2008-10-04 22:59:11 +02:00
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/**
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* ====================
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* Zombie:Reloaded
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* File: events.inc
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* Author: Greyscale
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* ====================
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*/
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HookEvents()
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{
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HookEvent("round_start", RoundStart);
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HookEvent("round_freeze_end", RoundFreezeEnd);
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HookEvent("round_end", RoundEnd);
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HookEvent("player_team", PlayerTeam, EventHookMode_Pre);
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HookEvent("player_spawn", PlayerSpawn);
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HookEvent("player_hurt", PlayerHurt);
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HookEvent("player_death", PlayerDeath);
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HookEvent("player_jump", PlayerJump);
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}
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UnhookEvents()
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{
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UnhookEvent("round_start", RoundStart);
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UnhookEvent("round_freeze_end", RoundFreezeEnd);
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UnhookEvent("round_end", RoundEnd);
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UnhookEvent("player_team", PlayerTeam, EventHookMode_Pre);
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UnhookEvent("player_spawn", PlayerSpawn);
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UnhookEvent("player_hurt", PlayerHurt);
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UnhookEvent("player_death", PlayerDeath);
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UnhookEvent("player_jump", PlayerJump);
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}
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public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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ChangeLightStyle();
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2009-02-15 22:25:17 +01:00
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AmbienceRestartAll();
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2009-04-05 23:20:35 +02:00
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AntiStickRestart();
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2008-10-04 22:59:11 +02:00
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RefreshList();
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if (tRound != INVALID_HANDLE)
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{
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2009-03-30 00:35:51 +02:00
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KillTimer(tRound);
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2008-10-04 22:59:11 +02:00
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tRound = INVALID_HANDLE;
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}
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if (tInfect != INVALID_HANDLE)
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{
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2009-03-30 00:35:51 +02:00
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KillTimer(tInfect);
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2008-10-04 22:59:11 +02:00
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tInfect = INVALID_HANDLE;
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}
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ZR_PrintToChat(0, "Round objective");
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}
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public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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RemoveObjectives();
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if (tRound != INVALID_HANDLE)
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{
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2009-03-30 00:35:51 +02:00
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KillTimer(tRound);
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2008-10-04 22:59:11 +02:00
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}
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new Float:roundlen = GetConVarFloat(FindConVar("mp_roundtime")) * 60.0;
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tRound = CreateTimer(roundlen, RoundOver, _, TIMER_FLAG_NO_MAPCHANGE);
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if (tInfect != INVALID_HANDLE)
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{
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2009-03-30 00:35:51 +02:00
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KillTimer(tInfect);
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2008-10-04 22:59:11 +02:00
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}
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new Float:min = GetConVarFloat(gCvars[CVAR_SPAWN_MIN]);
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new Float:max = GetConVarFloat(gCvars[CVAR_SPAWN_MAX]);
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new Float:randlen = GetRandomFloat(min, max);
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tInfect = CreateTimer(randlen, MotherZombie, _, TIMER_FLAG_NO_MAPCHANGE);
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2008-12-20 20:46:05 +01:00
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ZTeleEnable();
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2008-10-04 22:59:11 +02:00
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}
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public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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if (tRound != INVALID_HANDLE)
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{
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2009-03-30 00:35:51 +02:00
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KillTimer(tRound);
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2008-10-04 22:59:11 +02:00
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tRound = INVALID_HANDLE;
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}
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if (tInfect != INVALID_HANDLE)
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{
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2009-03-30 00:35:51 +02:00
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KillTimer(tInfect);
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2008-10-04 22:59:11 +02:00
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tInfect = INVALID_HANDLE;
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}
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zombieSpawned = false;
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new maxplayers = GetMaxClients();
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for (new x = 1; x<= maxplayers; x++)
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{
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if (!IsClientInGame(x))
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{
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continue;
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}
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gZombie[x] = false;
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new bool:consecutive_infect = GetConVarBool(gCvars[CVAR_CONSECUTIVE_INFECT]);
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gBlockMotherInfect[x] = consecutive_infect ? false : motherZombie[x];
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}
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BalanceTeams();
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new reason = GetEventInt(event, "reason");
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if (reason == CTs_PreventEscape)
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{
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ShowOverlays(5.0, Human);
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}
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else if (reason == Terrorists_Escaped)
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{
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ShowOverlays(5.0, Zombie);
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}
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2008-12-20 20:46:05 +01:00
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ZTeleReset();
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2008-10-04 22:59:11 +02:00
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}
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public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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new team = GetEventInt(event, "team");
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2009-04-11 01:56:22 +02:00
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if (team == CS_TEAM_SPECTATOR)
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2008-10-04 22:59:11 +02:00
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{
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gZombie[index] = false;
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motherZombie[index] = false;
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}
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new bool:allow_player_team = GetConVarBool(gCvars[CVAR_ALLOW_PLAYER_TEAM]);
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if (allow_player_team && !IsPlayerInList(index))
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{
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return Plugin_Continue;
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}
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return Plugin_Handled;
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}
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public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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for (new x = 0; x < MAXTIMERS; x++)
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{
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if (x == TRESPAWN)
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{
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continue;
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}
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if (tHandles[index][x] != INVALID_HANDLE)
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{
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2009-03-30 00:35:51 +02:00
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KillTimer(tHandles[index][x]);
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2008-10-04 22:59:11 +02:00
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tHandles[index][x] = INVALID_HANDLE;
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}
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}
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gZombie[index] = false;
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motherZombie[index] = false;
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2009-04-11 01:56:22 +02:00
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// Reset FOV and overlay.
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2008-10-04 22:59:11 +02:00
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SetPlayerFOV(index, 90);
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ClientCommand(index, "r_screenoverlay \"\"");
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new team = GetClientTeam(index);
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if (team != CS_TEAM_T && team != CS_TEAM_CT)
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{
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return;
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}
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new bool:cashfill = GetConVarBool(gCvars[CVAR_CASHFILL]);
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if (cashfill)
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{
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new cash = GetConVarInt(gCvars[CVAR_CASHAMOUNT]);
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SetPlayerMoney(index, cash);
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}
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2008-12-20 20:46:05 +01:00
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2009-04-11 01:56:22 +02:00
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// Remove night vision.
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2008-10-04 22:59:11 +02:00
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NightVisionOn(index, false);
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NightVision(index, false);
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pProtect[index] = false;
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if (zombieSpawned)
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{
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if (team == CS_TEAM_T)
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{
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CS_SwitchTeam(index, CS_TEAM_CT);
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CS_RespawnPlayer(index);
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}
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new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
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if (protect > 0)
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{
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decl String:respawnteam[32];
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GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
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2009-03-29 23:42:19 +02:00
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if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[index]))
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2008-10-04 22:59:11 +02:00
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{
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2008-10-04 23:02:25 +02:00
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SetPlayerAlpha(index, 0);
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SetPlayerSpeed(index, 600.0);
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2008-10-04 22:59:11 +02:00
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pProtect[index] = true;
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ZR_PrintToChat(index, "Spawn protection begin", protect);
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ZR_PrintCenterText(index, "Spawn protection begin", protect);
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if (tHandles[index][TPROTECT] != INVALID_HANDLE)
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{
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2009-03-30 00:35:51 +02:00
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KillTimer(tHandles[index][TPROTECT]);
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2008-10-04 22:59:11 +02:00
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}
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2009-03-29 23:42:19 +02:00
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pTimeLeft[index] = protect;
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PrintHintText(index, "%d", pTimeLeft[index]);
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2008-10-04 23:02:25 +02:00
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2009-03-29 23:42:19 +02:00
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tHandles[index][TPROTECT] = CreateTimer(1.0, ProtectTimer, index, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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2008-10-04 22:59:11 +02:00
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}
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}
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}
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2008-10-04 23:02:25 +02:00
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else
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{
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2008-11-13 17:03:28 +01:00
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SetPlayerAlpha(index, 255);
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}
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2008-10-04 22:59:11 +02:00
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2009-04-11 01:56:22 +02:00
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// Forward event to modules.
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ClassOnClientSpawn(index);
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ZTeleClientSpawned(index);
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2008-10-04 22:59:11 +02:00
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ZR_PrintToChat(index, "!zmenu reminder");
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}
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public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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2009-04-15 03:24:02 +02:00
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new hitgroup = GetEventInt(event, "hitgroup");
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2009-04-14 22:05:20 +02:00
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new dmg_health = GetEventInt(event, "dmg_health");
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2008-10-04 22:59:11 +02:00
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decl String:weapon[32];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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2009-04-14 22:05:20 +02:00
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// Forward event to modules.
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2009-04-15 03:24:02 +02:00
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KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
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2009-04-14 22:05:20 +02:00
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2009-04-11 01:56:22 +02:00
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// Check if the attacker is a player.
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2008-10-04 22:59:11 +02:00
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if (attacker != 0)
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{
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2009-04-11 01:56:22 +02:00
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// Check if a zombie attacks a human.
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2008-10-04 22:59:11 +02:00
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if (IsPlayerHuman(index) && IsPlayerZombie(attacker))
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{
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2009-04-11 01:56:22 +02:00
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// Check if spawn protection is disabled and the weapon is a knife.
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2008-10-04 23:02:25 +02:00
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if (!pProtect[index] && StrEqual(weapon, "knife"))
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2008-10-04 22:59:11 +02:00
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{
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Zombify(index, attacker);
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}
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}
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}
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2009-04-11 01:56:22 +02:00
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// Check if the player is a human.
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if (IsPlayerHuman(index))
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2008-10-04 22:59:11 +02:00
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{
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2009-04-11 01:56:22 +02:00
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// We're done now. Nothing more to do on humans.
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2008-10-04 22:59:11 +02:00
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return;
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}
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2009-04-11 01:56:22 +02:00
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// Play a random zombie hurt sound.
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2008-10-04 22:59:11 +02:00
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if (GetRandomInt(1, 5) == 1)
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{
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decl String:sound[64];
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new randsound = GetRandomInt(1, 6);
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Format(sound, sizeof(sound), "npc/zombie/zombie_pain%d.wav", randsound);
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PrecacheSound(sound);
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EmitSoundToAll(sound, index);
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}
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2009-04-11 01:56:22 +02:00
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// Napalm effect.
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new Float:napalm_time = ClassGetNapalmTime(index);
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if (StrEqual(weapon, "hegrenade", false) && napalm_time > 0.0)
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2008-10-04 22:59:11 +02:00
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{
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2009-04-11 01:56:22 +02:00
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IgniteEntity(index, napalm_time);
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2008-10-04 22:59:11 +02:00
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}
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2009-04-11 01:56:22 +02:00
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// Forward event to modules.
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ClassAlphaUpdate(index);
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2008-10-04 22:59:11 +02:00
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UpdateHPDisplay(index);
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}
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public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new index = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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2009-04-11 01:56:22 +02:00
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decl String:weapon[32];
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2008-12-28 00:50:39 +01:00
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2009-04-11 01:56:22 +02:00
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// Reset field of view and extinguish fire.
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2008-10-04 22:59:11 +02:00
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SetPlayerFOV(index, DEFAULT_FOV);
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ExtinguishEntity(index);
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2009-04-11 01:56:22 +02:00
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// Get the weapon name.
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2008-10-04 22:59:11 +02:00
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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2009-04-11 01:56:22 +02:00
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// Check if the player was infected.
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2008-10-04 22:59:11 +02:00
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if (StrEqual(weapon, "zombie_claws_of_death", false))
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{
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2009-04-11 01:56:22 +02:00
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// Add a death count to the players score.
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2008-10-04 22:59:11 +02:00
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if (index)
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{
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AddPlayerDeath(index, 1);
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}
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2009-04-11 01:56:22 +02:00
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// Give a point to the attacker.
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2008-10-04 22:59:11 +02:00
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if (attacker)
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{
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AddPlayerScore(attacker, 1);
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2009-04-11 01:56:22 +02:00
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new healthgain = ClassGetHealthInfectGain(attacker);
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2008-10-04 22:59:11 +02:00
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new health = GetClientHealth(attacker);
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SetEntityHealth(attacker, health + healthgain);
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UpdateHPDisplay(attacker);
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}
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}
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else
|
|
|
|
{
|
|
|
|
if (IsPlayerZombie(index))
|
|
|
|
{
|
|
|
|
decl String:sound[64];
|
|
|
|
|
|
|
|
new randsound = GetRandomInt(1, 3);
|
|
|
|
Format(sound, sizeof(sound), "npc/zombie/zombie_die%d.wav", randsound);
|
|
|
|
|
|
|
|
PrecacheSound(sound);
|
|
|
|
EmitSoundToAll(sound, index);
|
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
// Give kill bonus.
|
2008-10-04 22:59:11 +02:00
|
|
|
if (attacker)
|
|
|
|
{
|
2009-04-11 01:56:22 +02:00
|
|
|
new bonus = ClassGetKillBonus(attacker);
|
2008-10-04 22:59:11 +02:00
|
|
|
AddPlayerScore(attacker, bonus);
|
|
|
|
}
|
2008-12-28 00:50:39 +01:00
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
// Check if the player was killed by world damage.
|
2008-12-28 00:50:39 +01:00
|
|
|
if (!IsClientPlayer(attacker))
|
|
|
|
{
|
|
|
|
gKilledByWorld[index] = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gKilledByWorld[index] = false;
|
|
|
|
}
|
2008-10-04 22:59:11 +02:00
|
|
|
}
|
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
// Kill various timers.
|
2008-10-04 22:59:11 +02:00
|
|
|
for (new x = 0; x < MAXTIMERS; x++)
|
|
|
|
{
|
|
|
|
if (tHandles[index][x] != INVALID_HANDLE)
|
|
|
|
{
|
2008-10-29 22:02:46 +01:00
|
|
|
KillTimer(tHandles[index][x]);
|
2008-10-04 22:59:11 +02:00
|
|
|
tHandles[index][x] = INVALID_HANDLE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
// Create respawn timer if enabled.
|
2008-10-04 22:59:11 +02:00
|
|
|
new bool:respawn = GetConVarBool(gCvars[CVAR_RESPAWN]);
|
|
|
|
if (respawn)
|
|
|
|
{
|
|
|
|
new Float:delay = GetConVarFloat(gCvars[CVAR_RESPAWN_DELAY]);
|
|
|
|
tHandles[index][TRESPAWN] = CreateTimer(delay, RespawnTimer, index, TIMER_FLAG_NO_MAPCHANGE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
// Forward event to modules.
|
|
|
|
ClassOnClientDeath(index);
|
2008-10-04 22:59:11 +02:00
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
new ZTeam:team = IsRoundOver();
|
2008-10-04 22:59:11 +02:00
|
|
|
RoundWin(team);
|
|
|
|
}
|
|
|
|
|
|
|
|
public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
|
|
|
|
{
|
2009-04-11 01:56:22 +02:00
|
|
|
new client = GetClientOfUserId(GetEventInt(event, "userid"));
|
|
|
|
new Float:distance = ClassGetJumpDistance(client);
|
|
|
|
new Float:height = ClassGetJumpHeight(client);
|
2008-10-04 22:59:11 +02:00
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
JumpBoost(client, distance, height);
|
|
|
|
}
|