sm-zombiereloaded-3/env/include/profiler.inc

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2004-2018 AlliedModders LLC. All rights reserved.
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* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
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*/
#if defined _profiler_included
#endinput
#endif
#define _profiler_included
/**
* ONLY AVAILABLE ON WINDOWS RIGHT NOW K.
*/
methodmap Profiler < Handle
{
// Creates a new profile object. The Handle must be freed
// using delete or CloseHandle().
//
// @return A new Profiler Handle.
public native Profiler();
// Starts a cycle for profiling.
public native void Start();
// Stops a cycle for profiling.
//
// @error Profiler was never started.
public native void Stop();
// Returns the amount of high-precision time in seconds
// that passed during the profiler's last start/stop
// cycle.
//
// @return Time elapsed in seconds.
property float Time {
public native get();
}
};
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/**
* Creates a new profile object. The Handle must be freed
* using delete or CloseHandle().
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*
* @return Handle to the profiler object.
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*/
native Profiler CreateProfiler();
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/**
* Starts profiling.
*
* @param prof Profiling object.
* @error Invalid Handle.
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*/
native void StartProfiling(Handle prof);
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/**
* Stops profiling.
*
* @param prof Profiling object.
* @error Invalid Handle or profiling was never started.
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*/
native void StopProfiling(Handle prof);
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/**
* Returns the amount of high-precision time in seconds
* that passed during the profiler's last start/stop
* cycle.
*
* @param prof Profiling object.
* @return Time elapsed in seconds.
* @error Invalid Handle.
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*/
native float GetProfilerTime(Handle prof);
/**
* Mark the start of a profiling event.
*
* @param group Budget group. This can be "all" for a default, or a short
* description like "Timers" or "Events".
* @param name A name to attribute to this profiling event.
*/
native void EnterProfilingEvent(const char[] group, const char[] name);
/**
* Mark the end of the last profiling event. This must be called in the same
* stack frame as StartProfilingEvent(). Not doing so, or throwing errors,
* will make the resulting profile very wrong.
*/
native void LeaveProfilingEvent();
/**
* Returns true if the global profiler is enabled; false otherwise. It is
* not necessary to call this before Enter/LeaveProfilingEvent.
*/
native bool IsProfilingActive();