2009-04-11 01:56:22 +02:00
|
|
|
/*
|
|
|
|
* ============================================================================
|
|
|
|
*
|
|
|
|
* Zombie:Reloaded
|
|
|
|
*
|
2009-05-06 02:28:09 +02:00
|
|
|
* File: classevents.inc
|
|
|
|
* Type: Core
|
|
|
|
* Description: Functions for handling class related events.
|
2009-04-11 01:56:22 +02:00
|
|
|
*
|
|
|
|
* ============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* ------------------------------------
|
|
|
|
*
|
|
|
|
* GAME EVENTS
|
|
|
|
*
|
|
|
|
* ------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* To be called when a client connect to the server.
|
|
|
|
* (OnClientPutInServer)
|
|
|
|
*/
|
|
|
|
ClassClientInit(client)
|
|
|
|
{
|
2009-04-24 05:02:19 +02:00
|
|
|
if (ZRIsClientValid(client))
|
2009-04-11 01:56:22 +02:00
|
|
|
{
|
|
|
|
// Set default class indexes on the player.
|
|
|
|
ClassClientSetDefaultIndexes(client);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ClassOnClientDisconnect(client)
|
|
|
|
{
|
|
|
|
// Stop timers related to class attributes.
|
|
|
|
ClassOverlayStop(client);
|
|
|
|
}
|
|
|
|
|
|
|
|
ClassOnClientSpawn(client)
|
|
|
|
{
|
2009-04-29 02:50:25 +02:00
|
|
|
if (!IsPlayerAlive(client))
|
|
|
|
{
|
|
|
|
// The client isn't alive.
|
|
|
|
return;
|
|
|
|
}
|
2009-04-22 04:53:19 +02:00
|
|
|
|
2009-04-20 02:56:26 +02:00
|
|
|
new bool:randomclass = GetConVarBool(g_hCvarsList[CVAR_CLASSES_RANDOM]);
|
2009-04-29 02:50:25 +02:00
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
decl String:steamid[16];
|
|
|
|
decl String:classname[64];
|
|
|
|
|
2009-04-29 02:50:25 +02:00
|
|
|
// Assign random classes if enabled. Always do it for bots.
|
|
|
|
GetClientAuthString(client, steamid, sizeof(steamid));
|
|
|
|
if (randomclass || StrEqual(steamid, "BOT"))
|
2009-04-11 01:56:22 +02:00
|
|
|
{
|
2009-04-29 02:50:25 +02:00
|
|
|
// Get random classes for each type.
|
|
|
|
new randomzombie = ClassGetRandomClass(ZR_CLASS_TEAM_ZOMBIES);
|
|
|
|
new randomhuman = ClassGetRandomClass(ZR_CLASS_TEAM_HUMANS);
|
|
|
|
|
|
|
|
// Mark zombie class as selected.
|
|
|
|
ClassSelected[client][ZR_CLASS_TEAM_ZOMBIES] = randomzombie;
|
|
|
|
ClassGetName(randomzombie, classname, sizeof(classname), ZR_CLASS_TEAM_ZOMBIES);
|
|
|
|
ZR_PrintToChat(client, "Auto-assign", classname);
|
|
|
|
|
|
|
|
// Mark human class as selected.
|
|
|
|
ClassSelected[client][ZR_CLASS_TEAM_HUMANS] = randomhuman;
|
|
|
|
ClassGetName(randomhuman, classname, sizeof(classname), ZR_CLASS_TEAM_HUMANS);
|
|
|
|
ZR_PrintToChat(client, "Auto-assign", classname);
|
|
|
|
|
|
|
|
// Update player cache with the human class data, and apply it.
|
|
|
|
ClassReloadPlayerCache(client, randomhuman);
|
|
|
|
ClassApplyAttributes(client);
|
2009-04-11 01:56:22 +02:00
|
|
|
}
|
|
|
|
|
2009-04-29 02:50:25 +02:00
|
|
|
// Check if the player should spawn in admin mode.
|
|
|
|
if (ClassPlayerAdminMode[client])
|
|
|
|
|
2009-04-11 01:56:22 +02:00
|
|
|
{
|
2009-04-29 02:50:25 +02:00
|
|
|
// Mark player as in admin mode.
|
|
|
|
ClassPlayerInAdminMode[client] = true;
|
2009-04-14 23:16:31 +02:00
|
|
|
|
2009-04-29 02:50:25 +02:00
|
|
|
// Update player cache with the admin class and apply attributes.
|
|
|
|
new adminindex = ClassPlayerNextAdminClass[client];
|
|
|
|
ClassReloadPlayerCache(client, adminindex);
|
|
|
|
ClassApplyAttributes(client);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Mark player as not in admin mode.
|
|
|
|
ClassPlayerInAdminMode[client] = false;
|
2009-04-11 01:56:22 +02:00
|
|
|
|
2009-04-29 02:50:25 +02:00
|
|
|
// Apply class attributes for the currently active class.
|
|
|
|
ClassReloadPlayerCache(client, ClassGetActiveIndex(client));
|
|
|
|
ClassApplyAttributes(client);
|
2009-04-11 01:56:22 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ClassOnClientDeath(client)
|
|
|
|
{
|
2009-04-29 02:50:25 +02:00
|
|
|
// Reset certain attributes to not make spectating disorted.
|
2009-04-11 01:56:22 +02:00
|
|
|
ClassHealthRegenStop(client);
|
|
|
|
ClassOverlayStop(client);
|
2009-04-29 02:50:25 +02:00
|
|
|
|
|
|
|
// Set client's FOV back to normal.
|
|
|
|
ToolsSetClientDefaultFOV(client, 90);
|
2009-04-11 01:56:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
ClassOnClientInfected(client, bool:motherzombie = false)
|
|
|
|
{
|
|
|
|
new classindex = ClassGetActiveIndex(client);
|
|
|
|
|
|
|
|
// Update the players cache with zombie attributes.
|
|
|
|
ClassReloadPlayerCache(client, classindex);
|
|
|
|
|
|
|
|
// Apply the new attributes.
|
|
|
|
ClassApplyAttributes(client, motherzombie);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* ------------------------------------
|
|
|
|
*
|
|
|
|
* PLAYER COMMANDS
|
|
|
|
*
|
|
|
|
* ------------------------------------
|
|
|
|
*/
|
|
|
|
|