sm-zombiereloaded-3/src/zr/event.inc

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/**
* ====================
* Zombie:Reloaded
* File: events.inc
* Author: Greyscale
* ====================
*/
HookEvents()
{
HookEvent("round_start", RoundStart);
HookEvent("round_freeze_end", RoundFreezeEnd);
HookEvent("round_end", RoundEnd);
HookEvent("player_team", PlayerTeam, EventHookMode_Pre);
HookEvent("player_spawn", PlayerSpawn);
HookEvent("player_hurt", PlayerHurt);
HookEvent("player_death", PlayerDeath);
HookEvent("player_jump", PlayerJump);
}
UnhookEvents()
{
UnhookEvent("round_start", RoundStart);
UnhookEvent("round_freeze_end", RoundFreezeEnd);
UnhookEvent("round_end", RoundEnd);
UnhookEvent("player_team", PlayerTeam, EventHookMode_Pre);
UnhookEvent("player_spawn", PlayerSpawn);
UnhookEvent("player_hurt", PlayerHurt);
UnhookEvent("player_death", PlayerDeath);
UnhookEvent("player_jump", PlayerJump);
}
public Action:RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
ChangeLightStyle();
AmbienceRestartAll();
AntiStickRestart();
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RefreshList();
if (tRound != INVALID_HANDLE)
{
KillTimer(tRound);
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tRound = INVALID_HANDLE;
}
if (tInfect != INVALID_HANDLE)
{
KillTimer(tInfect);
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tInfect = INVALID_HANDLE;
}
ZR_PrintToChat(0, "Round objective");
}
public Action:RoundFreezeEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
RemoveObjectives();
if (tRound != INVALID_HANDLE)
{
KillTimer(tRound);
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}
new Float:roundlen = GetConVarFloat(FindConVar("mp_roundtime")) * 60.0;
tRound = CreateTimer(roundlen, RoundOver, _, TIMER_FLAG_NO_MAPCHANGE);
if (tInfect != INVALID_HANDLE)
{
KillTimer(tInfect);
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}
new Float:min = GetConVarFloat(gCvars[CVAR_SPAWN_MIN]);
new Float:max = GetConVarFloat(gCvars[CVAR_SPAWN_MAX]);
new Float:randlen = GetRandomFloat(min, max);
tInfect = CreateTimer(randlen, MotherZombie, _, TIMER_FLAG_NO_MAPCHANGE);
ZTeleEnable();
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}
public Action:RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
if (tRound != INVALID_HANDLE)
{
KillTimer(tRound);
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tRound = INVALID_HANDLE;
}
if (tInfect != INVALID_HANDLE)
{
KillTimer(tInfect);
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tInfect = INVALID_HANDLE;
}
zombieSpawned = false;
new maxplayers = GetMaxClients();
for (new x = 1; x<= maxplayers; x++)
{
if (!IsClientInGame(x))
{
continue;
}
gZombie[x] = false;
new bool:consecutive_infect = GetConVarBool(gCvars[CVAR_CONSECUTIVE_INFECT]);
gBlockMotherInfect[x] = consecutive_infect ? false : motherZombie[x];
}
BalanceTeams();
new reason = GetEventInt(event, "reason");
if (reason == CTs_PreventEscape)
{
ShowOverlays(5.0, Human);
}
else if (reason == Terrorists_Escaped)
{
ShowOverlays(5.0, Zombie);
}
ZTeleReset();
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}
public Action:PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new team = GetEventInt(event, "team");
if (team == CS_TEAM_SPECTATOR)
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{
gZombie[index] = false;
motherZombie[index] = false;
}
new bool:allow_player_team = GetConVarBool(gCvars[CVAR_ALLOW_PLAYER_TEAM]);
if (allow_player_team && !IsPlayerInList(index))
{
return Plugin_Continue;
}
return Plugin_Handled;
}
public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
for (new x = 0; x < MAXTIMERS; x++)
{
if (x == TRESPAWN)
{
continue;
}
if (tHandles[index][x] != INVALID_HANDLE)
{
KillTimer(tHandles[index][x]);
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tHandles[index][x] = INVALID_HANDLE;
}
}
gZombie[index] = false;
motherZombie[index] = false;
// Reset FOV and overlay.
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SetPlayerFOV(index, 90);
ClientCommand(index, "r_screenoverlay \"\"");
new team = GetClientTeam(index);
if (team != CS_TEAM_T && team != CS_TEAM_CT)
{
return;
}
new bool:cashfill = GetConVarBool(gCvars[CVAR_CASHFILL]);
if (cashfill)
{
new cash = GetConVarInt(gCvars[CVAR_CASHAMOUNT]);
SetPlayerMoney(index, cash);
}
// Remove night vision.
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NightVisionOn(index, false);
NightVision(index, false);
pProtect[index] = false;
if (zombieSpawned)
{
if (team == CS_TEAM_T)
{
CS_SwitchTeam(index, CS_TEAM_CT);
CS_RespawnPlayer(index);
}
new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
if (protect > 0)
{
decl String:respawnteam[32];
GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[index]))
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{
SetPlayerAlpha(index, 0);
SetPlayerSpeed(index, 600.0);
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pProtect[index] = true;
ZR_PrintToChat(index, "Spawn protection begin", protect);
ZR_PrintCenterText(index, "Spawn protection begin", protect);
if (tHandles[index][TPROTECT] != INVALID_HANDLE)
{
KillTimer(tHandles[index][TPROTECT]);
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}
pTimeLeft[index] = protect;
PrintHintText(index, "%d", pTimeLeft[index]);
tHandles[index][TPROTECT] = CreateTimer(1.0, ProtectTimer, index, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
}
}
else
{
SetPlayerAlpha(index, 255);
}
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// Forward event to modules.
ClassOnClientSpawn(index);
ZTeleClientSpawned(index);
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ZR_PrintToChat(index, "!zmenu reminder");
}
public Action:PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new hitgroup = GetEventInt(event, "hitgroup");
new dmg_health = GetEventInt(event, "dmg_health");
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decl String:weapon[32];
GetEventString(event, "weapon", weapon, sizeof(weapon));
// Forward event to modules.
KnockbackPlayerHurt(index, attacker, weapon, hitgroup, dmg_health);
// Check if the attacker is a player.
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if (attacker != 0)
{
// Check if a zombie attacks a human.
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if (IsPlayerHuman(index) && IsPlayerZombie(attacker))
{
// Check if spawn protection is disabled and the weapon is a knife.
if (!pProtect[index] && StrEqual(weapon, "knife"))
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{
Zombify(index, attacker);
}
}
}
// Check if the player is a human.
if (IsPlayerHuman(index))
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{
// We're done now. Nothing more to do on humans.
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return;
}
// Play a random zombie hurt sound.
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if (GetRandomInt(1, 5) == 1)
{
decl String:sound[64];
new randsound = GetRandomInt(1, 6);
Format(sound, sizeof(sound), "npc/zombie/zombie_pain%d.wav", randsound);
PrecacheSound(sound);
EmitSoundToAll(sound, index);
}
// Napalm effect.
new Float:napalm_time = ClassGetNapalmTime(index);
if (StrEqual(weapon, "hegrenade", false) && napalm_time > 0.0)
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{
IgniteEntity(index, napalm_time);
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}
// Forward event to modules.
ClassAlphaUpdate(index);
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UpdateHPDisplay(index);
}
public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new index = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
decl String:weapon[32];
// Reset field of view and extinguish fire.
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SetPlayerFOV(index, DEFAULT_FOV);
ExtinguishEntity(index);
// Get the weapon name.
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GetEventString(event, "weapon", weapon, sizeof(weapon));
// Check if the player was infected.
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if (StrEqual(weapon, "zombie_claws_of_death", false))
{
// Add a death count to the players score.
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if (index)
{
AddPlayerDeath(index, 1);
}
// Give a point to the attacker.
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if (attacker)
{
AddPlayerScore(attacker, 1);
new healthgain = ClassGetHealthInfectGain(attacker);
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new health = GetClientHealth(attacker);
SetEntityHealth(attacker, health + healthgain);
UpdateHPDisplay(attacker);
}
}
else
{
if (IsPlayerZombie(index))
{
decl String:sound[64];
new randsound = GetRandomInt(1, 3);
Format(sound, sizeof(sound), "npc/zombie/zombie_die%d.wav", randsound);
PrecacheSound(sound);
EmitSoundToAll(sound, index);
// Give kill bonus.
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if (attacker)
{
new bonus = ClassGetKillBonus(attacker);
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AddPlayerScore(attacker, bonus);
}
// Check if the player was killed by world damage.
if (!IsClientPlayer(attacker))
{
gKilledByWorld[index] = true;
}
else
{
gKilledByWorld[index] = false;
}
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}
// Kill various timers.
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for (new x = 0; x < MAXTIMERS; x++)
{
if (tHandles[index][x] != INVALID_HANDLE)
{
KillTimer(tHandles[index][x]);
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tHandles[index][x] = INVALID_HANDLE;
}
}
// Create respawn timer if enabled.
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new bool:respawn = GetConVarBool(gCvars[CVAR_RESPAWN]);
if (respawn)
{
new Float:delay = GetConVarFloat(gCvars[CVAR_RESPAWN_DELAY]);
tHandles[index][TRESPAWN] = CreateTimer(delay, RespawnTimer, index, TIMER_FLAG_NO_MAPCHANGE);
}
}
// Forward event to modules.
ClassOnClientDeath(index);
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new ZTeam:team = IsRoundOver();
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RoundWin(team);
}
public Action:PlayerJump(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new Float:distance = ClassGetJumpDistance(client);
new Float:height = ClassGetJumpHeight(client);
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JumpBoost(client, distance, height);
}