2008-10-04 22:59:11 +02:00
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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2009-04-14 23:40:48 +02:00
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* Version: $Id$
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2008-10-04 22:59:11 +02:00
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*/
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#if defined _tf2_stocks_included
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#endinput
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#endif
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#define _tf2_stocks_included
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#include <tf2>
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#include <sdktools>
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2010-07-25 20:58:18 +02:00
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#define TF_CONDFLAG_NONE 0
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#define TF_CONDFLAG_SLOWED (1 << 0)
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#define TF_CONDFLAG_ZOOMED (1 << 1)
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#define TF_CONDFLAG_DISGUISING (1 << 2)
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#define TF_CONDFLAG_DISGUISED (1 << 3)
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#define TF_CONDFLAG_CLOAKED (1 << 4)
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#define TF_CONDFLAG_UBERCHARGED (1 << 5)
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#define TF_CONDFLAG_TELEPORTGLOW (1 << 6)
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#define TF_CONDFLAG_TAUNTING (1 << 7)
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#define TF_CONDFLAG_UBERCHARGEFADE (1 << 8)
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2012-01-28 02:16:49 +01:00
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#define TF_CONDFLAG_CLOAKFLICKER (1 << 9)
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2010-07-25 20:58:18 +02:00
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#define TF_CONDFLAG_TELEPORTING (1 << 10)
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#define TF_CONDFLAG_KRITZKRIEGED (1 << 11)
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#define TF_CONDFLAG_DEADRINGERED (1 << 13)
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#define TF_CONDFLAG_BONKED (1 << 14)
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#define TF_CONDFLAG_DAZED (1 << 15)
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#define TF_CONDFLAG_BUFFED (1 << 16)
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#define TF_CONDFLAG_CHARGING (1 << 17)
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#define TF_CONDFLAG_DEMOBUFF (1 << 18)
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#define TF_CONDFLAG_CRITCOLA (1 << 19)
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2012-01-28 02:16:49 +01:00
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#define TF_CONDFLAG_INHEALRADIUS (1 << 20)
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#define TF_CONDFLAG_HEALING (1 << 21)
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#define TF_CONDFLAG_ONFIRE (1 << 22)
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#define TF_CONDFLAG_OVERHEALED (1 << 23)
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#define TF_CONDFLAG_JARATED (1 << 24)
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#define TF_CONDFLAG_BLEEDING (1 << 25)
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#define TF_CONDFLAG_DEFENSEBUFFED (1 << 26)
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#define TF_CONDFLAG_MILKED (1 << 27)
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#define TF_CONDFLAG_MEGAHEAL (1 << 28)
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#define TF_CONDFLAG_REGENBUFFED (1 << 29)
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#define TF_CONDFLAG_MARKEDFORDEATH (1 << 30)
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2010-07-25 20:58:18 +02:00
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#define TF_DEATHFLAG_KILLERDOMINATION (1 << 0)
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#define TF_DEATHFLAG_ASSISTERDOMINATION (1 << 1)
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#define TF_DEATHFLAG_KILLERREVENGE (1 << 2)
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#define TF_DEATHFLAG_ASSISTERREVENGE (1 << 3)
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#define TF_DEATHFLAG_FIRSTBLOOD (1 << 4)
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#define TF_DEATHFLAG_DEADRINGER (1 << 5)
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2012-01-28 02:16:49 +01:00
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#define TF_DEATHFLAG_INTERRUPTED (1 << 6)
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#define TF_DEATHFLAG_GIBBED (1 << 7)
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#define TF_DEATHFLAG_PURGATORY (1 << 8)
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// Custom kill identifiers for the customkill property on the player_death event
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enum {
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TF_CUSTOM_HEADSHOT = 1,
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TF_CUSTOM_BACKSTAB,
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TF_CUSTOM_BURNING,
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TF_CUSTOM_WRENCH_FIX,
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TF_CUSTOM_MINIGUN,
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TF_CUSTOM_SUICIDE,
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TF_CUSTOM_TAUNT_HADOUKEN,
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TF_CUSTOM_BURNING_FLARE,
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TF_CUSTOM_TAUNT_HIGH_NOON,
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TF_CUSTOM_TAUNT_GRAND_SLAM,
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TF_CUSTOM_PENETRATE_MY_TEAM,
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TF_CUSTOM_PENETRATE_ALL_PLAYERS,
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TF_CUSTOM_TAUNT_FENCING,
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TF_CUSTOM_PENETRATE_HEADSHOT,
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TF_CUSTOM_TAUNT_ARROW_STAB,
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TF_CUSTOM_TELEFRAG,
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TF_CUSTOM_BURNING_ARROW,
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TF_CUSTOM_FLYINGBURN,
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TF_CUSTOM_PUMPKIN_BOMB,
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TF_CUSTOM_DECAPITATION,
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TF_CUSTOM_TAUNT_GRENADE,
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TF_CUSTOM_BASEBALL,
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TF_CUSTOM_CHARGE_IMPACT,
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TF_CUSTOM_TAUNT_BARBARIAN_SWING,
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TF_CUSTOM_AIR_STICKY_BURST,
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TF_CUSTOM_DEFENSIVE_STICKY,
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TF_CUSTOM_PICKAXE,
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TF_CUSTOM_ROCKET_DIRECTHIT,
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TF_CUSTOM_TAUNT_UBERSLICE,
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TF_CUSTOM_PLAYER_SENTRY,
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TF_CUSTOM_STANDARD_STICKY,
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TF_CUSTOM_SHOTGUN_REVENGE_CRIT,
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TF_CUSTOM_TAUNT_ENGINEER_SMASH,
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TF_CUSTOM_BLEEDING,
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TF_CUSTOM_GOLD_WRENCH,
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TF_CUSTOM_CARRIED_BUILDING,
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TF_CUSTOM_COMBO_PUNCH,
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TF_CUSTOM_TAUNT_ENGINEER_ARM,
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TF_CUSTOM_FISH_KILL,
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TF_CUSTOM_TRIGGER_HURT,
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TF_CUSTOM_DECAPITATION_BOSS,
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TF_CUSTOM_STICKBOMB_EXPLOSION,
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TF_CUSTOM_AEGIS_ROUND,
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TF_CUSTOM_FLARE_EXPLOSION,
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TF_CUSTOM_BOOTS_STOMP,
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TF_CUSTOM_PLASMA,
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TF_CUSTOM_PLASMA_CHARGED,
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TF_CUSTOM_PLASMA_GIB,
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TF_CUSTOM_PRACTICE_STICKY,
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TF_CUSTOM_EYEBALL_ROCKET,
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2014-07-30 11:03:42 +02:00
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TF_CUSTOM_HEADSHOT_DECAPITATION,
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TF_CUSTOM_TAUNT_ARMAGEDDON,
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TF_CUSTOM_FLARE_PELLET,
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TF_CUSTOM_CLEAVER,
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TF_CUSTOM_CLEAVER_CRIT,
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TF_CUSTOM_SAPPER_RECORDER_DEATH,
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TF_CUSTOM_MERASMUS_PLAYER_BOMB,
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TF_CUSTOM_MERASMUS_GRENADE,
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TF_CUSTOM_MERASMUS_ZAP,
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TF_CUSTOM_MERASMUS_DECAPITATION,
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TF_CUSTOM_CANNONBALL_PUSH,
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TF_CUSTOM_TAUNT_ALLCLASS_GUITAR_RIFF,
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2012-01-28 02:16:49 +01:00
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};
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// Weapon codes as used in some events, such as player_death
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// (not to be confused with Item Definition Indexes)
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enum {
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TF_WEAPON_NONE = 0,
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TF_WEAPON_BAT,
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TF_WEAPON_BAT_WOOD,
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TF_WEAPON_BOTTLE,
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TF_WEAPON_FIREAXE,
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TF_WEAPON_CLUB,
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TF_WEAPON_CROWBAR,
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TF_WEAPON_KNIFE,
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TF_WEAPON_FISTS,
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TF_WEAPON_SHOVEL,
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TF_WEAPON_WRENCH,
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TF_WEAPON_BONESAW,
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TF_WEAPON_SHOTGUN_PRIMARY,
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TF_WEAPON_SHOTGUN_SOLDIER,
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TF_WEAPON_SHOTGUN_HWG,
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TF_WEAPON_SHOTGUN_PYRO,
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TF_WEAPON_SCATTERGUN,
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TF_WEAPON_SNIPERRIFLE,
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TF_WEAPON_MINIGUN,
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TF_WEAPON_SMG,
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TF_WEAPON_SYRINGEGUN_MEDIC,
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TF_WEAPON_TRANQ,
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TF_WEAPON_ROCKETLAUNCHER,
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TF_WEAPON_GRENADELAUNCHER,
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TF_WEAPON_PIPEBOMBLAUNCHER,
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TF_WEAPON_FLAMETHROWER,
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TF_WEAPON_GRENADE_NORMAL,
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TF_WEAPON_GRENADE_CONCUSSION,
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TF_WEAPON_GRENADE_NAIL,
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TF_WEAPON_GRENADE_MIRV,
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TF_WEAPON_GRENADE_MIRV_DEMOMAN,
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TF_WEAPON_GRENADE_NAPALM,
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TF_WEAPON_GRENADE_GAS,
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TF_WEAPON_GRENADE_EMP,
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TF_WEAPON_GRENADE_CALTROP,
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TF_WEAPON_GRENADE_PIPEBOMB,
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TF_WEAPON_GRENADE_SMOKE_BOMB,
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TF_WEAPON_GRENADE_HEAL,
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TF_WEAPON_GRENADE_STUNBALL,
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TF_WEAPON_GRENADE_JAR,
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TF_WEAPON_GRENADE_JAR_MILK,
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TF_WEAPON_PISTOL,
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TF_WEAPON_PISTOL_SCOUT,
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TF_WEAPON_REVOLVER,
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TF_WEAPON_NAILGUN,
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TF_WEAPON_PDA,
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TF_WEAPON_PDA_ENGINEER_BUILD,
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TF_WEAPON_PDA_ENGINEER_DESTROY,
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TF_WEAPON_PDA_SPY,
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TF_WEAPON_BUILDER,
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TF_WEAPON_MEDIGUN,
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TF_WEAPON_GRENADE_MIRVBOMB,
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TF_WEAPON_FLAMETHROWER_ROCKET,
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TF_WEAPON_GRENADE_DEMOMAN,
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TF_WEAPON_SENTRY_BULLET,
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TF_WEAPON_SENTRY_ROCKET,
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TF_WEAPON_DISPENSER,
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TF_WEAPON_INVIS,
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TF_WEAPON_FLAREGUN,
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TF_WEAPON_LUNCHBOX,
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TF_WEAPON_JAR,
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TF_WEAPON_COMPOUND_BOW,
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TF_WEAPON_BUFF_ITEM,
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TF_WEAPON_PUMPKIN_BOMB,
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TF_WEAPON_SWORD,
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TF_WEAPON_DIRECTHIT,
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TF_WEAPON_LIFELINE,
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TF_WEAPON_LASER_POINTER,
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TF_WEAPON_DISPENSER_GUN,
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TF_WEAPON_SENTRY_REVENGE,
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TF_WEAPON_JAR_MILK,
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TF_WEAPON_HANDGUN_SCOUT_PRIMARY,
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TF_WEAPON_BAT_FISH,
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TF_WEAPON_CROSSBOW,
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TF_WEAPON_STICKBOMB,
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TF_WEAPON_HANDGUN_SCOUT_SEC,
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TF_WEAPON_SODA_POPPER,
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TF_WEAPON_SNIPERRIFLE_DECAP,
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TF_WEAPON_RAYGUN,
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TF_WEAPON_PARTICLE_CANNON,
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TF_WEAPON_MECHANICAL_ARM,
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2014-07-30 11:03:42 +02:00
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TF_WEAPON_DRG_POMSON,
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TF_WEAPON_BAT_GIFTWRAP,
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TF_WEAPON_GRENADE_ORNAMENT,
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TF_WEAPON_RAYGUN_REVENGE,
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TF_WEAPON_PEP_BRAWLER_BLASTER,
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TF_WEAPON_CLEAVER,
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TF_WEAPON_GRENADE_CLEAVER,
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TF_WEAPON_STICKY_BALL_LAUNCHER,
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TF_WEAPON_GRENADE_STICKY_BALL,
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TF_WEAPON_SHOTGUN_BUILDING_RESCUE,
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TF_WEAPON_CANNON,
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TF_WEAPON_THROWABLE,
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TF_WEAPON_GRENADE_THROWABLE,
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TF_WEAPON_PDA_SPY_BUILD,
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TF_WEAPON_GRENADE_WATERBALLOON,
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TF_WEAPON_HARVESTER_SAW,
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TF_WEAPON_SPELLBOOK,
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TF_WEAPON_SPELLBOOK_PROJECTILE,
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TF_WEAPON_SNIPERRIFLE_CLASSIC,
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2012-01-28 02:16:49 +01:00
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};
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2014-07-30 11:03:42 +02:00
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// TF2 Weapon Loadout Slots
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2012-01-28 02:16:49 +01:00
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enum
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{
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TFWeaponSlot_Primary,
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TFWeaponSlot_Secondary,
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TFWeaponSlot_Melee,
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TFWeaponSlot_Grenade,
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TFWeaponSlot_Building,
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TFWeaponSlot_PDA,
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TFWeaponSlot_Item1,
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TFWeaponSlot_Item2
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};
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// Identifiers for the eventtype property on the teamplay_flag_event event
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enum {
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TF_FLAGEVENT_PICKEDUP = 1,
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TF_FLAGEVENT_CAPTURED,
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TF_FLAGEVENT_DEFENDED,
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TF_FLAGEVENT_DROPPED,
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TF_FLAGEVENT_RETURNED
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};
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2010-07-25 20:58:18 +02:00
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2008-10-04 22:59:11 +02:00
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enum TFResourceType
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{
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TFResource_Ping,
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TFResource_Score,
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TFResource_Deaths,
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TFResource_TotalScore,
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TFResource_Captures,
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TFResource_Defenses,
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TFResource_Dominations,
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TFResource_Revenge,
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TFResource_BuildingsDestroyed,
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TFResource_Headshots,
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TFResource_Backstabs,
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TFResource_HealPoints,
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TFResource_Invulns,
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TFResource_Teleports,
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TFResource_ResupplyPoints,
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TFResource_KillAssists,
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TFResource_MaxHealth,
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TFResource_PlayerClass
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};
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static const String:TFResourceNames[TFResourceType][] =
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{
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"m_iPing",
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"m_iScore",
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"m_iDeaths",
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"m_iTotalScore",
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"m_iCaptures",
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"m_iDefenses",
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"m_iDominations",
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"m_iRevenge",
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"m_iBuildingsDestroyed",
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"m_iHeadshots",
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"m_iBackstabs",
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|
|
"m_iHealPoints",
|
|
|
|
"m_iInvulns",
|
|
|
|
"m_iTeleports",
|
|
|
|
"m_iResupplyPoints",
|
|
|
|
"m_iKillAssists",
|
|
|
|
"m_iMaxHealth",
|
|
|
|
"m_iPlayerClass"
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get's a Clients current class.
|
|
|
|
*
|
|
|
|
* @param client Player's index.
|
2009-04-14 23:40:48 +02:00
|
|
|
* @return Current TFClassType of player.
|
2008-10-04 22:59:11 +02:00
|
|
|
* @error Invalid client index.
|
|
|
|
*/
|
|
|
|
stock TFClassType:TF2_GetPlayerClass(client)
|
|
|
|
{
|
|
|
|
return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set's a Clients class.
|
|
|
|
*
|
|
|
|
* Note: If setting player class in a player spawn hook weapons should be set to false.
|
|
|
|
*
|
|
|
|
* @param client Player's index.
|
|
|
|
* @param class TFClassType class symbol.
|
|
|
|
* @param weapons This paramater is ignored.
|
2012-01-28 02:16:49 +01:00
|
|
|
* @param persistent If true changes the players desired class so the change stays after death.
|
2008-10-04 22:59:11 +02:00
|
|
|
* @noreturn
|
|
|
|
* @error Invalid client index.
|
|
|
|
*/
|
2012-01-28 02:16:49 +01:00
|
|
|
stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistent=true)
|
2008-10-04 22:59:11 +02:00
|
|
|
{
|
|
|
|
SetEntProp(client, Prop_Send, "m_iClass", _:class);
|
|
|
|
|
2012-01-28 02:16:49 +01:00
|
|
|
if (persistent)
|
2008-10-04 22:59:11 +02:00
|
|
|
{
|
|
|
|
SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Retrieves client data from the resource entity
|
|
|
|
*
|
|
|
|
* @param client Player's index.
|
|
|
|
* @param type ResourceType constant
|
|
|
|
* @return Value or -1 on failure.
|
|
|
|
* @error Invalid client index, client not in game or failed to find resource entity.
|
|
|
|
*/
|
2014-07-30 11:03:42 +02:00
|
|
|
#pragma deprecated Use GetPlayerResourceEntity and GetEntProp instead
|
2008-10-04 22:59:11 +02:00
|
|
|
stock TF2_GetPlayerResourceData(client, TFResourceType:type)
|
|
|
|
{
|
|
|
|
if (!IsClientConnected(client))
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
|
|
|
|
|
|
|
if (offset < 1)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
new entity = TF2_GetResourceEntity();
|
|
|
|
|
|
|
|
if (entity == -1)
|
|
|
|
{
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return GetEntData(entity, offset + (client*4));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets client data in the resource entity
|
|
|
|
*
|
|
|
|
* Note: The game overwrites these values every frame, so changing them will have very little effect.
|
|
|
|
*
|
|
|
|
* @param client Player's index.
|
|
|
|
* @param type ResourceType constant
|
|
|
|
* @param value Value to set.
|
|
|
|
* @return Value or -1 on failure.
|
|
|
|
* @error Invalid client index, client not in game or failed to find resource entity.
|
|
|
|
*/
|
2014-07-30 11:03:42 +02:00
|
|
|
#pragma deprecated Use GetPlayerResourceEntity and SetEntProp instead
|
2008-10-04 22:59:11 +02:00
|
|
|
stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
|
|
|
|
{
|
|
|
|
if (!IsClientConnected(client))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
|
|
|
|
|
|
|
|
if (offset < 1)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
new entity = TF2_GetResourceEntity();
|
|
|
|
|
|
|
|
if (entity == -1)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
SetEntData(entity, offset + (client*4), value);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes all weapons from a client's weapon slot
|
|
|
|
*
|
|
|
|
* @param client Player's index.
|
|
|
|
* @param slot Slot index (0-5)
|
|
|
|
* @noreturn
|
|
|
|
* @error Invalid client, invalid slot or lack of mod support
|
|
|
|
*/
|
|
|
|
stock TF2_RemoveWeaponSlot(client, slot)
|
|
|
|
{
|
|
|
|
new weaponIndex;
|
|
|
|
while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
|
|
|
|
{
|
|
|
|
RemovePlayerItem(client, weaponIndex);
|
2014-07-30 11:03:42 +02:00
|
|
|
AcceptEntityInput(weaponIndex, "Kill");
|
2008-10-04 22:59:11 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes all weapons from a client
|
|
|
|
*
|
|
|
|
* @param client Player's index.
|
|
|
|
* @noreturn
|
|
|
|
*/
|
|
|
|
stock TF2_RemoveAllWeapons(client)
|
|
|
|
{
|
|
|
|
for (new i = 0; i <= 5; i++)
|
|
|
|
{
|
|
|
|
TF2_RemoveWeaponSlot(client, i);
|
|
|
|
}
|
|
|
|
}
|
2009-04-14 23:40:48 +02:00
|
|
|
|
2010-07-25 20:58:18 +02:00
|
|
|
/**
|
|
|
|
* Gets a player's condition bits
|
|
|
|
*
|
|
|
|
* @param client Player's index.
|
|
|
|
* @return Player's condition bits
|
|
|
|
*/
|
2012-01-28 02:16:49 +01:00
|
|
|
#pragma deprecated Use TF2_IsPlayerInCondition instead.
|
2010-07-25 20:58:18 +02:00
|
|
|
stock TF2_GetPlayerConditionFlags(client)
|
|
|
|
{
|
2012-01-28 02:16:49 +01:00
|
|
|
return GetEntProp(client, Prop_Send, "m_nPlayerCond")|GetEntProp(client, Prop_Send, "_condition_bits");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Check whether or not a condition is set on a player
|
|
|
|
*
|
|
|
|
* @param client Player's index.
|
2014-07-30 11:03:42 +02:00
|
|
|
* @param cond TFCond constant
|
2012-01-28 02:16:49 +01:00
|
|
|
* @return True if set, false otherwise
|
|
|
|
*/
|
|
|
|
stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
|
|
|
|
{
|
|
|
|
// Conditions are stored across two netprops now, one for each 32-bit segment.
|
|
|
|
if (_:cond < 32)
|
|
|
|
{
|
|
|
|
new bit = 1 << _:cond;
|
|
|
|
if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((GetEntProp(client, Prop_Send, "_condition_bits") & bit) == bit)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
2014-07-30 11:03:42 +02:00
|
|
|
else if (_:cond < 64)
|
2012-01-28 02:16:49 +01:00
|
|
|
{
|
|
|
|
new bit = (1 << (_:cond - 32));
|
|
|
|
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
2014-07-30 11:03:42 +02:00
|
|
|
else
|
|
|
|
{
|
|
|
|
new bit = (1 << (_:cond - 64));
|
|
|
|
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx2") & bit) == bit)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
2012-01-28 02:16:49 +01:00
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets an entity's object type.
|
|
|
|
*
|
|
|
|
* @param entity Entity index.
|
|
|
|
* @return Current TFObjectType of entity.
|
|
|
|
* @error Invalid entity index.
|
|
|
|
*/
|
|
|
|
stock TFObjectType:TF2_GetObjectType(entity)
|
|
|
|
{
|
|
|
|
new offset = GetEntSendPropOffs(entity, "m_iObjectType");
|
|
|
|
|
|
|
|
if (offset <= 0)
|
|
|
|
{
|
|
|
|
ThrowError("Entity index %d is not an object", entity);
|
|
|
|
}
|
|
|
|
|
|
|
|
return TFObjectType:GetEntData(entity, offset);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets an entity's object mode.
|
|
|
|
*
|
|
|
|
* @param entity Entity index.
|
|
|
|
* @return Current TFObjectMode of entity.
|
|
|
|
* @error Invalid entity index.
|
|
|
|
*/
|
|
|
|
stock TFObjectMode:TF2_GetObjectMode(entity)
|
|
|
|
{
|
|
|
|
new offset = GetEntSendPropOffs(entity, "m_iObjectMode");
|
|
|
|
|
|
|
|
if (offset <= 0)
|
|
|
|
{
|
|
|
|
ThrowError("Entity index %d is not an object", entity);
|
|
|
|
}
|
|
|
|
|
|
|
|
return TFObjectMode:GetEntData(entity, offset);
|
2010-07-25 20:58:18 +02:00
|
|
|
}
|