2015-03-21 15:43:24 +01:00
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/**
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* vim: set ts=4 sw=4 tw=99 noet :
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* =============================================================================
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* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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2016-08-23 15:34:00 +02:00
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#if defined _convars_included
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#endinput
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#endif
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#define _convars_included
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2015-03-21 15:43:24 +01:00
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/**
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* Console variable bound values used with Get/SetConVarBounds()
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*/
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enum ConVarBounds
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{
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ConVarBound_Upper = 0,
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ConVarBound_Lower
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};
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/**
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* Console variable query result values.
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*/
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enum ConVarQueryResult
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{
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ConVarQuery_Okay = 0, //< Retrieval of client convar value was successful. */
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ConVarQuery_NotFound, //< Client convar was not found. */
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ConVarQuery_NotValid, //< A console command with the same name was found, but there is no convar. */
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ConVarQuery_Protected //< Client convar was found, but it is protected. The server cannot retrieve its value. */
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};
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// Called when a console variable's value is changed.
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//
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// @param convar Handle to the convar that was changed.
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// @param oldValue String containing the value of the convar before it was changed.
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// @param newValue String containing the new value of the convar.
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typedef ConVarChanged = function void (ConVar convar, const char[] oldValue, const char[] newValue);
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// Creates a new console variable.
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//
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// @param name Name of new convar.
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// @param defaultValue String containing the default value of new convar.
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// @param description Optional description of the convar.
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// @param flags Optional bitstring of flags determining how the convar should be handled. See FCVAR_* constants for more details.
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// @param hasMin Optional boolean that determines if the convar has a minimum value.
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// @param min Minimum floating point value that the convar can have if hasMin is true.
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// @param hasMax Optional boolean that determines if the convar has a maximum value.
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// @param max Maximum floating point value that the convar can have if hasMax is true.
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// @return A handle to the newly created convar. If the convar already exists, a handle to it will still be returned.
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// @error Convar name is blank or is the same as an existing console command.
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native ConVar CreateConVar(
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const char[] name,
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const char[] defaultValue,
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const char[] description="",
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int flags=0,
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bool hasMin=false, float min=0.0,
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bool hasMax=false, float max=0.0);
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// Searches for a console variable.
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//
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// @param name Name of convar to find.
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// @return A ConVar object if found; null otherwise.
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native ConVar FindConVar(const char[] name);
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// A ConVar is a configurable, named setting in the srcds console.
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methodmap ConVar < Handle
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{
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// Retrieves or sets a boolean value for the convar.
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property bool BoolValue {
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public native get();
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public native set(bool b);
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}
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// Retrieves or sets an integer value for the convar.
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property int IntValue {
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public native get();
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public native set(int value);
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}
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// Retrieves or sets a float value for the convar.
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property float FloatValue {
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public native get();
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public native set(float value);
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}
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// Gets or sets the flag bits (FCVAR_*) on the convar.
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property int Flags {
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public native get();
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public native set(int flags);
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}
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// Sets the boolean value of a console variable.
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//
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// Note: The replicate and notify params are only relevant for the
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// original, Dark Messiah, and Episode 1 engines. Newer engines
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// automatically do these things when the convar value is changed.
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//
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// @param value New boolean value.
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// @param replicate If set to true, the new convar value will be set on all clients.
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// This will only work if the convar has the FCVAR_REPLICATED flag
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// and actually exists on clients.
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// @param notify If set to true, clients will be notified that the convar has changed.
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// This will only work if the convar has the FCVAR_NOTIFY flag.
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public native void SetBool(bool value, bool replicate=false, bool notify=false);
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// Sets the integer value of a console variable.
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//
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// Note: The replicate and notify params are only relevant for the
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// original, Dark Messiah, and Episode 1 engines. Newer engines
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// automatically do these things when the convar value is changed.
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//
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// @param value New integer value.
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// @param replicate If set to true, the new convar value will be set on all clients.
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// This will only work if the convar has the FCVAR_REPLICATED flag
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// and actually exists on clients.
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// @param notify If set to true, clients will be notified that the convar has changed.
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// This will only work if the convar has the FCVAR_NOTIFY flag.
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public native void SetInt(int value, bool replicate=false, bool notify=false);
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// Sets the floating point value of a console variable.
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//
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// Note: The replicate and notify params are only relevant for the
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// original, Dark Messiah, and Episode 1 engines. Newer engines
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// automatically do these things when the convar value is changed.
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//
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// @param value New floating point value.
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// @param replicate If set to true, the new convar value will be set on all clients.
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// This will only work if the convar has the FCVAR_REPLICATED flag
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// and actually exists on clients.
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// @param notify If set to true, clients will be notified that the convar has changed.
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// This will only work if the convar has the FCVAR_NOTIFY flag.
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public native void SetFloat(float value, bool replicate=false, bool notify=false);
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// Retrieves the string value of a console variable.
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//
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// @param convar Handle to the convar.
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// @param value Buffer to store the value of the convar.
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// @param maxlength Maximum length of string buffer.
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public native void GetString(char[] value, int maxlength);
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// Sets the string value of a console variable.
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//
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// Note: The replicate and notify params are only relevant for the
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// original, Dark Messiah, and Episode 1 engines. Newer engines
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// automatically do these things when the convar value is changed.
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//
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// @param value New string value.
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// @param replicate If set to true, the new convar value will be set on all clients.
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// This will only work if the convar has the FCVAR_REPLICATED flag
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// and actually exists on clients.
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// @param notify If set to true, clients will be notified that the convar has changed.
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// This will only work if the convar has the FCVAR_NOTIFY flag.
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public native void SetString(const char[] value, bool replicate=false, bool notify=false);
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// Resets the console variable to its default value.
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//
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// Note: The replicate and notify params are only relevant for the
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// original, Dark Messiah, and Episode 1 engines. Newer engines
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// automatically do these things when the convar value is changed.
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//
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// @param replicate If set to true, the new convar value will be set on all clients.
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// This will only work if the convar has the FCVAR_REPLICATED flag
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// and actually exists on clients.
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// @param notify If set to true, clients will be notified that the convar has changed.
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// This will only work if the convar has the FCVAR_NOTIFY flag.
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public native void RestoreDefault(bool replicate=false, bool notify=false);
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// Retrieves the default string value of a console variable.
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//
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// @param value Buffer to store the default value of the convar.
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// @param maxlength Maximum length of string buffer.
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// @return Number of bytes written to the buffer (UTF-8 safe).
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public native int GetDefault(char[] value, int maxlength);
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// Retrieves the specified bound of a console variable.
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//
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// @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper.
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// @param value By-reference cell to store the specified floating point bound value.
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// @return True if the convar has the specified bound set, false otherwise.
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public native bool GetBounds(ConVarBounds type, float &value);
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// Sets the specified bound of a console variable.
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//
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// @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper
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// @param set If set to true, convar will use specified bound. If false, bound will be removed.
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// @param value Floating point value to use as the specified bound.
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public native void SetBounds(ConVarBounds type, bool set, float value=0.0);
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// Retrieves the name of a console variable.
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//
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// @param name Buffer to store the name of the convar.
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// @param maxlength Maximum length of string buffer.
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2016-08-23 15:34:00 +02:00
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public native void GetName(char[] name, int maxlength);
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2015-03-21 15:43:24 +01:00
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// Replicates a convar value to a specific client. This does not change the actual convar value.
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//
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// @param client Client index
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// @param value String value to send
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// @return True on success, false on failure
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// @error Invalid client index, client not in game, or client is fake
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public native bool ReplicateToClient(int client, const char[] value);
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// Creates a hook for when a console variable's value is changed.
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//
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// @param callback An OnConVarChanged function pointer.
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public native void AddChangeHook(ConVarChanged callback);
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// Removes a hook for when a console variable's value is changed.
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//
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// @param convar Handle to the convar.
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// @param callback An OnConVarChanged function pointer.
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// @error No active hook on convar.
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public native void RemoveChangeHook(ConVarChanged callback);
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}
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/**
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* Creates a hook for when a console variable's value is changed.
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*
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* @param convar Handle to the convar.
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* @param callback An OnConVarChanged function pointer.
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* @error Invalid or corrupt Handle or invalid callback function.
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*/
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native void HookConVarChange(Handle convar, ConVarChanged callback);
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/**
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* Removes a hook for when a console variable's value is changed.
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*
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* @param convar Handle to the convar.
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* @param callback An OnConVarChanged function pointer.
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* @error Invalid or corrupt Handle, invalid callback function, or no active hook on convar.
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*/
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native void UnhookConVarChange(Handle convar, ConVarChanged callback);
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/**
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* Returns the boolean value of a console variable.
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*
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* @param convar Handle to the convar.
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* @return The boolean value of the convar.
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* @error Invalid or corrupt Handle.
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*/
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native bool GetConVarBool(Handle convar);
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/**
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* Sets the boolean value of a console variable.
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*
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param value New boolean value.
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* @param replicate If set to true, the new convar value will be set on all clients.
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* This will only work if the convar has the FCVAR_REPLICATED flag
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* and actually exists on clients.
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* @param notify If set to true, clients will be notified that the convar has changed.
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* This will only work if the convar has the FCVAR_NOTIFY flag.
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* @error Invalid or corrupt Handle.
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*/
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native void SetConVarBool(Handle convar, bool value, bool replicate=false, bool notify=false);
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/**
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* Returns the integer value of a console variable.
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*
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* @param convar Handle to the convar.
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* @return The integer value of the convar.
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* @error Invalid or corrupt Handle.
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*/
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native int GetConVarInt(Handle convar);
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/**
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* Sets the integer value of a console variable.
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*
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param value New integer value.
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* @param replicate If set to true, the new convar value will be set on all clients.
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* This will only work if the convar has the FCVAR_REPLICATED flag
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* and actually exists on clients.
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* @param notify If set to true, clients will be notified that the convar has changed.
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* This will only work if the convar has the FCVAR_NOTIFY flag.
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* @error Invalid or corrupt Handle.
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*/
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native void SetConVarInt(Handle convar, int value, bool replicate=false, bool notify=false);
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/**
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* Returns the floating point value of a console variable.
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*
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* @param convar Handle to the convar.
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* @return The floating point value of the convar.
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* @error Invalid or corrupt Handle.
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*/
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native float GetConVarFloat(Handle convar);
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/**
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* Sets the floating point value of a console variable.
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*
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* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param value New floating point value.
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* @param replicate If set to true, the new convar value will be set on all clients.
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* This will only work if the convar has the FCVAR_REPLICATED flag
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* and actually exists on clients.
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* @param notify If set to true, clients will be notified that the convar has changed.
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* This will only work if the convar has the FCVAR_NOTIFY flag.
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* @error Invalid or corrupt Handle.
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*/
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native void SetConVarFloat(Handle convar, float value, bool replicate=false, bool notify=false);
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/**
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* Retrieves the string value of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value Buffer to store the value of the convar.
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* @param maxlength Maximum length of string buffer.
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* @error Invalid or corrupt Handle.
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*/
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native void GetConVarString(Handle convar, char[] value, int maxlength);
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/**
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* Sets the string value of a console variable.
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*
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|
* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
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* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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*
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* @param convar Handle to the convar.
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* @param value New string value.
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* @param replicate If set to true, the new convar value will be set on all clients.
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* This will only work if the convar has the FCVAR_REPLICATED flag
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* and actually exists on clients.
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* @param notify If set to true, clients will be notified that the convar has changed.
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* This will only work if the convar has the FCVAR_NOTIFY flag.
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* @error Invalid or corrupt Handle.
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*/
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native void SetConVarString(Handle convar, const char[] value, bool replicate=false, bool notify=false);
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/**
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* Resets the console variable to its default value.
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*
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|
|
* Note: The replicate and notify params are only relevant for the original, Dark Messiah, and
|
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|
|
* Episode 1 engines. Newer engines automatically do these things when the convar value is changed.
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|
*
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* @param convar Handle to the convar.
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* @param replicate If set to true, the new convar value will be set on all clients.
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|
* This will only work if the convar has the FCVAR_REPLICATED flag
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* and actually exists on clients.
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* @param notify If set to true, clients will be notified that the convar has changed.
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* This will only work if the convar has the FCVAR_NOTIFY flag.
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|
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* @error Invalid or corrupt Handle.
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|
*/
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native void ResetConVar(Handle convar, bool replicate=false, bool notify=false);
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/**
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* Retrieves the default string value of a console variable.
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*
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* @param convar Handle to the convar.
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* @param value Buffer to store the default value of the convar.
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* @param maxlength Maximum length of string buffer.
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* @return Number of bytes written to the buffer (UTF-8 safe).
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|
|
* @error Invalid or corrupt Handle.
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|
|
*/
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|
native int GetConVarDefault(Handle convar, char[] value, int maxlength);
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|
|
/**
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|
* Returns the bitstring of flags on a console variable.
|
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|
|
*
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|
|
* @param convar Handle to the convar.
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|
|
* @return A bitstring containing the FCVAR_* flags that are enabled.
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|
|
* @error Invalid or corrupt Handle.
|
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|
|
*/
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|
|
native int GetConVarFlags(Handle convar);
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|
|
/**
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|
|
* Sets the bitstring of flags on a console variable.
|
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|
|
*
|
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|
|
* @param convar Handle to the convar.
|
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|
|
* @param flags A bitstring containing the FCVAR_* flags to enable.
|
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|
|
* @error Invalid or corrupt Handle.
|
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
native void SetConVarFlags(Handle convar, int flags);
|
2015-03-21 15:43:24 +01:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Retrieves the specified bound of a console variable.
|
|
|
|
*
|
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|
|
* @param convar Handle to the convar.
|
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|
|
* @param type Type of bound to retrieve, ConVarBound_Lower or ConVarBound_Upper.
|
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|
|
* @param value By-reference cell to store the specified floating point bound value.
|
|
|
|
* @return True if the convar has the specified bound set, false otherwise.
|
|
|
|
* @error Invalid or corrupt Handle.
|
|
|
|
*/
|
|
|
|
native bool GetConVarBounds(Handle convar, ConVarBounds type, float &value);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the specified bound of a console variable.
|
|
|
|
*
|
|
|
|
* @param convar Handle to the convar.
|
|
|
|
* @param type Type of bound to set, ConVarBound_Lower or ConVarBound_Upper
|
|
|
|
* @param set If set to true, convar will use specified bound. If false, bound will be removed.
|
|
|
|
* @param value Floating point value to use as the specified bound.
|
|
|
|
* @error Invalid or corrupt Handle.
|
|
|
|
*/
|
|
|
|
native void SetConVarBounds(Handle convar, ConVarBounds type, bool set, float value=0.0);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Retrieves the name of a console variable.
|
|
|
|
*
|
|
|
|
* @param convar Handle to the convar.
|
|
|
|
* @param name Buffer to store the name of the convar.
|
|
|
|
* @param maxlength Maximum length of string buffer.
|
|
|
|
* @error Invalid or corrupt Handle.
|
|
|
|
*/
|
2016-08-23 15:34:00 +02:00
|
|
|
native void GetConVarName(Handle convar, char[] name, int maxlength);
|
2015-03-21 15:43:24 +01:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Replicates a convar value to a specific client. This does not change the actual convar value.
|
|
|
|
*
|
|
|
|
* @param client Client index
|
|
|
|
* @param convar ConVar handle
|
|
|
|
* @param value String value to send
|
|
|
|
* @return True on success, false on failure
|
|
|
|
* @error Invalid client index, client not in game, or client is fake
|
|
|
|
*/
|
|
|
|
native bool SendConVarValue(int client, Handle convar, const char[] value);
|
|
|
|
|
|
|
|
typeset ConVarQueryFinished
|
|
|
|
{
|
|
|
|
// Called when a query to retrieve a client's console variable has finished.
|
|
|
|
//
|
|
|
|
// @param cookie Unique identifier of query.
|
|
|
|
// @param client Player index.
|
|
|
|
// @param result Result of query that tells one whether or not query was successful.
|
|
|
|
// See ConVarQueryResult enum for more details.
|
|
|
|
// @param convarName Name of client convar that was queried.
|
|
|
|
// @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
|
|
|
|
// @param value Value that was passed when query was started.
|
|
|
|
function void (QueryCookie cookie, int client, ConVarQueryResult result, const char[] cvarName, const char[] cvarValue, any value);
|
|
|
|
|
|
|
|
// Called when a query to retrieve a client's console variable has finished.
|
|
|
|
//
|
|
|
|
// @param cookie Unique identifier of query.
|
|
|
|
// @param client Player index.
|
|
|
|
// @param result Result of query that tells one whether or not query was successful.
|
|
|
|
// See ConVarQueryResult enum for more details.
|
|
|
|
// @param convarName Name of client convar that was queried.
|
|
|
|
// @param convarValue Value of client convar that was queried if successful. This will be "" if it was not.
|
|
|
|
function void (QueryCookie cookie, int client, ConVarQueryResult result, const char[] cvarName, const char[] cvarValue);
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Starts a query to retrieve the value of a client's console variable.
|
|
|
|
*
|
|
|
|
* @param client Player index.
|
|
|
|
* @param cvarName Name of client convar to query.
|
|
|
|
* @param callback A function to use as a callback when the query has finished.
|
|
|
|
* @param value Optional value to pass to the callback function.
|
|
|
|
* @return A cookie that uniquely identifies the query.
|
|
|
|
* Returns QUERYCOOKIE_FAILED on failure, such as when used on a bot.
|
|
|
|
*/
|
|
|
|
native QueryCookie QueryClientConVar(int client, const char[] cvarName, ConVarQueryFinished callback, any value=0);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if the supplied character is valid in a ConVar name.
|
|
|
|
*
|
|
|
|
* @param c Character to validate.
|
|
|
|
* @return True is valid for ConVars, false otherwise
|
|
|
|
*/
|
|
|
|
stock bool IsValidConVarChar(int c)
|
|
|
|
{
|
|
|
|
return (c == '_' || IsCharAlpha(c) || IsCharNumeric(c));
|
|
|
|
}
|