client.
*/
native CS_SetClientContributionScore(client, value);
native void CS_SetClientContributionScore(int client, int value);
/**
* Gets a client's assists (CS:GO only)
@ -331,17 +324,16 @@ native CS_SetClientContributionScore(client, value);
*
* @error Invalid client.
*/
native CS_GetClientAssists(client);
native int CS_GetClientAssists(int client);
/**
* Sets a client's assists (CS:GO only)
* @param client Client index to set assists for.
* @param value Value to set client's assists as.
* @noreturn
*
* @error Invalid client.
*/
native CS_SetClientAssists(client, value);
native void CS_SetClientAssists(int client, int value);
/**
* Gets a weaponID from a alias
@ -350,7 +342,7 @@ native CS_SetClientAssists(client, value);
*
* @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it.
*/
native CSWeaponID:CS_AliasToWeaponID(const String:alias[]);
native CSWeaponID CS_AliasToWeaponID(const char[] alias);
/**
* Gets a alias from a weaponID
@ -359,7 +351,7 @@ native CSWeaponID:CS_AliasToWeaponID(const String:alias[]);
* @param len Length of the destination array.
* @return Returns number of cells written.
*/
native CS_WeaponIDToAlias(CSWeaponID:weaponID, String:destination[], len);
native int CS_WeaponIDToAlias(CSWeaponID weaponID, char[] destination, int len);
/**
* Returns weather a WeaponID is valid on the current mod (css or csgo)
@ -368,21 +360,20 @@ native CS_WeaponIDToAlias(CSWeaponID:weaponID, String:destination[], len);
*
* @note This will return false always for CSWeapon_NONE
*/
native bool:CS_IsValidWeaponID(CSWeaponID:id);
native bool CS_IsValidWeaponID(CSWeaponID id);
/**
* Sets a player's model based on their current class
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game.
*/
native CS_UpdateClientModel(client);
native void CS_UpdateClientModel(int client);
/**
* Do not edit below this line!
*/
public Extension:__ext_cstrike =
public Extension __ext_cstrike =
{
name = "cstrike",
file = "games/game.cstrike.ext",
@ -395,7 +386,7 @@ public Extension:__ext_cstrike =
};
#if !defined REQUIRE_EXTENSIONS
public __ext_cstrike_SetNTVOptional()
public void __ext_cstrike_SetNTVOptional()
{
MarkNativeAsOptional("CS_RespawnPlayer");
MarkNativeAsOptional("CS_SwitchTeam");
@ -419,4 +410,3 @@ public __ext_cstrike_SetNTVOptional()
MarkNativeAsOptional("CS_UpdateClientModel");
}
#endif

View File

@ -1,5 +1,5 @@
/**
* vim: set ts=4 :
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
@ -35,6 +35,77 @@
#endif
#define _datapack_included
/**
* Opaque handle to a datapack position.
*/
enum DataPackPos: {};
// A DataPack allows serializing multiple variables into a single stream.
methodmap DataPack < Handle
{
// Creates a new data pack.
public native DataPack();
// Packs a normal cell into a data pack.
//
// @param cell Cell to add.
public native void WriteCell(any cell);
// Packs a float into a data pack.
//
// @param val Float to add.
public native void WriteFloat(float val);
// Packs a string into a data pack.
//
// @param str String to add.
public native void WriteString(const char[] str);
// Packs a function pointer into a data pack.
//
// @param fktptr Function pointer to add.
public native void WriteFunction(Function fktptr);
// Reads a cell from a data pack.
//
// @param pack Handle to the data pack.
public native any ReadCell();
// Reads a float from a data pack.
//
// @param pack Handle to the data pack.
public native float ReadFloat();
// Reads a string from a data pack.
//
// @param buffer Destination string buffer.
// @param maxlen Maximum length of output string buffer.
public native void ReadString(char[] buffer, int maxlen);
// Reads a function pointer from a data pack.
//
// @return Function pointer.
public native Function ReadFunction();
// Resets the position in a data pack.
//
// @param clear If true, clears the contained data.
public native void Reset(bool clear=false);
// Returns whether or not a specified number of bytes from the data pack
// position to the end can be read.
//
// @param bytes Number of bytes to simulate reading.
public native bool IsReadable();
// The read or write position in a data pack.
property DataPackPos Position {
public native get();
public native set(DataPackPos pos);
}
};
/**
* Creates a new data pack.
*
@ -47,7 +118,6 @@ native DataPack CreateDataPack();
*
* @param pack Handle to the data pack.
* @param cell Cell to add.
* @noreturn
* @error Invalid handle.
*/
native void WritePackCell(Handle pack, any cell);
@ -57,7 +127,6 @@ native void WritePackCell(Handle pack, any cell);
*
* @param pack Handle to the data pack.
* @param val Float to add.
* @noreturn
* @error Invalid handle.
*/
native void WritePackFloat(Handle pack, float val);
@ -67,7 +136,6 @@ native void WritePackFloat(Handle pack, float val);
*
* @param pack Handle to the data pack.
* @param str String to add.
* @noreturn
* @error Invalid handle.
*/
native void WritePackString(Handle pack, const char[] str);
@ -77,7 +145,6 @@ native void WritePackString(Handle pack, const char[] str);
*
* @param pack Handle to the data pack.
* @param fktptr Function pointer to add.
* @noreturn
* @error Invalid handle.
*/
native void WritePackFunction(Handle pack, Function fktptr);
@ -106,10 +173,9 @@ native float ReadPackFloat(Handle pack);
* @param pack Handle to the data pack.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @noreturn
* @error Invalid handle, or bounds error.
*/
native void ReadPackString(Handle pack, char[] buffer, maxlen);
native void ReadPackString(Handle pack, char[] buffer, int maxlen);
/**
* Reads a function pointer from a data pack.
@ -125,7 +191,6 @@ native Function ReadPackFunction(Handle pack);
*
* @param pack Handle to the data pack.
* @param clear If true, clears the contained data.
* @noreturn
* @error Invalid handle.
*/
native void ResetPack(Handle pack, bool clear=false);
@ -134,20 +199,19 @@ native void ResetPack(Handle pack, bool clear=false);
* Returns the read or write position in a data pack.
*
* @param pack Handle to the data pack.
* @return Numerical position in the data pack.
* @return Position in the data pack, only usable with calls to SetPackPosition.
* @error Invalid handle.
*/
native int GetPackPosition(Handle pack);
native DataPackPos GetPackPosition(Handle pack);
/**
* Sets the read/write position in a data pack.
*
* @param pack Handle to the data pack.
* @param position New position to set.
* @noreturn
* @param position New position to set. Must have been previously retrieved from a call to GetPackPosition.
* @error Invalid handle, or position is beyond the pack bounds.
*/
native void SetPackPosition(Handle pack, int position);
native void SetPackPosition(Handle pack, DataPackPos position);
/**
* Returns whether or not a specified number of bytes from the data pack
@ -159,24 +223,3 @@ native void SetPackPosition(Handle pack, int position);
* @error Invalid handle.
*/
native bool IsPackReadable(Handle pack, int bytes);
methodmap DataPack < Handle
{
public DataPack() = CreateDataPack;
public WriteCell() = WritePackCell;
public WriteFloat() = WritePackFloat;
public WriteString() = WritePackString;
public WriteFunction() = WritePackFunction;
public ReadCell() = ReadPackCell;
public ReadFloat() = ReadPackFloat;
public ReadString() = ReadPackString;
public ReadFunction() = ReadPackFunction;
public Reset() = ResetPack;
public IsReadable() = IsPackReadable;
property int Position {
public get() = GetPackPosition;
public set() = SetPackPosition;
}
};

95
env/include/dbi.inc vendored
View File

@ -223,7 +223,7 @@ methodmap DBResultSet < Handle
// @param field The field index (starting from 0).
// @return True if data is NULL, false otherwise.
// @error Invalid field index, or no current result set.
public native bool IsFieldNull(Handle query, int field);
public native bool IsFieldNull(int field);
// Returns the length of a field's data in the current row of a result
// set. This only needs to be called for strings to determine how many
@ -236,14 +236,26 @@ methodmap DBResultSet < Handle
public native int FetchSize(int field);
};
// Callback for a successful transaction.
//
// @param db Database handle.
// @param data Data value passed to SQL_ExecuteTransaction().
// @param numQueries Number of queries executed in the transaction.
// @param results An array of Query handle results, one for each of numQueries. They are closed automatically.
// @param queryData An array of each data value passed to SQL_AddQuery().
typedef SQLTxnSuccess = function void (Database db, any data, int numQueries, Handle[] results, any[] queryData);
typeset SQLTxnSuccess
{
// Callback for a successful transaction.
//
// @param db Database handle.
// @param data Data value passed to SQL_ExecuteTransaction().
// @param numQueries Number of queries executed in the transaction.
// @param results An array of Query handle results, one for each of numQueries. They are closed automatically.
// @param queryData An array of each data value passed to SQL_AddQuery().
function void (Database db, any data, int numQueries, Handle[] results, any[] queryData);
// Callback for a successful transaction.
//
// @param db Database handle.
// @param data Data value passed to SQL_ExecuteTransaction().
// @param numQueries Number of queries executed in the transaction.
// @param results An array of DBResultSet results, one for each of numQueries. They are closed automatically.
// @param queryData An array of each data value passed to SQL_AddQuery().
function void (Database db, any data, int numQueries, DBResultSet[] results, any[] queryData);
}
// Callback for a failed transaction.
//
@ -376,7 +388,7 @@ methodmap Database < Handle
//
// The database handle returned through the callback is always a new Handle,
// and if necessary, IsSameConnection() should be used to test against other
// conenctions.
// connections.
//
// The result handle returned through the callback is temporary and destroyed
// at the end of the callback.
@ -399,8 +411,8 @@ methodmap Database < Handle
// @param data An optional value to pass to callbacks.
// @param prio Priority queue to use.
public native void Execute(Transaction txn,
SQLTxnSuccess:onSuccess = INVALID_FUNCTION,
SQLTxnFailure:onError = INVALID_FUNCTION,
SQLTxnSuccess onSuccess = INVALID_FUNCTION,
SQLTxnFailure onError = INVALID_FUNCTION,
any data = 0,
DBPriority priority = DBPrio_Normal);
};
@ -436,7 +448,7 @@ stock Database SQL_DefConnect(char[] error, int maxlength, bool persistent=true)
* Connects to a database using key value pairs containing the database info.
* The key/value pairs should match what would be in databases.cfg.
*
* I.e. "driver" should be "default" or a driver name (or ommitted for
* I.e. "driver" should be "default" or a driver name (or omitted for
* the default). For SQLite, only the "database" parameter is needed in addition.
* For drivers which require external connections, more of the parameters may be
* needed.
@ -455,7 +467,7 @@ stock Database SQL_DefConnect(char[] error, int maxlength, bool persistent=true)
*/
native Database SQL_ConnectCustom(Handle keyvalues,
char[] error,
maxlength,
int maxlength,
bool persistent);
/**
@ -475,17 +487,15 @@ native Database SQL_ConnectCustom(Handle keyvalues,
*/
stock Database SQLite_UseDatabase(const char[] database,
char[] error,
maxlength)
int maxlength)
{
Handle kv, db;
KeyValues kv = new KeyValues("");
kv.SetString("driver", "sqlite");
kv.SetString("database", database);
kv = CreateKeyValues("");
KvSetString(kv, "driver", "sqlite");
KvSetString(kv, "database", database);
Database db = SQL_ConnectCustom(kv, error, maxlength, false);
db = SQL_ConnectCustom(kv, error, maxlength, false);
CloseHandle(kv);
delete kv;
return db;
}
@ -495,15 +505,15 @@ stock Database SQLite_UseDatabase(const char[] database,
*/
#pragma deprecated Use SQL_ConnectCustom instead.
native Handle SQL_ConnectEx(Handle driver,
const String:host[],
const String:user[],
const String:pass[],
const String:database[],
const char[] host,
const char[] user,
const char[] pass,
const char[] database,
char[] error,
maxlength,
int maxlength,
bool persistent=true,
port=0,
maxTimeout=0);
int port=0,
int maxTimeout=0);
/**
* Returns if a named configuration is present in databases.cfg.
@ -533,7 +543,7 @@ native Handle SQL_GetDriver(const char[] name="");
* @param ident_length Maximum length of the buffer.
* @return Driver Handle.
*/
native Handle SQL_ReadDriver(Handle database, char[] ident="", ident_length=0);
native Handle SQL_ReadDriver(Handle database, char[] ident="", int ident_length=0);
/**
* Retrieves a driver's identification string.
@ -543,7 +553,6 @@ native Handle SQL_ReadDriver(Handle database, char[] ident="", ident_length=0);
* @param driver Driver Handle, or INVALID_HANDLE for the default driver.
* @param ident Identification string buffer.
* @param maxlength Maximum length of the buffer.
* @noreturn
* @error Invalid Handle other than INVALID_HANDLE.
*/
native void SQL_GetDriverIdent(Handle driver, char[] ident, int maxlength);
@ -556,7 +565,6 @@ native void SQL_GetDriverIdent(Handle driver, char[] ident, int maxlength);
* @param driver Driver Handle, or INVALID_HANDLE for the default driver.
* @param product Product string buffer.
* @param maxlength Maximum length of the buffer.
* @noreturn
* @error Invalid Handle other than INVALID_HANDLE.
*/
native void SQL_GetDriverProduct(Handle driver, char[] product, int maxlength);
@ -638,8 +646,8 @@ native bool SQL_EscapeString(Handle database,
stock bool SQL_QuoteString(Handle database,
const char[] string,
char[] buffer,
maxlength,
&written=0)
int maxlength,
int &written=0)
{
return SQL_EscapeString(database, string, buffer, maxlength, written);
}
@ -744,7 +752,7 @@ native int SQL_GetFieldCount(Handle query);
* @error Invalid query Handle, invalid field index, or
* no current result set.
*/
native void SQL_FieldNumToName(Handle query, int field, String:name[], int maxlength);
native void SQL_FieldNumToName(Handle query, int field, char[] name, int maxlength);
/**
* Retrieves a field index by name.
@ -755,7 +763,7 @@ native void SQL_FieldNumToName(Handle query, int field, String:name[], int maxle
* @return True if found, false if not found.
* @error Invalid query Handle or no current result set.
*/
native bool SQL_FieldNameToNum(Handle query, const char[] name, &field);
native bool SQL_FieldNameToNum(Handle query, const char[] name, int &field);
/**
* Fetches a row from the current result set. This must be
@ -803,7 +811,7 @@ native bool SQL_Rewind(Handle query);
* type conversion requested from the database,
* or no current result set.
*/
native int SQL_FetchString(Handle query, int field, char[] buffer, int maxlength, DBResult &result=DBVal_Error);
native int SQL_FetchString(Handle query, int field, char[] buffer, int maxlength, DBResult &result=DBVal_Error);
/**
* Fetches a float from a field in the current row of a result set.
@ -979,7 +987,7 @@ native void SQL_TConnect(SQLTCallback callback, const char[] name="default", any
*
* The database Handle returned through the callback is always a new Handle,
* and if necessary, SQL_IsSameConnection() should be used to test against
* other conenctions.
* other connections.
*
* The query Handle returned through the callback is temporary and destroyed
* at the end of the callback. If you need to hold onto it, use CloneHandle().
@ -1024,13 +1032,12 @@ native int SQL_AddQuery(Transaction txn, const char[] query, any data=0);
* @param onError An optional callback to receive an error message.
* @param data An optional value to pass to callbacks.
* @param prio Priority queue to use.
* @noreturn
* @error An invalid handle.
*/
native SQL_ExecuteTransaction(
native void SQL_ExecuteTransaction(
Handle db,
Transaction:txn,
SQLTxnSuccess:onSuccess = INVALID_FUNCTION,
SQLTxnFailure:onError = INVALID_FUNCTION,
Transaction txn,
SQLTxnSuccess onSuccess = INVALID_FUNCTION,
SQLTxnFailure onError = INVALID_FUNCTION,
any data=0,
DBPriority:priority=DBPrio_Normal);
DBPriority priority=DBPrio_Normal);

398
env/include/entity.inc vendored
View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _entity_included
#endinput
#endif
@ -67,9 +67,9 @@ enum PropFieldType
PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
PropField_Vector, /**< Valid for SendProp and Data fields */
PropField_String, /**< Valid for SendProp and Data fields */
PropField_String_T, /**< Valid for Data fields. Read only.
Note that the size of a string_t is dynamic, and
thus FindDataMapOffs() will return the constant size
PropField_String_T, /**< Valid for Data fields. Read only.
Note that the size of a string_t is dynamic, and
thus FindDataMapOffs() will return the constant size
of the string_t container (which is 32 bits right now).
*/
};
@ -79,27 +79,35 @@ enum PropFieldType
*/
/**
* Returns the maximum number of entities.
* Returns the maximum number of networked entities.
*
* @return Maximum number of entities.
* Note: For legacy reasons, this only returns the maximum
* networked entities (maximum edicts), rather than total
* maximum entities.
*
* @return Maximum number of networked entities.
*/
native GetMaxEntities();
native int GetMaxEntities();
/**
* Returns the number of entities in the server.
* Returns the number of networked entities in the server.
*
* Note: For legacy reasons, this only returns the current count
* of networked entities (current edicts), rather than total
* count of current entities.
*
* @return Number of entities in the server.
*/
native GetEntityCount();
native int GetEntityCount();
/**
* Returns whether or not an entity is valid. Returns false
* if there is no matching CBaseEntity for this edict index.
* if there is no matching CBaseEntity for this entity index.
*
* @param edict Index of the entity/edict.
* @param entity Index of the entity.
* @return True if valid, false otherwise.
*/
native bool:IsValidEntity(edict);
native bool IsValidEntity(int entity);
/**
* Returns whether or not an edict index is valid.
@ -107,31 +115,30 @@ native bool:IsValidEntity(edict);
* @param edict Index of the edict.
* @return True if valid, false otherwise.
*/
native bool:IsValidEdict(edict);
native bool IsValidEdict(int edict);
/**
* Returns whether or not an entity is a valid networkable edict.
* Returns whether or not an entity has a valid networkable edict.
*
* @param edict Index of the edict.
* @param edict Index of the entity.
* @return True if networkable, false if invalid or not networkable.
*/
native bool:IsEntNetworkable(edict);
native bool IsEntNetworkable(int entiy);
/**
* Creates a new edict (the basis of a networkable entity)
*
* @return Index of the edict, 0 on failure.
*/
native CreateEdict();
native int CreateEdict();
/**
/**
* Removes an edict from the world.
*
* @param edict Index of the edict.
* @noreturn
* @error Invalid edict index.
*/
native RemoveEdict(edict);
native void RemoveEdict(int edict);
/**
* Returns the flags on an edict. These are not the same as entity flags.
@ -140,17 +147,16 @@ native RemoveEdict(edict);
* @return Edict flags.
* @error Invalid edict index.
*/
native GetEdictFlags(edict);
native int GetEdictFlags(int edict);
/**
* Sets the flags on an edict. These are not the same as entity flags.
*
* @param edict Index of the entity.
* @param flags Flags to set.
* @noreturn
* @error Invalid edict index.
*/
native SetEdictFlags(edict, flags);
native void SetEdictFlags(int edict, int flags);
/**
* Retrieves an edict classname.
@ -160,7 +166,7 @@ native SetEdictFlags(edict, flags);
* @param maxlength Maximum length of the buffer.
* @return True on success, false if there is no classname set.
*/
native bool:GetEdictClassname(edict, String:clsname[], maxlength);
native bool GetEdictClassname(int edict, char[] clsname, int maxlength);
/**
* Retrieves an entity's networkable serverclass name.
@ -168,60 +174,59 @@ native bool:GetEdictClassname(edict, String:clsname[], maxlength);
*
* @param edict Index of the entity.
* @param clsname Buffer to store the serverclass name.
* @param maxlength Maximum lnegth of the buffer.
* @param maxlength Maximum length of the buffer.
* @return True on success, false if the edict is not networkable.
* @error Invalid edict index.
*/
native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
native bool GetEntityNetClass(int edict, char[] clsname, int maxlength);
/**
* @section Entity offset functions
*
* Offsets should be specified in byte distance from the CBaseEntity
* structure, not short (double byte) or integer (four byte) multiples.
* It is somewhat common practice to use offsets aligned to their final
* Offsets should be specified in byte distance from the CBaseEntity
* structure, not short (double byte) or integer (four byte) multiples.
* It is somewhat common practice to use offsets aligned to their final
* type, and thus make sure you are not falling to this error in SourceMod.
* For example, if your "integer-aligned" offset was 119, your byte-aligned
* offset is 119*4, or 476.
* Specifying incorrect offsets or the incorrect data type for an offset
* can have fatal consequences. If you are hardcoding offsets, and the
* can have fatal consequences. If you are hardcoding offsets, and the
* layout of CBaseEntity does not match, you can easily crash the server.
*
* The reasonable bounds for offsets is greater than or equal to 0 and
* The reasonable bounds for offsets is greater than or equal to 0 and
* below 32768. Offsets out of these bounds will throw an error. However,
* this does not represent any real range, it is simply a sanity check for
* illegal values. Any range outside of the CBaseEntity structure's private
* size will cause undefined behaviour or even crash.
* size will cause undefined behavior or even crash.
*/
/**
* Marks an entity as state changed. This can be useful if you set an offset
* and wish for it to be immediately changed over the network. By default this
* is not done for offset setting functions.
*
* @param edict Index to the edict.
* @param offset Offset to mark as changed. If 0,
* the entire edict is marked as changed.
* @noreturn
* @error Invalid entity or offset out of bounds.
*/
native ChangeEdictState(edict, offset = 0);
/**
* Peeks into an entity's object data and retrieves the integer value at
* Marks an entity as state changed. This can be useful if you set an offset
* and wish for it to be immediately changed over the network. By default this
* is not done for offset setting functions.
*
* @param edict Index to the edict.
* @param offset Offset to mark as changed. If 0,
* the entire edict is marked as changed.
* @error Invalid entity or offset out of bounds.
*/
native void ChangeEdictState(int edict, int offset = 0);
/**
* Peeks into an entity's object data and retrieves the integer value at
* the given offset.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param size Number of bytes to read (valid values are 1, 2, or 4).
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
*/
native GetEntData(entity, offset, size=4);
native int GetEntData(int entity, int offset, int size=4);
/**
* Peeks into an entity's object data and sets the integer value at
* Peeks into an entity's object data and sets the integer value at
* the given offset.
*
* @param entity Edict index.
@ -229,139 +234,131 @@ native GetEntData(entity, offset, size=4);
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* @param changeState If true, change will be sent over the network.
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
native void SetEntData(int entity, int offset, any value, int size=4, bool changeState=false);
/**
* Peeks into an entity's object data and retrieves the float value at
* Peeks into an entity's object data and retrieves the float value at
* the given offset.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
*/
native Float:GetEntDataFloat(entity, offset);
native float GetEntDataFloat(int entity, int offset);
/**
* Peeks into an entity's object data and sets the float value at
* Peeks into an entity's object data and sets the float value at
* the given offset.
*
* @param entity Edict index.
* @param offset Offset to use.
* @param value Value to set.
* @param changeState If true, change will be sent over the network.
* @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
native void SetEntDataFloat(int entity, int offset, float value, bool changeState=false);
/**
* This function is deprecated. Use GetEntDataEnt2 instead, for
* This function is deprecated. Use GetEntDataEnt2 instead, for
* reasons explained in the notes.
*
* Note: This function returns 0 on failure, which may be misleading,
* Note: This function returns 0 on failure, which may be misleading,
* as the number 0 is also used for the world entity index.
*
* Note: This function makes no attempt to validate the returned
* Note: This function makes no attempt to validate the returned
* entity, and in fact, it could be garbage or completely unexpected.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location, or 0 if none.
* @error Invalid entity or offset out of reasonable bounds.
*/
#pragma deprecated Use GetEntDataEnt2() instead.
native GetEntDataEnt(entity, offset);
native int GetEntDataEnt(int entity, int offset);
/**
* This function is deprecated. Use SetEntDataEnt2 instead, for
* This function is deprecated. Use SetEntDataEnt2 instead, for
* reasons explained in the notes.
*
* Note: This function uses 0 as an indicator to unset data, but
* 0 is also the world entity index. Thus, a property cannot
* Note: This function uses 0 as an indicator to unset data, but
* 0 is also the world entity index. Thus, a property cannot
* be set to the world entity using this native.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or 0 to clear.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
#pragma deprecated Use SetEntDataEnt2() instead.
native SetEntDataEnt(entity, offset, other, bool:changeState=false);
native void SetEntDataEnt(int entity, int offset, int other, bool changeState=false);
/**
* Peeks into an entity's object data and retrieves the entity index
* Peeks into an entity's object data and retrieves the entity index
* at the given offset.
*
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* are not SourceMod Handles, but internal Source structures.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @return Entity index at the given location. If there is no entity,
* @return Entity index at the given location. If there is no entity,
* or the stored entity is invalid, then -1 is returned.
* @error Invalid input entity, or offset out of reasonable bounds.
*/
native GetEntDataEnt2(entity, offset);
native int GetEntDataEnt2(int entity, int offset);
/**
* Peeks into an entity's object data and sets the entity index at the
* Peeks into an entity's object data and sets the entity index at the
* given offset.
*
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* Note: This will only work on offsets that are stored as "entity
* handles" (which usually looks like m_h* in properties). These
* are not SourceMod Handles, but internal Source structures.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param other Entity index to set, or -1 to clear.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Invalid input entity, or offset out of reasonable bounds.
*/
native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
native void SetEntDataEnt2(int entity, int offset, int other, bool changeState=false);
/**
* Peeks into an entity's object data and retrieves the vector at the
* Peeks into an entity's object data and retrieves the vector at the
* given offset.
* @note Both a Vector and a QAngle are three floats. This is a
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector buffer to store data in.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
native GetEntDataVector(entity, offset, Float:vec[3]);
native void GetEntDataVector(int entity, int offset, float vec[3]);
/**
* Peeks into an entity's object data and sets the vector at the given
* Peeks into an entity's object data and sets the vector at the given
* offset.
* @note Both a Vector and a QAngle are three floats. This is a
* @note Both a Vector and a QAngle are three floats. This is a
* convenience function and will work with both types.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param vec Vector to set.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
native void SetEntDataVector(int entity, int offset, const float vec[3], bool changeState=false);
/**
* Peeks into an entity's object data and retrieves the string at
* Peeks into an entity's object data and retrieves the string at
* the given offset.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param buffer Destination string buffer.
@ -369,12 +366,12 @@ native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=fal
* @return Number of non-null bytes written.
* @error Invalid entity or offset out of reasonable bounds.
*/
native GetEntDataString(entity, offset, String:buffer[], maxlen);
native int GetEntDataString(int entity, int offset, char[] buffer, int maxlen);
/**
* Peeks into an entity's object data and sets the string at
* Peeks into an entity's object data and sets the string at
* the given offset.
*
*
* @param entity Edict index.
* @param offset Offset to use.
* @param buffer String to set.
@ -383,7 +380,7 @@ native GetEntDataString(entity, offset, String:buffer[], maxlen);
* @return Number of non-null bytes written.
* @error Invalid entity or offset out of reasonable bounds.
*/
native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:changeState=false);
native int SetEntDataString(int entity, int offset, const char[] buffer, int maxlen, bool changeState=false);
/**
* @endsection
@ -394,44 +391,40 @@ native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:chan
* This information is cached for future calls.
*
* Note, this function may return offsets that do not work!
* If a property is nested beneath a parent object, the resulting offset
* will be invalid for direct use with data functions. Therefore, you
* should use FindSendPropInfo() instead. An example of such a property is
* If a property is nested beneath a parent object, the resulting offset
* will be invalid for direct use with data functions. Therefore, you
* should use FindSendPropInfo() instead. An example of such a property is
* CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
*
* @param cls Classname.
* @param prop Property name.
* @return An offset, or -1 on failure.
*/
native FindSendPropOffs(const String:cls[], const String:prop[]);
#pragma deprecated Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
native int FindSendPropOffs(const char[] cls, const char[] prop);
/**
* Given a ServerClass name, finds a networkable send property offset.
* This information is cached for future calls.
*
* Note: This function will correctly compute nested offsets, unlike
* FindSendPropOffs(). YOU SHOULD NOT use this function to self-compute
* nested offsets. For example, it is okay to add indexes for arrays,
* but not to add DT_LocalPlayer to m_nDisguiseClass.
*
* @param cls Classname.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses, if applicable (otherwise 0 is stored). The number
* of bits varies for integers and floats, and is always 0
* @param num_bits Optional parameter to store the number of bits the field
* uses, if applicable (otherwise 0 is stored). The number
* of bits varies for integers and floats, and is always 0
* for strings.
* @param local_offset Optional parameter to store the local offset, as
* @param local_offset Optional parameter to store the local offset, as
* FindSendPropOffs() would return.
* @return On success, returns an absolutely computed offset.
* If no offset is available, 0 is returned.
* If the property is not found, -1 is returned.
*/
native FindSendPropInfo(const String:cls[],
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0,
&local_offset=0);
native int FindSendPropInfo(const char[] cls,
const char[] prop,
PropFieldType &type=view_as<PropFieldType>(0),
int &num_bits=0,
int &local_offset=0);
/**
* Given an entity, finds a datamap property offset.
@ -440,16 +433,17 @@ native FindSendPropInfo(const String:cls[],
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @return An offset, or -1 on failure.
*/
native FindDataMapOffs(entity,
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0);
#pragma deprecated Use FindDataMapInfo instead, or HasEntProp if you just want to check for existence.
native int FindDataMapOffs(int entity,
const char[] prop,
PropFieldType &type=view_as<PropFieldType>(0),
int &num_bits=0);
/**
* Given an entity, finds a nested datamap property offset.
* This information is cached for future calls.
@ -457,18 +451,18 @@ native FindDataMapOffs(entity,
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @param local_offset Optional parameter to store the local offset, as
* @param local_offset Optional parameter to store the local offset, as
* FindDataMapOffs() would return.
* @return An offset, or -1 on failure.
*/
native FindDataMapInfo(entity,
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0,
&local_offset=0);
native int FindDataMapInfo(int entity,
const char[] prop,
PropFieldType &type=view_as<PropFieldType>(0),
int &num_bits=0,
int &local_offset=0);
/**
* Wrapper function for finding a send property for a particular entity.
@ -476,72 +470,99 @@ native FindDataMapInfo(entity,
* @param ent Entity index.
* @param prop Property name.
* @param actual Defaults to false for backwards compatibility.
* If true, the newer FindSendPropInfo() function
* If true, the newer FindSendPropInfo() function
* is used instead.
* @return An offset, or -1 on failure.
*/
stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
stock int GetEntSendPropOffs(int ent, const char[] prop, bool actual=false)
{
decl String:cls[64];
char cls[64];
if (!GetEntityNetClass(ent, cls, sizeof(cls)))
{
return -1;
}
int local = -1;
int offset = FindSendPropInfo(cls, prop, _, _, local);
if (actual)
{
return FindSendPropInfo(cls, prop);
return offset;
} else {
return local;
}
else
{
return FindSendPropOffs(cls, prop);
}
/**
* Checks if an entity property exists on an entity.
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @return Whether the property exists on the entity.
* @error Invalid entity.
*/
stock bool HasEntProp(int entity, PropType type, const char[] prop)
{
if (type == Prop_Data) {
return (FindDataMapInfo(entity, prop) != -1);
}
if (type != Prop_Send) {
return false;
}
char cls[64];
if (!GetEntityNetClass(entity, cls, sizeof(cls))) {
return false;
}
return (FindSendPropInfo(cls, prop) != -1);
}
/**
* Retrieves an integer value from an entity's property.
*
* This function is considered safer and more robust over GetEntData,
* This function is considered safer and more robust over GetEntData,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @return Value at the given property offset.
* @error Invalid entity or property not found.
*/
native GetEntProp(entity, PropType:type, const String:prop[], size=4, element=0);
native int GetEntProp(int entity, PropType type, const char[] prop, int size=4, int element=0);
/**
* Sets an integer value in an entity's property.
*
* This function is considered safer and more robust over SetEntData,
* This function is considered safer and more robust over SetEntData,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4).
* This value is auto-detected, and the size parameter is
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @error Invalid entity or offset out of reasonable bounds.
* @noreturn
*/
native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4, element=0);
native void SetEntProp(int entity, PropType type, const char[] prop, any value, int size=4, int element=0);
/**
* Retrieves a float value from an entity's property.
*
* This function is considered safer and more robust over GetEntDataFloat,
* This function is considered safer and more robust over GetEntDataFloat,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
@ -549,130 +570,124 @@ native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4,
* @return Value at the given property offset.
* @error Invalid entity or offset out of reasonable bounds.
*/
native Float:GetEntPropFloat(entity, PropType:type, const String:prop[], element=0);
native float GetEntPropFloat(int entity, PropType type, const char[] prop, int element=0);
/**
* Sets a float value in an entity's property.
*
* This function is considered safer and more robust over SetEntDataFloat,
* This function is considered safer and more robust over SetEntDataFloat,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param value Value to set.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value, element=0);
native void SetEntPropFloat(int entity, PropType type, const char[] prop, float value, int element=0);
/**
* Retrieves an entity index from an entity's property.
*
* This function is considered safer and more robust over GetEntDataEnt*,
* This function is considered safer and more robust over GetEntDataEnt*,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param element Element # (starting from 0) if property is an array.
* @return Entity index at the given property.
* If there is no entity, or the entity is not valid,
* If there is no entity, or the entity is not valid,
* then -1 is returned.
* @error Invalid entity or offset out of reasonable bounds.
*/
native GetEntPropEnt(entity, PropType:type, const String:prop[], element=0);
native int GetEntPropEnt(int entity, PropType type, const char[] prop, int element=0);
/**
* Sets an entity index in an entity's property.
*
* This function is considered safer and more robust over SetEntDataEnt*,
* This function is considered safer and more robust over SetEntDataEnt*,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
native SetEntPropEnt(entity, PropType:type, const String:prop[], other, element=0);
native void SetEntPropEnt(int entity, PropType type, const char[] prop, int other, int element=0);
/**
* Retrieves a vector of floats from an entity, given a named network property.
*
* This function is considered safer and more robust over GetEntDataVector,
* This function is considered safer and more robust over GetEntDataVector,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Invalid entity, property not found, or property not
* @error Invalid entity, property not found, or property not
* actually a vector data type.
*/
native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3], element=0);
native void GetEntPropVector(int entity, PropType type, const char[] prop, float vec[3], int element=0);
/**
* Sets a vector of floats in an entity, given a named network property.
*
* This function is considered safer and more robust over SetEntDataVector,
* This function is considered safer and more robust over SetEntDataVector,
* because it performs strict offset checking and typing rules.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Invalid entity, property not found, or property not
* @error Invalid entity, property not found, or property not
* actually a vector data type.
*/
native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3], element=0);
native void SetEntPropVector(int entity, PropType type, const char[] prop, const float vec[3], int element=0);
/**
* Gets a network property as a string.
*
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @param maxlen Maximum length of output string buffer.
* @param element Element # (starting from 0) if property is an array.
* @return Number of non-null bytes written.
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
*/
native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen, element=0);
native int GetEntPropString(int entity, PropType type, const char[] prop, char[] buffer, int maxlen, int element=0);
/**
* Sets a network property as a string.
*
* This cannot set property fields of type PropField_String_T (such as "m_target").
* To set such fields, you should use DispatchKeyValue() from SDKTools.
*
* @param entity Edict index.
* @param type Property type.
* @param prop Property to use.
* @param buffer String to set.
* @param buffer String to set.
* @param element Element # (starting from 0) if property is an array.
* @return Number of non-null bytes written.
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
*/
native SetEntPropString(entity, PropType:type, const String:prop[], const String:buffer[]);
native int SetEntPropString(int entity, PropType type, const char[] prop, const char[] buffer, int element=0);
/**
* Retrieves the count of values that an entity property's array can store.
*
*
* @param entity Entity/edict index.
* @param type Property type.
* @param prop Property name.
* @return Size of array (in elements) or 1 if property is not an array.
* @error Invalid entity or property not found.
*/
native GetEntPropArraySize(entity, PropType:type, const String:prop[]);
native int GetEntPropArraySize(int entity, PropType type, const char[] prop);
/**
* Copies an array of cells from an entity at a given offset.
@ -699,12 +714,11 @@ stock void GetEntDataArray(int entity, int offset, int[] array, int arraySize, i
* @param arraySize Number of values to copy.
* @param dataSize Size of each value in bytes (1, 2, or 4).
* @param changeState True to set the network state as changed; false otherwise.
* @noreturn
* @error Invalid entity or offset out of reasonable bounds.
*/
stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool:changeState=false)
stock void SetEntDataArray(int entity, int offset, const int[] array, int arraySize, int dataSize=4, bool changeState=false)
{
for (new i=0; i<arraySize; i++)
for (int i=0; i<arraySize; i++)
{
SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
}
@ -712,12 +726,12 @@ stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool
/**
* Gets the memory address of an entity.
*
*
* @param entity Entity index.
* @return Address of the entity.
* @error Invalid entity.
*/
native Address:GetEntityAddress(entity);
native Address GetEntityAddress(int entity);
/**
* Retrieves the classname of an entity.
@ -729,7 +743,7 @@ native Address:GetEntityAddress(entity);
* @param maxlength Maximum length of the buffer.
* @return True on success, false if there is no classname set.
*/
stock bool:GetEntityClassname(entity, String:clsname[], maxlength)
stock bool GetEntityClassname(int entity, char[] clsname, int maxlength)
{
return !!GetEntPropString(entity, Prop_Data, "m_iClassname", clsname, maxlength);
}

View File

@ -176,7 +176,7 @@ enum RenderFx
* @return Entity's flags, see entity flag defines above.
* @error Invalid entity index, or lack of mod compliance.
*/
native GetEntityFlags(entity);
native int GetEntityFlags(int entity);
/**
* Sets an entity's flags.
@ -187,10 +187,9 @@ native GetEntityFlags(entity);
*
* @param entity Entity index.
* @param flags Entity flags, see entity flag defines above.
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
native SetEntityFlags(entity, flags);
native void SetEntityFlags(int entity, int flags);
/**
@ -200,15 +199,15 @@ native SetEntityFlags(entity, flags);
* @return Movetype, see enum above.
* @error Invalid entity index, or lack of mod compliance.
*/
stock MoveType:GetEntityMoveType(entity)
stock MoveType GetEntityMoveType(int entity)
{
static bool:gotconfig = false;
static String:datamap[32];
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
@ -219,7 +218,7 @@ stock MoveType:GetEntityMoveType(entity)
gotconfig = true;
}
return MoveType:GetEntProp(entity, Prop_Data, datamap);
return view_as<MoveType>(GetEntProp(entity, Prop_Data, datamap));
}
/**
@ -227,18 +226,17 @@ stock MoveType:GetEntityMoveType(entity)
*
* @param entity Entity index.
* @param mt Movetype, see enum above.
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityMoveType(entity, MoveType:mt)
stock void SetEntityMoveType(int entity, MoveType mt)
{
static bool:gotconfig = false;
static String:datamap[32];
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_MoveType", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
@ -259,15 +257,15 @@ stock SetEntityMoveType(entity, MoveType:mt)
* @return RenderMode value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock RenderMode:GetEntityRenderMode(entity)
stock RenderMode GetEntityRenderMode(int entity)
{
static bool:gotconfig = false;
static String:prop[32];
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
@ -278,7 +276,7 @@ stock RenderMode:GetEntityRenderMode(entity)
gotconfig = true;
}
return RenderMode:GetEntProp(entity, Prop_Send, prop, 1);
return view_as<RenderMode>(GetEntProp(entity, Prop_Send, prop, 1));
}
/**
@ -286,18 +284,17 @@ stock RenderMode:GetEntityRenderMode(entity)
*
* @param entity Entity index.
* @param mode RenderMode value.
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityRenderMode(entity, RenderMode:mode)
stock void SetEntityRenderMode(int entity, RenderMode mode)
{
static bool:gotconfig = false;
static String:prop[32];
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nRenderMode", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
@ -318,15 +315,15 @@ stock SetEntityRenderMode(entity, RenderMode:mode)
* @return RenderFx value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock RenderFx:GetEntityRenderFx(entity)
stock RenderFx GetEntityRenderFx(int entity)
{
static bool:gotconfig = false;
static String:prop[32];
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
@ -337,7 +334,7 @@ stock RenderFx:GetEntityRenderFx(entity)
gotconfig = true;
}
return RenderFx:GetEntProp(entity, Prop_Send, prop, 1);
return view_as<RenderFx>(GetEntProp(entity, Prop_Send, prop, 1));
}
/**
@ -345,18 +342,17 @@ stock RenderFx:GetEntityRenderFx(entity)
*
* @param entity Entity index.
* @param fx RenderFx value.
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityRenderFx(entity, RenderFx:fx)
stock void SetEntityRenderFx(int entity, RenderFx fx)
{
static bool:gotconfig = false;
static String:prop[32];
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nRenderFX", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
@ -371,25 +367,24 @@ stock SetEntityRenderFx(entity, RenderFx:fx)
}
/**
* Sets an entity's color.
* Gets an entity's color.
*
* @param entity Entity index
* @param entity Entity index.
* @param r Amount of red (0-255)
* @param g Amount of green (0-255)
* @param b Amount of blue (0-255)
* @param a Amount of alpha (0-255)
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
stock void GetEntityRenderColor(int entity, int &r, int &g, int &b, int &a)
{
static bool:gotconfig = false;
static String:prop[32];
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
@ -400,7 +395,49 @@ stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
gotconfig = true;
}
new offset = GetEntSendPropOffs(entity, prop);
int offset = GetEntSendPropOffs(entity, prop);
if (offset <= 0)
{
ThrowError("GetEntityRenderColor not supported by this mod");
}
r = GetEntData(entity, offset, 1);
g = GetEntData(entity, offset + 1, 1);
b = GetEntData(entity, offset + 2, 1);
a = GetEntData(entity, offset + 3, 1);
}
/**
* Sets an entity's color.
*
* @param entity Entity index
* @param r Amount of red (0-255)
* @param g Amount of green (0-255)
* @param b Amount of blue (0-255)
* @param a Amount of alpha (0-255)
* @error Invalid entity index, or lack of mod compliance.
*/
stock void SetEntityRenderColor(int entity, int r=255, int g=255, int b=255, int a=255)
{
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_clrRender", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
{
strcopy(prop, sizeof(prop), "m_clrRender");
}
gotconfig = true;
}
int offset = GetEntSendPropOffs(entity, prop);
if (offset <= 0)
{
@ -420,15 +457,15 @@ stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
* @return Entity's m_flGravity value.
* @error Invalid entity index, or lack of mod compliance.
*/
stock Float:GetEntityGravity(entity)
stock float GetEntityGravity(int entity)
{
static bool:gotconfig = false;
static String:datamap[32];
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
@ -447,18 +484,17 @@ stock Float:GetEntityGravity(entity)
*
* @param entity Entity index.
* @param amount Gravity to set (default = 1.0, half = 0.5, double = 2.0).
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityGravity(entity, Float:amount)
stock void SetEntityGravity(int entity, float amount)
{
static bool:gotconfig = false;
static String:datamap[32];
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_flGravity", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)
@ -477,18 +513,17 @@ stock SetEntityGravity(entity, Float:amount)
*
* @param entity Entity index.
* @param amount Health amount.
* @noreturn
* @error Invalid entity index, or lack of mod compliance.
*/
stock SetEntityHealth(entity, amount)
stock void SetEntityHealth(int entity, int amount)
{
static bool:gotconfig = false;
static String:prop[32];
static bool gotconfig = false;
static char prop[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_iHealth", prop, sizeof(prop));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_iHealth", prop, sizeof(prop));
CloseHandle(gc);
if (!exists)
@ -499,9 +534,9 @@ stock SetEntityHealth(entity, amount)
gotconfig = true;
}
decl String:cls[64];
new PropFieldType:type;
new offset;
char cls[64];
PropFieldType type;
int offset;
if (!GetEntityNetClass(entity, cls, sizeof(cls)))
{
@ -536,15 +571,15 @@ stock SetEntityHealth(entity, amount)
* @error Invalid client index, client not in game,
* or lack of mod compliance.
*/
stock GetClientButtons(client)
stock int GetClientButtons(int client)
{
static bool:gotconfig = false;
static String:datamap[32];
static bool gotconfig = false;
static char datamap[32];
if (!gotconfig)
{
new Handle:gc = LoadGameConfigFile("core.games");
new bool:exists = GameConfGetKeyValue(gc, "m_nButtons", datamap, sizeof(datamap));
Handle gc = LoadGameConfigFile("core.games");
bool exists = GameConfGetKeyValue(gc, "m_nButtons", datamap, sizeof(datamap));
CloseHandle(gc);
if (!exists)

View File

@ -66,7 +66,6 @@ typeset EventHook
// this event has set the hook mode EventHookMode_PostNoCopy.
// @param name String containing the name of the event.
// @param dontBroadcast True if event was not broadcast to clients, false otherwise.
// @noreturn
///
function void (Event event, const char[] name, bool dontBroadcast);
};
@ -79,6 +78,13 @@ methodmap Event < Handle
//
// @param dontBroadcast Optional boolean that determines if event should be broadcast to clients.
public native void Fire(bool dontBroadcast=false);
// Fires a game event to only the specified client.
//
// Unlike Fire, this function DOES NOT close the event Handle.
//
// @param client Index of client to receive the event..
public native void FireToClient(int client);
// Cancels a previously created game event that has not been fired. This
// is necessary to avoid leaking memory when an event isn't fired.
@ -88,7 +94,7 @@ methodmap Event < Handle
//
// @param key Name of event key.
// @param defValue Optional default value to use if the key is not found.
// @return The boolean value of the specfied event key.
// @return The boolean value of the specified event key.
public native bool GetBool(const char[] key, bool defValue=false);
// Sets the boolean value of a game event's key.
@ -101,7 +107,7 @@ methodmap Event < Handle
//
// @param key Name of event key.
// @param defValue Optional default value to use if the key is not found.
// @return The integer value of the specfied event key.
// @return The integer value of the specified event key.
public native int GetInt(const char[] key, int defValue=0);
// Sets the integer value of a game event's key.
@ -119,7 +125,7 @@ methodmap Event < Handle
//
// @param key Name of event key.
// @param defValue Optional default value to use if the key is not found.
// @return The floating point value of the specfied event key.
// @return The floating point value of the specified event key.
public native float GetFloat(const char[] key, float defValue=0.0);
// Sets the floating point value of a game event's key.
@ -163,7 +169,6 @@ methodmap Event < Handle
* @param name Name of event.
* @param callback An EventHook function pointer.
* @param mode Optional EventHookMode determining the type of hook.
* @noreturn
* @error Invalid event name or invalid callback function.
*/
native void HookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
@ -185,7 +190,6 @@ native bool HookEventEx(const char[] name, EventHook callback, EventHookMode mod
* @param name Name of event.
* @param callback An EventHook function pointer.
* @param mode Optional EventHookMode determining the type of hook.
* @noreturn
* @error Invalid callback function or no active hook for specified event.
*/
native void UnhookEvent(const char[] name, EventHook callback, EventHookMode mode=EventHookMode_Post);
@ -211,7 +215,6 @@ native Event CreateEvent(const char[] name, bool force=false);
*
* @param event Handle to the event.
* @param dontBroadcast Optional boolean that determines if event should be broadcast to clients.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void FireEvent(Handle event, bool dontBroadcast=false);
@ -220,7 +223,6 @@ native void FireEvent(Handle event, bool dontBroadcast=false);
* Cancels a previously created game event that has not been fired.
*
* @param event Handled to the event.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void CancelCreatedEvent(Handle event);
@ -231,7 +233,7 @@ native void CancelCreatedEvent(Handle event);
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The boolean value of the specfied event key.
* @return The boolean value of the specified event key.
* @error Invalid or corrupt Handle.
*/
native bool GetEventBool(Handle event, const char[] key, bool defValue=false);
@ -242,7 +244,6 @@ native bool GetEventBool(Handle event, const char[] key, bool defValue=false);
* @param event Handle to the event.
* @param key Name of event key.
* @param value New boolean value.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void SetEventBool(Handle event, const char[] key, bool value);
@ -253,7 +254,7 @@ native void SetEventBool(Handle event, const char[] key, bool value);
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The integer value of the specfied event key.
* @return The integer value of the specified event key.
* @error Invalid or corrupt Handle.
*/
native int GetEventInt(Handle event, const char[] key, int defValue=0);
@ -269,7 +270,6 @@ native int GetEventInt(Handle event, const char[] key, int defValue=0);
* @param event Handle to the event.
* @param key Name of event key.
* @param value New integer value.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void SetEventInt(Handle event, const char[] key, int value);
@ -280,7 +280,7 @@ native void SetEventInt(Handle event, const char[] key, int value);
* @param event Handle to the event.
* @param key Name of event key.
* @param defValue Optional default value to use if the key is not found.
* @return The floating point value of the specfied event key.
* @return The floating point value of the specified event key.
* @error Invalid or corrupt Handle.
*/
native float GetEventFloat(Handle event, const char[] key, float defValue=0.0);
@ -291,7 +291,6 @@ native float GetEventFloat(Handle event, const char[] key, float defValue=0.0);
* @param event Handle to the event.
* @param key Name of event key.
* @param value New floating point value.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void SetEventFloat(Handle event, const char[] key, float value);
@ -304,7 +303,6 @@ native void SetEventFloat(Handle event, const char[] key, float value);
* @param value Buffer to store the value of the specified event key.
* @param maxlength Maximum length of string buffer.
* @param defValue Optional default value to use if the key is not found.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void GetEventString(Handle event, const char[] key, char[] value, int maxlength, const char[] defvalue="");
@ -315,7 +313,6 @@ native void GetEventString(Handle event, const char[] key, char[] value, int max
* @param event Handle to the event.
* @param key Name of event key.
* @param value New string value.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void SetEventString(Handle event, const char[] key, const char[] value);
@ -326,7 +323,6 @@ native void SetEventString(Handle event, const char[] key, const char[] value);
* @param event Handle to the event.
* @param name Buffer to store the name of the event.
* @param maxlength Maximum length of string buffer.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native void GetEventName(Handle event, char[] name, int maxlength);
@ -339,7 +335,6 @@ native void GetEventName(Handle event, char[] name, int maxlength);
*
* @param event Handle to an event from an event hook.
* @param dontBroadcast True to disable broadcasting, false otherwise.
* @noreturn
* @error Invalid Handle.
*/
native void SetEventBroadcast(Handle event, bool dontBroadcast);

23
env/include/files.inc vendored
View File

@ -55,7 +55,7 @@
/**
* File inode types.
*/
enum FileType:
enum FileType
{
FileType_Unknown = 0, /* Unknown file type (device/socket) */
FileType_Directory = 1, /* File is a directory */
@ -65,7 +65,7 @@ enum FileType:
/**
* File time modes.
*/
enum FileTimeMode:
enum FileTimeMode
{
FileTime_LastAccess = 0, /* Last access (does not work on FAT) */
FileTime_Created = 1, /* Creation (does not work on FAT) */
@ -81,7 +81,7 @@ enum FileTimeMode:
/**
* Path types.
*/
enum PathType:
enum PathType
{
Path_SM, /**< SourceMod root folder */
};
@ -167,7 +167,7 @@ methodmap File < Handle
// @param format Formatting rules.
// @param ... Variable number of format parameters.
// @return True on success, false otherwise.
public native bool WriteLine(const char[] format, any:...);
public native bool WriteLine(const char[] format, any ...);
// Reads a single int8 (byte) from a file. The returned value is sign-
// extended to an int32.
@ -251,7 +251,7 @@ methodmap File < Handle
* @param ... Format arguments.
* @return Number of bytes written to buffer (not including null terminator).
*/
native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] fmt, any:...);
native int BuildPath(PathType type, char[] buffer, int maxlength, const char[] fmt, any ...);
/**
* Opens a directory/folder for contents enumeration.
@ -392,7 +392,7 @@ native bool WriteFile(Handle hndl, const int[] items, int num_items, int size);
/**
* Writes a binary string to a file.
*
* @param hndl Handle to th efile.
* @param hndl Handle to the file.
* @param buffer String to write.
* @param term True to append NUL terminator, false otherwise.
* @return True on success, false on error.
@ -409,7 +409,7 @@ native bool WriteFileString(Handle hndl, const char[] buffer, bool term);
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool WriteFileLine(Handle hndl, const char[] format, any:...);
native bool WriteFileLine(Handle hndl, const char[] format, any ...);
/**
* Reads a single binary cell from a file.
@ -584,7 +584,7 @@ native bool CreateDirectory(const char[] path, int mode, bool use_valve_fs=false
* @param mode Permissions to set.
* @return True on success, false otherwise.
*/
native bool SetFilePermissions(const String:path[], int mode);
native bool SetFilePermissions(const char[] path, int mode);
/**
* Returns a file timestamp as a unix timestamp.
@ -593,7 +593,7 @@ native bool SetFilePermissions(const String:path[], int mode);
* @param tmode Time mode.
* @return Time value, or -1 on failure.
*/
native GetFileTime(const char[] file, FileTimeMode tmode);
native int GetFileTime(const char[] file, FileTimeMode tmode);
/**
* Same as LogToFile(), except uses an open file Handle. The file must
@ -604,7 +604,7 @@ native GetFileTime(const char[] file, FileTimeMode tmode);
* @param ... Message format parameters.
* @error Invalid Handle.
*/
native void LogToOpenFile(Handle hndl, const char[] message, any:...);
native void LogToOpenFile(Handle hndl, const char[] message, any ...);
/**
* Same as LogToFileEx(), except uses an open file Handle. The file must
@ -615,5 +615,4 @@ native void LogToOpenFile(Handle hndl, const char[] message, any:...);
* @param ... Message format parameters.
* @error Invalid Handle.
*/
native void LogToOpenFileEx(Handle hndl, const char[] message, any:...);
native void LogToOpenFileEx(Handle hndl, const char[] message, any ...);

149
env/include/float.inc vendored
View File

@ -42,7 +42,7 @@
* @param value Integer to convert.
* @return Floating point value.
*/
native Float:float(value);
native float float(int value);
#endif
/**
@ -52,7 +52,7 @@ native Float:float(value);
* @param oper2 Second value.
* @return oper1*oper2.
*/
native Float:FloatMul(Float:oper1, Float:oper2);
native float FloatMul(float oper1, float oper2);
/**
* Divides the dividend by the divisor.
@ -61,7 +61,7 @@ native Float:FloatMul(Float:oper1, Float:oper2);
* @param divisor Second value.
* @return dividend/divisor.
*/
native Float:FloatDiv(Float:dividend, Float:divisor);
native float FloatDiv(float dividend, float divisor);
/**
* Adds two floats together.
@ -70,7 +70,7 @@ native Float:FloatDiv(Float:dividend, Float:divisor);
* @param oper2 Second value.
* @return oper1+oper2.
*/
native Float:FloatAdd(Float:oper1, Float:oper2);
native float FloatAdd(float oper1, float oper2);
/**
* Subtracts oper2 from oper1.
@ -79,7 +79,7 @@ native Float:FloatAdd(Float:oper1, Float:oper2);
* @param oper2 Second value.
* @return oper1-oper2.
*/
native Float:FloatSub(Float:oper1, Float:oper2);
native float FloatSub(float oper1, float oper2);
/**
* Returns the decimal part of a float.
@ -87,7 +87,7 @@ native Float:FloatSub(Float:oper1, Float:oper2);
* @param value Input value.
* @return Decimal part.
*/
native Float:FloatFraction(Float:value);
native float FloatFraction(float value);
/**
* Rounds a float to the closest integer to zero.
@ -95,7 +95,7 @@ native Float:FloatFraction(Float:value);
* @param value Input value to be rounded.
* @return Rounded value.
*/
native RoundToZero(Float:value);
native int RoundToZero(float value);
/**
* Rounds a float to the next highest integer value.
@ -103,7 +103,7 @@ native RoundToZero(Float:value);
* @param value Input value to be rounded.
* @return Rounded value.
*/
native RoundToCeil(Float:value);
native int RoundToCeil(float value);
/**
* Rounds a float to the next lowest integer value.
@ -111,7 +111,7 @@ native RoundToCeil(Float:value);
* @param value Input value to be rounded.
* @return Rounded value.
*/
native RoundToFloor(Float:value);
native int RoundToFloor(float value);
/**
* Standard IEEE rounding.
@ -119,7 +119,7 @@ native RoundToFloor(Float:value);
* @param value Input value to be rounded.
* @return Rounded value.
*/
native RoundToNearest(Float:value);
native int RoundToNearest(float value);
/**
* Compares two floats.
@ -130,7 +130,7 @@ native RoundToNearest(Float:value);
* Returns -1 if the first argument is smaller than the second argument.
* Returns 0 if both arguments are equal.
*/
native FloatCompare(Float:fOne, Float:fTwo);
native int FloatCompare(float fOne, float fTwo);
/**
* Returns the square root of the input value, equivalent to floatpower(value, 0.5).
@ -138,7 +138,7 @@ native FloatCompare(Float:fOne, Float:fTwo);
* @param value Input value.
* @return Square root of the value.
*/
native Float:SquareRoot(Float:value);
native float SquareRoot(float value);
/**
* Returns the value raised to the power of the exponent.
@ -147,7 +147,7 @@ native Float:SquareRoot(Float:value);
* @param exponent Value to raise the base.
* @return value^exponent.
*/
native Float:Pow(Float:value, Float:exponent);
native float Pow(float value, float exponent);
/**
* Returns the value of raising the input by e.
@ -155,7 +155,7 @@ native Float:Pow(Float:value, Float:exponent);
* @param value Input value.
* @return exp(value).
*/
native Float:Exponential(Float:value);
native float Exponential(float value);
/**
* Returns the logarithm of any base specified.
@ -164,7 +164,7 @@ native Float:Exponential(Float:value);
* @param base Logarithm base to use, default is 10.
* @return log(value)/log(base).
*/
native Float:Logarithm(Float:value, Float:base=10.0);
native float Logarithm(float value, float base=10.0);
/**
* Returns the sine of the argument.
@ -172,7 +172,7 @@ native Float:Logarithm(Float:value, Float:base=10.0);
* @param value Input value in radians.
* @return sin(value).
*/
native Float:Sine(Float:value);
native float Sine(float value);
/**
* Returns the cosine of the argument.
@ -180,7 +180,7 @@ native Float:Sine(Float:value);
* @param value Input value in radians.
* @return cos(value).
*/
native Float:Cosine(Float:value);
native float Cosine(float value);
/**
* Returns the tangent of the argument.
@ -188,7 +188,7 @@ native Float:Cosine(Float:value);
* @param value Input value in radians.
* @return tan(value).
*/
native Float:Tangent(Float:value);
native float Tangent(float value);
/**
* Returns an absolute value.
@ -196,7 +196,7 @@ native Float:Tangent(Float:value);
* @param value Input value.
* @return Absolute value of the input.
*/
native Float:FloatAbs(Float:value);
native float FloatAbs(float value);
/**
* Returns the arctangent of the input value.
@ -204,7 +204,7 @@ native Float:FloatAbs(Float:value);
* @param angle Input value.
* @return atan(value) in radians.
*/
native Float:ArcTangent(Float:angle);
native float ArcTangent(float angle);
/**
* Returns the arccosine of the input value.
@ -212,7 +212,7 @@ native Float:ArcTangent(Float:angle);
* @param angle Input value.
* @return acos(value) in radians.
*/
native Float:ArcCosine(Float:angle);
native float ArcCosine(float angle);
/**
* Returns the arcsine of the input value.
@ -220,7 +220,7 @@ native Float:ArcCosine(Float:angle);
* @param angle Input value.
* @return asin(value) in radians.
*/
native Float:ArcSine(Float:angle);
native float ArcSine(float angle);
/**
* Returns the arctangent2 of the input values.
@ -229,7 +229,7 @@ native Float:ArcSine(Float:angle);
* @param y Vertical value.
* @return atan2(value) in radians.
*/
native Float:ArcTangent2(Float:x, Float:y);
native float ArcTangent2(float x, float y);
/**
* Rounds a floating point number using the "round to nearest" algorithm.
@ -237,140 +237,138 @@ native Float:ArcTangent2(Float:x, Float:y);
* @param value Floating point value to round.
* @return The value rounded to the nearest integer.
*/
stock RoundFloat(Float:value)
stock int RoundFloat(float value)
{
return RoundToNearest(value);
}
/**
* User defined operators.
*
*/
#if !defined __sourcepawn2__
#pragma rational Float
native bool:__FLOAT_GT__(Float:a, Float:b);
native bool:__FLOAT_GE__(Float:a, Float:b);
native bool:__FLOAT_LT__(Float:a, Float:b);
native bool:__FLOAT_LE__(Float:a, Float:b);
native bool:__FLOAT_EQ__(Float:a, Float:b);
native bool:__FLOAT_NE__(Float:a, Float:b);
native bool:__FLOAT_NOT__(Float:a);
native bool __FLOAT_GT__(float a, float b);
native bool __FLOAT_GE__(float a, float b);
native bool __FLOAT_LT__(float a, float b);
native bool __FLOAT_LE__(float a, float b);
native bool __FLOAT_EQ__(float a, float b);
native bool __FLOAT_NE__(float a, float b);
native bool __FLOAT_NOT__(float a);
native Float:operator*(Float:oper1, Float:oper2) = FloatMul;
native Float:operator/(Float:oper1, Float:oper2) = FloatDiv;
native Float:operator+(Float:oper1, Float:oper2) = FloatAdd;
native Float:operator-(Float:oper1, Float:oper2) = FloatSub;
native bool:operator!(Float:oper1) = __FLOAT_NOT__;
native bool:operator>(Float:oper1, Float:oper2) = __FLOAT_GT__;
native bool:operator>=(Float:oper1, Float:oper2) = __FLOAT_GE__;
native bool:operator<(Float:oper1, Float:oper2) = __FLOAT_LT__;
native bool:operator<=(Float:oper1, Float:oper2) = __FLOAT_LE__;
native bool:operator!=(Float:oper1, Float:oper2) = __FLOAT_NE__;
native bool:operator==(Float:oper1, Float:oper2) = __FLOAT_EQ__;
native float operator*(float oper1, float oper2) = FloatMul;
native float operator/(float oper1, float oper2) = FloatDiv;
native float operator+(float oper1, float oper2) = FloatAdd;
native float operator-(float oper1, float oper2) = FloatSub;
native bool operator!(float oper1) = __FLOAT_NOT__;
native bool operator>(float oper1, float oper2) = __FLOAT_GT__;
native bool operator>=(float oper1, float oper2) = __FLOAT_GE__;
native bool operator<(float oper1, float oper2) = __FLOAT_LT__;
native bool operator<=(float oper1, float oper2) = __FLOAT_LE__;
native bool operator!=(float oper1, float oper2) = __FLOAT_NE__;
native bool operator==(float oper1, float oper2) = __FLOAT_EQ__;
stock Float:operator++(Float:oper)
stock float operator++(float oper)
{
return oper+1.0;
}
stock Float:operator--(Float:oper)
stock float operator--(float oper)
{
return oper-1.0;
}
stock Float:operator-(Float:oper)
stock float operator-(float oper)
{
return oper^Float:cellmin; /* IEEE values are sign/magnitude */
return oper^view_as<float>(cellmin); /* IEEE values are sign/magnitude */
}
stock Float:operator*(Float:oper1, oper2)
stock float operator*(float oper1, int oper2)
{
return FloatMul(oper1, float(oper2)); /* "*" is commutative */
}
stock Float:operator/(Float:oper1, oper2)
stock float operator/(float oper1, int oper2)
{
return FloatDiv(oper1, float(oper2));
}
stock Float:operator/(oper1, Float:oper2)
stock float operator/(int oper1, float oper2)
{
return FloatDiv(float(oper1), oper2);
}
stock Float:operator+(Float:oper1, oper2)
stock float operator+(float oper1, int oper2)
{
return FloatAdd(oper1, float(oper2)); /* "+" is commutative */
}
stock Float:operator-(Float:oper1, oper2)
stock float operator-(float oper1, int oper2)
{
return FloatSub(oper1, float(oper2));
}
stock Float:operator-(oper1, Float:oper2)
stock float operator-(int oper1, float oper2)
{
return FloatSub(float(oper1), oper2);
}
stock bool:operator==(Float:oper1, oper2)
stock bool operator==(float oper1, int oper2)
{
return __FLOAT_EQ__(oper1, float(oper2));
}
stock bool:operator!=(Float:oper1, oper2)
stock bool operator!=(float oper1, int oper2)
{
return __FLOAT_NE__(oper1, float(oper2));
}
stock bool:operator>(Float:oper1, oper2)
stock bool operator>(float oper1, int oper2)
{
return __FLOAT_GT__(oper1, float(oper2));
}
stock bool:operator>(oper1, Float:oper2)
stock bool operator>(int oper1, float oper2)
{
return __FLOAT_GT__(float(oper1), oper2);
}
stock bool:operator>=(Float:oper1, oper2)
stock bool operator>=(float oper1, int oper2)
{
return __FLOAT_GE__(oper1, float(oper2));
}
stock bool:operator>=(oper1, Float:oper2)
stock bool operator>=(int oper1, float oper2)
{
return __FLOAT_GE__(float(oper1), oper2);
}
stock bool:operator<(Float:oper1, oper2)
stock bool operator<(float oper1, int oper2)
{
return __FLOAT_LT__(oper1, float(oper2));
}
stock bool:operator<(oper1, Float:oper2)
stock bool operator<(int oper1, float oper2)
{
return __FLOAT_LT__(float(oper1), oper2);
}
stock bool:operator<=(Float:oper1, oper2)
stock bool operator<=(float oper1, int oper2)
{
return __FLOAT_LE__(oper1, float(oper2));
}
stock bool:operator<=(oper1, Float:oper2)
stock bool operator<=(int oper1, float oper2)
{
return __FLOAT_LE__(float(oper1), oper2);
}
/**
* Forbidden operators.
*
*/
forward operator%(Float:oper1, Float:oper2);
forward operator%(Float:oper1, oper2);
forward operator%(oper1, Float:oper2);
forward operator%(float oper1, float oper2);
forward operator%(float oper1, int oper2);
forward operator%(int oper1, float oper2);
#endif // __sourcepawn2__
#define FLOAT_PI 3.1415926535897932384626433832795
@ -381,7 +379,7 @@ forward operator%(oper1, Float:oper2);
* @param angle Degrees.
* @return Radians.
*/
stock Float:DegToRad(Float:angle)
stock float DegToRad(float angle)
{
return (angle*FLOAT_PI)/180;
}
@ -392,7 +390,7 @@ stock Float:DegToRad(Float:angle)
* @param angle Radians.
* @return Degrees.
*/
stock Float:RadToDeg(Float:angle)
stock float RadToDeg(float angle)
{
return (angle*180)/FLOAT_PI;
}
@ -404,7 +402,7 @@ stock Float:RadToDeg(Float:angle)
*
* @return Random integer.
*/
native GetURandomInt();
native int GetURandomInt();
/**
* Returns a uniform random float in the range [0, 1).
@ -413,7 +411,7 @@ native GetURandomInt();
*
* @return Uniform random floating-point number.
*/
native Float:GetURandomFloat();
native float GetURandomFloat();
/**
* Seeds a plugin's uniform random number stream. This is done automatically,
@ -421,21 +419,18 @@ native Float:GetURandomFloat();
*
* @param seeds Array of numbers to use as seeding data.
* @param numSeeds Number of seeds in the seeds array.
* @noreturn
*/
native SetURandomSeed(const seeds[], numSeeds);
native void SetURandomSeed(const int[] seeds, int numSeeds);
/**
* Seeds a plugin's uniform random number stream. This is done automatically,
* so normally it is totally unnecessary to call this.
*
* @param seed Single seed value.
* @noreturn
*/
stock SetURandomSeedSimple(seed)
stock void SetURandomSeedSimple(int seed)
{
new seeds[1];
int seeds[1];
seeds[0] = seed;
SetURandomSeed(seeds, 1);
}

View File

@ -88,7 +88,7 @@ enum ExecType
#define SP_ERROR_INVALID_ADDRESS 5 /**< A memory address was not valid */
#define SP_ERROR_NOT_FOUND 6 /**< The object in question was not found */
#define SP_ERROR_INDEX 7 /**< Invalid index parameter */
#define SP_ERROR_STACKLOW 8 /**< Nnot enough space left on the stack */
#define SP_ERROR_STACKLOW 8 /**< Not enough space left on the stack */
#define SP_ERROR_NOTDEBUGGING 9 /**< Debug mode was not on or debug section not found */
#define SP_ERROR_INVALID_INSTRUCTION 10 /**< Invalid instruction was encountered */
#define SP_ERROR_MEMACCESS 11 /**< Invalid memory access */
@ -120,7 +120,7 @@ enum ExecType
* @return Function id or INVALID_FUNCTION if not found.
* @error Invalid or corrupt plugin handle.
*/
native Function:GetFunctionByName(Handle:plugin, const String:name[]);
native Function GetFunctionByName(Handle plugin, const char[] name);
/**
* Creates a global forward.
@ -136,7 +136,7 @@ native Function:GetFunctionByName(Handle:plugin, const String:name[]);
* @return Handle to new global forward.
* @error More than 32 paramater types passed.
*/
native Handle:CreateGlobalForward(const String:name[], ExecType:type, ParamType:...);
native Handle CreateGlobalForward(const char[] name, ExecType type, ParamType ...);
/**
* Creates a private forward.
@ -150,7 +150,7 @@ native Handle:CreateGlobalForward(const String:name[], ExecType:type, ParamType:
* @return Handle to new private forward.
* @error More than 32 paramater types passed.
*/
native Handle:CreateForward(ExecType:type, ParamType:...);
native Handle CreateForward(ExecType type, ParamType ...);
/**
* Returns the number of functions in a global or private forward's call list.
@ -159,12 +159,12 @@ native Handle:CreateForward(ExecType:type, ParamType:...);
* @return Number of functions in forward.
* @error Invalid or corrupt forward handle.
*/
native GetForwardFunctionCount(Handle:fwd);
native int GetForwardFunctionCount(Handle fwd);
/**
* Adds a function to a private forward's call list.
*
* @note Cannot be used during an incompleted call.
* @note Cannot be used during an incomplete call.
*
* @param fwd Handle to private forward.
* @param plugin Handle of the plugin that contains the function.
@ -173,7 +173,7 @@ native GetForwardFunctionCount(Handle:fwd);
* @return True on success, false otherwise.
* @error Invalid or corrupt private forward handle, invalid or corrupt plugin handle, or invalid function.
*/
native bool:AddToForward(Handle:fwd, Handle:plugin, Function:func);
native bool AddToForward(Handle fwd, Handle plugin, Function func);
/**
* Removes a function from a private forward's call list.
@ -188,7 +188,7 @@ native bool:AddToForward(Handle:fwd, Handle:plugin, Function:func);
* @return True on success, false otherwise.
* @error Invalid or corrupt private forward handle, invalid or corrupt plugin handle, or invalid function.
*/
native bool:RemoveFromForward(Handle:fwd, Handle:plugin, Function:func);
native bool RemoveFromForward(Handle fwd, Handle plugin, Function func);
/**
* Removes all instances of a plugin from a private forward's call list.
@ -201,31 +201,29 @@ native bool:RemoveFromForward(Handle:fwd, Handle:plugin, Function:func);
* @return Number of functions removed from forward.
* @error Invalid or corrupt private forward handle or invalid or corrupt plugin handle.
*/
native RemoveAllFromForward(Handle:fwd, Handle:plugin);
native int RemoveAllFromForward(Handle fwd, Handle plugin);
/**
* Starts a call to functions in a forward's call list.
*
* @note Cannot be used during an incompleted call.
* @note Cannot be used during an incomplete call.
*
* @param fwd Handle to global or private forward.
* @noreturn
* @error Invalid or corrupt forward handle or called before another call has completed.
*/
native Call_StartForward(Handle:fwd);
native void Call_StartForward(Handle fwd);
/**
* Starts a call to a function.
*
* @note Cannot be used during an incompleted call.
* @note Cannot be used during an incomplete call.
*
* @param plugin Handle of the plugin that contains the function.
* Pass INVALID_HANDLE to specify the calling plugin.
* @param func Function to call.
* @noreturn
* @error Invalid or corrupt plugin handle, invalid function, or called before another call has completed.
*/
native Call_StartFunction(Handle:plugin, Function:func);
native void Call_StartFunction(Handle plugin, Function func);
/**
* Pushes a cell onto the current call.
@ -233,10 +231,9 @@ native Call_StartFunction(Handle:plugin, Function:func);
* @note Cannot be used before a call has been started.
*
* @param value Cell value to push.
* @noreturn
* @error Called before a call has been started.
*/
native Call_PushCell(any:value);
native void Call_PushCell(any value);
/**
* Pushes a cell by reference onto the current call.
@ -244,10 +241,9 @@ native Call_PushCell(any:value);
* @note Cannot be used before a call has been started.
*
* @param value Cell reference to push.
* @noreturn
* @error Called before a call has been started.
*/
native Call_PushCellRef(&any:value);
native void Call_PushCellRef(any &value);
/**
* Pushes a float onto the current call.
@ -255,10 +251,9 @@ native Call_PushCellRef(&any:value);
* @note Cannot be used before a call has been started.
*
* @param value Floating point value to push.
* @noreturn
* @error Called before a call has been started.
*/
native Call_PushFloat(Float:value);
native void Call_PushFloat(float value);
/**
* Pushes a float by reference onto the current call.
@ -266,10 +261,9 @@ native Call_PushFloat(Float:value);
* @note Cannot be used before a call has been started.
*
* @param value Floating point reference to push.
* @noreturn
* @error Called before a call has been started.
*/
native Call_PushFloatRef(&Float:value);
native void Call_PushFloatRef(float &value);
/**
* Pushes an array onto the current call.
@ -279,10 +273,9 @@ native Call_PushFloatRef(&Float:value);
*
* @param value Array to push.
* @param size Size of array.
* @noreturn
* @error Called before a call has been started.
*/
native Call_PushArray(const any:value[], size);
native void Call_PushArray(const any[] value, int size);
/**
* Pushes an array onto the current call.
@ -293,10 +286,9 @@ native Call_PushArray(const any:value[], size);
* @param size Size of array.
* @param cpflags Whether or not changes should be copied back to the input array.
* See SP_PARAM_* constants for details.
* @noreturn
* @error Called before a call has been started.
*/
native Call_PushArrayEx(any:value[], size, cpflags);
native void Call_PushArrayEx(any[] value, int size, int cpflags);
/**
* Pushes a string onto the current call.
@ -305,10 +297,9 @@ native Call_PushArrayEx(any:value[], size, cpflags);
* @note Cannot be used before a call has been started.
*
* @param value String to push.
* @noreturn
* @error Called before a call has been started.
*/
native Call_PushString(const String:value[]);
native void Call_PushString(const char[] value);
/**
* Pushes a string onto the current call.
@ -318,14 +309,13 @@ native Call_PushString(const String:value[]);
* @param value String to push.
* @param length Length of string buffer.
* @param szflags Flags determining how string should be handled.
* See SP_PARAM_STRING_* constants for details.
* See SM_PARAM_STRING_* constants for details.
* The default (0) is to push ASCII.
* @param cpflags Whether or not changes should be copied back to the input array.
* See SP_PARAM_* constants for details.
* @noreturn
* See SM_PARAM_* constants for details.
* @error Called before a call has been started.
*/
native Call_PushStringEx(String:value[], length, szflags, cpflags);
native void Call_PushStringEx(char[] value, int length, int szflags, int cpflags);
/**
* Completes a call to a function or forward's call list.
@ -336,17 +326,16 @@ native Call_PushStringEx(String:value[], length, szflags, cpflags);
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Called before a call has been started.
*/
native Call_Finish(&any:result=0);
native int Call_Finish(any &result=0);
/**
* Cancels a call to a function or forward's call list.
*
* @note Cannot be used before a call has been started.
*
* @noreturn
* @error Called before a call has been started.
*/
native Call_Cancel();
native void Call_Cancel();
/**
* Defines a native function.
@ -363,12 +352,11 @@ typedef NativeCall = function int (Handle plugin, int numParams);
* Creates a dynamic native. This should only be called in AskPluginLoad(), or
* else you risk not having your native shared with other plugins.
*
* @param name Name of the dynamic native; must be unique amongst
* @param name Name of the dynamic native; must be unique among
* all other registered dynamic natives.
* @param func Function to use as the dynamic native.
* @noreturn
*/
native CreateNative(const String:name[], NativeCall:func);
native void CreateNative(const char[] name, NativeCall func);
/**
* Throws an error in the calling plugin of a native, instead of your own plugin.
@ -377,7 +365,7 @@ native CreateNative(const String:name[], NativeCall:func);
* @param fmt Error message format.
* @param ... Format arguments.
*/
native ThrowNativeError(error, const String:fmt[], any:...);
native int ThrowNativeError(int error, const char[] fmt, any ...);
/**
* Retrieves the string length from a native parameter string. This is useful
@ -389,7 +377,7 @@ native ThrowNativeError(error, const String:fmt[], any:...);
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native GetNativeStringLength(param, &length);
native int GetNativeStringLength(int param, int &length);
/**
* Retrieves a string from a native parameter.
@ -402,7 +390,7 @@ native GetNativeStringLength(param, &length);
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native GetNativeString(param, String:buffer[], maxlength, &bytes=0);
native int GetNativeString(int param, char[] buffer, int maxlength, int &bytes=0);
/**
* Sets a string in a native parameter.
@ -417,7 +405,7 @@ native GetNativeString(param, String:buffer[], maxlength, &bytes=0);
* @return SP_ERROR_NONE on success, any other integer on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native SetNativeString(param, const String:source[], maxlength, bool:utf8=true, &bytes=0);
native int SetNativeString(int param, const char[] source, int maxlength, bool utf8=true, int &bytes=0);
/**
* Gets a cell from a native parameter.
@ -426,7 +414,7 @@ native SetNativeString(param, const String:source[], maxlength, bool:utf8=true,
* @return Cell value at the parameter number.
* @error Invalid parameter number or calling from a non-native function.
*/
native any:GetNativeCell(param);
native any GetNativeCell(int param);
/**
* Gets a function pointer from a native parameter.
@ -435,7 +423,7 @@ native any:GetNativeCell(param);
* @return Function pointer at the given parameter number.
* @error Invalid parameter number, or calling from a non-native function.
*/
native Function GetNativeFunction(param);
native Function GetNativeFunction(int param);
/**
* Gets a cell from a native parameter, by reference.
@ -444,17 +432,16 @@ native Function GetNativeFunction(param);
* @return Cell value at the parameter number.
* @error Invalid parameter number or calling from a non-native function.
*/
native any:GetNativeCellRef(param);
native any GetNativeCellRef(int param);
/**
* Sets a cell from a native parameter, by reference.
*
* @param param Parameter number, starting from 1.
* @param value Cell value at the parameter number to set by reference.
* @noreturn
* @error Invalid parameter number or calling from a non-native function.
*/
native SetNativeCellRef(param, any:value);
native void SetNativeCellRef(int param, any value);
/**
* Gets an array from a native parameter (always by reference).
@ -465,7 +452,7 @@ native SetNativeCellRef(param, any:value);
* @return SP_ERROR_NONE on success, anything else on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native GetNativeArray(param, any:local[], size);
native int GetNativeArray(int param, any[] local, int size);
/**
* Copies a local array into a native parameter array (always by reference).
@ -476,7 +463,7 @@ native GetNativeArray(param, any:local[], size);
* @return SP_ERROR_NONE on success, anything else on failure.
* @error Invalid parameter number or calling from a non-native function.
*/
native SetNativeArray(param, const any:local[], size);
native int SetNativeArray(int param, const any[] local, int size);
/**
* Formats a string using parameters from a native.
@ -494,19 +481,18 @@ native SetNativeArray(param, const any:local[], size);
* @param fmt_string Format string to use if fmt_param is not used.
* @return SP_ERROR_NONE on success, anything else on failure.
*/
native FormatNativeString(out_param,
fmt_param,
vararg_param,
out_len,
&written=0,
String:out_string[]="",
const String:fmt_string[]="");
native int FormatNativeString(int out_param,
int fmt_param,
int vararg_param,
int out_len,
int &written=0,
char[] out_string="",
const char[] fmt_string="");
/**
* Defines a RequestFrame Callback.
*
* @param data Data passed to the RequestFrame native.
* @noreturn
*/
typedef RequestFrameCallback = function void (any data);
@ -515,6 +501,5 @@ typedef RequestFrameCallback = function void (any data);
*
* @param Function Function to call on the next frame.
* @param data Value to be passed on the invocation of the Function.
* @noreturn
*/
native RequestFrame(RequestFrameCallback:Function, any:data=0);
native void RequestFrame(RequestFrameCallback Function, any data=0);

10
env/include/geoip.inc vendored
View File

@ -48,7 +48,7 @@
* @param ccode Destination string buffer to store the code.
* @return True on success, false if no country found.
*/
native bool:GeoipCode2(const String:ip[], String:ccode[3]);
native bool GeoipCode2(const char[] ip, char ccode[3]);
/**
* Gets the three character country code from an IP address. (USA, CAN, etc)
@ -57,7 +57,7 @@ native bool:GeoipCode2(const String:ip[], String:ccode[3]);
* @param ccode Destination string buffer to store the code.
* @return True on success, false if no country found.
*/
native bool:GeoipCode3(const String:ip[], String:ccode[4]);
native bool GeoipCode3(const char[] ip, char ccode[4]);
/**
* Gets the full country name. (max length of output string is 45)
@ -67,7 +67,7 @@ native bool:GeoipCode3(const String:ip[], String:ccode[4]);
* @param maxlength Maximum length of output string buffer.
* @return True on success, false if no country found.
*/
native bool:GeoipCountry(const String:ip[], String:name[], maxlength);
native bool GeoipCountry(const char[] ip, char[] name, int maxlength);
/**
* @endsection
@ -76,7 +76,7 @@ native bool:GeoipCountry(const String:ip[], String:name[], maxlength);
/**
* Do not edit below this line!
*/
public Extension:__ext_geoip =
public Extension __ext_geoip =
{
name = "GeoIP",
file = "geoip.ext",
@ -93,7 +93,7 @@ public Extension:__ext_geoip =
};
#if !defined REQUIRE_EXTENSIONS
public __ext_geoip_SetNTVOptional()
public void __ext_geoip_SetNTVOptional()
{
MarkNativeAsOptional("GeoipCode2");
MarkNativeAsOptional("GeoipCode3");

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* SourceMod (C)2004-2016 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
@ -53,7 +53,7 @@
#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
#define MOTDPANEL_TYPE_URL 2 /**< Treat msg as an URL link */
#define MOTDPANEL_TYPE_FILE 3 /**< Treat msg as a filename to be openned */
#define MOTDPANEL_TYPE_FILE 3 /**< Treat msg as a filename to be opened */
enum DialogType
{
@ -88,6 +88,26 @@ enum EngineVersion
Engine_Blade, /**< Blade Symphony */
Engine_Insurgency, /**< Insurgency (2013 Retail version)*/
Engine_Contagion, /**< Contagion */
Engine_BlackMesa, /**< Black Mesa Multiplayer */
};
enum FindMapResult
{
// A direct match for this name was found
FindMap_Found,
// No match for this map name could be found.
FindMap_NotFound,
// A fuzzy match for this map name was found.
// Ex: cp_dust -> cp_dustbowl, c1m1 -> c1m1_hotel
// Only supported for maps that the engine knows about. (This excludes workshop maps on Orangebox).
FindMap_FuzzyMatch,
// A non-canonical match for this map name was found.
// Ex: workshop/1234 -> workshop/cp_qualified_name.ugc1234
// Only supported on "Orangebox" games with workshop support.
FindMap_NonCanonical,
// No currently available match for this map name could be found, but it may be possible to load
// Only supported on "Orangebox" games with workshop support.
FindMap_PossiblyAvailable
};
#define INVALID_ENT_REFERENCE 0xFFFFFFFF
@ -97,17 +117,15 @@ enum EngineVersion
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogToGame(const String:format[], any:...);
native void LogToGame(const char[] format, any ...);
/**
* Sets the seed value for the global Half-Life 2 Random Stream.
*
* @param seed Seed value.
* @noreturn
*/
native SetRandomSeed(seed);
native void SetRandomSeed(int seed);
/**
* Returns a random floating point number from the Half-Life 2 Random Stream.
@ -116,7 +134,7 @@ native SetRandomSeed(seed);
* @param fMax Maximum random bound.
* @return A random number between (inclusive) fMin and fMax.
*/
native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
native float GetRandomFloat(float fMin=0.0, float fMax=1.0);
/**
* Returns a random number from the Half-Life 2 Random Stream.
@ -125,7 +143,7 @@ native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
* @param nmax Maximum random bound.
* @return A random number between (inclusive) nmin and nmax.
*/
native GetRandomInt(nmin, nmax);
native int GetRandomInt(int nmin, int nmax);
/**
* Returns whether a map is valid or not.
@ -133,35 +151,65 @@ native GetRandomInt(nmin, nmax);
* @param map Map name, excluding .bsp extension.
* @return True if valid, false otherwise.
*/
native bool:IsMapValid(const String:map[]);
native bool IsMapValid(const char[] map);
/**
* Returns whether a full or partial map name is found or can be resolved
*
* @param map Map name (usually same as map path relative to maps/ dir,
* excluding .bsp extension).
* @param foundmap Resolved map name. If the return is FindMap_FuzzyMatch
* or FindMap_NonCanonical the buffer will be the full path.
* @param maxlen Maximum length to write to map var.
* @return Result of the find operation. Not all result types are supported on all games.
*/
native FindMapResult FindMap(const char[] map, char[] foundmap, int maxlen);
/**
* Get the display name of a workshop map.
*
* Note: You do not need to call FindMap first. This native will call FindMap internally.
*
* @param map Map name (usually same as map path relative to maps/ dir,
* excluding .bsp extension).
* @param displayName Map's display name, i.e. cp_mymapname or de_mymapname.
* If FindMap returns FindMap_PossiblyAvailable or FindMap_NotFound,
* the map cannot be resolved and this native will return false,
* but displayName will be a copy of map.
* @param maxlen Maximum length to write to displayName var.
* @return true if FindMap returns FindMap_Found, FindMap_FuzzyMatch, or
* FindMap_NonCanonical.
* false if FindMap returns FindMap_PossiblyAvailable or FindMap_NotFound.
*/
native bool GetMapDisplayName(const char[] map, char[] displayName, int maxlen);
/**
* Returns whether the server is dedicated.
*
* @return True if dedicated, false otherwise.
*/
native bool:IsDedicatedServer();
native bool IsDedicatedServer();
/**
* Returns a high-precision time value for profiling the engine.
*
* @return A floating point time value.
*/
native Float:GetEngineTime();
native float GetEngineTime();
/**
* Returns the game time based on the game tick.
*
* @return Game tick time.
*/
native Float:GetGameTime();
native float GetGameTime();
/**
* Returns the game's internal tick count.
*
* @return Game tick count.
*/
native GetGameTickCount();
native int GetGameTickCount();
/**
* Returns the game description from the mod.
@ -172,17 +220,16 @@ native GetGameTickCount();
* ignoring any potential hooks from plugins.
* @return Number of bytes written to the buffer (UTF-8 safe).
*/
native GetGameDescription(String:buffer[], maxlength, bool:original=false);
native int GetGameDescription(char[] buffer, int maxlength, bool original=false);
/**
* Returns the name of the game's directory.
*
* @param buffer Buffer to store the directory name.
* @param maxlength Maximum size of the buffer.
*
* return Number of bytes written to the buffer (UTF-8 safe).
* @return Number of bytes written to the buffer (UTF-8 safe).
*/
native GetGameFolderName(String:buffer[], maxlength);
native int GetGameFolderName(char[] buffer, int maxlength);
/**
* Returns the current map name.
@ -191,7 +238,7 @@ native GetGameFolderName(String:buffer[], maxlength);
* @param maxlength Maximum length of buffer.
* @return Number of bytes written (UTF-8 safe).
*/
native GetCurrentMap(String:buffer[], maxlength);
native int GetCurrentMap(char[] buffer, int maxlength);
/**
* Precaches a given model.
@ -200,7 +247,7 @@ native GetCurrentMap(String:buffer[], maxlength);
* @param preload If preload is true the file will be precached before level startup.
* @return Returns the model index, 0 for error.
*/
native PrecacheModel(const String:model[], bool:preload=false);
native int PrecacheModel(const char[] model, bool preload=false);
/**
* Precaches a given sentence file.
@ -209,7 +256,7 @@ native PrecacheModel(const String:model[], bool:preload=false);
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a sentence file index.
*/
native PrecacheSentenceFile(const String:file[], bool:preload=false);
native int PrecacheSentenceFile(const char[] file, bool preload=false);
/**
* Precaches a given decal.
@ -218,7 +265,7 @@ native PrecacheSentenceFile(const String:file[], bool:preload=false);
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a decal index.
*/
native PrecacheDecal(const String:decal[], bool:preload=false);
native int PrecacheDecal(const char[] decal, bool preload=false);
/**
* Precaches a given generic file.
@ -227,7 +274,7 @@ native PrecacheDecal(const String:decal[], bool:preload=false);
* @param preload If preload is true the file will be precached before level startup.
* @return Returns a generic file index.
*/
native PrecacheGeneric(const String:generic[], bool:preload=false);
native int PrecacheGeneric(const char[] generic, bool preload=false);
/**
* Returns if a given model is precached.
@ -235,7 +282,7 @@ native PrecacheGeneric(const String:generic[], bool:preload=false);
* @param model Name of the model to check.
* @return True if precached, false otherwise.
*/
native bool:IsModelPrecached(const String:model[]);
native bool IsModelPrecached(const char[] model);
/**
* Returns if a given decal is precached.
@ -243,7 +290,7 @@ native bool:IsModelPrecached(const String:model[]);
* @param decal Name of the decal to check.
* @return True if precached, false otherwise.
*/
native bool:IsDecalPrecached(const String:decal[]);
native bool IsDecalPrecached(const char[] decal);
/**
* Returns if a given generic file is precached.
@ -251,7 +298,7 @@ native bool:IsDecalPrecached(const String:decal[]);
* @param generic Name of the generic file to check.
* @return True if precached, false otherwise.
*/
native bool:IsGenericPrecached(const String:generic[]);
native bool IsGenericPrecached(const char[] generic);
/**
* Precaches a given sound.
@ -260,7 +307,7 @@ native bool:IsGenericPrecached(const String:generic[]);
* @param preload If preload is true the file will be precached before level startup.
* @return True if successfully precached, false otherwise.
*/
native bool:PrecacheSound(const String:sound[], bool:preload=false);
native bool PrecacheSound(const char[] sound, bool preload=false);
/**
* Returns if a given sound is precached.
@ -268,7 +315,7 @@ native bool:PrecacheSound(const String:sound[], bool:preload=false);
* @param sound Name of the sound to check.
* @return True if precached, false otherwise.
*/
native bool:IsSoundPrecached(const String:sound[]);
native bool IsSoundPrecached(const char[] sound);
/**
* Creates different types of ingame messages.
@ -276,10 +323,9 @@ native bool:IsSoundPrecached(const String:sound[]);
* @param client Index of the client.
* @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information).
* @param type Message type to display ingame.
* @noreturn
* @error Invalid client index, or client not connected.
*/
native CreateDialog(client, Handle:kv, DialogType:type);
native void CreateDialog(int client, Handle kv, DialogType type);
/**
* Guesses the SDK version a mod was compiled against. If nothing
@ -291,7 +337,7 @@ native CreateDialog(client, Handle:kv, DialogType:type);
* @return SOURCE_SDK version code.
*/
#pragma deprecated See GetEngineVersion()
native GuessSDKVersion();
native int GuessSDKVersion();
/**
* Gets the engine version that the currently-loaded SM core was compiled against.
@ -301,7 +347,7 @@ native GuessSDKVersion();
*
* @return An EngineVersion value.
*/
native EngineVersion:GetEngineVersion();
native EngineVersion GetEngineVersion();
/**
* Prints a message to a specific client in the chat area.
@ -309,23 +355,21 @@ native EngineVersion:GetEngineVersion();
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native PrintToChat(client, const String:format[], any:...);
native void PrintToChat(int client, const char[] format, any ...);
/**
* Prints a message to all clients in the chat area.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
stock PrintToChatAll(const String:format[], any:...)
stock void PrintToChatAll(const char[] format, any ...)
{
decl String:buffer[192];
char buffer[254];
for (new i = 1; i <= MaxClients; i++)
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
@ -342,23 +386,21 @@ stock PrintToChatAll(const String:format[], any:...)
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native PrintCenterText(client, const String:format[], any:...);
native void PrintCenterText(int client, const char[] format, any ...);
/**
* Prints a message to all clients in the center of the screen.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
stock PrintCenterTextAll(const String:format[], any:...)
stock void PrintCenterTextAll(const char[] format, any ...)
{
decl String:buffer[192];
char buffer[254];
for (new i = 1; i <= MaxClients; i++)
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
@ -375,23 +417,21 @@ stock PrintCenterTextAll(const String:format[], any:...)
* @param client Client index.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native PrintHintText(client, const String:format[], any:...);
native void PrintHintText(int client, const char[] format, any ...);
/**
* Prints a message to all clients with a hint box.
*
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
*/
stock PrintHintTextToAll(const String:format[], any:...)
stock void PrintHintTextToAll(const char[] format, any ...)
{
decl String:buffer[192];
char buffer[254];
for (new i = 1; i <= MaxClients; i++)
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
@ -411,10 +451,9 @@ stock PrintHintTextToAll(const String:format[], any:...)
* @param Kv KeyValues handle with all the data for the panel setup (Depends
* on the panel type and may be unused).
* @param show True to show the panel, or false to remove it from the client screen.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
native ShowVGUIPanel(client, const String:name[], Handle:Kv=INVALID_HANDLE, bool:show=true);
native void ShowVGUIPanel(int client, const char[] name, Handle Kv=INVALID_HANDLE, bool show=true);
/**
* Creates a HUD synchronization object. This object is used to automatically assign and
@ -449,7 +488,7 @@ native ShowVGUIPanel(client, const String:name[], Handle:Kv=INVALID_HANDLE, bool
* If HUD text is not supported on this mod, then
* INVALID_HANDLE is returned.
*/
native Handle:CreateHudSynchronizer();
native Handle CreateHudSynchronizer();
/**
* Sets the HUD parameters for drawing text. These parameters are stored
@ -473,10 +512,9 @@ native Handle:CreateHudSynchronizer();
* @param fxTime Duration of chosen effect (may not apply to all effects).
* @param fadeIn Number of seconds to spend fading in.
* @param fadeOut Number of seconds to spend fading out.
* @noreturn
*/
native SetHudTextParams(Float:x, Float:y, Float:holdTime, r, g, b, a, effect = 0,
Float:fxTime=6.0, Float:fadeIn=0.1, Float:fadeOut=0.2);
native void SetHudTextParams(float x, float y, float holdTime, int r, int g, int b, int a, int effect = 0,
float fxTime=6.0, float fadeIn=0.1, float fadeOut=0.2);
/**
* Sets the HUD parameters for drawing text. These parameters are stored
@ -496,11 +534,10 @@ native SetHudTextParams(Float:x, Float:y, Float:holdTime, r, g, b, a, effect = 0
* @param fxTime Duration of chosen effect (may not apply to all effects).
* @param fadeIn Number of seconds to spend fading in.
* @param fadeOut Number of seconds to spend fading out.
* @noreturn
*/
native SetHudTextParamsEx(Float:x, Float:y, Float:holdTime, color1[4],
color2[4]={255,255,255,0}, effect = 0, Float:fxTime=6.0,
Float:fadeIn=0.1, Float:fadeOut=0.2);
native void SetHudTextParamsEx(float x, float y, float holdTime, int color1[4],
int color2[4]={255,255,255,0}, int effect = 0, float fxTime=6.0,
float fadeIn=0.1, float fadeOut=0.2);
/**
* Shows a synchronized HUD message to a client.
@ -515,7 +552,7 @@ native SetHudTextParamsEx(Float:x, Float:y, Float:holdTime, color1[4],
* This function fails if the mod does not support it.
* @error Client not in-game, or sync object not valid.
*/
native ShowSyncHudText(client, Handle:sync, const String:message[], any:...);
native int ShowSyncHudText(int client, Handle sync, const char[] message, any ...);
/**
* Clears the text on a synchronized HUD channel.
@ -531,10 +568,9 @@ native ShowSyncHudText(client, Handle:sync, const String:message[], any:...);
*
* @param client Client index to send the message to.
* @param sync Synchronization object.
* @noreturn
* @error Client not in-game, or sync object not valid.
*/
native ClearSyncHud(client, Handle:sync);
native void ClearSyncHud(int client, Handle sync);
/**
* Shows a HUD message to a client on the given channel.
@ -553,7 +589,7 @@ native ClearSyncHud(client, Handle:sync);
* Any other return value is the channel number that was
* used to render the text.
*/
native ShowHudText(client, channel, const String:message[], any:...);
native int ShowHudText(int client, int channel, const char[] message, any ...);
/**
* Shows a MOTD panel to a specific client.
@ -563,10 +599,9 @@ native ShowHudText(client, channel, const String:message[], any:...);
* @param msg Contents of the panel, it can be treated as an url, filename or plain text
* depending on the type parameter (WARNING: msg has to be 192 bytes maximum!)
* @param type Determines the way to treat the message body of the panel.
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
stock ShowMOTDPanel(client, const String:title[], const String:msg[], type=MOTDPANEL_TYPE_INDEX)
stock void ShowMOTDPanel(int client, const char[] title, const char[] msg, int type=MOTDPANEL_TYPE_INDEX)
{
char num[3];
IntToString(type, num, sizeof(num));
@ -586,9 +621,8 @@ stock ShowMOTDPanel(client, const String:title[], const String:msg[], type=MOTDP
* @param time Duration to hold the panel on the client's screen.
* @param ip Destination IP.
* @param password Password to connect to the destination IP. The client will be able to see this.
* @noreturn
*/
stock DisplayAskConnectBox(client, Float:time, const String:ip[], const String:password[] = "")
stock void DisplayAskConnectBox(int client, float time, const char[] ip, const char[] password = "")
{
char destination[288];
FormatEx(destination, sizeof(destination), "%s/%s", ip, password);
@ -606,7 +640,7 @@ stock DisplayAskConnectBox(client, Float:time, const String:ip[], const String:p
* @param entity Entity index.
* @return Entity reference.
*/
native EntIndexToEntRef(entity);
native int EntIndexToEntRef(int entity);
/**
* Retrieves the entity index from a reference.
@ -614,7 +648,7 @@ native EntIndexToEntRef(entity);
* @param ref Entity reference.
* @return Entity index.
*/
native EntRefToEntIndex(ref);
native int EntRefToEntIndex(int ref);
/**
* Converts a reference into a backwards compatible version.
@ -622,7 +656,7 @@ native EntRefToEntIndex(ref);
* @param ref Entity reference.
* @return Bcompat reference.
*/
native MakeCompatEntRef(ref);
native int MakeCompatEntRef(int ref);
enum ClientRangeType
@ -642,3 +676,23 @@ enum ClientRangeType
*/
native int GetClientsInRange(float origin[3], ClientRangeType rangeType, int[] clients, int size);
/**
* Retrieves the server's authentication string (SteamID).
*
* Note: If called before server is connected to Steam, auth id
* will be invalid ([I:0:1], 1, etc.)
*
* @param authType Auth id type and format to use.
* (Only AuthId_Steam3 and AuthId_SteamID64 are supported)
* @param auth Buffer to store the server's auth id.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @error Invalid AuthIdType given.
*/
native void GetServerAuthId(AuthIdType authType, char[] auth, int maxlen);
/**
* Returns the server's Steam account ID.
*
* @return Steam account ID or 0 if not available.
*/
native int GetServerSteamAccountId();

View File

@ -38,7 +38,7 @@
/**
* Preset Handle values.
*/
enum Handle: // Tag disables introducing "Handle" as a symbol.
enum Handle // Tag disables introducing "Handle" as a symbol.
{
INVALID_HANDLE = 0,
};
@ -54,7 +54,7 @@ enum Handle: // Tag disables introducing "Handle" as a symbol.
* @param hndl Handle to close.
* @error Invalid handles will cause a run time error.
*/
native CloseHandle(Handle:hndl);
native void CloseHandle(Handle hndl);
/**
* Clones a Handle. When passing handles in between plugins, caching handles
@ -73,16 +73,9 @@ native CloseHandle(Handle:hndl);
* @return Handle on success, INVALID_HANDLE if not cloneable.
* @error Invalid handles will cause a run time error.
*/
native Handle:CloneHandle(Handle:hndl, Handle:plugin=INVALID_HANDLE);
native Handle CloneHandle(Handle hndl, Handle plugin=INVALID_HANDLE);
/**
* Helper for object-oriented syntax.
*/
methodmap Handle __nullable__
{
public Close() = CloseHandle;
public ~Handle() = CloseHandle;
}
using __intrinsics__.Handle;
/**
* Do not use this function. Returns if a Handle and its contents
@ -101,4 +94,4 @@ methodmap Handle __nullable__
* @return True if handle is valid, false otherwise.
*/
#pragma deprecated Do not use this function.
native bool:IsValidHandle(Handle:hndl);
native bool IsValidHandle(Handle hndl);

View File

@ -43,12 +43,12 @@
* @param buffer Buffer for text.
* @param maxlength Maximum length of text.
*/
stock FormatUserLogText(client, String:buffer[], maxlength)
stock void FormatUserLogText(int client, char[] buffer, int maxlength)
{
decl String:auth[32];
decl String:name[40];
char auth[32];
char name[MAX_NAME_LENGTH];
new userid = GetClientUserId(client);
int userid = GetClientUserId(client);
if (!GetClientAuthString(client, auth, sizeof(auth)))
{
strcopy(auth, sizeof(auth), "UNKNOWN");
@ -69,12 +69,12 @@ stock FormatUserLogText(client, String:buffer[], maxlength)
* @param filename Filename of the plugin to search for.
* @return Handle to plugin if found, INVALID_HANDLE otherwise.
*/
stock Handle:FindPluginByFile(const String:filename[])
stock Handle FindPluginByFile(const char[] filename)
{
decl String:buffer[256];
char buffer[256];
new Handle:iter = GetPluginIterator();
new Handle:pl;
Handle iter = GetPluginIterator();
Handle pl;
while (MorePlugins(iter))
{
@ -107,7 +107,7 @@ stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
if (pattern[0] == '#') {
int input = StringToInt(pattern[1]);
if (!input) {
char name[65];
char name[MAX_NAME_LENGTH];
for (int i=1; i<=MaxClients; i++) {
if (!IsClientInGame(i))
continue;
@ -126,7 +126,7 @@ stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
}
}
char name[65];
char name[MAX_NAME_LENGTH];
for (int i=1; i<=MaxClients; i++)
{
if (!IsClientInGame(i))
@ -152,12 +152,13 @@ stock int SearchForClients(const char[] pattern, int[] clients, int maxClients)
* @param immunity Optional. Set to false to ignore target immunity.
* @return Index of target client, or -1 on error.
*/
stock FindTarget(client, const String:target[], bool:nobots = false, bool:immunity = true)
stock int FindTarget(int client, const char[] target, bool nobots = false, bool immunity = true)
{
decl String:target_name[MAX_TARGET_LENGTH];
decl target_list[1], target_count, bool:tn_is_ml;
char target_name[MAX_TARGET_LENGTH];
int target_list[1], target_count;
bool tn_is_ml;
new flags = COMMAND_FILTER_NO_MULTI;
int flags = COMMAND_FILTER_NO_MULTI;
if (nobots)
{
flags |= COMMAND_FILTER_NO_BOTS;
@ -202,10 +203,10 @@ stock FindTarget(client, const String:target[], bool:nobots = false, bool:immuni
* @return Number of maps loaded or 0 if in error.
*/
#pragma deprecated Use ReadMapList() instead.
stock LoadMaps(Handle:array, &fileTime = 0, Handle:fileCvar = INVALID_HANDLE)
stock int LoadMaps(Handle array, int &fileTime = 0, Handle fileCvar = INVALID_HANDLE)
{
decl String:mapPath[256], String:mapFile[64];
new bool:fileFound = false;
char mapPath[256], mapFile[64];
bool fileFound = false;
if (fileCvar != INVALID_HANDLE)
{
@ -216,7 +217,7 @@ stock FindTarget(client, const String:target[], bool:nobots = false, bool:immuni
if (!fileFound)
{
new Handle:mapCycleFile = FindConVar("mapcyclefile");
Handle mapCycleFile = FindConVar("mapcyclefile");
GetConVarString(mapCycleFile, mapPath, sizeof(mapPath));
fileFound = FileExists(mapPath);
}
@ -231,7 +232,7 @@ stock FindTarget(client, const String:target[], bool:nobots = false, bool:immuni
// If the file hasn't changed, there's no reason to reload
// all of the maps.
new newTime = GetFileTime(mapPath, FileTime_LastChange);
int newTime = GetFileTime(mapPath, FileTime_LastChange);
if (fileTime == newTime)
{
return GetArraySize(array);

View File

@ -107,7 +107,7 @@ methodmap KeyValues < Handle
//
// @param key Name of the key, or NULL_STRING.
// @param value Large integer value (0=High bits, 1=Low bits)
public native void SetUInt64(const char[] key, const value[2]);
public native void SetUInt64(const char[] key, const int value[2]);
// Sets a floating point value of a KeyValues key.
//
@ -167,9 +167,9 @@ methodmap KeyValues < Handle
// @param g Green value, set by reference.
// @param b Blue value, set by reference.
// @param a Alpha value, set by reference.
public native void GetColor(const char[] key, &r, &g, &b, &a);
public native void GetColor(const char[] key, int &r, int &g, int &b, int &a);
// Retrives a set of color values from a KeyValues key.
// Retrieves a set of color values from a KeyValues key.
//
// @param key Name of the key, or NULL_STRING.
// @param color Red, green, blue, and alpha channels.
@ -359,7 +359,7 @@ native void KvSetNum(Handle kv, const char[] key, int value);
* @param value Large integer value (0=High bits, 1=Low bits)
* @error Invalid Handle.
*/
native void KvSetUInt64(Handle kv, const char[] key, const value[2]);
native void KvSetUInt64(Handle kv, const char[] key, const int value[2]);
/**
* Sets a floating point value of a KeyValues key.

22
env/include/lang.inc vendored
View File

@ -42,9 +42,8 @@
* If no extension is specified, .txt is assumed.
*
* @param file Translation file.
* @noreturn
*/
native LoadTranslations(const String:file[]);
native void LoadTranslations(const char[] file);
/**
* Sets the global language target. This is useful for creating functions
@ -53,9 +52,8 @@ native LoadTranslations(const String:file[]);
* not during this function call.
*
* @param client Client index or LANG_SERVER.
* @noreturn
*/
native SetGlobalTransTarget(client);
native void SetGlobalTransTarget(int client);
/**
* Retrieves the language number of a client.
@ -64,21 +62,21 @@ native SetGlobalTransTarget(client);
* @return Language number client is using.
* @error Invalid client index or client not connected.
*/
native GetClientLanguage(client);
native int GetClientLanguage(int client);
/**
* Retrieves the server's language.
*
* @return Language number server is using.
*/
native GetServerLanguage();
native int GetServerLanguage();
/**
* Returns the number of languages known in languages.cfg.
*
* @return Language count.
*/
native GetLanguageCount();
native int GetLanguageCount();
/**
* Retrieves info about a given language number.
@ -88,20 +86,18 @@ native GetLanguageCount();
* @param codeLen Maximum length of the language code buffer.
* @param name Language name buffer.
* @param nameLen Maximum length of the language name buffer.
* @noreturn
* @error Invalid language number.
*/
native GetLanguageInfo(language, String:code[]="", codeLen=0, String:name[]="", nameLen=0);
native void GetLanguageInfo(int language, char[] code="", int codeLen=0, char[] name="", int nameLen=0);
/**
* Sets the language number of a client.
*
* @param client Client index.
* @param language Language number.
* @noreturn
* @error Invalid client index or client not connected.
*/
native SetClientLanguage(client, language);
native void SetClientLanguage(int client, int language);
/**
* Retrieves the language number from a language code.
@ -109,7 +105,7 @@ native SetClientLanguage(client, language);
* @param code Language code (2-3 characters usually).
* @return Language number. -1 if not found.
*/
native GetLanguageByCode(const String:code[]);
native int GetLanguageByCode(const char[] code);
/**
* Retrieves the language number from a language name.
@ -117,4 +113,4 @@ native GetLanguageByCode(const String:code[]);
* @param name Language name (case insensitive).
* @return Language number. -1 if not found.
*/
native GetLanguageByName(const String:name[]);
native int GetLanguageByName(const char[] name);

View File

@ -41,9 +41,8 @@
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogMessage(const String:format[], any:...);
native void LogMessage(const char[] format, any ...);
/**
* Logs a message to any file. The log message will be in the normal
@ -52,10 +51,9 @@ native LogMessage(const String:format[], any:...);
* @param file File to write the log message in.
* @param format String format.
* @param ... Format arguments.
* @noreturn
* @error File could not be opened/written.
*/
native LogToFile(const String:file[], const String:format[], any:...);
native void LogToFile(const char[] file, const char[] format, any ...);
/**
* Same as LogToFile(), except no plugin logtag is prepended.
@ -63,10 +61,9 @@ native LogToFile(const String:file[], const String:format[], any:...);
* @param file File to write the log message in.
* @param format String format.
* @param ... Format arguments.
* @noreturn
* @error File could not be opened/written.
*/
native LogToFileEx(const String:file[], const String:format[], any:...);
native void LogToFileEx(const char[] file, const char[] format, any ...);
/**
* Logs an action from a command or event whereby interception and routing may
@ -77,18 +74,16 @@ native LogToFileEx(const String:file[], const String:format[], any:...);
* @param target Client being targetted, or -1 if not applicable.
* @param message Message format.
* @param ... Message formatting parameters.
* @noreturn
*/
native LogAction(client, target, const String:message[], any:...);
native void LogAction(int client, int target, const char[] message, any ...);
/**
* Logs a plugin error message to the SourceMod logs.
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogError(const String:format[], any:...);
native void LogError(const char[] format, any ...);
/**
* Called when an action is going to be logged.
@ -99,16 +94,16 @@ native LogError(const String:format[], any:...);
* @param client Client the action is from; 0 for server, -1 if not applicable.
* @param target Client the action is targetting, or -1 if not applicable.
* @param message Message that is being logged.
* @return Plugin_Continue will cause Core to defaulty log the message.
* @return Plugin_Continue will perform the default logging behavior.
* Plugin_Handled will stop Core from logging the message.
* Plugin_Stop is the same as Handled, but prevents any other
* plugins from handling the message.
*/
forward Action:OnLogAction(Handle:source,
Identity:ident,
client,
target,
const String:message[]);
forward Action OnLogAction(Handle source,
Identity ident,
int client,
int target,
const char[] message);
/**
* Called when a game log message is received.
@ -129,14 +124,12 @@ typedef GameLogHook = function Action (const char[] message);
* Adds a game log hook.
*
* @param hook Hook function.
* @noreturn
*/
native AddGameLogHook(GameLogHook:hook);
native void AddGameLogHook(GameLogHook hook);
/**
* Removes a game log hook.
*
* @param hook Hook function.
* @noreturn
*/
native RemoveGameLogHook(GameLogHook:hook);
native void RemoveGameLogHook(GameLogHook hook);

View File

@ -1,3 +1,34 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _mapchooser_included_
#endinput
#endif
@ -8,7 +39,7 @@ enum NominateResult
Nominate_Added, /** The map was added to the nominate list */
Nominate_Replaced, /** A clients existing nomination was replaced */
Nominate_AlreadyInVote, /** Specified map was already in the vote */
Nominate_InvalidMap, /** Mapname specifed wasn't a valid map */
Nominate_InvalidMap, /** Mapname specified wasn't a valid map */
Nominate_VoteFull, /** This will only occur if force was set to false */
};
@ -24,10 +55,10 @@ enum MapChange
*
* @param map Map to add.
* @param force Should we force the map in even if it requires overwriting an existing nomination?
* @param owner Client index of the nominater. If the client disconnects the nomination will be removed. Use 0 for constant nominations
* @param owner Client index of the nominator. If the client disconnects the nomination will be removed. Use 0 for constant nominations
* @return Nominate Result of the outcome
*/
native NominateResult:NominateMap(const String:map[], bool:force, owner);
native NominateResult NominateMap(const char[] map, bool force, int owner);
/**
* Attempt to remove a map from the mapchooser map list.
@ -35,39 +66,37 @@ native NominateResult:NominateMap(const String:map[], bool:force, owner);
* @param map Map to remove.
* @return True if the nomination was found and removed, or false if the nomination was not found.
*/
native bool:RemoveNominationByMap(const String:map[]);
native bool RemoveNominationByMap(const char[] map);
/**
* Attempt to remove a map from the mapchooser map list.
*
* @param owner Client index of the nominater.
* @param owner Client index of the nominator.
* @return True if the nomination was found and removed, or false if the nomination was not found.
*/
native bool:RemoveNominationByOwner(owner);
native bool RemoveNominationByOwner(int owner);
/**
* Gets the current list of excluded maps.
*
* @param array An ADT array handle to add the map strings to.
* @noreturn
*/
native GetExcludeMapList(Handle:array);
native void GetExcludeMapList(ArrayList array);
/**
* Gets the current list of nominated maps.
*
* @param maparray An ADT array handle to add the map strings to.
* @param ownerarray An optional ADT array handle to add the nominator client indexes to.
* @noreturn
*/
native GetNominatedMapList(Handle:maparray, Handle:ownerarray = INVALID_HANDLE);
native void GetNominatedMapList(ArrayList maparray, ArrayList ownerarray = null);
/**
* Checks if MapChooser will allow a vote
*
* @return True if a vote can be held, or false if mapchooser is already holding a vote.
*/
native bool:CanMapChooserStartVote();
native bool CanMapChooserStartVote();
/**
* Initiates a MapChooser map vote
@ -78,21 +107,21 @@ native bool:CanMapChooserStartVote();
* @param when MapChange consant of when the resulting mapchange should occur.
* @param inputarray ADT array list of maps to add to the vote.
*/
native InitiateMapChooserVote(MapChange:when, Handle:inputarray=INVALID_HANDLE);
native void InitiateMapChooserVote(MapChange when, ArrayList inputarray=null);
/**
* Checks if MapChooser's end of map vote has completed.
*
* @return True if complete, false otherwise.
*/
native bool:HasEndOfMapVoteFinished();
native bool HasEndOfMapVoteFinished();
/**
* Checks if MapChooser is set to run an end of map vote.
*
* @return True if enabled, false otherwise.
*/
native bool:EndOfMapVoteEnabled();
native bool EndOfMapVoteEnabled();
/**
* Called when mapchooser removes a nomination from its list.
@ -105,8 +134,7 @@ forward void OnNominationRemoved(const char[] map, int owner);
*/
forward void OnMapVoteStarted();
public SharedPlugin:__pl_mapchooser =
public SharedPlugin __pl_mapchooser =
{
name = "mapchooser",
file = "mapchooser.smx",
@ -117,7 +145,7 @@ public SharedPlugin:__pl_mapchooser =
#endif
};
public __pl_mapchooser_SetNTVOptional()
public void __pl_mapchooser_SetNTVOptional()
{
MarkNativeAsOptional("NominateMap");
MarkNativeAsOptional("RemoveNominationByMap");
@ -129,4 +157,3 @@ public __pl_mapchooser_SetNTVOptional()
MarkNativeAsOptional("HasEndOfMapVoteFinished");
MarkNativeAsOptional("EndOfMapVoteEnabled");
}

19
env/include/menus.inc vendored
View File

@ -72,7 +72,7 @@ enum MenuAction
/** Default menu actions */
#define MENU_ACTIONS_DEFAULT MenuAction_Select|MenuAction_Cancel|MenuAction_End
/** All menu actions */
#define MENU_ACTIONS_ALL MenuAction:0xFFFFFFFF
#define MENU_ACTIONS_ALL view_as<MenuAction>(0xFFFFFFFF)
#define MENU_NO_PAGINATION 0 /**< Menu should not be paginated (10 items max) */
#define MENU_TIME_FOREVER 0 /**< Menu should be displayed as long as possible */
@ -176,7 +176,7 @@ methodmap Panel < Handle
// No numbering or newlines are needed.
// @param style ITEMDRAW style flags.
// @return A slot position, or 0 if item was a rawline or could not be drawn.
public native void DrawItem(const char[] text, style=ITEMDRAW_DEFAULT);
public native int DrawItem(const char[] text, int style=ITEMDRAW_DEFAULT);
// Draws a raw line of text on a panel, without any markup other than a
// newline.
@ -379,7 +379,7 @@ methodmap Menu < Handle
// Get or set the menu's pagination.
//
// If pgination is MENU_NO_PAGINATION, and the exit button flag is set,
// If pagination is MENU_NO_PAGINATION, and the exit button flag is set,
// then the exit button flag is removed. It can be re-applied if desired.
property int Pagination {
public native get();
@ -784,10 +784,10 @@ native bool VoteMenu(Handle menu, int[] clients, int numClients, int time, int f
*/
stock bool VoteMenuToAll(Handle menu, int time, int flags=0)
{
new total;
decl players[MaxClients];
int total;
int[] players = new int[MaxClients];
for (new i=1; i<=MaxClients; i++)
for (int i=1; i<=MaxClients; i++)
{
if (!IsClientInGame(i) || IsFakeClient(i))
{
@ -970,7 +970,7 @@ native void SetPanelTitle(Handle panel, const char[] text, bool onlyIfEmpty=fals
* @return A slot position, or 0 if item was a rawline or could not be drawn.
* @error Invalid Handle.
*/
native int DrawPanelItem(Handle panel, const char[] text, style=ITEMDRAW_DEFAULT);
native int DrawPanelItem(Handle panel, const char[] text, int style=ITEMDRAW_DEFAULT);
/**
* Draws a raw line of text on a panel, without any markup other than a newline.
@ -992,7 +992,7 @@ native bool DrawPanelText(Handle panel, const char[] text);
* @return True if item is drawable, false otherwise.
* @error Invalid Handle.
*/
native bool CanPanelDrawFlags(Handle panel, style);
native bool CanPanelDrawFlags(Handle panel, int style);
/**
* Sets the selectable key map of a panel. This is not supported by
@ -1096,7 +1096,7 @@ native bool InternalShowMenu(int client, const char[] str, int time, int keys=-1
* @param winningVotes Number of votes received by the winning option.
* @param totalVotes Number of total votes received.
*/
stock void GetMenuVoteInfo(param2, &winningVotes, &totalVotes)
stock void GetMenuVoteInfo(int param2, int &winningVotes, int &totalVotes)
{
winningVotes = param2 & 0xFFFF;
totalVotes = param2 >> 16;
@ -1119,4 +1119,3 @@ stock bool IsNewVoteAllowed()
return true;
}

View File

@ -1,7 +1,7 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
@ -42,7 +42,7 @@
* @param map Next map to set.
* @return True if the nextmap was set, false if map was invalid.
*/
native bool:SetNextMap(const String:map[]);
native bool SetNextMap(const char[] map);
/**
* Returns SourceMod's internal nextmap.
@ -51,23 +51,22 @@ native bool:SetNextMap(const String:map[]);
* @param maxlen Maximum length of the map buffer.
* @return True if a Map was found and copied, false if no nextmap is set (map will be unchanged).
*/
native bool:GetNextMap(String:map[], maxlen);
native bool GetNextMap(char[] map, int maxlen);
/**
* Changes the current map and records the reason for the change with maphistory
*
* @param map Map to change to.
* @param reason Reason for change.
* @noreturn
*/
native ForceChangeLevel(const String:map[], const String:reason[]);
native void ForceChangeLevel(const char[] map, const char[] reason);
/**
* Gets the current number of maps in the map history
*
* @return Number of maps.
*/
native GetMapHistorySize();
native int GetMapHistorySize();
/**
* Retrieves a map from the map history list.
@ -78,7 +77,6 @@ native GetMapHistorySize();
* @param reason Buffer to store the change reason.
* @param reasonLen Length of the reason buffer.
* @param startTime Time the map started.
* @noreturn
* @error Invalid item number.
*/
native GetMapHistory(item, String:map[], mapLen, String:reason[], reasonLen, &startTime);
native void GetMapHistory(int item, char[] map, int mapLen, char[] reason, int reasonLen, int &startTime);

View File

@ -45,25 +45,23 @@
*
* @return Handle to the profiler object.
*/
native Handle:CreateProfiler();
native Handle CreateProfiler();
/**
* Starts profiling.
*
* @param prof Profiling object.
* @noreturn
* @error Invalid Handle.
*/
native StartProfiling(Handle:prof);
native void StartProfiling(Handle prof);
/**
* Stops profiling.
*
* @param prof Profiling object.
* @noreturn
* @error Invalid Handle or profiling was never started.
*/
native StopProfiling(Handle:prof);
native void StopProfiling(Handle prof);
/**
* Returns the amount of high-precision time in seconds
@ -74,7 +72,7 @@ native StopProfiling(Handle:prof);
* @return Time elapsed in seconds.
* @error Invalid Handle.
*/
native Float:GetProfilerTime(Handle:prof);
native float GetProfilerTime(Handle prof);
/**
* Mark the start of a profiling event.
@ -82,19 +80,18 @@ native Float:GetProfilerTime(Handle:prof);
* @param group Budget group. This can be "all" for a default, or a short
* description like "Timers" or "Events".
* @param name A name to attribute to this profiling event.
* @noreturn
*/
native EnterProfilingEvent(const String:group[], const String:name[]);
native void EnterProfilingEvent(const char[] group, const char[] name);
/**
* Mark the end of the last profiling event. This must be called in the same
* stack frame as StartProfilingEvent(). Not doing so, or throwing errors,
* will make the resulting profile very wrong.
*/
native LeaveProfilingEvent();
native void LeaveProfilingEvent();
/**
* Returns true if the global profiler is enabled; false otherwise. It is
* not necessary to call this before Enter/LeaveProfilingEvent.
*/
native bool:IsProfilingActive();
native bool IsProfilingActive();

View File

@ -306,7 +306,7 @@ native bool PbReadBool(Handle pb, const char[] field, int index = PB_FIELD_NOT_R
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbReadString(Handle pb, const char[] field, String:buffer[], maxlength, int index = PB_FIELD_NOT_REPEATED);
native void PbReadString(Handle pb, const char[] field, char[] buffer, int maxlength, int index = PB_FIELD_NOT_REPEATED);
/**
* Reads an RGBA color value from a protobuf message.
@ -317,7 +317,7 @@ native void PbReadString(Handle pb, const char[] field, String:buffer[], maxleng
* @param index Index into repeated field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native void PbReadColor(Handle pb, const char[] field, buffer[4], int index = PB_FIELD_NOT_REPEATED);
native void PbReadColor(Handle pb, const char[] field, int buffer[4], int index = PB_FIELD_NOT_REPEATED);
/**
* Reads an XYZ angle value from a protobuf message.

48
env/include/regex.inc vendored
View File

@ -1,5 +1,5 @@
/**
* vim: set ts=4 :
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
@ -92,6 +92,43 @@ enum RegexError
REGEX_ERROR_BADLENGTH = -32,
};
// Regular expression objects are used to match or decompose strings based on
// patterns.
methodmap Regex < Handle
{
// Compile a regular expression.
//
// @param pattern The regular expression pattern.
// @param flags General flags for the regular expression.
// @param error Error message encountered, if applicable.
// @param maxLen Maximum string length of the error buffer.
// @param errcode Regex type error code encountered, if applicable.
public native Regex(const char[] pattern, int flags = 0, char[] error="", int maxLen = 0, RegexError &errcode = REGEX_ERROR_NONE);
// Matches a string against a pre-compiled regular expression pattern.
//
// @param str The string to check.
// @param regex Regex Handle from CompileRegex()
// @param ret Error code, if applicable.
// @return Number of substrings found or -1 on failure.
//
// @note Use the regex handle passed to this function to extract
// matches with GetRegexSubString().
public native int Match(const char[] str, RegexError &ret = REGEX_ERROR_NONE);
// Returns a matched substring from a regex handle.
//
// Substring ids start at 0 and end at substrings-1, where substrings is the
// number returned by Regex.Match.
//
// @param regex The regex handle to extract data from.
// @param str_id The index of the expression to get - starts at 0, and ends at substrings - 1.
// @param buffer The buffer to set to the matching substring.
// @param maxlen The maximum string length of the buffer.
// @return True if a substring was found, False on fail/error
public native bool GetSubString(int str_id, char[] buffer, int maxlen);
};
/**
* Precompile a regular expression. Use this if you intend on using the
* same expression multiple times. Pass the regex handle returned here to
@ -132,13 +169,6 @@ native int MatchRegex(Handle regex, const char[] str, RegexError &ret = REGEX_ER
*/
native bool GetRegexSubString(Handle regex, int str_id, char[] buffer, int maxlen);
methodmap Regex < Handle
{
public Regex() = CompileRegex;
public Match() = MatchRegex;
public GetSubString() = GetRegexSubString;
};
/**
* Matches a string against a regular expression pattern.
*
@ -172,7 +202,7 @@ stock int SimpleRegexMatch(const char[] str, const char[] pattern, int flags = 0
/**
* Do not edit below this line!
*/
public Extension:__ext_regex =
public Extension __ext_regex =
{
name = "Regex Extension",
file = "regex.ext",

View File

@ -121,6 +121,7 @@ enum SDKHookType
SDKHook_BlockedPost,
SDKHook_OnTakeDamageAlive,
SDKHook_OnTakeDamageAlivePost,
SDKHook_CanBeAutobalanced,
};
/*
@ -129,6 +130,8 @@ enum SDKHookType
SDKHook_Blocked,
SDKHook_BlockedPost,
SDKHook_CanBeAutobalanced,
SDKHook_EndTouch,
SDKHook_EndTouchPost,
@ -291,6 +294,9 @@ typeset SDKHookCB
// Reload post
function void (int weapon, bool bSuccessful);
// CanBeAutobalanced
function bool (int client, bool origRet);
};
@ -299,17 +305,15 @@ typeset SDKHookCB
*
* @param entity Entity index
* @param classname Class name
* @noreturn
*/
forward OnEntityCreated(entity, const String:classname[]);
forward void OnEntityCreated(int entity, const char[] classname);
/**
* @brief When an entity is destroyed
*
* @param entity Entity index
* @noreturn
*/
forward OnEntityDestroyed(entity);
forward void OnEntityDestroyed(int entity);
/**
* @brief When the game description is retrieved
@ -317,18 +321,18 @@ forward OnEntityDestroyed(entity);
* @note Not supported on ep2v.
*
* @param gameDesc Game description
* @noreturn
* @return Plugin_Changed if gameDesc has been edited, else no change.
*/
forward Action:OnGetGameDescription(String:gameDesc[64]);
forward Action OnGetGameDescription(char gameDesc[64]);
/**
* @brief When the level is initialized
*
* @param mapName Name of the map
* @param mapEntities Entities of the map
* @noreturn
* @return Plugin_Changed if mapEntities has been edited, else no change.
*/
forward Action:OnLevelInit(const String:mapName[], String:mapEntities[2097152]);
forward Action OnLevelInit(const char[] mapName, char mapEntities[2097152]);
/**
* @brief Hooks an entity
@ -336,9 +340,8 @@ forward Action:OnLevelInit(const String:mapName[], String:mapEntities[2097152]);
* @param entity Entity index
* @param type Type of function to hook
* @param callback Function to call when hook is called
* @noreturn
*/
native SDKHook(entity, SDKHookType:type, SDKHookCB:callback);
native void SDKHook(int entity, SDKHookType type, SDKHookCB callback);
/**
* @brief Hooks an entity
@ -348,7 +351,7 @@ native SDKHook(entity, SDKHookType:type, SDKHookCB:callback);
* @param callback Function to call when hook is called
* @return bool Hook Successful
*/
native bool:SDKHookEx(entity, SDKHookType:type, SDKHookCB:callback);
native bool SDKHookEx(int entity, SDKHookType type, SDKHookCB callback);
/**
* @brief Unhooks an entity
@ -356,9 +359,8 @@ native bool:SDKHookEx(entity, SDKHookType:type, SDKHookCB:callback);
* @param entity Entity index
* @param type Type of function to unhook
* @param callback Callback function to unhook
* @noreturn
*/
native SDKUnhook(entity, SDKHookType:type, SDKHookCB:callback);
native void SDKUnhook(int entity, SDKHookType type, SDKHookCB callback);
/**
* @brief Applies damage to an entity
@ -373,9 +375,10 @@ native SDKUnhook(entity, SDKHookType:type, SDKHookCB:callback);
* @param weapon Weapon index (orangebox and later) or -1 for unspecified
* @param damageForce Velocity of damage force
* @param damagePosition Origin of damage
* @noreturn
*/
native SDKHooks_TakeDamage(entity, inflictor, attacker, Float:damage, damageType=DMG_GENERIC, weapon=-1, const Float:damageForce[3]=NULL_VECTOR, const Float:damagePosition[3]=NULL_VECTOR);
native void SDKHooks_TakeDamage(int entity, int inflictor, int attacker,
float damage, int damageType=DMG_GENERIC, int weapon=-1,
const float damageForce[3]=NULL_VECTOR, const float damagePosition[3]=NULL_VECTOR);
/**
* @brief Forces a client to drop the specified weapon
@ -384,15 +387,15 @@ native SDKHooks_TakeDamage(entity, inflictor, attacker, Float:damage, damageType
* @param weapon Weapon entity index.
* @param vecTarget Location to toss weapon to, or NULL_VECTOR for default.
* @param vecVelocity Velocity at which to toss weapon, or NULL_VECTOR for default.
* @noreturn
* @error Invalid client or weapon entity, weapon not owned by client.
*/
native SDKHooks_DropWeapon(client, weapon, const Float:vecTarget[3]=NULL_VECTOR, const Float:vecVelocity[3]=NULL_VECTOR);
native void SDKHooks_DropWeapon(int client, int weapon, const float vecTarget[3]=NULL_VECTOR,
const float vecVelocity[3]=NULL_VECTOR);
/**
* Do not edit below this line!
*/
public Extension:__ext_sdkhooks =
public Extension __ext_sdkhooks =
{
name = "SDKHooks",
file = "sdkhooks.ext",

View File

@ -107,17 +107,15 @@ enum SDKPassMethod
* Starts the preparation of an SDK call.
*
* @param type Type of function call this will be.
* @noreturn
*/
native StartPrepSDKCall(SDKCallType:type);
native void StartPrepSDKCall(SDKCallType type);
/**
* Sets the virtual index of the SDK call if it is virtual.
*
* @param vtblidx Virtual table index.
* @noreturn
*/
native PrepSDKCall_SetVirtual(vtblidx);
native void PrepSDKCall_SetVirtual(int vtblidx);
/**
* Finds an address in a library and sets it as the address to use for the SDK call.
@ -129,7 +127,7 @@ native PrepSDKCall_SetVirtual(vtblidx);
* @param bytes Number of bytes in the binary search string.
* @return True on success, false if nothing was found.
*/
native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
native bool PrepSDKCall_SetSignature(SDKLibrary lib, const char[] signature, int bytes);
/**
* Uses the given function address for the SDK call.
@ -137,7 +135,7 @@ native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], b
* @param addr Address of function to use.
* @return True on success, false on failure.
*/
native bool:PrepSDKCall_SetAddress(Address:addr);
native bool PrepSDKCall_SetAddress(Address addr);
/**
* Finds an address or virtual function index in a GameConfig file and sets it as
@ -148,7 +146,7 @@ native bool:PrepSDKCall_SetAddress(Address:addr);
* @param name Name of the property to find.
* @return True on success, false if nothing was found.
*/
native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
native bool PrepSDKCall_SetFromConf(Handle gameconf, SDKFuncConfSource source, const char[] name);
/**
* Sets the return information of an SDK call. Do not call this if there is no return data.
@ -159,9 +157,8 @@ native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, c
* @param pass How the data is passed in C++.
* @param decflags Flags on decoding from the plugin to C++.
* @param encflags Flags on encoding from C++ to the plugin.
* @noreturn
*/
native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
native void PrepSDKCall_SetReturnInfo(SDKType type, SDKPassMethod pass, int decflags=0, int encflags=0);
/**
* Adds a parameter to the calling convention. This should be called in normal ascending order.
@ -170,16 +167,15 @@ native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, e
* @param pass How the data is passed in C++.
* @param decflags Flags on decoding from the plugin to C++.
* @param encflags Flags on encoding from C++ to the plugin.
* @noreturn
*/
native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
native void PrepSDKCall_AddParameter(SDKType type, SDKPassMethod pass, int decflags=0, int encflags=0);
/**
* Finalizes an SDK call preparation and returns the resultant Handle.
*
* @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
*/
native Handle:EndPrepSDKCall();
native Handle EndPrepSDKCall();
/**
* Calls an SDK function with the given parameters.
@ -201,21 +197,21 @@ native Handle:EndPrepSDKCall();
* @return Simple return value, if any.
* @error Invalid Handle or internal decoding error.
*/
native any:SDKCall(Handle:call, any:...);
native any SDKCall(Handle call, any ...);
/**
* Returns the entity index of the player resource/manager entity.
*
* @return Index of resource entity or -1 if not found.
*/
native GetPlayerResourceEntity();
native int GetPlayerResourceEntity();
#include <sdktools_stocks>
/**
* Do not edit below this line!
*/
public Extension:__ext_sdktools =
public Extension __ext_sdktools =
{
name = "SDKTools",
file = "sdktools.ext",

View File

@ -39,14 +39,12 @@
* Sets the client to an inactive state waiting for a new map
*
* @param client The client index
* @noreturn
*/
native InactivateClient(client);
native void InactivateClient(int client);
/**
* Reconnect a client without dropping the netchannel
*
* @param client The client index
* @noreturn
*/
native ReconnectClient(client);
native void ReconnectClient(int client);

View File

@ -42,28 +42,25 @@
*
* @param client Client index.
* @param entity Entity index.
* @noreturn
* @error Invalid client or entity, lack of mod support, or client not in
* game.
*/
native SetClientViewEntity(client, entity);
native void SetClientViewEntity(int client, int entity);
/**
* Sets a light style.
*
* @param style Light style (from 0 to MAX_LIGHTSTYLES-1)
* @param value Light value string (see world.cpp/light.cpp in dlls)
* @noreturn
* @error Light style index is out of range.
*/
native SetLightStyle(style, const String:value[]);
native void SetLightStyle(int style, const char[] value);
/**
* Returns the client's eye position.
*
* @param client Player's index.
* @param pos Destination vector to store the client's eye position.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native GetClientEyePosition(client, Float:pos[3]);
native void GetClientEyePosition(int client, float pos[3]);

View File

@ -38,7 +38,7 @@
/**
* Invokes a named input method on an entity.
*
* After completion (successful or not), the current global variant is re-initalized.
* After completion (successful or not), the current global variant is re-initialized.
*
* @param dest Destination entity index.
* @param input Input action.
@ -48,69 +48,61 @@
* @return True if successful otherwise false.
* @error Invalid entity index or no mod support.
*/
native bool:AcceptEntityInput(dest, const String:input[], activator=-1, caller=-1, outputid=0);
native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);
/**
* Sets a bool value in the global variant object.
*
* @param val Input value.
* @noreturn
*/
native SetVariantBool(bool:val);
native void SetVariantBool(bool val);
/**
* Sets a string in the global variant object.
*
* @param str Input string.
* @noreturn
*/
native SetVariantString(const String:str[]);
native void SetVariantString(const char[] str);
/**
* Sets an integer value in the global variant object.
*
* @param val Input value.
* @noreturn
*/
native SetVariantInt(val);
native void SetVariantInt(int val);
/**
* Sets a floating point value in the global variant object.
*
* @param val Input value.
* @noreturn
*/
native SetVariantFloat(Float:val);
native void SetVariantFloat(float val);
/**
* Sets a 3D vector in the global variant object.
*
* @param vec Input vector.
* @noreturn
*/
native SetVariantVector3D(const Float:vec[3]);
native void SetVariantVector3D(const float vec[3]);
/**
* Sets a 3D position vector in the global variant object.
*
* @param vec Input position vector.
* @noreturn
*/
native SetVariantPosVector3D(const Float:vec[3]);
native void SetVariantPosVector3D(const float vec[3]);
/**
* Sets a color in the global variant object.
*
* @param color Input color.
* @noreturn
*/
native SetVariantColor(const color[4]);
native void SetVariantColor(const int color[4]);
/**
* Sets an entity in the global variant object.
*
* @param entity Entity index.
* @noreturn
* @error Invalid entity index.
*/
native SetVariantEntity(entity);
native void SetVariantEntity(int entity);

View File

@ -42,9 +42,15 @@
* @param caller Entity index of the caller.
* @param activator Entity index of the activator.
* @param delay Delay in seconds? before the event gets fired.
* @noreturn
* @return Anything other than Plugin_Continue will supress this event,
* returning Plugin_Continue will allow it to propagate the results
* of this output to any entity inputs.
*/
typedef EntityOutput = function void (const char[] output, int caller, int activator, float delay);
typeset EntityOutput
{
function void (const char[] output, int caller, int activator, float delay);
function Action (const char[] output, int caller, int activator, float delay);
};
/**
* Add an entity output hook on a entity classname
@ -52,10 +58,9 @@ typedef EntityOutput = function void (const char[] output, int caller, int activ
* @param classname The classname to hook.
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @noreturn
* @error Entity Outputs disabled.
*/
native HookEntityOutput(const String:classname[], const String:output[], EntityOutput:callback);
native void HookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
/**
* Remove an entity output hook.
@ -65,7 +70,7 @@ native HookEntityOutput(const String:classname[], const String:output[], EntityO
* @return True on success, false if no valid hook was found.
* @error Entity Outputs disabled.
*/
native bool:UnhookEntityOutput(const String:classname[], const String:output[], EntityOutput:callback);
native bool UnhookEntityOutput(const char[] classname, const char[] output, EntityOutput callback);
/**
* Add an entity output hook on a single entity instance
@ -74,10 +79,9 @@ native bool:UnhookEntityOutput(const String:classname[], const String:output[],
* @param output The output name to hook.
* @param callback An EntityOutput function pointer.
* @param once Only fire this hook once and then remove itself.
* @noreturn
* @error Entity Outputs disabled or Invalid Entity index.
*/
native HookSingleEntityOutput(entity, const String:output[], EntityOutput:callback , bool:once=false);
native void HookSingleEntityOutput(int entity, const char[] output, EntityOutput callback, bool once=false);
/**
* Remove a single entity output hook.
@ -88,5 +92,4 @@ native HookSingleEntityOutput(entity, const String:output[], EntityOutput:callba
* @return True on success, false if no valid hook was found.
* @error Entity Outputs disabled or Invalid Entity index.
*/
native bool:UnhookSingleEntityOutput(entity, const String:output[], EntityOutput:callback);
native bool UnhookSingleEntityOutput(int entity, const char[] output, EntityOutput callback);

View File

@ -44,7 +44,7 @@
* @error Invalid client or entity, lack of mod support, or client not in
* game.
*/
native bool:RemovePlayerItem(client, item);
native bool RemovePlayerItem(int client, int item);
/**
* Gives a named item to a player.
@ -55,7 +55,7 @@ native bool:RemovePlayerItem(client, item);
* @return Entity index on success, or -1 on failure.
* @error Invalid client or client not in game, or lack of mod support.
*/
native GivePlayerItem(client, const String:item[], iSubType=0);
native int GivePlayerItem(int client, const char[] item, int iSubType=0);
/**
* Returns the weapon in a player's slot.
@ -65,7 +65,7 @@ native GivePlayerItem(client, const String:item[], iSubType=0);
* @return Entity index on success, -1 if no weapon existed.
* @error Invalid client or client not in game, or lack of mod support.
*/
native GetPlayerWeaponSlot(client, slot);
native int GetPlayerWeaponSlot(int client, int slot);
/**
* Ignites an entity on fire.
@ -75,19 +75,17 @@ native GetPlayerWeaponSlot(client, slot);
* @param npc True to only affect NPCs.
* @param size Unknown.
* @param level Unknown.
* @noreturn
* @error Invalid entity or client not in game, or lack of mod support.
*/
native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
native void IgniteEntity(int entity, float time, bool npc=false, float size=0.0, bool level=false);
/**
* Extinguishes an entity that is on fire.
*
* @param entity Entity index.
* @noreturn
* @error Invalid entity or client not in game, or lack of mod support.
*/
native ExtinguishEntity(entity);
native void ExtinguishEntity(int entity);
/**
* Teleports an entity.
@ -96,19 +94,17 @@ native ExtinguishEntity(entity);
* @param origin New origin, or NULL_VECTOR for no change.
* @param angles New angles, or NULL_VECTOR for no change.
* @param velocity New velocity, or NULL_VECTOR for no change.
* @noreturn
* @error Invalid entity or client not in game, or lack of mod support.
*/
native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
native void TeleportEntity(int entity, const float origin[3], const float angles[3], const float velocity[3]);
/**
* Forces a player to commit suicide.
*
* @param client Client index.
* @noreturn
* @error Invalid client or client not in game, or lack of mod support.
*/
native ForcePlayerSuicide(client);
native void ForcePlayerSuicide(int client);
/**
* Slaps a player in a random direction.
@ -116,10 +112,9 @@ native ForcePlayerSuicide(client);
* @param client Client index.
* @param health Health to subtract.
* @param sound False to disable the sound effects.
* @noreturn
* @error Invalid client or client not in game, or lack of mod support.
*/
native SlapPlayer(client, health=5, bool:sound=true);
native void SlapPlayer(int client, int health=5, bool sound=true);
/**
* Searches for an entity by classname.
@ -130,7 +125,7 @@ native SlapPlayer(client, health=5, bool:sound=true);
* @return Entity index >= 0 if found, -1 otherwise.
* @error Lack of mod support.
*/
native FindEntityByClassname(startEnt, const String:classname[]);
native int FindEntityByClassname(int startEnt, const char[] classname);
/**
* Returns the client's eye angles.
@ -140,7 +135,7 @@ native FindEntityByClassname(startEnt, const String:classname[]);
* @return True on success, false on failure.
* @error Invalid client index, client not in game, or no mod support.
*/
native bool:GetClientEyeAngles(client, Float:ang[3]);
native bool GetClientEyeAngles(int client, float ang[3]);
/**
* Creates an entity by string name, but does not spawn it (see DispatchSpawn).
@ -152,7 +147,7 @@ native bool:GetClientEyeAngles(client, Float:ang[3]);
* @return Entity index on success, or -1 on failure.
* @error Invalid edict index, or no mod support.
*/
native CreateEntityByName(const String:classname[], ForceEdictIndex=-1);
native int CreateEntityByName(const char[] classname, int ForceEdictIndex=-1);
/**
* Spawns an entity into the game.
@ -161,7 +156,7 @@ native CreateEntityByName(const String:classname[], ForceEdictIndex=-1);
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool:DispatchSpawn(entity);
native bool DispatchSpawn(int entity);
/**
* Dispatches a KeyValue into given entity using a string value.
@ -172,7 +167,7 @@ native bool:DispatchSpawn(entity);
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool:DispatchKeyValue(entity, const String:keyName[], const String:value[]);
native bool DispatchKeyValue(int entity, const char[] keyName, const char[] value);
/**
* Dispatches a KeyValue into given entity using a floating point value.
@ -183,7 +178,7 @@ native bool:DispatchKeyValue(entity, const String:keyName[], const String:value[
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
native bool DispatchKeyValueFloat(int entity, const char[] keyName, float value);
/**
* Dispatches a KeyValue into given entity using a vector value.
@ -194,7 +189,7 @@ native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
* @return True on success, false otherwise.
* @error Invalid entity index, or no mod support.
*/
native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vec[3]);
native bool DispatchKeyValueVector(int entity, const char[] keyName, const float vec[3]);
/**
* Returns the entity a client is aiming at.
@ -206,7 +201,7 @@ native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:v
* -2 if the function is not supported.
* @error Invalid client index or client not in game.
*/
native GetClientAimTarget(client, bool:only_clients=true);
native int GetClientAimTarget(int client, bool only_clients=true);
/**
* Returns the total number of teams in a game.
@ -214,7 +209,7 @@ native GetClientAimTarget(client, bool:only_clients=true);
*
* @return Total number of teams.
*/
native GetTeamCount();
native int GetTeamCount();
/**
* Retrieves the team name based on a team index.
@ -223,10 +218,9 @@ native GetTeamCount();
* @param index Team index.
* @param name Buffer to store string in.
* @param maxlength Maximum length of string buffer.
* @noreturn
* @error Invalid team index.
*/
native GetTeamName(index, String:name[], maxlength);
native void GetTeamName(int index, char[] name, int maxlength);
/**
* Returns the score of a team based on a team index.
@ -236,7 +230,7 @@ native GetTeamName(index, String:name[], maxlength);
* @return Score.
* @error Invalid team index.
*/
native GetTeamScore(index);
native int GetTeamScore(int index);
/**
* Sets the score of a team based on a team index.
@ -244,10 +238,9 @@ native GetTeamScore(index);
*
* @param index Team index.
* @param value New score value.
* @return Score.
* @error Invalid team index.
*/
native SetTeamScore(index, value);
native void SetTeamScore(int index, int value);
/**
* Retrieves the number of players in a certain team.
@ -257,17 +250,25 @@ native SetTeamScore(index, value);
* @return Number of players in the team.
* @error Invalid team index.
*/
native GetTeamClientCount(index);
native int GetTeamClientCount(int index);
/**
* Returns the entity index of a team.
*
* @param teamIndex Team index.
* @return Entity index of team.
* @error Invalid team index.
*/
native int GetTeamEntity(int teamIndex);
/**
* Sets the model to a given entity.
*
* @param entity Entity index.
* @param model Model name.
* @noreturn
* @error Invalid entity index, or no mod support.
*/
native SetEntityModel(entity, const String:model[]);
native void SetEntityModel(int entity, const char[] model);
/**
* Retrieves the decal file name associated with a given client.
@ -278,7 +279,7 @@ native SetEntityModel(entity, const String:model[]);
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
*/
native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
native bool GetPlayerDecalFile(int client, char[] hex, int maxlength);
/**
* Retrieves the jingle file name associated with a given client.
@ -289,48 +290,53 @@ native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
*/
native bool:GetPlayerJingleFile(client, String:hex[], maxlength);
native bool GetPlayerJingleFile(int client, char[] hex, int maxlength);
/**
* Returns the average server network traffic in bytes/sec.
*
* @param in Buffer to store the input traffic velocity.
* @param out Buffer to store the output traffic velocity.
* @noreturn
*/
native GetServerNetStats(&Float:inAmount, &Float:outAmout);
native void GetServerNetStats(float &inAmount, float &outAmout);
/**
* Equip's a player's weapon.
*
* @param client Client index.
* @param weapon CBaseCombatWeapon entity index.
* @noreturn
* @error Invalid client or entity, lack of mod support, or client not in
* game.
*/
native EquipPlayerWeapon(client, weapon);
native void EquipPlayerWeapon(int client, int weapon);
/**
* Activates an entity (CBaseAnimating::Activate)
*
* @param entity Entity index.
* @noreturn
* @error Invalid entity or lack of mod support.
*/
native ActivateEntity(entity);
native void ActivateEntity(int entity);
/**
* Sets values to client info buffer keys and notifies the engine of the change.
* The change does not get propogated to mods until the next frame.
* The change does not get propagated to mods until the next frame.
*
* @param client Player's index.
* @param key Key string.
* @param value Value string.
* @noreturn
* @error Invalid client index, or client not connected.
*/
native SetClientInfo(client, const String:key[], const String:value[]);
native void SetClientInfo(int client, const char[] key, const char[] value);
/**
* Changes a client's name.
*
* @param client Player's index.
* @param name New name.
* @error Invalid client index, or client not connected.
*/
native void SetClientName(int client, const char[] name);
/**
* Gives ammo of a certain type to a player.
@ -343,4 +349,4 @@ native SetClientInfo(client, const String:key[], const String:value[]);
*
* @return Amount of ammo actually given.
*/
native GivePlayerAmmo(client, amount, ammotype, bool:suppressSound=false);
native int GivePlayerAmmo(int client, int amount, int ammotype, bool suppressSound=false);

View File

@ -82,7 +82,7 @@ enum RoundState {
* @return Value at the given property offset.
* @error Not supported.
*/
native GameRules_GetProp(const String:prop[], size=4, element=0);
native int GameRules_GetProp(const char[] prop, int size=4, int element=0);
/**
* Sets an integer value for a property of the gamerules entity.
@ -93,11 +93,10 @@ native GameRules_GetProp(const String:prop[], size=4, element=0);
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @param changeState This parameter is ignored.
* @error Not supported.
* @noreturn
*/
native GameRules_SetProp(const String:prop[], any:value, size=4, element=0, bool:changeState=false);
native void GameRules_SetProp(const char[] prop, any value, int size=4, int element=0, bool changeState=false);
/**
* Retrieves a float value from a property of the gamerules entity.
@ -107,7 +106,7 @@ native GameRules_SetProp(const String:prop[], any:value, size=4, element=0, bool
* @return Value at the given property offset.
* @error Not supported.
*/
native Float:GameRules_GetPropFloat(const String:prop[], element=0);
native float GameRules_GetPropFloat(const char[] prop, int element=0);
/**
* Sets a float value for a property of the gamerules entity.
@ -115,11 +114,10 @@ native Float:GameRules_GetPropFloat(const String:prop[], element=0);
* @param prop Property name.
* @param value Value to set.
* @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @param changeState This parameter is ignored.
* @error Not supported.
*/
native GameRules_SetPropFloat(const String:prop[], Float:value, element=0, bool:changeState=false);
native void GameRules_SetPropFloat(const char[] prop, float value, int element=0, bool changeState=false);
/**
* Retrieves a entity index from a property of the gamerules entity.
@ -131,7 +129,7 @@ native GameRules_SetPropFloat(const String:prop[], Float:value, element=0, bool:
* then -1 is returned.
* @error Not supported.
*/
native GameRules_GetPropEnt(const String:prop[], element=0);
native int GameRules_GetPropEnt(const char[] prop, int element=0);
/**
* Sets an entity index for a property of the gamerules entity.
@ -139,11 +137,10 @@ native GameRules_GetPropEnt(const String:prop[], element=0);
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @param changeState This parameter is ignored.
* @error Not supported.
*/
native GameRules_SetPropEnt(const String:prop[], other, element=0, bool:changeState=false);
native void GameRules_SetPropEnt(const char[] prop, int other, int element=0, bool changeState=false);
/**
* Retrieves a vector of floats from the gamerules entity, given a named network property.
@ -151,10 +148,9 @@ native GameRules_SetPropEnt(const String:prop[], other, element=0, bool:changeSt
* @param prop Property name.
* @param vec Vector buffer to store data in.
* @param element Element # (starting from 0) if property is an array.
* @noreturn
* @error Not supported.
*/
native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
native void GameRules_GetPropVector(const char[] prop, float vec[3], int element=0);
/**
* Sets a vector of floats in the gamerules entity, given a named network property.
@ -162,11 +158,10 @@ native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @param changeState This parameter is ignored.
* @error Not supported.
*/
native GameRules_SetPropVector(const String:prop[], const Float:vec[3], element=0, bool:changeState=false);
native void GameRules_SetPropVector(const char[] prop, const float vec[3], int element=0, bool changeState=false);
/**
* Gets a gamerules property as a string.
@ -177,18 +172,18 @@ native GameRules_SetPropVector(const String:prop[], const Float:vec[3], element=
* @return Number of non-null bytes written.
* @error Not supported.
*/
native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
native int GameRules_GetPropString(const char[] prop, char[] buffer, int maxlen);
/**
* Sets a gamerules property as a string.
*
* @param prop Property to use.
* @param buffer String to set.
* @param changeState If true, change will be sent over the network.
* @param changeState This parameter is ignored.
* @return Number of non-null bytes written.
* @error Not supported.
*/
native GameRules_SetPropString(const String:prop[], const String:buffer[], bool:changeState=false);
native int GameRules_SetPropString(const char[] prop, const char[] buffer, bool changeState=false);
/**
* Gets the current round state.
@ -196,7 +191,7 @@ native GameRules_SetPropString(const String:prop[], const String:buffer[], bool:
* @return Round state.
* @error Game doesn't support round state.
*/
stock RoundState:GameRules_GetRoundState()
stock RoundState GameRules_GetRoundState()
{
return RoundState:GameRules_GetProp("m_iRoundState");
return view_as<RoundState>(GameRules_GetProp("m_iRoundState"));
}

View File

@ -53,7 +53,27 @@
* @param mouse Mouse direction (x, y).
* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
*
* @note To see if all 11 params are avaliable, use FeatureType_Capability and
* @note To see if all 11 params are available, use FeatureType_Capability and
* FEATURECAP_PLAYERRUNCMD_11PARAMS.
*/
forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]);
forward Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]);
/**
* @brief Called when a client requests a file from the server.
*
* @param client Client index.
* @param sFile Requested file path.
*
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
*/
forward Action OnFileSend(int client, const char[] sFile);
/**
* @brief Called when a client sends a file to the server.
*
* @param client Client index.
* @param sFile Requested file path.
*
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
*/
forward Action OnFileReceive(int client, const char[] sFile);

View File

@ -92,7 +92,7 @@ enum
SNDLEVEL_RUSTLE = 20, /**< Rustling leaves */
SNDLEVEL_WHISPER = 25, /**< Whispering */
SNDLEVEL_LIBRARY = 30, /**< In a library */
SNDLEVEL_FRIDGE = 45, /**< Refridgerator */
SNDLEVEL_FRIDGE = 45, /**< Refrigerator */
SNDLEVEL_HOME = 50, /**< Average home (3.9 attn) */
SNDLEVEL_CONVO = 60, /**< Normal conversation (2.0 attn) */
SNDLEVEL_DRYER = 60, /**< Clothes dryer */
@ -125,9 +125,8 @@ enum
* Prefetches a sound.
*
* @param name Sound file name relative to the "sounds" folder.
* @noreturn
*/
native PrefetchSound(const String:name[]);
native void PrefetchSound(const char[] name);
/**
* This function is not known to work, and may crash. You should
@ -137,7 +136,7 @@ native PrefetchSound(const String:name[]);
* @return Duration in seconds.
*/
#pragma deprecated Does not work, may crash.
native Float:GetSoundDuration(const String:name[]);
native float GetSoundDuration(const char[] name);
/**
* Emits an ambient sound.
@ -150,16 +149,15 @@ native Float:GetSoundDuration(const String:name[]);
* @param vol Volume (from 0.0 to 1.0).
* @param pitch Pitch (from 0 to 255).
* @param delay Play delay.
* @noreturn
*/
native EmitAmbientSound(const String:name[],
const Float:pos[3],
entity = SOUND_FROM_WORLD,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
Float:vol = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
Float:delay = 0.0);
native void EmitAmbientSound(const char[] name,
const float pos[3],
int entity = SOUND_FROM_WORLD,
int level = SNDLEVEL_NORMAL,
int flags = SND_NOFLAGS,
float vol = SNDVOL_NORMAL,
int pitch = SNDPITCH_NORMAL,
float delay = 0.0);
/**
* Fades a client's volume level toward silence or a given percentage.
@ -169,10 +167,9 @@ native EmitAmbientSound(const String:name[],
* @param outtime Fade out time, in seconds.
* @param holdtime Hold time, in seconds.
* @param intime Fade in time, in seconds.
* @noreturn
* @error Invalid client index or client not in game.
*/
native FadeClientVolume(client, Float:percent, Float:outtime, Float:holdtime, Float:intime);
native void FadeClientVolume(int client, float percent, float outtime, float holdtime, float intime);
/**
* Stops a sound.
@ -180,9 +177,8 @@ native FadeClientVolume(client, Float:percent, Float:outtime, Float:holdtime, Fl
* @param entity Entity index.
* @param channel Channel number.
* @param name Sound file name relative to the "sounds" folder.
* @noreturn
*/
native StopSound(entity, channel, const String:name[]);
native void StopSound(int entity, int channel, const char[] name);
/**
* Emits a sound to a list of clients.
@ -202,31 +198,71 @@ native StopSound(entity, channel, const String:name[]);
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @noreturn
* @error Invalid client index.
*/
native EmitSound(const clients[],
numClients,
const String:sample[],
entity = SOUND_FROM_PLAYER,
channel = SNDCHAN_AUTO,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
Float:volume = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0,
any:...);
native void EmitSound(const int[] clients,
int numClients,
const char[] sample,
int entity = SOUND_FROM_PLAYER,
int channel = SNDCHAN_AUTO,
int level = SNDLEVEL_NORMAL,
int flags = SND_NOFLAGS,
float volume = SNDVOL_NORMAL,
int pitch = SNDPITCH_NORMAL,
int speakerentity = -1,
const float origin[3] = NULL_VECTOR,
const float dir[3] = NULL_VECTOR,
bool updatePos = true,
float soundtime = 0.0,
any ...);
/**
* Emits a sound or game sound to a list of clients using the latest version of the engine sound interface.
* This native is only available in engines that are greater than or equal to Portal 2.
*
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param soundEntry Sound entry name.
* @param sample Sound file name relative to the "sounds" folder.
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
* @param seed Sound seed.
* @param flags Sound flags.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @error Invalid client index.
*/
native void EmitSoundEntry(const int[] clients,
int numClients,
const char[] soundEntry,
const char[] sample,
int entity = SOUND_FROM_PLAYER,
int channel = SNDCHAN_AUTO,
int level = SNDLEVEL_NORMAL,
int seed = 0,
int flags = SND_NOFLAGS,
float volume = SNDVOL_NORMAL,
int pitch = SNDPITCH_NORMAL,
int speakerentity = -1,
const float origin[3] = NULL_VECTOR,
const float dir[3] = NULL_VECTOR,
bool updatePos = true,
float soundtime = 0.0,
any ...);
/**
* Emits a sentence to a list of clients.
*
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param sentence Sentence index (from PrecacheSenteFile).
* @param sentence Sentence index (from PrecacheSentenceFile).
* @param entity Entity to emit from.
* @param channel Channel to emit with.
* @param level Sound level.
@ -239,33 +275,32 @@ native EmitSound(const clients[],
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @param ... Optional list of Float[3] arrays to specify additional origins.
* @noreturn
* @error Invalid client index.
*/
native EmitSentence(const clients[],
numClients,
sentence,
entity,
channel = SNDCHAN_AUTO,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
Float:volume = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0,
any:...);
native void EmitSentence(const int[] clients,
int numClients,
int sentence,
int entity,
int channel = SNDCHAN_AUTO,
int level = SNDLEVEL_NORMAL,
int flags = SND_NOFLAGS,
float volume = SNDVOL_NORMAL,
int pitch = SNDPITCH_NORMAL,
int speakerentity = -1,
const float origin[3] = NULL_VECTOR,
const float dir[3] = NULL_VECTOR,
bool updatePos = true,
float soundtime = 0.0,
any ...);
/**
*Calculates gain of sound on given distance with given sound level in decibel
* Calculates gain of sound on given distance with given sound level in decibel
*
* @param soundlevel decibel of sound, like SNDLEVEL_NORMAL or integer value
* @param distance distance of sound to calculate, not meter or feet, but Source Engine`s normal Coordinate unit
* @return gain of sound. you can multiply this with original sound`s volume to calculate volume on given distance
*/
native Float:GetDistGainFromSoundLevel(soundlevel, Float:distance);
native float GetDistGainFromSoundLevel(int soundlevel, float distance);
/**
* Called when an ambient sound is about to be emitted to one or more clients.
@ -294,69 +329,69 @@ typedef AmbientSHook = function Action (
float &delay
);
/**
* Called when a sound is going to be emitted to one or more clients.
* NOTICE: all params can be overwritten to modify the default behaviour.
*
* @param clients Array of client indexes.
* @param numClients Number of clients in the array (modify this value if you add/remove elements from the client array).
* @param sample Sound file name relative to the "sounds" folder.
* @param entity Entity emitting the sound.
* @param channel Channel emitting the sound.
* @param volume Sound volume.
* @param level Sound level.
* @param pitch Sound pitch.
* @param flags Sound flags.
* @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it,
* Plugin_Changed when any parameter has been modified.
*/
typedef NormalSHook = function Action (
int clients[64],
int &numClients,
char sample[PLATFORM_MAX_PATH],
int &entity,
int &channel,
float &volume,
int &level,
int &pitch,
int &flags
);
typeset NormalSHook
{
// Called when a sound is going to be emitted to one or more clients.
// NOTICE: all params can be overwritten to modify the default behavior.
//
// @param clients Array of client indexes.
// @param numClients Number of clients in the array (modify this value if you add/remove elements from the client array).
// @param sample Sound file name relative to the "sounds" folder.
// @param entity Entity emitting the sound.
// @param channel Channel emitting the sound.
// @param volume Sound volume.
// @param level Sound level.
// @param pitch Sound pitch.
// @param flags Sound flags.
// @param soundEntry Game sound entry name. (Used in engines newer than Portal 2)
// @param seed Sound seed. (Used in engines newer than Portal 2)
// @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it,
// Plugin_Changed when any parameter has been modified.
function Action (int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
char soundEntry[PLATFORM_MAX_PATH], int &seed);
// Deprecated. Use other prototype.
function Action (int clients[64], int &numClients, char sample[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
char soundEntry[PLATFORM_MAX_PATH], int &seed);
// Deprecated. Use other prototype.
function Action (int clients[64], int &numClients, char sample[PLATFORM_MAX_PATH],
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags);
};
/**
* Hooks all played ambient sounds.
*
* @param hook Function to use as a hook.
* @noreturn
* @error Invalid function hook.
*/
native AddAmbientSoundHook(AmbientSHook:hook);
native void AddAmbientSoundHook(AmbientSHook hook);
/**
* Hooks all played normal sounds.
*
* @param hook Function to use as a hook.
* @noreturn
* @error Invalid function hook.
*/
native AddNormalSoundHook(NormalSHook:hook);
native void AddNormalSoundHook(NormalSHook hook);
/**
* Unhooks all played ambient sounds.
*
* @param hook Function used for the hook.
* @noreturn
* @error Invalid function hook.
*/
native RemoveAmbientSoundHook(AmbientSHook:hook);
native void RemoveAmbientSoundHook(AmbientSHook hook);
/**
* Unhooks all played normal sounds.
*
* @param hook Function used for the hook.
* @noreturn
* @error Invalid function hook.
*/
native RemoveNormalSoundHook(NormalSHook:hook);
native void RemoveNormalSoundHook(NormalSHook hook);
/**
* Wrapper to emit sound to one client.
@ -374,24 +409,23 @@ native RemoveNormalSoundHook(NormalSHook:hook);
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @noreturn
* @error Invalid client index.
*/
stock EmitSoundToClient(client,
const String:sample[],
entity = SOUND_FROM_PLAYER,
channel = SNDCHAN_AUTO,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
Float:volume = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0)
stock void EmitSoundToClient(int client,
const char[] sample,
int entity = SOUND_FROM_PLAYER,
int channel = SNDCHAN_AUTO,
int level = SNDLEVEL_NORMAL,
int flags = SND_NOFLAGS,
float volume = SNDVOL_NORMAL,
int pitch = SNDPITCH_NORMAL,
int speakerentity = -1,
const float origin[3] = NULL_VECTOR,
const float dir[3] = NULL_VECTOR,
bool updatePos = true,
float soundtime = 0.0)
{
new clients[1];
int clients[1];
clients[0] = client;
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */
entity = (entity == SOUND_FROM_PLAYER) ? client : entity;
@ -415,26 +449,25 @@ stock EmitSoundToClient(client,
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @noreturn
* @error Invalid client index.
*/
stock EmitSoundToAll(const String:sample[],
entity = SOUND_FROM_PLAYER,
channel = SNDCHAN_AUTO,
level = SNDLEVEL_NORMAL,
flags = SND_NOFLAGS,
Float:volume = SNDVOL_NORMAL,
pitch = SNDPITCH_NORMAL,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0)
stock void EmitSoundToAll(const char[] sample,
int entity = SOUND_FROM_PLAYER,
int channel = SNDCHAN_AUTO,
int level = SNDLEVEL_NORMAL,
int flags = SND_NOFLAGS,
float volume = SNDVOL_NORMAL,
int pitch = SNDPITCH_NORMAL,
int speakerentity = -1,
const float origin[3] = NULL_VECTOR,
const float dir[3] = NULL_VECTOR,
bool updatePos = true,
float soundtime = 0.0)
{
new clients[MaxClients];
new total = 0;
int[] clients = new int[MaxClients];
int total = 0;
for (new i=1; i<=MaxClients; i++)
for (int i=1; i<=MaxClients; i++)
{
if (IsClientInGame(i))
{
@ -459,7 +492,7 @@ stock EmitSoundToAll(const String:sample[],
* @param attn Attenuation value.
* @return Integer sound level.
*/
stock ATTN_TO_SNDLEVEL(Float:attn)
stock int ATTN_TO_SNDLEVEL(float attn)
{
if (attn > 0.0)
{
@ -488,14 +521,14 @@ stock ATTN_TO_SNDLEVEL(Float:attn)
* @return True if the sound was successfully retrieved, false if it
* was not found
*/
native bool:GetGameSoundParams(const String:gameSound[],
&channel,
&soundLevel,
&Float:volume,
&pitch,
String:sample[],
maxlength,
entity=SOUND_FROM_PLAYER);
native bool GetGameSoundParams(const char[] gameSound,
int &channel,
int &soundLevel,
float &volume,
int &pitch,
char[] sample,
int maxlength,
int entity=SOUND_FROM_PLAYER);
/**
* Emits a game sound to a list of clients.
@ -519,22 +552,22 @@ native bool:GetGameSoundParams(const String:gameSound[],
* @return True if the sound was played successfully, false if it failed
* @error Invalid client index.
*/
stock bool:EmitGameSound(const clients[],
numClients,
const String:gameSound[],
entity = SOUND_FROM_PLAYER,
flags = SND_NOFLAGS,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0)
stock bool EmitGameSound(const int[] clients,
int numClients,
const char[] gameSound,
int entity = SOUND_FROM_PLAYER,
int flags = SND_NOFLAGS,
int speakerentity = -1,
const float origin[3] = NULL_VECTOR,
const float dir[3] = NULL_VECTOR,
bool updatePos = true,
float soundtime = 0.0)
{
new channel;
new level;
new Float:volume;
new pitch;
new String:sample[PLATFORM_MAX_PATH];
int channel;
int level;
float volume;
int pitch;
char sample[PLATFORM_MAX_PATH];
if (GetGameSoundParams(gameSound, channel, level, volume, pitch, sample, sizeof(sample), entity))
{
@ -561,19 +594,18 @@ stock bool:EmitGameSound(const clients[],
* @param entity Entity index to associate sound with.
* @param flags Sound flags.
* @param delay Play delay.
* @noreturn
*/
stock bool:EmitAmbientGameSound(const String:gameSound[],
const Float:pos[3],
entity = SOUND_FROM_WORLD,
flags = SND_NOFLAGS,
Float:delay = 0.0)
stock bool EmitAmbientGameSound(const char[] gameSound,
const float pos[3],
int entity = SOUND_FROM_WORLD,
int flags = SND_NOFLAGS,
float delay = 0.0)
{
new channel; // This is never actually used for Ambients, but it's a mandatory field to GetGameSoundParams
new level;
new Float:volume;
new pitch;
new String:sample[PLATFORM_MAX_PATH];
int channel; // This is never actually used for Ambients, but it's a mandatory field to GetGameSoundParams
int level;
float volume;
int pitch;
char sample[PLATFORM_MAX_PATH];
if (GetGameSoundParams(gameSound, channel, level, volume, pitch, sample, sizeof(sample), entity))
{
@ -604,20 +636,19 @@ stock bool:EmitAmbientGameSound(const String:gameSound[],
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @noreturn
* @error Invalid client index.
*/
stock bool:EmitGameSoundToClient(client,
const String:gameSound[],
entity = SOUND_FROM_PLAYER,
flags = SND_NOFLAGS,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0)
stock bool EmitGameSoundToClient(int client,
const char[] gameSound,
int entity = SOUND_FROM_PLAYER,
int flags = SND_NOFLAGS,
int speakerentity = -1,
const float origin[3] = NULL_VECTOR,
const float dir[3] = NULL_VECTOR,
bool updatePos = true,
float soundtime = 0.0)
{
new clients[1];
int clients[1];
clients[0] = client;
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */
entity = (entity == SOUND_FROM_PLAYER) ? client : entity;
@ -642,22 +673,21 @@ stock bool:EmitGameSoundToClient(client,
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @noreturn
* @error Invalid client index.
*/
stock bool:EmitGameSoundToAll(const String:gameSound[],
entity = SOUND_FROM_PLAYER,
flags = SND_NOFLAGS,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0)
stock bool EmitGameSoundToAll(const char[] gameSound,
int entity = SOUND_FROM_PLAYER,
int flags = SND_NOFLAGS,
int speakerentity = -1,
const float origin[3] = NULL_VECTOR,
const float dir[3] = NULL_VECTOR,
bool updatePos = true,
float soundtime = 0.0)
{
new clients[MaxClients];
new total = 0;
int[] clients = new int[MaxClients];
int total = 0;
for (new i=1; i<=MaxClients; i++)
for (int i=1; i<=MaxClients; i++)
{
if (IsClientInGame(i))
{
@ -692,4 +722,4 @@ stock bool:EmitGameSoundToAll(const String:gameSound[],
* @return True if the game sound was found, false if sound did not exist
* or had no files
*/
native bool:PrecacheScriptSound(const String:soundname[]);
native bool PrecacheScriptSound(const char[] soundname);

View File

@ -47,14 +47,14 @@
* -1 if no team matched.
* -2 if more than one team matched.
*/
stock FindTeamByName(const String:name[])
stock int FindTeamByName(const char[] name)
{
new name_len = strlen(name);
new num_teams = GetTeamCount();
decl String:team_name[32];
new found_team = -1;
int name_len = strlen(name);
int num_teams = GetTeamCount();
char team_name[32];
int found_team = -1;
for (new i = 0; i < num_teams; i++)
for (int i = 0; i < num_teams; i++)
{
GetTeamName(i, team_name, sizeof(team_name));
@ -73,4 +73,3 @@ stock FindTeamByName(const String:name[])
return found_team;
}

View File

@ -44,14 +44,14 @@
* @param name Name of string table to find.
* @return A string table index number if found, INVALID_STRING_TABLE otherwise.
*/
native FindStringTable(const String:name[]);
native int FindStringTable(const char[] name);
/**
* Returns the number of string tables that currently exist.
*
* @return Number of string tables that currently exist.
*/
native GetNumStringTables();
native int GetNumStringTables();
/**
* Returns the number of strings that currently exist in a given string table.
@ -60,7 +60,7 @@ native GetNumStringTables();
* @return Number of strings that currently exist.
* @error Invalid string table index.
*/
native GetStringTableNumStrings(tableidx);
native int GetStringTableNumStrings(int tableidx);
/**
* Returns the maximum number of strings that are allowed in a given string table.
@ -69,7 +69,7 @@ native GetStringTableNumStrings(tableidx);
* @return Maximum number of strings allowed.
* @error Invalid string table index.
*/
native GetStringTableMaxStrings(tableidx);
native int GetStringTableMaxStrings(int tableidx);
/**
* Retrieves the name of a string table.
@ -80,7 +80,7 @@ native GetStringTableMaxStrings(tableidx);
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index.
*/
native GetStringTableName(tableidx, String:name[], maxlength);
native int GetStringTableName(int tableidx, char[] name, int maxlength);
/**
* Searches for the index of a given string in a string table.
@ -90,7 +90,7 @@ native GetStringTableName(tableidx, String:name[], maxlength);
* @return String index if found, INVALID_STRING_INDEX otherwise.
* @error Invalid string table index.
*/
native FindStringIndex(tableidx, const String:str[]);
native int FindStringIndex(int tableidx, const char[] str);
/**
* Retrieves the string at a given index of a string table.
@ -102,7 +102,7 @@ native FindStringIndex(tableidx, const String:str[]);
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
*/
native ReadStringTable(tableidx, stringidx, String:str[], maxlength);
native int ReadStringTable(int tableidx, int stringidx, char[] str, int maxlength);
/**
* Returns the length of the user data associated with a given string index.
@ -112,7 +112,7 @@ native ReadStringTable(tableidx, stringidx, String:str[], maxlength);
* @return Length of user data. This will be 0 if there is no user data.
* @error Invalid string table index or string index.
*/
native GetStringTableDataLength(tableidx, stringidx);
native int GetStringTableDataLength(int tableidx, int stringidx);
/**
* Retrieves the user data associated with a given string index.
@ -124,7 +124,7 @@ native GetStringTableDataLength(tableidx, stringidx);
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
*/
native GetStringTableData(tableidx, stringidx, String:userdata[], maxlength);
native int GetStringTableData(int tableidx, int stringidx, char[] userdata, int maxlength);
/**
* Sets the user data associated with a given string index.
@ -136,7 +136,7 @@ native GetStringTableData(tableidx, stringidx, String:userdata[], maxlength);
* @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index.
*/
native SetStringTableData(tableidx, stringidx, const String:userdata[], length);
native int SetStringTableData(int tableidx, int stringidx, const char[] userdata, int length);
/**
* Adds a string to a given string table.
@ -148,7 +148,7 @@ native SetStringTableData(tableidx, stringidx, const String:userdata[], length);
* If set to -1, then user data will be not be altered if the specified string
* already exists in the string table.
*/
native AddToStringTable(tableidx, const String:str[], const String:userdata[]="", length=-1);
native void AddToStringTable(int tableidx, const char[] str, const char[] userdata="", int length=-1);
/**
* Locks or unlocks the network string tables.
@ -157,7 +157,7 @@ native AddToStringTable(tableidx, const String:str[], const String:userdata[]=""
* True means the tables should be locked for writing; false means unlocked.
* @return Previous lock state.
*/
native bool:LockStringTables(bool:lock);
native bool LockStringTables(bool lock);
/**
* Adds a file to the downloadables network string table.
@ -165,16 +165,16 @@ native bool:LockStringTables(bool:lock);
*
* @param filename File that will be added to downloadables table.
*/
stock AddFileToDownloadsTable(const String:filename[])
stock void AddFileToDownloadsTable(const char[] filename)
{
static table = INVALID_STRING_TABLE;
static int table = INVALID_STRING_TABLE;
if (table == INVALID_STRING_TABLE)
{
table = FindStringTable("downloadables");
}
new bool:save = LockStringTables(false);
bool save = LockStringTables(false);
AddToStringTable(table, filename);
LockStringTables(save);
}

View File

@ -51,29 +51,26 @@ typedef TEHook = function Action (const char[] te_name, const int[] Players, int
*
* @param te_name TE name to hook.
* @param hook Function to use as a hook.
* @noreturn
* @error Temp Entity name not available or invalid function hook.
*/
native AddTempEntHook(const String:te_name[], TEHook:hook);
native void AddTempEntHook(const char[] te_name, TEHook hook);
/**
* Removes a temp entity hook.
*
* @param te_name TE name to unhook.
* @param hook Function used for the hook.
* @noreturn
* @error Temp Entity name not available or invalid function hook.
*/
native RemoveTempEntHook(const String:te_name[], TEHook:hook);
native void RemoveTempEntHook(const char[] te_name, TEHook hook);
/**
* Starts a temp entity transmission.
*
* @param te_name TE name.
* @noreturn
* @error Temp Entity name not available.
*/
native TE_Start(const String:te_name[]);
native void TE_Start(const char[] te_name);
/**
* Checks if a certain TE property exists.
@ -81,17 +78,16 @@ native TE_Start(const String:te_name[]);
* @param prop Property to use.
* @return True if the property exists, otherwise false.
*/
native bool:TE_IsValidProp(const String:prop[]);
native bool TE_IsValidProp(const char[] prop);
/**
* Sets an integer value in the current temp entity.
*
* @param prop Property to use.
* @param value Integer value to set.
* @noreturn
* @error Property not found.
*/
native TE_WriteNum(const String:prop[], value);
native void TE_WriteNum(const char[] prop, int value);
/**
* Reads an integer value in the current temp entity.
@ -100,56 +96,52 @@ native TE_WriteNum(const String:prop[], value);
* @return Property value.
* @error Property not found.
*/
native TE_ReadNum(const String:prop[]);
native int TE_ReadNum(const char[] prop);
/**
* Sets a floating point number in the current temp entity.
*
* @param prop Property to use.
* @param value Floating point number to set.
* @noreturn
* @error Property not found.
*/
native TE_WriteFloat(const String:prop[], Float:value);
native void TE_WriteFloat(const char[] prop, float value);
/**
* Reads a floating point number in the current temp entity.
*
* @param prop Property to use.
* @noreturn Property value.
* @return Property value.
* @error Property not found.
*/
native Float:TE_ReadFloat(const String:prop[]);
native float TE_ReadFloat(const char[] prop);
/**
* Sets a vector in the current temp entity.
*
* @param prop Property to use.
* @param vector Vector to set.
* @noreturn
* @error Property not found.
*/
native TE_WriteVector(const String:prop[], const Float:vector[3]);
native void TE_WriteVector(const char[] prop, const float vector[3]);
/**
* Reads a vector in the current temp entity.
*
* @param prop Property to use.
* @param vector Vector to read.
* @noreturn
* @error Property not found.
*/
native TE_ReadVector(const String:prop[], Float:vector[3]);
native void TE_ReadVector(const char[] prop, float vector[3]);
/**
* Sets a QAngle in the current temp entity.
*
* @param prop Property to use.
* @param angles Angles to set.
* @return True on success, otherwise false.
* @error Property not found.
*/
native TE_WriteAngles(const String:prop[], const Float:angles[3]);
native void TE_WriteAngles(const char[] prop, const float angles[3]);
/**
* Sets an array of floats in the current temp entity.
@ -157,10 +149,9 @@ native TE_WriteAngles(const String:prop[], const Float:angles[3]);
* @param prop Property to use.
* @param array Array of values to copy.
* @param arraySize Number of values to copy.
* @return True on success, otherwise false.
* @error Property not found.
*/
native TE_WriteFloatArray(const String:prop[], const Float:array[], arraySize);
native void TE_WriteFloatArray(const char[] prop, const float[] array, int arraySize);
/**
* Sends the current temp entity to one or more clients.
@ -168,10 +159,9 @@ native TE_WriteFloatArray(const String:prop[], const Float:array[], arraySize);
* @param clients Array containing player indexes to broadcast to.
* @param numClients Number of players in the array.
* @param delay Delay in seconds to send the TE.
* @noreturn
* @error Invalid client index or client not in game.
*/
native TE_Send(const clients[], numClients, Float:delay=0.0);
native void TE_Send(const int[] clients, int numClients, float delay=0.0);
/**
* Sets an encoded entity index in the current temp entity.
@ -179,13 +169,12 @@ native TE_Send(const clients[], numClients, Float:delay=0.0);
*
* @param prop Property to use.
* @param value Value to set.
* @noreturn
* @error Property not found.
*/
stock TE_WriteEncodedEnt(const String:prop[], value)
stock void TE_WriteEncodedEnt(const char[] prop, int value)
{
new encvalue = (value & 0x0FFF) | ((1 & 0xF)<<12);
return TE_WriteNum(prop, encvalue);
int encvalue = (value & 0x0FFF) | ((1 & 0xF)<<12);
TE_WriteNum(prop, encvalue);
}
/**
@ -193,20 +182,19 @@ stock TE_WriteEncodedEnt(const String:prop[], value)
* @note See TE_Start().
*
* @param delay Delay in seconds to send the TE.
* @noreturn
*/
stock TE_SendToAll(Float:delay=0.0)
stock void TE_SendToAll(float delay=0.0)
{
new total = 0;
new clients[MaxClients];
for (new i=1; i<=MaxClients; i++)
int total = 0;
int[] clients = new int[MaxClients];
for (int i=1; i<=MaxClients; i++)
{
if (IsClientInGame(i))
{
clients[total++] = i;
}
}
return TE_Send(clients, total, delay);
TE_Send(clients, total, delay);
}
/**
@ -215,14 +203,30 @@ stock TE_SendToAll(Float:delay=0.0)
*
* @param client Client to send to.
* @param delay Delay in seconds to send the TE.
* @noreturn
* @error Invalid client index or client not in game.
*/
stock TE_SendToClient(client, Float:delay=0.0)
stock void TE_SendToClient(int client, float delay=0.0)
{
new players[1];
int players[1];
players[0] = client;
return TE_Send(players, 1, delay);
TE_Send(players, 1, delay);
}
/**
* Sends the current TE to all clients that are in
* visible or audible range of the origin.
* @note See TE_Start().
* @note See GetClientsInRange()
*
* @param origin Coordinates from which to test range.
* @param rangeType Range type to use for filtering clients.
* @param delay Delay in seconds to send the TE.
*/
stock void TE_SendToAllInRange(float origin[3], ClientRangeType rangeType, float delay=0.0)
{
int[] clients = new int[MaxClients];
int total = GetClientsInRange(origin, rangeType, clients, MaxClients);
TE_Send(clients, total, delay);
}

View File

@ -83,9 +83,8 @@
* @param dir Direction of the sparks.
* @param Magnitude Sparks size.
* @param TrailLength Trail lenght of the sparks.
* @noreturn
*/
stock TE_SetupSparks(const Float:pos[3], const Float:dir[3], Magnitude, TrailLength)
stock void TE_SetupSparks(const float pos[3], const float dir[3], int Magnitude, int TrailLength)
{
TE_Start("Sparks");
TE_WriteVector("m_vecOrigin[0]", pos);
@ -101,9 +100,8 @@ stock TE_SetupSparks(const Float:pos[3], const Float:dir[3], Magnitude, TrailLen
* @param Model Precached model index.
* @param Scale Scale of the smoke.
* @param FrameRate Frame rate of the smoke.
* @noreturn
*/
stock TE_SetupSmoke(const Float:pos[3], Model, Float:Scale, FrameRate)
stock void TE_SetupSmoke(const float pos[3], int Model, float Scale, int FrameRate)
{
TE_Start("Smoke");
TE_WriteVector("m_vecOrigin", pos);
@ -119,9 +117,8 @@ stock TE_SetupSmoke(const Float:pos[3], Model, Float:Scale, FrameRate)
* @param dir Direction of the dust.
* @param Size Dust cloud size.
* @param Speed Dust cloud speed.
* @noreturn
*/
stock TE_SetupDust(const Float:pos[3], const Float:dir[3], Float:Size, Float:Speed)
stock void TE_SetupDust(const float pos[3], const float dir[3], float Size, float Speed)
{
TE_Start("Dust");
TE_WriteVector("m_vecOrigin[0]", pos);
@ -137,9 +134,8 @@ stock TE_SetupDust(const Float:pos[3], const Float:dir[3], Float:Size, Float:Spe
* @param angles Rotation angles of the muzzle flash.
* @param Scale Scale of the muzzle flash.
* @param Type Muzzle flash type to render (Mod specific).
* @noreturn
*/
stock TE_SetupMuzzleFlash(const Float:pos[3], const Float:angles[3], Float:Scale, Type)
stock void TE_SetupMuzzleFlash(const float pos[3], const float angles[3], float Scale, int Type)
{
TE_Start("MuzzleFlash");
TE_WriteVector("m_vecOrigin", pos);
@ -153,9 +149,8 @@ stock TE_SetupMuzzleFlash(const Float:pos[3], const Float:angles[3], Float:Scale
*
* @param pos Position of the metal sparks.
* @param dir Direction of the metal sparks.
* @noreturn
*/
stock TE_SetupMetalSparks(const Float:pos[3], const Float:dir[3])
stock void TE_SetupMetalSparks(const float pos[3], const float dir[3])
{
TE_Start("Metal Sparks");
TE_WriteVector("m_vecPos", pos);
@ -168,9 +163,8 @@ stock TE_SetupMetalSparks(const Float:pos[3], const Float:dir[3])
* @param pos Position of the energy splash.
* @param dir Direction of the energy splash.
* @param Explosive Makes the effect explosive.
* @noreturn
*/
stock TE_SetupEnergySplash(const Float:pos[3], const Float:dir[3], bool:Explosive)
stock void TE_SetupEnergySplash(const float pos[3], const float dir[3], bool Explosive)
{
TE_Start("Energy Splash");
TE_WriteVector("m_vecPos", pos);
@ -182,10 +176,9 @@ stock TE_SetupEnergySplash(const Float:pos[3], const Float:dir[3], bool:Explosiv
* Sets up an armor ricochet effect.
*
* @param pos Position of the armor ricochet.
* @param dir Directon of the armor ricochet.
* @noreturn
* @param dir Direction of the armor ricochet.
*/
stock TE_SetupArmorRicochet(const Float:pos[3], const Float:dir[3])
stock void TE_SetupArmorRicochet(const float pos[3], const float dir[3])
{
TE_Start("Armor Ricochet");
TE_WriteVector("m_vecPos", pos);
@ -200,9 +193,8 @@ stock TE_SetupArmorRicochet(const Float:pos[3], const Float:dir[3])
* @param Life Time duration of the sprite.
* @param Size Sprite size.
* @param Brightness Sprite brightness.
* @noreturn
*/
stock TE_SetupGlowSprite(const Float:pos[3], Model, Float:Life, Float:Size, Brightness)
stock void TE_SetupGlowSprite(const float pos[3], int Model, float Life, float Size, int Brightness)
{
TE_Start("GlowSprite");
TE_WriteVector("m_vecOrigin", pos);
@ -224,9 +216,8 @@ stock TE_SetupGlowSprite(const Float:pos[3], Model, Float:Life, Float:Size, Brig
* @param Magnitude Explosion size.
* @param normal Normal vector to the explosion.
* @param MaterialType Exploded material type.
* @noreturn
*/
stock TE_SetupExplosion(const Float:pos[3], Model, Float:Scale, Framerate, Flags, Radius, Magnitude, const Float:normal[3]={0.0, 0.0, 1.0}, MaterialType='C')
stock void TE_SetupExplosion(const float pos[3], int Model, float Scale, int Framerate, int Flags, int Radius, int Magnitude, const float normal[3]={0.0, 0.0, 1.0}, int MaterialType='C')
{
TE_Start("Explosion");
TE_WriteVector("m_vecOrigin[0]", pos);
@ -249,9 +240,8 @@ stock TE_SetupExplosion(const Float:pos[3], Model, Float:Scale, Framerate, Flags
* @param Size Sprite size.
* @param SprayModel Precached model index.
* @param BloodDropModel Precached model index.
* @noreturn
*/
stock TE_SetupBloodSprite(const Float:pos[3], const Float:dir[3], const color[4], Size, SprayModel, BloodDropModel)
stock void TE_SetupBloodSprite(const float pos[3], const float dir[3], const int color[4], int Size, int SprayModel, int BloodDropModel)
{
TE_Start("Blood Sprite");
TE_WriteVector("m_vecOrigin", pos);
@ -273,7 +263,7 @@ stock TE_SetupBloodSprite(const Float:pos[3], const Float:dir[3], const color[4]
* @param End_Radius Final ring radius.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initital frame to render.
* @param StartFrame Initial frame to render.
* @param FrameRate Ring frame rate.
* @param Life Time duration of the ring.
* @param Width Beam width.
@ -281,10 +271,9 @@ stock TE_SetupBloodSprite(const Float:pos[3], const Float:dir[3], const color[4]
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @param Flags Beam flags.
* @noreturn
*/
stock TE_SetupBeamRingPoint(const Float:center[3], Float:Start_Radius, Float:End_Radius, ModelIndex, HaloIndex, StartFrame,
FrameRate, Float:Life, Float:Width, Float:Amplitude, const Color[4], Speed, Flags)
stock void TE_SetupBeamRingPoint(const float center[3], float Start_Radius, float End_Radius, int ModelIndex, int HaloIndex, int StartFrame,
int FrameRate, float Life, float Width, float Amplitude, const int Color[4], int Speed, int Flags)
{
TE_Start("BeamRingPoint");
TE_WriteVector("m_vecCenter", center);
@ -314,7 +303,7 @@ stock TE_SetupBeamRingPoint(const Float:center[3], Float:Start_Radius, Float:End
* @param end End position of the beam.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initital frame to render.
* @param StartFrame Initial frame to render.
* @param FrameRate Beam frame rate.
* @param Life Time duration of the beam.
* @param Width Initial beam width.
@ -323,10 +312,9 @@ stock TE_SetupBeamRingPoint(const Float:center[3], Float:Start_Radius, Float:End
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @noreturn
*/
stock TE_SetupBeamPoints(const Float:start[3], const Float:end[3], ModelIndex, HaloIndex, StartFrame, FrameRate, Float:Life,
Float:Width, Float:EndWidth, FadeLength, Float:Amplitude, const Color[4], Speed)
stock void TE_SetupBeamPoints(const float start[3], const float end[3], int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life,
float Width, float EndWidth, int FadeLength, float Amplitude, const int Color[4], int Speed)
{
TE_Start("BeamPoints");
TE_WriteVector("m_vecStartPoint", start);
@ -354,7 +342,7 @@ stock TE_SetupBeamPoints(const Float:start[3], const Float:end[3], ModelIndex, H
* @param EndEntity Entity index from where the beam ends.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initital frame to render.
* @param StartFrame Initial frame to render.
* @param FrameRate Beam frame rate.
* @param Life Time duration of the beam.
* @param Width Initial beam width.
@ -363,10 +351,9 @@ stock TE_SetupBeamPoints(const Float:start[3], const Float:end[3], ModelIndex, H
* @param Amplitude Beam amplitude.
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @noreturn
*/
stock TE_SetupBeamLaser(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFrame, FrameRate, Float:Life,
Float:Width, Float:EndWidth, FadeLength, Float:Amplitude, const Color[4], Speed)
stock void TE_SetupBeamLaser(int StartEntity, int EndEntity, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life,
float Width, float EndWidth, int FadeLength, float Amplitude, const int Color[4], int Speed)
{
TE_Start("BeamLaser");
TE_WriteEncodedEnt("m_nStartEntity", StartEntity);
@ -394,7 +381,7 @@ stock TE_SetupBeamLaser(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFram
* @param EndEntity Entity index from where the ring ends.
* @param ModelIndex Precached model index.
* @param HaloIndex Precached model index.
* @param StartFrame Initital frame to render.
* @param StartFrame Initial frame to render.
* @param FrameRate Ring frame rate.
* @param Life Time duration of the ring.
* @param Width Beam width.
@ -402,9 +389,8 @@ stock TE_SetupBeamLaser(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFram
* @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam.
* @param Flags Beam flags.
* @noreturn
*/
stock TE_SetupBeamRing(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFrame, FrameRate, Float:Life, Float:Width, Float:Amplitude, const Color[4], Speed, Flags)
stock void TE_SetupBeamRing(int StartEntity, int EndEntity, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float Amplitude, const int Color[4], int Speed, int Flags)
{
TE_Start("BeamRing");
TE_WriteEncodedEnt("m_nStartEntity", StartEntity);
@ -437,9 +423,8 @@ stock TE_SetupBeamRing(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFrame
* @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration.
* @param Color Color array (r, g, b, a).
* @noreturn
*/
stock TE_SetupBeamFollow(EntIndex, ModelIndex, HaloIndex, Float:Life, Float:Width, Float:EndWidth, FadeLength, const Color[4])
stock void TE_SetupBeamFollow(int EntIndex, int ModelIndex, int HaloIndex, float Life, float Width, float EndWidth, int FadeLength, const int Color[4])
{
TE_Start("BeamFollow");
TE_WriteEncodedEnt("m_iEntIndex", EntIndex);

View File

@ -71,7 +71,7 @@
* @endsection
*/
#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsping an entity. */
#define CONTENTS_ORIGIN 0x1000000 /**< removed before bsp-ing an entity. */
#define CONTENTS_MONSTER 0x2000000 /**< should never be on a brush, only in game. */
#define CONTENTS_DEBRIS 0x4000000
#define CONTENTS_DETAIL 0x8000000 /**< brushes to be added after vis leafs. */
@ -139,7 +139,7 @@ typeset TraceEntityFilter
* @param entindex Entity index found at the given position (by reference).
* @return Contents mask.
*/
native TR_GetPointContents(const Float:pos[3], &entindex=-1);
native int TR_GetPointContents(const float pos[3], int &entindex=-1);
/**
* Get the point contents testing only the given entity index.
@ -148,7 +148,7 @@ native TR_GetPointContents(const Float:pos[3], &entindex=-1);
* @param pos World position.
* @return Contents mask.
*/
native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
native int TR_GetPointContentsEnt(int entindex, const float pos[3]);
/**
* Starts up a new trace ray using a global trace result.
@ -158,12 +158,11 @@ native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
* ending point, or the direction angle.
* @param flags Trace flags.
* @param rtype Method to calculate the ray direction.
* @noreturn
*/
native TR_TraceRay(const Float:pos[3],
const Float:vec[3],
flags,
RayType:rtype);
native void TR_TraceRay(const float pos[3],
const float vec[3],
int flags,
RayType rtype);
/**
* Starts up a new trace hull using a global trace result.
@ -173,13 +172,12 @@ native TR_TraceRay(const Float:pos[3],
* @param mins Hull minimum size.
* @param maxs Hull maximum size.
* @param flags Trace flags.
* @noreturn
*/
native TR_TraceHull(const Float:pos[3],
const Float:vec[3],
const Float:mins[3],
const Float:maxs[3],
flags);
native void TR_TraceHull(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags);
/**
* Starts up a new trace ray using a global trace result and a customized
@ -196,14 +194,13 @@ native TR_TraceHull(const Float:pos[3],
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter
* function.
* @noreturn
*/
native TR_TraceRayFilter(const Float:pos[3],
const Float:vec[3],
flags,
RayType:rtype,
TraceEntityFilter:filter,
any:data=0);
native void TR_TraceRayFilter(const float pos[3],
const float vec[3],
int flags,
RayType rtype,
TraceEntityFilter filter,
any data=0);
/**
* Starts up a new trace hull using a global trace result and a customized
@ -221,15 +218,14 @@ native TR_TraceRayFilter(const Float:pos[3],
* @param filter Function to use as a filter.
* @param data Arbitrary data value to pass through to the filter
* function.
* @noreturn
*/
native TR_TraceHullFilter(const Float:pos[3],
const Float:vec[3],
const Float:mins[3],
const Float:maxs[3],
flags,
TraceEntityFilter:filter,
any:data=0);
native void TR_TraceHullFilter(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
TraceEntityFilter filter,
any data=0);
/**
* Starts up a new trace ray using a new trace result.
@ -241,10 +237,10 @@ native TR_TraceHullFilter(const Float:pos[3],
* @param rtype Method to calculate the ray direction.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle:TR_TraceRayEx(const Float:pos[3],
const Float:vec[3],
flags,
RayType:rtype);
native Handle TR_TraceRayEx(const float pos[3],
const float vec[3],
int flags,
RayType rtype);
/**
* Starts up a new trace hull using a new trace result.
@ -256,11 +252,11 @@ native Handle:TR_TraceRayEx(const Float:pos[3],
* @param flags Trace flags.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle:TR_TraceHullEx(const Float:pos[3],
const Float:vec[3],
const Float:mins[3],
const Float:maxs[3],
flags);
native Handle TR_TraceHullEx(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags);
/**
* Starts up a new trace ray using a new trace result and a customized
@ -278,12 +274,12 @@ native Handle:TR_TraceHullEx(const Float:pos[3],
* @param data Arbitrary data value to pass through to the filter function.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle:TR_TraceRayFilterEx(const Float:pos[3],
const Float:vec[3],
flags,
RayType:rtype,
TraceEntityFilter:filter,
any:data=0);
native Handle TR_TraceRayFilterEx(const float pos[3],
const float vec[3],
int flags,
RayType rtype,
TraceEntityFilter filter,
any data=0);
/**
* Starts up a new trace hull using a new trace result and a customized
@ -301,13 +297,13 @@ native Handle:TR_TraceRayFilterEx(const Float:pos[3],
* @param data Arbitrary data value to pass through to the filter function.
* @return Ray trace handle, which must be closed via CloseHandle().
*/
native Handle:TR_TraceHullFilterEx(const Float:pos[3],
const Float:vec[3],
const Float:mins[3],
const Float:maxs[3],
flags,
TraceEntityFilter:filter,
any:data=0);
native Handle TR_TraceHullFilterEx(const float pos[3],
const float vec[3],
const float mins[3],
const float maxs[3],
int flags,
TraceEntityFilter filter,
any data=0);
/**
* Returns the time fraction from a trace result (1.0 means no collision).
@ -316,17 +312,16 @@ native Handle:TR_TraceHullFilterEx(const Float:pos[3],
* @return Time fraction value of the trace.
* @error Invalid Handle.
*/
native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
native float TR_GetFraction(Handle hndl=INVALID_HANDLE);
/**
* Returns the collision position of a trace result.
*
* @param pos Vector buffer to store data in.
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @noreturn
* @error Invalid Handle.
*/
native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
native void TR_GetEndPosition(float pos[3], Handle hndl=INVALID_HANDLE);
/**
* Returns the entity index that collided with the trace.
@ -335,7 +330,7 @@ native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
* @return Entity index or -1 for no collision.
* @error Invalid Handle.
*/
native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
native int TR_GetEntityIndex(Handle hndl=INVALID_HANDLE);
/**
* Returns if there was any kind of collision along the trace ray.
@ -344,7 +339,7 @@ native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
* @return True if any collision found, otherwise false.
* @error Invalid Handle.
*/
native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
native bool TR_DidHit(Handle hndl=INVALID_HANDLE);
/**
* Returns in which body hit group the trace collided if any.
@ -353,17 +348,16 @@ native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
* @return Body hit group.
* @error Invalid Handle.
*/
native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
native int TR_GetHitGroup(Handle hndl=INVALID_HANDLE);
/**
* Find the normal vector to the collison plane of a trace.
* Find the normal vector to the collision plane of a trace.
*
* @param hndl A trace Handle, or INVALID_HANDLE to use a global trace result.
* @param normal Vector buffer to store the vector normal to the collision plane
* @noreturn
* @error Invalid Handle
*/
native TR_GetPlaneNormal(Handle:hndl, Float:normal[3]);
native void TR_GetPlaneNormal(Handle hndl, float normal[3]);
/**
* Tests a point to see if it's outside any playable area
@ -371,4 +365,4 @@ native TR_GetPlaneNormal(Handle:hndl, Float:normal[3]);
* @param pos Vector buffer to store data in.
* @return True if outside world, otherwise false.
*/
native TR_PointOutsideWorld(Float:pos[3]);
native bool TR_PointOutsideWorld(float pos[3]);

View File

@ -61,9 +61,8 @@ enum ListenOverride
*
* @param client The client index
* @param flags The voice flags
* @noreturn
*/
native SetClientListeningFlags(client, flags);
native void SetClientListeningFlags(int client, int flags);
/**
* Retrieve the client current listening flags.
@ -71,7 +70,7 @@ native SetClientListeningFlags(client, flags);
* @param client The client index
* @return The current voice flags
*/
native GetClientListeningFlags(client);
native int GetClientListeningFlags(int client);
/**
* Set the receiver ability to listen to the sender.
@ -82,7 +81,7 @@ native GetClientListeningFlags(client);
* @return True if successful otherwise false.
*/
#pragma deprecated Use SetListenOverride() instead
native bool:SetClientListening(iReceiver, iSender, bool:bListen);
native bool SetClientListening(int iReceiver, int iSender, bool bListen);
/**
* Retrieves if the receiver can listen to the sender.
@ -92,7 +91,7 @@ native bool:SetClientListening(iReceiver, iSender, bool:bListen);
* @return True if successful otherwise false.
*/
#pragma deprecated GetListenOverride() instead
native bool:GetClientListening(iReceiver, iSender);
native bool GetClientListening(int iReceiver, int iSender);
/**
* Override the receiver's ability to listen to the sender.
@ -102,7 +101,7 @@ native bool:GetClientListening(iReceiver, iSender);
* @param override The override of the receiver's ability to listen to the sender.
* @return True if successful otherwise false.
*/
native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override);
native bool SetListenOverride(int iReceiver, int iSender, ListenOverride override);
/**
* Retrieves the override of the receiver's ability to listen to the sender.
@ -111,7 +110,7 @@ native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override);
* @param iSender The sender index.
* @return The override value.
*/
native ListenOverride:GetListenOverride(iReceiver, iSender);
native ListenOverride GetListenOverride(int iReceiver, int iSender);
/**
* Retrieves if the muter has muted the mutee.
@ -120,5 +119,4 @@ native ListenOverride:GetListenOverride(iReceiver, iSender);
* @param iMutee The mutee index.
* @return True if muter has muted mutee, false otherwise.
*/
native bool:IsClientMuted(iMuter, iMutee);
native bool IsClientMuted(int iMuter, int iMutee);

View File

@ -62,9 +62,8 @@ enum SortType
* @param array Array of integers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @noreturn
*/
native SortIntegers(array[], array_size, SortOrder:order = Sort_Ascending);
native void SortIntegers(int[] array, int array_size, SortOrder order = Sort_Ascending);
/**
* Sorts an array of float point numbers.
@ -72,9 +71,8 @@ native SortIntegers(array[], array_size, SortOrder:order = Sort_Ascending);
* @param array Array of floating point numbers to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @noreturn
*/
native SortFloats(Float:array[], array_size, SortOrder:order = Sort_Ascending);
native void SortFloats(float[] array, int array_size, SortOrder order = Sort_Ascending);
/**
* Sorts an array of strings.
@ -82,9 +80,8 @@ native SortFloats(Float:array[], array_size, SortOrder:order = Sort_Ascending);
* @param array Array of strings to sort in-place.
* @param array_size Size of the array.
* @param order Sorting order to use.
* @noreturn
*/
native SortStrings(String:array[][], array_size, SortOrder:order = Sort_Ascending);
native void SortStrings(char[][] array, int array_size, SortOrder order = Sort_Ascending);
/**
* Sort comparison function for 1D array elements.
@ -107,9 +104,8 @@ typedef SortFunc1D = function int (int elem1, int elem2, const int[] array, Hand
* @param array_size Size of the array to sort.
* @param sortfunc Sort function.
* @param hndl Optional Handle to pass through the comparison calls.
* @noreturn
*/
native SortCustom1D(array[], array_size, SortFunc1D:sortfunc, Handle:hndl=INVALID_HANDLE);
native void SortCustom1D(int[] array, int array_size, SortFunc1D sortfunc, Handle hndl=INVALID_HANDLE);
/**
* Sort comparison function for 2D array elements (sub-arrays).
@ -136,9 +132,8 @@ typeset SortFunc2D
* @param array_size Size of the major array to sort (first index, outermost).
* @param sortfunc Sort comparison function to use.
* @param hndl Optional Handle to pass through the comparison calls.
* @noreturn
*/
native SortCustom2D(array[][], array_size, SortFunc2D:sortfunc, Handle:hndl=INVALID_HANDLE);
native void SortCustom2D(any[][] array, int array_size, SortFunc2D sortfunc, Handle hndl=INVALID_HANDLE);
/**
* Sort an ADT Array. Specify the type as Integer, Float, or String.
@ -146,9 +141,8 @@ native SortCustom2D(array[][], array_size, SortFunc2D:sortfunc, Handle:hndl=INVA
* @param array Array Handle to sort
* @param order Sort order to use, same as other sorts.
* @param type Data type stored in the ADT Array
* @noreturn
*/
native SortADTArray(Handle:array, SortOrder:order, SortType:type);
native void SortADTArray(Handle array, SortOrder order, SortType type);
/**
* Sort comparison function for ADT Array elements. Function provides you with
@ -169,8 +163,7 @@ typedef SortFuncADTArray = function int (int index1, int index2, Handle array, H
* Custom sorts an ADT Array. You must pass in a comparison function.
*
* @param array Array Handle to sort
* @param sortfunc Sort comparision function to use
* @param sortfunc Sort comparison function to use
* @param hndl Optional Handle to pass through the comparison calls.
* @noreturn
*/
native SortADTArrayCustom(Handle:array, SortFuncADTArray:sortfunc, Handle:hndl=INVALID_HANDLE);
native void SortADTArrayCustom(Handle array, SortFuncADTArray sortfunc, Handle hndl=INVALID_HANDLE);

File diff suppressed because it is too large Load Diff

View File

@ -48,7 +48,7 @@
* @param str String to check.
* @return Number of valid character bytes in the string.
*/
native strlen(const String:str[]);
native int strlen(const char[] str);
/**
* Tests whether a string is found inside another string.
@ -60,7 +60,7 @@ native strlen(const String:str[]);
* @return -1 on failure (no match found). Any other value
* indicates a position in the string where the match starts.
*/
native StrContains(const String:str[], const String:substr[], bool:caseSensitive=true);
native int StrContains(const char[] str, const char[] substr, bool caseSensitive=true);
/**
* Compares two strings lexographically.
@ -73,7 +73,7 @@ native StrContains(const String:str[], const String:substr[], bool:caseSensitive
* 0 if str1 == str2
* 1 if str1 > str2
*/
native strcmp(const String:str1[], const String:str2[], bool:caseSensitive=true);
native int strcmp(const char[] str1, const char[] str2, bool caseSensitive=true);
/**
* Compares two strings parts lexographically.
@ -87,14 +87,14 @@ native strcmp(const String:str1[], const String:str2[], bool:caseSensitive=true)
* 0 if str1 == str2
* 1 if str1 > str2
*/
native strncmp(const String:str1[], const String:str2[], num, bool:caseSensitive=true);
native int strncmp(const char[] str1, const char[] str2, int num, bool caseSensitive=true);
/**
* Backwards compatible stock - StrCompare is now strcmp
* @deprecated Renamed to strcmp
*/
#pragma deprecated Use strcmp() instead
stock StrCompare(const String:str1[], const String:str2[], bool:caseSensitive=true)
stock int StrCompare(const char[] str1, const char[] str2, bool caseSensitive=true)
{
return strcmp(str1, str2, caseSensitive);
}
@ -108,7 +108,7 @@ stock StrCompare(const String:str1[], const String:str2[], bool:caseSensitive=tr
* If false, comparison is case insensitive.
* @return True if equal, false otherwise.
*/
stock bool:StrEqual(const String:str1[], const String:str2[], bool:caseSensitive=true)
stock bool StrEqual(const char[] str1, const char[] str2, bool caseSensitive=true)
{
return (strcmp(str1, str2, caseSensitive) == 0);
}
@ -123,14 +123,14 @@ stock bool:StrEqual(const String:str1[], const String:str2[], bool:caseSensitive
* @param source Source string buffer to copy from.
* @return Number of cells written.
*/
native strcopy(String:dest[], destLen, const String:source[]);
native int strcopy(char[] dest, int destLen, const char[] source);
/**
* Backwards compatibility stock - use strcopy
* @deprecated Renamed to strcopy
*/
#pragma deprecated Use strcopy() instead
stock StrCopy(String:dest[], destLen, const String:source[])
stock int StrCopy(char[] dest, int destLen, const char[] source)
{
return strcopy(dest, destLen, source);
}
@ -144,7 +144,7 @@ stock StrCopy(String:dest[], destLen, const String:source[])
* @param ... Variable number of format parameters.
* @return Number of cells written.
*/
native Format(String:buffer[], maxlength, const String:format[], any:...);
native int Format(char[] buffer, int maxlength, const char[] format, any ...);
/**
* Formats a string according to the SourceMod format rules (see documentation).
@ -158,7 +158,7 @@ native Format(String:buffer[], maxlength, const String:format[], any:...);
* @param ... Variable number of format parameters.
* @return Number of cells written.
*/
native FormatEx(String:buffer[], maxlength, const String:format[], any:...);
native int FormatEx(char[] buffer, int maxlength, const char[] format, any ...);
/**
* Formats a string according to the SourceMod format rules (see documentation).
@ -173,7 +173,7 @@ native FormatEx(String:buffer[], maxlength, const String:format[], any:...);
* Note: Arguments start at 1.
* @return Number of bytes written.
*/
native VFormat(String:buffer[], maxlength, const String:format[], varpos);
native int VFormat(char[] buffer, int maxlength, const char[] format, int varpos);
/**
* Converts a string to an integer.
@ -182,7 +182,7 @@ native VFormat(String:buffer[], maxlength, const String:format[], varpos);
* @param nBase Numerical base to use. 10 is default.
* @return Integer conversion of string, or 0 on failure.
*/
native StringToInt(const String:str[], nBase=10);
native int StringToInt(const char[] str, int nBase=10);
/**
* Converts a string to an integer with some more options.
@ -192,7 +192,7 @@ native StringToInt(const String:str[], nBase=10);
* @param nBase Numerical base to use. 10 is default.
* @return Number of characters consumed.
*/
native StringToIntEx(const String:str[], &result, nBase=10);
native int StringToIntEx(const char[] str, int &result, int nBase=10);
/**
* Converts an integer to a string.
@ -202,24 +202,24 @@ native StringToIntEx(const String:str[], &result, nBase=10);
* @param maxlength Maximum length of string buffer.
* @return Number of cells written to buffer.
*/
native IntToString(num, String:str[], maxlength);
native int IntToString(int num, char[] str, int maxlength);
/**
* Converts a string to a floating point number.
*
* @param str String to convert to a foat.
* @param str String to convert to a float.
* @return Floating point result, or 0.0 on error.
*/
native Float:StringToFloat(const String:str[]);
native float StringToFloat(const char[] str);
/**
* Converts a string to a floating point number with some more options.
*
* @param str String to convert to a foat.
* @param str String to convert to a float.
* @param result Variable to store result in.
* @return Number of characters consumed.
*/
native StringToFloatEx(const String:str[], &Float:result);
native int StringToFloatEx(const char[] str, float &result);
/**
* Converts a floating point number to a string.
@ -229,7 +229,7 @@ native StringToFloatEx(const String:str[], &Float:result);
* @param maxlength Maximum length of string buffer.
* @return Number of cells written to buffer.
*/
native FloatToString(Float:num, String:str[], maxlength);
native int FloatToString(float num, char[] str, int maxlength);
/**
* Finds the first "argument" in a string; either a set of space
@ -243,14 +243,14 @@ native FloatToString(Float:num, String:str[], maxlength);
* @param argLen Maximum length of argument buffer.
* @return Index to next piece of string, or -1 if none.
*/
native BreakString(const String:source[], String:arg[], argLen);
native int BreakString(const char[] source, char[] arg, int argLen);
/**
* Backwards compatibility stock - use BreakString
* @deprecated Renamed to BreakString.
*/
#pragma deprecated Use BreakString() instead
stock StrBreak(const String:source[], String:arg[], argLen)
stock int StrBreak(const char[] source, char[] arg, int argLen)
{
return BreakString(source, arg, argLen);
}
@ -261,7 +261,7 @@ stock StrBreak(const String:source[], String:arg[], argLen)
* @param str The string to trim.
* @return Number of bytes written (UTF-8 safe).
*/
native TrimString(String:str[]);
native int TrimString(char[] str);
/**
* Returns text in a string up until a certain character sequence is reached.
@ -274,7 +274,7 @@ native TrimString(String:str[]);
* marking the first index after the searched text. The
* index is always relative to the start of the input string.
*/
native SplitString(const String:source[], const String:split[], String:part[], partLen);
native int SplitString(const char[] source, const char[] split, char[] part, int partLen);
/**
* Given a string, replaces all occurrences of a search string with a
@ -287,7 +287,7 @@ native SplitString(const String:source[], const String:split[], String:part[], p
* @param caseSensitive If true (default), search is case sensitive.
* @return Number of replacements that were performed.
*/
native ReplaceString(String:text[], maxlength, const String:search[], const String:replace[], bool:caseSensitive=true);
native int ReplaceString(char[] text, int maxlength, const char[] search, const char[] replace, bool caseSensitive=true);
/**
* Given a string, replaces the first occurrence of a search string with a
@ -306,7 +306,7 @@ native ReplaceString(String:text[], maxlength, const String:search[], const Stri
* the last replacement ended, or -1 if no replacements were
* made.
*/
native ReplaceStringEx(String:text[], maxlength, const String:search[], const String:replace[], searchLen=-1, replaceLen=-1, bool:caseSensitive=true);
native int ReplaceStringEx(char[] text, int maxlength, const char[] search, const char[] replace, int searchLen=-1, int replaceLen=-1, bool caseSensitive=true);
/**
* Returns the number of bytes a character is using. This is
@ -316,7 +316,7 @@ native ReplaceStringEx(String:text[], maxlength, const String:search[], const St
* @param source Source input string.
* @return Number of bytes the current character uses.
*/
native GetCharBytes(const String:source[]);
native int GetCharBytes(const char[] source);
/**
* Returns whether a character is an ASCII alphabet character.
@ -326,7 +326,7 @@ native GetCharBytes(const String:source[]);
* @param chr Character to test.
* @return True if character is alphabetical, otherwise false.
*/
native bool:IsCharAlpha(chr);
native bool IsCharAlpha(int chr);
/**
* Returns whether a character is numeric.
@ -336,7 +336,7 @@ native bool:IsCharAlpha(chr);
* @param chr Character to test.
* @return True if character is numeric, otherwise false.
*/
native bool:IsCharNumeric(chr);
native bool IsCharNumeric(int chr);
/**
* Returns whether a character is whitespace.
@ -346,7 +346,7 @@ native bool:IsCharNumeric(chr);
* @param chr Character to test.
* @return True if character is whitespace, otherwise false.
*/
native bool:IsCharSpace(chr);
native bool IsCharSpace(int chr);
/**
* Returns if a character is multi-byte or not.
@ -355,7 +355,7 @@ native bool:IsCharSpace(chr);
* @return 0 for a normal 7-bit ASCII character,
* otherwise number of bytes in multi-byte character.
*/
native IsCharMB(chr);
native int IsCharMB(int chr);
/**
* Returns whether an alphabetic character is uppercase.
@ -365,7 +365,7 @@ native IsCharMB(chr);
* @param chr Character to test.
* @return True if character is uppercase, otherwise false.
*/
native bool:IsCharUpper(chr);
native bool IsCharUpper(int chr);
/**
* Returns whether an alphabetic character is lowercase.
@ -375,7 +375,7 @@ native bool:IsCharUpper(chr);
* @param chr Character to test.
* @return True if character is lowercase, otherwise false.
*/
native bool:IsCharLower(chr);
native bool IsCharLower(int chr);
/**
* Strips a quote pair off a string if it exists. That is, the following
@ -389,16 +389,16 @@ native bool:IsCharLower(chr);
* @return True if string was modified, false if there was no
* set of quotes.
*/
native bool:StripQuotes(String:text[]);
native bool StripQuotes(char[] text);
/**
* Returns an uppercase character to a lowercase character.
*
* @param chr Characer to convert.
* @param chr Character to convert.
* @return Lowercase character on success,
* no change on failure.
*/
stock CharToUpper(chr)
stock int CharToUpper(int chr)
{
if (IsCharLower(chr))
{
@ -410,11 +410,11 @@ stock CharToUpper(chr)
/**
* Returns a lowercase character to an uppercase character.
*
* @param chr Characer to convert.
* @param chr Character to convert.
* @return Uppercase character on success,
* no change on failure.
*/
stock CharToLower(chr)
stock int CharToLower(int chr)
{
if (IsCharUpper(chr))
{
@ -460,9 +460,9 @@ stock int FindCharInString(const char[] str, char c, bool reverse = false)
* @param source Source string to concatenate.
* @return Number of bytes written.
*/
stock StrCat(String:buffer[], maxlength, const String:source[])
stock int StrCat(char[] buffer, int maxlength, const char[] source)
{
new len = strlen(buffer);
int len = strlen(buffer);
if (len >= maxlength)
{
return 0;
@ -483,10 +483,10 @@ stock StrCat(String:buffer[], maxlength, const String:source[])
* delimiters after last piece.
* @return Number of strings retrieved.
*/
stock ExplodeString(const String:text[], const String:split[], String:buffers[][], maxStrings,
maxStringLength, bool:copyRemainder = false)
stock int ExplodeString(const char[] text, const char[] split, char[][] buffers, int maxStrings,
int maxStringLength, bool copyRemainder = false)
{
new reloc_idx, idx, total;
int reloc_idx, idx, total;
if (maxStrings < 1 || !split[0])
{
@ -522,11 +522,11 @@ stock ExplodeString(const String:text[], const String:split[], String:buffers[][
* @param maxLength Maximum length of the output buffer.
* @return Number of bytes written to the output buffer.
*/
stock ImplodeStrings(const String:strings[][], numStrings, const String:join[], String:buffer[], maxLength)
stock int ImplodeStrings(const char[][] strings, int numStrings, const char[] join, char[] buffer, int maxLength)
{
new total, length, part_length;
new join_length = strlen(join);
for (new i=0; i<numStrings; i++)
int total, length, part_length;
int join_length = strlen(join);
for (int i=0; i<numStrings; i++)
{
length = strcopy(buffer[total], maxLength-total, strings[i]);
total += length;

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -30,15 +30,15 @@
* Version: $Id$
*/
static TestNumber = 0;
static String:TestContext[255];
static int TestNumber = 0;
static char TestContext[255];
SetTestContext(const String:context[])
stock void SetTestContext(const char[] context)
{
strcopy(TestContext, sizeof(TestContext), context);
}
AssertEq(const String:text[], cell1, cell2)
stock void AssertEq(const char[] text, int cell1, int cell2)
{
TestNumber++;
if (cell1 == cell2) {
@ -49,7 +49,7 @@ AssertEq(const String:text[], cell1, cell2)
}
}
AssertFalse(const String:text[], bool:value)
stock void AssertFalse(const char[] text, bool value)
{
TestNumber++;
if (!value) {
@ -60,7 +60,7 @@ AssertFalse(const String:text[], bool:value)
}
}
AssertTrue(const String:text[], bool:value)
stock void AssertTrue(const char[] text, bool value)
{
TestNumber++;
if (value) {

View File

@ -45,7 +45,7 @@
/**
* Parse result directive.
*/
enum SMCResult:
enum SMCResult
{
SMCParse_Continue, /**< Continue parsing */
SMCParse_Halt, /**< Stop parsing here */
@ -55,7 +55,7 @@ enum SMCResult:
/**
* Parse error codes.
*/
enum SMCError:
enum SMCError
{
SMCError_Okay = 0, /**< No error */
SMCError_StreamOpen, /**< Stream failed to open */
@ -109,7 +109,6 @@ typedef SMC_EndSection = function SMCResult (SMCParser smc);
// @param smc The SMCParser.
// @param halted True if abnormally halted, false otherwise.
// @param failed True if parsing failed, false otherwise.
// @noreturn
typedef SMC_ParseEnd = function void (SMCParser smc, bool halted, bool failed);
// Callback for whenever a new line of text is about to be parsed.
@ -212,20 +211,18 @@ native bool SMC_GetErrorString(SMCError error, char[] buffer, int buf_max);
*
* @param smc Handle to an SMC Parse.
* @param func SMC_ParseStart function.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native SMC_SetParseStart(Handle smc, SMC_ParseStart func);
native void SMC_SetParseStart(Handle smc, SMC_ParseStart func);
/**
* Sets the SMC_ParseEnd of a parse handle.
*
* @param smc Handle to an SMC Parse.
* @param func SMC_ParseEnd function.
* @noreturn
* @error Invalid or corrupt Handle.
*/
native SMC_SetParseEnd(Handle smc, SMC_ParseEnd func);
native void SMC_SetParseEnd(Handle smc, SMC_ParseEnd func);
/**
* Sets the three main reader functions.

122
env/include/tf2.inc vendored
View File

@ -153,8 +153,9 @@ enum TFCond
TFCond_HalloweenTiny,
TFCond_HalloweenInHell,
TFCond_HalloweenGhostMode,
TFCond_DodgeChance = 79,
TFCond_MiniCritOnKill,
TFCond_DodgeChance, //79
TFCond_ObscuredSmoke = 79,
TFCond_Parachute,
TFCond_BlastJumping,
TFCond_HalloweenKart,
@ -162,7 +163,8 @@ enum TFCond
TFCond_BalloonHead,
TFCond_MeleeOnly,
TFCond_SwimmingCurse,
TFCond_HalloweenKartNoTurn,
TFCond_HalloweenKartNoTurn, //87
TFCond_FreezeInput = 87,
TFCond_HalloweenKartCage,
TFCond_HasRune,
TFCond_RuneStrength,
@ -173,26 +175,47 @@ enum TFCond
TFCond_RuneWarlock,
TFCond_RunePrecision, // 96
TFCond_RuneAgility,
TFCond_GrapplingHook,
TFCond_GrapplingHookSafeFall,
TFCond_GrapplingHookLatched,
TFCond_GrapplingHookBleeding,
TFCond_AfterburnImmune,
TFCond_RuneKnockout,
TFCond_RuneImbalance,
TFCond_CritRuneTemp,
TFCond_PasstimeInterception,
TFCond_SwimmingNoEffects,
TFCond_EyeaductUnderworld,
TFCond_KingRune,
TFCond_PlagueRune,
TFCond_SupernovaRune,
TFCond_Plague,
TFCond_KingAura,
TFCond_SpawnOutline, //114
TFCond_KnockedIntoAir,
TFCond_CompetitiveWinner,
TFCond_CompetitiveLoser,
TFCond_NoTaunting,
};
const Float:TFCondDuration_Infinite = -1.0;
const float TFCondDuration_Infinite = -1.0;
enum TFHoliday
{
TFHoliday_Invalid = -1
};
public const TFHoliday:TFHoliday_Birthday;
public const TFHoliday:TFHoliday_Halloween;
public const TFHoliday:TFHoliday_Christmas;
public const TFHoliday:TFHoliday_EndOfTheLine;
public const TFHoliday:TFHoliday_ValentinesDay;
public const TFHoliday:TFHoliday_MeetThePyro;
public const TFHoliday:TFHoliday_SpyVsEngyWar;
public const TFHoliday:TFHoliday_FullMoon;
public const TFHoliday:TFHoliday_HalloweenOrFullMoon;
public const TFHoliday:TFHoliday_HalloweenOrFullMoonOrValentines;
public const TFHoliday:TFHoliday_AprilFools;
public const TFHoliday TFHoliday_Birthday;
public const TFHoliday TFHoliday_Halloween;
public const TFHoliday TFHoliday_Christmas;
public const TFHoliday TFHoliday_EndOfTheLine;
public const TFHoliday TFHoliday_CommunityUpdate;
public const TFHoliday TFHoliday_ValentinesDay;
public const TFHoliday TFHoliday_MeetThePyro;
public const TFHoliday TFHoliday_FullMoon;
public const TFHoliday TFHoliday_HalloweenOrFullMoon;
public const TFHoliday TFHoliday_HalloweenOrFullMoonOrValentines;
public const TFHoliday TFHoliday_AprilFools;
enum TFObjectType
{
@ -215,28 +238,25 @@ enum TFObjectMode
*
* @param client Player's index.
* @param attacker Attacker's index.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_IgnitePlayer(client, attacker);
native void TF2_IgnitePlayer(int client, int attacker);
/**
* Respawns a client
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_RespawnPlayer(client);
native void TF2_RespawnPlayer(int client);
/**
* Regenerates a client's health and ammunition
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_RegeneratePlayer(client);
native void TF2_RegeneratePlayer(int client);
/**
* Adds a condition to a player
@ -246,30 +266,27 @@ native TF2_RegeneratePlayer(client);
* @param duration Duration of condition (does not apply to all conditions).
* Pass TFCondDuration_Infinite to apply until manually removed.
* @param inflictor Condition inflictor's index (0 for no inflictor).
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_AddCondition(client, TFCond:condition, Float:duration=TFCondDuration_Infinite, inflictor=0);
native void TF2_AddCondition(int client, TFCond condition, float duration=TFCondDuration_Infinite, int inflictor=0);
/**
* Removes a condition from a player
*
* @param client Player's index.
* @param condition Integer identifier of condition to remove.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_RemoveCondition(client, TFCond:condition);
native void TF2_RemoveCondition(int client, TFCond condition);
/**
* Enables/disables PowerPlay mode on a player.
*
* @param client Player's index.
* @param enabled Whether to enable or disable PowerPlay on player.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_SetPlayerPowerPlay(client, bool:enabled);
native void TF2_SetPlayerPowerPlay(int client, bool enabled);
/**
* Disguises a client to the given model and team. Only has an effect on spies.
@ -280,19 +297,17 @@ native TF2_SetPlayerPowerPlay(client, bool:enabled);
* @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect)
* @param classType TFClassType class to disguise the player as
* @param target Specific target player to disguise as (0 for any)
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:classType, target=0);
native void TF2_DisguisePlayer(int client, TFTeam team, TFClassType classType, int target=0);
/**
* Removes the current disguise from a client. Only has an effect on spies.
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game, or no mod support.
*/
native TF2_RemovePlayerDisguise(client);
native void TF2_RemovePlayerDisguise(int client);
/**
* Stuns a client
@ -303,9 +318,8 @@ native TF2_RemovePlayerDisguise(client);
* Ignored if TF_STUNFLAG_SLOWDOWN is not set.
* @param stunflags Stun flags.
* @param attacker Attacker's index (0 is allowed for world).
* @noreturn
*/
native TF2_StunPlayer(client, Float:duration, Float:slowdown=0.0, stunflags, attacker=0);
native void TF2_StunPlayer(int client, float duration, float slowdown=0.0, int stunflags, int attacker=0);
/**
* Induces the bleed effect on a client
@ -313,9 +327,8 @@ native TF2_StunPlayer(client, Float:duration, Float:slowdown=0.0, stunflags, att
* @param client Player's index.
* @param attacker Attacker's index.
* @param duration Duration of bleeding (in seconds).
* @noreturn
*/
native TF2_MakeBleed(client, attacker, Float:duration);
native void TF2_MakeBleed(int client, int attacker, float duration);
/**
* Retrieves the entity index of the CPlayerResource entity
@ -323,7 +336,7 @@ native TF2_MakeBleed(client, attacker, Float:duration);
* @return The current resource entity index.
*/
#pragma deprecated Use GetPlayerResourceEntity instead
native TF2_GetResourceEntity();
native int TF2_GetResourceEntity();
/**
* Finds the TFClassType for a given class name.
@ -331,7 +344,7 @@ native TF2_GetResourceEntity();
* @param classname A classname string such as "sniper" or "demoman"
* @return A TFClassType constant.
*/
native TFClassType:TF2_GetClass(const String:classname[]);
native TFClassType TF2_GetClass(const char[] classname);
/**
* Called on weapon fire to decide if the current shot should be critical.
@ -348,13 +361,13 @@ native TFClassType:TF2_GetClass(const String:classname[]);
* @param weaponname Classname of the weapon.
* @param result Buffer param for the result of the decision.
*/
forward Action:TF2_CalcIsAttackCritical(client, weapon, String:weaponname[], &bool:result);
forward Action TF2_CalcIsAttackCritical(int client, int weapon, char[] weaponname, bool &result);
/**
* @deprecated No longer called. Use TF2_OnIsHolidayActive.
*/
#pragma deprecated No longer called. Use TF2_OnIsHolidayActive.
forward Action:TF2_OnGetHoliday(&TFHoliday:holiday);
forward Action TF2_OnGetHoliday(TFHoliday &holiday);
/**
* Called at various times when the game checks to see if the given holiday is active.
@ -365,7 +378,7 @@ forward Action:TF2_OnGetHoliday(&TFHoliday:holiday);
* @param result Buffer param for the result of the decision.
* @return Plugin_Continue for original calculation, higher value to use 'result'.
*/
forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result);
forward Action TF2_OnIsHolidayActive(TFHoliday holiday, bool &result);
/**
* Returns whether or not a holiday is active
@ -373,7 +386,7 @@ forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result);
* @param holiday Holiday being checked.
* @return Boolean of whether or not the holiday is active.
*/
native bool:TF2_IsHolidayActive(TFHoliday:holiday);
native bool TF2_IsHolidayActive(TFHoliday holiday);
/**
* Returns whether or not a client (Player) is in a duel.
@ -381,7 +394,7 @@ native bool:TF2_IsHolidayActive(TFHoliday:holiday);
* @param client Client Index.
* @return Boolean of whether or not the client/player is dueling.
*/
native bool:TF2_IsPlayerInDuel(client);
native bool TF2_IsPlayerInDuel(int client);
/**
* Removes an econ wearable (hat, misc, etc) from a player.
@ -389,42 +402,35 @@ native bool:TF2_IsPlayerInDuel(client);
*
* @param client Client index.
* @param wearable Index of the wearable entity.
* @noreturn
* @error Invalid client index, client not in game, invalid wearable entity, or no mod support.
*/
native TF2_RemoveWearable(client, wearable);
native void TF2_RemoveWearable(int client, int wearable);
/**
* Called after a condition is added to a player
*
* @param client Index of the client to which the conditon is being added.
* @param client Index of the client to which the condition is being added.
* @param condition Condition that is being added.
* @noreturn
*/
forward TF2_OnConditionAdded(client, TFCond:condition);
forward void TF2_OnConditionAdded(int client, TFCond condition);
/**
* Called after a condition is removed from a player
*
* @param client Index of the client to which the condition is being removed.
* @param condition Condition that is being removed.
* @noreturn
*/
forward TF2_OnConditionRemoved(client, TFCond:condition);
forward void TF2_OnConditionRemoved(int client, TFCond condition);
/**
* Called when the server enters the Waiting for Players round state
*
* @noreturn
*/
forward TF2_OnWaitingForPlayersStart();
forward void TF2_OnWaitingForPlayersStart();
/**
* Called when the server exits the Waiting for Players round state
*
* @noreturn
*/
forward TF2_OnWaitingForPlayersEnd();
forward void TF2_OnWaitingForPlayersEnd();
/**
* Called when a player attempts to use a teleporter to decide if the player should be allowed to teleport.
@ -437,12 +443,12 @@ forward TF2_OnWaitingForPlayersEnd();
* This is prepopulated with the game's original decision to let a player teleport.
* @return Plugin_Continue for original calculation, higher value to use 'result'.
*/
forward Action:TF2_OnPlayerTeleport(client, teleporter, &bool:result);
forward Action TF2_OnPlayerTeleport(int client, int teleporter, bool &result);
/**
* Do not edit below this line!
*/
public Extension:__ext_tf2 =
public Extension __ext_tf2 =
{
name = "TF2 Tools",
file = "game.tf2.ext",
@ -455,7 +461,7 @@ public Extension:__ext_tf2 =
};
#if !defined REQUIRE_EXTENSIONS
public __ext_tf2_SetNTVOptional()
public void __ext_tf2_SetNTVOptional()
{
MarkNativeAsOptional("TF2_IgnitePlayer");
MarkNativeAsOptional("TF2_RespawnPlayer");

View File

@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@ -144,6 +144,21 @@ enum {
TF_CUSTOM_MERASMUS_DECAPITATION,
TF_CUSTOM_CANNONBALL_PUSH,
TF_CUSTOM_TAUNT_ALLCLASS_GUITAR_RIFF,
TF_CUSTOM_THROWABLE,
TF_CUSTOM_THROWABLE_KILL,
TF_CUSTOM_SPELL_TELEPORT,
TF_CUSTOM_SPELL_SKELETON,
TF_CUSTOM_SPELL_MIRV,
TF_CUSTOM_SPELL_METEOR,
TF_CUSTOM_SPELL_LIGHTNING,
TF_CUSTOM_SPELL_FIREBALL,
TF_CUSTOM_SPELL_MONOCULUS,
TF_CUSTOM_SPELL_BLASTJUMP,
TF_CUSTOM_SPELL_BATS,
TF_CUSTOM_SPELL_TINY,
TF_CUSTOM_KART,
TF_CUSTOM_GIANT_HAMMER,
TF_CUSTOM_RUNE_REFLECT,
};
// Weapon codes as used in some events, such as player_death
@ -250,6 +265,9 @@ enum {
TF_WEAPON_SPELLBOOK_PROJECTILE,
TF_WEAPON_SNIPERRIFLE_CLASSIC,
TF_WEAPON_PARACHUTE,
TF_WEAPON_GRAPPLINGHOOK,
TF_WEAPON_PASSTIME_GUN,
TF_WEAPON_CHARGED_SMG,
};
// TF2 Weapon Loadout Slots
@ -262,7 +280,7 @@ enum
TFWeaponSlot_Building,
TFWeaponSlot_PDA,
TFWeaponSlot_Item1,
TFWeaponSlot_Item2
TFWeaponSlot_Item2
};
// Identifiers for the eventtype property on the teamplay_flag_event event
@ -279,12 +297,12 @@ enum TFResourceType
TFResource_Ping,
TFResource_Score,
TFResource_Deaths,
TFResource_TotalScore,
TFResource_TotalScore,
TFResource_Captures,
TFResource_Defenses,
TFResource_Dominations,
TFResource_Revenge,
TFResource_BuildingsDestroyed,
TFResource_BuildingsDestroyed,
TFResource_Headshots,
TFResource_Backstabs,
TFResource_HealPoints,
@ -296,7 +314,7 @@ enum TFResourceType
TFResource_PlayerClass
};
static const String:TFResourceNames[TFResourceType][] =
static const char TFResourceNames[TFResourceType][] =
{
"m_iPing",
"m_iScore",
@ -320,14 +338,26 @@ static const String:TFResourceNames[TFResourceType][] =
/**
* Gets a client's current team.
*
*
* @param client Client index.
* @return Current TFTeam of client.
* @error Invalid client index.
*/
stock TFTeam:TF2_GetClientTeam(client)
stock TFTeam TF2_GetClientTeam(int client)
{
return TFTeam:GetClientTeam(client);
return view_as<TFTeam>(GetClientTeam(client));
}
/**
* Changes a client's current team.
*
* @param client Client index.
* @param team TFTeam team symbol.
* @error Invalid client index.
*/
stock void TF2_ChangeClientTeam(int client, TFTeam team)
{
ChangeClientTeam(client, view_as<int>(team));
}
/**
@ -337,9 +367,9 @@ stock TFTeam:TF2_GetClientTeam(client)
* @return Current TFClassType of player.
* @error Invalid client index.
*/
stock TFClassType:TF2_GetPlayerClass(client)
stock TFClassType TF2_GetPlayerClass(int client)
{
return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
return view_as<TFClassType>(GetEntProp(client, Prop_Send, "m_iClass"));
}
/**
@ -351,16 +381,15 @@ stock TFClassType:TF2_GetPlayerClass(client)
* @param classType TFClassType class symbol.
* @param weapons This parameter is ignored.
* @param persistent If true, changes the player's desired class so the change stays after death.
* @noreturn
* @error Invalid client index.
*/
stock TF2_SetPlayerClass(client, TFClassType:classType, bool:weapons=true, bool:persistent=true)
stock void TF2_SetPlayerClass(int client, TFClassType classType, bool weapons=true, bool persistent=true)
{
SetEntProp(client, Prop_Send, "m_iClass", _:classType);
SetEntProp(client, Prop_Send, "m_iClass", view_as<int>(classType));
if (persistent)
{
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:classType);
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", view_as<int>(classType));
}
}
@ -373,27 +402,27 @@ stock TF2_SetPlayerClass(client, TFClassType:classType, bool:weapons=true, bool:
* @error Invalid client index, client not in game or failed to find resource entity.
*/
#pragma deprecated Use GetPlayerResourceEntity and GetEntProp instead
stock TF2_GetPlayerResourceData(client, TFResourceType:type)
stock int TF2_GetPlayerResourceData(int client, TFResourceType type)
{
if (!IsClientConnected(client))
{
return -1;
return -1;
}
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
int offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
if (offset < 1)
{
return -1;
return -1;
}
new entity = TF2_GetResourceEntity();
int entity = TF2_GetResourceEntity();
if (entity == -1)
{
return -1;
}
return GetEntData(entity, offset + (client*4));
}
@ -409,30 +438,30 @@ stock TF2_GetPlayerResourceData(client, TFResourceType:type)
* @error Invalid client index, client not in game or failed to find resource entity.
*/
#pragma deprecated Use GetPlayerResourceEntity and SetEntProp instead
stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
stock bool TF2_SetPlayerResourceData(int client, TFResourceType type, any value)
{
if (!IsClientConnected(client))
{
return false;
return false;
}
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
int offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
if (offset < 1)
{
return false;
return false;
}
new entity = TF2_GetResourceEntity();
int entity = TF2_GetResourceEntity();
if (entity == -1)
{
return false;
return false;
}
SetEntData(entity, offset + (client*4), value);
return true;
return true;
}
/**
@ -440,17 +469,16 @@ stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
*
* @param client Player's index.
* @param slot Slot index (0-5)
* @noreturn
* @error Invalid client, invalid slot or lack of mod support
*/
stock TF2_RemoveWeaponSlot(client, slot)
stock void TF2_RemoveWeaponSlot(int client, int slot)
{
new weaponIndex;
int weaponIndex;
while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
{
// bug #6206
// papering over a valve bug where a weapon's extra wearables aren't properly removed from the weapon's owner
new extraWearable = GetEntPropEnt(weaponIndex, Prop_Send, "m_hExtraWearable");
int extraWearable = GetEntPropEnt(weaponIndex, Prop_Send, "m_hExtraWearable");
if (extraWearable != -1)
{
TF2_RemoveWearable(client, extraWearable);
@ -471,11 +499,10 @@ stock TF2_RemoveWeaponSlot(client, slot)
* Removes all weapons from a client
*
* @param client Player's index.
* @noreturn
*/
stock TF2_RemoveAllWeapons(client)
stock void TF2_RemoveAllWeapons(int client)
{
for (new i = 0; i <= 5; i++)
for (int i = 0; i <= 5; i++)
{
TF2_RemoveWeaponSlot(client, i);
}
@ -488,7 +515,7 @@ stock TF2_RemoveAllWeapons(client)
* @return Player's condition bits
*/
#pragma deprecated Use TF2_IsPlayerInCondition instead.
stock TF2_GetPlayerConditionFlags(client)
stock int TF2_GetPlayerConditionFlags(int client)
{
return GetEntProp(client, Prop_Send, "m_nPlayerCond")|GetEntProp(client, Prop_Send, "_condition_bits");
}
@ -500,47 +527,53 @@ stock TF2_GetPlayerConditionFlags(client)
* @param cond TFCond constant
* @return True if set, false otherwise
*/
stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
stock bool TF2_IsPlayerInCondition(int client, TFCond cond)
{
// Conditions are stored across two netprops now, one for each 32-bit segment.
if (_:cond < 32)
// Conditions are stored across multiple netprops now, one for each 32-bit segment.
int iCond = view_as<int>(cond);
switch (iCond / 32)
{
new bit = 1 << _:cond;
if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit)
case 0:
{
return true;
int bit = 1 << iCond;
if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit)
{
return true;
}
if ((GetEntProp(client, Prop_Send, "_condition_bits") & bit) == bit)
{
return true;
}
}
if ((GetEntProp(client, Prop_Send, "_condition_bits") & bit) == bit)
case 1:
{
return true;
int bit = (1 << (iCond - 32));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit)
{
return true;
}
}
case 2:
{
int bit = (1 << (iCond - 64));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx2") & bit) == bit)
{
return true;
}
}
case 3:
{
int bit = (1 << (iCond - 96));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx3") & bit) == bit)
{
return true;
}
}
default:
ThrowError("Invalid TFCond value %d", iCond);
}
else if (_:cond < 64)
{
new bit = (1 << (_:cond - 32));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit)
{
return true;
}
}
else if (_:cond < 96)
{
new bit = (1 << (_:cond - 64));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx2") & bit) == bit)
{
return true;
}
}
else
{
new bit = (1 << (_:cond - 96));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx3") & bit) == bit)
{
return true;
}
}
return false;
}
@ -551,16 +584,16 @@ stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
* @return Current TFObjectType of entity.
* @error Invalid entity index.
*/
stock TFObjectType:TF2_GetObjectType(entity)
stock TFObjectType TF2_GetObjectType(int entity)
{
new offset = GetEntSendPropOffs(entity, "m_iObjectType");
int offset = GetEntSendPropOffs(entity, "m_iObjectType");
if (offset <= 0)
{
ThrowError("Entity index %d is not an object", entity);
}
return TFObjectType:GetEntData(entity, offset);
return view_as<TFObjectType>(GetEntData(entity, offset));
}
/**
@ -570,14 +603,14 @@ stock TFObjectType:TF2_GetObjectType(entity)
* @return Current TFObjectMode of entity.
* @error Invalid entity index.
*/
stock TFObjectMode:TF2_GetObjectMode(entity)
stock TFObjectMode TF2_GetObjectMode(int entity)
{
new offset = GetEntSendPropOffs(entity, "m_iObjectMode");
int offset = GetEntSendPropOffs(entity, "m_iObjectMode");
if (offset <= 0)
{
ThrowError("Entity index %d is not an object", entity);
}
return TFObjectMode:GetEntData(entity, offset);
return view_as<TFObjectMode>(GetEntData(entity, offset));
}

View File

@ -87,7 +87,7 @@ typeset Timer
* @return Handle to the timer object. You do not need to call CloseHandle().
* If the timer could not be created, INVALID_HANDLE will be returned.
*/
native Handle:CreateTimer(Float:interval, Timer:func, any:data=INVALID_HANDLE, flags=0);
native Handle CreateTimer(float interval, Timer func, any data=INVALID_HANDLE, int flags=0);
/**
* Kills a timer. Use this instead of CloseHandle() if you need more options.
@ -95,9 +95,9 @@ native Handle:CreateTimer(Float:interval, Timer:func, any:data=INVALID_HANDLE, f
* @param timer Timer Handle to kill.
* @param autoClose If autoClose is true, the data that was passed to CreateTimer() will
* be closed as a handle if TIMER_DATA_HNDL_CLOSE was not specified.
* @noreturn
* @error Invalid handles will cause a run time error.
*/
native KillTimer(Handle:timer, bool:autoClose=false);
native void KillTimer(Handle timer, bool autoClose=false);
/**
* Manually triggers a timer so its function will be called.
@ -105,9 +105,8 @@ native KillTimer(Handle:timer, bool:autoClose=false);
* @param timer Timer Handle to trigger.
* @param reset If reset is true, the elapsed time counter is reset
* so the full interval must pass again.
* @noreturn
*/
native TriggerTimer(Handle:timer, bool:reset=false);
native void TriggerTimer(Handle timer, bool reset=false);
/**
* Returns the simulated game time.
@ -120,7 +119,7 @@ native TriggerTimer(Handle:timer, bool:reset=false);
*
* @return Time based on the game tick count.
*/
native Float:GetTickedTime();
native float GetTickedTime();
/**
* Returns an estimate of the time left before the map ends. If the server
@ -131,7 +130,7 @@ native Float:GetTickedTime();
* value is less than 0, the time limit is infinite.
* @return True if the operation is supported, false otherwise.
*/
native bool:GetMapTimeLeft(&timeleft);
native bool GetMapTimeLeft(int &timeleft);
/**
* Retrieves the current map time limit. If the server has not processed any
@ -142,7 +141,7 @@ native bool:GetMapTimeLeft(&timeleft);
* limit, or 0 if there is no time limit set.
* @return True on success, false if operation is not supported.
*/
native bool:GetMapTimeLimit(&time);
native bool GetMapTimeLimit(int &time);
/**
* Extends the map time limit in a way that will notify all plugins.
@ -152,7 +151,7 @@ native bool:GetMapTimeLimit(&time);
* If 0, the map will be set to have no time limit.
* @return True on success, false if operation is not supported.
*/
native bool:ExtendMapTimeLimit(time);
native bool ExtendMapTimeLimit(int time);
/**
* Returns the number of seconds in between game server ticks.
@ -161,7 +160,7 @@ native bool:ExtendMapTimeLimit(time);
*
* @return Number of seconds in between ticks.
*/
native Float:GetTickInterval();
native float GetTickInterval();
/**
* Notification that the map's time left has changed via a change in the time
@ -188,7 +187,7 @@ forward void OnMapTimeLeftChanged();
*
* @return True if the server is ticking, false otherwise.
*/
native bool:IsServerProcessing();
native bool IsServerProcessing();
/**
* Creates a timer associated with a new datapack, and returns the datapack.
@ -202,10 +201,9 @@ native bool:IsServerProcessing();
* @param flags Timer flags.
* @return Handle to the timer object. You do not need to call CloseHandle().
*/
stock Handle:CreateDataTimer(Float:interval, Timer:func, &Handle:datapack, flags=0)
stock Handle CreateDataTimer(float interval, Timer func, Handle &datapack, int flags=0)
{
datapack = CreateDataPack();
datapack = new DataPack();
flags |= TIMER_DATA_HNDL_CLOSE;
return CreateTimer(interval, func, datapack, flags);
}

View File

@ -40,7 +40,7 @@
/**
* Actions a top menu will take on an topobj.
*/
enum TopMenuAction:
enum TopMenuAction
{
/**
* An option is being drawn for a menu (or for sorting purposes).
@ -92,7 +92,7 @@ enum TopMenuAction:
/**
* Top menu topobj types.
*/
enum TopMenuObjectType:
enum TopMenuObjectType
{
TopMenuObject_Category = 0, /**< Category (sub-menu branching from root) */
TopMenuObject_Item = 1 /**< Item on a sub-menu */
@ -101,7 +101,7 @@ enum TopMenuObjectType:
/**
* Top menu starting positions for display.
*/
enum TopMenuPosition:
enum TopMenuPosition
{
TopMenuPosition_Start = 0, /**< Start/root of the menu */
TopMenuPosition_LastRoot = 1, /**< Last position in the root menu */
@ -111,7 +111,7 @@ enum TopMenuPosition:
/**
* Top menu topobj tag for type checking.
*/
enum TopMenuObject:
enum TopMenuObject
{
INVALID_TOPMENUOBJECT = 0,
};
@ -125,10 +125,9 @@ enum TopMenuObject:
* @param param Extra parameter (if used).
* @param buffer Output buffer (if used).
* @param maxlength Output buffer (if used).
* @noreturn
*/
typedef TopMenuHandler = function void (
Handle topmenu,
TopMenu topmenu,
TopMenuAction action,
TopMenuObject topobj_id,
int param,
@ -246,7 +245,7 @@ methodmap TopMenu < Handle
// INVALID_TOPMENUOBJECT on failure.
public native TopMenuObject FindCategory(const char[] name);
// Set the menu title caching behaviour of the TopMenu. By default titles
// Set the menu title caching behavior of the TopMenu. By default titles
// are cached to reduce overhead. If you need dynamic menu titles which
// change each time the menu is displayed to a user, set this to false.
property bool CacheTitles {
@ -351,7 +350,6 @@ native int GetTopMenuObjName(Handle topmenu, TopMenuObject topobj, char[] buffer
*
* @param topmenu TopMenu Handle.
* @param topobj TopMenuObject ID.
* @noreturn
* @error Invalid TopMenu Handle.
*/
native void RemoveFromTopMenu(Handle topmenu, TopMenuObject topobj);
@ -390,14 +388,13 @@ native bool DisplayTopMenuCategory(Handle topmenu, TopMenuObject category, int c
native TopMenuObject FindTopMenuCategory(Handle topmenu, const char[] name);
/**
* Change the menu title caching behaviour of the TopMenu. By default the
* Change the menu title caching behavior of the TopMenu. By default the
* titles are cached to reduce overhead. If you need dynamic menu titles, which
* can change everytime the menu is displayed to a user, set this to false.
*
* @param topmenu TopMenu Handle.
* @param cache_titles Cache the menu titles and don't call the handler with
* TopMenuAction_DisplayTitle everytime the menu is drawn?
* @noreturn
* @error Invalid TopMenu Handle
*/
native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles);
@ -406,7 +403,7 @@ native void SetTopMenuTitleCaching(Handle topmenu, bool cache_titles);
/**
* Do not edit below this line!
*/
public Extension:__ext_topmenus =
public Extension __ext_topmenus =
{
name = "TopMenus",
file = "topmenus.ext",
@ -423,7 +420,7 @@ public Extension:__ext_topmenus =
};
#if !defined REQUIRE_EXTENSIONS
public __ext_topmenus_SetNTVOptional()
public void __ext_topmenus_SetNTVOptional()
{
MarkNativeAsOptional("CreateTopMenu");
MarkNativeAsOptional("LoadTopMenuConfig");

View File

@ -68,13 +68,13 @@ enum UserMessageType
*
* @return The supported usermessage type.
*/
native UserMessageType:GetUserMessageType();
native UserMessageType GetUserMessageType();
stock Protobuf UserMessageToProtobuf(Handle msg)
{
if (GetUserMessageType() != UM_Protobuf)
return null;
return Protobuf:msg;
return view_as<Protobuf>(msg);
}
// Make sure to only call this on writable buffers (eg from StartMessage).
@ -82,7 +82,7 @@ stock BfWrite UserMessageToBfWrite(Handle msg)
{
if (GetUserMessageType() == UM_Protobuf)
return null;
return BfWrite:msg;
return view_as<BfWrite>(msg);
}
// Make sure to only call this on readable buffers (eg from a message hook).
@ -90,7 +90,7 @@ stock BfWrite UserMessageToBfRead(Handle msg)
{
if (GetUserMessageType() == UM_Protobuf)
return null;
return BfRead:msg;
return view_as<BfRead>(msg);
}
/**
@ -99,7 +99,7 @@ stock BfWrite UserMessageToBfRead(Handle msg)
* @param msg String containing message name (case sensitive).
* @return A message index, or INVALID_MESSAGE_ID on failure.
*/
native UserMsg:GetUserMessageId(const String:msg[]);
native UserMsg GetUserMessageId(const char[] msg);
/**
* Retrieves the name of a message by ID.
@ -109,7 +109,7 @@ native UserMsg:GetUserMessageId(const String:msg[]);
* @param maxlength Maximum length of string buffer.
* @return True if message index is valid, false otherwise.
*/
native bool:GetUserMessageName(UserMsg:msg_id, String:msg[], maxlength);
native bool GetUserMessageName(UserMsg msg_id, char[] msg, int maxlength);
/**
* Starts a usermessage (network message).
@ -125,7 +125,7 @@ native bool:GetUserMessageName(UserMsg:msg_id, String:msg[], maxlength);
* @error Invalid message name, unable to start a message, invalid client,
* or client not connected.
*/
native Handle:StartMessage(String:msgname[], clients[], numClients, flags=0);
native Handle StartMessage(char[] msgname, int[] clients, int numClients, int flags=0);
/**
* Starts a usermessage (network message).
@ -141,14 +141,12 @@ native Handle:StartMessage(String:msgname[], clients[], numClients, flags=0);
* @error Invalid message name, unable to start a message, invalid client,
* or client not connected.
*/
native Handle:StartMessageEx(UserMsg:msg, clients[], numClients, flags=0);
native Handle StartMessageEx(UserMsg msg, int[] clients, int numClients, int flags=0);
/**
* Ends a previously started user message (network message).
*
* @noreturn
*/
native EndMessage();
native void EndMessage();
/**
* Hook function types for user messages.
@ -190,7 +188,6 @@ typeset MsgHook
*
* @param msg_id Message index.
* @param sent True if message was sent, false if blocked.
* @noreturn
*/
typedef MsgPostHook = function void (UserMsg msg_id, bool sent);
@ -203,10 +200,9 @@ typedef MsgPostHook = function void (UserMsg msg_id, bool sent);
* allowing the user to block the message. Otherwise,
* the hook is normal and ignores the return value.
* @param post Notification function.
* @noreturn
* @error Invalid message index.
*/
native HookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false, MsgPostHook:post=INVALID_FUNCTION);
native void HookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false, MsgPostHook post=INVALID_FUNCTION);
/**
* Removes one usermessage hook.
@ -214,10 +210,9 @@ native HookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false, MsgPo
* @param msg_id Message index.
* @param hook Function used for the hook.
* @param intercept Specifies whether the hook was an intercept hook or not.
* @noreturn
* @error Invalid message index.
*/
native UnhookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false);
native void UnhookUserMessage(UserMsg msg_id, MsgHook hook, bool intercept=false);
/**
* Starts a usermessage (network message) that broadcasts to all clients.
@ -228,11 +223,11 @@ native UnhookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false);
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
*/
stock Handle:StartMessageAll(String:msgname[], flags=0)
stock Handle StartMessageAll(char[] msgname, int flags=0)
{
new total = 0;
new clients[MaxClients];
for (new i=1; i<=MaxClients; i++)
int total = 0;
int[] clients = new int[MaxClients];
for (int i=1; i<=MaxClients; i++)
{
if (IsClientConnected(i))
{
@ -252,9 +247,9 @@ stock Handle:StartMessageAll(String:msgname[], flags=0)
* @return A handle to a bf_write bit packing structure, or
* INVALID_HANDLE on failure.
*/
stock Handle:StartMessageOne(String:msgname[], client, flags=0)
stock Handle StartMessageOne(char[] msgname, int client, int flags=0)
{
new players[1];
int players[1];
players[0] = client;

View File

@ -42,7 +42,7 @@
* @param squared If true, the result will be squared (for optimization).
* @return Vector length (magnitude).
*/
native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
native float GetVectorLength(const float vec[3], bool squared=false);
/**
* Calculates the distance between two vectors.
@ -52,7 +52,7 @@ native Float:GetVectorLength(const Float:vec[3], bool:squared=false);
* @param squared If true, the result will be squared (for optimization).
* @return Vector distance.
*/
native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:squared=false);
native float GetVectorDistance(const float vec1[3], const float vec2[3], bool squared=false);
/**
* Calculates the dot product of two vectors.
@ -61,7 +61,7 @@ native Float:GetVectorDistance(const Float:vec1[3], const Float:vec2[3], bool:sq
* @param vec2 Second vector.
* @return Dot product of the two vectors.
*/
native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
native float GetVectorDotProduct(const float vec1[3], const float vec2[3]);
/**
* Computes the cross product of two vectors. Any input array can be the same
@ -70,9 +70,8 @@ native Float:GetVectorDotProduct(const Float:vec1[3], const Float:vec2[3]);
* @param vec1 First vector.
* @param vec2 Second vector.
* @param result Resultant vector.
* @noreturn
*/
native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:result[3]);
native void GetVectorCrossProduct(const float vec1[3], const float vec2[3], float result[3]);
/**
* Normalizes a vector. The input array can be the same as the output array.
@ -81,7 +80,7 @@ native GetVectorCrossProduct(const Float:vec1[3], const Float:vec2[3], Float:res
* @param result Resultant vector.
* @return Vector length.
*/
native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
native float NormalizeVector(const float vec[3], float result[3]);
/**
* Returns vectors in the direction of an angle.
@ -90,18 +89,16 @@ native Float:NormalizeVector(const Float:vec[3], Float:result[3]);
* @param fwd Forward vector buffer or NULL_VECTOR.
* @param right Right vector buffer or NULL_VECTOR.
* @param up Up vector buffer or NULL_VECTOR.
* @noreturn
*/
native GetAngleVectors(const Float:angle[3], Float:fwd[3], Float:right[3], Float:up[3]);
native void GetAngleVectors(const float angle[3], float fwd[3], float right[3], float up[3]);
/**
* Returns angles from a vector.
*
* @param vec Vector.
* @param angle Angle buffer.
* @noreturn
*/
native GetVectorAngles(const Float:vec[3], Float:angle[3]);
native void GetVectorAngles(const float vec[3], float angle[3]);
/**
* Returns direction vectors from a vector.
@ -109,9 +106,8 @@ native GetVectorAngles(const Float:vec[3], Float:angle[3]);
* @param vec Vector.
* @param right Right vector buffer or NULL_VECTOR.
* @param up Up vector buffer or NULL_VECTOR.
* @noreturn
*/
native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
native void GetVectorVectors(const float vec[3], float right[3], float up[3]);
/**
* Adds two vectors. It is safe to use either input buffer as an output
@ -120,9 +116,8 @@ native GetVectorVectors(const Float:vec[3], Float:right[3], Float:up[3]);
* @param vec1 First vector.
* @param vec2 Second vector.
* @param result Result buffer.
* @noreturn
*/
stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
stock void AddVectors(const float vec1[3], const float vec2[3], float result[3])
{
result[0] = vec1[0] + vec2[0];
result[1] = vec1[1] + vec2[1];
@ -136,9 +131,8 @@ stock AddVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
* @param vec1 First vector.
* @param vec2 Second vector to subtract from first.
* @param result Result buffer.
* @noreturn
*/
stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
stock void SubtractVectors(const float vec1[3], const float vec2[3], float result[3])
{
result[0] = vec1[0] - vec2[0];
result[1] = vec1[1] - vec2[1];
@ -150,9 +144,8 @@ stock SubtractVectors(const Float:vec1[3], const Float:vec2[3], Float:result[3])
*
* @param vec Vector.
* @param scale Scale value.
* @noreturn
*/
stock ScaleVector(Float:vec[3], Float:scale)
stock void ScaleVector(float vec[3], float scale)
{
vec[0] *= scale;
vec[1] *= scale;
@ -163,9 +156,8 @@ stock ScaleVector(Float:vec[3], Float:scale)
* Negatives a vector.
*
* @param vec Vector.
* @noreturn
*/
stock NegateVector(Float:vec[3])
stock void NegateVector(float vec[3])
{
vec[0] = -vec[0];
vec[1] = -vec[1];
@ -178,9 +170,8 @@ stock NegateVector(Float:vec[3])
* @param pt1 First point (to be subtracted from the second).
* @param pt2 Second point.
* @param output Output vector buffer.
* @noreturn
*/
stock MakeVectorFromPoints(const Float:pt1[3], const Float:pt2[3], Float:output[3])
stock void MakeVectorFromPoints(const float pt1[3], const float pt2[3], float output[3])
{
output[0] = pt2[0] - pt1[0];
output[1] = pt2[1] - pt1[1];

View File

@ -42,8 +42,8 @@
#define SOURCEMOD_V_REV 0
#define SOURCEMOD_V_CSET "0"
#define SOURCEMOD_V_MAJOR 1 /**< SourceMod Major version */
#define SOURCEMOD_V_MINOR 7 /**< SourceMod Minor version */
#define SOURCEMOD_V_MINOR 8 /**< SourceMod Minor version */
#define SOURCEMOD_V_RELEASE 0 /**< SourceMod Release version */
#define SOURCEMOD_VERSION "1.7.0-manual" /**< SourceMod version string (major.minor.release-tag) */
#define SOURCEMOD_VERSION "1.8.0-manual" /**< SourceMod version string (major.minor.release-tag) */
#endif

View File

@ -5,11 +5,11 @@
#define _auto_version_included
#define SOURCEMOD_V_TAG ""
#define SOURCEMOD_V_CSET "fd0aaf9"
#define SOURCEMOD_V_CSET "19b0d34"
#define SOURCEMOD_V_MAJOR 1
#define SOURCEMOD_V_MINOR 7
#define SOURCEMOD_V_MINOR 9
#define SOURCEMOD_V_RELEASE 0
#define SOURCEMOD_V_REV 5150
#define SOURCEMOD_V_REV 5970
#define SOURCEMOD_VERSION "1.7.0"
#define SOURCEMOD_VERSION "1.9.0.5970"

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