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/**
* vim : set ts = 4 :
* =============================================================================
* SourceMod ( C ) 2004 - 2008 AlliedModders LLC . All rights reserved .
* =============================================================================
*
* This file is part of the SourceMod / SourcePawn SDK .
*
* This program is free software ; you can redistribute it and / or modify it under
* the terms of the GNU General Public License , version 3.0 , as published by the
* Free Software Foundation .
*
* This program is distributed in the hope that it will be useful , but WITHOUT
* ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE . See the GNU General Public License for more
* details .
*
* You should have received a copy of the GNU General Public License along with
* this program . If not , see < http :// www . gnu . org / licenses />.
*
* As a special exception , AlliedModders LLC gives you permission to link the
* code of this program ( as well as its derivative works ) to " Half-Life 2, " the
* " Source Engine, " the " SourcePawn JIT, " and any Game MODs that run on software
* by the Valve Corporation . You must obey the GNU General Public License in
* all respects for all other code used . Additionally , AlliedModders LLC grants
* this exception to all derivative works . AlliedModders LLC defines further
* exceptions , found in LICENSE . txt ( as of this writing , version JULY - 31 - 2007 ),
* or < http :// www . sourcemod . net / license . php >.
*
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* Version : $Id $
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*/
#if defined _console_included
#endinput
#endif
#define _console_included
#define INVALID_FCVAR_FLAGS (-1)
/**
* Console variable bound values used with Get / SetConVarBounds ()
*/
enum ConVarBounds
{
ConVarBound_Upper = 0 ,
ConVarBound_Lower
};
/**
* Console variable query helper values .
*/
enum QueryCookie
{
QUERYCOOKIE_FAILED = 0 ,
};
/**
* Reply sources for commands .
*/
enum ReplySource
{
SM_REPLY_TO_CONSOLE = 0 ,
SM_REPLY_TO_CHAT = 1 ,
};
/**
* Console variable query result values .
*/
enum ConVarQueryResult
{
ConVarQuery_Okay = 0 , /**< Retrieval of client convar value was successful. */
ConVarQuery_NotFound , /**< Client convar was not found. */
ConVarQuery_NotValid , /**< A console command with the same name was found, but there is no convar. */
ConVarQuery_Protected /**< Client convar was found, but it is protected. The server cannot retrieve its value. */
};
/**
* @ section Flags for console commands and console variables . The descriptions
* for each constant come directly from the Source SDK .
*/
#define FCVAR_NONE 0 /**< The default, no flags at all */
#define FCVAR_UNREGISTERED (1<<0) /**< If this is set, don't add to linked list, etc. */
#define FCVAR_LAUNCHER (1<<1) /**< Defined by launcher. */
#define FCVAR_GAMEDLL (1<<2) /**< Defined by the game DLL. */
#define FCVAR_CLIENTDLL (1<<3) /**< Defined by the client DLL. */
#define FCVAR_MATERIAL_SYSTEM (1<<4) /**< Defined by the material system. */
#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */
#define FCVAR_SPONLY (1<<6) /**< This cvar cannot be changed by clients connected to a multiplayer server. */
#define FCVAR_ARCHIVE (1<<7) /**< Set to cause it to be saved to vars.rc */
#define FCVAR_NOTIFY (1<<8) /**< Notifies players when changed. */
#define FCVAR_USERINFO (1<<9) /**< Changes the client's info string. */
#define FCVAR_PRINTABLEONLY (1<<10) /**< This cvar's string cannot contain unprintable characters (e.g., used for player name, etc.) */
#define FCVAR_UNLOGGED (1<<11) /**< If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
#define FCVAR_NEVER_AS_STRING (1<<12) /**< Never try to print that cvar. */
#define FCVAR_REPLICATED (1<<13) /**< Server setting enforced on clients. */
#define FCVAR_CHEAT (1<<14) /**< Only useable in singleplayer / debug / multiplayer & sv_cheats */
#define FCVAR_STUDIORENDER (1<<15) /**< Defined by the studiorender system. */
#define FCVAR_DEMO (1<<16) /**< Record this cvar when starting a demo file. */
#define FCVAR_DONTRECORD (1<<17) /**< Don't record these command in demo files. */
#define FCVAR_PLUGIN (1<<18) /**< Defined by a 3rd party plugin. */
#define FCVAR_DATACACHE (1<<19) /**< Defined by the datacache system. */
#define FCVAR_TOOLSYSTEM (1<<20) /**< Defined by an IToolSystem library */
#define FCVAR_FILESYSTEM (1<<21) /**< Defined by the file system. */
#define FCVAR_NOT_CONNECTED (1<<22) /**< Cvar cannot be changed by a client that is connected to a server. */
#define FCVAR_SOUNDSYSTEM (1<<23) /**< Defined by the soundsystem library. */
#define FCVAR_ARCHIVE_XBOX (1<<24) /**< Cvar written to config.cfg on the Xbox. */
#define FCVAR_INPUTSYSTEM (1<<25) /**< Defined by the inputsystem DLL. */
#define FCVAR_NETWORKSYSTEM (1<<26) /**< Defined by the network system. */
#define FCVAR_VPHYSICS (1<<27) /**< Defined by vphysics. */
/**
* @ endsection
*/
/**
* Executes a server command as if it were on the server console ( or RCON )
*
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
*/
native ServerCommand ( const String : format [], any :... );
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/**
* Executes a server command as if it were on the server console ( or RCON )
* and stores the printed text into buffer .
*
* Warning : This calls ServerExecute internally and may have issues if
* certain commands are in the buffer , only use when you really need
* the response .
* Also , on L4D2 this will not print the command output to the server console .
*
* @ param buffer String to store command result into .
* @ param maxlen Length of buffer .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
*/
native ServerCommandEx ( String : buffer [], maxlen , const String : format [], any :... );
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/**
* Inserts a server command at the beginning of the server command buffer .
*
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
*/
native InsertServerCommand ( const String : format [], any :... );
/**
* Executes every command in the server ' s command buffer , rather than once per frame .
*
* @ noreturn
*/
native ServerExecute ();
/**
* Executes a client command . Note that this will not work on clients unless
* they have cl_restrict_server_commands set to 0.
*
* @ param client Index of the client .
* @ param fmt Format of the client command .
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* @ param ... Format parameters
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* @ noreturn
* @ error Invalid client index , or client not connected .
*/
native ClientCommand ( client , const String : fmt [], any :... );
/**
* Executes a client command on the server without being networked .
*
* FakeClientCommand () overwrites the command tokenization buffer . This can
* cause undesired effects because future calls to GetCmdArg * will return
* data from the FakeClientCommand (), not the parent command . If you are in
* a hook where this matters ( for example , a " say " hook ), you should use
* FakeClientCommandEx () instead .
*
* @ param client Index of the client .
* @ param fmt Format of the client command .
* @ param ... Format parameters
* @ noreturn
* @ error Invalid client index , or client not connected .
*/
native FakeClientCommand ( client , const String : fmt [], any :... );
/**
* Executes a client command on the server without being networked . The
* execution of the client command is delayed by one frame to prevent any
* re - entrancy issues that might surface with FakeClientCommand () .
*
* @ param client Index of the client .
* @ param fmt Format of the client command .
* @ param ... Format parameters
* @ noreturn
* @ error Invalid client index , or client not connected .
*/
native FakeClientCommandEx ( client , const String : fmt [], any :... );
/**
* Sends a message to the server console .
*
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
*/
native PrintToServer ( const String : format [], any :... );
/**
* Sends a message to a client ' s console .
*
* @ param client Client index .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
* @ error If the client is not connected an error will be thrown .
*/
native PrintToConsole ( client , const String : format [], any :... );
/**
* Reples to a message in a command .
*
* A client index of 0 will use PrintToServer () .
* If the command was from the console , PrintToConsole () is used .
* If the command was from chat , PrintToChat () is used .
*
* @ param client Client index , or 0 for server .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
* @ error If the client is not connected or invalid .
*/
native ReplyToCommand ( client , const String : format [], any :... );
/**
* Returns the current reply source of a command .
*
* @ return ReplySource value .
*/
native ReplySource : GetCmdReplySource ();
/**
* Sets the current reply source of a command .
*
* Only use this if you know what you are doing . You should save the old value
* and restore it once you are done .
*
* @ param source New ReplySource value .
* @ return Old ReplySource value .
*/
native ReplySource : SetCmdReplySource ( ReplySource : source );
/**
* Returns whether the current say hook is a chat trigger .
*
* This function is only meaningful inside say or say_team hooks .
*
* @ return True if a chat trigger , false otherwise .
*/
native bool : IsChatTrigger ();
/**
* Displays usage of an admin command to users depending on the
* setting of the sm_show_activity cvar . All users receive a message
* in their chat text , except for the originating client , who receives
* the message based on the current ReplySource .
*
* @ param client Client index doing the action , or 0 for server .
* @ param tag Tag to prepend to the message .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
* @ error
*/
native ShowActivity2 ( client , const String : tag [], const String : format [], any :... );
/**
* Displays usage of an admin command to users depending on the
* setting of the sm_show_activity cvar .
*
* This version does not display a message to the originating client
* if used from chat triggers or menus . If manual replies are used
* for these cases , then this function will suffice . Otherwise ,
* ShowActivity2 () is slightly more useful .
*
* @ param client Client index doing the action , or 0 for server .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
* @ error
*/
native ShowActivity ( client , const String : format [], any :... );
/**
* Same as ShowActivity (), except the tag parameter is used instead of
* " [SM] " ( note that you must supply any spacing ) .
*
* @ param client Client index doing the action , or 0 for server .
* @ param tag Tag to display with .
* @ param format Formatting rules .
* @ param ... Variable number of format parameters .
* @ noreturn
* @ error
*/
native ShowActivityEx ( client , const String : tag [], const String : format [], any :... );
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/**
* Given an originating client and a target client , returns the string
* that describes the originating client according to the sm_show_activity cvar .
*
* For example , " ADMIN " , " PLAYER " , or a player ' s name could be placed in this buffer .
*
* @ param client Originating client ; may be 0 for server console .
* @ param target Targeted client .
* @ param namebuf Name buffer .
* @ param maxlength Maximum size of the name buffer .
* @ return True if activity should be shown . False otherwise . In either
* case , the name buffer is filled . The return value can be used
* to broadcast a " safe " name to all players regardless of the
* sm_show_activity filters .
* @ error Invalid client index or client not connected .
*/
native FormatActivitySource ( client , target , const String : namebuf [], maxlength );
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/**
* Called when a server - only command is invoked .
*
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* @ param args Number of arguments that were in the argument string .
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* @ return An Action value . Not handling the command
* means that Source will report it as " not found. "
*/
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functag public Action : SrvCmd ( args );
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/**
* Creates a server - only console command , or hooks an already existing one .
*
* Server commands are case sensitive .
*
* @ param cmd Name of the command to hook or create .
* @ param callback A function to use as a callback for when the command is invoked .
* @ param description Optional description to use for command creation .
* @ param flags Optional flags to use for command creation .
* @ noreturn
* @ error Command name is the same as an existing convar .
*/
native RegServerCmd ( const String : cmd [], SrvCmd : callback , const String : description [] = " " , flags = 0 );
/**
* Called when a generic console command is invoked .
*
* @ param client Index of the client , or 0 from the server .
* @ param args Number of arguments that were in the argument string .
* @ return An Action value . Not handling the command
* means that Source will report it as " not found. "
*/
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functag public Action : ConCmd ( client , args );
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/**
* Creates a console command , or hooks an already existing one .
*
* Console commands are case sensitive . However , if the command already exists in the game ,
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* a client may enter the command in any case . SourceMod corrects for this automatically ,
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* and you should only hook the " real " version of the command .
*
* @ param cmd Name of the command to hook or create .
* @ param callback A function to use as a callback for when the command is invoked .
* @ param description Optional description to use for command creation .
* @ param flags Optional flags to use for command creation .
* @ noreturn
* @ error Command name is the same as an existing convar .
*/
native RegConsoleCmd ( const String : cmd [], ConCmd : callback , const String : description [] = " " , flags = 0 );
/**
* Creates a console command as an administrative command . If the command does not exist ,
* it is created . When this command is invoked , the access rights of the player are
* automatically checked before allowing it to continue .
*
* Admin commands are case sensitive from both the client and server .
*
* @ param cmd String containing command to register .
* @ param callback A function to use as a callback for when the command is invoked .
* @ param adminflags Administrative flags ( bitstring ) to use for permissions .
* @ param description Optional description to use for help .
* @ param group String containing the command group to use . If empty ,
* the plugin ' s filename will be used instead .
* @ param flags Optional console flags .
* @ noreturn
* @ error Command name is the same as an existing convar .
*/
native RegAdminCmd ( const String : cmd [],
ConCmd : callback ,
adminflags ,
const String : description [] = " " ,
const String : group [] = " " ,
flags = 0 );
/**
* Returns the number of arguments from the current console or server command .
* @ note Unlike the HL2 engine call , this does not include the command itself .
*
* @ return Number of arguments to the current command .
*/
native GetCmdArgs ();
/**
* Retrieves a command argument given its index , from the current console or
* server command .
* @ note Argument indexes start at 1 ; 0 retrieves the command name .
*
* @ param argnum Argument number to retrieve .
* @ param buffer Buffer to use for storing the string .
* @ param maxlength Maximum length of the buffer .
* @ return Length of string written to buffer .
*/
native GetCmdArg ( argnum , String : buffer [], maxlength );
/**
* Retrieves the entire command argument string in one lump from the current
* console or server command .
*
* @ param buffer Buffer to use for storing the string .
* @ param maxlength Maximum length of the buffer .
* @ return Length of string written to buffer .
*/
native GetCmdArgString ( String : buffer [], maxlength );
/**
* Creates a new console variable .
*
* @ param name Name of new convar .
* @ param defaultValue String containing the default value of new convar .
* @ param description Optional description of the convar .
* @ param flags Optional bitstring of flags determining how the convar should be handled . See FCVAR_ * constants for more details .
* @ param hasMin Optional boolean that determines if the convar has a minimum value .
* @ param min Minimum floating point value that the convar can have if hasMin is true .
* @ param hasMax Optional boolean that determines if the convar has a maximum value .
* @ param max Maximum floating point value that the convar can have if hasMax is true .
* @ return A handle to the newly created convar . If the convar already exists , a handle to it will still be returned .
* @ error Convar name is blank or is the same as an existing console command .
*/
native Handle : CreateConVar ( const String : name [], const String : defaultValue [], const String : description [] = " " , flags = 0 , bool : hasMin = false , Float : min = 0.0 , bool : hasMax = false , Float : max = 0.0 );
/**
* Searches for a console variable .
*
* @ param name Name of convar to find .
* @ return A handle to the convar if it is found . INVALID_HANDLE otherwise .
*/
native Handle : FindConVar ( const String : name []);
/**
* Called when a console variable ' s value is changed .
*
* @ param convar Handle to the convar that was changed .
* @ param oldValue String containing the value of the convar before it was changed .
* @ param newValue String containing the new value of the convar .
* @ noreturn
*/
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functag public ConVarChanged ( Handle : convar , const String : oldValue [], const String : newValue []);
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/**
* Creates a hook for when a console variable ' s value is changed .
*
* @ param convar Handle to the convar .
* @ param callback An OnConVarChanged function pointer .
* @ noreturn
* @ error Invalid or corrupt Handle or invalid callback function .
*/
native HookConVarChange ( Handle : convar , ConVarChanged : callback );
/**
* Removes a hook for when a console variable ' s value is changed .
*
* @ param convar Handle to the convar .
* @ param callback An OnConVarChanged function pointer .
* @ noreturn
* @ error Invalid or corrupt Handle , invalid callback function , or no active hook on convar .
*/
native UnhookConVarChange ( Handle : convar , ConVarChanged : callback );
/**
* Returns the boolean value of a console variable .
*
* @ param convar Handle to the convar .
* @ return The boolean value of the convar .
* @ error Invalid or corrupt Handle .
*/
native bool : GetConVarBool ( Handle : convar );
/**
* Sets the boolean value of a console variable .
*
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* Note : The replicate and notify params are only relevant for the original , Dark Messiah , and
* Episode 1 engines . Newer engines automatically do these things when the convar value is changed .
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*
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* @ param convar Handle to the convar .
* @ param value New boolean value .
* @ param replicate If set to true , the new convar value will be set on all clients .
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients .
* @ param notify If set to true , clients will be notified that the convar has changed .
* This will only work if the convar has the FCVAR_NOTIFY flag .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
native SetConVarBool ( Handle : convar , bool : value , bool : replicate = false , bool : notify = false );
/**
* Returns the integer value of a console variable .
*
* @ param convar Handle to the convar .
* @ return The integer value of the convar .
* @ error Invalid or corrupt Handle .
*/
native GetConVarInt ( Handle : convar );
/**
* Sets the integer value of a console variable .
*
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* Note : The replicate and notify params are only relevant for the original , Dark Messiah , and
* Episode 1 engines . Newer engines automatically do these things when the convar value is changed .
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*
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* @ param convar Handle to the convar .
* @ param value New integer value .
* @ param replicate If set to true , the new convar value will be set on all clients .
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients .
* @ param notify If set to true , clients will be notified that the convar has changed .
* This will only work if the convar has the FCVAR_NOTIFY flag .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
native SetConVarInt ( Handle : convar , value , bool : replicate = false , bool : notify = false );
/**
* Returns the floating point value of a console variable .
*
* @ param convar Handle to the convar .
* @ return The floating point value of the convar .
* @ error Invalid or corrupt Handle .
*/
native Float : GetConVarFloat ( Handle : convar );
/**
* Sets the floating point value of a console variable .
*
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* Note : The replicate and notify params are only relevant for the original , Dark Messiah , and
* Episode 1 engines . Newer engines automatically do these things when the convar value is changed .
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*
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* @ param convar Handle to the convar .
* @ param value New floating point value .
* @ param replicate If set to true , the new convar value will be set on all clients .
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients .
* @ param notify If set to true , clients will be notified that the convar has changed .
* This will only work if the convar has the FCVAR_NOTIFY flag .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
native SetConVarFloat ( Handle : convar , Float : value , bool : replicate = false , bool : notify = false );
/**
* Retrieves the string value of a console variable .
*
* @ param convar Handle to the convar .
* @ param value Buffer to store the value of the convar .
* @ param maxlength Maximum length of string buffer .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
native GetConVarString ( Handle : convar , String : value [], maxlength );
/**
* Sets the string value of a console variable .
*
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* Note : The replicate and notify params are only relevant for the original , Dark Messiah , and
* Episode 1 engines . Newer engines automatically do these things when the convar value is changed .
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*
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* @ param convar Handle to the convar .
* @ param value New string value .
* @ param replicate If set to true , the new convar value will be set on all clients .
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients .
* @ param notify If set to true , clients will be notified that the convar has changed .
* This will only work if the convar has the FCVAR_NOTIFY flag .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
native SetConVarString ( Handle : convar , const String : value [], bool : replicate = false , bool : notify = false );
/**
* Resets the console variable to its default value .
*
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* Note : The replicate and notify params are only relevant for the original , Dark Messiah , and
* Episode 1 engines . Newer engines automatically do these things when the convar value is changed .
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*
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* @ param convar Handle to the convar .
* @ param replicate If set to true , the new convar value will be set on all clients .
* This will only work if the convar has the FCVAR_REPLICATED flag
* and actually exists on clients .
* @ param notify If set to true , clients will be notified that the convar has changed .
* This will only work if the convar has the FCVAR_NOTIFY flag .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
native ResetConVar ( Handle : convar , bool : replicate = false , bool : notify = false );
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/**
* Retrieves the default string value of a console variable .
*
* @ param convar Handle to the convar .
* @ param value Buffer to store the default value of the convar .
* @ param maxlength Maximum length of string buffer .
* @ return Number of bytes written to the buffer ( UTF - 8 safe ) .
* @ error Invalid or corrupt Handle .
*/
native GetConVarDefault ( Handle : convar , String : value [], maxlength );
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/**
* Returns the bitstring of flags on a console variable .
*
* @ param convar Handle to the convar .
* @ return A bitstring containing the FCVAR_ * flags that are enabled .
* @ error Invalid or corrupt Handle .
*/
native GetConVarFlags ( Handle : convar );
/**
* Sets the bitstring of flags on a console variable .
*
* @ param convar Handle to the convar .
* @ param flags A bitstring containing the FCVAR_ * flags to enable .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
native SetConVarFlags ( Handle : convar , flags );
/**
* Retrieves the specified bound of a console variable .
*
* @ param convar Handle to the convar .
* @ param type Type of bound to retrieve , ConVarBound_Lower or ConVarBound_Upper .
* @ param value By - reference cell to store the specified floating point bound value .
* @ return True if the convar has the specified bound set , false otherwise .
* @ error Invalid or corrupt Handle .
*/
native bool : GetConVarBounds ( Handle : convar , ConVarBounds : type , & Float : value );
/**
* Sets the specified bound of a console variable .
*
* @ param convar Handle to the convar .
* @ param type Type of bound to set , ConVarBound_Lower or ConVarBound_Upper
* @ param set If set to true , convar will use specified bound . If false , bound will be removed .
* @ param value Floating point value to use as the specified bound .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
native SetConVarBounds ( Handle : convar , ConVarBounds : type , bool : set , Float : value = 0.0 );
/**
* Retrieves the name of a console variable .
*
* @ param convar Handle to the convar .
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* @ param name Buffer to store the name of the convar .
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* @ param maxlength Maximum length of string buffer .
* @ noreturn
* @ error Invalid or corrupt Handle .
*/
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native GetConVarName ( Handle : convar , String : name [], maxlength );
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funcenum ConVarQueryFinished
{
/**
* Called when a query to retrieve a client ' s console variable has finished .
*
* @ param cookie Unique identifier of query .
* @ param client Player index .
* @ param result Result of query that tells one whether or not query was successful .
* See ConVarQueryResult enum for more details .
* @ param convarName Name of client convar that was queried .
* @ param convarValue Value of client convar that was queried if successful . This will be " " if it was not .
* @ param value Value that was passed when query was started .
* @ noreturn
*/
public ( QueryCookie : cookie , client , ConVarQueryResult : result , const String : cvarName [], const String : cvarValue [], any : value ),
/**
* Called when a query to retrieve a client ' s console variable has finished .
*
* @ param cookie Unique identifier of query .
* @ param client Player index .
* @ param result Result of query that tells one whether or not query was successful .
* See ConVarQueryResult enum for more details .
* @ param convarName Name of client convar that was queried .
* @ param convarValue Value of client convar that was queried if successful . This will be " " if it was not .
* @ noreturn
*/
public ( QueryCookie : cookie , client , ConVarQueryResult : result , const String : cvarName [], const String : cvarValue [])
};
/**
* Starts a query to retrieve the value of a client ' s console variable .
*
* @ param client Player index .
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* @ param cvarName Name of client convar to query .
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* @ param callback A function to use as a callback when the query has finished .
* @ param value Optional value to pass to the callback function .
* @ return A cookie that uniquely identifies the query .
* Returns QUERYCOOKIE_FAILED on failure , such as when used on a bot .
*/
native QueryCookie : QueryClientConVar ( client , const String : cvarName [], ConVarQueryFinished : callback , any : value = 0 );
/**
* Gets a command iterator . Must be freed with CloseHandle () .
*
* @ return A new command iterator .
*/
native Handle : GetCommandIterator ();
/**
* Reads a command iterator , then advances to the next command if any .
* Only SourceMod specific commands are returned .
*
* @ param iter Command iterator Handle .
* @ param name Name buffer .
* @ param nameLen Name buffer size .
* @ param eflags Effective default flags of a command .
* @ param desc Command description buffer .
* @ param descLen Command description buffer size .
* @ return True on success , false if there are no more commands .
*/
native bool : ReadCommandIterator ( Handle : iter ,
String : name [],
nameLen ,
& eflags = 0 ,
String : desc [] = " " ,
descLen = 0 );
/**
* Returns whether a client has access to a given command string . The string
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* can be any override string , as overrides can be independent of
* commands . This feature essentially allows you to create custom
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* flags using the override system .
*
* @ param client Client index .
* @ param command Command name . If the command is not found , the default
* flags are used .
* @ param flags Flag string to use as a default , if the command or override
* is not found .
* @ param override_only If true , SourceMod will not attempt to find a matching
* command , and it will only use the default flags specified .
* Otherwise , SourceMod will ignore the default flags if
* there is a matching admin command .
* @ return True if the client has access , false otherwise .
*/
native bool : CheckCommandAccess ( client ,
const String : command [],
flags ,
bool : override_only = false );
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/**
* Returns whether an admin has access to a given command string . The string
* can be any override string , as overrides can be independent of
* commands . This feature essentially allows you to create custom flags
* using the override system .
*
* @ param id AdminId of the admin .
* @ param command Command name . If the command is not found , the default
* flags are used .
* @ param flags Flag string to use as a default , if the command or override
* is not found .
* @ param override_only If true , SourceMod will not attempt to find a matching
* command , and it will only use the default flags specified .
* Otherwise , SourceMod will ignore the default flags if
* there is a matching admin command .
* @ return True if the admin has access , false otherwise .
*/
native bool : CheckAccess ( AdminId : id ,
const String : command [],
flags ,
bool : override_only = false );
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/**
* Returns true if the supplied character is valid in a ConVar name .
*
* @ param c Character to validate .
* @ return True is valid for ConVars , false otherwise
*/
stock bool : IsValidConVarChar ( c )
{
return ( c == '_' || IsCharAlpha ( c ) || IsCharNumeric ( c ));
}
/**
* Returns the bitstring of flags of a command .
*
* @ param name Name of the command .
* @ return A bitstring containing the FCVAR_ * flags that are enabled
* or INVALID_FCVAR_FLAGS if command not found .
*/
native GetCommandFlags ( const String : name []);
/**
* Sets the bitstring of flags of a command .
*
* @ param name Name of the command .
* @ param flags A bitstring containing the FCVAR_ * flags to enable .
* @ return True on success , otherwise false .
*/
native bool : SetCommandFlags ( const String : name [], flags );
/**
* Starts a ConCommandBase search , traversing the list of ConVars and
* ConCommands . If a Handle is returned , the next entry must be read
* via FindNextConCommand () . The order of the list is undefined .
*
* @ param buffer Buffer to store entry name .
* @ param max_size Maximum size of the buffer .
* @ param isCommand Variable to store whether the entry is a command .
* If it is not a command , it is a ConVar .
* @ param flags Variable to store entry flags .
* @ param description Buffer to store the description , empty if no description present .
* @ param descrmax_size Maximum size of the description buffer .
* @ return On success , a ConCmdIter Handle is returned , which
* can be read via FindNextConCommand (), and must be
* closed via CloseHandle () . Additionally , the output
* parameters will be filled with information of the
* first ConCommandBase entry .
* On failure , INVALID_HANDLE is returned , and the
* contents of outputs is undefined .
*/
native Handle : FindFirstConCommand ( String : buffer [], max_size , & bool : isCommand , & flags = 0 , String : description [] = " " , descrmax_size = 0 );
/**
* Reads the next entry in a ConCommandBase iterator .
*
* @ param search ConCmdIter Handle to search .
* @ param buffer Buffer to store entry name .
* @ param max_size Maximum size of the buffer .
* @ param isCommand Variable to store whether the entry is a command .
* If it is not a command , it is a ConVar .
* @ param flags Variable to store entry flags .
* @ param description Buffer to store the description , empty if no description present .
* @ param descrmax_size Maximum size of the description buffer .
* @ return On success , the outputs are filled , the iterator is
* advanced to the next entry , and true is returned .
* If no more entries exist , false is returned , and the
* contents of outputs is undefined .
*/
native bool : FindNextConCommand ( Handle : search , String : buffer [], max_size , & bool : isCommand , & flags = 0 , String : description [] = " " , descrmax_size = 0 );
/**
* Replicates a convar value to a specific client . This does not change the actual convar value .
*
* @ param client Client index
* @ param convar ConVar handle
* @ param value String value to send
* @ return True on success , false on failure
* @ error Invalid client index , client not in game , or client is fake
*/
native bool : SendConVarValue ( client , Handle : convar , const String : value []);
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/**
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* Adds an informational string to the server ' s public " tags " .
* This string should be a short , unique identifier .
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*
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* Note : Tags are automatically removed when a plugin unloads .
* Note : Currently , this function does nothing because of bugs in the Valve master .
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*
* @ param tag Tag string to append .
* @ noreturn
*/
native AddServerTag ( const String : tag []);
/**
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* Removes a tag previously added by the calling plugin .
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*
* @ param tag Tag string to remove .
* @ noreturn
*/
native RemoveServerTag ( const String : tag []);
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/**
* Callback for command listeners . This is invoked whenever any command
* reaches the server , from the server console itself or a player .
*
* Clients may be in the process of connecting when they are executing commands
* IsClientConnected ( client ) is not guaranteed to return true . Other functions
* such as GetClientIP () may not work at this point either .
*
* Returning Plugin_Handled or Plugin_Stop will prevent the original ,
* baseline code from running .
*
* -- TEXT BELOW IS IMPLEMENTATION , AND NOT GUARANTEED --
* Even if returning Plugin_Handled or Plugin_Stop , some callbacks will still
* trigger . These are :
* * C ++ command dispatch hooks from Metamod : Source plugins
* * Reg * Cmd () hooks that did not create new commands .
*
* @ param client Client , or 0 for server .
* Client may not be connected or in game .
* @ param command Command name , lower case . To get name as typed , use
* GetCmdArg () and specify argument 0.
* @ param argc Argument count .
* @ return Action to take ( see extended notes above ) .
*/
functag public Action : CommandListener ( client , const String : command [], argc );
#define FEATURECAP_COMMANDLISTENER "command listener"
/**
* Adds a callback that will fire when a command is sent to the server .
*
* Registering commands is designed to create a new command as part of the UI ,
* whereas this is a lightweight hook on a command string , existing or not .
* Using Reg * Cmd to intercept is in poor practice , as it physically creates a
* new command and can slow down dispatch in general .
*
* To see if this feature is available , use FeatureType_Capability and
* FEATURECAP_COMMANDLISTENER .
*
* @ param callback Callback .
* @ param command Command , or if not specified , a global listener .
* The command is case insensitive .
* @ return True if this feature is available on the current game ,
* false otherwise .
*/
native bool : AddCommandListener ( CommandListener : callback , const String : command [] = " " );
/**
* Removes a previously added command listener , in reverse order of being added .
*
* @ param callback Callback .
* @ param command Command , or if not specified , a global listener .
* The command is case insensitive .
* @ error Callback has no active listeners .
*/
native RemoveCommandListener ( CommandListener : callback , const String : command [] = " " );
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/**
* Returns true if the supplied command exists .
*
* @ param command Command to find .
* @ return True if command is found , false otherwise .
*/
stock bool : CommandExists ( const String : command [])
{
return ( GetCommandFlags ( command ) != INVALID_FCVAR_FLAGS );
}
/**
* Global listener for the chat commands .
*
* @ param client Client index .
* @ param command Command name .
* @ param sArgs Chat argument string .
*
* @ return An Action value . Returning Plugin_Handled bypasses the game function call .
Returning Plugin_Stop bypasses the post hook as well as the game function .
*/
forward Action : OnClientSayCommand ( client , const String : command [], const String : sArgs []);
/**
* Global post listener for the chat commands .
*
* @ param client Client index .
* @ param command Command name .
* @ param sArgs Chat argument string .
*
*/
forward OnClientSayCommand_Post ( client , const String : command [], const String : sArgs []);