Updated includes and compilers to version 1.4.1. Added compiler for OS X.
This commit is contained in:
parent
ca50bc9f1b
commit
3ad9d6108b
23
Makefile
23
Makefile
@ -1,11 +1,24 @@
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# Script made by [SG-10]Cpt.Moore
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# Note that this script will convert line endings in source files to LF.
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SOURCEDIR=src
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SMINCLUDES=env/include
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BUILDDIR=build
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SPCOMP=env/linux/bin/spcomp-1.4.0-3218
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SPCOMP_LINUX=env/linux/bin/spcomp-1.4.1
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SPCOMP_DARWIN=env/darwin/bin/spcomp-1.4.1
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DOS2UNIX_LINUX=dos2unix -p
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DOS2UNIX_DARWIN=env/darwin/bin/dos2unix -p
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VERSIONDUMP=./updateversion.sh
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OS = $(shell uname -s)
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ifeq "$(OS)" "Darwin"
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SPCOMP = $(SPCOMP_DARWIN)
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DOS2UNIX = $(DOS2UNIX_DARWIN)
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else
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SPCOMP = $(SPCOMP_LINUX)
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DOS2UNIX = $(DOS2UNIX_LINUX)
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endif
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vpath %.sp $(SOURCEDIR)
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vpath %.inc $(SOURCEDIR)/zr
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vpath %.smx $(BUILDDIR)
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@ -19,8 +32,9 @@ prepare: prepare_newlines prepare_builddir
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prepare_newlines:
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@echo "Removing windows newlines"
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@find $(SOURCEDIR)/zr -name \*.inc -exec dos2unix -p '{}' \;
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@find $(SOURCEDIR) -name \*.sp -exec dos2unix -p '{}' \;
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@find $(SOURCEDIR) -name \*.inc -exec $(DOS2UNIX) '{}' \;
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@find $(SOURCEDIR) -name \*.sp -exec $(DOS2UNIX) '{}' \;
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@find $(SMINCLUDES) -name \*.inc -exec $(DOS2UNIX) '{}' \;
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prepare_builddir:
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@echo "Creating build directory"
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@ -28,9 +42,8 @@ prepare_builddir:
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%.smx: %.sp
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$(VERSIONDUMP)
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$(SPCOMP) -i$(SOURCEDIR) -i$(SOURCEDIR)/include -i$(SMINCLUDES) -o$(BUILDDIR)/$@ $<
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$(SPCOMP) -i$(SOURCEDIR) -i$(SMINCLUDES) -o$(BUILDDIR)/$@ $<
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clean:
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@echo "Removing build directory"
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@rm -fr $(BUILDDIR)
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@ -3,7 +3,7 @@
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set SOURCEDIR=src
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set SMINCLUDES=env\include
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set BUILDDIR=build
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set SPCOMP=env\win32\bin\spcomp-1.4.0-3218.exe
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set SPCOMP=env\win32\bin\spcomp-1.4.1.exe
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set VERSIONDUMP=updateversion.bat
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:: Dump version and revision information first.
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BIN
env/darwin/bin/dos2unix
vendored
Executable file
BIN
env/darwin/bin/dos2unix
vendored
Executable file
Binary file not shown.
1
env/darwin/bin/dos2unix.txt
vendored
Normal file
1
env/darwin/bin/dos2unix.txt
vendored
Normal file
@ -0,0 +1 @@
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dos2unix source: http://www.thefreecountry.com/tofrodos/
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BIN
env/darwin/bin/spcomp-1.4.1
vendored
Executable file
BIN
env/darwin/bin/spcomp-1.4.1
vendored
Executable file
Binary file not shown.
2
env/include/adt_array.inc
vendored
2
env/include/adt_array.inc
vendored
@ -88,7 +88,7 @@ native ClearArray(Handle:array);
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* @return New handle to the cloned array object
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* @error Invalid Handle
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*/
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native Handle:CloneArray(Handle:array);
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native Handle:CloneArray(Handle:array);
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/**
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* Resizes an array. If the size is smaller than the current size,
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|
3
env/include/adt_trie.inc
vendored
3
env/include/adt_trie.inc
vendored
@ -79,8 +79,7 @@ native bool:SetTrieArray(Handle:trie, const String:key[], const any:array[], num
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*
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* @param trie Trie Handle.
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* @param key Key string.
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* @param array Array to store.
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* @param num_items Number of items in the array.
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* @param value String to store.
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* @param replace If false, operation will fail if the key is already set.
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* @return True on success, false on failure.
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* @error Invalid Handle.
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|
93
env/include/basecomm.inc
vendored
Normal file
93
env/include/basecomm.inc
vendored
Normal file
@ -0,0 +1,93 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#if defined _basecomm_included
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#endinput
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#endif
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#define _basecomm_included
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/**
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* Returns whether or not a client is gagged
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*
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* @param client Client index.
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* @return True if client is gagged, false otherwise.
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*/
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native bool:BaseComm_IsClientGagged(client);
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/**
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* Returns whether or not a client is muted
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*
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* @param client Client index.
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* @return True if client is muted, false otherwise.
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*/
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native bool:BaseComm_IsClientMuted(client);
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/**
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* Sets a client's gag state
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*
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* @param client Client index.
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* @param gagState True to gag client, false to ungag.
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* @return True if this caused a change in gag state, false otherwise.
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*/
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native bool:BaseComm_SetClientGag(client, bool:gagState);
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/**
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* Sets a client's mute state
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*
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* @param client Client index.
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* @param muteState True to mute client, false to unmute.
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* @return True if this caused a change in mute state, false otherwise.
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*/
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native bool:BaseComm_SetClientMute(client, bool:muteState);
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/* DO NOT EDIT BELOW THIS LINE */
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public SharedPlugin:__pl_basecomm =
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{
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name = "basecomm",
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file = "basecomm.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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#if !defined REQUIRE_PLUGIN
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public __pl_basecomm_SetNTVOptional()
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{
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MarkNativeAsOptional("BaseComm_IsClientGagged");
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MarkNativeAsOptional("BaseComm_IsClientMuted");
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MarkNativeAsOptional("BaseComm_SetClientGag");
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MarkNativeAsOptional("BaseComm_SetClientMute");
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}
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#endif
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33
env/include/clientprefs.inc
vendored
33
env/include/clientprefs.inc
vendored
@ -1,7 +1,7 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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@ -131,6 +131,17 @@ native SetClientCookie(client, Handle:cookie, const String:value[]);
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*/
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native GetClientCookie(client, Handle:cookie, String:buffer[], maxlen);
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/**
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* Sets the value of a Client preference cookie based on an authID string.
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*
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* @param authID String Auth/STEAM ID of player to set.
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* @param cookie Client preference cookie handle.
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* @param value String value to set.
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* @noreturn
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* @error Invalid cookie handle.
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*/
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native SetAuthIdCookie(const String:authID[], Handle:cookie, const String:value[]);
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/**
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* Checks if a clients cookies have been loaded from the database.
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*
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@ -241,7 +252,7 @@ native GetClientCookieTime(client, Handle:cookie);
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/**
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* Do not edit below this line!
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*/
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public Extension:__ext_clientprefs =
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public Extension:__ext_cprefs =
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{
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name = "Client Preferences",
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file = "clientprefs.ext",
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@ -252,3 +263,21 @@ public Extension:__ext_clientprefs =
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required = 0,
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#endif
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};
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#if !defined REQUIRE_EXTENSIONS
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public __ext_cprefs_SetNTVOptional()
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{
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MarkNativeAsOptional("RegClientCookie");
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MarkNativeAsOptional("FindClientCookie");
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MarkNativeAsOptional("SetClientCookie");
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MarkNativeAsOptional("GetClientCookie");
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MarkNativeAsOptional("AreClientCookiesCached");
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MarkNativeAsOptional("SetCookiePrefabMenu");
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MarkNativeAsOptional("SetCookieMenuItem");
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MarkNativeAsOptional("ShowCookieMenu");
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MarkNativeAsOptional("GetCookieIterator");
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MarkNativeAsOptional("ReadCookieIterator");
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MarkNativeAsOptional("GetCookieAccess");
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MarkNativeAsOptional("GetClientCookieTime");
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}
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#endif
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18
env/include/clients.inc
vendored
18
env/include/clients.inc
vendored
@ -53,7 +53,7 @@ enum NetFlow
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* not be used in OnPluginStart().
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*/
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#define MAXPLAYERS 64 /**< Maximum number of players SourceMod supports */
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#define MAXPLAYERS 65 /**< Maximum number of players SourceMod supports */
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#define MAX_NAME_LENGTH 32 /**< Maximum buffer required to store a client name */
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public const MaxClients; /**< Maximum number of players the server supports (dynamic) */
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@ -314,6 +314,22 @@ native bool:IsClientAuthorized(client);
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*/
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native bool:IsFakeClient(client);
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/**
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* Returns if a certain player is the SourceTV bot.
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*
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* @param client Player index.
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* @return True if player is the SourceTV bot, false otherwise.
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*/
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native bool:IsClientSourceTV(client);
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/**
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* Returns if a certain player is the Replay bot.
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*
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* @param client Player index.
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* @return True if player is the Replay bot, false otherwise.
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*/
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native bool:IsClientReplay(client);
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||||
/**
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* Returns if a certain player is an observer/spectator.
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*
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|
31
env/include/commandfilters.inc
vendored
31
env/include/commandfilters.inc
vendored
@ -132,3 +132,34 @@ stock ReplyToTargetError(client, reason)
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}
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}
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}
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/**
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||||
* Adds clients to a multi-target filter.
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*
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||||
* @param pattern Pattern name.
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* @param clients Array to fill with unique, valid client indexes.
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* @return True if pattern was recognized, false otherwise.
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*/
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functag public bool:MultiTargetFilter(const String:pattern[], Handle:clients);
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/**
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* Adds a multi-target filter function for ProcessTargetString().
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*
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* @param pattern Pattern to match (case sensitive).
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* @param filter Filter function.
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* @param phrase Descriptive phrase to display on successful match.
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* @param phraseIsML True if phrase is multi-lingual, false otherwise.
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* @noreturn
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*/
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native AddMultiTargetFilter(const String:pattern[], MultiTargetFilter:filter,
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const String:phrase[], bool:phraseIsML);
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/**
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* Removes a multi-target filter function from ProcessTargetString().
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*
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||||
* @param pattern Pattern to match (case sensitive).
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* @param filter Filter function.
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* @noreturn
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||||
*/
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||||
native RemoveMultiTargetFilter(const String:pattern[], MultiTargetFilter:filter);
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||||
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||||
|
43
env/include/console.inc
vendored
43
env/include/console.inc
vendored
@ -121,6 +121,23 @@ enum ConVarQueryResult
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*/
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native ServerCommand(const String:format[], any:...);
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/**
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* Executes a server command as if it were on the server console (or RCON)
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* and stores the printed text into buffer.
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*
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||||
* Warning: This calls ServerExecute internally and may have issues if
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* certain commands are in the buffer, only use when you really need
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* the response.
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* Also, on L4D2 this will not print the command output to the server console.
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*
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* @param buffer String to store command result into.
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* @param maxlen Length of buffer.
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* @param format Formatting rules.
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||||
* @param ... Variable number of format parameters.
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* @noreturn
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*/
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native ServerCommandEx(String:buffer[], maxlen, const String:format[], any:...);
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||||
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||||
/**
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||||
* Inserts a server command at the beginning of the server command buffer.
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*
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@ -722,8 +739,8 @@ native bool:ReadCommandIterator(Handle:iter,
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||||
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||||
/**
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||||
* Returns whether a client has access to a given command string. The string
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||||
* can also be any override string, as overrides can be independent of
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* commands. This important feature essentially allows you to create custom
|
||||
* can be any override string, as overrides can be independent of
|
||||
* commands. This feature essentially allows you to create custom
|
||||
* flags using the override system.
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||||
*
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* @param client Client index.
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||||
@ -742,6 +759,28 @@ native bool:CheckCommandAccess(client,
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||||
flags,
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||||
bool:override_only=false);
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||||
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/**
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||||
* Returns whether an admin has access to a given command string. The string
|
||||
* can be any override string, as overrides can be independent of
|
||||
* commands. This feature essentially allows you to create custom flags
|
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* using the override system.
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||||
*
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||||
* @param id AdminId of the admin.
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||||
* @param command Command name. If the command is not found, the default
|
||||
* flags are used.
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* @param flags Flag string to use as a default, if the command or override
|
||||
* is not found.
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||||
* @param override_only If true, SourceMod will not attempt to find a matching
|
||||
* command, and it will only use the default flags specified.
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||||
* Otherwise, SourceMod will ignore the default flags if
|
||||
* there is a matching admin command.
|
||||
* @return True if the admin has access, false otherwise.
|
||||
*/
|
||||
native bool:CheckAccess(AdminId:id,
|
||||
const String:command[],
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||||
flags,
|
||||
bool:override_only=false);
|
||||
|
||||
/**
|
||||
* Returns true if the supplied character is valid in a ConVar name.
|
||||
*
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||||
|
180
env/include/cstrike.inc
vendored
180
env/include/cstrike.inc
vendored
@ -45,6 +45,109 @@
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||||
#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */
|
||||
#define CS_SLOT_C4 4 /**< C4 slot. */
|
||||
|
||||
enum CSRoundEndReason
|
||||
{
|
||||
CSRoundEnd_TargetBombed = 0, // Target Successfully Bombed!
|
||||
CSRoundEnd_VIPEscaped, // The VIP has escaped!
|
||||
CSRoundEnd_VIPKilled, // VIP has been assassinated!
|
||||
CSRoundEnd_TerroristsEscaped, // The terrorists have escaped!
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||||
CSRoundEnd_CTStoppedEscape, // The CTs have prevented most of the terrorists from escaping!
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||||
CSRoundEnd_TerroristsStopped, // Escaping terrorists have all been neutralized!
|
||||
CSRoundEnd_BombDefused, // The bomb has been defused!
|
||||
CSRoundEnd_CTWin, // Counter-Terrorists Win!
|
||||
CSRoundEnd_TerroristWin, // Terrorists Win!
|
||||
CSRoundEnd_Draw, // Round Draw!
|
||||
CSRoundEnd_HostagesRescued, // All Hostages have been rescued!
|
||||
CSRoundEnd_TargetSaved, // Target has been saved!
|
||||
CSRoundEnd_HostagesNotRescued, // Hostages have not been rescued!
|
||||
CSRoundEnd_TerroristsNotEscaped, // Terrorists have not escaped!
|
||||
CSRoundEnd_VIPNotEscaped, // VIP has not escaped!
|
||||
CSRoundEnd_GameStart // Game Commencing!
|
||||
};
|
||||
|
||||
enum CSWeaponID
|
||||
{
|
||||
CSWeapon_NONE,
|
||||
CSWeapon_P228,
|
||||
CSWeapon_GLOCK,
|
||||
CSWeapon_SCOUT,
|
||||
CSWeapon_HEGRENADE,
|
||||
CSWeapon_XM1014,
|
||||
CSWeapon_C4,
|
||||
CSWeapon_MAC10,
|
||||
CSWeapon_AUG,
|
||||
CSWeapon_SMOKEGRENADE,
|
||||
CSWeapon_ELITE,
|
||||
CSWeapon_FIVESEVEN,
|
||||
CSWeapon_UMP45,
|
||||
CSWeapon_SG550,
|
||||
CSWeapon_GALIL,
|
||||
CSWeapon_FAMAS,
|
||||
CSWeapon_USP,
|
||||
CSWeapon_AWP,
|
||||
CSWeapon_MP5NAVY,
|
||||
CSWeapon_M249,
|
||||
CSWeapon_M3,
|
||||
CSWeapon_M4A1,
|
||||
CSWeapon_TMP,
|
||||
CSWeapon_G3SG1,
|
||||
CSWeapon_FLASHBANG,
|
||||
CSWeapon_DEAGLE,
|
||||
CSWeapon_SG552,
|
||||
CSWeapon_AK47,
|
||||
CSWeapon_KNIFE,
|
||||
CSWeapon_P90,
|
||||
CSWeapon_SHIELD,
|
||||
CSWeapon_KEVLAR,
|
||||
CSWeapon_ASSAULTSUIT,
|
||||
CSWeapon_NIGHTVISION
|
||||
};
|
||||
/**
|
||||
* Called when a player attempts to purchase an item.
|
||||
* Return Plugin_Continue to allow the purchase or return a
|
||||
* higher action to deny.
|
||||
*
|
||||
* @param client Client index
|
||||
* @param weapon User input for weapon name
|
||||
*/
|
||||
forward Action:CS_OnBuyCommand(client, const String:weapon[]);
|
||||
|
||||
/**
|
||||
* Called when CSWeaponDrop is called
|
||||
* Return Plugin_Continue to allow the call or return a
|
||||
* higher action to deny.
|
||||
*
|
||||
* @param client Client index
|
||||
* @param weapon Weapon index
|
||||
*/
|
||||
forward Action:CS_OnCSWeaponDrop(client, weaponIndex);
|
||||
|
||||
/**
|
||||
* Called when game retrieves a weapon's price for a player.
|
||||
* Return Plugin_Continue to use default value or return a higher
|
||||
* action to use a newly-set price.
|
||||
*
|
||||
* @note This can be called multiple times per weapon purchase
|
||||
*
|
||||
* @param client Client index
|
||||
* @param weapon Weapon classname
|
||||
* @param price Buffer param for the price of the weapon
|
||||
*
|
||||
* @note Not all "weapons" call GetWeaponPrice. Example: c4, knife, vest, vest helmet, night vision.
|
||||
*/
|
||||
forward Action:CS_OnGetWeaponPrice(client, const String:weapon[], &price);
|
||||
|
||||
/**
|
||||
* Called when TerminateRound is called.
|
||||
* Return Plugin_Continue to ignore, return Plugin_Changed to continue,
|
||||
* using the given delay and reason, or return Plugin_Handled or a higher
|
||||
* action to block TerminateRound from firing.
|
||||
*
|
||||
* @param delay Time (in seconds) until new round starts
|
||||
* @param reason Reason for round end
|
||||
*/
|
||||
forward Action:CS_OnTerminateRound(&Float:delay, &CSRoundEndReason:reason);
|
||||
|
||||
/**
|
||||
* Respawns a player.
|
||||
*
|
||||
@ -64,6 +167,76 @@ native CS_RespawnPlayer(client);
|
||||
*/
|
||||
native CS_SwitchTeam(client, team);
|
||||
|
||||
/**
|
||||
* Forces a player to drop or toss their weapon
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param weaponIndex Index of weapon to drop.
|
||||
* @param toss True to toss weapon (with velocity) or false to just drop weapon
|
||||
* @param blockhook Set to true to stop the corresponding CS_OnCSWeaponDrop
|
||||
*
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or invalid weapon index.
|
||||
*/
|
||||
native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
|
||||
|
||||
/**
|
||||
* Forces round to end with a reason
|
||||
*
|
||||
* @param delay Time (in seconds) to delay before new round starts
|
||||
* @param reason Reason for the round ending
|
||||
* @param blockhook Set to true to stop the corresponding CS_OnTerminateRound
|
||||
* forward from being called.
|
||||
* @noreturn
|
||||
*/
|
||||
native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false);
|
||||
|
||||
/**
|
||||
* Gets a weapon name from a weapon alias
|
||||
*
|
||||
* @param alias Weapons alias to get weapon name for.
|
||||
* @param weapon Buffer to store weapons name
|
||||
* @param size Size of buffer to store the weapons name.
|
||||
* @noreturn
|
||||
*
|
||||
* @note Will set the buffer to the original alias if it is not an alias to a weapon.
|
||||
*/
|
||||
native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
|
||||
|
||||
/**
|
||||
* Gets a weapon's price
|
||||
*
|
||||
* @param client Client to check weapon price for.
|
||||
* @param id Weapon id for the weapon to check
|
||||
* @param defaultprice Set to true to get defaultprice.
|
||||
* @return Returns price of the weapon (even if modified)
|
||||
*
|
||||
* @error Invalid client, failing to get weapon info, or failing to get price offset.
|
||||
* @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
|
||||
*/
|
||||
native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
|
||||
|
||||
/**
|
||||
* Gets a clients clan tag
|
||||
* @param client Client index to get clan tag for.
|
||||
* @param buffer Buffer to store clients clan tag in.
|
||||
* @param size Size of the buffer.
|
||||
* @return Number of non-null bytes written.
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_GetClientClanTag(client, String:buffer[], size);
|
||||
|
||||
/**
|
||||
* Sets a clients clan tag
|
||||
* @param client Client index to set clan tag for.
|
||||
* @param tag Tag to set clients clan tag as.
|
||||
* @noreturn
|
||||
*
|
||||
* @error Invalid client.
|
||||
*/
|
||||
native CS_SetClientClanTag(client, const String:tag[]);
|
||||
|
||||
/**
|
||||
* Do not edit below this line!
|
||||
*/
|
||||
@ -84,5 +257,12 @@ public __ext_cstrike_SetNTVOptional()
|
||||
{
|
||||
MarkNativeAsOptional("CS_RespawnPlayer");
|
||||
MarkNativeAsOptional("CS_SwitchTeam");
|
||||
MarkNativeAsOptional("CS_DropWeapon");
|
||||
MarkNativeAsOptional("CS_TerminateRound");
|
||||
MarkNativeAsOptional("CS_GetTranslatedWeaponAlias");
|
||||
MarkNativeAsOptional("CS_GetWeaponPrice");
|
||||
MarkNativeAsOptional("CS_GetClientClanTag");
|
||||
MarkNativeAsOptional("CS_SetClientClanTag");
|
||||
}
|
||||
#endif
|
||||
|
||||
|
8
env/include/dbi.inc
vendored
8
env/include/dbi.inc
vendored
@ -261,20 +261,20 @@ native SQL_GetAffectedRows(Handle:hndl);
|
||||
/**
|
||||
* Returns the last query's insertion id.
|
||||
*
|
||||
* @param hndl A database OR statement Handle.
|
||||
* @param hndl A database, query, OR statement Handle.
|
||||
* @return Last query's insertion id.
|
||||
* @error Invalid database or statement Handle.
|
||||
* @error Invalid database, query, or statement Handle.
|
||||
*/
|
||||
native SQL_GetInsertId(Handle:hndl);
|
||||
|
||||
/**
|
||||
* Returns the error reported by the last query.
|
||||
*
|
||||
* @param hndl A database OR statement Handle.
|
||||
* @param hndl A database, query, OR statement Handle.
|
||||
* @param error Error buffer.
|
||||
* @param maxlength Maximum length of the buffer.
|
||||
* @return True if there was an error, false otherwise.
|
||||
* @error Invalid database or statement Handle.
|
||||
* @error Invalid database, query, or statement Handle.
|
||||
*/
|
||||
native bool:SQL_GetError(Handle:hndl, String:error[], maxlength);
|
||||
|
||||
|
58
env/include/entity.inc
vendored
58
env/include/entity.inc
vendored
@ -1,7 +1,7 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
|
||||
* SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK.
|
||||
@ -246,7 +246,7 @@ native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
|
||||
native Float:GetEntDataFloat(entity, offset);
|
||||
|
||||
/**
|
||||
* Peeks into an entity's object data and sets the integer value at
|
||||
* Peeks into an entity's object data and sets the float value at
|
||||
* the given offset.
|
||||
*
|
||||
* @param entity Edict index.
|
||||
@ -489,10 +489,11 @@ stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
|
||||
* @param size Number of bytes to write (valid values are 1, 2, or 4).
|
||||
* This value is auto-detected, and the size parameter is
|
||||
* only used as a fallback in case detection fails.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @return Value at the given property offset.
|
||||
* @error Invalid entity or property not found.
|
||||
*/
|
||||
native GetEntProp(entity, PropType:type, const String:prop[], size=4);
|
||||
native GetEntProp(entity, PropType:type, const String:prop[], size=4, element=0);
|
||||
|
||||
/**
|
||||
* Sets an integer value in an entity's property.
|
||||
@ -503,13 +504,15 @@ native GetEntProp(entity, PropType:type, const String:prop[], size=4);
|
||||
* @param entity Entity/edict index.
|
||||
* @param type Property type.
|
||||
* @param prop Property name.
|
||||
* @param value Value to set.
|
||||
* @param size Number of bytes to write (valid values are 1, 2, or 4).
|
||||
* This value is auto-detected, and the size parameter is
|
||||
* only used as a fallback in case detection fails.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4);
|
||||
native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4, element=0);
|
||||
|
||||
/**
|
||||
* Retrieves a float value from an entity's property.
|
||||
@ -520,10 +523,11 @@ native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4)
|
||||
* @param entity Entity/edict index.
|
||||
* @param type Property type.
|
||||
* @param prop Property name.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @return Value at the given property offset.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native Float:GetEntPropFloat(entity, PropType:type, const String:prop[]);
|
||||
native Float:GetEntPropFloat(entity, PropType:type, const String:prop[], element=0);
|
||||
|
||||
/**
|
||||
* Sets a float value in an entity's property.
|
||||
@ -535,10 +539,11 @@ native Float:GetEntPropFloat(entity, PropType:type, const String:prop[]);
|
||||
* @param type Property type.
|
||||
* @param prop Property name.
|
||||
* @param value Value to set.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value);
|
||||
native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value, element=0);
|
||||
|
||||
/**
|
||||
* Retrieves an entity index from an entity's property.
|
||||
@ -549,12 +554,13 @@ native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value);
|
||||
* @param entity Entity/edict index.
|
||||
* @param type Property type.
|
||||
* @param prop Property name.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @return Entity index at the given property.
|
||||
* If there is no entity, or the entity is not valid,
|
||||
* then -1 is returned.
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native GetEntPropEnt(entity, PropType:type, const String:prop[]);
|
||||
native GetEntPropEnt(entity, PropType:type, const String:prop[], element=0);
|
||||
|
||||
/**
|
||||
* Sets an entity index in an entity's property.
|
||||
@ -566,10 +572,11 @@ native GetEntPropEnt(entity, PropType:type, const String:prop[]);
|
||||
* @param type Property type.
|
||||
* @param prop Property name.
|
||||
* @param other Entity index to set, or -1 to unset.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Invalid entity or offset out of reasonable bounds.
|
||||
*/
|
||||
native SetEntPropEnt(entity, PropType:type, const String:prop[], other);
|
||||
native SetEntPropEnt(entity, PropType:type, const String:prop[], other, element=0);
|
||||
|
||||
/**
|
||||
* Retrieves a vector of floats from an entity, given a named network property.
|
||||
@ -581,11 +588,12 @@ native SetEntPropEnt(entity, PropType:type, const String:prop[], other);
|
||||
* @param type Property type.
|
||||
* @param prop Property name.
|
||||
* @param vec Vector buffer to store data in.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Invalid entity, property not found, or property not
|
||||
* actually a vector data type.
|
||||
*/
|
||||
native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3]);
|
||||
native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3], element=0);
|
||||
|
||||
/**
|
||||
* Sets a vector of floats in an entity, given a named network property.
|
||||
@ -597,11 +605,12 @@ native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3]
|
||||
* @param type Property type.
|
||||
* @param prop Property name.
|
||||
* @param vec Vector to set.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Invalid entity, property not found, or property not
|
||||
* actually a vector data type.
|
||||
*/
|
||||
native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3]);
|
||||
native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3], element=0);
|
||||
|
||||
/**
|
||||
* Gets a network property as a string.
|
||||
@ -611,10 +620,11 @@ native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:
|
||||
* @param prop Property to use.
|
||||
* @param buffer Destination string buffer.
|
||||
* @param maxlen Maximum length of output string buffer.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @return Number of non-null bytes written.
|
||||
* @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
|
||||
*/
|
||||
native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen);
|
||||
native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen, element=0);
|
||||
|
||||
/**
|
||||
* Sets a network property as a string.
|
||||
@ -631,6 +641,17 @@ native GetEntPropString(entity, PropType:type, const String:prop[], String:buffe
|
||||
*/
|
||||
native SetEntPropString(entity, PropType:type, const String:prop[], const String:buffer[]);
|
||||
|
||||
/**
|
||||
* Retrieves the count of values that an entity property's array can store.
|
||||
*
|
||||
* @param entity Entity/edict index.
|
||||
* @param type Property type.
|
||||
* @param prop Property name.
|
||||
* @return Size of array (in elements) or 1 if property is not an array.
|
||||
* @error Invalid entity or property not found.
|
||||
*/
|
||||
native GetEntPropArraySize(entity, PropType:type, const String:prop[]);
|
||||
|
||||
/**
|
||||
* Copies an array of cells from an entity at a given offset.
|
||||
*
|
||||
@ -669,3 +690,18 @@ stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool
|
||||
SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the classname of an entity.
|
||||
* This is like GetEdictClassname(), except it works for ALL
|
||||
* entities, not just edicts.
|
||||
*
|
||||
* @param edict Index of the entity.
|
||||
* @param clsname Buffer to store the classname.
|
||||
* @param maxlength Maximum length of the buffer.
|
||||
* @return True on success, false if there is no classname set.
|
||||
*/
|
||||
stock bool:GetEntityClassname(entity, String:clsname[], maxlength)
|
||||
{
|
||||
return !!GetEntPropString(entity, Prop_Data, "m_iClassname", clsname, maxlength);
|
||||
}
|
||||
|
49
env/include/entity_prop_stocks.inc
vendored
49
env/include/entity_prop_stocks.inc
vendored
@ -123,7 +123,8 @@ enum RenderFx
|
||||
#define IN_GRENADE1 (1 << 23) // grenade 1
|
||||
#define IN_GRENADE2 (1 << 24) // grenade 2
|
||||
|
||||
// CBaseEntity::m_fFlags
|
||||
// Note: these are only for use with GetEntityFlags and SetEntityFlags
|
||||
// and may not match the game's actual, internal m_fFlags values.
|
||||
// PLAYER SPECIFIC FLAGS FIRST BECAUSE WE USE ONLY A FEW BITS OF NETWORK PRECISION
|
||||
#define FL_ONGROUND (1 << 0) // At rest / on the ground
|
||||
#define FL_DUCKING (1 << 1) // Player flag -- Player is fully crouched
|
||||
@ -159,36 +160,36 @@ enum RenderFx
|
||||
#define FL_DISSOLVING (1 << 28) // We're dissolving!
|
||||
#define FL_TRANSRAGDOLL (1 << 29) // In the process of turning into a client side ragdoll.
|
||||
#define FL_UNBLOCKABLE_BY_PLAYER (1 << 30) // pusher that can't be blocked by the player
|
||||
// END m_fFlags #defines
|
||||
#define FL_FREEZING (1 << 31) // We're becoming frozen!
|
||||
#define FL_EP2V_UNKNOWN1 (1 << 31) // Unknown
|
||||
// END entity flag #defines
|
||||
|
||||
/**
|
||||
* Get an entity's flags.
|
||||
*
|
||||
* @note The game's actual flags are internally translated by SM
|
||||
* to match the entity flags defined above as the actual values
|
||||
* can differ per engine.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @return Entity's flags, see m_fFlag defines above
|
||||
* @return Entity's flags, see entity flag defines above.
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
stock GetEntityFlags(entity)
|
||||
{
|
||||
static bool:gotconfig = false;
|
||||
static String:datamap[32];
|
||||
|
||||
if (!gotconfig)
|
||||
{
|
||||
new Handle:gc = LoadGameConfigFile("core.games");
|
||||
new bool:exists = GameConfGetKeyValue(gc, "m_fFlags", datamap, sizeof(datamap));
|
||||
CloseHandle(gc);
|
||||
|
||||
if (!exists)
|
||||
{
|
||||
strcopy(datamap, sizeof(datamap), "m_fFlags");
|
||||
}
|
||||
|
||||
gotconfig = true;
|
||||
}
|
||||
|
||||
return GetEntProp(entity, Prop_Data, datamap);
|
||||
}
|
||||
native GetEntityFlags(entity);
|
||||
|
||||
/**
|
||||
* Sets an entity's flags.
|
||||
*
|
||||
* @note The entity flags as defined above are internally translated by SM
|
||||
* to match the current game's expected value for the flags as
|
||||
* the actual values can differ per engine.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @param flags Entity flags, see entity flag defines above.
|
||||
* @noreturn
|
||||
* @error Invalid entity index, or lack of mod compliance.
|
||||
*/
|
||||
native SetEntityFlags(entity, flags);
|
||||
|
||||
|
||||
/**
|
||||
|
5
env/include/halflife.inc
vendored
5
env/include/halflife.inc
vendored
@ -40,9 +40,12 @@
|
||||
#define SOURCE_SDK_DARKMESSIAH 15 /**< Modified version of original engine used by Dark Messiah (no SDK) */
|
||||
#define SOURCE_SDK_EPISODE1 20 /**< SDK+Engine released after Episode 1 */
|
||||
#define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */
|
||||
#define SOURCE_SDK_BLOODYGOODTIME 32 /**< Modified version of ep2 engine used by Bloody Good Time (no SDK) */
|
||||
#define SOURCE_SDK_EYE 33 /**< Modified version of ep2 engine used by E.Y.E Divine Cybermancy (no SDK) */
|
||||
#define SOURCE_SDK_EPISODE2VALVE 35 /**< SDK+Engine released after Episode 2/Orange Box */
|
||||
#define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */
|
||||
#define SOURCE_SDK_LEFT4DEAD2 50 /**< Engine released after Left 4 Dead 2 (no SDK yet) */
|
||||
#define SOURCE_SDK_LEFT4DEAD2 50 /**< Engine released after Left 4 Dead 2 (no SDK yet) */
|
||||
#define SOURCE_SDK_ALIENSWARM 60 /**< SDK+Engine released after Alien Swarm */
|
||||
|
||||
#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
|
||||
#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
|
||||
|
2
env/include/keyvalues.inc
vendored
2
env/include/keyvalues.inc
vendored
@ -389,7 +389,7 @@ native KvNodesInStack(Handle:kv);
|
||||
* NOTE: All KeyValues are processed from the current location not the root one.
|
||||
*
|
||||
* @param origin Origin KeyValues Handle.
|
||||
* @param dest Destination KeyValues Handlee.
|
||||
* @param dest Destination KeyValues Handle.
|
||||
* @noreturn
|
||||
* @error Invalid Handle.
|
||||
*/
|
||||
|
27
env/include/lang.inc
vendored
27
env/include/lang.inc
vendored
@ -63,7 +63,7 @@ native SetGlobalTransTarget(client);
|
||||
*
|
||||
* @param client Client index.
|
||||
* @return Language number client is using.
|
||||
* @error Invalid client index or client not in game.
|
||||
* @error Invalid client index or client not connected.
|
||||
*/
|
||||
native GetClientLanguage(client);
|
||||
|
||||
@ -94,3 +94,28 @@ native GetLanguageCount();
|
||||
*/
|
||||
native GetLanguageInfo(language, String:code[]="", codeLen=0, String:name[]="", nameLen=0);
|
||||
|
||||
/**
|
||||
* Sets the language number of a client.
|
||||
*
|
||||
* @param client Client index.
|
||||
* @param language Language number.
|
||||
* @noreturn
|
||||
* @error Invalid client index or client not connected.
|
||||
*/
|
||||
native SetClientLanguage(client, language);
|
||||
|
||||
/**
|
||||
* Retrieves the language number from a language code.
|
||||
*
|
||||
* @param code Language code (2-3 characters usually).
|
||||
* @return Language number. -1 if not found.
|
||||
*/
|
||||
native GetLanguageByCode(const String:code[]);
|
||||
|
||||
/**
|
||||
* Retrieves the language number from a language name.
|
||||
*
|
||||
* @param name Language name (case insensitive).
|
||||
* @return Language number. -1 if not found.
|
||||
*/
|
||||
native GetLanguageByName(const String:name[]);
|
||||
|
35
env/include/mapchooser.inc
vendored
35
env/include/mapchooser.inc
vendored
@ -29,14 +29,39 @@ enum MapChange
|
||||
*/
|
||||
native NominateResult:NominateMap(const String:map[], bool:force, owner);
|
||||
|
||||
/**
|
||||
* Attempt to remove a map from the mapchooser map list.
|
||||
*
|
||||
* @param map Map to remove.
|
||||
* @return True if the nomination was found and removed, or false if the nomination was not found.
|
||||
*/
|
||||
native bool:RemoveNominationByMap(const String:map[]);
|
||||
|
||||
/**
|
||||
* Attempt to remove a map from the mapchooser map list.
|
||||
*
|
||||
* @param owner Client index of the nominater.
|
||||
* @return True if the nomination was found and removed, or false if the nomination was not found.
|
||||
*/
|
||||
native bool:RemoveNominationByOwner(owner);
|
||||
|
||||
/**
|
||||
* Gets the current list of excluded maps.
|
||||
*
|
||||
* @param array An ADT array handle to add the map strings to. Needs to be
|
||||
* @param array An ADT array handle to add the map strings to.
|
||||
* @noreturn
|
||||
*/
|
||||
native GetExcludeMapList(Handle:array);
|
||||
|
||||
/**
|
||||
* Gets the current list of nominated maps.
|
||||
*
|
||||
* @param maparray An ADT array handle to add the map strings to.
|
||||
* @param ownerarray An optional ADT array handle to add the nominator client indexes to.
|
||||
* @noreturn
|
||||
*/
|
||||
native GetNominatedMapList(Handle:maparray, Handle:ownerarray = INVALID_HANDLE);
|
||||
|
||||
/**
|
||||
* Checks if MapChooser will allow a vote
|
||||
*
|
||||
@ -75,6 +100,11 @@ native bool:EndOfMapVoteEnabled();
|
||||
*/
|
||||
forward OnNominationRemoved(const String:map[], owner);
|
||||
|
||||
/**
|
||||
* Called when mapchooser starts a Map Vote.
|
||||
*/
|
||||
forward OnMapVoteStarted();
|
||||
|
||||
|
||||
public SharedPlugin:__pl_mapchooser =
|
||||
{
|
||||
@ -90,7 +120,10 @@ public SharedPlugin:__pl_mapchooser =
|
||||
public __pl_mapchooser_SetNTVOptional()
|
||||
{
|
||||
MarkNativeAsOptional("NominateMap");
|
||||
MarkNativeAsOptional("RemoveNominationByMap");
|
||||
MarkNativeAsOptional("RemoveNominationByOwner");
|
||||
MarkNativeAsOptional("GetExcludeMapList");
|
||||
MarkNativeAsOptional("GetNominatedMapList");
|
||||
MarkNativeAsOptional("CanMapChooserStartVote");
|
||||
MarkNativeAsOptional("InitiateMapChooserVote");
|
||||
MarkNativeAsOptional("HasEndOfMapVoteFinished");
|
||||
|
1
env/include/menus.inc
vendored
1
env/include/menus.inc
vendored
@ -88,6 +88,7 @@ enum MenuAction
|
||||
#define MENUFLAG_BUTTON_EXIT (1<<0) /**< Menu has an "exit" button (default if paginated) */
|
||||
#define MENUFLAG_BUTTON_EXITBACK (1<<1) /**< Menu has an "exit back" button */
|
||||
#define MENUFLAG_NO_SOUND (1<<2) /**< Menu will not have any select sounds */
|
||||
#define MENUFLAG_BUTTON_NOVOTE (1<<3) /**< Menu has a "No Vote" button at slot 1 */
|
||||
|
||||
#define VOTEINFO_CLIENT_INDEX 0 /**< Client index */
|
||||
#define VOTEINFO_CLIENT_ITEM 1 /**< Item the client selected, or -1 for none */
|
||||
|
3
env/include/sdktools.inc
vendored
3
env/include/sdktools.inc
vendored
@ -49,6 +49,8 @@
|
||||
#include <sdktools_entinput>
|
||||
#include <sdktools_entoutput>
|
||||
#include <sdktools_hooks>
|
||||
#include <sdktools_gamerules>
|
||||
#include <sdktools_client>
|
||||
|
||||
enum SDKCallType
|
||||
{
|
||||
@ -57,6 +59,7 @@ enum SDKCallType
|
||||
SDKCall_Player, /**< CBasePlayer call */
|
||||
SDKCall_GameRules, /**< CGameRules call */
|
||||
SDKCall_EntityList, /**< CGlobalEntityList call */
|
||||
SDKCall_Raw, /**< |this| pointer with an arbitrary address */
|
||||
};
|
||||
|
||||
enum SDKLibrary
|
||||
|
52
env/include/sdktools_client.inc
vendored
Normal file
52
env/include/sdktools_client.inc
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _sdktools_client_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _sdktools_client_included
|
||||
|
||||
/**
|
||||
* Sets the client to an inactive state waiting for a new map
|
||||
*
|
||||
* @param client The client index
|
||||
* @noreturn
|
||||
*/
|
||||
native InactivateClient(client);
|
||||
|
||||
/**
|
||||
* Reconnect a client without dropping the netchannel
|
||||
*
|
||||
* @param client The client index
|
||||
* @noreturn
|
||||
*/
|
||||
native ReconnectClient(client);
|
2
env/include/sdktools_functions.inc
vendored
2
env/include/sdktools_functions.inc
vendored
@ -148,7 +148,7 @@ native bool:GetClientEyeAngles(client, Float:ang[3]);
|
||||
* invalid or there is already an edict using that index, it will error out.
|
||||
*
|
||||
* @param classname Entity classname.
|
||||
* @param ForceEdictIndex Edict index used by the created entity.
|
||||
* @param ForceEdictIndex Edict index used by the created entity (ignored on Orangebox and above).
|
||||
* @return Entity index on success, or -1 on failure.
|
||||
* @error Invalid edict index, or no mod support.
|
||||
*/
|
||||
|
194
env/include/sdktools_gamerules.inc
vendored
Normal file
194
env/include/sdktools_gamerules.inc
vendored
Normal file
@ -0,0 +1,194 @@
|
||||
/**
|
||||
* vim: set ts=4 :
|
||||
* =============================================================================
|
||||
* SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved.
|
||||
* =============================================================================
|
||||
*
|
||||
* This file is part of the SourceMod/SourcePawn SDK.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License, version 3.0, as published by the
|
||||
* Free Software Foundation.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* As a special exception, AlliedModders LLC gives you permission to link the
|
||||
* code of this program (as well as its derivative works) to "Half-Life 2," the
|
||||
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
|
||||
* by the Valve Corporation. You must obey the GNU General Public License in
|
||||
* all respects for all other code used. Additionally, AlliedModders LLC grants
|
||||
* this exception to all derivative works. AlliedModders LLC defines further
|
||||
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
|
||||
* or <http://www.sourcemod.net/license.php>.
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
#if defined _sdktools_gamerules_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _sdktools_gamerules_included
|
||||
|
||||
enum RoundState {
|
||||
// initialize the game, create teams
|
||||
RoundState_Init,
|
||||
|
||||
//Before players have joined the game. Periodically checks to see if enough players are ready
|
||||
//to start a game. Also reverts to this when there are no active players
|
||||
RoundState_Pregame,
|
||||
|
||||
//The game is about to start, wait a bit and spawn everyone
|
||||
RoundState_StartGame,
|
||||
|
||||
//All players are respawned, frozen in place
|
||||
RoundState_Preround,
|
||||
|
||||
//Round is on, playing normally
|
||||
RoundState_RoundRunning,
|
||||
|
||||
//Someone has won the round
|
||||
RoundState_TeamWin,
|
||||
|
||||
//Noone has won, manually restart the game, reset scores
|
||||
RoundState_Restart,
|
||||
|
||||
//Noone has won, restart the game
|
||||
RoundState_Stalemate,
|
||||
|
||||
//Game is over, showing the scoreboard etc
|
||||
RoundState_GameOver,
|
||||
|
||||
//Game is over, doing bonus round stuff
|
||||
RoundState_Bonus,
|
||||
};
|
||||
|
||||
/**
|
||||
* Retrieves an integer value from a property of the gamerules entity.
|
||||
*
|
||||
* @param prop Property name.
|
||||
* @param size Number of bytes to read (valid values are 1, 2, or 4).
|
||||
* This value is auto-detected, and the size parameter is
|
||||
* only used as a fallback in case detection fails.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @return Value at the given property offset.
|
||||
* @error Not supported.
|
||||
*/
|
||||
native GameRules_GetProp(const String:prop[], size=4, element=0);
|
||||
|
||||
/**
|
||||
* Sets an integer value for a property of the gamerules entity.
|
||||
*
|
||||
* @param prop Property name.
|
||||
* @param value Value to set.
|
||||
* @param size Number of bytes to write (valid values are 1, 2, or 4).
|
||||
* This value is auto-detected, and the size parameter is
|
||||
* only used as a fallback in case detection fails.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @error Not supported.
|
||||
* @noreturn
|
||||
*/
|
||||
native GameRules_SetProp(const String:prop[], any:value, size=4, element=0, bool:changeState=false);
|
||||
|
||||
/**
|
||||
* Retrieves a float value from a property of the gamerules entity.
|
||||
*
|
||||
* @param prop Property name.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @return Value at the given property offset.
|
||||
* @error Not supported.
|
||||
*/
|
||||
native Float:GameRules_GetPropFloat(const String:prop[], element=0);
|
||||
|
||||
/**
|
||||
* Sets a float value for a property of the gamerules entity.
|
||||
*
|
||||
* @param prop Property name.
|
||||
* @param value Value to set.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Not supported.
|
||||
*/
|
||||
native GameRules_SetPropFloat(const String:prop[], Float:value, element=0, bool:changeState=false);
|
||||
|
||||
/**
|
||||
* Retrieves a entity index from a property of the gamerules entity.
|
||||
*
|
||||
* @param prop Property name.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @return Entity index at the given property.
|
||||
* If there is no entity, or the entity is not valid,
|
||||
* then -1 is returned.
|
||||
* @error Not supported.
|
||||
*/
|
||||
native GameRules_GetPropEnt(const String:prop[], element=0);
|
||||
|
||||
/**
|
||||
* Sets an entity index for a property of the gamerules entity.
|
||||
*
|
||||
* @param prop Property name.
|
||||
* @param other Entity index to set, or -1 to unset.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Not supported.
|
||||
*/
|
||||
native GameRules_SetPropEnt(const String:prop[], other, element=0, bool:changeState=false);
|
||||
|
||||
/**
|
||||
* Retrieves a vector of floats from the gamerules entity, given a named network property.
|
||||
*
|
||||
* @param prop Property name.
|
||||
* @param vec Vector buffer to store data in.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Not supported.
|
||||
*/
|
||||
native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
|
||||
|
||||
/**
|
||||
* Sets a vector of floats in the gamerules entity, given a named network property.
|
||||
*
|
||||
* @param prop Property name.
|
||||
* @param vec Vector to set.
|
||||
* @param element Element # (starting from 0) if property is an array.
|
||||
* @noreturn
|
||||
* @error Not supported.
|
||||
*/
|
||||
native GameRules_SetPropVector(const String:prop[], const Float:vec[3], element=0, bool:changeState=false);
|
||||
|
||||
/**
|
||||
* Gets a gamerules property as a string.
|
||||
*
|
||||
* @param prop Property to use.
|
||||
* @param buffer Destination string buffer.
|
||||
* @param maxlen Maximum length of output string buffer.
|
||||
* @return Number of non-null bytes written.
|
||||
* @error Not supported.
|
||||
*/
|
||||
native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
|
||||
|
||||
/**
|
||||
* Sets a gamerules property as a string.
|
||||
*
|
||||
* @param prop Property to use.
|
||||
* @param buffer String to set.
|
||||
* @return Number of non-null bytes written.
|
||||
* @error Not supported.
|
||||
*/
|
||||
native GameRules_SetPropString(const String:prop[], const String:buffer[], bool:changeState=false);
|
||||
|
||||
/**
|
||||
* Gets the current round state.
|
||||
*
|
||||
* @return Round state.
|
||||
* @error Game doesn't support round state.
|
||||
*/
|
||||
stock RoundState:GameRules_GetRoundState()
|
||||
{
|
||||
return RoundState:GameRules_GetProp("m_iRoundState");
|
||||
}
|
9
env/include/sdktools_sound.inc
vendored
9
env/include/sdktools_sound.inc
vendored
@ -257,6 +257,15 @@ native EmitSentence(const clients[],
|
||||
bool:updatePos = true,
|
||||
Float:soundtime = 0.0,
|
||||
any:...);
|
||||
|
||||
/**
|
||||
*Calculates gain of sound on given distance with given sound level in decibel
|
||||
*
|
||||
* @param soundlevel decibel of sound, like SNDLEVEL_NORMAL or integer value
|
||||
* @param distance distance of sound to calculate, not meter or feet, but Source Engine`s normal Coordinate unit
|
||||
* @return gain of sound. you can multiply this with original sound`s volume to calculate volume on given distance
|
||||
*/
|
||||
native Float:GetDistGainFromSoundLevel(soundlevel, Float:distance);
|
||||
|
||||
/**
|
||||
* Called when an ambient sound is about to be emitted to one or more clients.
|
||||
|
45
env/include/sourcemod.inc
vendored
45
env/include/sourcemod.inc
vendored
@ -386,6 +386,16 @@ native GameConfGetOffset(Handle:gc, const String:key[]);
|
||||
*/
|
||||
native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
|
||||
|
||||
/*
|
||||
* Finds an address calculation in a GameConfig file,
|
||||
* performs LoadFromAddress on it as appropriate, then returns the final address.
|
||||
*
|
||||
* @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
|
||||
* @param name Name of the property to find.
|
||||
* @return An address calculated on success, or 0 on failure.
|
||||
*/
|
||||
native Address:GameConfGetAddress(Handle:gameconf, const String:name[]);
|
||||
|
||||
/**
|
||||
* Returns the operating system's "tick count," which is a number of
|
||||
* milliseconds since the operating system loaded. This can be used
|
||||
@ -630,6 +640,41 @@ native FeatureStatus:GetFeatureStatus(FeatureType:type, const String:name[]);
|
||||
native RequireFeature(FeatureType:type, const String:name[],
|
||||
const String:fmt[]="", any:...);
|
||||
|
||||
/**
|
||||
* Represents how many bytes we can read from an address with one load
|
||||
*/
|
||||
enum NumberType
|
||||
{
|
||||
NumberType_Int8,
|
||||
NumberType_Int16,
|
||||
NumberType_Int32
|
||||
};
|
||||
|
||||
enum Address
|
||||
{
|
||||
Address_Null = 0, //a typical invalid result when an address lookup fails
|
||||
Address_MinimumValid = 0x10000 //addresses below this value are considered invalid to use for Load/Store
|
||||
};
|
||||
|
||||
/**
|
||||
* Load up to 4 bytes from a memory address.
|
||||
*
|
||||
* @param addr Address to a memory location.
|
||||
* @param size How many bytes should be read.
|
||||
* @return The value that is stored at that address.
|
||||
*/
|
||||
native LoadFromAddress(Address:addr, NumberType:size);
|
||||
|
||||
/**
|
||||
* Store up to 4 bytes to a memory address.
|
||||
*
|
||||
* @param addr Address to a memory location.
|
||||
* @param data Value to store at the address.
|
||||
* @param size How many bytes should be written.
|
||||
* @noreturn
|
||||
*/
|
||||
native StoreToAddress(Address:addr, data, NumberType:size);
|
||||
|
||||
#include <helpers>
|
||||
#include <entity>
|
||||
#include <entity_prop_stocks>
|
||||
|
32
env/include/string.inc
vendored
32
env/include/string.inc
vendored
@ -379,7 +379,7 @@ native bool:IsCharLower(chr);
|
||||
|
||||
/**
|
||||
* Strips a quote pair off a string if it exists. That is, the following
|
||||
* replace rule is applied once: $"(.*)"^ -> $\1^
|
||||
* replace rule is applied once: ^"(.*)"$ -> ^\1$
|
||||
*
|
||||
* Note that the leading and trailing quotes will only be removed if both
|
||||
* exist. Otherwise, the string is left unmodified. This function should
|
||||
@ -490,35 +490,35 @@ stock StrCat(String:buffer[], maxlength, const String:source[])
|
||||
* @param buffers An array of string buffers (2D array).
|
||||
* @param maxStrings Number of string buffers (first dimension size).
|
||||
* @param maxStringLength Maximum length of each string buffer.
|
||||
* @param copyRemainder False (default) discard excess pieces, true to ignore
|
||||
* delimiters after last piece.
|
||||
* @return Number of strings retrieved.
|
||||
*/
|
||||
stock ExplodeString(const String:text[], const String:split[], String:buffers[][], maxStrings, maxStringLength)
|
||||
stock ExplodeString(const String:text[], const String:split[], String:buffers[][], maxStrings,
|
||||
maxStringLength, bool:copyRemainder = false)
|
||||
{
|
||||
new reloc_idx, idx, total;
|
||||
|
||||
if (maxStrings < 1 || split[0] == '\0')
|
||||
|
||||
if (maxStrings < 1 || !split[0])
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
while ((idx = SplitString(text[reloc_idx], split, buffers[total], maxStringLength)) != -1)
|
||||
{
|
||||
reloc_idx += idx;
|
||||
if (text[reloc_idx] == '\0')
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (++total >= maxStrings)
|
||||
if (++total == maxStrings)
|
||||
{
|
||||
if (copyRemainder)
|
||||
{
|
||||
strcopy(buffers[total-1], maxStringLength, text[reloc_idx-idx]);
|
||||
}
|
||||
return total;
|
||||
}
|
||||
}
|
||||
|
||||
if (text[reloc_idx] != '\0' && total <= maxStrings - 1)
|
||||
{
|
||||
strcopy(buffers[total++], maxStringLength, text[reloc_idx]);
|
||||
}
|
||||
|
||||
|
||||
strcopy(buffers[total++], maxStringLength, text[reloc_idx]);
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
|
120
env/include/tf2.inc
vendored
120
env/include/tf2.inc
vendored
@ -82,10 +82,12 @@ enum TFCond
|
||||
TFCond_TeleportedGlow,
|
||||
TFCond_Taunting,
|
||||
TFCond_UberchargeFading,
|
||||
TFCond_Unknown1,
|
||||
TFCond_Unknown1, //9
|
||||
TFCond_CloakFlicker = 9,
|
||||
TFCond_Teleporting,
|
||||
TFCond_Kritzkrieged,
|
||||
TFCond_Unknown2,
|
||||
TFCond_Unknown2, //12
|
||||
TFCond_TmpDamageBonus = 12,
|
||||
TFCond_DeadRingered,
|
||||
TFCond_Bonked,
|
||||
TFCond_Dazed,
|
||||
@ -93,17 +95,51 @@ enum TFCond
|
||||
TFCond_Charging,
|
||||
TFCond_DemoBuff,
|
||||
TFCond_CritCola,
|
||||
TFCond_InHealRadius,
|
||||
TFCond_Healing,
|
||||
TFCond_OnFire,
|
||||
TFCond_Overhealed,
|
||||
TFCond_Jarated
|
||||
TFCond_Jarated,
|
||||
TFCond_Bleeding,
|
||||
TFCond_DefenseBuffed,
|
||||
TFCond_Milked,
|
||||
TFCond_MegaHeal,
|
||||
TFCond_RegenBuffed,
|
||||
TFCond_MarkedForDeath,
|
||||
TFCond_NoHealingDamageBuff,
|
||||
TFCond_SpeedBuffAlly,
|
||||
TFCond_HalloweenCritCandy,
|
||||
|
||||
TFCond_CritHype = 36,
|
||||
TFCond_CritOnFirstBlood,
|
||||
TFCond_CritOnWin,
|
||||
TFCond_CritOnFlagCapture,
|
||||
TFCond_CritOnKill,
|
||||
TFCond_RestrictToMelee
|
||||
};
|
||||
|
||||
enum TFHoliday
|
||||
{
|
||||
TFHoliday_None = 1,
|
||||
TFHoliday_Birthday = 1,
|
||||
TFHoliday_Halloween,
|
||||
TFHoliday_Birthday
|
||||
TFHoliday_FullMoon,
|
||||
TFHoliday_HalloweenOrFullMoon,
|
||||
};
|
||||
|
||||
enum TFObjectType
|
||||
{
|
||||
TFObject_CartDispenser = 0,
|
||||
TFObject_Dispenser = 0,
|
||||
TFObject_Teleporter = 1,
|
||||
TFObject_Sentry = 2,
|
||||
TFObject_Sapper = 3
|
||||
};
|
||||
|
||||
enum TFObjectMode
|
||||
{
|
||||
TFObjectMode_None = 0,
|
||||
TFObjectMode_Entrance = 0,
|
||||
TFObjectMode_Exit = 1
|
||||
};
|
||||
|
||||
/**
|
||||
@ -172,10 +208,11 @@ native TF2_SetPlayerPowerPlay(client, bool:enabled);
|
||||
* @param client Player's index.
|
||||
* @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect)
|
||||
* @param class TFClassType class to disguise the player as
|
||||
* @param target Specific target player to disguise as (0 for any)
|
||||
* @noreturn
|
||||
* @error Invalid client index, client not in game, or no mod support.
|
||||
*/
|
||||
native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:class);
|
||||
native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:class, target=0);
|
||||
|
||||
/**
|
||||
* Removes the current disguise from a client. Only has an effect on spies.
|
||||
@ -199,6 +236,16 @@ native TF2_RemovePlayerDisguise(client);
|
||||
*/
|
||||
native TF2_StunPlayer(client, Float:duration, Float:slowdown=0.0, stunflags, attacker=0);
|
||||
|
||||
/**
|
||||
* Induces the bleed effect on a client
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @param attacker Attacker's index.
|
||||
* @param float Duration of bleeding (in seconds).
|
||||
* @noreturn
|
||||
*/
|
||||
native TF2_MakeBleed(client, attacker, Float:duration);
|
||||
|
||||
/**
|
||||
* Retrieves the entity index of the CPlayerResource entity
|
||||
*
|
||||
@ -232,15 +279,62 @@ native TFClassType:TF2_GetClass(const String:classname[]);
|
||||
forward Action:TF2_CalcIsAttackCritical(client, weapon, String:weaponname[], &bool:result);
|
||||
|
||||
/**
|
||||
* Called when the game checks to see if the current day is one of its tracked holidays
|
||||
*
|
||||
* @note Change the value of holiday and return Plugin_Changed to override.
|
||||
* Return Plugin_Continue for no change.
|
||||
*
|
||||
* @param holiday Current Holiday
|
||||
* @deprecated No longer called. Use TF2_OnIsHolidayActive.
|
||||
*/
|
||||
#pragma deprecated No longer called. Use TF2_OnIsHolidayActive.
|
||||
forward Action:TF2_OnGetHoliday(&TFHoliday:holiday);
|
||||
|
||||
/**
|
||||
* Called at various times when the game checks to see if the given holiday is active.
|
||||
* Return Plugin_Continue to let the original calculation or return a higher
|
||||
* action to override the decision with the value of 'result'
|
||||
*
|
||||
* @param holiday Holiday being checked.
|
||||
* @param result Buffer param for the result of the decision.
|
||||
* @return Plugin_Continue for original calculation, higher value to use 'result'.
|
||||
*/
|
||||
forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result);
|
||||
|
||||
/**
|
||||
* Returns whether or not a client (Player) is in a duel.
|
||||
*
|
||||
* @param client Client Index.
|
||||
* @return Boolean of whether or not the client/player is dueling.
|
||||
*/
|
||||
native bool:TF2_IsPlayerInDuel(client);
|
||||
|
||||
/**
|
||||
* Called after a condition is added to a player
|
||||
*
|
||||
* @param client Index of the client to which the conditon is being added.
|
||||
* @param condition Condition that is being added.
|
||||
* @noreturn
|
||||
*/
|
||||
forward TF2_OnConditionAdded(client, TFCond:condition);
|
||||
|
||||
/**
|
||||
* Called after a condition is removed from a player
|
||||
*
|
||||
* @param client Index of the client to which the condition is being removed.
|
||||
* @param condition Condition that is being removed.
|
||||
* @noreturn
|
||||
*/
|
||||
forward TF2_OnConditionRemoved(client, TFCond:condition);
|
||||
|
||||
/**
|
||||
* Called when the server enters the Waiting for Players round state
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward TF2_OnWaitingForPlayersStart();
|
||||
|
||||
/**
|
||||
* Called when the server exits the Waiting for Players round state
|
||||
*
|
||||
* @noreturn
|
||||
*/
|
||||
forward TF2_OnWaitingForPlayersEnd();
|
||||
|
||||
/**
|
||||
* Do not edit below this line!
|
||||
*/
|
||||
@ -268,7 +362,9 @@ public __ext_tf2_SetNTVOptional()
|
||||
MarkNativeAsOptional("TF2_DisguisePlayer");
|
||||
MarkNativeAsOptional("TF2_RemovePlayerDisguise");
|
||||
MarkNativeAsOptional("TF2_StunPlayer");
|
||||
MarkNativeAsOptional("TF2_MakeBleed");
|
||||
MarkNativeAsOptional("TF2_GetResourceEntity");
|
||||
MarkNativeAsOptional("TF2_GetClass");
|
||||
MarkNativeAsOptional("TF2_IsPlayerInDuel");
|
||||
}
|
||||
#endif
|
||||
|
262
env/include/tf2_stocks.inc
vendored
262
env/include/tf2_stocks.inc
vendored
@ -48,6 +48,7 @@
|
||||
#define TF_CONDFLAG_TELEPORTGLOW (1 << 6)
|
||||
#define TF_CONDFLAG_TAUNTING (1 << 7)
|
||||
#define TF_CONDFLAG_UBERCHARGEFADE (1 << 8)
|
||||
#define TF_CONDFLAG_CLOAKFLICKER (1 << 9)
|
||||
#define TF_CONDFLAG_TELEPORTING (1 << 10)
|
||||
#define TF_CONDFLAG_KRITZKRIEGED (1 << 11)
|
||||
#define TF_CONDFLAG_DEADRINGERED (1 << 13)
|
||||
@ -57,10 +58,17 @@
|
||||
#define TF_CONDFLAG_CHARGING (1 << 17)
|
||||
#define TF_CONDFLAG_DEMOBUFF (1 << 18)
|
||||
#define TF_CONDFLAG_CRITCOLA (1 << 19)
|
||||
#define TF_CONDFLAG_HEALING (1 << 20)
|
||||
#define TF_CONDFLAG_ONFIRE (1 << 21)
|
||||
#define TF_CONDFLAG_OVERHEALED (1 << 22)
|
||||
#define TF_CONDFLAG_JARATED (1 << 23)
|
||||
#define TF_CONDFLAG_INHEALRADIUS (1 << 20)
|
||||
#define TF_CONDFLAG_HEALING (1 << 21)
|
||||
#define TF_CONDFLAG_ONFIRE (1 << 22)
|
||||
#define TF_CONDFLAG_OVERHEALED (1 << 23)
|
||||
#define TF_CONDFLAG_JARATED (1 << 24)
|
||||
#define TF_CONDFLAG_BLEEDING (1 << 25)
|
||||
#define TF_CONDFLAG_DEFENSEBUFFED (1 << 26)
|
||||
#define TF_CONDFLAG_MILKED (1 << 27)
|
||||
#define TF_CONDFLAG_MEGAHEAL (1 << 28)
|
||||
#define TF_CONDFLAG_REGENBUFFED (1 << 29)
|
||||
#define TF_CONDFLAG_MARKEDFORDEATH (1 << 30)
|
||||
|
||||
#define TF_DEATHFLAG_KILLERDOMINATION (1 << 0)
|
||||
#define TF_DEATHFLAG_ASSISTERDOMINATION (1 << 1)
|
||||
@ -68,6 +76,171 @@
|
||||
#define TF_DEATHFLAG_ASSISTERREVENGE (1 << 3)
|
||||
#define TF_DEATHFLAG_FIRSTBLOOD (1 << 4)
|
||||
#define TF_DEATHFLAG_DEADRINGER (1 << 5)
|
||||
#define TF_DEATHFLAG_INTERRUPTED (1 << 6)
|
||||
#define TF_DEATHFLAG_GIBBED (1 << 7)
|
||||
#define TF_DEATHFLAG_PURGATORY (1 << 8)
|
||||
|
||||
// Custom kill identifiers for the customkill property on the player_death event
|
||||
enum {
|
||||
TF_CUSTOM_HEADSHOT = 1,
|
||||
TF_CUSTOM_BACKSTAB,
|
||||
TF_CUSTOM_BURNING,
|
||||
TF_CUSTOM_WRENCH_FIX,
|
||||
TF_CUSTOM_MINIGUN,
|
||||
TF_CUSTOM_SUICIDE,
|
||||
TF_CUSTOM_TAUNT_HADOUKEN,
|
||||
TF_CUSTOM_BURNING_FLARE,
|
||||
TF_CUSTOM_TAUNT_HIGH_NOON,
|
||||
TF_CUSTOM_TAUNT_GRAND_SLAM,
|
||||
TF_CUSTOM_PENETRATE_MY_TEAM,
|
||||
TF_CUSTOM_PENETRATE_ALL_PLAYERS,
|
||||
TF_CUSTOM_TAUNT_FENCING,
|
||||
TF_CUSTOM_PENETRATE_HEADSHOT,
|
||||
TF_CUSTOM_TAUNT_ARROW_STAB,
|
||||
TF_CUSTOM_TELEFRAG,
|
||||
TF_CUSTOM_BURNING_ARROW,
|
||||
TF_CUSTOM_FLYINGBURN,
|
||||
TF_CUSTOM_PUMPKIN_BOMB,
|
||||
TF_CUSTOM_DECAPITATION,
|
||||
TF_CUSTOM_TAUNT_GRENADE,
|
||||
TF_CUSTOM_BASEBALL,
|
||||
TF_CUSTOM_CHARGE_IMPACT,
|
||||
TF_CUSTOM_TAUNT_BARBARIAN_SWING,
|
||||
TF_CUSTOM_AIR_STICKY_BURST,
|
||||
TF_CUSTOM_DEFENSIVE_STICKY,
|
||||
TF_CUSTOM_PICKAXE,
|
||||
TF_CUSTOM_ROCKET_DIRECTHIT,
|
||||
TF_CUSTOM_TAUNT_UBERSLICE,
|
||||
TF_CUSTOM_PLAYER_SENTRY,
|
||||
TF_CUSTOM_STANDARD_STICKY,
|
||||
TF_CUSTOM_SHOTGUN_REVENGE_CRIT,
|
||||
TF_CUSTOM_TAUNT_ENGINEER_SMASH,
|
||||
TF_CUSTOM_BLEEDING,
|
||||
TF_CUSTOM_GOLD_WRENCH,
|
||||
TF_CUSTOM_CARRIED_BUILDING,
|
||||
TF_CUSTOM_COMBO_PUNCH,
|
||||
TF_CUSTOM_TAUNT_ENGINEER_ARM,
|
||||
TF_CUSTOM_FISH_KILL,
|
||||
TF_CUSTOM_TRIGGER_HURT,
|
||||
TF_CUSTOM_DECAPITATION_BOSS,
|
||||
TF_CUSTOM_STICKBOMB_EXPLOSION,
|
||||
TF_CUSTOM_AEGIS_ROUND,
|
||||
TF_CUSTOM_FLARE_EXPLOSION,
|
||||
TF_CUSTOM_BOOTS_STOMP,
|
||||
TF_CUSTOM_PLASMA,
|
||||
TF_CUSTOM_PLASMA_CHARGED,
|
||||
TF_CUSTOM_PLASMA_GIB,
|
||||
TF_CUSTOM_PRACTICE_STICKY,
|
||||
TF_CUSTOM_EYEBALL_ROCKET,
|
||||
};
|
||||
|
||||
// Weapon codes as used in some events, such as player_death
|
||||
// (not to be confused with Item Definition Indexes)
|
||||
enum {
|
||||
TF_WEAPON_NONE = 0,
|
||||
TF_WEAPON_BAT,
|
||||
TF_WEAPON_BAT_WOOD,
|
||||
TF_WEAPON_BOTTLE,
|
||||
TF_WEAPON_FIREAXE,
|
||||
TF_WEAPON_CLUB,
|
||||
TF_WEAPON_CROWBAR,
|
||||
TF_WEAPON_KNIFE,
|
||||
TF_WEAPON_FISTS,
|
||||
TF_WEAPON_SHOVEL,
|
||||
TF_WEAPON_WRENCH,
|
||||
TF_WEAPON_BONESAW,
|
||||
TF_WEAPON_SHOTGUN_PRIMARY,
|
||||
TF_WEAPON_SHOTGUN_SOLDIER,
|
||||
TF_WEAPON_SHOTGUN_HWG,
|
||||
TF_WEAPON_SHOTGUN_PYRO,
|
||||
TF_WEAPON_SCATTERGUN,
|
||||
TF_WEAPON_SNIPERRIFLE,
|
||||
TF_WEAPON_MINIGUN,
|
||||
TF_WEAPON_SMG,
|
||||
TF_WEAPON_SYRINGEGUN_MEDIC,
|
||||
TF_WEAPON_TRANQ,
|
||||
TF_WEAPON_ROCKETLAUNCHER,
|
||||
TF_WEAPON_GRENADELAUNCHER,
|
||||
TF_WEAPON_PIPEBOMBLAUNCHER,
|
||||
TF_WEAPON_FLAMETHROWER,
|
||||
TF_WEAPON_GRENADE_NORMAL,
|
||||
TF_WEAPON_GRENADE_CONCUSSION,
|
||||
TF_WEAPON_GRENADE_NAIL,
|
||||
TF_WEAPON_GRENADE_MIRV,
|
||||
TF_WEAPON_GRENADE_MIRV_DEMOMAN,
|
||||
TF_WEAPON_GRENADE_NAPALM,
|
||||
TF_WEAPON_GRENADE_GAS,
|
||||
TF_WEAPON_GRENADE_EMP,
|
||||
TF_WEAPON_GRENADE_CALTROP,
|
||||
TF_WEAPON_GRENADE_PIPEBOMB,
|
||||
TF_WEAPON_GRENADE_SMOKE_BOMB,
|
||||
TF_WEAPON_GRENADE_HEAL,
|
||||
TF_WEAPON_GRENADE_STUNBALL,
|
||||
TF_WEAPON_GRENADE_JAR,
|
||||
TF_WEAPON_GRENADE_JAR_MILK,
|
||||
TF_WEAPON_PISTOL,
|
||||
TF_WEAPON_PISTOL_SCOUT,
|
||||
TF_WEAPON_REVOLVER,
|
||||
TF_WEAPON_NAILGUN,
|
||||
TF_WEAPON_PDA,
|
||||
TF_WEAPON_PDA_ENGINEER_BUILD,
|
||||
TF_WEAPON_PDA_ENGINEER_DESTROY,
|
||||
TF_WEAPON_PDA_SPY,
|
||||
TF_WEAPON_BUILDER,
|
||||
TF_WEAPON_MEDIGUN,
|
||||
TF_WEAPON_GRENADE_MIRVBOMB,
|
||||
TF_WEAPON_FLAMETHROWER_ROCKET,
|
||||
TF_WEAPON_GRENADE_DEMOMAN,
|
||||
TF_WEAPON_SENTRY_BULLET,
|
||||
TF_WEAPON_SENTRY_ROCKET,
|
||||
TF_WEAPON_DISPENSER,
|
||||
TF_WEAPON_INVIS,
|
||||
TF_WEAPON_FLAREGUN,
|
||||
TF_WEAPON_LUNCHBOX,
|
||||
TF_WEAPON_JAR,
|
||||
TF_WEAPON_COMPOUND_BOW,
|
||||
TF_WEAPON_BUFF_ITEM,
|
||||
TF_WEAPON_PUMPKIN_BOMB,
|
||||
TF_WEAPON_SWORD,
|
||||
TF_WEAPON_DIRECTHIT,
|
||||
TF_WEAPON_LIFELINE,
|
||||
TF_WEAPON_LASER_POINTER,
|
||||
TF_WEAPON_DISPENSER_GUN,
|
||||
TF_WEAPON_SENTRY_REVENGE,
|
||||
TF_WEAPON_JAR_MILK,
|
||||
TF_WEAPON_HANDGUN_SCOUT_PRIMARY,
|
||||
TF_WEAPON_BAT_FISH,
|
||||
TF_WEAPON_CROSSBOW,
|
||||
TF_WEAPON_STICKBOMB,
|
||||
TF_WEAPON_HANDGUN_SCOUT_SEC,
|
||||
TF_WEAPON_SODA_POPPER,
|
||||
TF_WEAPON_SNIPERRIFLE_DECAP,
|
||||
TF_WEAPON_RAYGUN,
|
||||
TF_WEAPON_PARTICLE_CANNON,
|
||||
TF_WEAPON_MECHANICAL_ARM,
|
||||
};
|
||||
|
||||
// TF2 Weapon Slots for GetPlayerWeaponSlot
|
||||
enum
|
||||
{
|
||||
TFWeaponSlot_Primary,
|
||||
TFWeaponSlot_Secondary,
|
||||
TFWeaponSlot_Melee,
|
||||
TFWeaponSlot_Grenade,
|
||||
TFWeaponSlot_Building,
|
||||
TFWeaponSlot_PDA,
|
||||
TFWeaponSlot_Item1,
|
||||
TFWeaponSlot_Item2
|
||||
};
|
||||
|
||||
// Identifiers for the eventtype property on the teamplay_flag_event event
|
||||
enum {
|
||||
TF_FLAGEVENT_PICKEDUP = 1,
|
||||
TF_FLAGEVENT_CAPTURED,
|
||||
TF_FLAGEVENT_DEFENDED,
|
||||
TF_FLAGEVENT_DROPPED,
|
||||
TF_FLAGEVENT_RETURNED
|
||||
};
|
||||
|
||||
enum TFResourceType
|
||||
{
|
||||
@ -133,15 +306,15 @@ stock TFClassType:TF2_GetPlayerClass(client)
|
||||
* @param client Player's index.
|
||||
* @param class TFClassType class symbol.
|
||||
* @param weapons This paramater is ignored.
|
||||
* @param persistant If true changes the players desired class so the change stays after death.
|
||||
* @param persistent If true changes the players desired class so the change stays after death.
|
||||
* @noreturn
|
||||
* @error Invalid client index.
|
||||
*/
|
||||
stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
|
||||
stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistent=true)
|
||||
{
|
||||
SetEntProp(client, Prop_Send, "m_iClass", _:class);
|
||||
|
||||
if (persistant)
|
||||
if (persistent)
|
||||
{
|
||||
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
|
||||
}
|
||||
@ -254,7 +427,80 @@ stock TF2_RemoveAllWeapons(client)
|
||||
* @param client Player's index.
|
||||
* @return Player's condition bits
|
||||
*/
|
||||
#pragma deprecated Use TF2_IsPlayerInCondition instead.
|
||||
stock TF2_GetPlayerConditionFlags(client)
|
||||
{
|
||||
return GetEntProp(client, Prop_Send, "m_nPlayerCond");
|
||||
return GetEntProp(client, Prop_Send, "m_nPlayerCond")|GetEntProp(client, Prop_Send, "_condition_bits");
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether or not a condition is set on a player
|
||||
*
|
||||
* @param client Player's index.
|
||||
* @return True if set, false otherwise
|
||||
*/
|
||||
stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
|
||||
{
|
||||
// Conditions are stored across two netprops now, one for each 32-bit segment.
|
||||
if (_:cond < 32)
|
||||
{
|
||||
new bit = 1 << _:cond;
|
||||
if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((GetEntProp(client, Prop_Send, "_condition_bits") & bit) == bit)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
new bit = (1 << (_:cond - 32));
|
||||
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an entity's object type.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @return Current TFObjectType of entity.
|
||||
* @error Invalid entity index.
|
||||
*/
|
||||
stock TFObjectType:TF2_GetObjectType(entity)
|
||||
{
|
||||
new offset = GetEntSendPropOffs(entity, "m_iObjectType");
|
||||
|
||||
if (offset <= 0)
|
||||
{
|
||||
ThrowError("Entity index %d is not an object", entity);
|
||||
}
|
||||
|
||||
return TFObjectType:GetEntData(entity, offset);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an entity's object mode.
|
||||
*
|
||||
* @param entity Entity index.
|
||||
* @return Current TFObjectMode of entity.
|
||||
* @error Invalid entity index.
|
||||
*/
|
||||
stock TFObjectMode:TF2_GetObjectMode(entity)
|
||||
{
|
||||
new offset = GetEntSendPropOffs(entity, "m_iObjectMode");
|
||||
|
||||
if (offset <= 0)
|
||||
{
|
||||
ThrowError("Entity index %d is not an object", entity);
|
||||
}
|
||||
|
||||
return TFObjectMode:GetEntData(entity, offset);
|
||||
}
|
||||
|
6
env/include/version.inc
vendored
6
env/include/version.inc
vendored
@ -36,7 +36,7 @@
|
||||
#define _version_included
|
||||
|
||||
#define SOURCEMOD_V_MAJOR 1 /**< SourceMod Major version */
|
||||
#define SOURCEMOD_V_MINOR 3 /**< SourceMod Minor version */
|
||||
#define SOURCEMOD_V_RELEASE 4 /**< SourceMod Release version */
|
||||
#define SOURCEMOD_V_MINOR 4 /**< SourceMod Minor version */
|
||||
#define SOURCEMOD_V_RELEASE 1 /**< SourceMod Release version */
|
||||
|
||||
#define SOURCEMOD_VERSION "1.3.4" /**< SourceMod version string (major.minor.release.build) */
|
||||
#define SOURCEMOD_VERSION "1.4.1" /**< SourceMod version string (major.minor.release.build) */
|
||||
|
BIN
env/linux/bin/spcomp-1.4.1
vendored
Executable file
BIN
env/linux/bin/spcomp-1.4.1
vendored
Executable file
Binary file not shown.
BIN
env/win32/bin/spcomp-1.4.1.exe
vendored
Normal file
BIN
env/win32/bin/spcomp-1.4.1.exe
vendored
Normal file
Binary file not shown.
@ -1,123 +1,123 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: infect.zr.inc
|
||||
* Type: Include
|
||||
* Description: Infect-related natives/forwards.
|
||||
*
|
||||
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Returns true if the player is a zombie, false if not.
|
||||
*
|
||||
* @param client The client index.
|
||||
*
|
||||
* @return True if zombie, false if not.
|
||||
* @error Invalid client index, not connected or not alive.
|
||||
*/
|
||||
native bool:ZR_IsClientZombie(client);
|
||||
|
||||
/**
|
||||
* Returns true if the player is a human, false if not.
|
||||
*
|
||||
* @param client The client index.
|
||||
*
|
||||
* @return True if human, false if not.
|
||||
* @error Invalid client index, not connected or not alive.
|
||||
*/
|
||||
native bool:ZR_IsClientHuman(client);
|
||||
|
||||
/**
|
||||
* Infects a player.
|
||||
*
|
||||
* Note: If the player already is a zombie, the player will be re-infected.
|
||||
*
|
||||
* @param client The client to infect.
|
||||
* @param attacker (Optional) The attacker who did the infect.
|
||||
* @param motherInfect (Optional) Infect as a mother zombie.
|
||||
* @param respawnOverride (Optional) Set to true to override respawn cvar.
|
||||
* @param respawn (Optional) Value to override with.
|
||||
*
|
||||
* @error Invalid client index, not connected or not alive.
|
||||
*/
|
||||
native ZR_InfectClient(client, attacker = -1, bool:motherInfect = false, bool:respawnOverride = false, bool:respawn = false);
|
||||
|
||||
/**
|
||||
* Turns a zombie back into a human.
|
||||
*
|
||||
* Note: If the player already is a human, this code will still run as the
|
||||
* player was a zombie.
|
||||
*
|
||||
* @param client The client to make human.
|
||||
* @param respawn Teleport client back to spawn.
|
||||
* @param protect Start spawn protection on client.
|
||||
*
|
||||
* @error Invalid client index, not connected or not alive.
|
||||
*/
|
||||
native ZR_HumanClient(client, bool:respawn = false, bool:protect = false);
|
||||
|
||||
/**
|
||||
* Called when a player is about to become a zombie.
|
||||
* Here you can modify any variable or block the infection entirely.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param attacker The the infecter. (-1 if there is no infecter)
|
||||
* @param motherInfect If the client is becoming a mother zombie.
|
||||
* @param respawnOverride True if the respawn cvar is being overridden.
|
||||
* @param respawn The value that respawn is being overridden with.
|
||||
*
|
||||
* @return Plugin_Handled to block infection. Anything else
|
||||
* (like Plugin_Continue) to allow infection.
|
||||
*/
|
||||
forward Action:ZR_OnClientInfect(&client, &attacker, &bool:motherInfect, &bool:respawnOverride, &bool:respawn);
|
||||
|
||||
/**
|
||||
* Called after a player has become a zombie.
|
||||
*
|
||||
* @param client The client that was infected.
|
||||
* @param attacker The the infecter. (-1 if there is no infecter)
|
||||
* @param motherInfect If the client is a mother zombie.
|
||||
* @param respawnOverride True if the respawn cvar was overridden.
|
||||
* @param respawn The value that respawn was overridden with.
|
||||
*/
|
||||
forward ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOverride, bool:respawn);
|
||||
|
||||
/**
|
||||
* Called when a player is about to become a human. (Through an admin command).
|
||||
* Here you can modify any variable or block the action entirely.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param respawn True if the client was respawned, false if not.
|
||||
* @param protect True if the client spawn protected, false if not.
|
||||
*
|
||||
* @return Plugin_Handled to block infection. Anything else
|
||||
* (like Plugin_Continue) to allow acion.
|
||||
*/
|
||||
forward Action:ZR_OnClientHuman(&client, &bool:respawn, &bool:protect);
|
||||
|
||||
/**
|
||||
* Called after a player has become a human. (Through an admin command.)
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param respawn Whether the client was respawned.
|
||||
* @param protect Whether the client has spawn protection.
|
||||
*/
|
||||
forward ZR_OnClientHumanPost(client, bool:respawn, bool:protect);
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: infect.zr.inc
|
||||
* Type: Include
|
||||
* Description: Infect-related natives/forwards.
|
||||
*
|
||||
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Returns true if the player is a zombie, false if not.
|
||||
*
|
||||
* @param client The client index.
|
||||
*
|
||||
* @return True if zombie, false if not.
|
||||
* @error Invalid client index, not connected or not alive.
|
||||
*/
|
||||
native bool:ZR_IsClientZombie(client);
|
||||
|
||||
/**
|
||||
* Returns true if the player is a human, false if not.
|
||||
*
|
||||
* @param client The client index.
|
||||
*
|
||||
* @return True if human, false if not.
|
||||
* @error Invalid client index, not connected or not alive.
|
||||
*/
|
||||
native bool:ZR_IsClientHuman(client);
|
||||
|
||||
/**
|
||||
* Infects a player.
|
||||
*
|
||||
* Note: If the player already is a zombie, the player will be re-infected.
|
||||
*
|
||||
* @param client The client to infect.
|
||||
* @param attacker (Optional) The attacker who did the infect.
|
||||
* @param motherInfect (Optional) Infect as a mother zombie.
|
||||
* @param respawnOverride (Optional) Set to true to override respawn cvar.
|
||||
* @param respawn (Optional) Value to override with.
|
||||
*
|
||||
* @error Invalid client index, not connected or not alive.
|
||||
*/
|
||||
native ZR_InfectClient(client, attacker = -1, bool:motherInfect = false, bool:respawnOverride = false, bool:respawn = false);
|
||||
|
||||
/**
|
||||
* Turns a zombie back into a human.
|
||||
*
|
||||
* Note: If the player already is a human, this code will still run as the
|
||||
* player was a zombie.
|
||||
*
|
||||
* @param client The client to make human.
|
||||
* @param respawn Teleport client back to spawn.
|
||||
* @param protect Start spawn protection on client.
|
||||
*
|
||||
* @error Invalid client index, not connected or not alive.
|
||||
*/
|
||||
native ZR_HumanClient(client, bool:respawn = false, bool:protect = false);
|
||||
|
||||
/**
|
||||
* Called when a player is about to become a zombie.
|
||||
* Here you can modify any variable or block the infection entirely.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param attacker The the infecter. (-1 if there is no infecter)
|
||||
* @param motherInfect If the client is becoming a mother zombie.
|
||||
* @param respawnOverride True if the respawn cvar is being overridden.
|
||||
* @param respawn The value that respawn is being overridden with.
|
||||
*
|
||||
* @return Plugin_Handled to block infection. Anything else
|
||||
* (like Plugin_Continue) to allow infection.
|
||||
*/
|
||||
forward Action:ZR_OnClientInfect(&client, &attacker, &bool:motherInfect, &bool:respawnOverride, &bool:respawn);
|
||||
|
||||
/**
|
||||
* Called after a player has become a zombie.
|
||||
*
|
||||
* @param client The client that was infected.
|
||||
* @param attacker The the infecter. (-1 if there is no infecter)
|
||||
* @param motherInfect If the client is a mother zombie.
|
||||
* @param respawnOverride True if the respawn cvar was overridden.
|
||||
* @param respawn The value that respawn was overridden with.
|
||||
*/
|
||||
forward ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOverride, bool:respawn);
|
||||
|
||||
/**
|
||||
* Called when a player is about to become a human. (Through an admin command).
|
||||
* Here you can modify any variable or block the action entirely.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param respawn True if the client was respawned, false if not.
|
||||
* @param protect True if the client spawn protected, false if not.
|
||||
*
|
||||
* @return Plugin_Handled to block infection. Anything else
|
||||
* (like Plugin_Continue) to allow acion.
|
||||
*/
|
||||
forward Action:ZR_OnClientHuman(&client, &bool:respawn, &bool:protect);
|
||||
|
||||
/**
|
||||
* Called after a player has become a human. (Through an admin command.)
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param respawn Whether the client was respawned.
|
||||
* @param protect Whether the client has spawn protection.
|
||||
*/
|
||||
forward ZR_OnClientHumanPost(client, bool:respawn, bool:protect);
|
||||
|
@ -1,95 +1,95 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: respawn.zr.inc
|
||||
* Type: Include
|
||||
* Description: Infect-related natives/forwards.
|
||||
*
|
||||
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Conditions for respawning players.
|
||||
*/
|
||||
enum ZR_RespawnCondition
|
||||
{
|
||||
ZR_Repsawn_Default = -1, /** Let ZR decide according to its settings. */
|
||||
ZR_Respawn_Human = 0, /** Respawn as a human. */
|
||||
ZR_Respawn_Zombie, /** Respawn as a zombie. */
|
||||
ZR_Respawn_ZombieIfSuicide /** Respawn as a zombie if killed by world damage. */
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns a player into the round.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Optional. Set respawn condition, defaults to current
|
||||
* ZR settings. See ZR_RespawnCondition for details.
|
||||
* @error Invalid client index, not connected or already alive.
|
||||
*/
|
||||
native ZR_RespawnClient(client, ZR_RespawnCondition:condition = ZR_Repsawn_Default);
|
||||
|
||||
/**
|
||||
* Called right before ZR is about to respawn a player.
|
||||
* Here you can modify any variable or stop the action entirely.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Respawn condition. See ZR_RespawnCondition for
|
||||
* details.
|
||||
*
|
||||
* @return Plugin_Handled to block respawn.
|
||||
*/
|
||||
forward Action:ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition);
|
||||
|
||||
/**
|
||||
* Called after ZR respawned a player.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Current condition of the respawned player. See
|
||||
* ZR_RespawnCondition for details.
|
||||
*/
|
||||
forward ZR_OnClientRespawned(client, ZR_RespawnCondition:condition);
|
||||
|
||||
/**
|
||||
* Set if a player died by a suicide or world damage.
|
||||
|
||||
* Note: This will change the respawn condition.
|
||||
* Note: This value is reset to default by ZR when a zombie player dies.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param suicide True to say the player suicided, false if killed by another
|
||||
* player.
|
||||
*
|
||||
* @error Invalid client index or not connected.
|
||||
*/
|
||||
native ZR_SetKilledByWorld(client, bool:suicide);
|
||||
|
||||
/**
|
||||
* Get whether the player died by a suicide or world damage.
|
||||
*
|
||||
* Note: This value is only valid after death event, and before respawn.
|
||||
*
|
||||
* @param client The client index.
|
||||
*
|
||||
* @return True if the player died by suicide, false if killed by
|
||||
* another player.
|
||||
* @error Invalid client index or not connected.
|
||||
*/
|
||||
native bool:ZR_GetKilledByWorld(client);
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: respawn.zr.inc
|
||||
* Type: Include
|
||||
* Description: Infect-related natives/forwards.
|
||||
*
|
||||
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Conditions for respawning players.
|
||||
*/
|
||||
enum ZR_RespawnCondition
|
||||
{
|
||||
ZR_Repsawn_Default = -1, /** Let ZR decide according to its settings. */
|
||||
ZR_Respawn_Human = 0, /** Respawn as a human. */
|
||||
ZR_Respawn_Zombie, /** Respawn as a zombie. */
|
||||
ZR_Respawn_ZombieIfSuicide /** Respawn as a zombie if killed by world damage. */
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawns a player into the round.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Optional. Set respawn condition, defaults to current
|
||||
* ZR settings. See ZR_RespawnCondition for details.
|
||||
* @error Invalid client index, not connected or already alive.
|
||||
*/
|
||||
native ZR_RespawnClient(client, ZR_RespawnCondition:condition = ZR_Repsawn_Default);
|
||||
|
||||
/**
|
||||
* Called right before ZR is about to respawn a player.
|
||||
* Here you can modify any variable or stop the action entirely.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Respawn condition. See ZR_RespawnCondition for
|
||||
* details.
|
||||
*
|
||||
* @return Plugin_Handled to block respawn.
|
||||
*/
|
||||
forward Action:ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition);
|
||||
|
||||
/**
|
||||
* Called after ZR respawned a player.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Current condition of the respawned player. See
|
||||
* ZR_RespawnCondition for details.
|
||||
*/
|
||||
forward ZR_OnClientRespawned(client, ZR_RespawnCondition:condition);
|
||||
|
||||
/**
|
||||
* Set if a player died by a suicide or world damage.
|
||||
|
||||
* Note: This will change the respawn condition.
|
||||
* Note: This value is reset to default by ZR when a zombie player dies.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param suicide True to say the player suicided, false if killed by another
|
||||
* player.
|
||||
*
|
||||
* @error Invalid client index or not connected.
|
||||
*/
|
||||
native ZR_SetKilledByWorld(client, bool:suicide);
|
||||
|
||||
/**
|
||||
* Get whether the player died by a suicide or world damage.
|
||||
*
|
||||
* Note: This value is only valid after death event, and before respawn.
|
||||
*
|
||||
* @param client The client index.
|
||||
*
|
||||
* @return True if the player died by suicide, false if killed by
|
||||
* another player.
|
||||
* @error Invalid client index or not connected.
|
||||
*/
|
||||
native bool:ZR_GetKilledByWorld(client);
|
||||
|
@ -123,7 +123,7 @@ public Plugin:myinfo =
|
||||
author = "Greyscale | Richard Helgeby",
|
||||
description = "Infection/survival style gameplay",
|
||||
version = VERSION,
|
||||
url = "http://www.zombiereloaded.com"
|
||||
url = "http://forums.alliedmods.net/forumdisplay.php?f=132"
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -21,7 +21,7 @@ fi
|
||||
ZR_VERSION_FILE="src/zr/hgversion.h.inc"
|
||||
|
||||
ZR_PRODUCT_NAME="Zombie:Reloaded"
|
||||
ZR_COPYRIGHT="Copyright (C) 2009 Greyscale, Richard Helgeby"
|
||||
ZR_COPYRIGHT="Copyright (C) 2009-2012 Greyscale, Richard Helgeby"
|
||||
ZR_BRANCH="zr-3.0-b2"
|
||||
ZR_REVISION=$(hg id -n):$(hg id -i)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user